v0.1 8/14/00 =============================== Initial version, not publically released. - Only useful for displaying room/mob/zone data. - 90% lack of functionality, including saving. v0.2a 9/22/00 =============================== Alpha revision. Interface development team release only. - Complete rewrite, from the ground up, not using CircleMUD code in any way. - Change from using primarily the API to focusing on MFC & heavy use of the C++ STL. - Interface rewrite from multiple document form to single property sheet dialog , instead of being based from Visual Basic form designs which were converted. - Now can edit shops and zone commands. - Non-working map removed, scheduled for later version. v0.2b 12/10/00 =============================== Beta version released to beta testers. - Now includes saving of changes and a more flexible loading scheme. - configurable interface and other external dependancies removed completely (th ey never really worked anyway) - coordination of cosmetic details (hiding buttons, etc) - zcmd and other relevant lists linked to available items; ie room exits show a list of the existing rooms to choose from, instead of just typing in a number - some (minor) range checking for all input is added. - context-sensitve menu for text boxes included v0.2 12/24/00 =============================== Official first release. - Included formatting options for text boxes. - Majority of 'query' buttons replaced with more generic interfaces (IntQuery, ItemQuery, etc) - Dialog box made resizable and popup scrollbars included. - Splash screen added. - zone commands now drag and drop sort order. - some pieces of interface reordered. - 'about' information added. - Source code officially GPL'ed. - Web page at http://www.exiledmud.org/cbreak/ generated. v0.3 1/4/01 =============================== Second official release. Bugfixes mainly. - Random tab order corrected. - Top level menu and context-sensitive menu items synced correctly. - Multiline/singleline cosmetic bug fixed. - Bitvector controls switched to a common control. - Constants used in bitvectors built with external dependancies (ie, .ini files ) Setting their 'pointed at' value to 0 makes them unusable in the editor.... but since you could just leave them out in the first place... - text formatting issue cleared up. - initial load up no longer dumps you out if you cancel directory selection. - Some debugging code removed.