diff -uNpr ./circle-3.1-old/lib/world/mob/12.mob ./circle-3.1/lib/world/mob/12.mob
--- ./circle-3.1-old/lib/world/mob/12.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/12.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,37 +0,0 @@
-#1200
-innkeeper~
-the Immortal Innkeeper~
-The Immortal Innkeeper is organizing her books here.
-~
-She appears to be having no problem tallying things up.
-~
-ab p 0 S
-30 0 -10 1d49+901 4d8+5
-0 0
-8 8 2
-#1201
-postmaster master post~
-the Immortal Postmaster~
-The Immortal Postmaster is hard at work here.
-~
-Scary... a postal worker... working?
-~
-ab p 0 S
-30 0 -10 1d49+901 4d8+5
-0 0
-8 8 2
-#1202
-being amorphous spirit wandering~
-the wandering spirit~
-A strange amorphous being wanders these halls eternally cleaning.
-~
-This spirit, having lived out its days in the mortal world, now
-works off its final sins by doing menial labour in this realm's
-purgatory.  In this case, those chores seem to be cleaning up
-after the immortals of the land.
-~
-acgq dkps 0 S
-30 0 -10 1d49+901 4d8+5
-0 0
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/120.mob ./circle-3.1/lib/world/mob/120.mob
--- ./circle-3.1-old/lib/world/mob/120.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/120.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,489 +0,0 @@
-#12000
-judge adjudicator~
-the adjudicator~
-An adjudicator is watching the games intently.
-~
-The adjudicator is a retired gladiator and scars cover all exposed parts of
-his body.  Although he is getting on in years, he remains healthy and fit.
-~
-bl h 100 S
-12 9 2 3d7+140 1d7+4
-2000 13000
-8 8 1
-#12001
-scorekeeper~
-the scorekeeper~
-A scorekeeper has one eye on his stopwatch and the other on a clipboard.
-~
-The scorekeeper is a young man of about 25 years of age and is very intently
-studying his clipboard.
-~
-bl 0 100 S
-7 14 4 3d5+80 1d4+3
-500 2250
-8 8 1
-#12003
-spectator fan~
-the spectator~
-A spectator is here watching the games.
-~
-The spectator is filthy, half drunk and screaming his head off.
-~
-b 0 -100 S
-5 16 5 2d6+65 2d4+0
-100 900
-6 6 0
-#12004
-noble nobleman~
-the nobleman~
-A nobleman stands here looking aloof.
-~
-The nobleman is dressed in fine clothes and jewelry and has a very snobbish
-attitude.  While he is getting old and his hair and beard are streaked with
-gray, he is by no means an easy target.
-~
-bhl d 500 S
-12 9 2 4d6+140 1d7+5
-3500 13000 
-8 8 1
-#12005
-slave~
-the slave~
-A slave stands here, wishing that she was free.
-~
-A very pretty young woman who was captured instead of being killed when
-the Roman legions subjugated her land.
-~
-b 0 0 S
-3 18 7 3d6+30 1d7+0 
-10 350
-8 8 2
-#12006
-gladiator~
-the gladiator~
-There is a gladiator standing here.
-~
-A well muscled man who is very heavily armored and armed to the teeth.  He
-lives for combat.
-~
-b 0 -250 S
-14 5 0 4d7+150 1d8+6
-700 19500
-8 8 1
-#12007
-driver~
-the chariot driver~
-There is a chariot driver here.
-~
-You see a very slight and small individual whose whole life is centered around
-nothing but horses and speed.
-~
-b 0 100 S
-10 11 2 3d7+120 2d6+1
-1200 9000
-8 8 1
-#12008
-coach trainer~
-the coach~
-There is a coach standing here, going over last minute strategy.
-~
-As you try to look over his shoulder and listen in on his mumbling,
-he looks up at you and gives you a glare that chills you to the
-bone.
-~
-bl 0 0 S
-11 10 2 4d5+130 2d6+1
-500 11000
-8 8 1
-#12009
-healer~
-the healer~
-A healer is standing here.
-~
-You see a young man, still learning about magical healing, wearing a white 
-coat and using a stethoscope.
-~
-abel d 900 S
-14 7 1 2d7+170 1d7+6
-1500 18000
-8 8 1
-#12010
-herbalist young lady beautiful~
-the herbalist~
-There is a beautiful young lady here, carrying herbs to help the healer with.
-~
-The herbalist is a very beautiful young lady who is about 22 years old.  She 
-has deep brown eyes and shoulder-length chestnut hair.  Her body is perfectly 
-proportioned and she stands about 5' 5" tall.
-~
-bhl d 1000 S
-10 11 2 3d4+110 1d7+4
-500 8000
-8 8 2
-#12011
-shopkeeper~
-Titus' shopkeeper~
-Titus' shopkeeper is here, minding the store.
-~
-The shopkeeper is an older man in his middle to late fifties and looks like
-he enjoys the quiet life.  There is a long scar running from the edge of his
-mouth to his right ear, making it look like he is always smiling.
-~
-bl hd 750 S
-23 0 -2 4d10+400 3d8+12
-5000 80000
-8 8 1
-#12012
-peddler~
-the peddler~
-A poor peddler is standing here, trying to support his meager existence.
-~
-You see a small, dirty man who doesn't look very healthy.  
-~
-bghn 0 250 S
-4 17 6 3d4+40 1d8+0
-100 600
-8 8 1
-#12013
-page~
-the page~
-A page stands here, waiting to run an errand.
-~
-You see a young boy who looks very strong and very fast.  He has the look of
-a scholar about him.
-~
-b 0 0 S
-6 15 4 3d6+75 2d4+1
-0 1600
-8 8 1
-#12014
-plaintiff~
-the plaintiff~
-The plaintiff stands here, pleading his case.
-~
-He looks pitiful.  Absolutely pitiful.
-~
-b 0 0 S
-11 10 2 3d6+140 2d6+3
-1000 12000
-8 8 1
-#12015
-master~
-the ticket master~
-A ticket master is here, looking at you expectantly.
-~
-He seems to be waiting for you to either buy a ticket or to get out
-of his way so that he can sell tickets to people that actually want
-them.
-~
-bl 0 100 S
-17 4 1 4d8+210 1d6+11
-4000 28000
-8 8 1
-#12016
-vendor~
-the stadium vendor~
-A stadium vendor is walking here, selling overpriced hotdogs and beer.
-~
-The vendor is a scruffy looking man who isn't afraid of a fight and looks
-like he has had just about enough of smart-mouthed spectators.  
-~
-g 0 -150 S
-8 13 3 2d4+13000 2d5+15
-500 3700
-8 8 1
-#12017
-citizen~
-the citizen~
-A citizen of Rome is standing here.
-~
-It appears to be your ordinary citizen going about his business.
-~
-gl 0 900 S
-5 16 5 1d4+85 1d8+1
-100 1000
-8 8 1
-#12018
-gateguard guard~
-the gateguard~
-A gateguard stands here, tending the gate.
-~
-You see a strong, loyal public defender.
-~
-abcel 0 1000 S
-11 10 2 3d6+130 1d6+5
-500 11000
-8 8 1
-#12019
-soldier~
-the soldier~
-A soldier on leave is walking around looking for entertainment.
-~
-You see a member of one of the Emperor's elite legions.  He looks VERY strong.
-You have this vague feeling that his entertainment isn't going to be a very
-wholesome activity.
-~
-gl 0 300 S
-17 4 -1 3d5+220 1d6+9
-1281 28000
-8 8 1
-#12020
-emperor julius caesar~
-Julius Caesar~
-Julius Caesar, the Emperor of Rome, is sitting here.
-~
-You see a man who is dressed in the finest of clothes, has eaten the best of
-foods and lived in the most opulent palace that Rome has ever known. 
-~
-abl dhp 990 S
-27 0 -7 10d5+650 3d7+15
-24763 150000
-8 8 1
-#12021
-guard royal bodyguard~
-the royal bodyguard~
-There is a royal bodyguard here, ready to die for the Emperor, if necessary.
-~
-The bodyguard is dressed in the finest of armor and wields only the
-deadliest of weapons.  He is very strong and would put up one hell
-of a fight.  He has been trained to be suspicious of all but the
-most innocent visitors, and likely to take offense of anyone with
-less than pure intentions.
-~
-abikl d 990 E
-18 2 0 3d6+220 1d6+6
-5000 35000
-8 8 1
-BareHandAttack: 6
-Str: 18
-StrAdd: 90
-E
-#12022
-judge justice~
-the judge~
-A judge is standing here, reading a case.
-~
-He seems to be quite interested in the case, perhaps you shouldn't
-disturb him now, later would probably be a better time.
-~
-bl 0 990 S
-21 0 -1 20d5+260 1d7+11
-5000 50000
-6 6 1
-#12023
-master scheduler~
-the master scheduler~
-The master scheduler is here, writing in an appointment book.
-~
-As you look at him, he looks up at you and asks, 'Do you have an
-appointment?'  He waits for a few seconds and then asks, 'Would
-you like one?'
-~
-bl 0 900 S
-17 3 0 4d4+210 1d6+9
-3000 28000
-8 8 1
-#12024
-slimeball slime ball green~
-the slimeball~
-A green ball of slime is hanging over you, oozing downward.
-~
-There is a green 'ball' of slime oozing from the coating on the walls.
-~
-bcfqr dfk -500 E
-12 9 2 3d4+145 2d6+2
-0 13000
-8 8 0
-BareHandAttack: 9
-Int: 1
-E
-#12025
-froboz wizard~
-Froboz~
-Froboz the wizard is standing here, working on a new spell.
-~
-You see a middle-aged man whose knowledge of magic, both offensive and 
-defensive, is legendary.  He literally glows with a pink aura.
-~
-abelno dh 300 S
-23 0 -3 5d10+425 1d8+14
-32000 95000
-8 8 1
-#12026
-titus andronicus~
-Titus Andronicus~
-Titus Andronicus is standing here, polishing a few swords.
-~
-As you look at him, he suddenly swings a newly sharpened sword
-at you!  Watch out!
-~
-beflno dh 500 E
-24 0 -5 1d5+450 1d8+14
-31000 85000
-8 8 1
-BareHandAttack: 3
-E
-#12027
-senator~
-the senator~
-A senator is here, waiting for debate to begin.
-~
-He seems to be quite bored and is playing with the edge of his toga.
-~
-bl 0 350 S
-10 11 2 3d5+120 2d6+1
-500 9000
-8 8 1
-#12028
-bailiff~
-the bailiff~
-The bailiff stands here, keeping order in the courtroom.
-~
-He is a very stern man and insists on absolute quiet in his courtroom
-unless the judge has given someone permisson to speak.
-~
-bl d 900 S
-16 5 1 1d5+200 2d7+4
-1000 24000
-8 8 1
-#12029
-defendant~
-the defendant~
-The defendant stands here, pleading her case.
-~
-She looks to be well organized and full of confidence.
-~
-bl 0 200 S
-11 9 1 3d6+130 2d7+1
-500 11000
-8 8 2
-#12030
-jupiter king god~
-Jupiter~
-Jupiter, King of the Gods, is watching over his realm here.
-~
-He is the strongest of the Gods, and certainly no easy mark!  His powers
-transcend the plane of the physical, and could easily kill an unprepared
-mortal.
-~
-abeilnopqr dhkp 1000 E
-34 0 -10 20d15+950 8d6+50
-250000 550000
-8 8 1
-BareHandAttack: 10
-Str: 25
-Int: 25
-Wis: 25
-Dex: 25
-Con: 25
-Cha: 25
-E
-#12031
-venus goddess~
-Venus~
-Venus, the Goddess of Beauty and Knowledge, is resting here.
-~
-Venus is probably one of the most beautiful women you have ever seen
-if not THE most beautiful.  She is very powerful and tough under that
-outer image of beauty.
-~
-abelnopqr dhkp 1000 E
-28 0 -6 5d10+650 6d6+12
-80000 310000
-5 5 2
-BareHandAttack: 12
-Str: 20
-Int: 20
-Wis: 20
-Dex: 20
-Con: 20
-Cha: 25
-E
-#12032
-mars god~
-Mars~
-Mars, the God of War and State, is sitting down here.
-~
-Mars is a tall God with burning, hateful eyes and a large scowl on
-his face.
-~
-abelnopqr dhkp 1000 E
-27 0 -9 15d10+630 8d6+14
-60000 200000
-6 6 1
-BareHandAttack: 7
-Str: 25
-Int: 20
-Wis: 20
-Dex: 20
-Con: 20
-Cha: 20
-E
-#12033
-mercury messenger god~
-Mercury~
-Mercury, the messenger of the Gods, is standing here.
-~
-Mercury is a handsome, youthful God and wears a large grin on his face.
-~
-belnopqr dkp 1000 E
-26 0 -10 5d10+550 4d6+8
-25000 155000
-8 8 1
-BareHandAttack: 13
-Str: 20
-Int: 20
-Wis: 20
-Dex: 25
-Con: 20
-Cha: 23
-E
-#12034
-shopkeeper~
-Froboz' shopkeeper~
-Froboz' shopkeeper is here, minding the store.
-~
-The shopkeeper is an older man in his middle to late fifties and looks like
-he enjoys the quiet life.  There is a long scar running from the edge of his
-mouth to his right ear, making it look like he is always smiling.
-~
-blno dh 650 S
-23 0 -2 4d10+400 1d8+14
-5000 80000
-8 8 1
-#12035
-executioner~
-the executioner~
-The executioner stands here, waiting to torture some sorry soul.
-~
-You see a burly man who is wearing a black hood that obscures his face.  He
-has a very sadistic attitude and clearly loves his work.
-~
-bcfno d -1000 S 
-20 1 0 2d6+260 2d2+14
-1000 40000
-8 8 1
-#12036
-baker~
-the baker~
-The baker looks at you calmly, wiping flour from his face with one hand.
-~
-A fat, nice looking baker.  But you can see that he has many scars on his
-body.
-~
-bl d 900 S
-33 0 -10 6d10+30000 2d8+22
-2000 80000
-8 8 1
-#12037
-grocer~
-the grocer~
-A grocer stands at the counter, with a slightly impatient look on his face.
-~
-A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
-~
-bl d 900 S
-33 0 -10 1d1+30000 2d8+22
-20000 80000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/15.mob ./circle-3.1/lib/world/mob/15.mob
--- ./circle-3.1-old/lib/world/mob/15.mob	2001-10-31 23:10:54.000000000 -0800
+++ ./circle-3.1/lib/world/mob/15.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,309 +0,0 @@
-#1500
-allah god yahweh~
-Allah~
-You resist the urge to avert your eyes from the sight of the one true God.
-~
-The sight is for each man a different, a mirror into the true nature of
-each person's body and soul.  At first a proud, bitter old man, but just
-as easily a gentle extended hand, a smile, and gardens... gardens.
-~
-beilnopqr h 1000 S
-30 -10 -10 1d1+2999 8d8+9
-0 400000
-8 8 1
-#1501
-michael angel archangel~
-Michael~
-The archangel Michael turns and begins to look you over.
-~
-At first you see nothing but a bright and comforting glow; then the
-image sharpens suddenly, and you see a face, eyes, hands, but then
-that too fades, and you see nothing.
-~
-bl h 1000 S
-29 -6 -7 1d100+1900 6d7+7
-0 280000
-8 8 1
-#1502
-gabriel angel archangel~
-Gabriel~
-The archangel Gabriel smiles, and begins to tell you something.
-~
-Known as the Messenger, it is this angel that has brought the Divine Word
-to the chosen prophets, and in turn brought the Seal of the Prophets on a
-miraculous journey to the holy city of Jerusalem.
-~
-bl h 1000 S
-29 -6 -7 1d100+1900 6d7+7
-0 280000
-8 8 1
-#1503
-raphael angel archangel~
-Raphael~
-The archangel Raphael looks up and frowns at you in disapproval.
-~
-It is impossible to get a solid glance at the archangel.  He is nothing
-that is human, and with a mere whisper, he dispels every image that you
-attempt to create in your mind.
-~
-bl h 1000 S
-29 -6 -7 1d100+1900 6d7+7
-0 280000
-8 8 1
-#1504
-uriel angel archangel~
-Uriel~
-Uriel, the angel of darkness, stands here guarding the way forward.
-~
-After the Fall of the bringer of light, the Lord had need for the
-service of a fourth, and it was this angel, Uriel, that rose to the
-highest ranks.
-~
-bl h 1000 S
-29 -6 -7 1d100+1900 6d7+7
-0 280000
-8 8 1
-#1505
-cherub cherubin cherubim~
-the cherubin~
-The cherubin of the blazing sword looks at you and begins to chuckle.
-~
-The monster before you seems to be nothing more than a baby or young
-child, wrapped in a glowing white cloth, but as you try to walk past,
-the beast grins and cackles, drawing its sword and blocking the way.
-~
-bf h 0 S
-17 1 0 10d5+260 3d6+4
-0 40000
-8 8 0
-#1506
-jester~
-the jester~
-A mad, drunken jester is sitting here, lost in his deepening stupor.
-~
-He is dimly aware of your gaze.  Chuckling softly, you hear him mutter
-something obscure: dragons, the temple, the falling of great empires.
-He laughs at you and takes another drink.
-~
-b 0 -300 S
-13 6 1 10d2+180 2d8+2
-3450 21000
-6 6 1
-#1507
-jinn sprite~
-the jinn~
-One of the jinn dances in and out of the air before your eyes, taunting you.
-~
-You have heard legends of these creatures, the mischievous little demons
-said to be trapped in lamps and bottles, capable of granting all kinds of
-powerful wishes.  To you, it looks like nothing more than an annoying little
-sprite.
-~
-cg b 0 S
-23 0 -2 25d2+400 3d9+3
-0 70000
-8 8 0
-#1508
-man old~
-the slumped old man~
-A slumped, shaking old man stands up and begins to yell at the world.
-~
-He wears a faded uniform, decorated with honors of his own creation,
-slackened jaws and pasty white bags sagging under his ugly, hating eyes.
-A tuft of reckless dark hair scatters across his forehead, and his right
-hand shakes and shakes.
-~
-bf dk -1000 S
-26 -4 -5 4d10+840 4d9+6
-34000 180000
-8 8 1
-#1509
-caliph hakim al-hakim~
-al-Hakim~
-The mad Caliph al-Hakim is here, dissecting a young boy.
-~
-The darkest skin, and eyes so white.  Covered only in a shoddy woolen
-tunic, he has not bathed in months nor eaten in days, and yet his smile,
-so charming.
-~
-bf dk -1000 S
-26 -4 -5 4d10+840 4d9+6
-34000 180000
-8 8 1
-#1510
-judas escariot apostle~
-Judas Escariot~
-The wayward apostle approaches slowly, extending his arms in a hug.
-~
-You see nothing but the sadness of a man who would sell his own God.
-~
-bc dk -1000 S
-25 -3 -4 5d10+650 4d6+5
-1 145000
-8 8 1
-#1511
-pharoah~
-Pharoah~
-Pharoah has been sent here in retribution for a lifetime of evils.
-~
-Richly clothed and postured in arrogance and love of power, he looks at
-you with nothing more than a smirk of contempt.
-~
-b dk -1000 S
-25 -3 -4 5d10+650 4d6+5
-25000 145000
-8 8 1
-#1512
-abu bakr first caliph~
-Abu Bakr~
-Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
-~
-You see a simple man, dressed in dark and unadorned robes, bent over and
-pensive, reliving the memories of a man he never thought would die.
-~
-b dk 1000 S
-25 -3 -4 5d10+650 4d6+5
-25000 145000
-8 8 1
-#1513
-umar second caliph~
-Umar~
-You see Umar, second of the Rashidun, the successors of the Prophet.
-~
-You are amazed at the piety of the man.  He looks at you in sadness,
-saying: "I do not wish to fight you, but if you refuse the truth of
-the Word, then I must."
-~
-b dk 1000 S
-25 -3 -4 5d10+650 4d6+5
-25000 145000
-8 8 1
-#1514
-uthman third caliph~
-Uthman~
-The third of the rightly-guided Caliphs, Uthman, stands before you.
-~
-He was chosen as leader by a clique of jealous rivals who could agree
-upon no other.  The memory of the Prophet fading quickly from the minds
-of the faithful, he could do little, and was in the end killed by his
-enemies.
-~
-bf dk 1000 S
-26 -4 -5 4d10+840 4d9+6
-34000 180000
-8 8 1
-#1515
-ali fourth last caliph~
-Ali~
-You have come before Ali, fourth and last of the Rashidun.
-~
-Some view him as the closest to God among all of the Caliphs, the one
-most deserving of our respect and reverence.  Still others saw him as
-a schismatic, a heretic, one to be killed and forgotten.  To look at
-him now is for you to decide for yourself.
-~
-bf dk 1000 S
-26 -4 -5 4d10+840 4d9+6
-34000 180000
-8 8 1
-#1516
-angel beautiful iblis~
-Iblis~
-You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
-~
-He smiles calmly, and begins to tell you of the time when he would not
-kneel, would not prostrate himself before the first human beings.  And
-then he gestures at you, smiling, and conjures an image of all the 
-temptations that will be yours if you in turn but follow him.
-~
-bcf dk -1000 S
-25 -3 -4 10d5+650 4d6+5
-25000 145000
-8 8 1
-#1517
-iblis satan devil voice~
-the Temptation~
-You pause nervously as a voice whispers at you from over your shoulder.
-~
-There is no physical figure attached to the presence that dominates this
-place, just tormented laughter, moaning, screaming, and begging.
-~
-bcf dk -1000 S
-25 -3 -4 10d5+650 4d6+5
-25000 145000
-8 8 1
-#1518
-serpent dragon devil iblis~
-the raging dragon~
-A raging dragon turns to you in violent lust for your soul.
-~
-The serpent of babylon, the aged and violet hued monster that has 
-watched all of mankind succumb before its power, turns to you as
-its last victim.
-~
-bcf dk -1000 S
-27 -4 -5 75d2+825 4d8+5
-40000 180000
-8 8 1
-#1519
-demon fire~
-the demon~
-The hell-fire around you is dominated by a massive, burning demon.
-~
-You see nothing but the inexorably red and burning anger of the 
-lord of the underworld that you fear to be your fate.
-~
-bcf dk -1000 S
-27 -4 -5 75d2+825 4d8+5
-40000 180000
-8 8 1
-#1520
-baby innocent~
-the innocent baby~
-Lying on the ground wrapped in blankets is the most innocent of babies.
-~
-The baby is barely aware of your presence, lost in a sleepy and
-contented yawn.
-~
-b dk 1000 S
-22 -3 -4 5d10+150 4d6+4
-20000 145000
-4 4 1
-#1521
-boy teenage~
-the teenage boy~
-You stop in surprise at the sight of a teenage boy staring off to the distance.
-~
-He is young, and has not yet seen the bloodiness of this world.  You follow
-his gaze and notice that he is gazing in wonderment at the fullness of the
-moon.
-~
-b dk 1000 S
-24 -3 -4 5d10+680 4d6+5
-22000 145000
-8 8 1
-#1522
-man~
-the man~
-A middle-aged man is here, kneeling in prayer.
-~
-He is tired, the lines of age marking his face, but in his robe, 
-kneeling, he is the image of perfect contentment.
-~
-bl dk 1000 S
-26 -4 -5 75d2+820 4d8+5
-40000 180000
-5 5 1
-#1523
-soul~
-the bodyless soul~
-You are overwhelmed by the presence of a soul that has transcended its body.
-~
-You sense certain tastes and smells, the winds through the gardens.
-Nothing can explain or describe this perfection, this utter bliss.
-~
-bf dk 1000 S
-28 -4 -5 100d2+820 4d8+5
-0 190000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/150.mob ./circle-3.1/lib/world/mob/150.mob
--- ./circle-3.1-old/lib/world/mob/150.mob	1997-10-28 21:16:14.000000000 -0800
+++ ./circle-3.1/lib/world/mob/150.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,424 +0,0 @@
-#15000
-gwydion guard royal~
-Gwydion~
-Gwydion the Royal Guard is here on duty.
-~
-As all members of the Guard, Gwydion wears the chain mail required
-of them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-abg 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-8 8 1
-#15001
-king welmar~
-King Welmar~
-The wise King Welmar sits here in his throne.
-~
-In his later middle-age, with his beard starting to grey, King Welmar
-is still very powerfully built, and wouldn't take kindly to an attack.
-Despite that, you know he is well-loved throughout the land, and has
-a reputation as a wise and just ruler.
-~
-ab dh 1000 S
-33 0 -10 3d60+1480 4d8+16
-35000 1000000
-6 8 1
-#15002
-ghost horrible~
-the horrible ghost~
-You hear a frightening wail, and see a horrible ghost approaching.
-~
-The ghost is almost translucent, and looks really SCARY!
-~
-bcefnopqr dks -700 S
-15 6 -6 9d6+150 2d8+2
-3000 22000
-8 8 0
-#15003
-jim guard royal~
-Jim~
-Jim the Royal Guard is here on duty.
-~
-As all members of the Guard, Jim wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-ag 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-8 8 1
-#15004
-brian guard royal~
-Brian~
-Brian the Royal Guard is here, training with the Master.
-~
-As all members of the Guard, Brian wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-abg 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-8 8 1
-#15005
-mick guard royal~
-Mick~
-Mick the Royal Guard is here, training with the Master.
-~
-As all members of the Guard, Mick wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-abg 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-8 8 1
-#15006
-matt guard royal~
-Matt~
-Matt the Royal Guard is here on duty.
-~
-As all members of the Guard, Matt wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-ag 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-8 8 1
-#15007
-jochem guard royal~
-Jochem~
-Jochem the Royal Guard sits here, off duty.
-~
-As all members of the Guard, Jochem wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like a fighter
-who has seen more than one battle, and longs to see the next!
-~
-ag 0 900 S
-13 7 2 3d6+150 1d8+5
-400 16000
-6 6 1
-#15008
-anne guard royal~
-Anne~
-Anne the Royal Guard is here on duty.
-~
-As all members of the Guard, Anne wears the chain mail required of
-them as uniform.  She seems very well trained, and moves like a fighter
-who has seen more than one battle, and longs to see the next!
-~
-ag 0 900 S
-13 7 2 3d6+150 1d8+5
-400 16000
-8 8 2
-#15009
-andrew guard royal~
-Andrew~
-Andrew the Royal Guard is here on duty.
-~
-As all members of the Guard, Andrew wears the chain mail required of
-them as uniform.  He seems very well trained, and moves like a fighter
-who has seen more than one battle, and longs to see the next!
-~
-ag 0 900 S
-13 7 2 3d6+150 1d8+5
-400 16000
-8 8 1
-#15010
-bertram bert guard royal~
-Bertram~
-Bertram the Royal Guard is here on duty.
-~
-As all members of the Guard, Bertram wears the chain mail required of
-them as uniform.  He seems very well trained, and carries his scars
-with pride.  This guy seems tough...
-~
-ag 0 900 S
-15 5 1 3d6+175 1d8+7
-400 21000
-8 8 1
-#15011
-jeanette guard royal~
-Jeanette~
-Jeanette the Royal Guard is here on duty.
-~
-As all members of the Guard, Jeanette wears the chain mail required of
-them as uniform.  She seems very well trained, and carries her scars
-with pride.  This girl could be nasty if she wanted to...
-~
-ag 0 900 S
-15 5 1 3d6+175 1d8+7
-400 21000
-8 8 2
-#15012
-peter captain guard royal~
-Peter, the Captain of the Royal Guard~
-Peter, the Captain of the Royal Guard, walks around inspecting.
-~
-As all members of the Guard, Peter wears the chain mail required of
-them as uniform.  Even though all the other guards seem well trained,
-you realise none of them would stand a chance against this man in a
-fight.  He stands at least two metres tall, but still moves with an
-almost feline grace.  He actually radiates strength and confidence,
-and you have to fight a sudden urge to come to attention as you see
-him.
-~
-ag 0 900 S
-19 1 -1 3d6+240 2d6+8
-1000 35000
-8 8 1
-#15013
-master trainingmaster~
-the Training Master~
-The Training Master is here, supervising.
-~
-Aged, but experienced, the Training Master is skilled in the use
-of virtually every weapon type invented by Man.
-~
-abg 0 950 S
-18 1 1 2d6+220 1d8+8
-1000 30000
-8 8 1
-#15014
-herald royal~
-the Royal Herald~
-The Royal Herald is standing here.
-~
-This is a young, powerfully built man, whose primary function
-is to make Royal Announcements.
-~
-0 0 800 S
-18 1 -1 3d6+220 1d8+9
-500 30000
-8 8 1
-#15015
-ergan murderer~
-Ergan the Murderer~
-Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
-~
-You remember a time almost a decade ago, when the news of the day
-was how this man had slaughtered the entire population of the little
-village of Townsbridge.  He was imprisoned, and here he is - a shadow
-of the undoubtedly great warrior he once was, but still to be reckoned
-with.
-~
-acefhno sp -1000 S
-13 8 2 3d6+155 2d8+2
-0 18000
-6 6 1
-#15016
-butler james~
-James the Butler~
-James the Butler is standing here, looking pompous.
-~
-The typical perfect butler: upper middle age, a bit bald and with 
-an impressive belly.
-~
-ag 0 500 S
-8 13 3 1d6+100 1d9+2
-200 3750
-8 8 1
-#15017
-woman cleaning~
-the Cleaning Woman~
-There is a Cleaning Woman here, trying not be noticed.
-~
-Although she has a menial job, she seems to like it.
-~
-ag 0 800 S
-1 20 9 4d6+1 1d5+0
-10 100
-8 8 2
-#15018
-cockroach roach~
-the cockroach~
-A large cockroach is crawling by the wall.
-~
-Very large indeed, and they say cockroaches are hard to kill...
-~
-eqr 0 -250 S
-4 20 3 2d6+120 1d3+0
-5 750
-8 8 0
-#15019
-astrologer~
-the Astrologer~
-The Astrologer is sitting here, studying a book.
-~
-He is old and white-haired, with a long beard.  As you see him,
-you can almost believe the rumours about stars deciding Fate,
-and that astrology is capable of seeing the future.
-~
-abelno 0 900 S
-23 0 -2 1d1+30000 3d8+30
-2000 80000
-6 6 1
-#15020
-tim guard lifeguard~
-Tim, the King's Lifeguard~
-Tim, the King's Lifeguard, is standing here.
-~
-This guy looks just like his twin, Tom.  There seems to be no
-doubt that he is completely prepared to give his life for the
-King, if necessary.
-~
-ab d 900 S
-17 4 1 3d6+205 1d8+8
-1000 28000
-8 8 1
-#15021
-tom guard lifeguard~
-Tom, the King's Lifeguard~
-Tom, the King's Lifeguard, is standing here.
-~
-This guy looks just like his twin, Tim.  There seems to be no
-doubt that he is completely prepared to give his life for the
-King, if necessary.
-~
-ab d 900 S
-17 4 1 3d6+205 1d8+8
-1000 28000
-8 8 1
-#15022
-chef cook~
-the Chef~
-The Chef is here, shouting orders to the other cooks.
-~
-It seems he has been tasting his own food a bit too enthusiastically.
-He is, in other words, a bit fat.
-~
-behlno 0 500 S
-19 4 -1 2d6+1283 4d4+14
-1000 40000
-8 8 1
-#15023
-cook~
-the cook~
-There is a cook here, making himself busy with a pot.
-~
-A junior cook, eager to do the Chef's bidding.
-~
-bh 0 300 S
-4 17 6 2d7+46 1d8+0
-50 600
-8 8 1
-#15024
-david man guard~
-David~
-David, a big, mean-looking man, stands here, guarding the door.
-~
-He really is big, and you get the feeling he wouldn't take kindly
-to an attempt to get past him.
-~
-ab d 250 S
-19 2 0 2d6+235 1d7+10
-2000 35000
-8 8 1
-#15025
-dick man guard~
-Dick~
-Dick, a big, mean-looking man, stands here, guarding the door.
-~
-He really is big, and you get the feeling he wouldn't take kindly
-to an attempt to get past him.
-~
-ab d 250 S
-19 2 0 2d6+235 1d7+10
-2000 35000
-8 8 1
-#15026
-jerry guard royal~
-Jerry~
-Jerry the Royal Guard is here off duty, playing dice.
-~
-As all members of the Guard, Jerry wears the chain mail required
-of them as uniform.  He seems very well trained, and moves like
-an experienced fighter.
-~
-ag 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-5 5 1
-#15027
-michael guard royal~
-Michael~
-Michael the Royal Guard is here off duty, playing dice.
-~
-As all members of the Guard, Michael wears the chain mail required
-of them as uniform.  He seems very well trained, and moves like an
-experienced fighter.
-~
-ag 0 800 S
-11 9 2 3d6+130 1d8+4
-400 11000
-5 5 1
-#15028
-hans guard royal~
-Hans~
-Hans the Royal Guard is here on duty.
-~
-As all members of the Guard, Hans wears the chain mail required
-of them as uniform.  He seems very well trained, and moves like
-a fighter who has seen more than one battle, and longs to see
-the next!
-~
-ag 0 900 S
-13 7 2 3d6+150 1d8+5
-400 16000
-8 8 1
-#15029
-boris guard royal~
-Boris~
-Boris the Royal Guard is here on duty.
-~
-As all members of the Guard, Boris wears the chain mail required of
-them as uniform.  He seems very well trained, and carries his scars
-with pride.  This guy seems tough...
-~
-ag 0 900 S
-15 5 1 3d6+175 1d8+7
-400 21000
-8 8 1
-#15030
-zombie villager~
-the zombie~
-A zombie is shambling over some corpses here, moving quite silently.
-~
-It is entirely possible that this zombie was once one of the villagers
-of Townsbridge who has been brought to an undead life by a fuelling
-desire for revenge.
-~
-befnpr dfks 0 S
-11 6 3 4d4+95 2d4+8
-0 10000
-8 8 0
-#15031
-skeleton villager~
-the skeleton~
-A skeleton is moving about with a loud clatter here, climbing over corpses.
-~
-It is entirely possible that this skeleton was once one of the villagers
-of Townsbridge who has been brought to an undead life by a fuelling desire
-for revenge.
-~
-befnpr dfk 0 S
-10 8 3 4d4+80 2d3+6
-0 8000
-8 8 0
-#15032
-pit fiend demon~
-the pit fiend~
-A large demon surrounded by flames rises out of the dark pool.
-~
-It is a horrifying thing, this demonic creature from the depths of the
-Abyss.  It glares down at you through blood-red eyes, and bares its huge
-white fangs and its razor-sharp talons.
-~
-abeflnopqr dfhk 1000 S
-33 0 -10 3d60+1480 4d8+16
-35000 1000000
-6 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/186.mob ./circle-3.1/lib/world/mob/186.mob
--- ./circle-3.1-old/lib/world/mob/186.mob	2001-09-13 10:32:00.000000000 -0700
+++ ./circle-3.1/lib/world/mob/186.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,192 +0,0 @@
-#18601
-pitbeast pit-beast~
-the pit beast~
-The big, ugly pit-beast is standing here sizing you up.
-~
-Ick... what a disgusting creature!  It is black and green and slimy
-and it is drooling everywhere... looks mean too.
-~
-6 0 -750 S
-5 17 5 4d6+42 1d5+1
-100 1200
-8 8 0
-#18602
-newbie monster~
-the newbie monster~
-The newbie monster stands here looking confused.  Kill him!  Kill him!
-~
-What an odd looking little beast.  He looks harmless, but you never can
-tell.  He is only about 4 feet tall, but he pretty muscular looking...
-maybe you should ask if he needs help?  Nah... kill him.
-~
-68 0 0 S
-2 19 9 2d4+16 1d4+1
-250 400
-8 8 1
-#18603
-dragon baby~
-the baby dragon~
-Someone's little pet dragon has gotten loose, and is sniffing about here.
-~
-Awwww... how cute!  A little baby dragon.  He's about 3 feet long and you
-just want to cuddle him to death... no, you really want to kill him to tell
-the truth.  But, remember, even a little dragon can be a big problem.
-~
-0 0 100 S
-4 17 6 1d4+50 1d6+1
-0 1000
-8 8 1
-#18604
-keeper guard monster~
-the Newbie Guard~
-The Newbie Guard is here wondering where that dragon went.
-~
-The Guard also had the job of taking care of the Alchemist's pet dragon,
-but he doesn't seem to be doing a good job of it.  He looks at you and
-says, 'Have you seen that dragon?  Master will have my head if I don't find
-him.'
-~
-2 0 0 S
-3 18 7 2d6+34 1d7+0
-500 800
-8 8 1
-#18605
-alchemist newbie~
-the Newbie Alchemist~
-The Newbie Alchemist is here trying to make something.
-~
-He is a funny looking, furry little dude.  He looks really busy trying to
-mix up a batch of something or other.
-~
-2 0 0 S
-5 16 5 4d6+38 2d4+0
-1000 1200
-8 8 0
-#18606
-crawler creepy bug thing~
-the creepy crawler~
-A creepy little crawling thing is scuttling along the floor at your feet.
-~
-Yuck!  If they'd ever clean this place maybe it wouldn't attract vermin
-like this disgusting, little, six-legged, brown bug.
-~
-64 0 -250 S
-1 20 10 1d4+8 1d4+0
-0 100
-8 8 0
-#18607
-newbie zombie~
-the zombiefied newbie~
-A VERY gaunt looking newbie... it looks like a zombie!
-~
-This guy has been lost in here too long... it is more zombie than man
-now.  You would feel sorry for it, but it is moving in to attack!
-~
-100 0 -500 S
-4 17 5 1d8+46 2d4+0
-300 600
-8 8 0
-#18608
-quasit imp thing~
-the quasit~
-A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
-~
-Little green, vaguely humoniod shaped creature, with a long pointed tail.
-It is hard to say because before you ever get a good look at it, it darts
-back into the shadows.
-~
-228 0 -800 S
-3 19 7 1d10+30 1d4+1
-0 300
-8 8 1
-#18609
-minotaur~
-the massive Minotaur~
-The Great Minotaur is wondering just what you'll taste like.
-~
-A massive man, with the head of a bull.  He looks as strong as bull too,
-but not nearly as smart.  Actually, now that you consider it... he looks
-a heck of a lot meaner than any bull you have ever seen... and he is
-coming this way!
-~
-1600 0 -1000 S
-7 15 5 3d5+85 2d4+1
-1000 3000
-8 8 1
-#18610
-spectre ghost~
-the dark spectre~
-The dark spectre is lurking in the shadows.
-~
-The soul of a long since passed on adventurer... it lurks here waiting for
-a chance to bring death to any who cross its path.
-~
-2122 524298 -850 S
-6 16 3 3d5+62 2d4+0
-0 1600
-8 8 0
-#18611
-newbie annoying jerk~
-the annoying newbie~
-A newbie is here annoying the hell out of you.
-~
-What a jerk!  He won't shut up, and he keeps making the most irritating
-comments about everything.  Better silence him with cold, tempered steel
-MUHAHAHAHAHAHAHAHAHAHA!
-~
-68 0 -500 S
-2 18 10 2d4+20 1d3+1
-250 500
-8 8 1
-#18612
-newbie clueless moron~
-the clueless newbie~
-A newbie is here looking terribly confused.
-~
-What a moron!  Every question that is answered in the help files, he will
-ask and he will probably ask 2 or 3 times too.  This guy just doesn't get
-it, best put him out of his misery.
-~
-68 0 0 S
-1 20 10 1d1+19 1d3+1
-50 220
-8 8 1
-#18613
-newbie talkative~
-the talkative newbie~
-A newbie is here talking a lot.
-~
-Well, at least this gal seems pretty cool.  Talks a lot, but she's a
-friendly, interesting sort.  Seems to have a clue what she's doing also,
-unlike some others you might see.
-~
-64 0 100 S
-3 18 8 6d5+22 1d7+1
-700 600
-8 8 2
-#18614
-newbie lost~
-the lost newbie~
-A newbie is here wandering about aimlessly.
-~
-Hmmm... looks like he has been around a while, but he wandered a little
-too far from home this time.  Don't think he knows quite where he is,
-maybe you should help him out?
-~
-64 0 300 S
-4 17 6 8d5+20 1d6+1
-250 500
-8 8 1
-#18615
-newbie smart~
-the smart newbie~
-A newbie is here, and he looks quite sure of himself.
-~
-Here is a guy who has it all together.  Nice equipment too, must have read
-the help files, Eh?
-~
-68 0 500 S
-5 15 9 10d5+20 2d3+2
-1100 1000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/25.mob ./circle-3.1/lib/world/mob/25.mob
--- ./circle-3.1-old/lib/world/mob/25.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/25.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,769 +0,0 @@
-#2500
-shadow guardian~
-the shadow guardian~
-A shadow guardian screams a challenge and attacks.
-~
-It seems to be made of nothing more than darkness...
-~
-cfglmnopqr dfks -350 S
-9 10 1 9d9+90 2d5+5
-100 4000
-8 8 0
-#2501
-adventurer~
-the lost adventurer~
-An emaciated adventurer is here looking lost and hopeless.
-~
-He looks haggard and sickly; no doubt he's been lost here for quite some time.
-~
-ah k 400 S
-8 12 6 10d10+10 2d4+4
-286 1500
-6 8 1
-#2502
-edgar~
-Edgar~
-Edgar the Human Swordpupil is standing here, looking quite lost.
-~
-Edgar says 'pardon me, can you tell me where to buy cups?'
-
-You see before you, one of Midgaard's finest fighting elite, the mighty
-bunny slayer himself, Edgar the Horrible!
-~
-ch k 1000 S
-1 20 10 3d9+10 1d8+1
-23 100
-8 8 1
-#2503
-diamond golem~
-the diamond golem~
-A huge diamond golem is standing guard here.
-~
-It looks quite strong.
-~
-beglnopqr dk 500 S
-23 5 -10 23d23+230 3d6+15
-985 15000
-8 8 0
-#2504
-mage young~
-the mage~
-A young mage wanders about, oblivious to all.
-~
-He seems to be contemplating life, love and the mysteries of the universe.
-Then again, he may just have a headache.
-~
-agh dk 450 S
-10 10 -1 10d10+100 1d8+8
-436 3500
-8 8 1
-#2505
-strick bartender~
-Strick the bartender~
-Strick is here levitating drinks to his customers.
-~
-He looks rather harmless, but then again so does a sleeping dragon.
-~
-b dk 750 S
-25 1 -6 1d1+30000 3d7+20
-2000 20000
-8 8 1
-#2506
-tatorious wizard~
-Tatorious~
-Tatorious the wizard is here counting his earnings.
-~
-Tatorious winks at you mischievously.
-~
-b dk 900 S
-25 0 -8 1d1+30000 3d7+21
-5000 24000
-8 8 1
-#2507
-ezmerelda cook~
-Ezmerelda~
-Ezmerelda the cook is here stirring a large pot of something.
-~
-She does not look like the typical cook you would find in a kitchen,
-but she certainly fits what you would expect in a tower fulls of
-mages.
-~
-ab dk -500 S
-20 6 -1 20d20+200 3d4+8
-1092 31300
-8 8 2
-#2508
-assistant mage cook~
-the cook's assistant~
-The cook's assistant is here assisting the cook.
-~
-This young man is busy adding strange ingredients to the large pot.
-~
-abghm dk -200 S
-11 8 1 11d11+110 3d4+4
-116 4600
-8 8 1
-#2509
-prisoner~
-the prisoner~
-A prisoner is chained to the wall here.
-~
-Though his clothes are all in rags, you can see that at one time they
-must have been fine garments.  A metal muzzle has been fitted over the
-poor wretch's mouth, whether to keep him from screaming, or to silence
-his spell casting you cannot tell.
-
-He looks quite mad, no doubt he has been mistreated horribly.
-~
-bgh 0 100 S
-16 6 2 3d30+30 2d4+9
-0 1800
-8 8 1
-#2510
-jailor mage~
-the Jailor~
-The Jailor is here enjoying a comfortable nap.
-~
-He looks rather dirty.
-~
-ab dk 100 S
-17 5 -3 17d17+170 3d5+10
-1326 12000
-4 4 1
-#2511
-broom~
-the broom~
-A straw broom is here leaning against the wall.
-~
-The broom screams 'Take that you lout!'
-~
-abefgnopqr dfk 50 S
-7 10 2 7d7+70 2d4+4
-0 1600
-8 8 0
-#2512
-lesser guardian hands~
-the pair of disembodied hands~
-A pair of disembodied hands floats in the air here.
-~
-The hands twitch with anticipation of strangling someone.
-~
-fgpqr dfk -400 S
-9 7 -5 9d9+90 2d4+5
-0 3100
-8 8 0
-#2513
-guardian greater eyes~
-the pair of disembodied eyes~
-A pair of disembodied eyes floats here glaring at you.
-~
-The eyes smoulder with hatred.
-~
-fgpq dfk -600 S
-15 5 -9 15d15+150 3d4+8
-0 9100
-8 8 0
-#2514
-mage visitor~
-the mage~
-A visiting mage is here snoring away in peaceful slumber.
-~
-He looks quite sleepy.
-~
-abcgh dk 250 S
-12 8 -2 12d12+120 2d4+5
-726 6200
-4 4 1
-#2515
-apprentice young~
-the young apprentice magic user~
-A young apprentice magic user is here doing magical studies.
-~
-She looks quite intent on her studies.
-~
-abcgh dk 400 S
-7 7 2 7d6+25 2d4+5
-369 2950
-6 6 2
-#2516
-apprentice young~
-the young apprentice~
-A young apprentice is here mumbling words of magic to himself.
-~
-He looks to be oblivious to all but the spell he is memorizing.
-~
-abcgh dk 380 S
-7 6 2 7d6+25 2d4+5
-487 2750
-8 8 1
-#2517
-apprentice young~
-the young apprentice~
-A young apprentice is sleeping here.
-~
-He seems to be dreaming.
-~
-abcgh dk 350 S
-7 7 2 7d6+25 2d4+4
-211 2650
-4 4 1
-#2518
-apprentice young~
-the young apprentice~
-A young apprentice is here teasing a cornered kitten.
-~
-He looks like a mischievous youth.
-~
-abcgh dk -200 S
-7 7 1 7d6+25 2d4+5
-382 2300
-8 8 1
-#2519
-kitten~
-the small kitten~
-A small kitten is here meowing in terror.
-~
-The little ball of fur looks very unhappy.  Singed fur and a few minor
-burns mark its mottled coat.
-~
-bcgh dk 500 S
-1 20 1 1d1+10 1d4+1
-0 11
-8 8 2
-#2520
-student~
-the student~
-A student of spells is here looking quite bored.
-~
-The student yawns.
-~
-abcgh dk 350 S
-8 9 1 8d8+80 2d4+6
-263 3000
-6 6 1
-#2521
-instructor teacher mage~
-the instructor of magic~
-The instructor screams at your interruption and attacks you.
-~
-He looks quite angry at your interruption.
-~
-abfh dk 300 S
-14 6 -2 14d14+140 3d4+8
-880 18500
-8 8 1
-#2522
-student~
-the student of spells~
-A student of spells is here trying to master invisibility.
-~
-He blinks in and out of existence, trying to master the spell.
-~
-abcgh bdk 400 S
-8 8 -2 8d8+80 2d4+6
-198 2200
-8 8 1
-#2523
-teacher mage~
-the spell teacher~
-A spell teacher screams at your interruption and attacks.
-~
-The teacher is quite fierce and rather frightening.
-~
-abfh dk 300 S
-15 5 -4 15d15+150 3d4+9
-1256 20500
-8 8 1
-#2524
-student~
-the student of spells~
-A student of spells has fallen asleep at her desk here.
