Ok, here is my perform_violence from fight.c
I've tried putting the loop in all kinds of places...I still get 1 whole
attack no matter what GET_PC_ATTACKS is set at..
I'm about ready throw this thing out the window :P
Steve
void perform_violence(void)
{
struct char_data *ch;
int attacks = 1, i;
for (ch = combat_list; ch; ch = next_combat_list) {
next_combat_list = ch->next_fighting;
attacks = 1;
if(!IS_NPC(ch) && (GET_PC_ATTACKS(ch) > 0))
attacks = GET_PC_ATTACKS(ch);
if(IS_NPC(ch))
attacks = 3;
if (FIGHTING(ch) == NULL || IN_ROOM(ch) != IN_ROOM(FIGHTING(ch))) {
stop_fighting(ch);
continue;
}
if (IS_NPC(ch)) {
if (GET_MOB_WAIT(ch) > 0) {
GET_MOB_WAIT(ch) -= PULSE_VIOLENCE;
continue;
}
GET_MOB_WAIT(ch) = 0;
if (GET_POS(ch) < POS_FIGHTING) {
GET_POS(ch) = POS_FIGHTING;
act("$n scrambles to $s feet!", TRUE, ch, 0, 0, TO_ROOM);
}
}
if (GET_POS(ch) < POS_FIGHTING) {
send_to_char(ch, "You can't fight while sitting!!\r\n");
continue;
}
for(i = 0; i < attacks; i++)
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
if (MOB_FLAGGED(ch, MOB_SPEC) && GET_MOB_SPEC(ch) && !MOB_FLAGGED(ch,
MOB_NOTDEADYET)) {
char actbuf[MAX_INPUT_LENGTH] = "";
(GET_MOB_SPEC(ch)) (ch, ch, 0, actbuf);
}
}
}
--
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