Mythran wrote:
> Let s' say a warrior gain 0.5 points per level in his magic saving throw,
so
>> you rip off your array and use a function like this :
>>
>> int get_warrior_saving_magic_score ( int level )
>> { return 20 - ( level / 2 ) ; }
>Wouldn't that only work up to level 40? Maybe 80? After that, then what?
Maybe { return MIN(2,20 - ( level / 2 )) ; }
I'm not gonna deliver a full snippet ready to use...any idea has to be
customized
for each mud and each system...
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