-~
-She looks to have collapsed from sheer boredom.
-~
-abcgh dk 400 S
-9 11 -2 9d9+90 2d4+7
-567 3800
-4 4 2
-#2525
-wizard speaker mage~
-the wizard~
-An old wizard is here making a speech here.
-~
-This wizzened old man looks like he could easily pass for the oldest
-living man.  Of course, having heard stories about some of the magic
-available to the people living here, and what toll the magic draws...
-this man might be as young as you.
-~
-abcgh dk 400 S
-18 4 -5 18d18+180 3d4+8
-2468 31000
-8 8 1
-#2526
-mage young~
-the young mage~
-A young mage is here learning hand to hand combat.
-~
-This young fellow looks quite confident in his abilities to defend
-himself.
-~
-abcgh dk 300 S
-9 11 -1 9d9+90 2d4+8
-695 3800
-8 8 1
-#2527
-mistress battle~
-the battle mistress~
-The battle mistress is here teaching the fine uses of a dagger.
-~
-She looks quite rugged. In fact, she more resembles a warrior than a magic
-user.
-~
-abfhlq dk 200 S
-17 2 -2 17d17+170 3d5+8
-3211 23050
-8 8 2
-#2528
-mage teacher~
-the spell teacher~
-A spell teacher is here relaxing.
-~
-The teacher looks to be worn out by a long day of magic working, difficult
-spells, and inattentive students.
-~
-abg dk 200 S
-15 5 1 15d15+150 3d4+4
-1002 15800
-5 5 1
-#2529
-wizard~
-the aged wizard~
-An aged wizard is sleeping here.
-~
-Dreams of magic and power are probably flowing through his head right
-now, better not wake him up.
-~
-afgh dk 350 S
-20 5 -5 20d20+200 3d4+9
-1567 37500
-4 8 1
-#2530
-scribe mage~
-the scribe~
-A scribe is here working on some manuscripts.
-~
-He appears to be copying out some spell ingredients or components right
-now.
-~
-abcgh dk 400 S
-14 6 -1 14d14+140 3d4+4
-312 14850
-8 8 1
-#2531
-scribe mage~
-the scribe~
-A scribe is here working diligently on some translations.
-~
-She is quite cute.  Too bad her only interest seems to be the words of
-lore she is translating.
-~
-abcgh dk 500 S
-15 6 -1 15d15+150 2d4+10
-684 16550
-8 8 2
-#2532
-master scribe~
-the Master Scribe~
-The Master Scribe is here looking a little upset
-~
-He seems to be so old, his skin has become nothing but a giant wrinkle.
-The master scribe screams 'How dare you interrupt my important work???'
-~
-abfgh dk 100 S
-22 4 -5 22d22+220 3d5+8
-5634 29500
-8 8 1
-#2533
-assistant scribe~
-the scribe's assistant~
-The scribe's assistant is here folding parchments.
-~
-You can tell that he isn't trusted with the more important documents,
-since those ones are rolled and sealed with wax.
-~
-abfgh dk 100 S
-16 6 -2 16d16+160 3d4+6
-1050 21300
-8 8 1
-#2534
-master enchanter mage~
-the Enchanter~
-The Enchanter is here placing a dweomer upon well made sword.
-~
-The Enchanter is hard at work, concentrating on a spell which could
-either destroy the weapon or make it many times more powerful than
-it already is.
-~
-abfh dk -200 S
-23 4 -5 23d23+230 3d5+6
-6812 30500
-8 8 1
-#2535
-sword dancing~
-the dancing sword~
-A well crafted sword lies on the work table here.
-~
-It looks quite sharp.
-~
-bfhlnopqr dk -500 S
-10 1 -10 10d10+100 3d5+5
-0 4000
-8 8 0
-#2536
-alchemist~
-the Mad Alchemist~
-The Mad Alchemist babbles something incomprehensible and attacks.
-~
-He looks like he has been quaffing too many potions.  His eyes dart
-around wildly, and he starts to drool.
-
-The Mad Alchemist throws back his head and cackles with insane glee!
-~
-abfgh dk 150 S
-24 4 -4 24d24+240 3d5+10
-2346 31500
-8 8 1
-#2537
-master summoner~
-the Master Summoner~
-The Master Summoner is here holding gateways open to other planes.
-~
-The Summoner looks to be hard at work, concentrating on keeping control
-over the gateway before he loses his soul to the creatures on the other
-side of it.
-~
-abfgh dk -200 S
-22 5 -2 22d22+220 3d5+6
-1019 27050
-8 8 1
-#2538
-master charmer~
-the Master Charmer~
-The Master Charmer utters the words, 'uuuzzldctz'.
-~
-The Master Charmer sizes you up, always looking for a new pet.
-~
-abf dk -400 S
-23 4 -4 23d23+230 3d5+10
-4672 31050
-8 8 1
-#2539
-golem wooden~
-the wooden golem~
-A wooden golem stands a silent vigil here, guarding the stairs.
-~
-He looks flammable.
-~
-bfgmnopqr dk 100 S
-16 7 -5 16d16+160 1d10+10
-1000 17500
-8 8 0
-#2540
-master spellbinder~
-the Master Spellbinder~
-The Master Spellbinder is here re-charging a blackened wand.
-~
-The Master Spellbinder snarls at you and attacks.
-~
-abfgh dk -500 S
-23 5 -4 23d23+230 3d5+8
-2315 30500
-8 8 1
-#2541
-master maker~
-the Golem Maker~
-The Golem Maker is here chiseling some stone.
-~
-The Golem Master appears to be very meticulous about his work, to
-the point of fussing over it.
-~
-abfh dk 300 S
-21 6 -2 21d21+210 3d5+5
-2678 26850
-8 8 1
-#2542
-golem granite~
-the granite golem~
-A granite golem stands here waiting to do its master's bidding.
-~
-It looks like a statue, until you see it shamble towards you.
-~
-bfgmnopqr dk 300 S
-20 7 -6 20d20+200 4d5+10
-0 25600
-8 8 0
-#2543
-golem bronze~
-the bronze golem~
-A bronze golem stands here shining in the light.
-~
-He looks rather dim witted.
-~
-bfgmnopqr dk 350 S
-18 8 -3 18d18+180 4d5+5
-0 22350
-8 8 0
-#2544
-golem flesh~
-the flesh golem~
-A flesh golem stands guard here
-~
-It looks to be made of a potpourri of different body parts; some don't
-even resemble anything human.
-~
-bfgmnopqr dk 200 S
-12 9 -1 12d12+120 4d4+4
-0 8520
-8 8 0
-#2545
-golem cloth~
-the cloth golem~
-A cloth golem wanders around here.
-~
-It looks like a bunch of old rags, quite surprising it can actually walk.
-~
-bfgmnopqr dk 350 S
-8 10 1 8d8+80 3d4+1
-0 2100
-8 8 0
-#2546
-golem adamantite~
-the adamantite golem~
-An adamantite golem stands here looking very dangerous.
-~
-It seems to be forged of dark metal.  It looks strong and durable,
-but somewhat un-intelligent.
-~
-bfgmnopqr dk 350 S
-25 0 -10 25d25+250 3d7+3
-10000 35650
-8 8 0
-#2547
-golem clay~
-the clay golem~
-A clay golem stands guard here.
-~
-This large golem almost looks like it is made of dirt.
-~
-bfgmnopqr dk 200 S
-15 5 -1 15d15+150 4d5+3
-0 18320
-8 8 0
-#2548
-master illusionist mage dragon~
-the Master of Illusions~
-An enormous multi-colored three-headed dragon growls at you.
-~
-The image of an ugly dragon flickers slightly, and where the dragon
-was now stands a small harmless looking old man.
-~
-abcgh dk 150 S
-21 6 -4 21d21+210 3d5+5
-2345 26450
-8 8 1
-#2549
-necromancer master~
-the Necromancer~
-The Necromancer is here raising undead servants.
-~
-Attired all in black, the Necromancer is tall and gangly, but still quite
-an imposing figure.  A dark cowl shrouds most of his face, but two blazing
-embers which serve as eyes can be seen through the shadow.
-The Necromancer shrieks some obscenities and orders his minions to attack.
-~
-abfgh dk -950 S
-25 0 -8 25d25+250 3d7+7
-11684 35250
-8 8 1
-#2550
-skeleton undead~
-the animated skeleton~
-An animated skeleton screams silently and attacks.
-~
-It feels no pain, and hacks at you ruthlessly.
-~
-bfhnopr dk -500 S
-15 5 -2 15d15+150 3d4+10
-0 16500
-8 8 0
-#2551
-undead giant~
-the undead giant~
-An undead giant lumbers towards you.
-~
-This thing seems to be the reanimated corpse of a giant, creating an
-enormous zombie.
-~
-cfgnopr dk -500 S
-18 5 -4 18d18+180 3d5+10
-0 22000
-8 8 0
-#2552
-witch hag~
-the ugly witch~
-An ugly witch is here scrying out secrets.
-~
-She has no face at all, just blank skin, rather disturbing.  From about
-where her mouth should be, comes a disgusting giggling sound that makes
-your skin crawl with revulsion.
-~
-acfg dk -450 S
-20 5 -2 20d20+200 3d6+5
-2150 26850
-8 8 2
-#2553
-librarian mage~
-the Librarian~
-The Librarian has fallen asleep at his desk here.
-~
-He looks like a rather peaceful old man.
-~
-abfgh dk 450 S
-23 3 -6 23d23+230 3d6+5
-1287 29500
-4 8 1
-#2554
-apprentice~
-the Master's apprentice~
-The Master's apprentice leaps to halt your passage.
-~
-A powerful wizard in his own right, the apprentice of the master of balance
-has given up his station in the mage guild hierarchy in order to serve the
-Great Master in hopes of gleaning secrets one could never hope to uncover
-alone.
-~
-abcfg dhk 0 S
-24 -3 -12 24d24+240 3d6+6
-6723 30750
-8 8 1
-#2555
-cat grey familiar~
-the grey cat~
-A grey cat is lounging lazily here.
-~
-The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
-contentedly.  It looks rather harmless, until you notice its very large
-claws.
-~
-bg dks 0 S
-15 5 -5 15d15+150 5d5+5
-0 18750
-8 8 2
-#2556
-master guildmaster grey~
-the Master of Neutrality~
-The Master of Neutrality is here contemplating the balance of the Universe.
-~
-He looks quite peaceful.
-~
-abcgijl dkh 0 S
-30 -10 -20 30d30+300 2d5+20
-15350 150000
-8 8 1
-#2557
-apprentice black~
-the black robed apprentice~
-A black robed apprentice jumps from the shadows and attacks.
-~
-She bears a wicked looking scar down the side of her face, though once
-she must have been beautiful, now the scar combined with what seems to
-be a permanent scowl make her looks quite fearsome.
-~
-abcfg dk -750 S
-20 2 -6 20d20+200 3d6+6
-13876 27800
-8 8 2
-#2558
-cat black familiar~
-the black cat~
-A black cat with its fur up hisses at you.
-~
-It looks both mean and dangerous.  Petting seems to be completely out of
-the question.
-~
-bg dks -800 S
-16 5 -4 16d16+160 3d7+3
-0 19950
-8 8 0
-#2559
-master guildmaster black~
-the Master of the Black Robes~
-The Master of the Black Robes is here plotting vile deeds.
-~
-The Master glares at you.
-~
-abcgjkl dkh -1000 S
-30 -10 -20 30d30+300 2d5+20
-22100 150000
-8 8 1
-#2560
-apprentice white~
-the white robed apprentice~
-A white robed apprentice screams at your desecration of goodness.
-~
-He looks like a fanatic.
-The white robed apprentice screams 'Thou art unworthy of this honour!'
-~
-abcfh dk 750 S
-20 2 -6 20d20+200 3d6+6
-7400 27850
-8 8 1
-#2561
-cat white familiar~
-the white cat~
-A white cat is here preening its fur.
-~
-It seems to be nothing more than a large ball of fluff with claws.
-~
-bg dks 800 S
-15 4 -4 15d8+10 3d7+3
-0 7950
-8 8 0
-#2562
-master guildmaster white~
-the Master of Goodness~
-The Master of Goodness is here frowning at your intrusion.
-~
-He looks like a self-righteous bastard.
-~
-abcgikl dkh 1000 S
-30 -10 -20 30d30+300 2d5+20
-21900 150000
-8 8 1
-#2563
-cat calico familiar~
-the calico cat~
-A large calico cat is lounging about here.
-~
-It looks incredibly large for a cat, no doubt a giant of its species.
-A beautiful jewel encrusted collar about its neck is its only adornment.
-~
-bg dks 0 S
-25 1 -9 25d25+250 5d5+10
-0 30000
-8 8 0
-#2564
-guildmaster grand mistress~
-the Grand Mistress~
-The Grand Mistress of Magic is sitting here.
-~
-She looks quite comfortable on her emerald throne. Amazingly young and
-pretty for one of such stature in the guild, no doubt she has kept her
-youthful appearance through the use of strong magics.
-The Grand Mistress pets her familiar and smiles at you in confidence.
-~
-abcgl dkh 0 S
-50 -20 -30 50d50+500 3d4+20
-50000 500000
-8 8 2
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/30.mob ./circle-3.1/lib/world/mob/30.mob
--- ./circle-3.1-old/lib/world/mob/30.mob	2000-03-30 12:08:00.000000000 -0800
+++ ./circle-3.1/lib/world/mob/30.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,528 +0,0 @@
-#3000
-wizard~
-the wizard~
-A wizard walks around behind the counter, talking to himself.
-~
-The wizard looks old and senile, and yet he looks like a very powerful
-wizard.  He is equipped with fine clothing, and is wearing many fine
-rings and bracelets.
-~
-ablno d 900 S
-33 2 2 1d1+30000 2d8+18
-30000 160000
-8 8 1
-#3001
-baker~
-the baker~
-The baker looks at you calmly, wiping flour from his face with one hand.
-~
-A fat, nice looking baker.  But you can see that he has many scars on his
-body.
-~
-ablno d 900 S
-33 0 -10 1d1+30000 2d8+18
-100 160000
-8 8 1
-#3002
-grocer~
-the grocer~
-A grocer stands at the counter, with a slightly impatient look on his face.
-~
-A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
-~
-ablno d 900 S
-33 0 -10 1d1+30000 2d8+18
-30000 160000
-8 8 1
-#3003
-weaponsmith~
-the weaponsmith~
-A weaponsmith is standing here.
-~
-He is a young weaponsmith, who still has lots to learn but he is still
-eager to sell you his latest implements of carnage and destruction.
-~
-ablno d 900 S
-33 0 -10 1d1+30000 2d8+18
-30000 160000
-8 8 1
-#3004
-armourer~
-the armourer~
-An armourer stands here displaying his new (and previously owned) armours.
-~
-An old but very strong armourer.  He has made more suits of armour in his
-life than you have ever seen.
-~
-ablno d 900 S
-33 0 -10 1d1+30000 2d8+18
-28500 160000
-8 8 1
-#3005
-receptionist~
-the receptionist~
-A receptionist is standing behind the counter here, smiling at you.
-~
-You notice a tired look in her face.  She looks like she isn't paid well
-enough to put up with any crap from mud players with attitudes.
-~
-abelnop dfp 900 S
-33 0 -10 1d1+30000 2d8+32
-0 0
-8 8 2
-#3006
-captain stolar~
-Captain Stolar~
-A retired captain stands here, selling boats.
-~
-This captain has eaten more sharks than you have killed peas.
-~
-ablno d 900 S
-33 2 2 1d1+30000 2d8+12
-2000 160000
-8 8 1
-#3007
-sailor~
-the sailor~
-A sailor stands here, waiting to help you.
-~
-He looks like a strong, fit sailor.
-~
-blno 0 900 S
-33 0 -10 1d1+30000 2d8+12
-2000 160000
-8 8 1
-#3008
-uncle juan~
-Uncle Juan~
-Uncle Juan is here ready to take your order.
-~
-He looks like he may or may not have a green card.
-~
-ablno 0 900 S
-33 0 -10 1d1+30000 2d8+18
-2000 160000
-8 8 1
-#3009
-wally watermaster~
-Wally the Watermaster~
-Wally the Watermaster is standing behind the counter.
-~
-Wally is a bit pudgy but looks very strong.  He has a glass of Midgaard
-Natural Spring Water in his hand.  When he notices you, he proudly
-displays his fine collection of contemporary waters.
-~
-ablno d 800 S
-33 0 -10 1d1+30000 1d8+18
-1000 160000
-8 8 1
-#3010
-postmaster post master~
-the postmaster~
-The head postmaster is standing here, waiting to help you with your mail.
-~
-The Postmaster seems like a happy old man, though a bit sluggish.  He
-worries about the reputation of the MMS (Midgaard Mail Service), as many
-people seem to think that it is slow.  Perhaps if he were to brush the
-cobwebs from his uniform it would help to make a better impression.
-~
-ablnopr dp 1000 S
-33 0 -10 1d1+30000 1d8+18
-2000 0
-8 8 1
-#3020
-guildmaster master mage~
-the mages' guildmaster~
-Your guildmaster is studying a spellbook while preparing to cast a spell.
-~
-Even though your guildmaster looks old and tired, you can clearly see the
-vast amount of knowledge she possesses.  She is wearing fine magic clothing,
-and you notice that she is surrounded by a blue shimmering aura.
-~
-abelnop dh 1000 S
-34 0 -10 6d10+640 1d8+24
-18794 100000
-8 8 2
-#3021
-guildmaster master priest~
-the priests' guildmaster~
-Your guildmaster is prayer to your God here.
-~
-You are in no doubt that this guildmaster is truly close to your God; he
-has a peaceful, loving look.  You notice that he is surrounded by a white
-aura.
-~
-abelnop dh 1000 S
-34 0 -10 6d10+640 1d8+24
-18794 100000
-8 8 1
-#3022
-guildmaster master beggar thief~
-the thieves' guildmaster~
-A beggar is sitting here, could she be a guildmaster?
-~
-You realize that whenever your guildmaster moves, you fail to notice it -
-the way of the true thief.  She is to be dressed in poor clothing, having
-the appearance of a beggar.
-~
-abelnop dh 1000 S
-34 0 -10 6d10+640 1d8+34
-18794 100000
-8 8 2
-#3023
-guildmaster master~
-the fighters' guildmaster~
-Your guildmaster is standing here sharpening an axe.
-~
-This is your master. Big and strong with bulging muscles. Several scars
-across his body proves that he was using arms before you were born. He
-has a calm look on his face.
-~
-abelnop 0 1000 S
-34 0 -10 6d10+740 1d8+34
-18794 100000
-8 8 1
-#3024
-sorcerer~
-the sorcerer~
-A sorcerer is guarding the entrance.
-~
-He is an experienced mage who has specialized in the field of Combat Magic.
-He is here to guard the Mage's Guild and his superior knowledge of offensive
-as well as defensive spells make him a deadly opponent.
-~
-ablnop dh 900 S
-33 0 -5 6d10+990 1d8+22
-2000 60000
-8 8 1
-#3025
-knight templar~
-the knight templar~
-A knight templar is guarding the entrance.
-~
-He is a specially trained warrior belonging to the military order of the
-Faith.  His duty is to protect the faithful from persecution and infidel
-attacks and his religious devotion combined with his superior skill makes
-him a deadly opponent.
-~
-ablnop dh 1000 S
-33 0 -5 6d10+990 1d8+22
-2000 160000
-8 8 1
-#3026
-assassin~
-the assassin~
-An assassin is guarding the entrance.
-~
-He is a thief who has specialized in killing others as effectively as
-possible, using all sorts of weapons.  His superior knowledge of how
-and where to use them combined with his extraordinary stealth makes
-him a deadly opponent.
-~
-ablnop dfhst 400 S
-33 0 -10 6d10+990 1d8+25
-2000 160000
-8 8 1
-#3027
-knight~
-the knight~
-A knight is guarding the entrance.
-~
-He is an expert warrior who has attained knighthood through countless
-chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
-extreme skill combined with his experience in warfare makes him a deadly
-opponent.
-~
-ablnop dh 800 S
-33 0 -8 6d10+990 1d8+40
-2000 160000
-8 8 1
-#3040
-bartender~
-the bartender~
-A bartender watches you calmly, while he skillfully mixes a drink.
-~
-A tired looking Bartender who hates trouble in his bar.
-~
-bno 0 900 S
-24 2 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3041
-waiter~
-the waiter~
-A waiter is going around from one place to another.
-~
-A tired looking waiter.
-~
-bno 0 900 S
-23 2 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3042
-waiter~
-the waiter~
-A man now leads a quiet, peaceful life as a waiter is standing here.
-~
-This man was obviously a famous sorcerer in his younger days as you
-instantly recognize his face.
-~
-bno 0 600 S
-23 1 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3043
-waiter~
-the waiter~
-A waiter who seems to have reached contact with his God is standing here.
-~
-This waiter almost makes you feel like you should drop to your knees
-and begin to worship your God.  Naaah.
-~
-bno 0 600 S
-23 1 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3044
-waiter~
-the waiter~
-A waiter who knows where all his customers keep their money is standing here.
-~
-Hmmm... wonder where he got that coin he is playing with.
-~
-bno 0 600 S
-23 1 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3045
-waiter~
-the waiter~
-A waiter is here.
-~
-This guy looks like he could easily kill you while still carrying
-quite a few firebreathers.
-~
-bno 0 600 S
-23 1 2 6d10+390 1d8+12
-2000 80000
-8 8 1
-#3046
-filthy~
-Filthy~
-Filthy is standing here, eager to serve you a special drink.
-~
-Filthy looks real, ehm, dirty.  He likes to keep his customers happy,
-but do not mess with him or else he'll get upset.
-~
-belno d 600 S
-33 1 -10 1d1+30000 1d8+22
-2000 80000
-8 8 1
-#3059
-keeper peacekeeper~
-the Peacekeeper~
-A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
-~
-He looks very strong and wise.  Looks like he doesn't answer to ANYONE.
-~
-aeglm d 1000 E
-17 3 0 5d6+225 3d3+13
-2500 30000
-8 8 1
-BareHandAttack: 10
-E
-#3060
-cityguard guard~
-the cityguard~
-A cityguard stands here.
-~
-A big, strong, helpful, trustworthy guard.
-~
-aglm d 1000 S
-10 10 1 1d12+123 1d8+5
-500 9000
-8 8 1
-#3061
-janitor~
-the janitor~
-A janitor is walking around, cleaning up.
-~
-What a tough job he has.
-~
-agl 0 800 S
-1 20 9 2d6+10 1d5+0
-34 100
-8 8 1
-#3062
-fido dog~
-the beastly fido~
-A beastly fido is mucking through the garbage looking for food here.
-~
-The fido is a small dog that has a foul smell and pieces of rotted meat
-hanging around his teeth.
-~
-afghq p -200 E
-0 20 10 1d6+4 1d4+0
-0 25
-8 8 1
-BareHandAttack: 4
-E
-#3063
-mercenary~
-the mercenary~
-A mercenary is waiting for a job here.
-~
-He looks pretty mean, and you imagine he'd do anything for money.
-~
-bl 0 -330 S
-5 15 5 2d6+60 1d6+1
-87 900
-8 8 1
-#3064
-drunk~
-the drunk~
-A singing, happy Drunk.
-~
-A drunk who seems to be too happy, and to carry too much money.
-~
-b 0 400 S
-2 19 8 2d6+22 1d6+0
-53 200
-8 8 1
-#3065
-beggar~
-the beggar~
-A beggar is here, asking for a few coins.
-~
-The beggar looks like she is fed up with life.
-~
-b 0 400 S
-1 20 9 2d6+10 1d5+0
-0 100
-8 8 2
-#3066
-odif yltsaeb~
-the odif yltsaeb~
-An odif yltsaeb is here, walking backwards.
-~
-The odif is a small god that has been reversed by some dog.
-~
-afghq p -200 E
-0 20 10 1d6+4 1d4+0
-0 25
-8 8 1
-BareHandAttack: 4
-E
-#3067
-cityguard guard~
-the cityguard~
-A cityguard is here, guarding the gate.
-~
-A big, strong, helpful, trustworthy guard.
-~
-abglm 0 1000 S
-10 10 1 1d12+123 1d8+5
-500 9000
-8 8 1
-#3068
-green gelatinous blob~
-the green gelatinous blob~
-An oozing green gelatinous blob is here, sucking in bits of debris.
-~
-A horrid looking thing; it is huge, greenish, and looks like the blob.
-~
-aeghlnopqr d 0 E
-20 0 0 1d11+325 3d6+5
-1000 40000
-8 8 0
-BareHandAttack: 6
-E
-#3089
-pet shop boy~
-the Pet Shop Boy~
-There is a Pet Shop Boy standing here cuddleing something furry in his hands.
-~
-As you look at him, he opens his hands to reveal a rat!
-~
-blno 0 1000 S
-10 10 1 1d1+30000 20d4+10
-500 9000
-8 8 1
-#3090
-kitten~
-the kitten~
-A small loyal kitten is here.
-~
-The kitten looks like a cute, little, fierce fighter.
-~
-bco 0 0 E
-1 20 9 1d6+11 1d4+0
-0 100
-8 8 0
-BareHandAttack: 8
-E
-#3091
-puppy~
-the puppy~
-A small loyal puppy is here.
-~
-The puppy looks like a cute, little, fierce fighter.
-~
-bco 0 0 E
-1 20 9 1d6+13 1d4+0
-0 125
-8 8 0
-BareHandAttack: 8
-E
-#3092
-beagle~
-the beagle~
-A small, quick, loyal beagle is here.
-~
-The beagle looks like a fierce fighter.
-~
-bco 0 0 E
-2 19 8 1d12+22 1d6+0
-0 200
-8 8 0
-BareHandAttack: 4
-E
-#3093
-rottweiler~
-the rottweiler~
-A large, loyal rottweiler is here.
-~
-The rottweiler looks like a strong, fierce fighter.
-~
-bco 0 0 E
-3 18 7 1d12+35 1d7+0
-0 800
-8 8 0
-BareHandAttack: 4
-E
-#3094
-wolf~
-the wolf~
-A large, trained wolf is here.
-~
-The wolf looks like a strong, fearless fighter.
-~
-bco 0 0 E
-4 17 6 1d12+47 1d8+0
-0 1600
-8 8 0
-BareHandAttack: 4
-E
-#3095
-cryogenicist cryo~
-the cryogenicist~
-The cryogenicist is here, playing with a canister of liquid nitrogen.
-~
-You notice a tired look in her face.  She looks like she isn't paid well
-enough to put up with any crap from mud players with attitudes.
-~
-ablno dfp 900 S
-33 0 -10 1d1+30000 2d8+32
-0 0
-8 8 2
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/31.mob ./circle-3.1/lib/world/mob/31.mob
--- ./circle-3.1-old/lib/world/mob/31.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/31.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,126 +0,0 @@
-#3100
-maid~
-the Maid~
-The Maid is waiting for your order.
-~
-She is very beautiful with golden hair, and deep blue eyes.  A good reason
-for coming here more often, you think to yourself.
-~
-ablno d 1000 S
-33 0 -10 1d1+30000 1d8+22
-2000 80000
-8 8 2
-#3101
-sexton~
-the Sexton~
-A Sexton is sitting here, drinking hot tea.
-~
-The Sexton looks like he is relaxing after another gravedigging job.
-~
-b 0 800 S
-3 18 7 2d6+35 1d7+0
-13 300
-6 6 1
-#3102
-chief guard~
-the Chief Guard~
-The Chief Guard is looking very upset.
-~
-A very angry chief.
-~
-bcf d 800 S
-17 3 1 1d12+210 1d8+18
-0 28000
-8 8 1
-#3103
-cityguard guard~
-the upset cityguard~
-A cityguard stands here, looking very upset.
-~
-A big, strong, angry guard.
-~
-bcf 0 1000 S
-10 10 2 1d12+123 1d8+3
-0 9000
-8 8 1
-#3104
-secretary~
-the Secretary~
-A secretary is sitting at the desk, typing away on the typewriter.
-~
-She looks very busy.
-
-The Secretary says 'Sorry, but the Mayor is extremely busy today.'
-The Secretary says 'Please sit down and have a seat in the meantime.'
-~
-b 0 900 S
-12 9 2 1d12+148 2d7+1
-100 13000
-8 8 2
-#3105
-mayor~
-the Mayor~
-The Mayor is sitting in his huge chair, snoring loudly.
-~
-He is a stocky, middle-aged man with thin, grey hair.
-~
-ablno d 1000 S
-24 0 -4 6d10+790 1d8+18
-1000 130000
-4 4 1
-#3106
-crier~
-the Town Crier~
-The Town Crier is here, weeping quietly.
-~
-He is very good at his job - completely dissolved in tears.
-~
-h 0 900 S
-1 20 9 2d6+10 1d5+0
-34 100
-8 8 1
-#3120
-swan~
-the swan~
-A swan is swimming around in the pond.
-~
-The white swan is very elegant.
-~
-b 0 1000 S
-1 20 9 2d6+10 1d5+0
-0 100
-8 8 0
-#3121
-duckling~
-the duckling~
-A duckling is swimming around in the pond.
-~
-The duckling is adorable, it looks most of all like a tiny furball.
-~
-b 0 1000 S
-0 20 10 1d1+0 1d1+0
-0 1
-8 8 0
-#3122
-sparrow~
-the sparrow~
-A sparrow is flapping around on the ground.
-~
-The sparrow looks like it is enjoying life.
-~
-gh 0 1000 S
-0 20 10 2d6+0 1d3+0
-0 25
-8 8 0
-#3123
-duck~
-the duck~
-A duck is here, quacking happily.
-~
-The duck is quite fat.  It looks like it is enjoying life.
-~
-g 0 1000 S
-1 20 10 2d6+5 1d4+0
-0 75
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/33.mob ./circle-3.1/lib/world/mob/33.mob
--- ./circle-3.1-old/lib/world/mob/33.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/33.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,278 +0,0 @@
-#3300
-farmer~
-the farmer~
-A farmer walks around, looking for something to do.
-~
-This farmer is a resident of Stanneg by the Mountains,
-and as such, is one of the most boring people on earth.
-~
-cgh 0 500 S
-7 14 4 3d5+83 2d4+1
-1000 2250
-8 8 1
-#3301
-storekeeper~
-the storekeeper~
-A bored storekeeper waits for you to do something.
-~
-The bored storekeeper keeps a lazy eye on you as he
-waits for you to buy something.  Whee.
-~
-b 0 750 S
-20 1 -40 3d5+245 3d6+6
-10000 40000
-8 8 1
-#3302
-cowgirl~
-the cowgirl~
-A cowgirl stand here ready to defend her horses...
-~
-This woman seems ready for anything you might do...
-she is truly a woman to be reckoned with...
-~
-blm dst 750 S
-20 1 -60 3d5+245 3d6+4
-8000 40000
-8 8 2
-#3303
-horse~
-the horse~
-A horse does horsely things here.
-~
-This horse looks like a nice horse.  It looks at you
-with soft brown eyes and you want to give it a carrot.
-~
-b 0 250 E
-5 16 5 1d10+60 2d4+0
-0 1000
-8 8 1
-BareHandAttack: 4
-E
-#3304
-farmer's wife~
-the farmer's wife~
-A farmer's wife offers you some vegetables.
-~
-This woman has many different types of fruits and
-vegetables for you to buy.  She looks bored, though.
-~
-b 0 500 S
-20 1 -40 3d5+245 3d6+6
-10000 40000
-8 8 2
-#3305
-aglandiir dragon~
-Aglandiir~
-The Dragon Prince, Aglandiir, sits here looking at you curiously.
-~
-Aglandiir is a prince of his kind, and he didn't get where 
-he is today by letting people steal from his horde!
-~
-beflnopqr dh 750 E
-30 0 -100 1d1+1499 8d5+5
-500000 1000000
-8 8 1
-BareHandAttack: 8
-Str: 25
-Int: 25
-Wis: 25
-Dex: 25
-Con: 25
-Cha: 16
-E
-#3306
-cyclops~
-the Cyclops~
-A Cyclops is here, trying to judge range with no depth perception.
-~
-This Cyclops throws rocks real good.  With one eye though, 
-hitting the target is another matter.  He looks at you and 
-growls as he misses again!
-~
-bcflnq 0 -500 E
-16 8 0 3d5+295 2d8+2
-10000 24000
-8 8 1
-BareHandAttack: 13
-E
-#3307
-salle woman~
-Salle~
-A woman ignores you completely, so intent is she upon her sword.
-~
-She is a stunning woman, all hair and eyes, it seems.
-Her clothing is of the same tawny brown of her skin and
-hair.  Her blue eyes look at you appraisingly, seemingly
-to show great intelligence.  Her mouth twitches into a 
-sneer...
-~
-bm 0 -600 S
-15 6 -30 3d5+200 2d6+6
-6500 24000
-8 8 2
-#3308
-duwick man~
-Duwick~
-A truly immense man laughs at you, and draws his knife!
-~
-This has to be one of the biggest men you've ever seen.  He is
-a full seven feet toe to head, and weighs a good three hundred
-pounds -- mostly on his biceps and pectorals it appears.  An
-ornate scabbard slaps by his side, with the pommel of a silvered
-dagger sticking out... a tiny weapon for such a large man!
-~
-bm 0 -900 S
-22 0 -70 3d5+400 3d6+10
-15000 70000
-8 8 1
-#3309
-receptionist~
-the Receptionist~
-A receptionist offers you a room.
-~
-He looks like a retired farmer now making an honest living in an inn.
-More power to him!
-~
-b 0 400 S
-12 9 -30 3d5+140 2d7+1
-8000 8000
-8 8 1
-#3310
-innkeeper~
-the innkeeper~
-An aged innkeeper greets you as you enter.
-~
-He is old and greying, but seems to have been able to
-keep his mental faculties through the years.  A large
-woolen sweater is wrapped about him for warmth.  His
-blue eyes dance with amusement as he notices your weapons,
-but he doesn't seem too terribly startled.
-~
-b 0 750 S
-10 11 20 3d5+120 2d6+1
-2000 9000
-8 8 1
-#3311
-hunter~
-the hunter~
-A hunter walks through the town streets on his own time.
-~
-He looks mean, as if the very personality of the mountains
-had infected him with hardness.  His stride is purposeful,
-his face weathered, his eyes cold and dark.  Others are
-standing out of his way as he walks on by.
-~
-cgm 0 500 S
-11 10 -20 3d5+133 2d6+2
-1200 11000
-8 8 1
-#3312
-waiter~
-a waiter~
-A waiter rushes by, intent on his business.
-~
-He looks harried from the way he hastily takes orders and 
-rushes in the back to get food, and to the bar for drinks.  
-He doesn't even spare you a glance as he passes by.
-~
-b 0 0 S
-5 16 70 3d5+60 2d4+0
-500 850
-8 8 1
-#3313
-waitress~
-a waitress~
-A waitress rushes by, intent on her business.
-~
-She looks harried from the way she hastily takes orders and rushes
-in the back to get food, and to the bar for drinks.  She doesn't
-even spare you a glance as she passes by.
-~
-b 0 0 S
-5 16 70 3d5+60 2d4+0
-500 850
-8 8 2
-#3314
-bartender~
-a bartender~
-A bartender washes a glass idly here.
-~
-He nods, smiles, and asks you what you would like to drink.
-As you decide, he slowly polishes a glass with an old bar
-rag.  The glass is completely clean, but he polishes it anyway.
-Go figure.
-~
-b 0 200 S
-15 6 10 3d5+180 2d8+2
-10000 21000
-8 8 1
-#3315
-bandit~
-the bandit~
-A bandit springs into action upon seeing you.
-~
-Whew!  Has this guy ever seen a bath?  His face, hands, arms...
-nearly every bit of him is covered with grime, dust, dirt and
-decay.  His sword is polished and cleaned though...
-~
-chjk 0 -500 S
-16 5 -20 3d5+195 2d8+3
-1000 25000
-8 8 1
-#3316
-bandit guard~
-the bandit guard~
-A bandit guard stands at attention here.
-~
-He may be a bandit, but he's no slacker.  You wonder
-who would be able to keep these bandits in line enough
-to pull a good guard duty...
-
-(boy is this guy DIRTY!!!)
-~
-bjk 0 -500 S
-18 3 -30 3d5+220 3d6+2
-2400 32000
-8 8 1
-#3317
-miner worker slave~
-the slave~
-A slave here is mining out a new passageway.
-~
-The slave looks up at you with pleading eyes.  He
-wants his freedom.  The chains around his ankles are
-tight, and you wonder if you should set him free, and
-if you even can.
-~
-bh 0 1000 S
-6 15 100 3d5+70 1d8+1
-0 1500
-8 8 1
-#3318
-farmer~
-the farmer~
-A farmer walks around, looking for something to do.
-~
-This farmer is a resident of Stanneg by the Mountains,
-and as such, is one of the most boring people on earth.
-~
-bcgh 0 500 S
-7 14 4 3d5+83 2d4+1
-1000 2250
-8 8 1
-#3319
-hunter~
-the hunter~
-A hunter walks through the town streets on his own time.
-~
-He looks mean, as if the very personality of the mountains
-had infected him with hardness.  His stride is purposeful,
-his face weathered, his eyes cold and dark.  Others are
-standing out of his way as he walks on by.
-~
-bcgm 0 500 S
-11 10 -20 3d5+133 2d6+2
-1200 11000
-8 8 1
-$
-
diff -uNpr ./circle-3.1-old/lib/world/mob/35.mob ./circle-3.1/lib/world/mob/35.mob
--- ./circle-3.1-old/lib/world/mob/35.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/35.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,98 +0,0 @@
-#3500
-wyvern~
-the wyvern~
-A monstrous wyvern slowly circles just above your head.
-~
-This huge winged creature looks really menacing as it circles only inches
-above your head, flapping its wings and squawking very loudly.
-~
-bgjq 0 -700 S
-8 13 3 2d10+90 2d6+1
-0 3575
-8 8 0
-#3501
-goblin mountain~
-the goblin~
-A mountain goblin is wandering around mumbling to himself...
-~
-You see before you a small and twisted creature with knotted muscles and
-disgustingly green skin.  Doesn't look like the type you'd invite to dinner.
-~
-fglm k -250 S
-4 17 6 1d1+55 1d8+0
-50 600
-8 8 1
-#3502
-goblin lieutenant~
-the goblin lieutenant~
-A goblin lieutenant stands here, attempting to get his men in order.
-~
-The goblin lieutenant is rather angry, and looking for one of his men to
-beat up upon, but maybe you will do just fine...
-~
-gjlm dk -600 S
-7 15 3 1d12+100 2d5+1
-300 2000
-8 8 1
-#3503
-goblin leader~
-the goblin leader~
-The goblin leader surveys the room.
-~
-The leader doesn't look too happy that you have found him here.  He grabs
-for his shortsword and lunges for your neck.
-~
-bcjlm dk -900 S
-9 10 1 1d12+120 2d5+3
-1000 8000
-8 8 1
-#3504
-boy small~
-the small boy~
-A small boy sits here, licking his wounds.
-~
-The poor boy has numerous cuts and scratches, but appears to be all right.
-He is apparently the only survivor of the ambush.
-~
-bh 0 500 S
-4 17 6 1d12+47 1d8+0
-0 600
-5 5 1
-#3505
-innkeeper~
-the Innkeeper~
-The Innkeeper stands here, cleaning glasses.
-~
-The Innkeeper now spends most of his days waiting for customers, while the
-nights are spent watching out for goblins.  His inn is no longer the happy
-place that is used to be in days past.
-~
-bglm 0 400 S
-10 8 1 1d12+200 2d8+1
-1500 7000
-8 8 1
-#3506
-bard~
-the bard~
-A sullen bard is here, drinking away his problems.
-~
-You can smell the alcohol on his breath from across the room.  This poor
-bard has been sitting here quite a while, drinking himself into oblivion.
-~
-bglm d 600 S
-8 13 3 1d12+110 2d6+0
-1500 3750
-6 6 1
-#3507
-horseman dark~
-the dark horseman~
-A dark horseman is here, mounted on his black steed.
-~
-The man is obviously an outlaw, and has no qualms about slashing you into
-little bits.
-~
-ghm sp -900 S
-8 12 4 1d12+97 1d5+7
-1000 4000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/36.mob ./circle-3.1/lib/world/mob/36.mob
--- ./circle-3.1-old/lib/world/mob/36.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/36.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,149 +0,0 @@
-#3600
-black pawn~
-the Pawn of the Black Court~
-You see a pawn standing here waiting for orders.
-~
-The Black Pawn looks quite like a small knight without his powerful steed.
-His armor is shiny and black.  He stands ready to give his life for the
-Crown.
-~
-bcgh d -400 S
-6 2 5 5d4+50 2d4+2
-500 1000
-8 8 1
-#3601
-white pawn~
-the Pawn of the White Court~
-You see a pawn standing here waiting for orders.
-~
-The White Pawn looks quite like a small knight without his powerful steed.
-His armor is spotless and white.  He stands ready to give his life for the
-Crown.
-~
-bcgh d 400 S
-6 2 5 5d4+50 2d4+2
-500 1000
-8 8 1
-#3602
-black rook castle~
-the Black Rook~
-In the corner you see a large, black, stone castle on wheels.
-~
-The Black Rook is a very large man-made tomb on wheels.  Just
-from the looks of it, it will probably be YOUR tomb.
-~
-bpqr d -600 S
-27 11 1 2d6+500 3d8+5
-5000 85000
-8 8 0
-#3603
-white rook castle~
-the White Rook~
-In the corner you see a large, white, stone castle on wheels.
-~
-The White Rook is a very large man-made tomb on wheels.  Just
-from the looks of it, it will probably be YOUR tomb.
-~
-bpqr d 600 S
-27 11 1 2d6+500 3d8+5
-5000 85000
-8 8 0
-#3604
-black knight~
-the Black Knight~
-Here stands a magnificent knight of the dark realm.
-~
-The Black Knight is here, riding his ebony black war horse.  His eyes
-flash behind his visor in vengence.
-~
-bf d -400 S
-18 8 0 4d8+350 2d8+1
-3000 22500
-8 8 0
-#3605
-white knight~
-the White Knight~
-Here stands a magnificent knight of the light realm.
-~
-The White Knight is here, riding his ivory white war horse.  His eyes
-gleam behind his visor in joy.
-~
-bf d 400 S
-18 8 0 4d8+350 2d8+1
-3000 22500
-8 8 0
-#3606
-black bishop priest~
-the Black Bishop~
-A dark priest stands here.
-~
-The Black Bishop seems willing to help you straight into your grave so
-he can bless you properly.
-~
-b d -500 S
-24 11 1 2d5+350 3d6+13
-4000 43500
-8 8 0
-#3607
-white bishop priest~
-the White Bishop~
-A light priest stands here.
-~
-The White Bishop seems willing to help you in any possible so that he can
-attain a higher spirituality.
-~
-b d 500 S
-24 11 1 2d5+350 3d6+13
-4000 43500
-8 8 0
-#3608
-black queen~
-the Black Queen~
-The Black Queen stands here.
-~
-The Black Queen is a strikingly beautiful woman with pale skin and a
-mass of dark hair that crowns her head like a black cloud.  If looks
-could kill, you would already be dead.
-~
-bcfl dh -750 S
-32 11 -3 5d10+900 4d6+13
-10000 200000
-8 8 0
-#3609
-white queen~
-the White Queen~
-The White Queen stands here.
-~
-The White Queen is a stunningly beautiful woman with dark skin and a mass
-of light hair that frames her head like the sun.  This is surely love at
-first sight for you.
-~
-bcfl dh 750 S
-32 11 -3 5d10+900 4d6+13
-10000 200000
-8 8 0
-#3610
-black king~
-the Black King~
-The Black King stands here.
-~
-The Black King is a menacing figure.  You can easily understand why he
-is the king and you are not.
-~
-bcefl dh -999 S
-36 14 -6 10d10+2000 5d8+20
-20000 300000
-8 8 0
-#3611
-white king~
-the White King~
-The White King stands here.
-~
-The White King is a stately figure.  You can easily understand why he
-is the king and you are not.
-~
-bcefl dh 999 S
-36 14 -6 10d10+2000 5d8+20
-20000 300000
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/40.mob ./circle-3.1/lib/world/mob/40.mob
--- ./circle-3.1-old/lib/world/mob/40.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/40.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,257 +0,0 @@
-#4000
-snake large~
-the snake~
-A large dreadful snake is at your feet, hissing at you.
-~
-It looks hungry.
-~
-abf dk -200 S
-11 7 4 5d10+50 3d6+0
-0 12000
-8 8 0
-#4001
-snake green~
-the green snake~
-A small green snake is here, and it doesn't look too friendly...
-~
-It looks harmless.
-~
-ab 0 -100 S
-7 12 4 3d10+30 2d6+1
-0 2500
-8 8 0
-#4002
-centipede~
-the centipede~
-A small centipede is here, making its way across the floor.
-~
-It looks completely harmless.
-~
-b 0 100 S
-3 20 6 2d10+20 1d6+0
-0 400
-8 8 0
-#4003
-kobold~
-the kobold~
-An ugly kobold is here, searching for dinner.
-~
-It looks ugly.
-~
-cg k -100 S
-4 16 5 2d10+40 1d8+1
-50 800
-8 8 0
-#4004
-orc~
-the orc~
-The orc walks around, looking for someone to kill.
-~
-You notice an evil look in its eyes...
-~
-cfg k -400 S
-5 15 5 2d10+60 2d4+0
-100 900
-8 8 0
-#4005
-orc large~
-the orc~
-A large orc is here, looking really mean.
-~
-He looks dreadful.
-~
-cg k -500 S
-7 11 2 3d20+75 2d6+2
-200 3000
-8 8 1
-#4050
-warrior~
-the warrior~
-A tall warrior is here.  He has more scars than anyone you have ever seen.
-~
-He seems to be a strong, brainless fighter.
-~
-bcfg k -300 S
-12 8 4 10d10+50 2d8+1
-1000 12000
-8 8 1
-#4051
-warrior~
-the warrior~
-A tall warrior is here.
-~
-He seems to know his way with weapons.
-~
-cfg k -400 S
-7 13 5 3d10+80 2d5+0
-200 2500
-8 8 1
-#4052
-hobgoblin~
-the hobgoblin~
-A small hobgoblin stands here.
-~
-The hobgoblin looks quite lost.
-~
-cg k -300 S
-6 12 6 3d8+70 2d4+0
-100 1500
-8 8 1
-#4053
-snake~
-the snake~
-A brown snake watches you.
-~
-The snake looks quite mean.
-~
-abf k -600 S
-10 10 4 4d10+60 3d5+1
-0 12000
-8 8 0
-#4054
-centipede~
-the centipede~
-A white centipede is here.
-~
-The centipede doesn't really seem to notice you.
-~
-b 0 -100 S
-5 17 5 1d10+50 1d7+0
-0 1000
-8 8 0
-#4055
-hobgoblin~
-the hobgoblin~
-A large hobgoblin is here.
-~
-The hobgoblin looks quite dangerous.
-~
-cg k -500 S
-10 8 2 1d16+120 2d6+3
-300 10000
-8 8 1
-#4056
-orc~
-the orc~
-An orc is here, looking for something (or perhaps someone?) to eat.
-~
-Well, he doesn't seem to be friendly.
-~
-cfg k -800 S
-8 13 2 3d10+100 2d5+2
-150 4000
-8 8 1
-#4057
-lion mountain~
-the mountain lion~
-A mountain lion is here, growling at you viciously.
