Re: [NEWBIE] Adding variables into struct player_special_data_saved

From: Mike Stilson (mike@velgarian.sytes.net)
Date: 09/21/02


On Sat, Sep 21, 2002 at 10:27:53AM +0200, Christian Ejlertsen wrote:
>>On Fri, Sep 20, 2002 at 11:51:30PM +0200, Peter d wrote:
>>>can i ad like 10 byte variables into it for future use whithout crashing the
>>>mud? i know i will need to delete the player file..
>> You can add whatever you like (basically) as long as you're prepared to
>> pwipe.  Guarantee you'll still run out of space though.
>transfer to Ascii playerfiles then you can add almost anything you want without pwiping.
<smartassanswer>
Transfer it all to some type of sql database and forget about the whole
issue. (This said from experience)
</smartassanswer>

Too bad the circlegods can't rely on everyone having access to a
{My,Postgre,.*}SQL server.

Sorry, but I might be an ass to newbie-ish questions at times, but maybe
he doesn't want to convert to ascii?  He asked a legit question.  Saying
"Add 500[1] lines of code" really is inapropriate.

>Chrstian
-me

[1] Mythical number, I have no clue how many lines of code the ascii
conversion is, but I know it's a bunch.  For right now, I'm using both
sql and binary, ascii isn't used at all.

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