Re: Coordinate systems. >:|

From: Ronald Fenner (abbadon@mac.com)
Date: 04/21/03


On Sunday, April 20, 2003, at 12:52  PM, Dave Robbins wrote:
> How would one go about implementing room descriptions that can change
> on the fly via char interaction?
If i remember right there was a patch that did something similar to
this. It worked by placing a tag in the description and then when the
code found the tag it would substitute whatever was supposed to be
there.
I also submitted a patch a while back that was a generic string
replacer where you specified the tag and it's replacements or a
function where you could calculate a more dynamic on the fly
replacement.

as for the brushes thing you could put an object with a spec proc that
would prevent passage in a given spot then when someone comes along and
clears them just remove the brush object and viola everyone can follow
until the zone reloads.

Ron Fenner

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