-~
-The lion looks very nasty with huge claws and big teeth.
-~
-fg k -100 S
-5 16 5 1d10+60 2d4+0
-0 900
-8 8 1
-#4058
-giant hill~
-the hill giant~
-A hill giant is here, tossing some rocks around.
-~
-The hill giant looks like he's about 9 feet tall.  By his actions you 
-quickly come to the conclusion that he isn't very intelligent.
-~
-gq k 0 S
-13 8 2 1d10+160 2d10+0
-1000 16500
-8 8 1
-#4100
-mage~
-the mage~
-A small intelligent looking mage is standing here.
-~
-His IQ makes almost any normal person look stupid...
-It looks like he knows his way with magic. 
-~
-abcf dk -100 S
-13 10 2 3d20+100 2d6+0
-2500 21000
-8 8 1
-#4101
-troll~
-the troll~
-A large mean-looking troll is here.
-~
-Well, it looks dangerous!
-~
-bcf k -800 S
-12 8 1 2d10+100 2d7+1
-500 13000
-8 8 1
-#4102
-snake~
-the snake~
-A large green snake is here, looks like a guardian for an evil force.
-~
-You see a evil creature.
-~
-abcf k -700 S
-10 8 5 6d10+50 3d5+2
-0 9000
-8 8 1
-#4103
-thief~
-the thief~
-A thief is here, all dressed in black.
-~
-He seems to be counting a handful of coins.  Maybe you ought to count YOUR
-gold too...
-~
-acg dkst -400 S
-8 13 3 1d10+100 2d5+2
-100 4000
-8 8 1
-#4104
-orc ugly~
-the orc~
-A ugly orc is standing here.
-~
-It is quite disgusting to look at.
-~
-cfgh dkp -200 S
-7 14 4 1d5+90 2d4+1
-200 2250
-8 8 1
-#4105
-centipede~
-the centipede~
-A small harmless centipede is here.
-~
-Well it doesn't seem to pay any attention to you.
-~
-b 0 300 S
-6 15 4 3d10+50 1d8+1
-0 1500
-8 8 0
-#4106
-warrior~
-the warrior~
-A human warrior is here.  He has a evil grin in his face.
-~
-He doesn't look friendly at all...
-~
-cfg k -300 S
-9 10 3 3d10+100 2d6+2
-500 9000
-8 8 1
-#4107
-kobold~
-the kobold~
-A green kobold is here.
-~
-It looks slimy..
-~
-cfg k -100 S
-7 14 4 4d10+25 1d9+1
-20 3000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/50.mob ./circle-3.1/lib/world/mob/50.mob
--- ./circle-3.1-old/lib/world/mob/50.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/50.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,198 +0,0 @@
-#5000
-dervish raggity~
-the dervish~
-A raggity dervish walks on aimlessly.
-~
-Dressed in loose fitting rags, this man looks like he could use some rest.
-~
-cgh st 900 S
-5 15 5 1d10+60 2d4+0
-70 1000
-8 8 1
-#5001
-dervish large~
-the dervish~
-A large dervish watches for signs of trouble.
-~
-Dressed in loose fitting rags, this man looks like he could use LOTS of
-rest.
-~
-fg st 650 S
-8 12 3 2d6+100 2d6+1
-150 7000
-8 8 1
-#5002
-snake coral~
-the coral snake~
-A brightly colored snake slithers along the sands.
-~
-This relatively harmless snake has bright alternating bands of red, yellow
-and black.
-~
-g 0 -10 S
-4 17 4 1d6+40 1d9+0
-0 600
-8 8 0
-#5003
-scorpion small~
-the small scorpion~
-A small, red scorpion scuttles away at your approach.
-~
-The little tail is mighty dangerous for such a small creature.
-~
-g 0 -50 S
-3 17 1 1d6+40 1d8+0
-0 500
-8 8 0
-#5004
-worm giant purple~
-the sand worm~
-A giant, purple sand worm thrusts up out of the sand and attacks!
-~
-He's big, mean, and purple.  Watch out!
-~
-abeflpr dfk -300 S
-21 0 3 2d10+320 3d7+14
-2540 65000
-8 8 0
-#5005
-dragon brass~
-the brass dragon~
-A very large brass dragon steps out of the darkness and says 'Hello.'
-~
-Then adds to it, 'Prepare to die, have a nice day!'
-~
-abefq dhkp 950 S
-20 1 0 2d6+500 3d6+4
-1500 45000
-8 8 2
-#5006
-nomad leader~
-the nomad leader~
-The nomad leader sits silently in prayer.
-~
-He is clad in silk robes lined with gold thread. At his side is a large,
-engraved cutlass.  He has an especially haughty air about him.
-~
-bhl d 950 S
-14 7 0 2d6+170 2d8+5
-1000 18000
-6 6 1
-#5007
-nomad commander~
-the nomad commander~
-The nomad commander stands here staring at you suspiciously.
-~
-This is the nomad leader's second in command.  His clothes are richly woven
-of silk and gold thread.  A nasty cutlass hangs at his side.
-~
-bhl 0 900 S
-12 8 1 2d6+135 2d5+3
-600 14000
-8 8 1
-#5008
-nomad warrior~
-the nomad warrior~
-A proud nomad warrior stands here.
-~
-This warrior is dressed in typical nomad clothing and looks quite mean.
-~
-b 0 700 S
-10 11 2 1d6+105 2d6+1
-300 7000
-8 8 1
-#5009
-slave young~
-the slave~
-A young slave sits here staring at you with pleading eyes.
-~
-She looks quite thin and weak.
-~
-bh 0 1000 S
-3 18 9 1d4+25 1d5+0
-0 300
-5 5 2
-#5010
-dracolich lich~
-the dracolich~
-A pile of bones rises up to form a skeletal dracolich.
-~
-The dracolich is now only bone with pieces of flesh hanging from it.
-Obviously it no longer fears death.
-~
-abeflnopq bdfhkp -1000 S
-24 0 -6 1d12+520 3d5+35
-75000 125000
-8 8 0
-#5011
-drider~
-the drider~
-The drider looks at you viciously while it draws its sword.
-~
-This half-spider, half-drow creature is a formidable opponent.
-~
-fg dkp -1000 S
-8 12 2 1d6+95 2d6+2
-200 4000
-8 8 0
-#5012
-duergar dark dwarf~
-the dark dwarf~
-A duergar is here mining precious stones with his pick.
-~
-The duergar could probably crush your head as easily as he does those
-rocks.
-~
-fg dkp -850 S
-5 16 3 1d11+60 2d5+1
-170 1250
-8 8 1
-#5013
-myconoid~
-the myconoid~
-A myconoid lumbers along peacefully.
-~
-The myconoid looks something like a giant mushroom (and probably has the
-same effect).
-~
-gh dk 850 S
-6 15 4 1d12+68 2d7+0
-50 600
-8 8 1
-#5014
-myconoid shaman~
-the myconoid shaman~
-A rather large myconoid stands here chanting in a strange tongue.
-~
-The shaman shoots spores into the air.
-~
-acil dhk 950 S
-14 7 1 1d12+173 2d7+2
-2500 18000
-8 8 1
-#5015
-dustdigger oasis~
-the dustdigger~
-A small oasis invites you to dive in.
-~
-Looking a little closer at this oasis, you begin to wonder why
-it seems to be moving about...
-~
-bcfqr 0 -200 S
-7 10 1 1d6+85 3d4+0
-450 2250
-8 8 0
-#5017
-camel~
-the camel~
-A very dangerous creature, a camel, snorts at you.
-~
-It is advisable not to mess with this creature.  After all, you
-have heard many a horror story about experiences with camels.
-Bad experiences.
-~
-bfq 0 -351 S
-5 12 6 1d6+60 2d4+3
-270 900
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/51.mob ./circle-3.1/lib/world/mob/51.mob
--- ./circle-3.1-old/lib/world/mob/51.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/51.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,133 +0,0 @@
-#5100
-goblin slave~
-the goblin slave~
-A goblin slave lies here asleep.
-~
-The defenseless goblin begs for mercy.
-~
-bh 0 350 S
-1 20 9 1d11+11 1d5+0
-0 100
-4 4 1
-#5101
-drow commoner~
-the Drow commoner~
-A drow commoner is here, walking around on guard duty.
-~
-I doubt he is the type to give directions.
-~
-fglm dk -1000 S
-10 12 0 1d10+130 13d1+3
-300 10750
-8 8 1
-#5102
-drow noble warrior~
-the drow warrior~
-A drow warrior stands here guarding his home.
-~
-He looks kind of annoyed!
-~
-bflm dk -1000 S
-12 9 0 1d5+160 14d1+7
-1000 15000
-8 8 1
-#5103
-drow noble mage~
-the drow mage~
-A drow mage is here protecting his home.
-~
-The mage prepares to cast a spell... at you!!
-~
-abflm dk -1000 S
-15 8 2 1d12+190 8d2+2
-2000 21000
-8 8 1
-#5104
-drow priestess~
-the drow priestess~
-A drow priestess is here shouting orders.
-~
-I wouldn't want go get on her bad side!
-~
-abflm dk -1000 S
-17 5 0 1d11+205 14d1+4
-4000 28000
-8 8 2
-#5105
-drow master~
-the drow master~
-A drow master stares at you angrily.
-~
-The drow master is ALWAYS ready for a fight.
-~
-bflm dk -1000 S
-21 0 0 1d12+248 18d1+4
-10000 60000
-8 8 1
-#5106
-drow weaponsmaster~
-the weaponsmaster~
-A drow weaponsmaster is here shadow boxing.
-~
-He definitely know his way around in combat.
-~
-bflm dkp -1000 S
-23 0 -2 1d25+405 12d2+4
-15000 80000
-8 8 1
-#5107
-drow matron mother~
-the Matron Mother~
-The Matron Mother of the house is standing here.
-~
-She looks really and truly annoyed that you have found your way here.
-~
-abfl dhkp -1000 S
-24 0 -3 1d50+450 15d2+4
-30000 130000
-8 8 2
-#5108
-drow matron mother~
-the Matron Mother~
-The Matron Mother of the first house is waiting for you.
-~
-She looks like she is about to rip your head of and eat it.
-~
-abfl dhkp -1000 S
-25 0 -4 5d10+350 12d2+24
-40000 150000
-8 8 2
-#5109
-drider~
-the drider~
-The drider looks at you viciously while it draws its sword.
-~
-This half-spider, half-drow creature is a formidable opponent.
-~
-fgno dkp -1000 S
-8 12 2 1d6+195 2d6+2
-200 4000
-8 8 0
-#5110
-drider~
-the drider~
-The drider looks at you viciously while it draws its sword.
-~
-This half-spider, half-drow creature is a formidable opponent.
-~
-bfgno dhkp -1000 S
-11 10 0 1d6+295 3d6+8
-0 7000
-8 8 0
-#5111
-yochlol~
-the yochlol~
-A yochlol forms out of a swirling mist...
-~
-The yochlol is not in a good mood.
-~
-beflnoqr dfhkp -1000 S
-23 0 -6 25d2+450 15d2+30
-60000 80000
-8 8 2
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/52.mob ./circle-3.1/lib/world/mob/52.mob
--- ./circle-3.1-old/lib/world/mob/52.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/52.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,123 +0,0 @@
-#5200
-beholder~
-the mighty beholder~
-You meet a beholder's deadly gaze!
-~
-It has a large central eye that projects an anti-magic ray and ten
-eyestalks atop the round body which can do anything from charm you
-to disintegrate you.  Beholders are not known for their personality.
-~
-abflnoq dhkp -870 S
-25 6 0 1d14+450 6d9+5
-28560 134000
-8 8 0
-#5201
-lamia beast~
-the lamia~
-A strange lamia stands here waiting for her next meal. 
-~
-This is a creature with the upper torso of a beautiful woman, but the lower
-body of a four-legged beast.  She licks her lips as she looks at you greedily.
-~
-acgj 0 -1000 S
-12 12 3 1d10+120 2d5+1
-1500 10500
-8 8 2
-#5202
-mimic chest~
-the mimic~
-A strong chest lies in one corner of the room.
-~
-A strong, wooden chest bound with iron straps and a heavy padlock on the
-front.
-~
-bqr 0 10 S
-11 10 1 1d20+130 2d7+0
-0 13000
-8 8 0
-#5203
-mimic boulder skeleton skeletons~
-the mimic~
-Two skeletons lie crushed under a large boulder.
-~
-This large boulder seems to have been dropped here at some point, since
-there aren't any boulders native to this area.  The two skeletons beneath
-it are simply that, bones... no rags or anything else appears to be
-attached to them.
-~
-bqr 0 -10 S
-14 7 1 3d15+150 3d5+1
-0 20000
-8 8 0
-#5204
-mimic floor~
-the mimic~
-The stone floor of this house has been ripped apart.
-~
-What a mess, you wonder to yourself what could have caused this rampant
-destruction.
-~
-bqr 0 -140 S
-11 11 3 2d6+110 2d6+0
-0 10500
-8 8 0
-#5205
-mimic pottery shards~
-the mimic~
-Some broken shards of pottery lie strewn about the floor.
-~
-The pottery shards appear to have been part of a large vase at one point,
-probably before the city fell.
-~
-bqr 0 200 S
-11 14 0 1d8+100 2d5+3
-0 9800
-8 8 0
-#5206
-mimic planks wooden~
-the mimic~
-A few wooden planks lie stacked on a low shelf.
-~
-The fact that these planks still rest on this shelf leads you to believe
-that someone has been here before you...
-~
-bqr 0 0 S
-11 9 0 1d12+110 4d3+1
-0 12000
-8 8 0
-#5207 
-lizard horned~
-the horned lizard~
-A small horned lizard flicks his tongue and slithers away.
-~
-A cute little lizard -- that is, if you like reptiles!
-~
-h 0 300 S
-3 17 4 1d14+30 2d4+0
-0 500
-8 8 0
-#5208
-golem stone~
-the stone golem~
-In the corner you see a large, stone golem faithfully standing watch.
-~
-It is a big chunk of rock that has been magically formed into a giant stone
-creature.  He stands here still guarding the city.
-~
-bilnopqr dfk 800 S
-25 0 -5 6d6+500 4d7+3
-4250 145000
-8 8 0
-#5209
-lamia beast~
-the lamia~
-A strange lamia stands here waiting for her next meal. 
-~
-This is a creature with the upper torso of a beautiful woman, but the lower
-body of a four-legged beast.  She licks her lips as she looks at you greedily.
-~
-abfg f -500 S
-9 10 3 1d12+120 1d4+5
-1500 7000
-8 8 2
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/53.mob ./circle-3.1/lib/world/mob/53.mob
--- ./circle-3.1-old/lib/world/mob/53.mob	1997-10-28 21:16:14.000000000 -0800
+++ ./circle-3.1/lib/world/mob/53.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,236 +0,0 @@
-#5300
-asp snake~
-the horrible asp~
-A small, poisonous asp slithers over your feet.
-~
-The asp is a small, smooth-scaled snake the color of worn pottery.
-The poison bite of this snake has felled many a mighty pharoah.
-~
-afg 0 0 S
-5 14 8 5d5+50 1d6+1
-10 1000
-8 8 0
-#5301
-cobra snake~
-the hooded cobra snake~
-A cobra snake rears up and opens its fearsome hood.
-~
-The cobra snake waves back and forth before you, its hood displaying brilliant
-colors designed to serve notice to its prey that it is about to strike.
-~
-afg 0 0 S
-7 13 7 7d7+70 2d4+2
-25 2000
-8 8 0
-#5302
-mongoose~
-the wily little mongoose~
-A small mongoose slinks along the ground, hunting snakes.
-~
-The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes.
-She sniffs you and appears to be looking for food in your hand.
-~
-fg k 10 S
-11 10 6 11d11+110 3d5+3
-100 10000
-8 8 2
-#5303
-pyramid watcher~
-the pyramid watcher~
-The pyramid watcher protects the tombs from intruders.
-~
-The pyramid watcher has made a pledge to destroy any would-be looters of
-the tombs of the pharoahs.  He is clad from head to foot in utilitarian
-sand-colored clothing.
-~
-bem p 250 S
-8 12 5 8d8+80 2d6+2
-200 3750
-8 8 1
-#5304
-thief tomb~
-the tomb thief~
-A sneaky tomb thief moves about in search of treasure.
-~
-The thief brushes against you briefly, then slinks back into the shadows.
-~
-agh pst -250 S
-10 10 5 10d10+100 2d6+3
-500 9000
-8 8 1
-#5305
-ali baba thief~
-Ali Baba~
-Ali Baba is here, hunting for the pharoah's tomb.
-~
-You see a tall, full-bearded man with a mischevious glint in his eye.  Ali Baba
-has made his life from stealing things from others, including many items stolen
-recently from under the nose of the hapless guardians of this pyramid.  Someday
-he might get caught, but not today...
-~
-acegl ps -300 S
-18 2 0 18d18+180 3d8+2
-1000 30000
-8 8 1
-#5306
-magic carpet~
-the magic carpet~
-A small woven carpet lies under your feet.
-~
-The carpet is simply beautiful, made from intricately woven silken material.  
-It seems to rise up at the touch of your feet.  Wait, it is rising, a few feet
-above the ground!  In fact, it seems to be ALIVE!
-~
-belnopqr dkp 500 S
-9 11 7 9d9+90 2d5+2
-250 6000
-8 8 0
-#5307
-mummy corpse~
-the mummy~
-A mummy reaches for you, disturbed by your presence.
-~
-You only see the disfigured, rotting features of decaying human flesh,
-animated by the distempered spirit of a long-deceased person.
-~
-fgnopr dfkp -600 S
-12 8 4 12d12+120 1d6+6
-750 15000
-8 8 0
-#5308
-sand man sandman~
-the sandman~
-A sandman rises up from the desert floor.
-~
-The sandman is exactly that -- some sort of strange being formed from the sands
-of the desert floor.  It seems quite large and strong and at home in the heat
-and sandy winds.
-~
-efglnopr dkp 0 S
-14 6 2 14d14+140 2d7+4
-1500 18000
-8 8 1
-#5309
-efreeti efreet~
-the efreeti~
-The efreeti stands here, sheathed in a column of fire.
-~
-The efreeti is a mighty being formed from living fire.  He gazes down at
-you with disdain and scorn, arms folded across his mighty chest.
-~
-abeflnopqr dkp -600 S
-20 0 -1 20d20+200 4d6+4
-11000 40000
-8 8 1
-#5310
-caryatid column~
-the caryatid~
-A sandstone column stands here, carved into a feminine figure.
-~
-The column has been carved into a set of four shapely women, each facing
-outward into the room.  The sandstone of the caryatid is smooth with age,
-but you can still make out a deadly stone sword in the hands of each figure.
-~
-belmnopqr kp 0 S
-24 -4 -3 24d24+240 4d6+8
-35000 100000
-8 8 2
-#5311
-djinn genie~
-the djinn~
-The djinn issues forth from the confines of a small lamp.
-~
-The djinn is a mighty being formed from the air itself and frequently
-imprisoned in a small lamp, used to do the bidding of those who find him.
-He smiles down at you congenially, arms folded across his blue-tinged 
-skin, and strokes his goatee.
-~
-abelnopqr dkp 600 S
-28 -8 -6 28d28+280 6d6+12
-60000 310000
-8 8 1
-#5312
-hieracosphinx sphinx~
-the hieracosphinx~
-A hieracosphinx looks at you cunningly.
-~
-The hieracosphinx are cunning, small, but nasty creatures, having the heads
-of birds, mighty wingspans, and a full set of four paws to rend their victims
-to pieces.  They tend to be quite jealous of the sharper wits of their older
-cousins.
-~
-efglnoq kkp -200 S
-15 5 3 15d15+150 1d10+5
-7500 21000
-8 8 0
-#5313
-gynosphinx sphinx~
-the gynosphinx~
-A gynosphinx sits here, befuddled by a riddle.
-~
-The gynosphinx is a crafty but gentle creature, having the body of a
-beautiful dark-skinned woman from the waist up, a feathery set of wings
-and the hind legs of a mighty cat.  Right now she is confused, having 
-just heard a puzzling riddle from a cousin criosphinx.
-~
-abelnoq dkp 100 S
-19 1 0 19d19+190 2d10+10
-10000 35000
-8 8 2
-#5314
-criosphinx sphinx~
-the criosphinx~
-A criosphinx calmly watches you.
-~
-The criosphinx is a calm and friendly creature, having the head of a ram atop
-the body of a well-furred feline with eagle-like wings.  He delights in riddles,
-and in poking occasional fun at his easily confused lesser cousins.
-~
-abelnoq dkp 300 S
-23 -3 -2 23d23+230 3d10+15
-25000 80000
-8 8 1
-#5315
-androsphinx sphinx~
-the androsphinx~
-A mighty androsphinx tosses its lion-like mane.
-~
-The mighty androsphinx is a huge creature, with the body of a lion whose
-face  is quite man-like, perhaps even handsome, and a massive pair of feathered
-wings.  Tales are told of pharoahs that were rendered permanently deaf by the 
-mighty roar of this sphinx.
-~
-abelnoq dkp 400 S
-27 -7 -6 27d27+270 4d10+20
-50000 200000
-8 8 0
-#5316
-great sphinx~
-the great sphinx~
-A mighty sphinx rests here in the sand, dormant now for centuries.
-~
-The great sphinx towers tens of feet above you, resting here in a state of 
-dormancy.  It has become almost indistinguishable from the sand that surrounds
-it, although you can still make out the features of the handsome face that once
-advised many rulers.
-~
-abelnopqr dhkp 500 S
-41 -21 -20 41d41+410 5d10+25
-125000 1500000
-8 8 0
-#5317
-ramses mummy~
-Ramses the Damned~
-You have awakened the mighty servant to the pharoahs, Ramses.
-~
-As your light spills over his face and body, you can see his features
-begin to fill out, swell, and harden, until an apparently healthy man 
-stands before you, clad only in the raiments he was left in when he last 
-slept.  His hair is a soft black, his skin a deep chocolate, and his 
-tall frame is totally still, his chest not even moving to breathe.
-~
-abelnopr dhkp 150 S
-38 -18 -18 38d38+380 8d5+40
-88000 1000000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/54.mob ./circle-3.1/lib/world/mob/54.mob
--- ./circle-3.1-old/lib/world/mob/54.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/54.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,1047 +0,0 @@
-#5400
-mage guildmaster~
-the guildmaster~
-Your guildmaster stands here.
-~
-An old man peering through ancient tomes rests here.
-~
-blno dhk 1000 S
-16 -10 -10 1d1+10000 5d5+5
-1 0 
-8 8 1
-#5401
-cleric guildmaster~
-the guildmaster~
-Your guildmaster stands here.
-~
-An older man wrapped in purple, long-flowing robes meditates here.
-~
-blno dhk 1000 S
-16 -10 -10 1d1+10000 5d5+5
-1 0
-8 8 1
-#5402
-warrior guildmaster~
-the guildmaster~
-Your guildmaster stands here.
-~
-A smaller man dressed in black robes stands here waiting to train you.
-~
-blno dhk 1000 S
-16 -10 -10 1d1+10000 5d5+5
-1 0
-8 8 1
-#5403
-thief guildmaster~
-the guildmaster~
-Your guildmaster stands here.
-~
-A small human dressed in black rests in the corner.  As you enter he grabs
-a knife and throws it at you.  It lands in the wall next to your left ear.
-'We will now begin', is all he says.
-~
-blno dhk 1000 S
-16 -10 -10 1d1+10000 5d5+5
-1 0
-8 8 1
-#5404
-receptionist woman~
-the receptionist~
-A dark skinned, veiled woman greets you from behind the desk.
-~
-This Arabian beauty is obviously the daughter of some high ranking
-official.  As you attempt to sneak a peek under her veil you notice
-a small moon-shaped birthmark on her left cheek.
-~
-ablno d 800 S
-10 -10 -10 1d1+1871 10d20+10
-1 5000
-6 6 2
-#5405
-bartender man mage old~
-the old withered man~
-An old withered man leans against the bar.
-~
-He looks distracted as he pours five drinks at once without error.
-~
-blno d 0 S
-35 9 -1 1d1+12000 1d5+3
-1 1000
-8 8 1
-#5406
-john brother singer lead~
-Brother John~
-Brother John, lead singer for the Lokettes stands on stage.
-~
-You see the lead singer of the Lokettes lip synching to an old Zochan
-tune.
-~
-bg 0 0 S
-15 4 0 3d5+150 2d5+3
-21 1350
-8 8 1
-#5407
-panhandler~
-the panhandler~
-A panhandler rests here.
-~
-A small skinny man rests here hoping to find a warm heart.
-~
-cgh 0 -20 S
-2 19 10 10d1+1 1d4+2
-1 5
-5 5 1
-#5408
-panhandler~
-the panhandler~
-A panhandler rests here.
-~
-A small skinny man rests here staring at your clothes.
-~
-cgh 0 -20 S
-3 19 10 10d1+1 1d3+3
-1 5
-5 5 1
-#5409
-beggar~
-the beggar~
-A grubby beggar sits here in the filth.
-~
-This poor soul seems down on his luck, perhaps you might spare a dime?
-~
-cgh 0 -20 S
-1 19 10 10d1+1 1d2+2
-1 0
-8 8 1
-#5410
-baker~
-the baker~
-The baker stands here playing solitaire.
-~
-You see a large man in a white apron covered in flour from head to toe.
-~
-blno d 100 S
-35 0 0 1d1+30000 2d10+2
-1 2000
-8 8 1
-#5411
-shopkeeper~
-the shopkeeper~
-The shopkeeper stands here.
-~
-You see a half-elf sitting on a stool behind his counter.
-~
-blno d 100 S
-35 0 0 1d1+30000 2d10+2
-1 2000
-8 8 1
-#5412
-banker~
-the banker~
-A banker stands here waiting to help you.
-~
-This small halfling seems adept at counting money.
-~
-blno d 0 S
-10 1 0 1d1+30000 3d6+2
-1 0
-8 8 1
-#5413
-ahkeem tailor~
-Ahkeem the tailor~
-Ahkeem the tailor welcomes you to his store.
-~
-This middle-aged man looks over you with disdain and quickly suggests a
-new wardrobe.
-~
-blno d 0 S
-35 10 5 1d1+30000 1d5+5
-1 200
-8 8 1
-#5414
-vera lady~
-Vera the veggie lady~
-Vera the veggie lady beems as you look over her stand.
-~
-A tall slender woman stands before you smiling broadly.
-~
-blno d 0 S
-35 10 5 1d1+30000 1d5+5
-1 2000
-8 8 2
-#5415
-butch~
-Butch the meatcutter~
-Butch the meatcutter stands here in his bloodied apron.
-~
-This stocky dwarf has a mad glint in his eye as he twirls his clever
-carelessly into the air.
-~
-blno d 0 S
-35 10 5 1d1+30000 1d5+5
-1 2000
-8 8 1
-#5416
-abdul armorer~
-Abdul the armorer~
-Abdul stands here, waiting to help you.
-~
-Abdul returns your gaze with a steady eye.  You quickly glance away
-under his cold stare and place your order.
-~
-blno d 0 S
-35 10 5 1d1+30000 1d5+5
-1 2000
-8 8 1
-#5417
-igor weaponsmith~
-Igor the weaponsmith~
-Igor stands here doing... something.
-~
-You see a small dwarf with a large hump on his left shoulder.
-~
-blno d 0 S
-35 10 5 1d1+30000 1d5+5
-1 2000
-8 8 1
-#5418
-cassandra~
-Cassandra~
-Cassandra stands proudly over her selection.
-~
-You see a happy weather-worn face whose lines suggest many years on
-the open sea.  It is only through years of fishing that she is able
-to withstand the smell that permeates the air.
-~
-blno d 0 S
-35 0 0 1d1+30000 1d5+5
-1 2000
-8 8 2
-#5419
-foreman man~
-the foreman~
-The foreman stands here screaming at the workers.
-~
-A worried working dwarf stands here constantly making notes in his
-book and looking at his watch.
-~
-bg 0 0 S
-15 6 -2 3d10+40 1d8+2
-1 100
-8 8 1
-#5420
-construction worker~
-the construction worker~
-A construction worker steadily works here.
-~
-A large sweaty looking man doesn't even return your glance.
-~
-bg 0 10 S
-10 12 0 3d8+35 2d5+2
-1 50
-8 8 1
-#5421
-statue brahman~
-the statue of Brahman~
-The statue of Brahman stands here.
-~
-The statue made of solid marble depicts the mighty God defeating Siva
-in magical combat.
-~
-abelnopqr dhk 1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5422
-statue siva~
-the statue of Siva~
-The statue of Siva stands here.
-~
-The statue of the High Lord of Destruction stands here beings attacked
-by Brahman in magical combat.
-~
-abelnopqr dhk -1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5423
-statue indra~
-the statue of Indra~
-The statue of Indra stands here.
-~
-This statue looks like an enormous elephant.
-~
-abelnopqr dhk 1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5424
-statue yama~
-the statue of Yama~
-The statue of Yama stands here.
-~
-This is a statue of the God of Death.  It is covered with odd runes.
-~
-abelnopqr dhk 0 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5425
-statue surya~
-the statue of Surya~
-The statue of Surya stands here.
-~
-The statue of Surya, the God in charge of the Sun, almost glows
-with a firey aura.
-~
-abelnopqr dhk 1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5426
-statue kali~
-the statue of Kali~
-The statue of Kali stands here.
-~
-The statue of the Black Mother, Kali, is made of black marble and
-is covered with silver runes.
-~
-abelnopqr dhk -1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5427
-statue brihaspati~
-the statue of Brihaspati~
-The statue of Brihaspati stands here.
-~
-The statue of Brihaspati, the God of Scholars and Knowledge is made
-of a weathered marble.
-~
-abelnopqr dhk 0 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5428
-statue puchan~
-The statue of Puchan~
-The statue of Puchan stands here.
-~
-The statue of Puchan, God of Travellers, is covered with dust and worn
-as if it had been dragged a long way down a dusty road.
-~
-abelnopqr dhk 1000 S
-15 -10 -10 1d1+1200 6d10+10
-1200 12000
-8 8 0
-#5429
-aziz human canon~
-Aziz~
-Aziz the Human Canon stands here.
-~
-This big and burly man grins at you as he draws his sword.
-~
-gh d 0 S
-11 14 0 2d11+40 2d5+2
-1 384
-8 8 1
-#5430
-mustafah human robber~
-Mustafah~
-Mustafah the Human Robber stands here.
-~
-This man is lithe and has an evil smirk upon his face.
-~
-gh d 0 S
-7 17 30 3d8+41 2d4+1
-1 99
-8 8 1
-#5431
-fatima elf invoker~
-Fatima~
-Fatima the Elven Invoker stands here.
-~
-This female elf has dusky skin and black hair.  A combination you don't
-see very often on elves.
-~
-gh d 0 S
-9 18 50 2d6+25 3d3+0
-1 93
-8 8 2
-#5432
-kareem dwarf mercenary~
-Kareem~
-Kareem the Dwarven Mercenary stands here.
-~
-This short stocky fellow has a chest the girth of a barrel.
-~
-gh d 0 S
-12 9 0 4d4+50 2d6+5
-1 939
-8 8 1
-#5433
-nomad merchant~
-the nomad merchant~
-A nomad merchant looks you over.
-~
-This robust fellow returns your gaze with a smile, but something inside
-tells you not to trust him very far.
-~
-cghlmno 0 -100 S
-35 11 20 1d1+1500 1d8+2
-15000 800
-8 8 1
-#5434
-bodyguard guard~
-the Sultan's Bodyguard~
-A bodyguard sizes you up.
-~
-The large half-orc quickly glances you over and returns to his duties.
-~
-abeflm dk 0 S
-12 10 3 3d10+100 1d6+3
-1 400
-8 8 1
-#5435
-kid thief~
-the skinny kid~
-A skinny kid wanders around.
-~
-This small child sees you looking at him and quickly looks away.
-~
-ch 0 100 S
-7 12 1 14d1+1 2d5+1
-1 100
-8 8 1
-#5436
-dockworker~
-the dockworker~
-A strong dockworker walks by moving crates.
-~
-Although seemingly dull witted, this hulking mass carries the huge
-crates from the boats like it was a box of lilies.
-~
-g 0 0 S
-12 9 20 3d5+65 1d8+5
-1 550
-8 8 1
-#5437
-man taxcollector~
-the taxcollector~
-A small man walks around scribbling in a notebook.
-~
-The city's taxcollextor walks from store to store collecting the
-Sultan's fee for living in his grand city.
-~
-gh 0 0 S
-5 16 50 10d2+45 2d3+1
-15 431
-8 8 1
-#5438
-gord~
-Gord~
-Gord the Rogue stand here.
-~
-~
-ch dhk 1000 S
-15 0 -3 5d3+105 2d6+4
-1 1000
-8 8 1
-#5439
-chulainn knight~
-Chulainn~
-Chulainn the Knight stands here.
-~
-This large man does not seem to be surprised at your approach and
-looks at you quizically.
-~
-chlm dk 800 S
-15 0 -10 4d1+231 2d8+5
-650 8700
-8 8 1
-#5440
-daghdha~
-Daghdha~
-Daghdha the Arch-Magi stands here.
-~
-This man is dressed in long brown robes and has a penetrating gaze.
-~
-ag dhk 200 S
-15 5 3 5d2+180 1d6+2
-0 8700
-8 8 1
-#5441
-curley greenleaf~
-Curley GreenLeaf~
-Curley GreenLeaf stands here.
-~
-~
-ch 8 0 S
-15 0 0 3d5+120 3d4+1
-1 1000
-8 8 1
-#5442
-man wandering prophet~
-the wandering prophet~
-A small grey-haired man walks around spouting gospel.
-~
-This sad case may have been an evangelist in another lifetime. He is known
-to stand on corners and accost passers-by with his doomsday preaching.
-~
-h 0 0 S
-7 16 50 1d1+1 1d5+1
-1 10
-8 8 1
-#5443
-alley cat~
-the alley cat~
-A small harmless feline searches for food.
-~
-You see a small starved cat.
-~
-h 0 -10 S
-2 18 70 1d2+5 2d2+1
-1 0
-8 8 1
-#5444
-vulture~
-the vulture~
-A vulture circles above you.
-~
-As you look up at this bird, you see the only thing it wants is a corpse.
-~
-gh 0 -200 S
-2 18 7 1d3+1 1d6+1
-1 10
-8 8 1
-#5445
-old man~
-the old man~
-An old man sits here playing chess.
-~
-He seems intent on winning.
-~
-h 0 200 S
-4 17 80 2d3+1 1d3+1
-1 20
-6 6 1
-#5446
-lugh librarian~
-Lugh the Librarian~
-Lugh the Librarian sits behind a desk.
-~
-The huge hulking mass rises as someone asks him a question.
-~
-belno 0 300 S
-10 1 0 10d10+430 3d6+5
-1231 23000
-6 6 1
-#5447
-dirt dust devil~
-the dirt devil~
-The wind kicks up some dust.
-~
-What you see before you is really a baby air elemental.
-~
-cf 0 -1000 S
-1 19 90 2d2+1 2d3+1
-1 10
-8 8 1
-#5448
-lamia beast~
-the lamia~
-A strange lamia stands here waiting for her next meal. 
-~
-This is a creature with the upper torso of a beautiful woman, but the
-lower body of a four-legged beast.  She licks her lips as she looks at
-you greedily.
-~
-cj 0 -500 S
-12 12 3 1d10+120 2d5+1
-1500 10500
-8 8 2
-#5449
-dervish~
-the raggety dervish~
-A raggety dervish stands here.
-~
-This man looks like he could use a lot of rest.
-~
-fg 32768 -750 S
-8 12 3 4d4+20 2d6+1
-1 105
-8 8 1
-#5450
-sultan~
-the Sultan~
-The Sultan rests here on his throne.
-~
-You see a large wealthy man in red robes smiling at you.
-~
-beilno dhk 200 S
-10 5 -4 6d6+830 1d6+0
-1200 25000
-5 5 1
-#5451
-harem girl~
-a harem girl~
-A lovely, veiled harem girl stands here.
-~
-You see a dark skinned beauty, wearing almost transparent silks and 
-light blue veil.  Her loyalty to the Sultan is unwavering.
-~
-b 0 0 S
-3 17 7 1d1+15 1d6+1
-0 40
-8 8 2
-#5452
-jailer~
-the jailer~
-The Jailer sleeps here, snoring loudly.
-~
-You see a pathetic soul lying here.  Probably some ex-nobleman that has
-fallen out of grace with the Sultan.
-~
-bch 0 -100 S
-18 4 0 3d4+100 1d6+6
-157 1200
-4 4 1
-#5453
-eunich~
-a eunich~
-A eunich stands here watching over the girls.
-~
-You see a large man whose only duty is to protect the harem.  He has been
-castrated for the ladies' safety.
-~
-bf dk 0 S
-12 8 0 5d1+130 2d4+4
-0 1300
-8 8 0
-#5454
-sultans favorite girl nichole~
-Nichole, the Sultan's favorite~
-Nichole, the Sultan's favorite girl rests on a mound of pillows.
-~
-You see the most beautiful Arabian girl that has ever meet your eyes.
-Too bad she is about to kill you.
-~
-bf dk 100 S
-10 3 -2 1d1+54 2d5+2
-0 150
-5 5 2
-#5455
-allah~
-Allah~
-Allah is here.
-~
-You see the all-knowing Allah.
-~
-abeiklnopqr dhks 1000 S
-11 0 0 2d3+2300 2d20+20
-0 45000 
-5 5 0
-#5456
-mage guildguard~
-the guildguard~
-The Guard for the Guild of Mages stand here.
-~
-This man looks like a mage/warrior, I wouldn't mess with him.
-~
-blno dhk 0 S
-8 -1 -10 2d5+500 3d8+10
-0 500
-8 8 1
-#5457
-cleric guildguard~
-the guildguard~
-The Guard for the Guild of Clerics stands here.
-~
-This man looks like a cleric/warrior, I wouldn't mess with him.
-~
-blno dhk 0 S
-8 -1 -10 2d5+500 3d8+10
-0 500
-8 8 1
-#5458
-warrior guildguard~
-the guildguard~
-The Guard for the Guild of Warriors stands here.
-~
-The man looks like Conan's cousin, I wouldn't mess with him.
-~
-blno dhk 0 S
-8 -1 -10 2d5+500 3d8+10
-0 500
-8 8 1
-#5459
-thief guildguard~
-the guildguard~
-The Guard for the Guild of theives stands here.
-~
-You see a thief dressed all in black, he quickly stands as you
-enter and steps to bar your way.  You notice his hands resting
-on two sheathes.
-~
-blno dhk -100 S
-8 -1 -10 2d5+500 3d8+10
-0 500
-8 8 1
-#5460
-servant boy~
-the servant boy~
-A servant boy is here running errands.
-~
-You see a small boy running around the halls of the palace.
-~
-g 0 0 S
-2 19 90 10d1+1 1d4+1
-1 10
-8 8 1
-#5461
-sultans guard~
-the Sultan's Guard~
-A guard stands here, protecting the innocent.
-~
-You see a trained fighter, ready to help those in need.
-~
-agh 0 1000 S
-10 10 9 2d4+120 1d8+0
-150 2500
-8 8 1
-#5462
-sultans guard~
-the Sultan's Guard~
-A guard stands here, watching the gate.
-~
-You see a trained fighter, ready to defend the city.
-~
-abg 0 1000 S
-10 10 8 2d4+120 1d8+1
-150 2500
-8 8 1
-#5463
-sultans guard chief~
-the Chief Guard~
-The Chief of the Sultan's Guard stands here.
-~
-You see a large man skilled in hunting and killing.
-~
-ag d 1000 S
-15 0 0 4d5+251 2d8+1
-435 5000
-8 8 1
-#5464
-mercenary~
-the mercenary~
-A mercenary stands here waiting for a job.
-~
-You see an assassin down on his luck looking to be freelanced out.
-~
-g 0 0 S
-5 15 9 1d8+14 1d4+2
-1 50
-8 8 1
-#5465
-shipwright captain~
-the shipwright~
-An old captain rests here carving on a stick.
-~
-You see the shipwright of New Thalos, waiting to make someone a boat.  He
-beams a smile at you through his beard as you walk in.
-~
-blno 0 0 S
-35 0 0 1d1+30000 5d5+5
-1 2000
-8 8 1
-#5466
-blacksmith~
-the blacksmith~
-The blacksmith stands here pumping air into his fire.
-~
-You see a large human, dripping in sweat, standing before you.  He takes
-a break from his swealtering work to bid you welcome.
-~
-blno 0 0 S
-35 0 0 1d1+30000 4d4+4
-1 2000
-8 8 1
-#5467
-horse~
-the horse~
-A horse stands here.
-~
-You see one of the fine Arabian beasts known about the land.
-~
-bgh 0 0 S
-4 20 50 10d1+1 2d4+2
-0 10
-8 8 1
-#5468
-tourist~
-the tourist~
-A tourist stands here looking lost.
-~
-You see a small, rotund man, with a strange object around his neck and
-a nose guard.  He is looking at a small map that he seems to be holding
-upside down.
-~
-cgh 0 0 S
-5 18 80 2d10+15 1d8+2
-500 650
-8 8 1
-#5469
-ixitxachitl ray~
-the ixitxachitl~
-A very large ray with a wicked looking tail swims here.
-~
-You see a large ray with sharp fangs and a barbed tail.
-~
-bflpqr dgk -500 S
-10 0 -5 3d3+120 3d4+1
-0 2000
-8 8 0
-#5470
-cryohydra~
-the cryohydra~
-The cryohydra stands here.
-~
-A grey-brown reptillian creature with amber eyes stands before you.
-~
-fglpq k 0 S
-8 9 5 10d1+1 1d10+0
-0 100
-8 8 1
-#5471
-minotaur lizard~
-the minotaur lizard~
-the minotaur lizard stands here.
-~
-A huge lizard like reptile with horns like a minotaur.
-~
-fg k 0 S
-8 8 5 1d10+55 3d5+0
-0 100
-8 8 1
-#5472
-dog death~
-the death dog~
-The death dog stands here.
-~
-A large two-headed hound barks at you vicously.
-~
-fgl k 0 S
-4 19 7 1d15+76 1d10+1
-0 900
-8 8 0
-#5473
-lion spotted~
-the spotted lion~
-The spotted lion stands here.
-~
-A large fierce dapple skinned lion glares at you.
-~
-fg k 0 S
-5 17 6 5d5+45 1d8+1
-0 1500
-8 8 1
-#5474
-behir~
-the behir~
-A behir slithers on the ground.
-~
-You see a large snake-like reptile with more than a dozen legs.
-~
-fglpq kp -300 S
-12 9 4 4d3+146 2d8+4
-0 1000
-8 8 0
-#5475
-chimera creature lion goat dragon~
-the chimera~
-A creature with three heads: lion, goat, and dragon stands here.
-~
-The chimera is still a mystery, better left unexplored.  This creature
-has the hindquarters of a goat, the forepaws of a lion and the body of
-a red dragon.
-~
-bflq dgkp -500 S
-9 5 0 5d5+261 3d4+4
-0 3500
-8 8 0
-#5476
-couatl~
-the couatl~
-A couatl hovers here.
-~
-A beautiful creature with the body of a serpent and feathered wings the
-colour of the rainbow.
-~
-belnoq dghkp 300 S
-15 10 1 10d5+130 2d4+2
-0 2400
-8 8 0
-#5477
-giant hornet~
-the giant hornet~
-The giant hornet hovers here.
-~
-It is a hornet, what else can be said?
-~
-eqr dgk 300 S
-5 15 4 1d1+5 1d4+0
-0 45
-8 8 0
-#5478
-pegasus~
-the pegasus~
-The pegasus stands here, flexing its wings.
-~
-A magnificant winged steed, this horse looks much like the Arabian
-thoroughbreds you have seen in stables.
-~
-bglmpq dgk 1000 S
-10 4 0 1d5+700 2d10+5
-0 6500 
-8 8 0
-#5479
-elriva~
-Elriva~
-Elriva stands here mixing a love potion.
-~
-You see a very healthy female dressed in black, with long flowing
-hair to match her outfit.
-~
-blno 0 0 S
-35 10 0 1d1+30000 1d10+10
-1 2000
-8 8 2
-#5480
-braheem~
-Braheem~
-Braheem stands here talking to the walls.
-~
-You see a powerful but slighty insane mage.
-~
-blno 0 0 S
-35 -10 -10 1d1+30000 10d10+40
-1 2000
-8 8 1
-#5481
-high priest~
-the high priest~
-The high priest rests here meditating, well he WAS meditating.
-~
-He does NOT look real happy that you have disturbed him.
-~
-bgh dhk 1000 S
-8 2 0 10d5+1200 2d8+5
-15000 35000
-8 8 1
-#5482
-royal guard elite~
-the Royal Guard~
-An Elite Royal Guard stands here smiling happily.
-~
-You see one of the Royal Guards of New Thalos who seems to have undergone
-some heavy training.
-~
-abelmno dhk 1000 S
-15 0 -6 5d20+900 1d10+6
-1500 25000 
-8 8 1
-#5483
-patch bartender~
-Patch the bartender~
-A large half-orc with a patch over one eye pours beer behind the counter.
-~
-You see a really big guy here who seems to have lost an eye in one manner
-or another.
-~
-blno d -500 S
-35 0 -10 1d1+30000 3d8+10
-1 2000
-8 8 1
-#5484
-stitch~
-Stitch, the leather dude~
-Stitch, the leather dude reclines in his chair.
-~
-You see a small hobbit with his feet kicked up on his desk waiting for
-some sucker, uhm, customer to walk in his store.
-~
-blno d -500 S
-35 -10 -5 1d1+30000 3d6+6
-1 2000
-8 8 1
-#5485
-gardener elf~
-the gardener~
-A small elf stands here tending the garden.
-~
-A young elf stands here in dirt covered overalls.  He seems to be
-weeding his garden.
-~
-b 0 0 S
-10 10 6 5d5+100 2d8+2
-56 1500
-8 8 1
-#5486
-nightmare demon horse~
-the nightmare~
-A large horse, black as night, stands here.
-~
-You see the largest horse you have ever seen before.  Standing 10'
-at the shoulder it breathes flame from his nostrils and leaps to
-attack you.
-~
-blno dfghkps 1000 S
-10 0 -5 3d9+300 3d5+7
-0 5500
-8 8 0
-#5487
-wolverine wolf~
-the wolverine~
-A large wolf like creature leaps out from the darkness.
-~
-You see a half wolf, half human beast wearing a glove with long thin
-blades on it.
-~
-bf kps -351 S
-15 0 0 10d2+230 2d10+10
-0 5000
-8 8 0
-#5488
-mimic painting~
-the mimic~
-You see an incredibly life-like painting of the Sultan's mother.
-~
-Boy is she ugly.
-~
-b 0 0 S
-10 10 0 5d8+321 2d8+4
-0 6000
-8 8 1
-#5489
-mayor rabbit~
-the mayor~
-The Mayor of New Thalos stands here.
-~
-You see a chubby rabbit dressed in his best suit.
-~
-g 0 1000 S
-10 0 0 2d8+600 3d6+6
-1200 15675
-8 8 1
-#5490
-chef~
-the chef~
-The chef stands here making dinner.
-~
-You see a very large human who seems to taste everything he makes.
