This is add a clansystem and working warzone to your mud.  It works best
with ascii pfiles (if you don't have the diskio.* files added, it won't
work at all).  It was originally based on Daniel Muller's clan code, but
all that is really left is a few defines in the clan.h file are the
same.  It started with just wanting to change how the clans save (make it
more like ascii pfiles), but ended up being a completely new project.

This is just a work in progress.  You'll notice a few things that don't
work yet, such as the clan kill/death ratio when you type clanwho.  Also
is the at_war variable which I haven't setup yet.  But it's a decent start
and it drops in fairly seamlessly.  As always, I'm not responisble for
crashes or anything else that happens.  I may put an update to this later
on, with some bug fixes (although I don't think there are too many as of
yet), and some simplifying of the code (some of it is a bit tedious,
programming is only a hobby for me)

This is the same warzone patch I put up a while ago, just with clans and
clanrank and all that integrated into it.  I don't care what you do with
this, and if you'd like to use it, I won't deny emails saying so, or
suggesting problems or fixes.  A line in your credits wouldn't be so
bad either, though it's not required.

donations are accepted...

Lars
lars@fryed.net
