Re: Added Field to spell_info struct

From: Gicker (gicker42@hotmail.com)
Date: 06/30/02


Some more information to add to that

#define SPELL_WATERWALK       51 /* Reserved Skill[] DO NOT CHANGE */
/* Insert new spells here, up to MAX_SPELLS */
#define MAX_SPELLS      200

/* PLAYER SKILLS - Numbered from MAX_SPELLS+1 to MAX_SKILLS */
#define SKILL_BACKSTAB              201 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_BASH                  202 /* Reserved Skill[] DO NOT CHANGE */

#define SKILLS_IN  211 /* Skillnum of max skill in the game */

Hope this helps

Steve Squires

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