-~
-b 0 400 S
-14 6 6 10d2+5 2d10+5
-16 40
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/60.mob ./circle-3.1/lib/world/mob/60.mob
--- ./circle-3.1-old/lib/world/mob/60.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/60.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,238 +0,0 @@
-#6000
-john lumberjack~
-John the Lumberjack~
-John the Lumberjack is here, looking for some trees to chop down.
-~
-He is six feet tall and looks quite strong, muscles bulging under his heavy,
-chequered shirt.  His features are worn with hard work and his expression is
-one of a peaceful man leading a simple life.
-~
-cglm f 370 S
-5 15 6 1d12+60 1d4+3
-100 1050
-8 8 1
-#6001
-rabbit small~
-the rabbit~
-A small rabbit is foraging in the bushes here.
-~
-It is a small, furry creature with long ears and big feet.
-~
-g 0 0 S
-0 20 6 1d4+1 1d4+0
-0 60
-8 8 0
-#6002
-bear brown~
-the brown bear~
-A big, brown, angry-looking bear is here.
-~
-The bear is a big, brown, furry animal with very large claws and very sharp
-teeth.  It doesn't resemble those cute little dolls from toy shops at all.
-~
-fg 0 -50 S
-8 13 3 1d12+98 2d6+2
-0 4000
-4 8 0
-#6003
-rabbit ferocious~
-the ferocious rabbit~
-A ferocious rabbit is here, glaring hungrily at you.
-~
-This small, furry creature with long ears and big feet has been attacked
-by the dreaded rabbit rabies, a horrible disease that turns helpless and
-innocent rabbits into ferocious and bloodthirsty monsters.
-~
-fg 0 -150 S
-3 17 6 1d4+26 1d8+0
-0 350
-4 8 0
-#6004
-deer fallow~
-the fallow deer~
-A fallow deer is grazing peacefully here.
-~
-She is a graceful creature on long, slender legs, and with large, brown eyes
-looking back at you with an air of watchful interest.
-~
-gh d 350 S
-2 19 5 2d8+8 1d6+0
-0 230
-8 8 2
-#6005
-fox brown~
-the brown fox~
-A brown fox is stalking rabbits through the underbrush here.
-~
-It is a large fox with beautiful, red-brown fur and a long, thick bushy tail.
-~
-g 0 -50 S
-2 18 6 1d4+18 1d6+0
-0 225
-8 8 0
-#6006
-bird large~
-the bird~
-A large bird with a broken wing has been cornered here.
-~
-The bird isn't going to live much longer, by the looks of it.
-~
-b 0 0 S
-0 17 10 2d3+1 1d2+1
-0 25
-8 8 0
-#6007
-bobcat cat~
-the bobcat~
-A medium sized bobcat is stalking a bird here.
-~
-The bobcat has sharp claws and teeth, and will probably eat you instead of
-the bird if you give it the chance.
-~
-bf dk -150 S
-5 15 5 1d12+60 2d4+3
-0 1100
-8 8 0
-#6008
-sparrow~
-the sparrow~
-A sparrow is flapping around by the ground.
-~
-The sparrow looks like it is enjoying life.
-~
-g 0 200 S
-0 20 9 3d3+1 1d4+0
-0 25
-8 8 0
-#6009
-robin~
-the robin~
-A robin is hopping around looking for bugs to eat.
-~
-The robin looks quite intent on finding a bug or worm to eat.
-~
-g 0 200 S
-0 20 9 3d3+1 1d4+0
-0 25
-8 8 0
-#6010
-squirrel~
-the squirrel~
-A squirrel is here seeking refuge in its nest.
-~
-It peers out of its nest at you anxiously, seeming to plead silently with
-you to leave it alone.
-~
-b st 200 S
-1 20 8 1d7+9 1d5+0
-0 120
-8 8 0
-#6011
-badger~
-the sleepy badger~
-A furry brown badger is curled up under a log here.
-~
-The badger is slowly awakening and peering up at you from its burrow. You
-know that it won't be moving this slow for long.  Its sharp claws and teeth
-catch your attention when you consider killing it.
-~
-b t 50 S
-4 17 5 1d5+48 2d3+2
-0 650
-8 8 0
-#6012
-grey squirrel~
-the grey squirrel~
-A grey squirrel with a bushy tail is foraging for nuts here.
-~
-This happy creature seems to pay you no heed as it goes about its search for
-nuts among the leaves and twigs on the ground here.
-~
-g s 150 S
-2 19 8 1d12+22 1d6+0
-0 200
-8 8 0
-#6013
-chipmunk~
-the small chipmunk~
-A small brown-red chipmunk dashes from tree to tree here.
-~
-The absolute zenith of hyperactivity, this small rodent seems to never tire
-of running up, down, and around the trees in this area.  If you could ever
-catch it, you imagine it would make an easy meal.
-~
-g s 170 S
-0 20 5 2d5+3 1d4+0
-0 40
-8 8 0
-#6014
-crow black bird~
-the large black crow~
-A large black bird flits about here, picking at bits of carrion.
-~
-The bird eyes you warily, but continues with its meal.
-~
-bch 0 -20 S
-2 19 8 1d12+22 1d5+1
-3 200
-8 8 0
-#6015
-grotesque vulture~
-the grotesque vulture~
-A grotesque vulture covered in blood and gore is here feeding madly.
-~
-It sickens you to even look at this foul bird.  Bits of dried gore stick to
-its beak, and unidentifiable organs hang from its talons and feathers.  
-It sees you and attacks, protecting its horrible feast!
-~
-bcf dhk -700 S
-6 15 4 1d12+68 2d3+2
-14 1750
-8 8 0
-#6016
-buck deer~
-the young buck~
-A young 5-point buck is drinking from the lake here.
-~
-This young male deer is drinking from the edge of the lake and watching you
-warily.  His antlers are not full size yet, and will no doubt be quite 
-impressive in a few years.
-~
-bg d 350 S
-4 17 4 1d12+48 1d5+3
-0 750
-8 8 1
-#6017
-fish~
-the fish~
-A fish is swimming about here.
-~
-The fish looks about the right size for a meal.
-~
-b g 100 S
-0 20 10 2d5+0 1d3+0
-0 30
-8 8 0
-#6018
-duckling~
-the duckling~
-A duckling is swimming around in the pond.
-~
-The duckling is adorable, it looks most of all like a tiny furball.
-~
-b 0 1000 S
-0 20 10 1d1+0 1d1+0
-0 1
-8 8 0
-#6019 
-duck~
-the duck~
-A duck is here, quacking happily.
-~
-The duck is quite fat.  It looks like it is enjoying life.
-~
-g 0 1000 S
-1 20 10 2d6+5 1d4+0
-0 75
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/61.mob ./circle-3.1/lib/world/mob/61.mob
--- ./circle-3.1-old/lib/world/mob/61.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/61.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,156 +0,0 @@
-#6100
-warg vicious~
-the vicious warg~
-A vicious warg is here, snarling angrily at you.
-~
-It is an exceptionally large wolf with thick, black fur.  Saliva is dripping
-quickly from its long, white fangs.  It looks quite dangerous and very angry.
-~
-fg k -350 S
-5 16 5 1d12+60 2d4+0
-0 1000
-8 8 0
-#6101
-warg ferocious~
-the ferocious warg~
-A ferocious warg is here, snarling angrily at you.
-~
-It is an exceptionally large wolf with thick, black fur.  Saliva is dripping
-quickly from its long, white fangs.  It looks quite dangerous and very angry.
-~
-fg k -350 S
-5 16 5 1d12+80 2d4+4
-0 1000
-8 8 0
-#6102
-wolf grey~
-the large, grey wolf~
-A large, grey wolf is here, glaring hungrily at you.
-~
-The large, grey wolf eyes you with interest while licking its lips.
-~
-fg k -150 S
-3 18 7 1d12+35 1d7+0
-0 450
-8 8 0
-#6103
-wolf black~
-the large, black wolf~
-A large, black wolf is here, glaring hungrily at you.
-~
-The large, black wolf eyes you with interest while licking its lips.
-~
-fg k -150 S
-3 18 7 1d12+45 1d7+3
-0 450
-8 8 0
-#6110
-tree ancient~
-the ancient tree~
-A huge, ancient tree towers above you.
-~
-Its roots are extremely big and large parts of them are above ground.
-Something about it makes you think that this is not a normal oak tree.
-
-The enormous grey trunk shivers slightly, as if sighing deeply.
-~
-glnopqr dfkstp 0 S
-30 0 -10 1d1+1299 4d4+22
-0 500000
-8 8 0
-#6111
-tree ancient~
-the ancient tree~
-A huge, ancient tree towers above you.
-~
-Its roots are extremely big and large parts of them are above ground.
-Something about it makes you think that this is not a normal oak tree.
-
-The enormous grey trunk emits a deep, moaning sound.
-~
-glnopqr dfkstp 0 S
-30 0 -10 1d1+999 4d4+18
-0 400000
-8 8 0
-#6112
-dragon green~
-the green dragon~
-A huge green dragon is here, its narrow yellow eyes glowing with rage.
-~
-This enormous winged serpent has dark green scales covering most of its
-colossal body.  Numerous holes in its heavy wings tell of many fights as
-does the nicks in the horns on its head.  It smells as disgusting as only
-dragons do.
-~
-afgnoq dk -1000 S
-20 1 0 1d12+248 2d6+9
-0 40000
-8 8 0
-#6113
-spider poisonous~
-the huge, poisonous spider~
-A huge, poisonous spider is here.
-~
-This disgusting creature is at the size of a human crawling on all four.  It
-has eight hairy legs that gives it a tremendous speed on almost any surface
-and sharp poisonous fangs to paralyze or kill its prey.
-~
-abfg dk -350 S
-8 13 2 1d12+98 2d5+1
-0 4000
-8 8 0
-#6114
-queen spider~
-the Queen spider~
-The huge, bulky Queen spider is here.
-~
-This disgusting creature is at the size of a small elephant.  It has eight
-huge, hairy legs that would give it a tremendous speed on almost any surface
-if it wasn't so immensely fat.  Its large, bulbous eyes stare back at you.
-~
-abgjl dfkp -1000 S
-15 6 1 1d12+185 2d8+3
-0 31000
-8 8 2
-#6115
-shargugh brownie~
-Shargugh~
-Shargugh the Forest Brownie is here, grinning broadly at you.
-~
-This little fellow is only three foot tall with wild matted brown hair and
-long tangled brown beard.  He wears ragged brown and green clothing and looks
-as if he is having great fun.
-~
-acghl bdfgkstp 1000 S
-10 1 -10 1d12+47 1d8+0
-1000 11000
-8 8 1
-#6116
-elder druid~
-the Elder druid~
-The Elder druid is here.  He looks very upset about your presence in his home.
-~
-The druid looks quite old.  You would think of him as venerable but yet you
-know he would be a tough foe.
-~
-abij dfk 0 S
-19 2 0 1d12+236 3d6+4
-5000 45000
-8 8 1
-#6117
-isha elf~
-Isha the Dark Elf~
-Isha the Dark Elf is here, observing you silently.
-~
-She is no less than beautiful, skin as dark as the night and hair
-shining like silver in the moonlight.  Her slender body is adorned
-with a sleeveless shirt and a short skirt made from black scales
-joined with silver threads.  Her back is covered by a large, hooded
-cloak as black as her skin and in her broad silver belt hangs a long,
-slender sword in a silver scabbard.
-~
-abml dks -1000 S
-20 1 0 1d12+245 3d6+4
-5000 40000
-8 8 2
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/62.mob ./circle-3.1/lib/world/mob/62.mob
--- ./circle-3.1-old/lib/world/mob/62.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/62.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,170 +0,0 @@
-#6200
-deer~
-the deer~
-A deer looks at you with fear in its eyes.
-~
-That is one nice looking deer!
-~
-h 0 0 S
-3 18 10 3d5+33 1d7+0
-0 350
-8 8 0
-#6201
-rabbit~
-the rabbit~
-A small rabbit nibbles at a leaf here.
-~
-It is a small, furry rodent with big ears.
-~
-h 0 0 S
-0 20 30 1d5+3 1d3+0
-0 25
-8 8 0
-#6202
-squirrel~
-the squirrel~
-A squirrel spots you and runs around a tree!
-~
-It is a small, brown squirrel.  Kind of like a
-fuzzy high-tension spring.
-~
-h 0 0 S
-0 20 -10 1d3+0 1d1+1
-0 10
-8 8 0
-#6203
-orc hunter~
-the orc hunter~
-An orc hunter looks at you with hateful eyes.
-~
-He looks angry, desperate, and maybe a little sick.
-His green skin is definitely mottled, and he seems to
-limp a little bit...
-~
-fm k -350 S
-7 14 50 3d5+83 2d3+2
-0 2250
-8 8 1
-#6204
-orc chief~
-the orc chief~
-An orc chief growls at you!
-~
-He wears a crown of oak leaves to show he is a leader.  He
-carries a club to show he is a warrior.  You wonder how good
-he is at both.
-~
-bflm k -600 S
-10 11 20 3d5+120 2d7+2
-17 9000
-8 8 1
-#6205
-orc woman~
-the orc woman~
-An orc woman stands here, frightened of you.
-~
-As you stare her down, she raises her hands slowly, as if to
-say, 'Don't kill me'.
-~
-h k -50 S
-5 16 70 3d5+58 2d4+0
-0 900
-8 8 2
-#6206
-orc child~
-the orc child~
-An orc child frantically searches for her mother.
-~
-She is raggedy, and seems to be covered with sores.
-~
-h k 50 S
-3 18 90 3d5+30 1d7+0
-0 350
-8 8 2
-#6207
-orc woman~
-the orc woman~
-A pregnant orc woman tries to stand to flee from you.
-~
-She is too far gone to move very quickly.  You could
-kill her easily.
-~
-bh k -50 S
-5 16 100 3d5+58 1d4+0
-0 750
-6 6 2
-#6208
-orc mutant mutated~
-the mutant orc~
-A mutant orc lies here, barely alive.
-~
-Its body has been twisted beyond all hope.  It is dying, and
-nothing will stop that.
-~
-0 k 0 S
-6 20 100 1d1+0 1d1+0
-0 1
-5 5 0
-#6209
-orc mutant mutated~
-the mutant orc~
-A horribly mutated orc stands here, gibbering.
-~
-It doesn't even appear to have registered your arrival... it is
-just talking to itself.  Its body is a twisted wreck of orc, man,
-beast, and what-not.
-~
-0 k 0 S
-6 20 100 3d5+60 1d1+0
-0 10
-8 8 0
-#6210
-wizard elf elven Elstar~
-Elstar~
-An elven wizard is here.  He looks angry.
-~
-He looks at you archly as he wonders why you have
-invaded his domain.  No matter... it shouldn't be
-too hard for him to destroy you, no?
-~
-bfl dk -1000 S
-15 6 -75 3d5+183 2d8+2
-10000 21000
-8 8 1
-#6211
-child elf elven apprentice~
-the elven child~
-An elven child casts his fishing pole into the river.
-~
-He looks young and innocent.  You wonder what he is doing here.
-~
-b k 600 S
-3 18 60 3d5+35 2d4+0
-0 400
-8 8 1
-#6212
-mutant thing~
-the mutant thing~
-A mutant... thing rushes at you!
-~
-It might've been an orc, once.  Now it is a living terror,
-pushing everything out of its way to get at you.
-~
-fl k -800 S
-12 9 -20 3d5+170 2d7+4
-0 15000
-8 8 0
-#6213
-mutant thing~
-the mutant thing~
-A mutant... thing tries to get you, but cannot move into range!
-~
-It might have been an orc, once.  Now it is a living terror,
-pushing everything out of its way to get at you.
-~
-bl k -800 S
-12 9 -20 3d5+170 2d7+4
-0 15000
-8 8 0
-$
-
diff -uNpr ./circle-3.1-old/lib/world/mob/63.mob ./circle-3.1/lib/world/mob/63.mob
--- ./circle-3.1-old/lib/world/mob/63.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/63.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,204 +0,0 @@
-#6301
-spider young~
-the young spider~
-The young spider is ballooning by you.
-~
-He looks freshly hatched and sprightly.  His young fangs are just
-growing in as of late.
-~
-cg dk 0 S
-3 18 7 1d12+40 1d7+0
-80 350
-8 8 1
-#6302
-yevaud dragon usurper~
-Yevaud~
-Yevaud, the Usurper of Midgaard is here, grinning evilly at you.
-~
-Old, scaly, but still with a lot of bite in him left.
-~
-abcjkl dk -1000 S
-24 0 -3 5d4+450 4d7+7
-20000 120000
-8 8 1
-#6303
-spider wolf~
-the wolf spider~
-The wolf spider is here, licking its bloody fangs.
-~
-The wolf spider is hairy, very hairy.
-~
-bf 0 -300 S
-6 12 6 3d8+70 2d5+3
-1250 6000
-8 8 2
-#6304
-orc~
-the orc~
-The orc is stuck in the web and he can't get out.
-~
-You notice an evil look in his eyes, but he seems quite drained of life,
-and all he can do is glare at you while he's stuck in this web.
-~
-b 0 -400 S
-2 19 8 2d10+10 2d3+0
-10 300
-6 6 1
-#6305
-wasp queen~
-the queen wasp~
-The queen wasp is here, thinking how tasty you look.
-~
-You notice a glazed look in her eyes.
-~
-bf 0 -800 S
-14 7 1 1d12+172 2d8+1
-2000 18000
-8 8 2
-#6306
-spider drone~
-the drone spider~
-A drone spider walks around doing its master's bidding.
-~
-An ordinary drone spider.
-~
-cg 0 -200 S
-6 14 4 3d8+70 2d4+1
-200 1600
-8 8 0
-#6307
-spider ethereal~
-the ethereal spider~
-An ethereal spider strides here, traveling to different worlds.
-~
-She winks in and out of reality.  It looks like it'd be difficult to hit her
-without a magical weapon.
-~
-cg bcfgs 300 S
-13 9 -2 1d12+163 2d4+4
-1250 16000
-8 8 2
-#6308
-slave human~
-the slave~
-A human slave of Arachnos works here relentlessly.
-~
-The slave does not mind you, but will fight like a warrior if attacked.
-He serves the spider Empress, Arachnos, though whether it is by choice
-or because he was beguiled, you are not fully certain.
-~
-cgl 0 -50 S
-11 8 4 1d12+130 2d7+1
-1000 13500
-8 8 1
-#6309
-quasit~
-the quasit~
-A quasit blinks in and out, grinning at you.
-~
-Demoniac in nature, but more mischievous.  He twiddles his thumbs
-and creates a magical treasure!
-~
-acgh bdfs -300 S
-10 1 -10 1d12+47 1d8+0
-1500 11000
-8 8 1
-#6310
-spider bird~
-the bird spider~
-The bird spider snaps its powerful jaws.
-~
-The Bird Spider has very powerful jaws.
-~
-bf dk -800 S
-14 7 1 1d8+100 2d9+2
-1750 18000
-8 8 2
-#6311
-hermit~
-the hermit~
-The hermit sits here and warns, 'Go back before it is too late!'
-~
-A dishevelled veteran warrior in disguise is what he is, but he
-means well.
-~
-bcl dk 750 S
-7 13 4 3d10+90 2d5+2
-750 2500
-8 8 1
-#6312
-donjonkeeper keeper~
-the Donjonkeeper~
-The Donjonkeeper eyes you and wonders how pure your soul is.
-~
-He delves deeper into you as you stare at him.  Only those free of taint
-will be allowed to remain here safely.
-~
-abcil dk 1000 S
-25 0 -1 1d12+600 2d8+8
-16000 125000
-8 8 1
-#6313
-guardian~
-the guardian~
-The guardian is obviously not doing his job.
-~
-He looks like a lazy bum who sleeps half the time.
-~
-fg dks 250 S
-17 4 1 1d12+200 2d8+8
-1000 24000
-4 4 1
-#6314
-arachnos spider empress~
-Arachnos~
-Arachnos the Empress of Spiders welcomes you with an evil smile.
-~
-She is a very attractive spider with an ornate gown.  She tempts you
-into being one of her many slaves.  She does not possess the venomous
-fangs of normal spiders, but then, as you realize, she does not need
-them.
-~
-abcjnolq dfhkp -1000 S
-26 0 -2 6d10+650 1d8+25
-30000 155000
-8 8 2
-#6315
-ki-rin~
-the Ki-Rin~
-The Ki-Rin smiles good-naturedly to you.
-~
-She is the last bastion of good in this realm.  Her mission is to
-someday free the slaves of the Empress.  She has been trapped here for
-time eternal, and now the evil power of Arachnos feeds upon her intense
-magical energies.  She will never give up here fight against evil,
-though, and will continue her work in whatever manner presents itself.
-~
-abcilno dk 1000 S
-26 0 -4 10d8+2500 4d4+22
-15000 170000
-8 8 2
-#6316
-dragon wormkin young~
-the young wormkin~
-A wormkin with no teeth plays here.
-~
-It is a rather small dragon, and you almost feel sad about killing it.
-~
-b dk 50 S
-9 12 3 5d4+110 2d5+2
-1000 6500
-8 8 1
-#6317
-dragon wormkin elder~
-the elder wormkin~
-A wormkin that has grown a bit stares at you inquisitively.
-~
-A medium-sized dragon -- seems it hasn't killed anything yet by itself, 
-though there is a first time for everything...
-~
-b dk -300 S
-16 5 1 5d4+210 2d6+4
-5000 24000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/64.mob ./circle-3.1/lib/world/mob/64.mob
--- ./circle-3.1-old/lib/world/mob/64.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/64.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,81 +0,0 @@
-#6400
-goat mountain~
-the mountain goat~
-A mountain goat nibbles at a piece of grass here.
-~
-This goat is acclimated to the rugged terrain of the 
-mountains.  It looks at you and shies away a little.
-~
-gh k 0 E
-8 13 3 3d5+95 2d5+1
-0 4000
-8 8 1
-BareHandAttack: 4
-E
-#6401
-demon decay~
-the Demon of Decay~
-A cloaked and clawed demon of decay comes at you viciously!
-~
-This demon has pure malevolence for anything living.  
-Oops!  You're living!  I guess that means you!
-~
-beflmnopr dk -1000 E
-12 9 2 3d5+145 2d7+1
-0 10000
-8 8 0
-BareHandAttack: 8
-E
-#6402
-book monster guardian~
-the Book Monster~
-A mound of books rise up into a human shape and tries to hit you!
-~
-Ironically enough, the book-monster's head is War and
-Peace.  Hmm.
-~
-beflmnopqr dk 0 S
-14 7 1 1d1+199 2d8+2
-0 18000
-8 8 0
-#6403
-bad feeling~
-a Bad Feeling~
-A bad feeling chokes your throat.
-~
-It resembles a lot of other bad feelings you've had,
-but a lot more tangible... magic?
-~
-beflmnopqr dk 0 S
-18 3 0 1d1+249 3d8+0
-0 40000
-8 8 0
-#6404
-nightmare~
-Your Worst Nightmare~
-Your worst nightmare coalesces in front of you and attacks!
-~
-It looks like you deepest, darkest fears personified.
-Wait a minute!  It IS your deepest, darkest fears
-personified!
-~
-beflmnopqr dk 0 S
-19 2 0 1d1+299 3d8+2
-0 45000
-8 8 0
-#6405
-guardian~
-the Guardian~
-A guardian guards the door.  It looks at you and attacks!
-~
-The guardian guards the door.  That's about all its
-brain can handle: guarding.
-~
-beflmnopr dk 0 E
-18 3 0 1d1+249 3d6+2
-0 35000
-8 8 0
-BareHandAttack: 9
-E
-$
-
diff -uNpr ./circle-3.1-old/lib/world/mob/65.mob ./circle-3.1/lib/world/mob/65.mob
--- ./circle-3.1-old/lib/world/mob/65.mob	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/65.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,166 +0,0 @@
-#6500
-guard dwarf dwarven~
-the dwarf guard~
-A dwarven guard is here.
-~
-The guard looks very tough and mean.  He wears his beard long, and he
-smells like he hasn't bathed in over a month.
-~
-ablm dhk 1000 S
-21 0 -1 4d20+336 2d8+9
-10000 60000
-8 8 1
-#6501
-worker dwarf dwarven~
-the dwarf worker~
-A dwarven mining worker is here.
-~
-He is very dirty, and looks extremely over-worked.
-~
-glm 0 900 S
-13 7 2 25d5+170 2d4+6
-3500 16000
-8 8 1
-#6502
-wraith~
-the wraith~
-A wraith is awaiting your first move here.
-~
-A black, almost transparent wraith.
-~
-abfnopr dfk -900 S
-25 4 -6 9d7+500 4d5+25
-45708 125000
-8 8 1
-#6503
-storekeeper~
-the Hide & Tooth storekeeper~
-The Hide & Tooth storekeeper is standing here, waiting patiently.
-~
-The storekeeper is very rotund, but looks in excellent condition.
-~
-ablm d 1000 S
-33 0 -10 1d1+30000 2d8+32
-33500 800000
-8 8 1
-#6504
-baker granite head~
-Granite Head the baker~
-Granite Head, the baker, is waiting for a customer here.
-~
-Granite Head is covered with flour and grains.
-~
-ablm d 900 S
-33 0 -10 1d1+30000 2d8+22
-55000 800000
-8 8 1
-#6505
-lizard giant~
-the giant lizard~
-A giant lizard is foraging for food along the cavern floor here.
-~
-This scaly creature looks like it is well adapted to its underground
-habitat.  He looks very powerful.
-~
-g dk 100 S
-21 0 1 4d20+340 3d7+4
-200 55000
-8 8 1
-#6506
-giant~
-the giant~
-A giant is wandering around the mountainside here.
-~
-The giant is about 18 feet tall, with arms of steel, and looks in
-excellent physical condition.
-~
-gl k 600 S
-19 2 0 4d20+300 3d3+8
-2000 45000
-8 8 1
-#6507
-mineworker dwarven dwarf miner worker~
-the dwarven mineworker~
-A dwarven mineworker is here.
-~
-The mineworker is very tired, and very dirty, and he has bulging muscles.
-~
-bl k 500 S
-4 16 7 3d13+40 1d3+2
-600 700
-8 8 1
-#6508
-mineleader dwarven dwarf mine leader~
-the mine leader~
-A dwarven mine leader is here, supervising the work.
-~
-The mine leader is very big and very strong, though he must be fairly
-bright also, to have gotten this job.
-~
-bl k 700 S
-19 1 0 50d2+270 3d4+6
-18000 35000
-8 8 1
-#6509
-doctor dwarven healer~
-the dwarven doctor~
-The dwarven doctor is here, aiding the sick of his people.
-~
-He is a very skilled healer, and extremely faithful to his god.
-~
-abl dhk 999 S
-22 0 -1 9d4+375 3d8+4
-20000 60000
-8 8 1
-#6510
-peon dwarven~
-the dwarven peon~
-A dwarven peon is awaiting help here.
-~
-~
-bm k 500 S
-3 18 7 10d3+35 2d3+2
-75 350
-8 8 1
-#6511
-dwarf~
-the Dwarf~
-A dwarf is here.
-~
-~
-b k 500 S
-6 15 4 1d15+70 3d3+1
-625 1500
-8 8 1
-#6514
-guard barrack~
-the barrack guard~
-A barrack guard is here, lounging around while off duty.
-~
-~
-bm k 100 S
-14 6 1 5d10+170 2d5+4
-1300 20000
-8 8 1
-#6516
-mazekeeper keeper~
-the mazekeeper~
-A mazekeeper is here.
-~
-He looks VERY tough.
-~
-abfl dhk -1000 S
-29 0 -7 250d4+2000 4d3+5
-2000 1700000
-8 8 1
-#6517
-snake giant~
-the giant snake~
-There is a giant snake here.
-~
-~
-bf k -1000 S
-33 0 -10 300d6+600 4d4+22
-3000 800000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/70.mob ./circle-3.1/lib/world/mob/70.mob
--- ./circle-3.1-old/lib/world/mob/70.mob	1997-10-28 21:16:14.000000000 -0800
+++ ./circle-3.1/lib/world/mob/70.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,234 +0,0 @@
-#7000
-mudmonster mud monster~
-the horrifying Mudmonster~
-A horrifying Mudmonster is slowly evolving from the mud...
-~
-It sure looks like something out of a horror movie.  It strongly resembles
-a huge figure made up from mud alone, and it sure looks like it had human 
-flesh for breakfast and is strongly intent on having the same for dinner
-- Perhaps you?
-~
-gqr sk -250 S
-12 9 2 4d6+140 2d5+3
-100 13000
-6 8 0
-#7001
-bat small fierce~
-the small bat~
-The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
-~
-You have never in your entire life seen such a mean looking small creature,
-though it looks rather peaceful, hanging there, sleeping.  The thought of 
-arousing this cruel creature doesn't sit well in your bones.
-~
-fgr sk -500 S
-1 20 5 5d2+6 1d5+0
-0 150
-4 8 0
-#7002
-rat sewer~
-the sewer rat~
-The huge hungry-looking sewer rat sits here.
-~
-This creature is fairly large for a rat, but not so big that it could
-be called a giant rat.  Sewer water drips off of its grey fur as it
-looks at you with black glistening eyes.
-~
-f k -1000 S
-5 16 5 1d12+48 2d4+0
-30 1000
-8 8 0
-#7003
-spider small hairy~
-the small Spider~
-The small hairy Spider is here, busy with its web.
-~
-This small spider seems to pay you no attention at all as it builds
-its intricately designed web.
-~
-f sk -700 S
-1 20 3 1d12+8 1d4+0
-1 100
-8 8 0
-#7004
-beetle giant earth~
-the giant earth beetle~
-The giant, mean-looking earth beetle is here.
-~
-Now, you've seen beetles, but this one is enormous.  It stretches
-perhaps two feet from head to tail.  As it notices you, it waves
-its six legs about and makes some strange skittering noises at you.
-~
-0 k -300 S
-8 13 3 2d10+98 2d4+2
-1000 3750
-4 8 0
-#7005
-maggot giant~
-the maggot~
-The giant maggot is here, simply existing.
-~
-This large mound of grotesque flesh is just lying here quivering,
-almost as if it can sense your warm blood nearby.
-~
-qr k 300 S
-3 17 9 2d5+35 1d7+0
-2 350
-8 8 0
-#7006
-snake~
-the snake~
-The snake slithers towards you. It looks very mean.
-~
-This snake is of a variety that you do not recall seeing recently.
-It has near black skin with small white diamond shaped spots all
-over its head and upper body.  A thin green stripe stretches along
-each side of its body.
-~
-af k -500 S
-4 16 7 2d5+40 1d9+0
-1 1000
-8 8 0
-#7007
-wanderer evil~
-the evil wanderer~
-The evil wanderer stares at you with a piercing gaze.
-~
-The evil wanderer is very thin.  He is dressed in a grey cloak.  He
-doesn't look like he'd be your first choice as a travelling companion.
-~
-ch f -1000 S
-10 11 2 4d10+100 2d6+1
-300 9500
-8 8 1
-#7008
-homunculus creature~
-the creature homunculus~
-The creature homunculus is here, looking at you with an evil look.
-~
-The homunculus appears in a man-like form, about eighteen inches tall,
-has a greenish, reptilian skin, leathery wings, and a batlike mouth,
-with teeth dripping with a greenish sludge.
-~
-nop df -780 S
-11 10 1 6d3+130 2d6+2
-500 11500
-8 8 0
-#7009
-morkoth shadowy~
-the shadowy morkoth~
-The morkoth are standing here, waiting for someone to KILL!
-~
-It is a five foot tall, shadow monster.  This has the shape between
-a human and a rat.  It breaths very heavily while staring at you.
-~
-afh f -900 S
-10 12 3 1d20+120 2d6+0
-1 9000
-8 8 0
-#7010
-chr-eff'n chreffn~
-the evil chr-eff'n~
-The chr-eff'n are crawling here, looking around with its yellow eyes.
-~
-The head and torso of a chr-eff'n is copper-covered, with yellow,
-glowing eyes.  The lower body is in an orange shading.
-~
-ch dks -830 S
-12 9 2 2d26+148 2d7+1
-1500 13000
-8 8 0
-#7040
-dragon red~
-the red dragon~
-The fierce-looking red dragon stares at you angrily.
-~
-The red dragon stares at you, angrily, as it wakes when you arrive.
-It says 'Oh, human YOU woke me up... Hsssss', while it moves closer,
-'Can one NEVER sleep in peace... Hssss... '
-~
-befnoq dhkp -1000 S
-19 2 0 5d4+230 3d6+3
-16842 40000
-8 8 0
-#7041
-hag sea~
-the sea hag~
-A sea hag is here, swimming around.
-~
-The sea hag is so ghastly looking that you feel the deepest fear:  Big
-yellow eyes and sharp teeth.  Its ears are very big, and it has small
-sharp horns.  This beast is obviously a hater of beauty.
-~
-f k -800 S
-14 7 1 1d8+172 2d8+1
-0 18000
-8 8 2
-#7042
-naga guardian~
-the guardian naga~
-The guardian naga looks kindly at you.
-~
-The naga are a snake-liked creature.  She is covered in green-gold scales
-with silvery triangles along her back.  Her eyes are golden.  She notices
-that you are staring at her, and she says 'Watch out.  This way leads to
-some evil creatures.'
-~
-b k 700 S
-12 9 2 1d18+148 2d7+1
-100 13500
-8 8 2
-#7043
-basilisk scaled~
-the scaled basilisk~
-The scaled basilisk crawls towards you slowly.
-~
-The basilisk is a reptilian monster.  It has eight legs, and a strong,
-toothy jaws.  It is dull brown with yellowish underbelly.  Its eyes are
-glowing pale green.
-~
-c dfk -250 S
-13 11 0 1d12+160 2d7+2
-350 16000
-8 8 0
-#7044
-lemure blob~
-the lemure~
-The lemure blob slithers towards you for an attack!
-~
-This looks like a vaguely human blob.  Big black yellow eyes, and a mouth
-going a little bit out from the face.  The lemure does not look interested
-in you at all, but it attacks anyway.  It looks like its mind has been
-burned out.
-~
-fnq k -500 S
-5 16 6 3d5+57 2d4+0
-0 1000
-8 8 0
-#7045
-jones cruncher ettin~
-Jones 'cruncher' ettin~
-Jones is standing here glaring at you.
-~
-At the first sight you thought Jones was an Orc, but when he came closer you
-see his second head.  He wears an animal skin dress, filthy and moth eaten. 
-Jones really stinks...
-~
-c k -480 S
-10 11 2 1d5+130 2d6+2
-60 11000
-5 5 1
-#7046
-herald mouse killer ettin~
-Herald 'the mouse-killer' ettin~
-Herald is standing here looking confused at you.
-~
-When you look at Herald, you feel pity.  His clothes are really poor, and
-one of his heads hangs down.  At the rope around his stomach hangs dead
-mice and rats.  He does not smell good.
-~
-c k +200 S
-6 14 4 3d5+70 1d8+0
-40 1500
-5 5 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/72.mob ./circle-3.1/lib/world/mob/72.mob
--- ./circle-3.1-old/lib/world/mob/72.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/72.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,64 +0,0 @@
-#7200
-mindflayer master mind~
-the master mindflayer~
-The master mindflayer is here, looking at you with an evil look.
-~
-It is a seven foot tall humanoid dressed in a purple cloak, and swinging a
-black and purple rod above its head as if it was going to attack you any
-moment now.  In the middle of its head are four tentacles with sharp points.
-~
-aceflm dfk -800 S
-14 7 0 1d10+170 3d4+4
-0 20000
-8 8 0
-#7201
-mindflayer senior mind~
-the senior mindflayer~
-The senior mindflayer walks around here, looking for something useful.
-~
-This is a horrifying monster indeed, 6'6" high.  Dressed in purple and black,
-and carrying a large mace in its hand.  In the center of its head are four
-large tentacles with very sharp points.
-~
-acejklm dfk -600 S
-8 13 2 1d10+100 2d4+3
-400 4500
-8 8 0
-#7202
-mindflayer junior mind~
-the junior mindflayer~
-The junior mindflayer is here, watching you carefully from the corner.
-~
-This mindflayer is six feet high.  It has a small mace in its belt, and is
-dressed in purple and black cloth.  It has four small tentacles in the center
-of its head.
-~
-acehlm dfk -350 S
-6 15 4 1d10+75 1d4+2
-200 1500
-8 8 0
-#7203
-wererat rat~
-the ugly wererat~
-An ugly wererat is here, looking at you with a strange flick in his eyes.
-~
-The wererat is about four feet tall.  It looks very much like rat, except
-that it is standing.
-~
-cgjlk k -700 S
-6 15 3 4d6+69 2d4+2
-50 1500
-8 8 0
-#7204
-rat gigantic~
-the gigantic rat~
-There is a gigantic rat here, looking at you with a hungry look.
-~
-The gigantic rat is about ten feet long from head to tail and has claws the
-size of your head, looking very nasty.
-~
-bf k -800 S
-12 9 2 1d10+150 2d6+2
-2513 13000
-8 8 1
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/79.mob ./circle-3.1/lib/world/mob/79.mob
--- ./circle-3.1-old/lib/world/mob/79.mob	2001-01-18 04:51:50.000000000 -0800
+++ ./circle-3.1/lib/world/mob/79.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,40 +0,0 @@
-#7900
-paladin grand knight~
-the Grand Knight of Paladins~
-The Grand Knight is standing here, waiting for someone to help.
-~
-The Knight is standing here, smiling at you.  He is dressed all in white,
-blue and silver.  He looks VERY strong, as he stands here, ready to help
-the innocent.
-~
-abcilno dhk 1000 S
-26 0 -2 10d8+550 2d6+16
-31570 170000
-8 8 1
-#7901
-rat large~
-the large rat~
-There is a large rat here, poking through the foodstuffs lying around.
-~
-The large rat is about two feet long from head to tail and has claws the
-size of your fingers, looking very nasty.  It seems to be quite occupied
-with all the chewed open foodstuffs lying about the room.
-~
-bf k -800 S
-12 9 2 1d10+150 2d6+2
-2513 13000
-8 8 0
-#7902
-cleaver~
-the Cleaver~
-The Cleaver is here eyeing you hungrily in anticipation of its next meal.
-~
-The Cleaver is a huge spidery chittinous creature with four large
-spindly arms ending in cleaverlike talons that will surely cut you
-to ribbons.
-~
-efglnopqr dhkp 0 S
-20 3 -1 5d8+340 8d4+4
-2000 65000
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/9.mob ./circle-3.1/lib/world/mob/9.mob
--- ./circle-3.1-old/lib/world/mob/9.mob	2001-12-09 19:26:34.000000000 -0800
+++ ./circle-3.1/lib/world/mob/9.mob	1969-12-31 16:00:00.000000000 -0800
@@ -1,136 +0,0 @@
-#900
-homba~
-the homba~
-The homba flits about.
-~
-Part kestrel, part bear, part wolf.  Parts is parts, and makes an ugly whole.
-~
-bflm bdgkp -100 S
-4 16 5 2d10+40 1d8+4
-100 1500
-8 8 0
-#901
-swordsman~
-the swordsman~
-The greatest swordsman in the land is standing here with a sneer on his face.
-~
-This is the ultimate swordsman.
-~
-bflm dkp -400 S
-7 12 3 3d10+80 2d5+2
-250 3000
-8 8 1
-#902
-mummy rabscuttle~
-the Mummy of Rabscuttle~
-The Mummy of Rabscuttle wanders here, hands aloft, walking towards you.
-~
-All bandages, no personality.
-~
-bflm dkp -780 S
-11 10 1 6d3+130 2d6+2
-750 10500
-8 8 0
-#903
-lizard giant~
-the giant lizard~
-A giant lizard is here.
-~
-This scaly creature looks like it is well adapted to its underground
-habitat.  He looks very powerful.
-~
-bflm dkp 100 S
-16 6 2 10d2+220 3d4+5
-1200 26000
-8 8 1
-#904
-woundwort general demon~
-General Woundwort~
-General Woundwort, the dark demon of Minos, awaits to maul you to shreds.
-~
-He looks vaguely like a rabbit, but sure doesn't act like one.
-~
-bflm dhkp -1000 S
-25 0 -1 10d8+520 3d5+12
-10000 120000
-8 8 1
-#905
-franz henchman~
-Franz the Henchman~
-Franz, Minos' henchman, is here ready to pump you up.
-~
-Franz is no girlie man.  He is very muscular and looks as if he could
-squeeze your head like a grapefruit.
-~
-bflm dhkp -300 S
-12 7 4 5d10+120 2d8+4
-1000 14000
-8 8 1
-#906
-hanz henchman~
-Hanz the Henchman~
-Hanz is here flexing his muscles and squeezing grapefruits.
-~
-Hanz is no girlie man.  He is very muscular and looks as if he could
-lift a large dragon.
-~
-bflm dhkp -300 S
-12 7 4 5d10+120 2d8+4
-1000 14000
-8 8 1
-#907
-minos king minotaur~
-King Minos the Minotaur~
-King Minos the Minotaur is ready and waiting to gore you to death.
-~
-He smells something awful.
-~
-bflmnoq dfhkp -1000 S
-26 0 -2 12d8+590 4d6+10
-0 160000
-8 8 1
-#908
-turtle dragon~
-the dragon turtle~
-A large dragon turtle breaks the surface churning the water into huge waves.
-~
-The turtle's shell is the size of a small house and looks as hard as rock.
-~
-fgq dkp -200 S
-22 4 -5 12d6+350 1d20+5
-10000 80000
-8 8 1
-#909
-hag sea~
-the sea hag~
-You notice the face of an ugly hag in the sea weeds.
-~
-The sea hag is terribly fightful and has razor sharp teeth.
-~
-fg dkp -700 S
-4 16 6 4d4+35 2d5+0
-100 750
-8 8 2
-#910
-merman~
-the merman~
-There is a merman swimming here brandishing his trident at you!
-~
-The merman has a powerful tail fin instead of legs.
-~
-bflmnoq dkpst 350 S
-5 14 5 5d5+65 2d4+2
-1500 1000
-8 8 1
-#911
-crab crusty~
-the crusty crab~
-A crusty looking crab is crawling around here searching for food.
-~
-It looks like a crab... what more can be said?
-~
-hfq dkp 0 S
-2 18 4 5d2+25 1d5+0
-0 150
-8 8 0
-$
diff -uNpr ./circle-3.1-old/lib/world/mob/index ./circle-3.1/lib/world/mob/index
--- ./circle-3.1-old/lib/world/mob/index	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/mob/index	2003-01-02 15:30:49.000000000 -0800
@@ -1,29 +1,2 @@
-0.mob
-9.mob
-12.mob
-15.mob
-25.mob
-30.mob
-31.mob
-33.mob
-35.mob
-36.mob
-40.mob
-50.mob
-51.mob
-52.mob
-53.mob
-54.mob
-60.mob
-61.mob
-62.mob
-63.mob
-64.mob
-65.mob
-70.mob
-72.mob
-79.mob
-120.mob
-150.mob
-186.mob
-$
+0.mob
+$
diff -uNpr ./circle-3.1-old/lib/world/mob/index.mini ./circle-3.1/lib/world/mob/index.mini
--- ./circle-3.1-old/lib/world/mob/index.mini	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/mob/index.mini	2003-01-02 15:31:35.000000000 -0800
@@ -1,4 +1,2 @@
-0.mob
-12.mob
-30.mob
-$
+0.mob
+$
diff -uNpr ./circle-3.1-old/lib/world/obj/120.obj ./circle-3.1/lib/world/obj/120.obj
--- ./circle-3.1-old/lib/world/obj/120.obj	2000-01-29 13:27:04.000000000 -0800
+++ ./circle-3.1/lib/world/obj/120.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,387 +0,0 @@
-#12000
-ring pewter~
-a pewter ring~
-There is a pewter ring lying here.~
-~
-11 fg 3
-0 0 0 0
-5 15000 2500
-A
-13 10
-A
-2 1
-#12001
-belt bronze~
-a bronze belt~
-There is a bronze belt on the ground here.~
-~
-9 f 2049
-4 0 0 0
-5 10000 500
-A
-1 -2
-A
-18 1
-#12002
-helmet roman combat~
-a Roman combat helmet~
-A Roman combat helmet has been left here.~
-~
-9 a 17
-8 0 0 0
-25 12000 8000
-A
-2 -2
-A
-18 1
-#12003
-whistle coach~
-a coach's whistle~
-A coach's whistle has been left here.~
-~
-8 h 5
-0 0 0 0
-1 1000 200
-#12004
-stethoscope object~
-a stethoscope~
-There is an odd object laying on the ground here.~
-~
-11 i 5
-0 0 0 0
-1 15000 2000
-A
-18 4
-A
-19 -3
-#12005
-hairpin~
-a hairpin~
-A woman's hairpin is lying here.~
-~
-11 i 17
-0 0 0 0
-1 3000 500
-A
-1 -1
-A
-3 1
-#12006
-apple~
-an apple~
-A delicious looking apple has been left here.~
-~
-19 0 1
-4 0 0 0
-1 5 5
-#12007
-orange~
-an orange~
-A sun-ripened orange has been left here.~
-~
-19 0 1
-6 0 0 0
-1 6 6
-#12008
-sandals leather~
-a pair of leather sandals~
-A pair of leather sandals has been dropped here.~
-~
-9 0 65
-2 0 0 0
-2 250 41
-#12010
-hotdog frank dog~
-a hotdog~
-A hotdog loaded with chili and onions has been left here.~
-~
-19 0 1
-8 0 0 0
-1 11 11
-#12011
-bracelet silver gold~
-a silver and gold bracelet~
-A bracelet, made from silver and gold, has been carelessly left here.~
-~
-11 bh 4097
-0 0 0 0
-14 10000 8000
-A
-12 25
-A
-19 -3
-#12012
-ring sapphire~
-a sapphire ring~
-A sapphire ring has been left here.~
-~
-11 0 3
-0 0 0 0 
-20 35000 5500
-A
-18 2
-A
-17 -10
-#12013
-pendant jade~
-a jade pendant~
-A beautiful jade pendant has been left here.~
-~
-11 0 5
-0 0 0 0
-30 16500 6000
-A
-3 1
-A
-4 2
-#12014
-robe froboz~
-Froboz' robe~
-Froboz' robe has been dropped here.~
-~
-11 0 1024
-0 0 0 0
-5 15000 2500
-A
-17 -6 
-A
-24 -4
-#12015
-sword tempered~
-a tempered sword~
-A nasty looking tempered sword is lying here.~
-~
-5 bmn 8193
-0 3 8 3
-16 15000 5000
-A
-18 -2
-#12016
-sword quenched~
-a quenched sword~
-A very bloody, but quenched, sword has been left here.~
-~
-5 fmn 24577
-0 3 5 3
-14 10000 4000
-#12017
-bracers moorish~
-a pair of Moorish bracers~
-A pair of Moorish bracers has been dropped here.~
-~
-9 a 257 
-8 0 0 0
-15 25000 10000
-A
-2 -2
-A
-19 2
-#12018
-plate breast roman combat~
-a Roman combat breast plate~
-A piece of military combat plate has been left here.~
-~
-9 a 9
-8 0 0 0
-135 50000 9500
-A
-2 1
-A
-18 -2
-#12019
-boots combat~
-a pair of Roman combat boots~
-A pair of combat boots have been left here.~
-~
-9 a 65
-8 0 0 0
-45 8750 9000
-A
-1 2
-A
-19 -1
-#12020
-thunderbolt jupiter~
-Jupiter's Thunderbolt~
-Jupiter's Thunderbolt has been left here.~
-~
-5 bgkmn 8193
-0 4 6 6
-22 100000 25000
-A
-18 3
-A
-19 3
-#12021
-loincloth red mars~
-a red loincloth~
-Mars' red loincloth is resting here.~
-~
-9 bk 2049
-15 0 0 0
-30 100000 20000
-A
-1 2
-A
-2 2
-#12022
-necklace crystal venus~
-a crystal necklace~
-Someone has left the crystal necklace of knowledge here.~
-~
-11 b 5
-0 0 0 0
-35 50000 12000
-A
-3 3
-A 
-4 2
-#12023
-sandals winged mercury~
-a pair of winged sandals~
-Mercury's winged sandals have been left here.~
-~
-9 al 65
-8 0 0 0
-14 75000 13000
-A
-2 2
-A
-14 100
-#12024
-scroll dark grey~
-a dark grey scroll~
-A scroll has been carelessly left here.~
-~
-2 fp 16385
-20 4 15 1
-2 5000 2000
-#12025
-scroll ornate~
-an ornate scroll~
-An ornate scroll has been left here.~
-~
-2 p 16385
-18 10 10 16
-2 7000 3000
-#12026
-scroll plain~
-a plain scroll~
-A plain scroll is lying on the ground.~
-~
-2 p 16385
-15 7 15 1
-2 8000 2200
-#12027
-bag herbs~
-a bag of herbs~
-There is a small, sweet-smelling bag here on the ground.~
-~
-3 b 16385
-30 4 4 43
-5 15000 2000 
-#12028
-staff kodarta~
-a Kodarta staff~
-A Kodarta staff has been carelessly left here.~
-~
-4 0 16385
-17 3 3 15
-6 35000 4000
-#12029
-wand prototype~
-a prototype wand~
-There is a prototype of a new magical wand lying here.~
-~
-3 jfh 16385
-30 4 3 26
-26 20000 13000
-A
-18 -3
-A 
-24 8
-#12030
-flask potion blaze orange~
-a flask~
-There is a flask, containing a blaze orange potion, resting here.~
-~
-10 0 1
-9 4 17 33
-8 1000 100
-#12031
-mace executioner~
-an executioner's mace~
-An executioner's mace is lying here.~
-~
-5 hmo 8193
-0 5 1 7
-13 3000 18
-A
-2 -2
-A
-1 -2
-#12032
-mug beer~
-a mug~
-A frosty mug has been left on the ground here.~
-~
-17 0 1
-3 3 1 0
-3 10 5
-#12033
-key rusted~
-a rusted key~
-There is a rusted key here.~
-~
-18 c 1
-12033 0 0 0
-1 0 0
-#12034
-key double~
-a double sided key~
-A double sided key has been left here.~
-~
-18 c 1
-12034 0 0 0
-10 0 0
-#12035
-key diamond~
-a diamond studded key~
-A diamond studded key is sitting on the ground.~
-~
-18 c 1
-12035 0 0 0
-30 0 0
-#12036
-key pearl~
-a key with a pearl handle~
-A key with a pearl handle is sitting on the ground.~
-~
-18 c 1
-12036 0 0 0
-10 0 0
-#12037
-key aquamarine~
-an aquamarine key~
-There is an aquamarine colored key here.~
-~
-18 c 1
-12037 0 0 0
-10 0 0
-#12038
-key opal~
-an opal key~
-An opal key has been left here.~
-~
-18 c 1
-12038 0 0 0
-20 0 0
-#12039
-key steel~
-a steel key~
-A steel key is lying on the ground.~
-~
-18 c 1
-12039 0 0 0
-1 0 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/15.obj ./circle-3.1/lib/world/obj/15.obj
--- ./circle-3.1-old/lib/world/obj/15.obj	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/obj/15.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,223 +0,0 @@
-#1500
-scales justice scale~
-the Scales of Justice~
-Two beautiful plates shaped like scales have been left here.~
-~
-12 ak ao
-0 0 0 0
-10 15000 2200
-A
-3 1
-A
-4 2
-E
-scales justice scale~
-As you look at the scales, you notice that they seem to sway back and forth
-of their own accord, as if weighing something that is to you still unseen.
