This archive should contain the files house_save/patch : The Patch house_save/readme : This File I presume you know how to apply patches to files, I myself prefer to do these things by hand, since it gives a better knowledge of what the code does, AND you will not be surprised by a patch that alters your mud in drastic ways, at least not without you knowing it! :) Disclaimer: I'm not responsible for anything this code might do to anything you own, play around with, or code. If it breaks your mud in half, please remember, *YOU* put the patch in, not me, I'm merely presenting you with some code to play around with, In other words, whatever happens, IT IS NOT MY FAULT! Bugs: A wise man once said: "All bugs are left as an excersize for the reader." But that doesn't mean I refuse to hear about them :) Patch Features: Erh, well, the patch was designed to put objects inside objects when saving houses, so that a chainmail inside a bag, would load as a chainmail inside a bag, and not a chainmail on the floor next to the bag. This patch also gives you some more commands to hcontrol : save - saves all houses at a given point listrent - shows the rentfile of a given house. not included in this patch is my code for calculating rent for houses based upon the value (not rent value, but the Item value), should you want that one in the patch Notes: Funny, the code for the listrent is allready in the house code, but I couldn't find anywhere where it was used. The Mighty ToDo: Make it possible to save a single house, and allow the owner to do it. Put in a better check for the listrent command, instead of simply converting it to an integer :) Auto-Pay of rent, Every week (real week, not mud week) A sum should be deducted according to the average Value of items in there over the week. Possibly take a look at the saving routine, not sure it's very nice! :)