I seem to be having some problems with sedit crashing circle. I am using
bpl21 and Oasis 2.0.1.
What is happening is that if I enter sedit for a new shop and change only 1
value (say the buy rate) and try to save the shop it core dumps.
I did go back in and fill in much more information on a shop and it save
successfully, so I should be able to train the builders to enter more
complete information. Included is the output from my core file, if someone
could help me translate this perhaps a long term solution can be found:
#0 __libc_free (mem=0x2581) at malloc.c:3136
3136 malloc.c: No such file or directory.
in malloc.c
(gdb) bt
#0 __libc_free (mem=0x2581) at malloc.c:3136
#1 0x0807c03c in free_shop_strings (shop=0x8123a68) at genshp.c:260
#2 0x0807bb04 in copy_shop (tshop=0x8123a68, fshop=0x81238d8) at
genshp.c:61
#3 0x0807c394 in add_shop (nshp=0x81238d8) at genshp.c:397
#4 0x080956b2 in sedit_parse (d=0x811f090, arg=0xbffff5c0 "y") at
sedit.c:363
#5 0x08086f15 in nanny (d=0x811f090, arg=0xbffff5c0 "y") at
interpreter.c:1407
#6 0x0806ab36 in game_loop (mother_desc=3) at comm.c:755
#7 0x0806a26b in init_game (port=4000) at comm.c:380
#8 0x0806a162 in main (argc=1, argv=0xbffff994) at comm.c:327
Thanks much!
--Ziz
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