-~
-#1501
-scroll parchment~
-the Scroll of the Messenger~
-You see a solid and silver-lined scroll resting on the ground.~
-~
-12 g ao
-0 0 0 0
-1 500 500
-A
-14 15
-A
-19 -1
-E
-scroll parchment~
-It seems to be some sort of spell designed to transport its user across
-vast distances, but how to make use of it is impossible to tell.
-~
-#1502
-sword blazing~
-a blazing sword~
-You are startled by the sight of a sword that glows as you approach it.~
-~
-5 abgkn an
-0 3 4 11
-10 5000 900
-A
-13 -5
-E
-sword blazing~
-The edge of the blade is lined with writing, religious verse apparently, in
-a fine, silver-laced and flowing script.
-~
-#1503
-protector faithful shield~
-the Protector of the Faithful~
-A weighty looking shield has been abandoned by one unworthy to hold it.~
-~
-9 kn aj
-15 0 0 0
-20 5000 1500
-E
-protector faithful shield~
-It evades your attempts to focus on it, deflecting your gaze as it deflects
-the weapons that will try to kill you.
-~
-#1504
-armband band faded~
-a faded armband~
-A ragged and faded looking piece of cloth has been left here, forgotten.~
-~
-12 j ai
-0 0 0 0
-0 15 50
-A
-6 2
-A
-5 -1
-E
-armband faded band~
-It has some sort of militia insignia on it, perhaps an indication of a rank
-or award in some military order unknown to you.
-~
-#1505
-scimitar jeweled~
-a jeweled scimitar~
-A stunning curved blade glistens on the ground.~
-~
-5 akn an
-0 7 1 3
-5 5000 500
-E
-scimitar jeweled~
-The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
-array of stones and precious metals.
-~
-#1506
-ember charred~
-a charred ember~
-You glance briefly at a smouldering ember that rests at your feet.~
-~
-1 ajnop ao
-0 0 -1 0
-0 5 2500
-A
-18 2
-A
-12 10
-E
-ember charred~
-It glares back at you, almost angrily.
-~
-#1507
-ethereal flame~
-an ethereal flame~
-The entire room is aglow from the flame at your feet.~
-~
-1 ajkop ao
-0 0 -1 0
-0 5 2500
-A
-12 8
-A
-13 10
-E
-ethereal flame~
-Even being near it fills you with a peaceful and comforted feeling.
-~
-#1508
-key gates~
-the Key to the Gates~
-You have found at last the Key to the Gates of eternity.~
-~
-18 aikl ao
-1508 0 0 0
-0 1000 500
-A
-3 2
-E
-key gates~
-There are no gates.  They are inside of you.
-~
-#1509
-history burnt book~
-a burnt history~
-You have found a burnt book, some forgotten history lying on the ground.~
-~
-13 0 ao
-0 0 0 0
-2 10 500
-A
-4 2
-E
-history burnt book~
-So this is the jester's joke.  All of our works have turned to dust,
-and will end in nothing.  It is for this that he laughs.
-~
-#1510
-surah book~
-a surah of the book~
-You notice a thin parchment, with flowing script and rich decorative trim.~
-~
-1 dklmn ao
-0 0 -1 0
-0 500 8000
-A
-18 3
-A
-19 3
-E
-surah book~
-Al-Kafirun
-Say: "Oh ye that reject the Faith, I do not worship what you worship, nor
-do you worship what I worship.  To you be your Way, and to me mine."
-~
-#1511
-forge unity~
-the Forge of Unity~
-It is surely the best of men who has left these gloves to aid you.~
-~
-9 iklmn ah
-5 0 0 0
-5 12000 4000
-A
-19 2
-A
-13 10
-#1512
-ankh~
-an Ankh~
-You see a beautiful pendant of ancient and noble craftsmanship.~
-~
-11 al ac
-0 0 0 0
-3 5000 2000
-A
-12 10
-A
-12 5
-E
-ankh~
-It is an even earlier version of the old Christian cross, an oval loop
-above the crossed arms of white gold.
-~
-#1513
-amulet ra~
-the Amulet of Ra~
-You have found a beautiful gleaming disc with a golden image of the sun god.~
-~
-11 ag ac
-0 0 0 0
-5 7500 1500
-A
-3 2
-A
-4 2
-#1514
-image azathoth graven~
-a graven image of Azathoth~
-You frown in disgust at the hideous icon of a false god that you have found.~
-~
-1 jlq ao
-0 0 0 0
-2 1000 500
-A
-6 2
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/150.obj ./circle-3.1/lib/world/obj/150.obj
--- ./circle-3.1-old/lib/world/obj/150.obj	1997-10-28 22:06:36.000000000 -0800
+++ ./circle-3.1/lib/world/obj/150.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,253 +0,0 @@
-#15000
-nothingness universal~
-Sapowox's Universal Nothingness~
-You are quite unable to perceive Sapowox's Universal Nothingness here.~
-~
-5 bcg 8193
-0 6 4 1
-40 0 200000
-E
-nothingness universal~
-You are not sure, but you do not seem not able to figure out what
-it isn't, because it doesn't much resemble anything you haven't 
-ever seen.  You feel a bit of mortal confusion, but you notice a
-small inscription on it.
-~
-E
-text writing inscription~
-It just says: ' (void *) '
-Not very enlightening, is it?
-~
-A
-18 2
-A
-19 2
-#15001
-gold coins~
-the gold~
-A lot of gold is here.~
-~
-20 0 1
-32385 0 0 0
-0 32385 0
-#15002
-sceptre royal golden~
-a golden sceptre~
-A golden Royal sceptre lies on the ground.~
-~
-12 gk 16385
-0 0 0 0
-20 15000 3000
-A
-18 2
-#15003
-crown golden~
-a golden crown~
-A magnificently jewelled golden crown has been left here.~
-~
-9 gk 17
-7 0 0 0
-40 12000 10000
-A
-12 30
-A
-3 1
-#15004
-apple golden~
-a golden apple~
-There is a golden apple here.~
-~
-1 gk 16385
-0 0 -1 0
-5 8000 400
-#15005
-telescope scope~
-a large telescope~
-There is a large telescope here, pointing at the sky.~
-~
-12 0 0
-0 0 0 0
-0 0 0
-E
-telescope scope~
-A small sign says:
-
-Made in Siberia.
-
-~
-#15006
-sword training~
-a training sword~
-A training sword with blunt edges is leaned against a wall.~
-~
-5 0 8193
-0 1 4 3
-7 300 5
-A
-18 -2
-#15007
-key huge~
-a huge key~
-There is a huge, heavy-looking key on the floor here.~
-~
-18 c 16385
-15007 0 0 0
-1 0 0
-#15008
-Verminator sword~
-Verminator~
-A strange looking sword is lying upon the ground here.~
-~
-5 adjmnoq 8193
-0 3 4 11
-2 1 4000
-E
-verminator sword~
-This strange sword seems to be made of black metal, an eerie green glow
-surrounds the blade.
-~
-#15009
-key butlers butler~
-the Butler's key~
-The Butler's key is here.~
-~
-18 c 16385
-15009 0 0 0
-3 0 0
-#15010
-key small~
-a small key~
-A small key lies here.~
-~
-18 c 16385
-15010 0 0 0
-1 0 100
-#15011
-chest wooden~
-a large wooden chest~
-A large wooden chest stands here in a corner.~
-~
-15 0 1
-800 13 15010 0
-450 400 100
-E
-chest~
-It is equipped with a small lock, that any self-respecting thief
-should be able to pick.
-~
-#15012
-vial large potion brown~
-a large vial~
-A large vial has been left here.~
-~
-10 g 1
-15 15 -1 -1
-14 2000 2000
-E
-vial large brown potion~
-It is filled with a disgusting brown liquid.
-~
-#15013
-banner royal~
-a royal banner~
-The royal banner has been firmly planted in the ground here.~
-~
-12 0 0
-0 0 0 0
-0 0 0
-E
-banner royal standard~
-It is large and very heavy.  On top of it flutters King Welmar's flag
-proudly.
-~
-E
-flag~
-On the flag is the symbol of King Welmar's house, the rampant stag.
-~
-#15014
-key~
-a key~
-A key lies on the floor.~
-~
-18 c 1
-15014 0 0 0
-13 0 0
-E
-key~
-It has a finely carved letter 'W' inscribed on it.
-~
-#15015
-hauberk mail chain~
-a guard's chain mail hauberk~
-A chain mail hauberk lies on the floor~
-~
-9 0 9
-5 0 0 0
-60 2000 500
-#15016
-broadsword sword large~
-a large broadsword~
-There is a large broadsword lying here.~
-~
-5 0 8193
-0 2 6 3
-14 1300 3000
-#15017
-key cell~
-the cell key~
-A key lies on the floor.~
-~
-18 c 1
-15017 0 0 0
-3 0 0
-E
-key cell~
-This appears to be the key for the cells of the castle.
-~
-#15018
-corpse~
-a corpse~
-There is a corpse lying in the middle of the floor of the building here.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-#15019
-lobster~
-a delicious-looking lobster~
-A delicious-looking lobster is lying here, tempting your appetite.~
-~
-19 0 1
-7 0 0 0 
-5 100 10
-#15020
-caviar~
-some Russian caviar~
-There is some delicious-looking Russian caviar here, making your mouth water.~
-~
-19 0 1
-2 0 0 0 
-1 250 20
-#15021
-glow~
-the glow from the west~
-There is a strange glow coming from the west.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-E
-glow~
-The glow from the west appears to be quite strong, but it does not
-give enough light to see by here, nor can you see the source of the
-glow.
-~
-#15022
-wail sound~
-the wailing sound from the east~
-There is an eerie wailing sound coming from the house to the east.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/186.obj ./circle-3.1/lib/world/obj/186.obj
--- ./circle-3.1-old/lib/world/obj/186.obj	2001-10-21 20:14:56.000000000 -0700
+++ ./circle-3.1/lib/world/obj/186.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,141 +0,0 @@
-#18601
-sword newbie~
-a shiny newbie sword~
-A shiny newbie sword is lying here waiting to be possessed.~
-~
-5 65 8193
-0 1 5 3
-4 0 0
-A
-19 1
-#18602
-vest newbie~
-a bright green newbie vest~
-A bright green newbie vest is lying here looking for a body to hug.~
-~
-9 0 9
-4 0 0 0
-4 0 0
-#18603
-helm helmet newbie~
-a bright newbie helm~
-A bright newbie helm is hoping a loose head will wander by.~
-~
-9 65 17
-3 0 0 0
-4 0 0
-A
-5 1
-#18604
-cloak dark newbie~
-a dark newbie cloak~
-A dark newbie cloak is lying here hoping to smother you.~
-~
-9 65 1025
-0 0 0 0
-2 100 0
-A
-17 -3
-A
-4 1
-#18605
-ring signet newbie~
-a newbie signet ring~
-A newbie signet ring is lying in the dust here.~
-~
-9 96 3
-0 0 0 0
-1 500 0
-A
-17 -2
-#18606
-dagger newbie~
-a shiny newbie dagger~
-A shiny newbie dagger is lying here looking for a back to stab.~
-~
-5 65 24577
-0 1 4 11
-1 0 0
-A
-19 1
-#18607
-collar dragon~
-a pet dragon collar~
-Someone's pet dragon has escaped and left his collar here.~
-~
-9 64 5
-0 0 0 0
-1 0 0
-A
-18 1
-A
-17 -1
-#18608
-key newbie~
-a wee little key~
-A key with the newbie crest on it is here.~
-~
-18 4 1
-1 0 0 0
-1 0 0
-#18609
-light jar~
-a brightly glowing jar~
-A jar of glowing fluid wants to brighten your day.~
-~
-1 65 1
-0 0 -1 0
-2 0 0
-A
-24 -1
-#18610
-horns horn~
-the horns of the Minotaur~
-The horns of the great Minotaur lie here.~
-~
-9 8192 17
-2 0 0 0
-8 100 0
-A
-1 1
-#18611
-hide skin~
-the smelly hide of the Minotaur~
-The hide of the great Minotaur is lying here.~
-~
-11 8192 1033
-0 0 0 0
-6 100 0
-A
-17 -6
-A
-13 15
-#18612
-leggings newbie~
-some cool newbie leggings~
-A pair of neat looking leggings are here.~
-~
-9 0 33
-4 0 0 0
-4 200 0
-#18613
-sleeves newbie~
-some cool newbie sleeves~
-A set of nifty sleeves is here.~
-~
-9 0 257
-4 0 0 0
-3 400 0
-A
-3 1
-#18614
-mace newbie~
-a glowing newbie mace~
-A finely crafted newbie mace is waiting for a worthy owner.~
-~
-5 65 8193
-0 2 6 7
-8 300 0
-A
-17 -2
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/25.obj ./circle-3.1/lib/world/obj/25.obj
--- ./circle-3.1-old/lib/world/obj/25.obj	2001-12-11 05:22:02.000000000 -0800
+++ ./circle-3.1/lib/world/obj/25.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,907 +0,0 @@
-#2500
-key diamond~
-a diamond key~
-A glinting key of diamond has been left here.~
-~
-18 cdq 16385
-2500 0 0 0
-2 0 0
-#2501
-oven black~
-an oven~
-~
-~
-15 0 0
-1000 5 -1 0
-1000 1000 1000
-#2502
-locker~
-a meat locker~
-~
-~
-15 0 0
-1000 5 -1 0
-1000 1000 1000
-E
-locker~
-You just had the horrid thought that a cadaver might be in there.
-~
-#2503
-rack spice~
-a spice rack~
-~
-~
-15 0 1
-50 0 -1 0
-10 1500 500
-#2504
-slice bread traveller~
-a slice of traveller's bread~
-A slice of traveller's bread is here looking very tasty.~
-~
-19 0 1
-15 0 0 0
-1 12 3
-#2505
-chunk meat~
-a large chunk of meat~
-A large chunk of meat is here.~
-~
-19 0 1
-24 0 0 1
-2 20 5
-#2506
-sandwich~
-a finger sandwich~
-A finger sandwich is here.~
-~
-19 q 1
-20 0 0 0
-2 15 5
-E
-sandwich finger~
-It would look quite tasty if someone had first removed the fingernails!
-~
-#2507
-broom straw~
-a straw broom~
-A straw broom is here leaning against the wall.~
-~
-22 d 16385
-0 0 0 0
-5 5 600
-E
-broom straw~
-A magical flying broomstick?  Nah!  Not here.
-~
-#2508
-cabinet~
-a cabinet~
-A cabinet is here.~
-~
-15 0 0
-5000 5 -1 0
-10000 10 10
-#2509
-bar silver~
-a bar of silver~
-A bar of silver has been left here.~
-~
-8 0 1
-0 0 0 0
-10 1000 500
-#2510
-bar gold~
-a bar of gold~
-A bar of gold has been left here.~
-~
-8 0 1
-0 0 0 0
-11 2000 750
-#2511
-bar mithril~
-a bar of mithril~
-A bar of mithril has been left here.~
-~
-8 0 1
-0 0 0 0
-12 3000 950
-#2512
-bar adamantite~
-a bar of adamantite~
-A bar of adamantite has been left here.~
-~
-8 0 1
-0 0 0 0
-15 5000 1000
-#2513
-hammer mithril~
-a mithril hammer~
-a mithril hammer has been left here~
-~
-5 g 8193
-0 2 6 7
-19 10000 1000
-A
-18 2
-A
-1 1
-#2514
-chest~
-a chest~
-A chest is here.~
-~
-15 a 0
-5000 15 1316 0
-1000 1000 1000
-#2515
-key~
-a small key~
-A small key has been left here.~
-~
-18 cdq 1
-2515 0 0 0
-1 0 0
-#2516
-long sword~
-a long sword~
-A long sword has been left here.~
-~
-5 0 8193
-0 1 8 3
-8 10000 1000
-A
-18 1
-A
-19 2
-#2517
-dagger silver~
-a silver dagger~
-A finely crafted dagger made of silver is on the ground here.~
-~
-5 0 8193
-0 3 3 11
-5 15000 1200
-A
-18 2
-A
-19 2
-#2518
-scimitar~
-a curved scimitar~
-A curved scimitar is here in a jewel-covered sheath.~
-~
-5 0 8193
-0 2 7 3
-10 17500 1950
-A
-13 3
-#2519
-staff wooden~
-a wooden staff~
-A wooden staff is against the wall here.~
-~
-5 0 8193
-0 1 4 8
-6 10 5
-#2520
-cabinet silver~
-a silver chased cabinet~
-A large cabinet with a silver finish is here.~
-~
-15 0 0
-5000 15 2523 0
-10000 1 1
-#2521
-cabinet silver~
-a silver chased cabinet~
-A large cabinet with a silver finish is here.~
-~
-15 0 0
-5000 15 2523 0
-10000 1 1
-#2522
-key old~
-an old key~
-An old key is here~
-~
-18 cdq 1
-2522 0 0 0
-1 0 0
-#2523
-key silvery~
-a silvery key~
-A silvery key has been left here.~
-~
-18 cdq 1
-2523 0 0 0
-1 0 0
-#2524
-key silvery~
-a silvery key~
-A silvery key has been left here.~
-~
-18 cdq 1
-2524 0 0 0
-1 0 0
-#2525
-staff red white~
-a red and white staff~
-a red and white staff is leaning against the wall here~
-~
-4 0 16385
-20 3 3 28
-8 5500 500
-#2526
-staff burnt~
-a burnt staff~
-A burnt staff is leaning against the wall here.~
-~
-4 0 16385
-20 4 4 4
-6 1100 600
-#2527
-rod black~
-a black rod~
-A black rod has been left here.~
-~
-3 0 16385
-20 3 3 22
-4 1200 200
-#2528
-wand wooden~
-a wooden stick~
-a wooden stick is here~
-~
-3 0 16385
-20 10 10 3
-4 600 60
-#2529
-wand metal~
-a metal wand~
-A metal wand is here.~
-~
-3 0 16385
-20 20 4 25
-5 2000 350
-#2530
-cauldron black~
-a black cauldron~
-A large black cauldron is here bubbling.~
-~
-15 0 0
-1000 0 -1 0
-5000 5000 500000
-#2531
-wings bat~
-a small pair of bat wings~
-A small pair of bat wings is here.~
-~
-13 0 1
-0 0 0 0
-2 1 1
-#2532
-eyeball eye~
-an eyeball~
-An eyeball has been left here~
-~
-13 0 16385
-0 0 0 0
-1 1 1
-#2533
-book tome~
-the book of magic~
-An enormous book is lying open here~
-~
-15 ag 0
-500 0 -1 0
-5000 0 0
-#2534
-spectacles glasses~
-a pair of spectacles~
-A pair of wire-rimmed spectacles has been left here.~
-~
-9 g 17
-0 0 0 0
-4 10000 5000
-A
-3 1
-A
-4 1
-#2535
-altar~
-a golden altar~
-~
-~
-15 0 0
-1000 5 -1 0
-5000 1 1
-#2536
-medallion heart~
-a heart shaped medallion~
-A heart shaped medallion is here.~
-~
-9 bdei 5
-0 0 0 0
-3 10000 1000
-A
-4 2
-A
-5 -1
-#2537
-chest~
-a large chest~
-A large chest is here.~
-~
-15 ag 0
-2000 15 2538 0
-5000 500000 5000000
-#2538
-key intricate~
-an intricately carved key~
-An intricately carved key has been left here.~
-~
-18 acdgq 16385
-2538 0 0 0
-1 0 0
-A
-24 -1
-#2539
-a pile of coins~
-a pile of coins is here~
-A pile of coins is here.~
-~
-20 0 1
-23574 0 0 0
-23 23574 0
-#2540
-cloak brown~
-a brown cloak~
-A travel worn cloak has carelessly been left here.~
-~
-9 0 5
-0 0 0 0
-5 2000 250
-A
-17 -5
-A
-24 -3
-#2541
-chameleon poncho cloth~
-a chameleon poncho~
-Some multicolored cloth is on the ground here~
-~
-9 g 1025
-0 0 0 0
-4 15000 5000
-A
-2 2
-A
-17 -3
-#2542
-boots worn~
-a pair of old boots~
-A pair of old boots is here, they look very comfortable.~
-~
-9 g 65
-0 0 0 0
-2 3500 900
-A
-14 15
-#2543
-ring seashell~
-a seashell ring~
-A small seashell has been left here.~
-~
-22 g 3
-0 0 0 0
-2 6500 1100
-#2544
-backpack leather~
-a leather backpack~
-A leather backpack is here.~
-~
-15 0 1025
-750 0 -1 0
-9 750 50
-#2545
-cup brew herbal tea~
-a herbal brew~
-A herbal brew is here.~
-~
-17 0 1
-5 5 11 1
-2 11 5
-#2546
-waybread~
-a waybread~
-A loaf of waybread has been left here.~
-~
-19 0 1
-32 0 0 0
-3 65 5
-#2547
-cleaver~
-a meat cleaver~
-A meat cleaver is sticking in the wall here.~
-~
-5 0 8193
-0 3 4 1
-8 600 100
-#2548
-shackles chain~
-some chain shackles~
-Some chain shackles have been discarded here~
-~
-13 gh 2049
-0 0 0 0
-15 750 1000
-A
-12 -100
-A
-14 -82
-#2549
-dagger silvery~
-a silvery dagger~
-A long dagger that seems to be made of silver is here.~
-~
-5 g 8193
-0 2 4 11
-5 1200 500
-A
-18 1
-#2550
-scroll~
-a scroll~
-A scroll is here.~
-~
-2 0 16385
-21 4 17 38
-5 3000 1000
-#2551
-scroll bound~
-a bound scroll~
-A bound scroll is here blowing in the breeze.~
-~
-2 g 16385
-16 1 2 34
-3 9500 3000
-A
-17 -6
-#2552
-tube cylinder~
-a long cylindrical tube~
-A long cylindrical tube is rolling around here.~
-~
-15 g 1
-100 5 -1 0
-8 500 50
-#2553
-scroll old~
-an old scroll~
-An old scroll has been left here.~
-~
-2 0 16385
-10 12 -1 -1
-2 500 100
-#2554
-scroll blue~
-a scroll written on blue paper~
-A blue scroll has been left here.~
-~
-2 g 16385
-24 24 -1 -1
-5 20000 15000
-#2555
-pouch leather~
-a leather pouch~
-A leather pouch is on the ground here.~
-~
-15 g 16385
-150 0 -1 0
-2 1750 50
-#2556
-spoon silver~
-a silver stirring spoon~
-A silver stirring spoon has been left here.~
-~
-12 g 16385
-0 0 0 0
-1 5650 900
-A
-24 -1
-#2557
-potion blue~
-a blue potion~
-A blue potion is here.~
-~
-10 g 16385
-24 27 27 27
-2 9000 500
-#2558
-potion red~
-a bright red potion~
-A bright red potion is here.~
-~
-10 g 16385
-15 15 -1 -1
-2 1500 500
-#2559
-potion green~
-a green potion~
-A green potion is here.~
-~
-10 g 16385
-20 4 2 14
-2 1500 150
-#2560
-potion effervescent~
-an effervescent potion~
-An effervescent potion is bubbling away here~
-~
-10 g 16385
-16 18 19 20
-2 1000 150
-E
-potion effervescent~
-Ahh!  Schwepes Sparkling Soda a refreshing drink.
-~
-#2561
-white milky potion~
-a milky white potion~
-A milky white potion is here.~
-~
-10 0 16385
-14 42 -1 -1
-2 750 50
-#2562
-staff black~
-a black staff~
-A black staff is leaning against the wall here.~
-~
-4 g 16385
-18 2 2 2
-5 500 50
-#2563
-flute golden~
-a golden flute~
-A golden flute has been left here.~
-~
-4 fg 16385
-22 1 1 7
-4 15000 5000
-A
-3 -6
-#2564
-figurine humanoid small~
-a small figurine~
-A small figurine in the shape of a humanoid is standing here.~
-~
-4 g 16385
-21 10 10 32
-4 6000 650
-#2565
-belt holster~
-a holstered belt~
-A holstered belt is here.~
-~
-15 0 2049
-20 0 -1 0
-4 290 29
-#2566
-wand~
-a blackened wand~
-A blackened wand is here.~
-~
-3 g 16385
-17 5 1 26
-4 2500 500
-#2567
-chisel runed~
-a runed chisel~
-A runed chisel is here.~
-~
-5 ag 8193
-0 2 3 11
-6 1500 500
-A
-2 1
-#2568
-pouch belt beltpouch~
-a beltpouch~
-A beltpouch is here.~
-~
-15 0 2049
-50 0 -1 0
-5 750 50
-#2569
-dust~
-some sparkling dust~
-Some sparkling dust is in a pile here.~
-~
-4 0 16385
-20 1 1 38
-2 1000 150
-#2570
-cowl dark~
-a dark cowl~
-A dark cowl is here.~
-~
-9 abgj 5
-0 0 0 0
-5 1200 400
-A
-17 -8
-A
-24 -3
-#2571
-wand ashen~
-an ashen wand~
-An ashen wand is here~
-~
-3 j 16385
-20 4 4 5
-4 2000 600
-#2572
-club spiked~
-a huge spiked club~
-A huge spiked club has been left here.~
-~
-5 0 8193
-0 3 5 8
-29 750 200
-#2573
-robe grey~
-a grey robe~
-A pile of grey cloth has been left here.~
-~
-15 gjk 1025
-50 0 -1 0
-8 5000 750
-A
-17 -9
-A
-24 -2
-#2574
-bracelet silver~
-a glinting silver bracelet~
-A glinting hoop of silvery metal is here.~
-~
-9 gjk 4097
-0 0 0 0
-5 5000 500
-A
-17 -5
-#2575
-cloak grey~
-a long grey cloak~
-A pile of grey cloth has been left here.~
-~
-9 gjk 5
-0 0 0 0
-7 12000 1200
-A
-17 -12
-A
-24 -3
-#2576
-staff~
-an iron shod staff~
-A grey piece of wood shod in iron has been left here.~
-~
-5 gjk 8193
-0 2 7 8
-7 9000 3000
-A
-18 3
-#2577
-minor ward cube clear~
-a ward minor~
-A small clear cube is sitting here.~
-~
-9 ag 16385
-0 0 0 0
-5 5000 1000
-A
-17 -5
-#2578
-robe black~
-a black robe~
-A pile of black cloth is on the ground here.~
-~
-15 gjl 1025
-50 0 -1 0
-8 5000 750
-A
-17 -9
-A
-24 -2
-#2579
-bracelet onyx~
-an onyx bracelet~
-A hoop of black onyx is here.~
-~
-9 gjl 4097
-0 0 0 0
-6 8500 850
-A
-19 2
-#2580
-cloak black dark~
-a dark black cloak~
-A pile of black cloth is on the ground here.~
-~
-9 gjl 5
-0 0 0 0
-8 9000 950
-A
-17 -12
-A
-24 -3
-#2581
-shard black obsidian~
-a sharp shard of obsidian~
-A piece of black glass is here.~
-~
-5 gjl 8193
-0 2 7 1
-8 12000 2000
-A
-19 3
-#2582
-robe white~
-a white robe~
-A pile of white cloth is on the ground here.~
-~
-15 gkl 1025
-50 0 -1 0
-7 7500 750
-A
-17 -9
-A
-24 -2
-#2583
-bracelet white gold~
-a white gold bracelet~
-A hoop of silvery metal is here.~
-~
-9 gkl 4097
-0 0 0 0
-5 5000 1000
-A
-18 2
-#2584
-cloak white~
-a white cloak~
-A pile of white cloth is on the ground here.~
-~
-9 gikl 5
-0 0 0 0
-7 9000 1500
-A
-17 -12
-A
-24 -3
-#2585
-ivory dagger~
-an ivory hilted dagger~
-An ivory hilted dagger has been left here~
-~
-5 gikl 8193
-0 2 6 11
-8 12000 1500
-A
-18 1
-A
-19 2
-#2586
-collar spiked~
-a spiked collar~
-A small spiked collar is here.~
-~
-9 g 5
-0 0 0 0
-9 10000 5000
-A
-17 -2
-A
-19 3
-#2587
-cloak shimmering~
-a shimmering cloak of many colors~
-A multi-colored pile of cloth is here.~
-~
-15 ag 5
-100 0 -1 0
-8 25000 5500
-A
-17 -15
-A
-24 -5
-#2588
-emerald ring~
-a small emerald ring~
-A small ring with a green gemstone is here.~
-~
-9 g 3
-0 0 0 0
-5 50000 10000
-A
-12 20
-#2589
-bracelet emerald~
-an emerald bracelet~
-A beautifully crafted hoop of emerald is here.~
-~
-9 g 4097
-0 0 0 0
-5 30000 3500
-A
-17 -5
-A
-3 1
-#2590
-ward major clear crystal~
-a ward major~
-A large clear crystal cube is here.~
-~
-9 ag 16385
-0 0 0 0
-6 20000 2000
-A
-17 -10
-A
-24 -2
-#2591
-ebony kris~
-the ebony kris~
-A wavy bladed knife made of ebony is here.~
-~
-5 g 8193
-0 3 4 11
-9 60000 5000
-A
-2 2
-A
-19 5
-#2592
-green scale shirt~
-a tight fitting green dragon scale shirt~
-Some green dragon scales which have been sewn together are here.~
-~
-9 g 9
-10 0 0 0
-9 10000 1000
-E
-green scale shirt~
-this Green dragon scale shirt was made from a poor unfortunate green dragon.
-~
-A
-2 3
-A
-17 -5
-#2593
-key grey metal~
-a grey key~
-A key made of a strange grey metal has been left here.~
-~
-18 cdq 16385
-2593 0 0 0
-2 0 0
-#2594
-key black obsidian~
-a black key~
-A key made of black obsidian has been left here.~
-~
-18 cdq 16385
-2594 0 0 0
-2 0 0
-#2595
-key white ivory~
-a white key~
-A key made of white ivory has been left here.~
-~
-18 cdq 16385
-2595 0 0 0
-2 0 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/30.obj ./circle-3.1/lib/world/obj/30.obj
--- ./circle-3.1-old/lib/world/obj/30.obj	2002-09-06 06:13:18.000000000 -0700
+++ ./circle-3.1/lib/world/obj/30.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,595 +0,0 @@
-#3000
-barrel beer~
-a barrel~
-A beer barrel has been left here.~
-~
-17 0 1
-50 50 1 0
-65 300 100
-#3001
-bottle beer~
-a bottle~
-A beer bottle has been left here.~
-~
-17 0 1
-8 8 1 0
-10 20 8
-#3002
-bottle dark ale~
-a bottle~
-A dark bottle of ale has been left here.~
-~
-17 0 1
-8 8 3 0
-10 10 3
-#3003
-bottle firebreather~
-a bottle~
-A bottle of firebreather has been left here.~
-~
-17 0 1
-8 8 7 0
-10 50 17
-#3004
-bottle local~
-a bottle~
-A dark bottle has been left here.~
-~
-17 0 1
-8 8 8 0
-10 20 7
-#3005
-key dull metal~
-a key of dull metal~
-A key made of a dull metal is lying on the ground here.~
-~
-18 cdq 16385
-3005 0 0 0
-1 0 0
-#3009
-waybread bread~
-a waybread~
-Some waybread has been put here.~
-~
-19 0 1
-24 0 0 0
-1 50 50
-E
-waybread bread~
-The waybread is the traditional feed of elves when travelling, they
-call it lembas.  It is said to refresh the weary traveler greatly.
-~
-#3010
-bread loaf~
-a bread~
-A loaf of bread has been left here.~
-~
-19 0 1
-12 0 0 0
-1 10 10
-#3011
-danish pastry~
-a danish pastry~
-A nice looking delicious danish pastry has been placed here.~
-~
-19 0 1
-5 0 0 0
-1 5 5
-#3012
-taco mexican~
-a Mexican taco~
-A tasty looking Mexican taco has been dropped here.~
-~
-19 0 1
-15 0 0 0
-1 15 15
-#3013
-burrito hot~
-a spicy hot burrito~
-A spicy looking burrito has been set here.~
-~
-19 0 1
-10 0 0 0
-1 10 10
-#3014
-nachos nacho~
-some nachos with cheese~
-Some nachos have been left here.~
-~
-19 0 1
-5 0 0 0
-1 5 5
-E
-nachos nacho~
-They have cheese on them.  Looks like one of Uncle Juan's specials.
-~
-#3015
-meat chunk~
-a piece of meat~
-A rather dubious looking piece of meat is on the ground here.~
-~
-19 0 1
-14 0 0 0
-5 24 10
-E
-meat chunk~
-It isn't so much that the meat looks poisoned or anything, but that you
-just are not sure of its origins.  You doubt that a hunter would drop a
-side of venison or rabbit meat... what in the world could this meat have
-come from, you wonder...
-~
-#3020
-dagger~
-a dagger~
-A dagger with a long thin blade is here.~
-~
-5 n 8193
-0 1 4 11
-1 10 10
-#3021
-sword small~
-a small sword~
-A small sword lies here.~
-~
-5 n 8193
-0 1 6 11
-3 60 10
-E
-sword small~
-The small sword seems to have an inscription of some sort inscription...
-~
-E
-inscription~
-It says: 'May this sword be a good companion.'
-~
-#3022
-sword long~
-a long sword~
-A long sword has been left here.~
-~
-5 n 8193
-0 1 8 3
-8 600 10
-#3023
-club wooden~
-a wooden club~
-A simple looking wooden club is here.~
-~
-5 0 8193
-0 1 3 7
-3 12 10
-#3024
-warhammer hammer~
-a warhammer~
-A medium sized warhammer is here.~
-~
-5 0 8193
-0 1 5 7
-6 50 10
-#3025
-flail large~
-a flail~
-A large flail is here.~
-~
-5 0 8193
-0 2 4 7
-6 625 10
-#3030
-torch~
-a torch~
-A large torch.~
-~
-1 0 16185
-0 0 24 0
-1 10 10
-#3031
-lantern brass~
-a lantern~
-A brass lantern is here.~
-~
-1 0 16185 
-0 0 96 0
-1 50 10
-#3032
-bag~
-a bag~
-A small bag is here.~
-~
-15 0 16385
-50 0 0 0
-2 20 10
-#3033
-box~
-a box~
-A small box is here.~
-~
-15 0 16385
-10 0 0 0
-5 50 10
-#3034
-atm teller bank machine~
-an automatic teller machine~
-An automatic teller machine has been installed in the wall here.~
-~
-12 cdeg 0
-0 0 0 0
-5000 0 0 
-E
-atm teller bank machine~
-There is a small note on the machine which says:
-
-To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
-Please report any strange occurrences to the bank manager.
-
-~
-#3035
-fountain water~
-the large fountain~
-A large fountain carved from blue-streaked marble is here, bubbling merrily.~
-~
-23 cdeg 0
-9999 9999 15 0
-9999 0 0
-E
-marble blue streaked~
-It is a well crafted fountain, carved from a single piece of very beautiful
-white marble shot through with electric blue streaks that look almost like
-lightning dancing along the sides of the fountain.  It seems to be enchanted
-in some manner, as the water level seems to never lower.
-~
-#3036
-cashcard card atm~
-a cashcard~
-A handy dandy cashcard is sitting on the ground here.~
-~
-12 cdeg 16385
-0 0 0 0
-1 10000 10 
-E
-cashcard card atm~
-There is some writing on the back of the card which reads:
-
-To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
-Please report any strange occurrences to the bank manager.
-
-~
-#3037
-candle~
-a candle~
-A candle lies here, unlit.~
-~
-1 0 16385
-0 0 4 0
-1 5 1
-E
-candle~
-A home-made candle, how quaint!
-~
-#3038
-nail~
-a nail~
-A penny nail lies in the dust.~
-~
-5 0 8193
-0 1 1 11
-1 5 1
-E
-nail~
-Its a common iron nail, used for carpentry work.
-~
-#3039
-pot~
-a pot~
-A cast-iron pot sits on the ground.~
-~
-15 0 1
-10 0 0 0
-10 100 20
-E
-pot~
-It is a nice pot.  You could use it, if you ever settled down.
-~
-#3040
-plate breast~
-a breast plate~
-A breast plate is lying on the ground.~
-~
-9 0 9
-7 0 0 0
-100 18000 150
-#3041
-shirt chain mail~
-a chain mail shirt~
-A chain mail shirt is lying on the ground.~
-~
-9 0 9
-5 0 0 0
-60 2500 50
-#3042
-shield wooden~
-a shield~
-A small wooden shield is lying on the ground.~
-~
-9 0 513
-2 0 0 0
-3 100 10
-#3043
-jacket soft leather~
-a leather jacket~
-A soft leather jacket is lying on the ground.~
-~
-9 0 9
-2 0 0 0
-10 200 10
-#3044
-jacket studded leather~
-a studded leather jacket~
-A studded leather jacket is lying on the ground.~
-~
-9 0 9
-3 0 0 0
-20 500 10
-#3045
-jacket scale mail~
-a scale mail jacket~
-A scale mail jacket is lying on the ground.~
-~
-9 0 9
-4 0 0 0
-40 1000 10
-#3046
-plate bronze breast~
-a bronze breast plate~
-A bronze breast plate is lying on the ground.~
-~
-9 0 9
-6 0 0 0
-80 7000 100
-#3050
-scroll identify~
-a scroll of identify~
-A scroll has carelessly been left here.~
-~
-2 g 16385
-12 201 -1 -1
-1 2001 10
-E
-scroll identify~
-The scroll has a magic formula drawn upon it:
-
-     ???
-    ?   ?
-       ?
-      ?
-      ?
-      *
-
-~
-#3051
-potion yellow~
-a yellow potion of see invisible~
-A small yellow potion has carelessly been left here.~
-~
-10 g 16385
-12 19 -1 -1
-1 400 10
-E
-potion yellow~
-The potion has a small label 'Detect The Invisible'.
-~
-#3052
-scroll recall~
-a scroll of recall~
-A scroll has carelessly been left here.~
-~
-2 g 16385
-12 42 -1 -1
-4 2001 10
-E
-scroll recall~
-The scroll has written a formulae of 'Word of Recall' upon it.
-~
-#3053
-wand grey~
-a grey wand of invisibility~
-A grey wand has carelessly been left here.~
-~
-3 g 16385
-12 2 2 29
-2 4000 100
-E
-wand grey~
-The wand is an old dark grey stick.  You notice a small symbol etched at
-the base of the wand.  It looks like this:
-
-     \ /
-    - O -
-     / \
-
-~
-#3054
-staff gnarled~
-a gnarled staff~
-A gnarled staff has carelessly been left here.~
-~
-4 g 16385
-12 1 1 38
-17 7000 5000
-E
-staff gnarled~
-The staff is made of old oak, and is around five feet long. It fits
-perfectly into your hand. You notice a small symbol etched at the
-base of the staff, it looks like:
-
-  ZZZZZ
-     Z
-    Z
-   Z
-  ZZZZZ  z   z
-
-~
-#3055
-staff metal~
-a metal staff~
-A metal staff has carelessly been left here.~
-~
-4 g 16385
-10 8 8 15
-7 8500 300
-E
-staff metal~
-The staff is made of metals unknown to you.
-~
-#3060
-raft~
-a raft~
-A raft has been left here.~
-~
-22 0 1
-0 0 0 0
-75 400 10
-E
-raft~
-The raft looks very primitive.
-~
-#3061
-canoe~
-a canoe~
-A canoe has been left here.~
-~
-22 0 1
-0 0 0 0
-32 1000 100
-E
-canoe~
-The canoe is fairly light.
-~
-#3070
-gauntlets bronze~
-a pair of bronze gauntlets~
-A pair of bronze gauntlets is lying on the ground.~
-~
-9 0 129
-6 0 0 0
-8 1750 100
-#3071
-gloves leather~
-a pair of leather gloves~
-A pair of leather gloves is lying on the ground.~
-~
-9 0 129
-3 0 0 0
-3 75 10
-#3075
-helmet bronze~
-a bronze helmet~
-A bronze helmet is lying on the ground.~
-~
-9 0 17
-6 0 0 0
-8 3500 100
-#3076
-cap leather~
-a leather cap~
-A leather cap is lying on the ground.~
-~
-9 0 17
-3 0 0 0
-3 150 10
-#3080
-leggings bronze~
-a pair of bronze leggings~
-A pair of bronze leggings is lying on the ground.~
-~
-9 0 33
-6 0 0 0
-8 3500 100
-#3081
-pants leather~
-a pair of leather pants~
-A pair of leather pants is lying on the ground.~
-~
-9 0 33
-3 0 0 0
-8 150 10
-#3085
-sleeves bronze~
-a pair of bronze sleeves~
-A pair of bronze sleeves is lying on the ground.~
-~
-9 0 257
-6 0 0 0
-8 1750 100
-#3086
-sleeves leather~
-a pair of leather sleeves~
-A pair of leather sleeves is lying on the ground.~
-~
-9 0 257
-2 0 0 0
-4 75 10
-#3096
-board social bulletin~
-a social bulletin board~
-A large, sociable bulletin board is mounted on a wall here.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-E
-board~
-If you can read this, the board is not working.
-~
-E
-social bulletin~
-Use 'look board' to read the board.
-~
-#3097
-board frozen bulletin~
-a frozen bulletin board~
-A large bulletin board is here, carved from a block of ice.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-E
-board~
-If you can read this, the board is not working.
-~
-E
-freeze bulletin~
-Use 'look board' to read the board.
-~
-#3098
-board holy bulletin~
-a holy bulletin board~
-A large bulletin board is mounted on a wall here.  It glows with a faint aura.~
-~
-13 0 0
-0 0 0 0 
-0 0 0
-E
-board~
-If you can read this, the board is not working.
-~
-E
-holy bulletin~
-Use 'look board' to read the board.
-~
-#3099
-board bulletin~
-a bulletin board~
-A large bulletin board is mounted on a wall here.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-E
-board~
-If you can read this, the board is not working.
-~
-E
-bulletin~
-Use 'look board' to read the board.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/31.obj ./circle-3.1/lib/world/obj/31.obj
--- ./circle-3.1-old/lib/world/obj/31.obj	2000-01-29 13:32:12.000000000 -0800
+++ ./circle-3.1/lib/world/obj/31.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,225 +0,0 @@
-#3100
-cup tea~
-a cup~
-A cup has been set here.~
-~
-17 0 1
-8 8 11 0
-1 5 1
-E
-cup~
-It is a small simple cup.
-~
-#3101
-cup coffee~
-a cup~
-A cup has been set here.~
-~
-17 0 1
-8 8 12 0
-1 7 1
-E
-cup~
-It is a small simple cup.
-~
-#3102
-cup water~
-a cup~
-A cup has been set here.~
-~
-17 0 1
-12 12 15 0
-1 2 1
-E
-cup~
-It is a large simple cup.
-~
-#3103
-bottle water~
-a bottle~
-A bottle of Evian natural spring water is here.~
-~
-17 0 1
-24 24 15 0
-1 10 6
-E
-label~
-You've been ripped off!  It says here at the bottom of the label, in really
-really small letters, 'Bottled in the Midgaard branch of Evian Inc.  This
-water is from the natural, mostly clean River of Midgaard.'
-~
-E
-bottle~
-It is a large, clean bottle.  There is a large label pasted on the side.
-~
-#3104
-canteen water~
-a canteen~
-A canteen has been set on the ground here.~
-~
-17 0 1
-80 80 15 0
-20 45 15
-E
-canteen~
-It is a fairly big canteen.  Looks like it can hold a lot of liquid.
