OK....
Go to db.c and look for the function "save_char".
/* This version of save_char allows ch->desc to be null (to allow
"set file" to use it). This causes the player's last host
and probably last login to null out.
*/
if (!PLR_FLAGGED(ch, PLR_LOADROOM)) {
if (load_room == NOWHERE)
GET_LOADROOM(ch) = NOWHERE;
else
After that little piece there should be a line like:
GET_LOADROOM(ch) = world[real_room].number
Change that to
GET_LOADROOM(ch) = world[real_room(load_room)].number;
Anymore questions, please feel free to email me.
Kevin Dethlefs
Demortes
--
"You laugh because I'm different. I laugh because you're all the same."
"I'm all for a democracy. When does the USA become a democracy?"
"I plead the fifth."
--
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