-~
-#3105
-key iron~
-an iron key~
-An iron key has been left here.~
-~
-18 c 1
-0 0 0 0
-1 0 10
-E
-key iron~
-The iron key is not special.  In fact, it is quite boring.
-~
-#3106
-key rusty~
-a rusty key~
-A rusty key has been left here.~
-~
-18 c 1
-0 0 0 0
-1 0 10
-E
-key rusty~
-The key is a fairly large rusty key.  You notice a lot of dirt it.
-~
-#3107
-key wooden~
-a wooden key~
-A wooden key has been left here.~
-~
-18 c 1
-0 0 0 0
-1 0 10
-E
-key wooden~
-The wooden key is not special.  In fact it is just about the most boring
-key you've ever seen in your life.
-~
-#3108
-key brass~
-a brass key~
-A brass key has been left here.~
-~
-18 c 1
-0 0 0 0
-1 0 10
-E
-key brass~
-The brass key is small and looks like it fits a very complicated lock.
-~
-#3109
-desk drawer~
-the desk~
-A desk is set against the western wall.~
-~
-15 0 0
-34 15 3107 0
-100 0 0
-E
-desk~
-The desk looks very sparse, there is a drawer in the left side.
-~
-E
-drawer~
-You notice a keyhole in the drawer.
-~
-#3110
-safe~
-the safe~
-A safe is placed in a dark corner of the room.~
-~
-15 0 0
-34 15 3108 0
-999 0 0
-E
-safe~
-The safe is very heavy and has a keyhole.
-~
-#3111
-bench~
-the Bench~
-A white-painted wooden bench is standing here.~
-~
-12 0 0
-0 0 0 0
-100 600 200
-E
-bench~
-It is a quite heavy but very comfortable bench.  It is placed with its front
-towards the river so you can sit and watch the river and the houses on the
-other side.
-~
-#3112
-key city~
-the City Key~
-The very big City Key is lying here.~
-~
-18 c 1
-0 0 0 0
-30 10000 500
-E
-key city~
-It is probably the biggest key you have seen in your life.  It is made from
-polished gold and has various patterns on it along with the Midgaard Coat of
-Arms.
-~
-#3113
-fountain water~
-a fountain~
-A small white fountain is standing here, gurgling happily.~
-~
-23 0 0
-999 999 15 0
-999 0 0
-E
-fountain water~
-It is very nice.  Made from fine white marble.
-~
-#3114
-coins gold~
-a small pile of gold coins~
-A small pile of gold coins lies here.~
-~
-20 0 1
-37 0 0 0
-0 0 0
-#3115
-gold coins~
-the gold~
-A lot of gold is here.~
-~
-20 0 1
-32385 0 0 0
-0 32385 0
-#3116
-candlestick candle stick pewter~
-a candlestick~
-A pewter candlestick is standing here.~
-~
-1 0 16385
-0 0 24 0
-5 150 10
-E
-candlestick~
-It is a rather old-looking three-armed candlestick made from pewter.  Its
-candles are a yellowish white color.
-~
-#3117
-tree elm~
-an elm tree~
-An old elm tree grows here.~
-~
-13 0 0
-0 0 0 0
-0 0 0
-E
-elm tree~
-The fresh young leaves of the elm tree wave gently in the wind.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/33.obj ./circle-3.1/lib/world/obj/33.obj
--- ./circle-3.1-old/lib/world/obj/33.obj	2000-01-29 13:32:12.000000000 -0800
+++ ./circle-3.1/lib/world/obj/33.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,303 +0,0 @@
-#3300
-orange~
-an orange~
-An orange lies on the ground here.~
-~
-19 0 1
-8 0 0 0
-1 8 8
-E
-orange~
-You wonder how it got here, seeing how 
-oranges are non-migratory.
-~
-#3301
-bale wheat~
-a bale of wheat~
-There is a bale of wheat here.~
-~
-19 0 1
-24 0 0 0
-100 1000 1000
-E
-bale wheat~
-It doesn't look appetizing to you, but
-a horse might enjoy this...
-~
-#3302
-zither~
-a big zither~
-A HUGE zither made of gold rests in the corner~
-~
-8 0 1
-0 0 0 0
-40 200000 20000
-E
-zither~
-Someone truly huge with big fingers might be
-able to play this.  You can't.
-~
-#3303
-barrel perfume~
-a barrel of perfume~
-You can smell a barrel on the other side of the room from here.~
-~
-8 0 1
-0 0 0 0
-20 100000 10000
-E
-barrel perfume~
-Smells good...the label reads:
-
-   "Somewhere between GPA and MUD there lies...
-		OBSESSION"
-~
-#3304
-statue~
-a statue~
-There is a statue of Aglandiir here, made of solid gold.~
-~
-8 0 1 
-0 0 0 0
-30 150000 15000
-E
-statue~
-He's a pretty striking chap, for a dragon.
-~
-#3305
-halberd~
-a halberd~
-A runed halberd lies on the ground here.~
-~
-5 g 8193
-0 1 12 3
-16 10000 3000
-A 
-18 5
-E
-halberd~
-The runes glow with a bright light, making you
-think that this might be a pretty decent weapon.
-~
-#3306
-potion protection dun vial~
-a potion of protection~
-A vial of a dun fluid is here.~
-~
-10 a 1
-20 36 1 3
-1 10000 2000
-E
-potion protection dun vial~
-Looks thick, and brownish-grey (dun).  Ick!
-~
-#3307
-crown~
-a dragon's crown~
-Aglandiir's crown sits here, radiating a shield.~
-~
-8 a 0
-0 0 0 0
-400 0 0
-E
-crown~
-The shield repulses you, making you wonder how
-you're going to get your hands on this huge, valuble
-chunk of gold...
-~
-#3308
-apple~
-an apple~
-A scrawny red apple sits here.~
-~
-19 0 1
-4 0 0 0
-1 5 2
-E
-apple~
-It is not wormy... yet.
-~
-#3309
-bread loaf~
-a loaf of bread~
-A fresh loaf of bread lies here.~
-~
-19 0 1
-12 0 0 0
-1 10 5
-E
-bread loaf~
-Mmmm... Rye!
-~
-#3310
-melon~
-a melon~
-A melon sits here, discarded evidently.~
-~
-19 0 1
-8 0 0 0
-3 8 3
-E
-melon~
-Wow!  Look at the size of that melon!
-~
-#3311
-knife~
-a knife~
-An exquisitely crafted knife rests here.~
-~
-5 dn 24577
-0 3 5 11
-8 1000000 20000
-E
-knife~
-The craftsmanship... it takes your breath away!
-This knife... it had to have been forged by the 
-legendary smith Gabadiel.  It must be worth a
-fortune!
-~
-A
-18 3
-A
-2 2
-#3312
-sword long~
-a long sword~
-A superb long sword sticks in the earth.~
-~
-5 dmn 24577
-0 2 7 3
-15 750000 15000
-E
-sword long~
-This sword is light, but the heft is perfectly
-balanced.  Such an incredible weapon can only have
-be crafted by the legendary smith Gabadiel, and
-as such be worth a fortune!
-~
-A
-18 2
-A
-1 1
-#3313
-sword short~
-a short sword~
-A short sword lies here... a work of art!~
-~
-5 adimn 24577
-0 4 6 3
-10 10000000 30000
-E
-sword short~
-It brings tears to your eyes.  This must have
-been Gabadiel the smith's masterpiece; his final
-work.  Simply invaluble.
-~
-A
-18 4
-A
-2 3
-#3314
-corpse~
-a dismembered and burnt corpse~
-A dismembered and burnt corpse lies on the ground here.~
-~
-13 0 0
-0 0 0 0
-1 1 1
-E
-corpse~
-It is still smouldering a little; the culprits can't
-be far off!
-~
-#3315
-scimitar~
-a scimitar~
-A scimitar as long as your arm lies here.~
-~
-5 0 8193
-0 1 7 3
-10 500 50
-E
-scimitar~
-This weapon really isn't of too high a quality.
-~
-#3316
-crate~
-a crate~
-A crate is stacked here.~
-~
-15 0 1
-200 5 0 0
-50 100 20
-E
-crate~
-It's a standard wooden crate.
-~
-#3317
-bow hunting~
-a hunting bow~
-A hunting bow lies here, unwanted~
-~
-5 0 8193
-0 1 5 11
-6 400 40
-E
-bow hunting~
-This is the type of weapon you would use to bag
-some deer or rabbits, but not the type you'd take
-into battle...
-~
-A
-19 1
-#3318
-vest leather~
-a leather vest~
-A nice leather vest lies here.~
-~
-9 g 9
-6 0 0 0
-6 5000 500
-E
-vest leather~
-The seams are delicately sewn with a enruned thread...
-~
-#3319
-glass beer~
-a glass~
-A glass of beer sits forgotten here.~
-~
-17 0 16385
-1 1 1 0
-2 5 1
-E
-glass~
-This is a nice glass filled with homebrew.  There doesn't seem to
-be too much stuff floating in it.
-~
-#3320
-glass mead ale~
-a glass~
-A big glass of mead sits here, cool and frosty.~
-~
-17 0 16385
-1 1 3 0
-2 8 3
-E
-glass mead~
-Looks good.  Looks warm.  Doesn't matter; it still looks good.
-~
-#3321
-shot whisky~
-a shot~
-A shot of whisky is sitting here.~
-~
-17 0 16385
-1 1 5 0
-1 10 5
-E
-shot~
-Whew!  Looks like potent stuff!
-~
-$
-
diff -uNpr ./circle-3.1-old/lib/world/obj/35.obj ./circle-3.1/lib/world/obj/35.obj
--- ./circle-3.1-old/lib/world/obj/35.obj	2001-10-21 20:14:56.000000000 -0700
+++ ./circle-3.1/lib/world/obj/35.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,97 +0,0 @@
-#3500
-sword small~
-a small sword~
-A small sword lies here.~
-~
-5 0 8193
-0 1 6 11
-3 60 10
-#3501
-sword long~
-a fine long sword~
-A long sword has been left here.~
-~
-5 an 8193
-0 1 9 3
-8 600 10
-A
-19 2
-#3502
-club wooden~
-a wooden club~
-A simple looking wooden club is here.~
-~
-5 0 8193
-0 1 3 7
-3 12 10
-#3503
-jacket studded leather~
-a studded leather jacket~
-A studded leather jacket is lying on the ground.~
-~
-9 0 9
-5 0 0 0
-20 500 10
-#3504
-spear small~
-a small spear~
-A small spear lies here.~
-~
-5 m 8193
-0 5 1 11
-15 500 120
-#3505
-corpse mutilated~
-a mutilated corpse~
-A mutilated corpse has been left on the ground here.~
-~
-15 0 0
-20 0 -1 0
-25 0 0
-E
-corpse mutilated~
-Looks to be an aftermath of whatever caused this carnage.
-~
-#3506
-corpse mutilated~
-a mutilated corpse~
-A mutilated corpse has been left on the ground here.~
-~
-15 0 0
-20 0 -1 0
-25 0 0
-E
-corpse mutilated~
-Looks to be an aftermath of whatever caused this carnage.
-~
-#3507
-dagger ornate~
-an ornate dagger~
-A beautiful looking dagger is stuck in the ground.~
-~
-5 dfghkmnpq 8193
-0 3 3 11
-4 1000 500
-E
-dagger ornate~
-The hilt of this dagger looks to be two intertwined snakes.  At the end of
-it, there is a small red ruby.
-~
-A
-18 5
-A
-19 -3
-#3508
-gyroscope toy~
-the gyroscope~
-A small toy is spinning about on the ground here.~
-~
-9 b 16387
-5 0 0 0
-1 25 600
-E
-gyroscope toy~
-As the gyroscope spins around and around you find yourself almost
-hypnotized by its movement.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/36.obj ./circle-3.1/lib/world/obj/36.obj
--- ./circle-3.1-old/lib/world/obj/36.obj	2001-10-21 20:14:56.000000000 -0700
+++ ./circle-3.1/lib/world/obj/36.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,177 +0,0 @@
-#3600
-armour black pawn~
-some Black Pawn Armour~
-A pile of black armour is here.~
-~
-9 j 9
-1 0 0 0
-13 300 1
-#3601
-armour white pawn~
-some White Pawn Armour~
-A pile of white armour is here.~
-~
-9 k 9
-1 0 0 0
-13 300 1
-#3602
-sword black pawn~
-a Black Pawn's Sword~
-The sword of a Black Pawn lies here.~
-~
-5 j 8193
-0 3 4 3
-10 100 1
-#3603
-sword white pawn~
-a White Pawn's Sword~
-The sword of a White Pawn lies here.~
-~
-5 k 8193
-0 3 4 3
-10 100 1
-#3604
-armour black rook~
-some Black Rook Armour~
-Some armour made from the remains of a black rook lies heaped on the floor.~
-~
-9 ahj 9
-2 0 0 0
-60 17000 5
-A
-17  2
-A
-5  1
-#3605
-armour white rook~
-some White Rook Armour~
-Some armour made from the remains of a white rook lies heaped on the floor.~
-~
-9 agk 9
-2 0 0 0
-60 17000 5
-A
-17  2
-A
-5  1
-#3606
-lance black knight~
-the Lance of the Black Knight~
-The Lance of the Black Knight lies here, waiting to rust.~
-~
-5 bgj 8193
-0 3 6 6
-18 10000 3
-A
-19  2
-A
-23  5
-#3607
-lance white knight~
-the Lance of the White Knight~
-The Lance of the White Knight lies here, waiting to rust.~
-~
-5 bgk 8193
-0 3 6 6
-18 10000 3
-A
-19  2
-A
-23  5
-#3608
-staff black bishop~
-the Staff of the Black Bishop~
-The Black Bishop's Staff is lying here.~
-~
-4 agj 16385
-20 5 5 36
-3 20000 6
-#3609
-staff white bishop~
-the Staff of the White Bishop~
-The White Bishop's Staff is lying here.~
-~
-4 agk 16385
-20 5 5 36
-3 20000 6
-#3610
-crown black queen~
-the Crown of the Black Queen~
-The Crown of the Black Queen lies here, looking neglected.~
-~
-9 bgj 17
-2 0 0 0
-4 3000 5
-A
-3  1
-A
-4  1
-#3611
-crown white queen~
-the Crown of the White Queen~
-The Crown of the White Queen lies here, looking neglected.~
-~
-9 bgk 17
-2 0 0 0
-4 3000 5
-A
-3  1
-A
-4  1
-#3612
-sceptre black king~
-the Black King's Sceptre~
-The Sceptre of the Black King lies here, collecting dust.~
-~
-8 bfgj 16385
-0 0 0 0
-200 85000 1
-A
-1  1
-A
-18 1
-#3613
-sceptre white king~
-the White King's Sceptre~
-The Sceptre of the White King lies here, collecting dust.~
-~
-8 bfgk 16385
-0 0 0 0
-300 85000 10
-A
-1  1
-A
-18 1
-#3614
-key black treasury~
-The Key to the Black Treasury~
-There is a sinister black key lying here.~
-~
-18 cdfq 16385
-3614 0 0 0
-1 1000 300
-#3615
-key white treasury~
-the Key to the White Treasury~
-There is a bright white key lying here.~
-~
-18 cdfq 16385
-3615 0 0 0
-1 1000 300
-#3616
-coins gold black royal treasure~
-the Black Royal Treasure~
-There are a LOT of coins here.~
-~
-20 0 1
-10000 0 0 0
-10 10000 0
-#3617
-coins gold white royal treasure~
-the White Royal Treasure~
-There are a LOT of coins here.~
-~
-20 0 1
-10000 0 0 0
-10 10000 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/40.obj ./circle-3.1/lib/world/obj/40.obj
--- ./circle-3.1-old/lib/world/obj/40.obj	1998-09-24 08:32:26.000000000 -0700
+++ ./circle-3.1/lib/world/obj/40.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,154 +0,0 @@
-#4000
-ring yellow green~
-a yellow and green ring~
-A ring is here, with yellow and green ornamentation.  It looks very old.~
-~
-9 dhq 3
-0 0 0 0
-1 50 20
-E
-ring yellow green~
-It feels heavy.
-~
-A
-1 -2
-#4001
-corpse goblin~
-a goblin's corpse~
-A halfway decayed corpse of a goblin is here, giving off a foul odor.~
-~
-15 0 1
-1 0 -1 0
-20 0 500
-#4002
-coins~
-some coins~
-A small pile of coins is on the ground.~
-~
-20 0 1
-500 0 0 0
-0 0 0
-#4050
-potion purple~
-a purple potion~
-A purple potion is here.~
-~
-10 0 16385
-17 14 36 33
-1 35500 2000
-E
-potion purple~
-It looks rather strange!
-~
-#4051
-helmet metal~
-a metal helmet~
-A metal helmet in here.~
-~
-9 g 17
--5 0 0 0
-4 3000 100
-E
-helmet metal~
-It looks somehow magical!.
-~
-A
-24 -2
-A
-23 -2
-#4052
-mushroom~
-a mushroom~
-A small mushroom is here.~
-~
-19 0 16385
-2 0 0 1
-1 9 3
-E
-mushroom~
-Let's put it this way - I wouldn't eat it!!
-~
-#4053
-dirk~
-a thieves' dirk~
-A beautifully crafted dirk is lying here.~
-~
-5 np 8193
-0 2 4 11
-2 850 500
-E
-dirk~
-It is a medium sized, beautifully crafted dirk made from some greyish alloy.
-Its blade is double-edged and very thin... this looks like a good thieves'
-weapon.
-~
-A
-18 1
-A
-19 1
-#4100
-blade black demon~
-a black demon blade~
-A black demon blade is here.~
-~
-5 mjl 8193 
-0 3 4 11
-8 10000 800
-E
-blade black demon~
-You'll become as evil as the weapon, if you use it as you sense the forces
-of evil controlling the weapon...
-~
-#4101
-gloves swordmans~
-a pair of swordsmans' gloves~
-A pair of finely crafted gloves are lying on the ground here.~
-~
-9 j 129
-0 0 0 0
-1 3500 800
-E
-gloves swordsmans~
-They look like the right kind of equipment to use when fighting.
-~
-A
-18 2
-A
-19 1
-#4102
-scroll ysafg~
-a scroll which reads 'ysafg'~
-A scroll which reads 'ysafg', it looks very fragile and quite old.~
-~
-2 0 1
-1 44 -1 -1
-1 1500 10
-E
-scroll ysafg~
-It looks informative.
-~
-#4103
-slime mould green~
-a green slime mould~
-A green slime mould is here.  Stinks like you wouldn't believe!~
-~
-19 0 1
-24 0 0 0
-1 20 8
-E
-smile mould~
-It wasn't meant to be food -- at least, certainly not for humans.
-~
-#4104
-slime mould green~
-a green slime mould~
-A green slime mould is here.  Stinks like you wouldn't believe!~
-~
-19 0 1
-24 0 0 1
-1 20 8
-E
-smile mould~
-It wasn't meant to be food -- at least, certainly not for humans.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/50.obj ./circle-3.1/lib/world/obj/50.obj
--- ./circle-3.1-old/lib/world/obj/50.obj	2000-01-29 13:35:00.000000000 -0800
+++ ./circle-3.1/lib/world/obj/50.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,281 +0,0 @@
-#5000
-pick mining~
-a small mining pick~
-A small mining pick made of what appears to be silver lies on the ground.~
-~
-5 j 8193
-0 1 9 11
-3 600 500
-#5001 
-suit mail banded~
-a glowing suit of banded mail~
-A glowing suit of banded mail lies on the ground.~
-~
-9 ag 9
-7 0 0 0
-0 75000 20000
-A
-2 2
-A
-17 -4
-#5002
-halberd~
-a halberd~
-A mighty halberd lies against the wall.~
-~
-5 gi 8193
-0 3 5 3
-16 12000 10000
-A
-18 2
-A
-19 2
-#5003
-amulet mushroom~
-a mushroom amulet~
-A mushroom-shaped amulet lies on the ground.~
-~
-9 gp 5
-0 0 0 0
-2 1500 4000
-A
-5 2
-#5005
-bone leg~
-a large leg bone~
-A large leg bone rests on the ground.~
-~
-5 0 8193
-0 1 4 7
-5 300 60
-#5006
-cactus cup water~
-a small cactus cup~
-A small cactus cup lies on the ground.~
-~
-17 0 1
-5 5 0 0
-6 30 5
-#5007
-basket wicker small~
-a small wicker basket~
-A small wicker basket sits on the ground.~
-~
-15 0 1
-100 5 -1 0
-50 5000 50
-#5008 
-basket wicker small~
-a small wicker basket~
-A small wicker basket sits on the ground.~
-~
-15 0 1
-100 5 -1 0
-50 5000 50
-#5009
-basket wicker small~
-a small wicker basket~
-A small wicker basket sits on the ground.~
-~
-15 0 1
-100 5 -1 0
-50 5000 50
-#5010
-basket wicker small~
-a small wicker basket~
-A small wicker basket sits on the ground.~
-~
-15 0 0
-100 5 -1 0
-50 5000 50
-#5011
-rope coil~
-a coil of rope~
-A long coil of rope lies on the ground.~
-~
-12 0 1
-0 0 0 0
-12 450 45
-#5012
-stakes bundle bunch~
-a bunch of stakes~
-A small bundle of stakes lies here.~
-~
-5 0 8193
-0 1 2 11
-6 250 30
-#5013
-map tattered old~
-an old, tattered map~
-An old, tattered, and much faded map lies here.~
-~
-12 0 1
-0 0 0 0
-1 300 20
-#5014
-turban padded~
-a thick padded turban~
-A thick padded turban lies here.~
-~
-9 gh 17
-0 0 0 0
-15 4300 100
-A 
-17 1
-#5015
-coins treasure~
-a great pile of treasure~
-A great, gleaming pile of treasure lies at your feet.~
-~
-20 0 1 
-46270 0 0 0
-0 0 0
-#5016
-sabre curved long~
-a long, curved sabre~
-A long, curved sabre stands upright in the ground.~
-~
-5 l 8193
-0 1 8 3
-7 1050 200
-A
-18 2
-#5017
-scimitar curved~
-a curved scimitar~
-A curved scimitar lies at your feet.~
-~
-5 l 8193
-0 1 7 3
-6 600 150
-A
-18 1
-#5018
-cutlass pointed long~
-a long, pointed cutlass~
-A long, pointed cutlass lies here.~
-~
-5 l 8193
-0 1 7 3
-5 550 10
-#5019
-potion pink~
-a pink potion~
-A pink potion stands here.~
-~
-10 0 1
-25 33 17 -1
-6 600 100
-#5020
-wand platinum~
-a platinum wand~
-A platinum wand lies here.~
-~
-3 b 16385
-30 10 10 32
-8 1900 1000
-#5021
-bow golden~
-a golden bow~
-A powerful golden bow lies here.~
-~
-5 abfgio 8193
-0 4 6 12
-20 150000 20000
-#5022
-scroll encrypted~
-an encrypted scroll~
-An encrypted scroll lies at your feet.~
-~
-2 0 1
-22 14 35 43
-7 1500 500
-#5023
-chest iron bound~
-an iron bound chest~
-An iron bound chest with a shiny lock sits here.~
-~
-15 0 0
-200 13 5024 0
-200 1000 0
-#5024
-key golden~
-a golden key~
-A shiny golden key lies here.~
-~
-18 c 16385
-10 0 0 0
-1 150 0
-#5025
-bracelet copper~
-a copper bracelet~
-A tarnished copper bracelet lies at your feet.~
-~
-9 gh 4097
--5 0 0 0
-10 23000 2500
-A
-13 10
-A
-19 -4
-#5026
-ruby gem~
-a large ruby~
-A large ruby lies on the ground, collecting dust.~
-~
-8 gh 16385
-20 0 0 0
-9 4000 200
-#5027
-diamond gem~
-a glittering diamond~
-A glittering diamond lies at your feet.~
-~
-8 g 16385
-21 0 0 0
-10 9500 200
-#5028
-sapphire gem~
-a brilliant sapphire~
-A brilliant sapphire lies here, twinkling happily.~
-~
-8 g 16385
-22 0 0 0
-7 3500 200
-#5029
-lapis lazuli blue gem~
-a deep blue lapis lazuli~
-A deep blue lapis lazuli gem lies here.~
-~
-8 g 16385
-24 0 0 0
-11 8500 200
-#5030
-jewel tiger~
-the Tiger Jewel~
-The Tiger Jewel lies here blazing.~
-~
-8 256 16385
-0 0 0 0
-23 43000 1500
-A
-2 1
-#5031
-jewel red-eyed~
-the red-eyed jewel~
-The red-eyed jewel glares at you greedily.~
-~
-8 h 16385
-0 0 0 0
-30 35000 600
-A
-3 -2
-#5032
-emerald gem fiery green~
-a fiery green emerald~
-A fiery green emerald sits here.~
-~
-8 g 16385
-23 0 0 0
-7 5500 200
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/51.obj ./circle-3.1/lib/world/obj/51.obj
--- ./circle-3.1-old/lib/world/obj/51.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/51.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,185 +0,0 @@
-#5100
-longsword commoner~
-a commoner's longsword~
-A commoner's longsword made of adamantite has been left here.~
-~
-5 m 8193
-0 1 8 3
-12 1000 500
-A
-18 1
-A
-19 1
-#5101
-longsword noble~
-a noble's longsword~
-A drow noble's longsword, made of adamantite, lies here.~
-~
-5 m 8193
-0 1 8 3
-12 1500 800
-A
-18 2
-A
-19 2
-#5102
-whip snake twoheaded~
-a two-headed snake whip~
-A whip with two snakes heads lies here.~
-~
-5 ab 8193
-0 2 6 3
-12 1750 1500
-A
-18 2
-A
-19 2
-#5103
-whip snake threeheaded~
-a three-headed snake whip~
-A whip with three snake heads has been left here.~
-~
-5 ab 8193
-0 2 7 3
-12 5000 2300
-A
-18 2
-A
-19 2
-#5104
-whip snake fourheaded~
-a four-headed snake whip~
-A whip with four snake heads has been carelessly left here.~
-~
-5 ab 8193
-0 2 8 3
-12 10250 4000
-A
-18 2
-A
-19 2
-#5105
-longsword black~
-a black longsword~
-A black longsword has been carelessly left here.~
-~
-5 agm 8193
-0 2 8 3
-12 10250 4000
-A
-18 2
-A
-19 2
-#5106
-whip snake fiveheaded~
-a five-headed snake whip~
-A whip with 5 snake heads has been carelessly dropped here.~
-~
-5 agj 8193
-0 3 6 3
-12 12000 4500
-A
-1 -2
-A 
-3 -2
-#5107
-whip snake sixheaded~
-a six-headed snake whip~
-A whip with six snake heads has been dropped here very carelessly.~
-~
-5 agj 8193
-0 4 5 3
-12 15000 8000
-A
-1 -3
-A 
-3 -3
-#5108
-bracers iron~
-a pair of bracers~
-A pair of iron bracers has been dropped here.~
-~
-9 ag 257
-8 0 0 0
-3 2000 1000
-A
-18 -1
-#5109
-gauntlets~
-a pair of gauntlets~
-A pair of gauntlets is lying on the ground.~
-~
-11 a 129
-0 0 0 0
-2 10000 3000
-A
-1 2
-#5110
-wand blue silver~
-a silvery blue wand~
-A silvery blue wand has been dropped in the dirt.~
-~
-3 g 16385
-10 3 3 30
-1 4000 3000
-#5111
-helmet small~
-a small helmet~
-A small helmet lies up against a rock.~
-~
-9 g 17
-1 0 0 0 
-5 6000 3000
-A
-3 3
-#5112
-ring ruby~
-a small ruby ring~
-A small ruby ring lies in the dirt.~
-~
-11 g 3
-0 0 0 0 
-1 20000 8000
-A
-13 25
-#5113
-dagger sacrificial spider~
-a spider shaped dagger~
-A dagger with spider leg shaped blades lies on the ground.~
-~
-5 gjmnp 8193
-0 3 4 11
-8 12000 15000
-A
-18 3
-A
-19 3
-#5114
-hat green~
-a small bright green hat~
-A small bright green hat lies in the dirt.~
-~
-9 h 17
-10 0 0 0 
-1 2000 600
-A 
-9 -15
-A
-17 -2
-#5115
-key adamantite~
-an adamantite key~
-A key made of a strange metal is lying here.~
-~
-18 c 16385
-5115 0 0 0
-1 0 0
-#5116
-gold treasure coins~
-a pile of golden coins~
-A large pile of golden coins is lying here.~
-~
-20 0 1
-17645 0 0 0
-10 17645 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/52.obj ./circle-3.1/lib/world/obj/52.obj
--- ./circle-3.1-old/lib/world/obj/52.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/52.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,423 +0,0 @@
-#5200
-vest ringmail~
-a ringmail vest~
-A vest made of iron rings lies heaped on the floor.~
-~
-9 ag 9
-6 0 0 0
-60 12000 400
-A
-17 -1
-#5201
-helm iron~
-an iron helm~
-An iron helm has been left on the ground.~
-~
-9 0 17
-7 0 0 0
-10 5000 800
-A
-18 -2
-#5202
-gauntlets iron~
-a pair of iron gauntlets~
-A pair of iron gauntlets rests heavily on the ground.~
-~
-9 0 129
-7 0 0 0
-10 2200 900
-A
-18 -3
-A
-19 1
-#5203
-sleeves iron~
-a pair of iron sleeves~
-A set of iron sleeves lies on the ground.~
-~
-9 0 257
-7 0 0 0
-10 2450 500
-A
-18 -4
-A
-19 2
-#5204
-boots iron~
-a pair of iron boots~
-A pair of iron boots has been left here.~
-~
-9 0 65
-4 0 0 0
-6 800 200
-A
-18 -1
-A
-2 -2
-#5205
-greaves iron~
-a set of iron greaves~
-A set of iron greaves lie here unattended.~
-~
-9 0 33
-7 0 0 0
-10 5400 210
-A
-18 -3
-A
-2 -3
-#5206
-girth iron~
-an iron girth~
-A small iron girth lies at your feet.~
-~
-9 0 2049
-4 0 0 0
-6 4200 600
-#5207
-plate breast iron~
-a battered iron breast plate~
-A battered iron breast plate lies here.~
-~
-9 0 9
-5 0 0 0 
-125 13000 150
-A
-18 -6
-#5208
-shield iron~
-a sturdy iron shield~
-A small, but sturdy, iron shield has been left here.~
-~
-9 gh 513
-5 0 0 0
-5 500 1000
-A
-23 -2
-A
-24 -2
-#5210
-potion black~
-a black potion~
-A jet black potion sits upright waiting to be taken.~
-~
-10 fg 1
-16 4 36 39
-5 6000 1000
-#5211
-potion orange~
-an orange potion~
-A small orange potion lies here.~
-~
-10 fg 1
-20 44 -1 -1
-10 7500 200
-#5213
-staff serpentine~
-a green serpentine staff~
-A green serpentine staff has been left here.~
-~
-4 fg 16385
-15 2 2 23
-12 6600 300
-#5214
-ball quartz~
-a smooth quartz ball~
-A smooth quartz ball lies here gleaming.~
-~
-1 g 16385
-0 0 72 0
-30 3050 950
-#5215
-scroll tattered~
-a tattered scroll~
-A worn and tattered scroll has been left here.~
-~
-2 g 1
-24 24 44 4
-15 11000 4000
-#5216
-scroll bound~
-a bound scroll~
-A bound scroll of detection lies at your feet.~
-~
-2 g 1
-15 18 19 20
-15 4200 100
-#5217
-flute silver~
-a silver flute~
-A brilliant silver flute glimmers from beneath a rock.~
-~
-4 fg 16385
-18 2 2 7
-3 10500 8000
-#5218
-talisman demon~
-a demon-faced talisman~
-A demon-faced talisman glares at you angrily.~
-~
-9 agh 5
-5 0 0 0
-11 2500 150
-A
-1 -10
-A
-2 -8
-#5219
-venison chunk~
-a chunk of venison~
-A large chunk of venison sits here, ready to be eaten.~
-~
-19 0 1
-24 0 0 0
-20 100 20
-#5220
-fountain blood cracked~
-a large cracked fountain~
-~
-~
-23 0 0
-10 10 13 1
-0 0 0
-E
-fountain blood cracked~
-A pool of blood lies in the bottom of the fountain.
-~
-#5221
-sword two-handed~
-a two-handed sword~
-A nice two-handed sword hangs on a hook in the wall.~
-~
-5 0 8193
-0 3 6 3
-22 55000 8000
-A
-18 -3
-A
-19 4
-#5222
-robe black silk~
-a black silk robe~
-A black silk robe lies heaped in one corner.~
-~
-9 0 1025
-1 0 0 0
-6 1300 500
-#5223
-cloak green~
-a dark green cloak~
-A beautiful dark green cloak has been dropped here by someone.~
-~
-9 ag 5
-0 0 0 0
-12 14500 4000
-A
-13 8
-A
-17 -5
-#5224
-seal ebony~
-an engraved ebony seal~
-A small, engraved ebony seal is here.~
-~
-18 c 16385
-5224 0 0 0
-2 0 0
-#5225
-desk curved~
-the desk~
-~
-~
-15 0 0
-100 13 5224 0
-0 0 0
-#5226
-seal ivory~
-an engraved ivory seal~
-A small, engraved ivory seal lies here.~
-~
-18 c 16385
-5226 0 0 0
-2 0 0
-#5227
-cabinet glass~
-the glass cabinet~
-~
-~
-15 0 0
-500 13 5226 0
-0 0 0
-#5228
-arm rotted~
-a half-rotted arm~
-A half-rotted arm floats lazily past your feet.~
-~
-19 0 1
-50 0 0 1
-20 0 10
-#5230
-stone pale blue~
-a pale blue stone~
-A pale blue stone sits here.~
-~
-8 dg 16385
-0 0 0 0
-10 5500 600
-A
-1 1
-#5231
-stone scarlet blue~
-a scarlet and blue stone~
-A pretty scarlet and blue stone has been dropped here.~
-~
-8 dg 16385
-0 0 0 0
-10 5500 600
-A
-3 1
-#5232
-stone blue incandescent~
-an incandescent blue stone~
-A small incandescent blue stone lies here.~
-~
-8 dg 16385
-0 0 0 0
-10 5500 600
-A
-4 1
-#5233
-stone red deep~
-a deep red stone~
-Someone has left a deep red stone here.~
-~
-8 dg 16385
-0 0 0 0
-10 5500 600
-A
-2 1
-#5234
-stone pink~
-a pink stone~
-A tiny pink stone lies at your feet.~
-~
-8 dg 16385
-0 0 0 0
-10 5500 600
-A
-5 1
-#5235
-stone pearly white~
-a pearly white stone~
-A lovely, pearly white stone has been carelessly left here.~
-~
-8 dg 16385
-0 0 0 0
-10 8700 600
-A
-13 1
-#5236
-stone lavender pale~
-a pale lavender stone~
-A beautiful pale lavender stone lies here.~
-~
-8 dgh 16385
-0 0 0 0
-10 4300 600
-A
-24 -2
-#5237
-stone lavender green~
-a lavender and green stone~
-A stunning lavender and green stone rests on the ground.~
-~
-8 dgh 16385
-0 0 0 0
-10 4700 600
-A
-24 -4
-#5238
-stone rose dusty~
-a dusty rose stone~
-A stone is here, sort of a dusty rose color and very pretty.~
-~
-8 dg 16385
-0 0 0 0
-10 9800 600
-A
-17 -1
-#5239
-stone grey dull~
-a dull grey stone~
-You can barely make out a dull grey stone on the ground.~
-~
-8 dg 16385
-0 0 0 0
-10 20 200
-#5240
-stone purple vibrant~
-a vibrant purple stone~
-A stunningly vibrant purple stone attracts your attention.~
-~
-8 dgh 16385
-0 0 0 0
-10 10200 1000
-A
-13 -50
-#5241
-stone pink green~
-a pink and green stone~
-A bright pink and green stone has been left here.~
-~
-8 dgh 16385
-0 0 0 0
-10 6600 1000
-A
-18 -5
-#5242
-stone green pale~
-a pale green stone~
-A pale green stone lies here collecting dust.~
-~
-8 dgh 16385
-0 0 0 0
-10 7100 1000
-A
-19 -5
-#5243
-stone clear~
-a clear stone~
-An odd clear stone lies at your feet.~
-~
-8 dgh 16385
-0 0 0 0
-10 8900 1000
-A
-17 -3
-#5244
-stone iridescent~
-an iridescent stone~
-A large iridescent stone has been left here.~
-~
-8 dgh 16385
-0 0 0 0
-10 3700 1000
-A
-13 -100
-#5250
-mandolin~
-a mandolin~
-A mandolin lies against the wall.~
-~
-4 g 16385
-13 3 3 15
-20 3000 1500
-#5251
-harp golden~
-a golden harp~
-A battered golden harp has been tipped over.~
-~
-4 g 16385
-18 1 1 6
-100 2500 800
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/53.obj ./circle-3.1/lib/world/obj/53.obj
--- ./circle-3.1-old/lib/world/obj/53.obj	1998-09-24 08:32:44.000000000 -0700
+++ ./circle-3.1/lib/world/obj/53.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,425 +0,0 @@
-#5300
-mace egyptian~
-an egyptian mace~
-A hierogylph-engraved mace has been left here.~
-~
-5 0 8193
-0 2 6 7
-10 800 50
-E
-mace egyptian~
-The mace is formed from solid brass, and engraved in strange hieroglyphs.
-~
-#5301
-robe sand~
-some sand-colored robes~
-Sand-colored robes lie here.~
-~
-9 0 1025
-4 0 0 0
-5 500 40
-E
-robes sand~
-The robes are colored a sandy off-white, and are in fact caked and covered
-with sand as well.  You don't seem to be able to remove all of the sand, no
-matter how much you try.
-~
-#5302
-dirk obsidian~
-an obsidian dirk~
-A flat dirk made of chipped obsidian lies here.~
-~
-5 g 8193
-0 3 3 11
-8 1000 100
-A
-2 1
-A
-18 1
-E
-dirk obsidian~
-The blade of the dirk is black, glassy obsidian, chipped razor sharp.
-~
-#5303
-turban cloth~
-a dirty cloth turban~
-A dirty cloth turban has been forgotten here.~
-~
-9 g 17
-5 0 0 0
-10 1500 250
-A
-2 1
-A
-13 5
-E
-turban cloth~
-The turban used to be white cloth, now it is covered with oil and dirt from
-the head and hair of its previous owner, who must not have bathed much.
-~
-#5304
-wrappings cloth~
-some cloth wrappings~
-Long cloth wrappings lie on the ground in a pile.~
-~
-9 0 9
-5 0 0 0
-15 1250 175
-E
-wrappings cloth~
-The cloth wrappings are old, wrinkled, and stink of embalming fluid.
-~
-#5305
-bottle fluid~
-a bottle of embalming fluid~
-A dusty bottle lies here on the ground.~
-~
-10 0 1
-5 33 -1 -1
-5 250 50
-E
-bottle fluid~
-The bottle is dusty and the fluid has a strange sickly-sweet smell to it.
-~
-#5306
-jar formaldehyde~
-a jar of formaldehyde~
-A small jar lies here on the ground.~
-~
-10 0 1
-10 16 -1 -1
-6 300 60
-E
-jar formaldehyde~
-The jar is sticky and smells really bad.
-~
-#5307
-ball fire~
-a small hot ball of fire~
-A little ball of fire hovers in the air before your eyes.~
-~
-1 agp 16385
-0 0 -1 0
-10 3500 500
-A
-13 10
-A
-14 50
-E
-ball fire~
-The ball of fire is hot to the touch and very very bright.
-~
-#5308
-scimitar stone~
-a stone scimitar~
-A curved scimitar made of stone rests on the ground.~
-~
-5 bgmno 8193
-0 4 3 3
-18 10000 750
-A
-18 2
-A
-19 3
-E
-scimitar stone~
-The scimitar is formed from solid stone, chipped and carved to perfection,
-with a sharp, cold blade that is marred only by a few nicks here and there.
-~
-#5309
-key stone~
-a stone key~
-A stone key has been dropped here.~
-~
-18 c 16385
-5309 0 0 0
-15 0 0
-E
-key stone~
-The key is made from stone, but is otherwise unremarkable.
-~
-#5310
-sarcophagus stone~
-a mighty stone sarcophagus~
-A mighty stone sarcophagus lies in the center of the tomb.~
-~
-15 0 0
-500 15 5309 0
-5000 5000 5000
-E
-sarcophagus stone~
-The sarcophagus is engraved on the sides with the images of pharoahs,
-great wars fought long ago, mighty pyramids being constructed...
-
-A raised image atop the sarcophagus is formed in the visage of one of
-the mighty pharoahs, painted in gold and studded with precious gems.
-
-You see a small keyhole in the side of the sarcophagus.
-~
-#5311
-dust~
-some ancient dust~
-A small pile of dust is being scattered by the breeze.~
-~
-13 0 1
-0 0 0 0
-1 1 1
-E
-dust~
-The dust is old.  As you sift it through your hands you find tiny chips
-of aged bone inside -- it must be the ancient remains of something.
-~
-#5312
-scarab emerald~
-a small emerald scarab~
-A small emerald scarab lies here on the ground.~
-~
-18 c 16385
-5312 0 0 0
-5 0 0
-E
-scarab emerald~
-The scarab is intricately detailed, down to the tiny hairs on its
-insectile legs and the faceting of the emeralds in its eyes.
-~
-#5313
-lamp~
-the lamp~
-A small, tarnished, battered lamp has been dropped here.~
-~
-4 abgk 16385
-25 5 5 51
-10 25000 600
-A
-17 -5
-A
-18 1
-E
-lamp~
-The lamp is quite old and tarnished.  You rub at it to get some of the
-grime off, but it doesn't seem like anybody is home.
-~
-#5314
-ankh~
-an ankh~
-A small brass ankh has been left here.~
-~
-9 ik 16385
-7 0 0 0
-9 10000 300
-A
-3 1
-A
-4 2
-E
-ankh~
-The ankh is a small brass symbol of an ancient religion.  It glows
-with a soft bright light that is soothing to you.
-~
-#5315
-book riddles~
-a book of riddles~
-A medium-sized parchment book with well-worn pages lies here.~
-~
-2 0 1
-21 201 20 22
-15 7500 250
-E
-book riddles~
-The book has well-worn pages, containing many befuddling riddles
-to surprise, confuse, and amuse you.  You find yourself bewildered
-by its contents and put it down to sort your head out.
-~
-#5316
-paw lion~
-a lion's paw~
-The mighty paw of a lion-like creature has been dropped here.~
-~
-5 g 8193
-0 1 14 5
-20 18000 600
-A
-5 1
-A
-18 4
-E
-paw lion~
-The massive paw has straps on it formed of bronze, so that it will
-fit snugly over your hand.  As you put it on, it melds with your hand,
-becoming an extension of your arm.
-~
-#5317
-parchment answer~
-the answer~
-A small piece of parchment covered in hieroglyphics lies here.~
-~
-18 c 16385
-5317 0 0 0
-1 1 1
-E
-answer hieroglyphics parchment~
-You cannot decipher the strange hieroglyphics that cover the
-sheet of parchment.
-~
-#5318
-treasure~
-the treasure of the sphinx~
-The massive treasure of the sphinx lies here in a big pile.~
-~
-20 0 1
-23850 0 0 0
-23 23850 0
-E
-treasure~
-The treasure is incredibly large, filled with gold coins and valuables, more 
-wealth than you could ever possibly imagine accumulated in one place.
-~
-#5319
-sand pile~
-a pile of sand~
-You see a small pile of sand.~
-~
-20 0 1
-12986 0 0 0
-12 12986 0
-E
-sand pile~
-You think you see some coins and valuables glinting amongst the grains of
-sand.
-~
-#5320
-curse mummy~
-the curse of the mummy~
-Some fortunate soul has escaped the mummy's curse, for now.~
-~
-13 cdfgh 16385
-0 0 0 0
-1 500 50
-A
-13 -50
-A
-14 -100
-E
-curse mummy~
-Rumor has it that whomever disturbs the grave of the mummy shall be 
-cursed for all eternity, and that the descendents of that person shall
-likewise be cursed for ten generations to follow.
-~
-#5321
-elixir small glass~
-a small elixir~
-A small glass elixir lies under your feet.~
-~
-10 g 1
-30 39 1 36
-2 10000 500
-E
-elixir small glass~
-The elixir is deceptively small.  Something tells you that its
-contents are truly quite potent.  Perhaps too potent for ordinary
-mortals to attempt to consume.
-~
-#5322
-mask golden~
-a golden mask~
-A beautiful, intricately detailed mask has been forgotten here.~
-~
-9 g 17
-10 0 0 0
-10 15000 750
-A
-12 25
-A
-13 10
-E
-mask golden~
-This beautiful mask was shaped from solid gold and magically enchanted
-to perfectly fit the face of any who choose to wear it, its golden features
-and turquoise highlights even moving to match the expressions of the face
-of the wearer.
-~
-#5323
-diamond~
-the diamond~
-~
-~
-13 0 1
-0 0 0 0
-5 0 0
-E
-diamond~
-Aha!
-
-You see a multifaceted gemstone, which strangely reflects no
-light, making it very hard to see when it lies on the ground.
-~
-#5324
-wand sun brass pipe~
-a blazing sun wand~
-A small length of brass pipe shines here with its own light.~
-~
-3 agp 16385
-25 5 5 27
-10 25000 1000
-A
-21 -5
-A
-24 -5
-E
-wand sun brass pipe~
-This small brass shaft is a holy weapon used by the ancient people of 
-this land to defend against the deadliest of foes.  It shines with the 
-brilliant blazing light of the sun.
-~
-#5325
-ring sandy~
-a sandy-coloured ring~
-A small sandy-coloured ring has been carelessly dropped here.~
-~
-9 bg 3
-8 0 0 0
-5 20000 750
-A
-3 1
-A
-12 35
-E
-ring sandy~
-The ring is small, smooth, sandy-coloured and unremarkable, save that
-it gives off a continuous low humming noise that tickles your fingertips.
-~
-#5326
-sphinx golden~
-a small golden sphinx~
-A small golden sphinx glints in the light.~
-~
-8 g 16385
-0 0 0 0
-5 50000 750
-A
-4 2
-E
-sphinx golden~
-The golden sphinx is incredibly detailed and very small, fitting easily
-into the palm of your hand.  You can even make out the expression
-of wisdom and peace on its face.
-~
-#5327
-leggings sphinxian~
-a pair of sphinxian leggings~
-Massive leggings formed from the body of a sphinx stand here.~
-~
-9 gk 33
-10 0 0 0
-20 20000 500
-A
-1 3
-A
-14 80
-E
-leggings sphinxian~
-These magically fashioned leggings impart the strength and stamina
-of the mightiest of the ancient sphinxes.  You feel ancient power 
-emanating from them; they seem to be almost alive.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/54.obj ./circle-3.1/lib/world/obj/54.obj
--- ./circle-3.1-old/lib/world/obj/54.obj	2001-10-21 20:14:56.000000000 -0700
+++ ./circle-3.1/lib/world/obj/54.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,812 +0,0 @@
-#5400
-palace key~
-the palace key of New Thalos~
-A large key bearing the crest of New Thalos lies here.~
-~
-18 c ao
-5400 0 0 0
-5 0 0
-#5401
-city key~
-the Key to the City of New Thalos~
-The heavy city key lies here in the dust~
-~
-18 c ao
-5401 0 0 0
-5 0 0
-#5402
-fountain water~
-the large central fountain~
-The large central fountain domintating the central square rests here.~
-~
-23 ce 0
-9999 9999 0 0
-9999 0 0
-#5403
-morningstar morning star~
-a morningstar~
-A small spiked metal ball connected to a rod by links of chain lies here.~
-~
-5 0 8193   
-0 2 5 6
-5 1200 500
-#5404
-awl-pike~
-an awl-pike~
-An awl pike lies here.~
-~
-5 0 8193
-0 1 12 5
-3 2100 100
-#5405
-bardiche~
-a bardiche~
-A bardiche lies here.~
-~
-5 0 8193
-0 2 6 3
-4 1900 110
-#5406
-corbin bec~
-a bec de corbin~
-A bec de corbin lies here.~
-~
-5 0 8193
-0 1 8 3
-3 5400 50
-#5407 
-guisarme bill~
-a bill-guisarme~
-A bill-guisarme lies here.~
-~
-5 0 8193
-0 1 10 3
-3 1300 50
-#5408
-fauchard~
-a fauchard~
-A fauchard lies here.~
-~
-5 0 8193
-0 1 8 1
-3 1250 20
-#5409
-glaive~
-a glaive~
-A glaive lies here.~
-~
-5 0 8193
-0 1 10 5
-3 1870 20
-#5410
-guisarme~
-a guisarme~
-A guisarme lies here.~
-~
-5 0 8193
-0 2 4 4 
-4 1953 20
-#5411
-sickle~
-a sickle~
-A sickle lies here.~
-~
-5 0 8193
-0 2 4 3
-1 500 10
-#5412
-sword bastard two-handed~
-a two-handed bastard sword~
-A two handed bastard sword lies here.~
-~
-5 0 8193
-0 2 8 3
-18 12580 10000
-#5413
-scimitar~
-a scimitar~
-A scimitar lies here.~
-~
-5 0 8193
-0 1 9 3
-10 1200 150
-A
-19 1
-#5414
-rapier~
-a rapier~
-A rapier lies here.~
-~
-5 0 8193
-0 1 8 3
-10 3100 100
-A
-18 1
-#5415
-suit mail banded~
-a suit of banded mail~
-A suit of banded mail lies here.~
-~
-9 agmno 9
-8 0 0 0
-25 3400 800
-#5416 
-suit brigandine~
-a suit of brigandine~
-A suit of brigandine lies here.~
-~
-9 agmo 9
-7 0 0 0
-20 2000 420
-#5417
-suit plate field~
-a suit of field plate~
-A suit of field plate lies here.~
-~
-9 agmno 9
-9 0 0 0
-28 4000 1000
-#5418
-suit ringmail ring mail~
-a suit of ringmail~
-A suit of ringmail lies here.~
-~
-9 n 9
-5 0 0 0
-6 1385 100
-#5419
-suit splintmail splint mail~
-a suit of splintmail~
-A suit of splintmail aromr lies here.~
-~
-9 m 9
-4 0 0 0
-5 2500 100
-#5420
-shield wooden~
-a wooden shield~
-A wooden shield lies here~
-~
-9 0 513  
-1 0 0 0
-1 10 1
-#5421
-shield splinted~
-a splinted shield~
-A splinted shield lies here.~
-~
-9 0 513
-7 0 0 0
-8 175 17
-#5422
-buckler shield~
-a buckler~
-A buckler lies here.~
-~
-9 0 513
-1 0 0 0
-6 30 7
-#5423
-jacket leather~
-a leather jacket~
-A leather jacket lies here.~
-~
-9 0 9
-3 0 0 0
-6 600 200
-#5424
-sleeves leather~
-a pair of leather sleeves~
-A pair of leather sleeves lies here.~
-~
-9 0 257
-2 0 0 0
-2 350 200
-#5425
-cap leather~
-a leather cap~
-A leather cap lies here~
-~
-9 0 17
-1 0 0 0
-2 65 200
-#5426
-pants leather~
-a pair of leather pants~
-A pair of leather pants lies here.~
-~
-9 0 33
-2 0 0 0
-2 850 200
-#5427
-gloves leather~
-a pair of leather gloves~
-A pair of leather gloves lies here.~
-~
-9 0 129
-2 0 0 0
-2 150 200
-#5428
-boots padded leather~
-a pair of padded leather boots~
-A pair of padded leather boots lies here.~
-~
-9 0 65
-2 0 0 0
-2 410 200
-#5429
-jacket studded leather~
-a studded leather jacket~
-A studded leather jacket lies here.~
-~
-9 0 9
-3 0 0 0
-10 650 200
-#5430
-sleeves studded leather~
-a pair of studded leather sleeves~
-A pair of studded leather sleeves lie here.~
-~
-9 0 257
-3 0 0 0
-3 500 200
-#5431
-pants studded leather~
-a pair of studded leather pants~
-A pair of studded leather pants lie here.~
-~
-9 0 33
-3 0 0 0
-3 500 200
-#5432
-gloves studded leather~
-a pair of studded leather gloves~
-A pair of studded leather gloves lie here.~
-~
-9 0 129
-3 0 0 0
-3 500 200
-#5433
-shield leather~
-a leather shield~
-A leather shield lies here.~
-~
-9 0 513
-5 0 0 0
-3 50 200
-#5434
-sack~
-a sack~
-A sack lies here~
-~
-15 0 16385
-50 0 0 0
-1 20 200
-#5435
-lamp oil oillamp~
-an oil lamp~
-An oil lamp lies here~
-~
-1 0 1
-0 0 48 0
-1 100 200
-#5436
-backpack back pack~
-a backpack~
-A backpack lies here~
-~
-15 0 1025
-75 1 0 0
-8 100 100
-#5437
-basket~
-a basket~
-A basket lies here.~
-~
-15 0 1
-50 0 0 0
-4 250 50
-#5438
-pouch belt~
-a belt pouch~
-A belt pouch lies here~
-~
-15 0 2049 
-25 0 0 0 
-3 100 20
-#5439
-candle~
-a candle~
-A candle lies here~
-~
-1 0 16385
-0 0 50 0
-1 35 10
-#5440
-cheese~
-a hunk of cheese~
-A hunk of cheese lies here.~
-~
-19 0 1
-5 0 0 0
-1 5 10
-#5441
-bread~
-some bread~
-Some bread lies here.~
-~
-19 0 1
-3 0 0 0
-1 3 10
-#5442
-rations dry~
-some dry rations~
-Some dry rations lie here.~
-~
-19 0 1
-20 0 0 0
-2 20 30
-#5443
-rations iron~
-some iron rations~
-A tin of iron rations lies here.~
-~
-19 0 1
-25 0 0 0
-3 25 50
-#5445
-nuts~
-some nuts~
-Some nuts lie scatterd on the ground.~
-~
-19 0 1
-1 0 0 0
-1 1 10
-#5446
-belt~
-a belt~
-A nicely made belt lies here.~
-~
-9 0 2049
-0 0 0 0
-2 2 10
-#5447
-boots hiking~
-a pair of hiking boots~
-A nicely made pair of boots lies here.~
-~
-9 0 65
-0 0 0 0
-3 390 10
-#5448
-cloak fur~
-a fur cloak~
-A nicely made fur cloak lies here.~
-~
-9 0 1025
-0 0 0 0
-2 4550 50
-#5449
-girdle~
-a girdle~
-A nicely made girdle lies here.~
-~
-9 0 2049
-0 0 0 0
-1 375 10
-#5450
-hose~
-a pair of hose~
-A nicely made pair of hose lies here.~
-~
-9 0 33
-0 0 0 0
-1 120 10
-#5451
-robe common~
-a common robe~
-A nicely made robe of common cloth lies here.~
-~
-9 0 5
-0 0 0 0
-2 90 20
-#5452
-robe embroidered~
-an embroidered robe~
-A nicely made robe of embroidered cloth lies here.~
-~
-9 0 5
-0 0 0 0
-2 2500 5
-#5453
-sandals~
-a pair of sandals~
-A nicely made pair of sandals lies here.~
-~
-9 0 65
-0 0 0 0
-1 15 10
-#5454
-sash~
-a sash~
-A nicely made sash lies here.~
-~
-9 0 2049
-0 0 0 0
-1 20 10
-#5455
-jacket silk~
-a silk jacket~
-A nicely made silk jacket lies here.~
-~
-9 0 1025
-0 0 0 0
-1 3800 100
-#5456
-egg~
-an egg~
-An egg lies here.~
-~
-19 0 1
-2 0 0 0
-1 3 10
-#5457
-carrot~
-a carrot~
-A carrot lies here.~
-~
-19 0 1
-3 0 0 0
-1 4 10
-#5458
-tomato~
-a tomato~
-A tomato lies here.~
-~
-19 0 1
-2 0 0 0
-1 8 10
-#5459
-fig~
-a fig~
-A fig lies here.~
-~
-19 0 1
-1 0 0 0
-1 2 10
-#5460
-dates~
-some dates~
-A bunch of dates lies here.~
-~
-19 0 1
-2 0 0 0
-1 4 10
-#5461
-lamb leg~
-a leg of lamb~
-A leg of lamb lies here.~
-~
-19 0 1
-10 0 0 0
-2 10 20
-#5462
-beef side~
-a side of beef~
-A side of beef lies here.~
-~
-19 0 1
-15 0 0 0
-5 20 50
-#5463
-chicken whole~
-a whole chicken~
-A whole skinned chicken lies here.~
-~
-19 0 1
-12 0 0 0
-3 12 30
-#5464
-herring salted~
-a salted herring~
-A salted herring lies here.~
-~
-19 0 1
-8 0 0 0
-1 8 10
-#5465
-muscle~
-a muscle~
-A muscle lies here.~
-~
-19 0 1
-4 0 0 0
-1 4 10
-#5467
-glass liquor blue oasis whisky~
-a glass~
-A glass of blue alcohol rests here.~
-~
-17 0 1
-5 5 5 0
-1 1800 10
-#5468
-glass wine~
-a glass~
-A glass rests here.~
-~
-17 0 1
-1 1 2 0
-1 3800 10
-#5469
-bottle grog ale~
-a bottle of grog~
-A bottle lies here.~
-~
-17 0 1
-2 2 3 0
-1 8000 10
-#5470
-vial glowing blue~
-a glowing blue vial~
-A glowing blue vial lies here.~
-~
-10 ag 16385
-12 1 3 -1
-1 800 15
-E
-vial glowing blue~
-The blueish liquid inside this potion bottle is glowing with
-a strange light.  There is a small label that reads 'Protection'
-~
-#5471
-potion green~
-a deep-green potion~
-A deep-green potion lies here.~
-~
-10 ag 16385
-10 15 35 -1
-1 5000 15
-E
-potion green~
-The potion inside the bottle is a greenish colour and has a
-small label which reads 'Curative'
-~
-#5472
-potion crystal clear~
-a crystal clear potion~
-A crystal clear potion lies here.~
-~
-10 g 16385
-10 50 51 35
-1 3000 15
-E
-potion crystal clear~
-This glass bottle appears to contain a clear liquid.  There is a
-label on the bottle which reads 'Preparation'
-~
-#5473
-potion white~
-an off-white potion~
-An off-white potion lies here.~
-~
-10 0 16385
-15 14 28 36
-1 3000 15
-E
-potion white~
-This potion bottle contains a whitish liquid that looks rather thick.
-A small label reads 'Redemption'
-~
-#5474
-potion dark blue~
-a dark blue potion~
-A dark blue potion lies here.~
-~
-10 0 16385
-10 35 14 -1
-1 4000 15
-E
-potion dark blue~
-This dark blue potion has a small label on it reading 'Restoration'
-~
-#5475
-bottle scorpion flaming beer~
-a flaming scorpion~
-A bottle of strong beer lies here.~
-~
-17 0 1
-5 5 1 0
-1 500 10
-#5476
-barrel beer~
-a barrel~
-A barrel of beer lies here.~
-~
-17 0 1
-10 10 1 0
-15 900 50
-#5477
-shot whisky~
-a shot~
-A shot of strong liquor lies here.~
-~
-17 0 1
-1 1 5 0
-1 350 10
-#5478
-scroll recall~
-a scroll of recall~
-A scroll of recall lies here.~
-~
-2 g 16385
-12 42 -1 -1
-4 2000 25
-#5479
-wand grey silver~
-a grey-silver wand~
-A grey-silver wand lies here.~
-~
-3 gnop 16385
-15 1 1 6
-1 10000 15
-E
-wand grey silver~
-You see a small engraved storm cloud at the base of this wand.
-~
-#5480
-wand yellow~
-a wand of glinting yellow~
-A wand of glinting yellow lies here.~
-~
-3 g 16385
-1 1 1 19
-1 666 15
-E
-wand yellow~
-You see a shape slowly fading into existance at the base of this wand.
-~
-#5481
-wand oak~
-an oak wand~
-A wand of oak lies here.~
-~
-3 g 16385
-5 1 1 32
-1 500 15
-#5482
-wand pink~
-a pink wand~
-A pink wand lies here~
-~
-3 g 16385
-3 1 1 38
-1 5000 15
-#5483
-shears sewing~
-a pair of sewing shears~
-A pair of sewing shears lies here.~
-~
-5 0 8193
-0 1 4 1
-2 100 50
-#5484
-cleaver meat~
-a meat cleaver~
-A meat cleaver lies here~
-~
-5 cd 8193
-0 1 5 0
-5 100 10
-#5485
-pen fountain~
-a fountain pen~
-A fountain pen lies here.~
-~
-5 b 8193
-0 1 3 11
-1 100 5
-#5486
-hammer sledge~
-a sledge hammer~
-A sledge hammer lies here.~
-~
-5 0 8193
-0 2 3 6
-24 200 40
-#5487
-shoe horse~
-a horse shoe~
-A horse shoe lies here.~
-~
-9 bg 16389
-1 0 0 0
-2 1000 200
-A
-18 1
-#5488
-saddle~
-a saddle~
-A saddle lies here.~
-~
-12 0 1
-0 0 0 0
-4 100 50
-#5489
-crop riding~
-a riding crop~
-A riding crop lies here.~
-~
-5 0 8193
-0 1 4 2
-1 50 10
-#5490
-chessboard~
-a chessboard~
-A heavy marble chessboard lies here.~
-~
-5 0 16385
-0 1 30 6
-10 100 20
-#5491
-seed sesame~
-a sesame seed~
-A sesame seed lies here.~
-~
-19 0 16385
-6 0 0 0
-1 10 0
-#5492
-spear gae bolg~
-Gae Bolg~
-A beautiful spear is lying on the ground here.~
-~
-5 agmno 8193
-0 5 3 11
-12 18000 12500
-E
-spear gae bolg~
-The beautiful, glowing spear is close to eight feet long and has
-a bright, polished silver blade that tapers at the end into what
-must be the finest point you have ever seen.
-~
-#5493
-key~
-the jail key~
-The key to the jail lies here.~
-~
-18 c 16385
-5493 0 0 0
-1 100 200
-#5494
-key~
-the dungeon key~
-The dungeon key lies here.~
-~
-18 c 16385
-5494 0 0 0
-1 100 200
-#5495
-claw wolverine~
-the wolverine claw~
-A claw from some animal lies here.~
-~
-5 bl 8193
-0 3 6 8
-2 400 50
-A
-13 -20
-#5496
-wrath allah mace~
-the wrath of Allah~
-A large ornate mace floats above the ground here.~
-~
-5 agmop 8193
-0 4 4 6
-16 25000 12500
-E
-wrath allah mace~
-This enormous weapon looks like it could pound the stuffing out of
-anything or anyone around.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/60.obj ./circle-3.1/lib/world/obj/60.obj
--- ./circle-3.1-old/lib/world/obj/60.obj	2000-01-29 13:35:00.000000000 -0800
+++ ./circle-3.1/lib/world/obj/60.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,285 +0,0 @@
-#6000
-axe lumber~
-a lumber axe~
-A heavy lumber axe lies here.~
-~
-5 d 8193
-0 2 3 3
-12 50 15
-E
-axe lumber~
-It is a heavy axe of the kind lumberjacks use to chop down trees.
-~
-A
-18 1
-#6001
-shirt chequered~
-a chequered shirt~
-A chequered shirt lies here.~
-~
-9 d 9
-1 0 0 0
-2 20 8
-E
-shirt chequered~
-It is an extra large, chequered shirt made from heavy cloth.
-~
-#6002
-boots leather~
-a pair of worn leather boots~
-A pair of worn leather boots lies here.~
-~
-9 d 65
-2 0 0 0
-4 60 10
-E
-boots~
-They are fashioned from rough leather that has been oiled frequently to make
-it stay waterproof.  They look worn but quite functional.
-~
-#6003
-fireplace~
-a fireplace~
-A fireplace made from stone is set against the east wall.~
-~
-15 0 0
-200 0 0 0
-0 0 0
-E
-fireplace~
-It is fashioned from stones of various sizes that have been stacked on top of
-each other and fastened with mortar.  Its chimney is constructed likewise and
-leads the smoke out through the low cabin ceiling.
-~
-#6004
-lantern brass hooded~
-a hooded brass lantern~
-A hooded brass lantern has been left here.~
-~
-1 0 16385
-0 0 100 0
-4 60 10
-E
-lantern brass hooded~
-It is a large and robust but somewhat battered oil lantern made from brass,
-and it is equipped with a handle to make it handy and a hood to protect its
-flame.  Some letters have been scratched on its bottom.
-~
-E
-letters~
-The letters say:
-
-Use 'hold lantern' to activate.
-
-~
-#6005
-chest wooden~
-a wooden chest~
-A wooden chest stands in the corner.~
-~
-15 0 1
-100 15 6006 0
-20 100 10
-E
-chest wooden~
-It is a robust chest made from short, heavy planks that have been fastened
-together with tenons.  It is equipped with a simple brass lock.
-~
-#6006
-key brass~
-a small brass key~
-A small brass key lies here.~
-~
-18 c 16385
-6006 0 0 0
-1 0 0
-E
-key brass~
-It is a small, simple brass key with no inscriptions or marks of any kind.
-~
-#6007
-coins gold~
-a heap of gold coins~
-Some gold coins lie piled up in a heap on the floor.~
-~
-20 0 1
-127 0 0 0
-1 127 0
-E
-coins gold~
-The coins seem to be gold.  They are obviously valuable.
-~
-#6010
-blackberries berries~
-some blackberries~
-Some blackberries grow on a bush nearby.~
-~
-19 c 1
-3 0 0 0
-1 0 0
-E
-blackberries berries~
-They look very tasty indeed.
-~
-#6011
-mushroom~
-a mushroom~
-A small mushroom grows nearby.~
-~
-19 0 1
-6 0 0 0
-1 10 10
-E
-mushroom~
-It looks to be a tasty little thing.
-~
-#6012
-sign~
-a large sign~
-A large sign mounted on a pole is standing by the roadside.~
-~
-12 0 0
-0 0 0 0
-100 0 0
-E
-pole~
-Not the most interesting pole in the world.
-Better leave it here, though, as it holds the sign in place.
-~
-E
-sign~
-It says :-
-
-                         Haon-Dor
-                         --------
-
- This is the Forest of Haon-Dor.  Enter at your own risk.
-     Please report any strange occurrences to Furry,
-     as Quifael and Derkhil are currently indisposed.
-
-~
-#6013
-barrel water~
-a barrel~
-A water barrel has been left here.~
-~
-17 0 1
-40 40 15 0
-45 60 20
-#6014
-water brook~
-a small brook~
-A small brook trickles through the forest beside the path.~
-~
-23 0 0 
-50000 50000 15 0
-0 0 0
-E
-water brook~
-The water looks clean and refreshing.
-~
-#6015
-water lake~
-the lake~
-~
-~
-23 0 0 
-50000 50000 0 0
-0 0 0
-#6016
-cudgel oak oaken limb~
-an oaken cudgel~
-A limb has fallen here.~
-~
-5 g 8193
-0 1 7 7
-16 1 20
-A
-19 2
-A
-1 -2
-E
-cudgel oak oaken limb~
-The cudgel looks quite sturdy, and would make a nice weapon.
-~
-#6017
-corpse boar~
-the corpse of a boar~
-~
-~
-15 0 0
-100 0 0 0
-500 1 1
-#6018
-slab meat~
-a large slab of meat~
-A large piece of freshly cut boar meat is on the ground here.~
-~
-19 0 1
-24 0 0 0
-15 40 1
-E
-slab meat~
-It looks quite filling.
-~
-#6019
-tusks pair~
-a pair of boar tusks~
-A pair of large boar tusks have been dropped here.~
-~
-8 0 16385 
-0 0 0 0
-10 60 1
-E
-tusks pair~
-They look like they might be worth something to a craftsman.
-~
-#6020
-log hollow floating~
-a hollow log~
-~
-~
-22 0 1
-0 0 0 0
-48 2 1
-E
-log~
-It looks like it would probably float.
-~
-#6021
-nest bird~
-the bird's nest~
-~
-~
-15 0 0
-30 0 0 0
-0 0 0
-#6022
-egg blue robin~
-a blue robin's egg~
-A small bluish egg has been left here.~
-~
-19 0 1
-6 0 0 0
-1 10 0
-E
-egg blue robin~
-It is small, but food nonetheless.
-~
-#6023
-meat rabbit~
-a piece of rabbit meat~
-A large piece of rabbit meat.~
-~
-19 0 1
-12 0 0 0
-5 29 20
-#6024
-meat deer venison~
-a piece of venison~
-A large piece of venison.~
-~
-19 0 1
-24 0 0 0
-10 80 20
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/61.obj ./circle-3.1/lib/world/obj/61.obj
--- ./circle-3.1-old/lib/world/obj/61.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/61.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,283 +0,0 @@
-#6101
-sign~
-a sign~
-An old, battered sign lies on the ground.~
-~
-12 0 1
-0 0 0 0
-10 2 2
-E
-sign~
-Only some of the letters are legible :-
-                _
-      _________| |_________
-     /         | |         \
-    /  CAR.AX  | |  M.STY   \
-    \  M..SI.N | |  SW..P   /
-     \_________| |_________/
-               | |
-
-~
-#6102
-tree opening~
-a colossal tree~
-A colossal tree blocks the way westward.~
-~
-15 0 0
-1000 0 0 0
-0 0 0
-E
-tree~
-This enormous tree must be a thousand years old.  Its rough bark looks grey
-and pale and is decorated with scratches and clawmarks.  On its west side is
-a small opening just above ground level.
-~
-E
-opening~
-The opening is far too narrow for you to squeeze through but it looks as if
-the tree is hollow.
-~
-#6103
-branch grey long~
-a long, grey branch~
-A long, grey branch rests heavily on the ground.~
-~
-1 0 16385
-0 0 25 0
-20 1 3
-E
-branch grey long~
-It is quite heavy and looks as if it has been dropped from great height.  It
-is long dead and very dry.  Could probably be lighted quite easily.
-~
-#6104
-branch grey long~
-a long, grey branch~
-A long, grey branch rests heavily on the ground.~
-~
-5 0 8193
-0 2 6 7
-18 60 20
-E
-branch grey long~
-It is very heavy and looks as if it has been dropped from great height.  It
-is long and straight and the wood is very hard, still being full of sap.
-Although it does not fit very well in your hand, it could be used as a clumsy
-but very heavy weapon.
-~
-A
-18 -2
-#6105
-branch grey long~
-a long, grey branch~
-A long, grey branch rests heavily on the ground.~
-~
-13 0 1
-0 0 0 0
-40 0 0
-E
-branch grey long~
-It is very heavy and looks as if it has been dropped from great height.  It
-is somewhat twisted and the hard wood is still full of sap.
-~
-#6106
-toadstool~
-a toadstool~
-A large toadstool grows nearby.~
-~
-19 0 1
-12 0 0 0
-5 20 20
-E
-toadstool~
-It is a large, brown boletus that must weigh nearly five pounds.  The top
-surface is covered in a thin layer of transparent slime that emits a weak,
-musty smell.  Not the most delicious thing you have seen.
-~
-#6107
-toadstool~
-a toadstool~
-A large toadstool grows nearby.~
-~
-19 0 1
-12 0 0 1
-5 20 20
-E
-toadstool~
-It is a large, brown boletus that must weigh nearly five pounds.  It
-has small white spots and the top surface is covered in a thin layer
-of transparent slime that emits a weak, musty smell.  Not the most
-delicious thing you have seen.
-~
-#6108
-coins gold~
-a big pile of gold coins~
-A big pile of gold coins is lying here.~
-~
-20 0 1
-15326 0 0 0
-15 15326 0
-#6109
-potion blue~
-a blue potion~
-A blue potion has been left here.~
-~
-10 g 1
-15 28 -1 -1
-2 68000 5000
-E
-potion blue~
-It has a nice deep blue color and a smell like peppermint.
-~
-#6110
-potion yellow musky~
-a musky yellow potion~
-A yellow potion has been left here.~
-~
-10 g 1
-15 39 -1 -1
-2 1000 200
-E
-potion yellow musky~
-It has a deep yellow color and and a strong spicy smell.
-~
-#6111
-shield round large~
-a large round shield~
-A large round shield has been left here.~
-~
-9 0 513
-5 0 0 0
-15 300 800
-E
-shield round large~
-It is made from hard wood that has been reinforced with heavy iron bands.
-~
-#6112
-crown iron~
-an iron crown~
-An iron crown rests on the ground.~
-~
-9 g 17
-6 0 0 0
-20 7000 500
-E
-crown iron~
-It is a heavy human-sized crown made from solid iron.
-~
-#6113
-sceptre iron~
-an iron sceptre~
-An iron sceptre lies on the ground.~
-~
-1 g 16385
-0 0 -1 0
-10 5000 700
-E
-sceptre iron~
-It is a heavy sceptre made from solid iron.
-~
-#6114
-ring iron~
-an iron ring~
-An iron ring has been left here.~
-~
-11 g 3
-0 0 0 0
-10 5000 500
-E
-ring iron~
-It is a quite heavy human-sized ring made from solid iron.  It lacks
-decorations of any kind.
-~
-A
-17 -4
-A
-9 1
-#6115
-star morning-star~
-the morning star~
-the morning star is here collecting dust while it lies on the ground.~
-~
-5 g 8193
-0 2 9 7
-10 15000 2000
-A
-18 2
-#6116
-shirt scale~
-a black dragon scale shirt~
-A black dragon scale shirt has been left here.~
-~
-9 g 9
-6 0 0 0
-10 10000 100
-E
-shirt scale~
-It is a sleeveless shirt made from big, black dragon scales joined
-with silver threads.  Its inside has been made from the soft skin
-on the dragon's belly, making it very comfortable to wear.  The word
-'Isha' has been engraved on one of the scales.
-~
-#6117
-skirt scale~
-a black dragon scale skirt~
-A black dragon scale skirt has been left here.~
-~
-9 g 33
-6 0 0 0
-8 5000 100
-E
-skirt scale~
-It is a short skirt made from big, black dragon scales joined with
-silver threads.  Its inside has been made from the soft skin on the
-dragon's belly, making it very comfortable to wear.  The word 'Isha'
-has been engraved on one of the scales.
-~
-#6118
-cloak black~
-a black, hooded cloak~
-A large, hooded cloak, as dark as the night, has been left here.~
-~
-11 g 1025
-0 0 0 0
-20 8000 4000
-E
-cloak black~
-It is a heavy, black cloak with a large hood.  The word 'Isha' is written
-inside it with a silver thread.
-~
-A
-17 -6
-A
-24 -4
-#6119
-belt silver~
-a broad silver belt~
-A broad silver belt has been left here.~
-~
-9 ag 2049
-6 0 0 0
-4 5000 3500
-E
-belt silver~
-It is a broad belt made from tiny silver rings woven together.
-~
-#6120
-sword long slender~
-a long, slender sword~
-A long, slender sword lies on the ground.~
-~
-5 agjl 8193
-0 3 6 3
-4 30000 6000
-E
-sword long slender~
-It is a long, slender sword that seems to be made from silver.  The word
-'Isha' has been engraved on the hilt.
-~
-A
-18 4
-A
-19 2
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/62.obj ./circle-3.1/lib/world/obj/62.obj
--- ./circle-3.1-old/lib/world/obj/62.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/62.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,87 +0,0 @@
-#6200
-key~
-a key~
-A key sits here.~
-~
-18 cdq 16385
-6200 0 0 0
-1 20 0
-E
-key~
-It is a plain looking key.
-~
-#6201
-manacles~
-a set of manacles~
-A set of iron manacles lie here.~
-~
-9 h 129
-0 0 0 0
-20 100 20
-E
-manacles~
-They're big steel cuffs, meant to be locked around the hands.
-~
-A
-18 -20
-#6202
-shackles~
-a set of shackles~
-A set of shackles sit here, discarded.~
-~
-9 h 65
-0 0 0 0
-20 100 20
-E
-shackles~
-Big iron cuffs, meant to be locked around the ankles.
-~
-A
-14 -80
-#6203
-Runestone rune stone~
-the Runestone~
-A small stone with an inscription sits here.~
-~
-1 a 16385
-0 0 -1 0
-1 10000 2000
-E
-runestone rune stone~
-It is a small, carved stone with a strange symbol
-carved upon it.  Strange...
-~
-A
-12 8
-#6204
-club~
-a club~
-A crude wooden club sits here.~
-~
-5 0 8193
-0 2 2 7
-12 10 2
-E
-club~
-It is a big, wooden club.
-~
-#6205
-Starkblade knife dagger blade~
-Starkblade~
-A knife hums with eternal energy here.~
-~
-5 bp 8193
-0 3 7 3
-1 100000 20000
-E
-starkblade knife dagger blade~
-It is an odd knife, with an inset of sapphire in the
-pommel.  It hums constantly, and your hand stings a 
-bit when you touch it.
-~
-A
-12 10
-A
-13 -20
-$
-
diff -uNpr ./circle-3.1-old/lib/world/obj/63.obj ./circle-3.1/lib/world/obj/63.obj
--- ./circle-3.1-old/lib/world/obj/63.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/63.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,86 +0,0 @@
-#6300
-key black~
-a black key~
-A somewhat plain black key has been left here.~
-~
-18 c 16385
-6300 0 0 0
-1 0 0
-#6301
-knife thief~
-a very sharp knife~
-A very sharp knife lies here.~
-~
-5 glmnp 8193
-0 8 1 11
-9 1000 2500
-E
-knife thief~
-A keen knife, very sharp -- you could cut the air in two!
-~
-A
-2 2
-A
-18 3
-#6302
-hat wizard~
-a wizard's hat~
-A blue wizard's hat lies here.~
-~
-9 fgnop 17
-6 0 0 0
-5 20000 10000
-E
-hat wizard~
-A hat made of blue cloth.  It looks very comfortable.
-~
-A
-3 2
-A
-12 17
-#6303
-headress pontiff ornament cone head~
-a pontiff's headress~
-A white cone-shaped head ornament with religious symbols lies here.~
-~
-9 fgmop 17
-6 0 0 0
-5 20000 10000
-E
-headress pontiff ornament cone head~
-A starchy headress worn by powerful secular types.
-~
-A
-4 3
-A
-12 13
-#6304
-visor black knight~
-a black knight's visor~
-A black visor sits here.~
-~
-9 fgmno 17
-8 0 0 0
-5 20000 10000
-E
-visor black knight~
-A visor that protects the head, good for warriors.
-~
-A
-1 1
-A
-5 2
-#6305
-potion thick white~
-a thick white potion~
-A thick white potion has been left here.~
-~
-10 g 1
-25 15 35 19
-9 21000 1000
-E
-potion thick white~
-It is disgusting thick white gunk which looks like liquid web and smells like
-medicine.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/64.obj ./circle-3.1/lib/world/obj/64.obj
--- ./circle-3.1-old/lib/world/obj/64.obj	2000-01-29 13:35:00.000000000 -0800
+++ ./circle-3.1/lib/world/obj/64.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,202 +0,0 @@
-#6400
-dagger glowing~
-a glowing dagger~
-A glowing dagger glows here.~
-~
-5 ag 8193
-0 1 4 11
-1 1000 300
-A
-18 3
-#6401
-platemail glowing plate mail~
-the glowing platemail~
-Some glowing platemail lies in a heap here.~
-~
-9 ag 9
-15 0 0 0
-150 30000 10000
-#6402
-agate gem~
-an agate~
-A small gem lies here.~
-~
-8 0 1
-0 0 0 0
-1 5000 500
-#6403
-jade jewel~
-a piece of jade~
-A small jewel gleams here.~
-~
-8 0 1
-0 0 0 0
-1 10000 1000
-#6404
-sculpture~
-a piece of sculpture~
-A nice piece of sculpture is here.~
-~
-8 0 1
-0 0 0 0
-75 20000 2000
-E
-sculpture~
-It is of a beautiful woman, straining
-beneath a heavy weight.  She looks
-tired, with chiseled tears staining
-her cheeks.  It makes you sad.
-~
-#6405
-vial dragons blood~
-a vial of dragon's blood~
-A small vial filled with a red fluid lies in the dust here.~
-~
-10 0 1
-7 39 39 39
-5 48000 20500
-#6406
-amulet~
-an amulet~
-An odd looking amulet has been discarded here.~
-~
-9 ag 5
-0 0 0 0
-3 20000 3000
-A
-2 3
-#6407
-pole tent~
-a tent pole~
-A tent pole has been tossed away here.~
-~
-3 ag 16385
-25 5 5 38
-10 25000 5000
-#6408
-bag powder wealth~
-a bag of powder of wealth~
-A small bag filled with powder of wealth lies here.~
-~
-20 ag 1
-100000 0 0 0
-1 100000 0
-#6409
-desk~
-a desk~
-There is an ebony desk here.~
-~
-15 0 0
-100 13 0 0
-800 0 0
-#6410
-book chaos~
-the Book of Chaos~
-A book with a title written in moving letters rests here.~
-~
-3 abgh 16385
-20 1 1 26
-25 100000 25000
-#6411
-book elder~
-the Book of the Elder~
-A grey-bound book lies here.~
-~
-3 abg 16385
-30 1 1 28
-25 300000 50000
-#6412
-lens occluded~
-the Occluded Lens~
-A smoky lens about a foot around has been scuffled in the dirt here.~
-~
-1 aghjk 16385
-0 0 0 0
-20 200000 50000
-A
-12 20
-A
-4 1
-#6413
-mevais herb leaf~
-a leaf of mevais~
-A small black leaf of a mevais plant lies here, well preserved.~
-~
-10 0 1
-30 27 33 4
-1 0 0
-E
-mevais herb leaf~
-Quaffing this down might provide interesting effects.
-~
-#6414
-bottle peska~
-a bottle of peska~
-There is a bottle of a milky fluid here.~
-~
-10 0 1
-30 28 3 1
-12 15000 3000
-E
-bottle peska~
-It is a milky concoction, with strange motes floating in it.
-~
-#6415
-staff rand~
-Rand's staff~
-There is a metal-shod staff here.~
-~
-9 agnop 16385
-8 0 0 0
-7 100000 25000
-A
-12 5
-A
-17 5
-#6416
-chest wooden~
-a wooden chest~
-There is a wooden chest here.~
-~
-15 0 0
-500 13 0 0
-0 0 0
-#6417
-chest wooden~
-a wooden chest~
-There is a wooden chest here.~
-~
-15 0 0
-500 13 0 0
-0 0 0
-#6418
-chest wooden~
-a wooden chest~
-There is a wooden chest here.~
-~
-15 0 0
-500 13 0 0
-0 0 0
-#6419
-basin water~
-a water basin~
-A basin filled with crisp, clean water is here.~
-~
-17 a 0
-100 100 0 0
-100 0 0
-#6420
-food~
-some food~
-There's some food lying here.~
-~
-19 0 1
-8 0 0 0
-3 20 10
-E
-food~
-It is just random and assorted food.
-Don't ask questions.  It is only a game.
-~
-$
-
diff -uNpr ./circle-3.1-old/lib/world/obj/65.obj ./circle-3.1/lib/world/obj/65.obj
--- ./circle-3.1-old/lib/world/obj/65.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/65.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,153 +0,0 @@
-#6500
-key treasury~
-a treasury key~
-There is a key for the treasury lying here.~
-~
-18 c 16385
-6500 0 0 0
-1 0 0
-#6501
-gold treasure coins~
-the Queen's treasure~
-A large pile of treasure has been left here, it must be the Queen's.~
-~
-20 0 1
-65000 0 0 0
-20 65000 0
-#6502
-key mine~
-a mine key~
-There is a key to the mines lying here.~
-~
-18 c 16385
-6502 0 0 0
-1 0 0
-#6503
-key bright gold~
-a bright golden key~
-There is a bright golden key lying here.~
-~
-18 c 16385
-6503 0 0 0
-1 0 0
-#6504
-hammer dwarven~
-a dwarven hammer~
-There is a dwarven hammer lying here.~
-~
-5 0 8193
-0 2 6 7
-13 5500 1000
-#6505
-plate dwarven mail~
-the dwarven plate mail~
-There is dwarven plate mail lying here.~
-~
-9 0 9
-6 0 0 0
-80 4500 300
-#6506
-stick black long~
-a long, black stick~
-There is a long, black stick lying here.~
-~
-4 q 16385
-4 2 2 28
-1 100 6000
-#6507
-stick black long~
-a long, black stick~
-There is a long, black stick here.~
-~
-1 q 16385
-0 0 0 0
-1 100 6000
-#6508
-club dwarven~
-a dwarven club~
-There is a dwarven club lying here.~
-~
-5 0 8193
-0 2 3 3
-12 3000 300
-#6509
-axe two-handed dwarven~
-a two-handed dwarven axe~
-A two-handed dwarven axe is here.~
-~
-5 g 8193
-0 2 7 3
-14 5000 3000
-A
-18 2
-A
-1 2
-#6510
-helmet dwarven~
-a dwarven helmet~
-A dwarven helmet is here.~
-~
-9 0 17
-4 0 0 0
-4 2500 500
-#6511
-ring gold dwarven~
-a golden dwarven ring~
-A golden dwarven ring is lying here.~
-~
-11 g 3
-0 0 0 0
-1 10000 10000
-A
-18 1
-A
-19 1
-#6512
-gloves dwarven~
-a pair of dwarven gloves~
-A pair of thick dwarven gloves lay here.~
-~
-9 0 129
-1 0 0 0
-2 4000 200
-A
-5 1
-A
-2 1
-#6513
-coal chunk~
-a chunk of coal~
-There is a chunk of coal here.~
-~
-13 0 16385
-0 0 0 0
-100 0 0
-#6514
-pick mining~
-a mining pick~
-There is a mining pick here.~
-~
-5 i 8193
-0 2 3 11
-9 300 10
-E
-pick mining~
-It looks almost blessed!
-~
-#6515
-key deep green~
-a deep green key~
-There is a deep green key lying here.~
-~
-18 c 16385
-6515 0 0 0
-10 0 0
-#6516
-key old~
-an old key~
-Someone seems to have dropped an old key.~
-~
-18 c 16385
-6516 0 0 0
-1 0 0
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/71.obj ./circle-3.1/lib/world/obj/71.obj
--- ./circle-3.1-old/lib/world/obj/71.obj	1997-10-28 22:06:38.000000000 -0800
+++ ./circle-3.1/lib/world/obj/71.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,13 +0,0 @@
-#7190
-ring silver~
-a glinting silver ring~
-A lovely silver ring has been left here.~
-~
-11 g 3
-0 0 10 0
-9 16000 5000
-A 
-17 -10
-A
-18 2
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/72.obj ./circle-3.1/lib/world/obj/72.obj
--- ./circle-3.1-old/lib/world/obj/72.obj	1997-10-28 22:06:40.000000000 -0800
+++ ./circle-3.1/lib/world/obj/72.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,180 +0,0 @@
-#7200
-rod devil~
-the devil rod~
-The mysterious devil rod lies on the floor.~
-~
-5 gj 8193
-0 2 5 3
-6 16000 800
-E
-devil rod~
-This is indeed a mysterious rod.  It is dark black at the base but has four
-very sharp purple tentacles at the end.
-~
-A
-18 3
-A
-1 -1
-#7201
-mace large~
-the large mace~
-A large mace lies here.~
-~
-5 g 8193
-0 1 6 7
-10 1000 400
-E
-large mace~
-The mace is pretty large with a weight of 10 lbs.  The head is actually four
-purple tentacles tied together.
-~
-A
-19 2
-#7202
-mace small~
-the small mace~
-a small mace has been left here.~
-~
-5 g 8193
-0 1 6 7
-6 600 200
-E
-small mace~
-This weapon does look like it does a lot of damage, but then you never know.
-It consists of a black handle and a purple head.
-~
-A
-19 1
-#7203
-cloak purple~
-a purple cloak~
-A purple cloak lies on the floor.~
-~
-11 g 5
-0 0 0 0
-20 5000 6000
-E
-cloak purple~
-This is a very fine made cloak from an unknown material, in a nice purple
-color.
-~
-A
-24 2
-A
-17 -10
-#7204
-potion blue neon~
-a neon blue potion~
-A neon blue potion stands on the floor.~
-~
-10 g 1
-14 6 15 16
-4 100 1000
-E
-potion blue~
-In the flask is a transparent electric blue liquid.
-~
-#7205
-key black~
-a black key~
-A black key has been left on the floor.~
-~
-18 c 16385
-0 0 0 0
-2 0 0
-E
-black key~
-This little key is made from a black metal of unknown origin.
-~
-#7206
-skull white~
-a strange white skull~
-A strange white skull lies on the floor looking at you.~
-~
-9 abh 17
-1 0 0 0
-30 0 250
-E
-white skull~
-The skull has two small horns in the forehead. You notice some writing on
-the inside.
-~
-E
-writing text~
-You read the number '666'.
-~
-A
-2 -4
-#7207
-gauntlets muddy~
-a pair of muddy gauntlets~
-A pair of muddy gauntlets have been thrown away here.~
-~
-9 g 129
-6 0 0 0
-10 6000 1500
-E
-muddy gauntlets~
-These gauntlets are muddy indeed, however they look very effective.
-~
-A
-1 1
-#7208
-stick small~
-a small stick~
-A small stick lies here.~
-~
-1 0 16385
-0 0 -1 0
-4 200 200
-E
-small stick~
-The small stick does not look interesting at all.  But just as you are going
-to throw it away you notice some small letters.
-~
-E
-letters letter~
-They read:
-
-Hold me
-
-~
-#7209
-boots muddy~
-a pair of muddy boots~
-A pair of muddy boots has been dropped here.~
-~
-9 g 65
-4 0 0 0
-10 75 500
-E
-boots muddy~
-The boots are muddy and they look well worn, but also very comfortable.
-~
-A
-14 15
-#7210
-treasure coins~
-a huge treasure~
-There is a huge treasure here, looking very valuable.~
-~
-20 0 1
-6522 0 0 0
-5 6522 0
-E
-treasure coins~
-This looks like a whole lot of coins.
-~
-#7211
-sword short~
-a short sword~
-A short sword is lying here.~
-~
-5 0 8193
-0 2 3 3
-4 100 300
-E
-short sword~
-This is a very nice little weapon.
-~
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/79.obj ./circle-3.1/lib/world/obj/79.obj
--- ./circle-3.1-old/lib/world/obj/79.obj	2000-01-29 13:27:46.000000000 -0800
+++ ./circle-3.1/lib/world/obj/79.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,285 +0,0 @@
-#7900
-key steel~
-a large key~
-A large steel key has been left here.~
-~
-18 c 16385
-7900 0 0 0
-2 0 0
-E
-steel key~
-This huge key is made from solid steel.
-~
-#7901
-key copper~
-a copper key~
-A copper key has been left on the floor.~
-~
-18 c 16385
-7901 0 0 0
-2 0 0
-E
-copper key~
-This little key is made from copper.
-~
-#7902
-key brass~
-a small brass key~
-A small brass key lies here.~
-~
-18 c 16385
-7902 0 0 0
-1 10 4
-E
-key brass~
-It is a small, simple brass key with no inscriptions or marks of any kind.
-~
-#7903
-treasure coins~
-a huge treasure~
-There is a huge treasure here, looking moderately valuable.~
-~
-20 0 1
-7734 0 0 0
-5 7734 0
-E
-treasure~
-This looks like a whole lot of coins, though not as many as you expected.
-~
-#7904
-chest wooden~
-a wooden chest~
-A wooden chest stands in the corner.~
-~
-15 0 0
-100 15 7902 0
-0 0 0
-E
-chest wooden~
-It is a robust chest made from short, heavy planks that have been fastened
-together with tenons.  It is equipped with a simple brass lock.
-~
-#7905
-chest~
-a chest~
-A heavy iron chest sits in one corner of the room.~
-~
-15 f 0
-15 15 7902 0
-0 0 0
-#7906
-dagger plain black~
-a plain dagger~
-A long black, but very plain, dagger rests here.~
-~
-5 dfhn 8193
-0 5 3 11
-3 6500 15000
-A
-18 -3
-A
-19 -1
-#7907
-bracelet spiked~
-a large spiked bracelet~
-A large spiked bracelet has been left here.~
-~
-11 g 4097
-0 0 0 0
-1 1200 2000
-A
-17 -4
-#7908
-waybread bread~
-a waybread~
-Some waybread has been put here.~
-~
-19 0 1
-24 0 0 0
-1 50 50
-E
-waybread bread~
-The waybread is the traditional feed of elves when travelling, they
-call it lembas.  It is said to refresh the weary traveler greatly.
-~
-#7909
-ring gold goldring~
-a golden ring~
-A shiny goldring has been abandoned here.~
-~
-11 dfmpq 3
-0 0 0 0
-20 3500 2000
-A
-3 2
-#7910
-sword bastard~
-a huge bastard sword~
-There is a huge bastard sword here.~
-~
-5 gklmn 8193
-0 2 8 3
-18 1700 800
-E
-bastard sword~
-Quite a heavy weapon, with a pure white hilt.
-~
-A
-19 3
-#7911
-helmet large~
-a large helmet~
-There is a large helmet on the floor.~
-~
-9 g 17
-7 0 0 0
-5 4500 1500
-E
-large helmet~
-This looks like some heavy protection, for the head of course.
-~
-#7912
-helmet chaos~
-a chaos helmet~
-On the floor is a grand evil-looking chaos helmet.~
-~
-9 fgj 17
-8 0 0 0
-8 2300 1000
-E
-chaos helmet~
-This helmet has mounted some mean looking spikes on the front,
-moreover it looks like good protection.
-~
-A
-19 2
-A
-24 -2
-#7913
-sword two-handed~
-a two-handed sword~
-On the floor rests a enormous two-handed sword.~
-~
-5 gjkm 8193
-0 3 6 3
-22 3500 3500
-E
-two-handed sword~
-You notice that there has been inscribed some runes and a sort of
-pattern, which resembles flames running along the edge.
-~
-E
-runes~
-On the blade you can read 'Flame And Strength United Are My Soul Power'.
-~
-A
-17 10
-A
-19 3
-#7914
-plate breast silvery silver~
-a silvery breast plate~
-There is a silvery breast plate on the floor.~
-~
-9 gkl 9
-10 7000 0 0
-70 20000 5000
-E
-plate breast silvery silver~
-On the breast plate you notice a relief of large rose.  The metal seems
-to be some kind of silver or platinum.
-~
-#7915
-plates leg silvery~
-some silvery leg plates~
-On the floor you see some leg plates.~
-~
-9 gkl 33
-7 7000 0 0
-40 12500 5000
-E
-leg plates silvery silver~
-They seem to be made from silver or platinum. You see the outline of a
-rose.
-~
-#7916
-gloves silvery silver~
-a pair of silvery gloves~
-You can see a pair of gloves on the floor.~
-~
-9 gkl 129
-5 7000 0 0
-14 2500 2000
-E
-gloves silvery silver~
-The gloves are made of silver threads.
-~
-A
-18 1
-#7917
-helmet silvery silver~
-a silvery helmet~
-The silvery helmet lies here.~
-~
-9 gkl 17
-8 7000 0 0
-35 9000 5000
-E
-helmet silvery silver~
-The helmet is made from platinum or silver and has a white fur brush
-attached on the top.
-~
-#7918
-shield rose~
-the shield of the rose~
-The shield of the rose rests on the floor.~
-~
-9 gkl 513
-12 7000 0 0
-60 15000 7500
-E
-shield rose~
-On the shield you see a clear and perfect painting of a dark red rose
-on a white background. You also notice an inscription.
-~
-E
-inscription~
-The inscription reads:
-
-Pax Est Sanctuum
-
-~
-#7919
-boots heavy plated~
-a pair of heavy plated boots~
-A pair of heavy plated boots stand on the floor.~
-~
-9 gkl 65
-5 7000 0 0
-40 3500 3500
-E
-boots heavy plated~
-The boots are made from a silvery metal.
-~
-#7920
-plates arm silvery silver~
-some silvery arm plates~
-On the floor you see some arm plates.~
-~
-9 gkl 257
-7 7000 0 0
-40 12500 5000
-E
-plates arm silvery silver~
-They seem to be made from silver or platinum.  You see the outline of a
-rose.
-~
-#7921
-barrel water~
-a barrel~
-A water barrel has been left here.~
-~
-17 0 1
-40 40 15 0
-45 60 20
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/9.obj ./circle-3.1/lib/world/obj/9.obj
--- ./circle-3.1-old/lib/world/obj/9.obj	1997-10-28 22:06:40.000000000 -0800
+++ ./circle-3.1/lib/world/obj/9.obj	1969-12-31 16:00:00.000000000 -0800
@@ -1,118 +0,0 @@
-#900
-key golden heavy~
-a golden key~
-A heavy golden key lies here.~
-~
-18 c 16385
-900 0 0 0
-1 0 0
-#901
-shield minotaur~
-a dark minotaur shield~
-A dark minotaur shield has been left here.~
-~
-9 dgh 513
-12 0 0 0
-12 5000 1350
-E
-shield minotaur~
-A strong, sturdy shield.  It brings to mind legends of a shield that
-provided protection from poisonous gases.
-~
-A
-23 -4
-#902
-potion speckled~
-a speckled potion~
-A speckled potion speckles here.~
-~
-10 g 1
-15 15 15 15
-2 1300 500
-#903
-gauntlets troll~
-a pair of troll gauntlets~
-A pair of gauntlets made from troll skin lie on the ground.~
-~
-9 g 129
-5 0 0 0
-8 2000 1350
-#904
-ring platinum~
-a platinum ring~
-A shining ring of platinum lies here.  It has a tiny inscription.~
-~
-1 agh 16387
-0 0 -1 0
-1 2000 5500
-E
-ring platinum inscription~
-The inscription on the ring reads:
-
-Cursed be the gods that supply coins to mortals!
-And cursed be the mortal that accepts valuable gifts from the gods!
-Especially cursed are those who do not leave the toilet seat up!
-
-~
-A
-17 10
-A
-18 2
-#905
-flail~
-a flail~
-A flail has been carelessly left here.~
-~
-5 fgh 8193
-0 3 4 7
-8 5000 3500
-A
-19 2
-#906
-coins gold treasure~
-a great pile of treasure~
-A great, gleaming pile of treasure lies at your feet.~
-~
-20 0 1
-43500 0 0 0
-20 43500 0
-#907
-spear heavy~
-a heavy spear~
-A heavy spear has been tossed on the ground here.~
-~
-5 0 8193
-0 1 7 11
-8 450 200
-A
-19 1
-#908
-trident~
-a trident~
-There is a warrior's trident here.~
-~
-5 0 8193
-0 2 4 11
-8 350 200
-E
-trident~
-This is a common trident, often used by gladiators or mermen.  It has
-three sharp prongs jutting from the business end and a smooth wooden
-handle with two comfortable grip points.
-~
-#909
-boots boat~
-a pair of boots~
-A pair of boots sit here in a puddle of water.~
-~
-22 deq 65
-0 0 0 0
-1 5000 1850
-E
-boots boat~
-The boots are made of a strange lightweight hide and float in a puddle
-of water.
-~
-A
-14 -20
-$
diff -uNpr ./circle-3.1-old/lib/world/obj/index ./circle-3.1/lib/world/obj/index
--- ./circle-3.1-old/lib/world/obj/index	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/obj/index	2003-01-02 15:31:57.000000000 -0800
@@ -1,28 +1,2 @@
-0.obj
-9.obj
-15.obj
-25.obj
-30.obj
-31.obj
-33.obj
-35.obj
-36.obj
-40.obj
-50.obj
-51.obj
-52.obj
-53.obj
-54.obj
-60.obj
-61.obj
-62.obj
-63.obj
-64.obj
-65.obj
-71.obj
-72.obj
-79.obj
-120.obj
-150.obj
-186.obj
-$
+0.obj
+$
diff -uNpr ./circle-3.1-old/lib/world/obj/index.mini ./circle-3.1/lib/world/obj/index.mini
--- ./circle-3.1-old/lib/world/obj/index.mini	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/obj/index.mini	2003-01-02 15:31:57.000000000 -0800
@@ -1,3 +1,2 @@
-0.obj
-30.obj
-$
+0.obj
+$
diff -uNpr ./circle-3.1-old/lib/world/shp/120.shp ./circle-3.1/lib/world/shp/120.shp
--- ./circle-3.1-old/lib/world/shp/120.shp	2001-11-12 06:10:10.000000000 -0800
+++ ./circle-3.1/lib/world/shp/120.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,171 +0,0 @@
-CircleMUD v3.0 Shop File~
-#12011~
-3020
-3021
-3022
-3023
-3024
-3025
-12008
--1
-2.25
-0.6
-WEAPON
-ARMOR
--1
-%s We are out of that item right now.~
-%s You don't have that.  Stop wasting my time!~
-%s This is a weapon and armour shop!  Go someplace else!~
-%s A fine weapon indeed, but more than I can afford.~
-%s NO CREDIT!~
-%s Here you go.  That will be %d coins.  Don't get hurt!~
-%s You'll get %d for that.~
-0
-0
-12011
-0
-12006
--1
-0
-28
-0
-0
-#12012~
-12006
-12007
--1
-1.2
-0.6
--1
-%s I don't have anything like that.  Sorry.~
-%s I don't think you have that.~
-%s I don't stock that stuff.  Try another shop.~
-%s I can't afford to buy anything, I'm only a poor peddler.~
-%s No cash, no goods!~
-%s Here you go.  That'll be... %d coins.~
-%s Thank-you very much.  Here are your %d coins as payment.~
-1
-0
-12012
-0
-12032
--1
-7
-13
-14
-19
-#12016~
--1
-1.6
-0.3
--1
-%s We don't sell that.~
-%s I don't think you have that.~
-%s I don't stock that stuff.  Try another shop.~
-%s I can't afford to buy anything, I'm only a poor peddler.~
-%s No cash, no goods!~
-%s Here you go.  That'll be... %d coins.~
-%s Thank-you very much.  Here are your %d coins as payment.~
-1
-0
-12016
-0
-12003
-12004
-12008
-12015
-12022
-12023
--1
-9
-17
-18
-22
-#12034~
-3050
-3051
-3052
-3053
-3054
-12030
--1
-1.85
-0.5
-SCROLL
-WAND
--1
-%s We don't carry that item.~
-%s You don't have that.~
-%s I can't buy that.  See another shop.~
-%s We are low on cash.  Come back later.~
-%s Sorry, but you can't afford that.~
-%s Here you go.  That will cost you %d.~
-%s I will give you %d coins for that.~
-2
-2
-12034
-96
-12042
--1
-8
-18
-0
-0
-#12036~
-3000
-3001
-3009
-3010
-3011
-12006
-12007
--1
-1.1
-0.8
--1
-%s We don't have that item in stock right now.~
-%s I don't think you have that item.~
-%s Hmmmm... if I was in a good mood, I'd consider it.  But I'm not.~
-%s The Emperor's tax collector just came.  I don't have the cash.  Sorry.~
-%s NO CREDIT!  We don't even take the Renaissance Express card!~
-%s That will be %d coins.  Enjoy!~
-%s You'll get %d coins for that.~
-2
-2
-12036
-0
-12062
--1
-0
-28
-0
-0
-#12037~
-3030
-3031
-3032
-3033
-3036
-12003
--1
-1.75
-0.6
--1
-%s We don't have that item on stock.~
-%s I don't think you have that.~
-%s I don't stock that stuff.  Try another shop.~
-%s I can't afford it right now.  Come back tomorrow.~
-%s No cash, no goods!~
-%s Here you go.  That'll be... %d coins.~
-%s Thank-you very much.  Here are your %d coins as payment.~
-2
-2
-12037
-0
-12063
--1
-6
-20
-0
-0
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/150.shp ./circle-3.1/lib/world/shp/150.shp
--- ./circle-3.1-old/lib/world/shp/150.shp	2001-11-12 06:10:10.000000000 -0800
+++ ./circle-3.1/lib/world/shp/150.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,55 +0,0 @@
-CircleMUD v3.0 Shop File~
-#15019~
-15012
-3050
-3052
--1
-1.2
-0.3
-SCROLL
-WAND
-STAFF
-POTION
--1
-%s But I have no such thing for sale.~
-%s But you do not have this item.~
-%s I have no interest in that.~
-%s I am sorry, but I can not afford such a valuable item.~
-%s But you can not afford that item.~
-%s It will cost you %d coins.~
-%s Here, you shall have %d coins for it.~
-2
-2
-15019
-40
-15052
--1
-2
-8
-20
-28
-#15022~
-15019
-15020
--1
-1.1
-1.0
--1
-%s Je suis tres desole, mais je n'ai pas ca.~
-%s Mais, je n'achete pas!~
-%s Mais, je n'achete pas!~
-%s Mais, je n'achete pas!~
-%s Si vous n'avez d'argent, vous ne pouvez p'acheter!~
-%s Ca coute %d piece d'or, s'il vous plait.~
-%s Oops - %d, a minor bug - please report!~
-0
-2
-15022
-0
-15005
--1
-6
-23
-0
-0
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/25.shp ./circle-3.1/lib/world/shp/25.shp
--- ./circle-3.1-old/lib/world/shp/25.shp	2001-11-12 06:10:10.000000000 -0800
+++ ./circle-3.1/lib/world/shp/25.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,62 +0,0 @@
-CircleMUD v3.0 Shop File~
-#2505~
-2504
-2545
-2546
-3010
-3100
-3101
--1
-2.1
-0.5
-FOOD
-LIQ CONTAINER
--1
-%s Haven't got that in storage, try LIST!~
-%s You can't sell what you don't HAVE!~
-%s Sorry, I'm not a fence.~
-%s I'd love to buy it, I just can't spare the coinage~
-%s Bah, come back when you can pay!~
-%s That'll be %d coins -- thank you.~
-%s I'll give ya %d coins for that!~
-0
-2
-2505
-112
-2518
--1
-0
-28
-0
-0
-#2506~
-3050
-3051
-3053
--1
-2.5
-0.3
-SCROLL
-WAND
-STAFF
-POTION
--1
-%s Say again?~
-%s You don't have that, try INVENTORY!~
-%s What do I look like, a fence?~
-%s Sorry, I just can't afford such a costly item.~
-%s You can't afford it!~
-%s You're getting a bargain for that at only %d!~
-%s I guess I could give ya %d for that.~
-0
-2
-2506
-112
-2519
--1
-0
-28
-0
-0
-$~
-
diff -uNpr ./circle-3.1-old/lib/world/shp/30.shp ./circle-3.1/lib/world/shp/30.shp
--- ./circle-3.1-old/lib/world/shp/30.shp	2001-11-14 05:18:12.000000000 -0800
+++ ./circle-3.1/lib/world/shp/30.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,375 +0,0 @@
-CircleMUD v3.0 Shop File~
-#3000~
-3050
-3051
-3052
-3053
-3054
--1
-1.15
-0.15
-SCROLL
-WAND
-STAFF
-POTION
--1
-%s Sorry, I haven't got exactly that item.~
-%s You don't seem to have that.~
-%s I don't buy such items.~
-%s That is too expensive for me!~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-0
-2
-3000
-2
-3033
--1
-0
-28
-0
-0
-#3001~
-3009
-3010
-3011
--1
-1.4
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3001
-0
-3009
--1
-0
-28
-0
-0
-#3002~
-3030
-3031
-3032
-3033
-3036
--1
-1.5
-0.4
-LIGHT
-TREASURE
-CONTAINER
--1
-%s Haven't got that on storage - try list!~
-%s You don't seem to have that.~
-%s I don't buy THAT... Try another shop.~
-%s I can't afford such a treasure.~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-0
-2
-3002
-0
-3010
--1
-0
-28
-0
-0
-#3003~
-3020
-3021
-3022
-3023
-3024
-3025
--1
-1.3
-0.4
-WEAPON
--1
-%s I haven't got that kind of a weapon!~
-%s You don't carry that weapon!~
-%s I only buy weapons.~
-%s I can't afford such a great weapon!~
-%s sorry, but NO CREDIT!~
-%s That costs just %d coins.~
-%s Here, you can have %d coins for that.~
-0
-2
-3003
-0
-3011
--1
-0
-28
-0
-0
-#3004~
-3040
-3041
-3042
-3043
-3044
-3045
-3046
-3070
-3071
-3075
-3076
-3080
-3081
-3085
-3086
--1
-1.0
-0.5
-ARMOR
--1
-%s Haven't got that on storage - try list!~
-%s You don't seem to have that.~
-%s I only buy armors.. Go away!~
-%s That is too expensive for me - Try a wizard!~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-0
-2
-3004
-0
-3020
--1
-0
-28
-0
-0
-#3006~
-3060
-3061
--1
-1.2
-0.9
-BOAT
--1
-%s Sorry pal, I have not got that kind of ship.~
-%s Ok, but let me see it first.~
-%s I only trade ships.~
-%s I can't afford such a nice ship.~
-%s This ship is too expensive for you.~
-%s Here is your ship, I'll take %d gold coins.~
-%s What a fine deal, you get %d gold coins.~
-0
-2
-3006
-0
-3049
--1
-6
-22
-0
-0
-#3007~
--1
-1.0
-1.0
--1
-%s Sorry, you aren't on my list of people I can sell to.~
-%s Sorry, I don't buy from outsiders.~
-%s Sorry, I don't buy from outsiders.~
-%s Sorry, I don't buy from outsiders.~
-%s Sorry, but here, no money means no goods!~
-%s That will be %d coins, please.  Thank you.~
-%s Oops - %d a minor bug - please report.~
-2
-2
-3007
-1
-3050
--1
-0
-28
-0
-0
-#3009~
-3102
-3103
-3104
--1
-1.0
-1.0
--1
-%s Sorry, I don't have that -- try list!~
-%s Sorry, I don't buy waters from outsiders.~
-%s Sorry, I don't buy waters from outsiders.~
-%s Sorry, I don't buy waters from outsiders.~
-%s Sorry, but here, no money means no water!~
-%s That will be %d coins, please.  Thank you.~
-%s Oops - %d a minor bug - please report.~
-0
-2
-3009
-0
-3058
--1
-0
-28
-0
-0
-#3040~
-3000
-3001
-3002
-3003
-3004
--1
-1.1
-1.0
--1
-%s It's very noisy in here, what did you say you wanted to buy?~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s Are you drunk or what?? - NO CREDIT!~
-%s That'll be - say %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3040
-0
-3007
--1
-0
-28
-0
-0
-#3042~
-3002
-3003
--1
-1.0
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3042
-112
-3018
--1
-0
-28
-0
-0
-#3043~
-3002
-3004
--1
-1.1
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3043
-104
-3003
--1
-0
-28
-0
-0
-#3044~
-3003
-3004
--1
-1.7
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3044
-88
-3028
--1
-0
-28
-0
-0
-#3045~
-3002
-3003
-3004
--1
-1.5
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3045
-56
-3022
--1
-0
-28
-0
-0
-#3046~
-3004
-3003
--1
-1.0
-1.0
--1
-%s It's very noisy in here, what did you say you wanted to buy?~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s Oh, bugger off, NO CREDIT!~
-%s That'll be - say %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-3046
-0
-3048
--1
-0
-28
-0
-0
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/31.shp ./circle-3.1/lib/world/shp/31.shp
--- ./circle-3.1-old/lib/world/shp/31.shp	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/shp/31.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,27 +0,0 @@
-CircleMUD v3.0 Shop File~
-#3100~
-3100
-3101
-3102
--1
-1.1
-0.9
--1
-%s I haven't got such a drink.~
-%s I see no such thing.~
-%s I do not buy, would you like a drink?~
-%s BUG, Please report.~
-%s You can't afford such a fine drink, try the Grubby Inn.~
-%s Fine, that'll be %d gold pieces.~
-%s Bug, please report (%d).~
-0
-0
-3100
-0
-3106
--1
-6
-22
-23
-24
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/33.shp ./circle-3.1/lib/world/shp/33.shp
--- ./circle-3.1-old/lib/world/shp/33.shp	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/shp/33.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,80 +0,0 @@
-CircleMUD v3.0 Shop File~
-#3301~
-3300
-3301
-3308
-3309
-3310
--1
-1.1
-0.9
--1
-%s We didn't grow any of those this year.~
-%s You don't have that!~
-%s I won't buy that!~
-%s I can't buy that!~
-%s You can't buy that!~
-%s Ok, %d coins please!~
-%s Ok, %d coins please!~
-2
-2
-3304
-0
-3350
--1
-8
-22
-0
-0
-#3302~
-3032
-3037
-3038
-3039
--1
-1.1
-0.9
--1
-%s Could you repeat that please?~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s But you haven't the money!~
-%s Ok, %d gold please.~
-%s Ok, %d gold please.~
-2
-0
-3301
-0
-3345
--1
-8
-22
-0
-0
-#3303~
-3319
-3320
-3321
--1
-1.2
-1.0
--1
-%s I don't know how to make one of those!~
-%s We don't *buy* drinks... we sell 'em!~
-%s We don't *buy* drinks... we sell 'em!~
-%s We don't *buy* drinks... we sell 'em!~
-%s I don't give 'em away free, you know!~
-%s That's %d gold.~
-%s We don't *buy* drinks... we sell 'em!~
-2
-0
-3314
-0
-3357
--1
-20
-2
-11
-18
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/54.shp ./circle-3.1/lib/world/shp/54.shp
--- ./circle-3.1-old/lib/world/shp/54.shp	2001-11-14 05:18:12.000000000 -0800
+++ ./circle-3.1/lib/world/shp/54.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,510 +0,0 @@
-CircleMUD v3.0 Shop File~
-#5405~
-5467
-5468
-5469
--1
-1.1
-1.0
-LIQ CONTAINER
--1
-%s I don't know how to make one of those!~
-%s I don't *buy* drinks... we sell 'em!~
-%s I don't *buy* drinks... we sell 'em!~
-%s I don't *buy* drinks... we sell 'em!~
-%s I don't give 'em away free, you know!~
-%s That's %d gold.~
-%s I don't *buy* drinks... we sell 'em!~
-1
-2
-5405
-0
-5402
--1
-0
-28
-0
-0
-#5410~
-5440
-5441
-5442
-5443
-5445
-5491
--1
-1.1
-1.0
--1
-%s Haven't got that on storage - try list!~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s If you have no money, you'll have to go!~
-%s That'll be %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-5410
-0
-5535
--1
-0
-28
-0
-0
-#5411~
-5434
-5435
-5436
-5437
-5438
-5439
--1
-1.5
-0.4
-LIGHT
-CONTAINER
-FOOD
-TRASH
-TREASURE
--1
-%s Haven't got that on storage - try list!~
-%s You don't seem to have that.~
-%s I don't buy THAT... Try another shop.~
-%s I can't afford such a treasure.~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-0
-2
-5411
-0
-5528
--1
-0
-28
-0
-0
-#5413~
-5446
-5447
-5448
-5449
-5450
-5451
-5452
-5453
-5454
-5455
--1
-1.05
-0.15
--1
-%s Sorry, I haven't got exactly that item.~
-%s You don't seem to have that.~
-%s I don't buy such items.~
-%s That is too expensive for me!~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-0
-2
-5413
-0
-5514
--1
-0
-28
-0
-0
-#5414~
-5456
-5457
-5458
-5459
-5460
--1
-1.3
-1.0
--1
-%s I've never heard of that... what kind of vegetable is it?~
-%s I don't buy.~
-%s I don't buy.~
-%s I don't buy.~
-%s If you come back with more money, I may consider selling it.~
-%s That's %d coins... can I wrap it up for you?~
-%s I don't buy.~
-0
-2
-5414
-0
-5515
--1
-0
-28
-0
-0
-#5415~
-5461
-5462
-5463
--1
-1.1
-1.0
-FOOD
--1
-%s I didn't kill any of those this season, sorry.~
-%s I don't buy that.~
-%s I don't buy that.~
-%s I don't buy that when I don't have the money.~
-%s That costs money.  Something you don't have... sorry.~
-%s That costs %d coins.~
-%s Here are %d coins, thank you for your business.~
-0
-2
-5415
-0
-5522
--1
-0
-28
-0
-0
-#5416~
-5415
-5416
-5417
-5418
-5419
-5420
-5421
--1
-1.3
-0.5
-ARMOR
--1
-%s Haven't got that on storage - try list!~
-%s You don't seem to have that.~
-%s I only buy armours.. Go away!~
-%s That is too expensive for me - Try a wizard!~
-%s You can't afford it!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for it!~
-2
-2
-5416
-40
-5529
--1
-0
-28
-0
-0
-#5417~
-5403
-5404
-5405
-5406
-5407
-5408
-5409
-5410
-5411
-5412
-5413
-5414
--1
-1.3
-0.4
-WEAPON
--1
-%s I haven't got that kind of a weapon~
-%s You don't carry that weapon~
-%s I only buy weapons.~
-%s I can't afford such a great weapon~
-%s Sorry, but NO CREDIT~
-%s That just costs %d coins.~
-%s Here is %d coins for that.~
-0
-2
-5417
-0
-5536
--1
-0
-28
-0
-0
-#5418~
--1
-2.0
-0.5
-FOOD
--1
-%s Sorry buddy, I don't sell that.~
-%s Why don't you sell something you own?~
-%s I don't buy such items!~
-%s That is much to valuable for you to let go!~
-%s No money.  Off with ya then!~
-%s That will be %d gold.~
-%s Here is %d gold for that.~
-0
-2
-5418
-0
-5432
--1
-6
-12
-13
-20
-#5433~
--1
-1.1
-1.0
-SCROLL
-WAND
-STAFF
-TREASURE
--1
-%s Don't have one, but I think I might be able to find one...~
-%s You have one?  Really?  Let me see!~
-%s I'm not interested.  Anything else?~
-%s Too rich for my blood!~
-%s Perhaps you should go visit the bank first...~
-%s That's just %d coins, cash in advance.~
-%s I'll take that for %d coins, thank you!~
-2
-2
-5433
-8
-5403
-5404
-5405
-5406
-5407
-5408
-5409
-5410
-5414
-5415
-5416
-5417
-5418
-5419
-5420
-5421
-5422
-5424
-5425
-5426
-5427
-5428
-5429
-5430
-5434
-5435
-5436
-5437
-5438
-5439
-5440
-5441
-5442
-5444
-5445
-5446
-5447
-5448
-5449
-5450
-5451
-5452
-5453
-5454
-5455
-5456
-5460
-5461
-5462
-5463
-5464
--1
-0
-28
-0
-0
-#5465~
-3060
-3061
--1
-1.2
-0.9
-BOAT
--1
-%s Sorry pal, I have not got that kind of ship.~
-%s Ok, but let me see it first.~
-%s I only trade ships.~
-%s I can't afford such a nice ship.~
-%s This ship is too expensive for you.~
-%s Here is your ship, I'll take %d gold coins.~
-%s What a fine deal, you get %d gold coins.~
-0
-2
-5465
-0
-5542
--1
-6
-22
-0
-0
-#5466~
-5487
-5488
-5489
--1
-1.2
-0.5
-ARMOR
-WEAPON
--1
-%s Havn't got that in storage, try LIST!~
-%s You can't sell what you dont HAVE!~
-%s Sorry, I'm not a fence.~
-%s I'd love to buy it, I just can't spare the coinage~
-%s Bah, come back when you can pay!~
-%s That'll be %d coins -- thank you.~
-%s I'll give ya %d coins for that!~
-0
-2
-5466
-0
-5544
--1
-0
-28
-0
-0
-#5479~
-5470
-5471
-5472
-5473
-5474
--1
-1.2
-1.0
-POTION
--1
-%s We don't have any of those, Sugar.~
-%s Are you sure you have one, handsome?~
-%s I don't buy those, darling.~
-%s I'm a little strapped -- how about a gift?~
-%s Perhaps later, when you've more cash, honey.~
-%s That's %d coins, love.~
-%s Here's %d coins, friend.~
-0
-2
-5479
-0
-5523
--1
-7
-17
-0
-0
-#5480~
-5478
-5479
-5480
-5481
-5482
--1
-1.8
-0.5
-WORN
-OTHER
-WAND
-STAFF
--1
-%s Sorry buddy, I don't sell that.~
-%s Why don't you sell something you own?~
-%s I don't buy that kind of crap!~
-%s That is much to valuable for you to let go!~
-%s No money.  I killed my mother for less.~
-%s That will be %d gold.~
-%s Here is %d gold for that.~
-0
-2
-5480
-0
-5524
--1
-0
-12
-13
-20
-#5483~
-5475
-5476
-5477
--1
-1.3
-1.0
--1
-%s It's very noisy in here, what did you say you wanted to buy?~
-%s I don't buy!~
-%s I don't buy!~
-%s I don't buy!~
-%s Are you drunk or what ?? - NO CREDIT!~
-%s That'll be - say %d coins.~
-%s Oops - %d a minor bug - please report!~
-0
-2
-5483
-0
-5538
--1
-0
-28
-0
-0
-#5484~
-5422
-5423
-5524
-5525
-5526
-5527
-5528
-5529
-5530
-5531
-5532
-5533
--1
-1.1
-0.5
-ARMOR
--1
-%s Havn't got that in storage, try LIST!~
-%s You can't sell what you dont HAVE!~
-%s Sorry, I'm not a fence.~
-%s I'd love to buy it, I just can't spare the coinage~
-%s Bah, come back when you can pay!~
-%s That'll be %d coins -- thank you.~
-%s I'll give ya %d coins for that!~
-0
-2
-5484
-0
-5537
--1
-0
-28
-0
-0
-$~
-
diff -uNpr ./circle-3.1-old/lib/world/shp/65.shp ./circle-3.1/lib/world/shp/65.shp
--- ./circle-3.1-old/lib/world/shp/65.shp	2001-11-12 06:10:10.000000000 -0800
+++ ./circle-3.1/lib/world/shp/65.shp	1969-12-31 16:00:00.000000000 -0800
@@ -1,63 +0,0 @@
-CircleMUD v3.0 Shop File~
-#6503~
-3022
-6504
-6505
-6510
-6512
--1
-1.9
-0.3
-ARMOR
-WEAPON
--1
-%s We don't have any in storage, sorry!~
-%s Check your possessions, you don't have that.~
-%s I don't care for those types of goods.~
-%s I can't afford something that great!~
-%s You can't afford it, and don't ask a God for the money!~
-%s That'll cost you %d coins, please.~
-%s You'll get %d coins for that.~
-1
-2
-6503
-0
-6516
--1
-1
-22
-23
-28
-#6504~
-3000
-3003
-3010
-3011
-3031
-6013
--1
-1.9
-0.2
-LIGHT
-CONTAINER
-LIQ CONTAINER
-FOOD
--1
-%s Haven't got that on storage!~
-%s You don't seem to have that!~
-%s I don't buy those types, try another shop.~
-%s I cannot afford such a great treasure!~
-%s You can't afford that!~
-%s That'll be %d coins, please.~
-%s You'll get %d coins for that!~
-0
-2
-6504
-0
-6535
--1
-6
-18
-20
-28
-$~
diff -uNpr ./circle-3.1-old/lib/world/shp/index ./circle-3.1/lib/world/shp/index
--- ./circle-3.1-old/lib/world/shp/index	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/shp/index	2003-01-02 15:32:31.000000000 -0800
@@ -1,10 +1 @@
-25.shp
-30.shp
-31.shp
-33.shp
-54.shp
-65.shp
-120.shp
-150.shp
-$
-
+$
diff -uNpr ./circle-3.1-old/lib/world/shp/index.mini ./circle-3.1/lib/world/shp/index.mini
--- ./circle-3.1-old/lib/world/shp/index.mini	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/shp/index.mini	2003-01-02 15:32:31.000000000 -0800
@@ -1,2 +1 @@
-30.shp
-$
+$
diff -uNpr ./circle-3.1-old/lib/world/wld/12.wld ./circle-3.1/lib/world/wld/12.wld
--- ./circle-3.1-old/lib/world/wld/12.wld	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/wld/12.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,119 +0,0 @@
-#1200
-The Meeting Room Of The Gods~
-   The meeting room is plain and very simple.  A circular table sits
-in the middle of the room, lit by some unseen light source.  There
-are many chairs around the table, all empty.  The Immortal Board Room
-is to the north.
-~
-12 d 0
-D0
-The Immortal Board Room can be seen to the north.
-~
-~
-0 -1 1204
-S
-#1201
-The Inn Of The Gods~
-   The Inn of the Gods is a small room, holding only a shelf with many
-small precious stones on it.  When a God comes to rent his belongings,
-his essence is stored in the stones.  The Immortal Board Room is to
-the south.
-~
-12 dj 0
-D2
-The Immortal Board Room can be seen to the south.
-~
-~
-0 -1 1204
-S
-#1202
-The Ice Box Of The Gods~
-   The Ice Box is for little boys and girls that cannot play nice. Be good
-and maybe someone will come and get you.
-~
-12 defh 0
-S
-#1203
-The Gods' Mortal Board Room~
-   Here the Gods have magically created an exact copy of the mortal board
-room.  Any God can easily post and read messages from the mortal board room
-without being seen by any mortals.  The Immortal Board Room is to the west.
-~
-12 d 0 
-D3
-The Immortal Board Room can be seen to the west.
-~
-~
-0 -1 1204
-S
-#1204
-The Immortal Board Room~
-   The main hang out of the Gods, the Immortal Board Room is the place to
-be.  Gods exchange messages here most every day.  The mortal board room is
-to the east and the meeting room for the gods is to the south.  To the north
-is the Gods' Inn and to the west is a post office for Gods.  There is a large
-staircase leading down to the main temple in the city of Midgaard.  In the
-northeast corner you spot a small staircase leading upwards.
-~
-12 d 0
-D0
-The Gods' Inn can be seen just to the north.
-~
-~
-0 -1 1201
-D1
-The Mortal Board Room can be seen just to the east.
-~
-~
-0 -1 1203
-D2
-The Gods' Meeting Room is located to the south.
-~
-~
-0 -1 1200
-D3
-The Gods' Post Office is just to the west.
-~
-~
-0 -1 1205
-D4
-There is a small stair in the corner leading up to the social room of
-the Gods.
-~
-~
-0 -1 1206
-D5
-You see the hustle and bustle of the Temple of Midgaard at the bottom of
-the stairs.
-~
-~
-0 -1 3001
-S
-#1205
-The Post Office Of The Gods~
-   The Post Office Of The Gods is the same as most Post Offices except that
-it is not as slow.  Even the Postal service knows not to anger the Gods.
-Piles of junk mail line the walls.  I guess even Gods get on mailing lists.
-The Immortal Board Room is to the east.
-~
-12 d 0
-D1
-The Immortal Board Room is just to the east.
-~
-~
-0 -1 1204
-S
-#1206
-The Social Gathering Room~
-   This elegantly decorated room has one simple purpose.  To socialize with
-everyone else around in one central location.
-~
-12 d 0
-D5
-The Immortal Board Room is just down through the floor.  Funny how you
-didn't notice that exit before isn't it?
-~
-~
-0 -1 1204
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/120.wld ./circle-3.1/lib/world/wld/120.wld
--- ./circle-3.1-old/lib/world/wld/120.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/120.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1770 +0,0 @@
-#12001
-The Judging Booth~
-   You stand in the midst of a small room with windows on the east and south
-walls.  These windows provide a complete view of the competition fields.
-There are several scorecards, pencils and other items that are used by the
-judges sitting on a table.  The only exit is a trapdoor leading down.
-~
-120 d 0
-D5
-There is a rickety ladder leading down.
-~
-trapdoor~
-1 12033 12002
-E
-scorecards~
-The cards all have been filled in with the judges evaluations of today's 
-combatants.  It seems that Sparticus is having a good day.
-~
-E
-pencils pencil~
-An ordinary #2 lead pencil.  Judging by the teeth marks on the shaft, the
-user should see a dentist very soon!
-~
-S
-#12002
-Caesar's Private Box~
-   This is the best view in the house!  You can see gladiators fighting or
-the chariot races with an unobstructed view.  The seats are upholstered in
-red velvet and are in top-notch condition.  There is a rickety ladder leading
-up and a marble staircase leading down.
-~
-120 cd 0
-D4
-You see a rickety ladder with a trapdoor leading up.
-~
-trapdoor~
-1 12033 12001
-D5
-There is a marble staircase leading down.
-~
-~
-0 -1 12003
-S
-#12003
-The West Side Of The Commoner's Seating Area~
-   This is the western side commoner's seating area.  There are row upon
-row of rough wooden benches bolted to the floor.  There is stadium garbage
-everywhere and the smell makes you want to puke.  Stairs lead up to Caesar's 
-private box, a small ramp leads down to the playing field and a hallway 
-leads south.
-~
-120 0 1
-D2
-You see a small hallway that leads to a larger area.
-~
-~
-0 -1 12004
-D4
-Watch your step!
-~
-~
-0 -1 12002
-D5
-Watch your step!
-~
-~
-0 -1 12010
-E
-seats benches~
-The benches are made of rough cut lumber that has dried and split over time.
-You would probably get splinters if sat on them.  The words 'BURT WAS HERE'
-have been carved into one of the benches with exquisite care.
-~
-S
-#12004
-The Southern Commoner's Seats~
-   This is the southeastern part of the common seating areas.  The benches
-here are made of stone and are probably centuries old.  A few scratches on
-one of the benches catch your eye.  An acrid smell is coming from the east
-and a tunnel leads off to the north.
-~
-120 0 1
-D0
-The tunnel looks like it leads to another seating area.
-~
-~
-0 -1 12003
-D1
-There is an acrid smell coming from that direction.
-~
-~
-0 -1 12011
-E
-marks scratches~
-They look like they form the words "Onivel Cinemod Semaj"  But you could be
-mistaken.
-~
-S
-#12005
-The Abandoned Gate~
-   This used to be a gateway to and from western Rome.  There is an iron gate
-blocking your way and judging by the amount of rust and foliage growing on the
-bars, it hasn't been open for years.  Looking through the gate at the barren
-landscape that lies beyond, you can see why.  A dirt road leads off to the 
-east, and a store is directly south.
-~
-120 0 1
-D1
-Through the clouds of dust, you can make out a passable road.
-~
-~
-0 -1 12012
-D2
-You can barely make out a storefront through the foliage.
-~
-~
-0 -1 12006
-D3
-The gate has been permanently rusted shut and is further secured by a large 
-chain and padlock.  Don't even bother THINKING about trying to open it.
-~
-gate~
-2 -1 -1
-E
-gate~
-The gate has been permanently rusted shut and is further secured by a large 
-chain and padlock.  Don't even bother THINKING about trying to open it.
-~
-S
-#12006
-Swords 'R  Us~
-   Welcome to the weaponshop of Titus Andronicus!!  Rare halberds, whips,
-swords and other instruments of death are proudly displayed on the walls
-and in gleaming glass cases.  More common weapons are stacked like wood on
-the floor.  To the north you can barely make out a gate.  There is a very
-secure looking door to the south.
-~
-120 dh 0
-D0
-You can see a city gate to the north.
-~
-~
-0 -1 12005
-D2
-There is a very secure looking door blocking your progress.  
-~
-door~
-2 12034 12007
-E
-swords weapons armor halberds whips~
-Titus has enough hardware in here to outfit a large army.  Maybe that's why
-he has a lucrative contract to sell weapons to the Emperor's armies for 
-outrageous prices.
-~
-S
-#12007
-The Back Room~
-   If you thought that there were a lot of weapons in the front of the store,
-you haven't seen anything yet!!  There is barely enough room to walk amongst
-the crates of armor and swords.  No wonder Rome will stand for a thousand
-years.  The only exit is through a door to the north.
-~
-120 ad 0
-D0
-Through the piles of weapons, you can see a door leading north to the rest of 
-the store.
-~
-door~
-2 12034 12006
-E
-weapons swords crates armor weapon sword crate~
-There are literally thousands of each.  Take your pick.
-~
-S
-#12008
-Peanut Heaven~
-   You are now so high up that you begin to feel lightheaded and your nose
-feels like it is going to start bleeding.  There aren't even benches to sit
-on here; just bare dirty stone.  The view of the surrounding country is
-spectacular.  Unfortunately you can barely see the playing field.  There is
-a set of steps here, leading down.
-~
-120 0 1
-D5
-Watch your step!
-~
-~
-0 -1 12015
-E
-landscape country~
-You can see the entire city of Rome from here.  The buildings housing the 
-Roman government are to the east.  To the south east, off in the distance,
-is the massive aqueduct and further in that direction lies the Mountain of
-the Gods.
-~
-S
-#12009
-The Practice And Warm-up Area~
-   There are many gladiators, chariot drivers and their coaches here, warming
-up in preparation for the games.  The dust rising from the parched earth makes
-you want to sneeze.  A short tunnel leads east and the thunder of pounding
-hooves and the clash of weapons can be heard coming from the south.
-~
-120 0 2
-D1
-There is a large oval dirt-track in that direction.
-~
-~
-0 -1 12016
-D2
-You can hear the clash of weapons and the thunder of hooves in that
-direction.
-~
-~
-0 -1 12010
-E
-gladiator~
-He is a big muscular man with lots of armor.  He sizes you up and decides
-that you aren't worth his time or trouble.
-~
-E
-driver~
-The driver is too busy changing a wheel on his chariot to notice you.
-~
-E
-chariot~
-You see a two wheeled open cart which is obviously meant to be pulled by 
-horses.  The flaming paint-job and the large '01' stenciled on the side 
-identify the chariot as belonging to Drucilis 'Lightning-whip' Octavious,
-a favorite driver of the masses.
-~
-E
-coach trainer~
-The coach tell you "Stop bothering my athletes and get lost!"
-~
-S
-#12010
-The Jousting Arena~
-   This is a wide open grassy plane... LOOK OUT!!!!  You are almost
-skewered by a gladiator's lance as he makes his charge.  A practicing
-area is due north.
-~
-120 c 2
-D0
-Through a small tunnel you can see athletes stretching and warming up for
-the games.
-~
-~
-0 -1 12009
-D4
-You see a set of steps leading up into the spectator stands.  
-~
-~
-0 -1 12003
-E
-gladiator~
-He is in the final stages of a charge against his opponent... THUD!  CLANG!
-CRASH!!!!... judging from the blood and the amount of distance that now
-separates the gladiators head from the rest of his body, you can safely
-assume that this was the final combat of his life.
-~
-S
-#12011
-The First-Aid Station~
-   This is the place to come to if one is overcome by the heat and gore.
-(Or if a lion gets loose)  You see a jar of live leeches and other barbaric
-medical apparati lying about here.  From the west comes the roar of the
-crowd, and a hall leads east.  The healer will be with you shortly.
-~
-120 cd 0
-D1
-You see hundreds, perhaps thousands of people.
-~
-~
-0 -1 12018
-D3
-Rows of stone bleachers lie to the west.
-~
-~
-0 -1 12004
-E
-leech leeches~
-DISGUSTING!  Each is about the size of matchbox and very slimy.  You are VERY
-glad that you have access to a cleric!
-~
-S
-#12012
-A Dirt Road~
-   You are on a parched and dusty rural road which runs east and west.  There
-is a structure lying to the south.
-~
-120 0 2
-D1
-Through the dust, you see a paved road.
-~
-~
-0 -1 12019
-D2
-It is difficult to see through the haze and dust.
-~
-~
-0 -1 12013
-D3
-It is difficult to see through the haze and dust.
-~
-~
-0 -1 12005
-S
-#12013
-The Commoner's House~
-   You are standing in the main living quarters of a common Roman citizen.
-The furnishings are sparse and it is warm here.  A putrid odor is coming
-from the east and passages lead north and south.
-~
-120 d 0
-D0
-A dusty road lies to the north.
-~
-~
-0 -1 12012
-D1
-What is that smell??!!!  It is enough to make a yak gag!!!
-~
-~
-0 -1 12020
-D2
-You hazard a guess that a bedroom lies in that direction.
-~
-~
-0 -1 12014
-E
-furnishings furniture~
-The furniture that you see is very simple and plain.  It is made of rough hewn
-wood and fastened together with nails.  It looks very uncomfortable.
-~
-S
-#12014
-The Bedchamber~
-   This is the bedroom.  There is a hard and lumpy bed in the far corner.
-It looks like the commoner's wife has been shirking her duties lately, as
-there is a big pile of soiled laundry here.  The only way out is from where
-you came.
-~
-120 cd 0
-D0
-You see the living quarters to the north.
-~
-~
-0 -1 12013
-E
-laundry wash clothing~
-It smells of sweat and is covered with mud.
-~
-S
-#12015
-The Noblemans' Box~
-  These are the 'better' seats used primarily by the upper class of Rome.
-There is a large seating area to the east and a staircase leading up here.
-The view of the chariot track is pretty good. 
-~
-120 0 0
-D1
-Rows upon rows of bleachers lie to the east.
-~
-~
-0 -1 12022
-D4
-The stairs look safe enough.
-~
-~
-0 -1 12008
-S
-#12016
-The Race Track~
-   This is a hard dirt track about a quarter of a mile long.  There are hoof
-prints everywhere, and you see a large cloud of dust approaching.  You had
-better move before you get run over.  A small tunnel leads west, you can see
-the crowd to the east.  You can hear loud snarls and roars coming from below.
-~
-120 0 2
-D3 
-You see athletes warming up and stretching.
-~
-~
-0 -1 12009
-D4
-~
-~
-0 -1 12023
-D5
-Do you like lots of live lions that haven't been fed for a few days?
-~
-~
-0 -1 12017
-S
-#12017
-The Lion Pit~
-   As you land at the bottom of this dirt-walled pit, the realization that a
-pit full of lions is NOT a good thing to be hanging around in.  Several of
-the gladiators gather around the edge of the pit to watch your demise.  You
-look around you, and all you see is tawny fur and gaping jaws... it is too
-late to run, too late to hide.
-   Twelve lions rip you and your belongings into a gory mass of bloodied
-leather, bronze, and bone.
-
-   What's that old saying? 
-   Cats killed the curious?  Something like that, I'm sure...
-
-~
-120 bd 0
-D4
-~
-~
-0 -1 12010
-D5
-~
-~
-0 -1 12016
-S
-#12018
-The South Entrance To The Coliseum~
-   You are standing at the south entrance to the Coliseum.  There are
-citizens of Rome everywhere, apparently in a mad rush to get in.  A
-statue of Caligula the Mad Emperor overlooks the area.  There are long
-lines standing to the east, and an acrid smell is coming from the west.
-A busy road lies to the south.
-~
-120 c 1
-D1
-The lines are very long and people look impatient.
-~
-~
-0 -1 12025
-D2
-A road lies in that direction.
-~
-~
-0 -1 12019
-D3
-An acrid, almost medicinal smell is coming from that direction.
-~
-~
-0 -1 12011
-E
-statue caligula~
-A larger than life stone statue of Caligula, the Mad Emperor, looks at you.
-It looks like it is holding a phallus.  He has got a grin on his face that
-seems to say 'My horse would like you, I bet...'
-~
-S
-#12019
-The Main Highway~
-   This is a well built and heavily traveled road running from east to west
-and there is a large structure built entirely of stone to the north.
-~
-120 0 1
-D0
-You can hear the roar of a large crowd of people coming from that direction.
-~
-~
-0 -1 12018
-D1
-The highway continues to the east.
-~
-~
-0 -1 12026
-D3
-The highway continues to the west.
-~
-~
-0 -1 12012
-S
-#12020
-The Outhouse~
-   PEEEEEEEEEEEEEEEE-YEEEEEWWWWWWWW!!!!!  Boy does it stink in here!!!  You
-taste bile in your mouth and your eyes begin to water.  As you wipe away your
-tears, you see that this is a small room, in the far corner of which a hole
-is dug.  The odor intensifies as you move closer and there is a roll of toilet
-paper sitting on the ground.  The only exit is to the west and your nose and
-stomach are strongly suggesting that you use it.
-~
-120 d 0
-D3
-The living quarters lie in that direction.  Why don't you stop pussyfooting 
-around and go that way??!!  Please?
-~
-~
-0 -1 12013
-E
-hole toilet~
-You walk over to the hole and see that there is a large turd floating in a 
-pool black water about 2 feet below the surface of the ground.  As you lean
-closer to get a better look, your nose catches a concentrated dose of the 
-fragrant aroma wafting upwards.  Your stomach decides that it has had enough
-of this shoddy treatment and you puke until it is empty.
-~
-E
-roll paper~
-Hey!!  This is first-class stuff!! - White Cloud brand with lotion.  The roll
-is about half-used.
-~
-S
-#12021
-The Slave Quarters~
-   This is where the slaves sleep.  There are hard boards set out for use
-as beds and not much else.  The only exit is to the east.
-~
-120 d 0
-D1
-To the east, a well manicured path winds through the nobleman's estate.
-~
-~
-0 -1 12027
-S
-#12022
-The Common Seating~
-   This is where many of the common Roman citizens are seated during the
-games.  These are the cheapest seats in the house, as glare from the sun
-is usually a problem during the afternoon.  Like the other common seating
-areas, this place could stand extensive renovation and a thorough cleaning.
-This area extends to the south and a much more elegant seating area can be
-seen to the west.
-~
-120 0 1
-D3
-The seating gets much fancier and elegant in that direction.
-~
-~
-0 -1 12015
-D2
-The common seating area continues.
-~
-~
-0 -1 12023
-S
-#12023
-The Common Seating~
-   This is where many of the common Roman citizens are seated during the
-games.  Like the other commoners' areas in the coliseum, it could use
-extensive renovation and cleaning.  This area extends to the north and
-lots of noise can be heard coming from the south.
-~
-120 0 1
-D0
-The common seating area continues.
-~
-~
-0 -1 12022
-D2
-You see hundreds, perhaps thousands of people.
-~
-~
-0 -1 12024
-S
-#12024
-The East Entrance To The Coliseum~
-   You are standing at the east entrance to the Coliseum.  There are people 
-everywhere, apparently in a mad rush to get in.  A statue of Tiberius, an 
-Emperor of a time long since passed, stands here looking out over the crowd.  
-There is a passage to the north, the ticket booth is to the south and a gate 
-opening to the city lies to the east.
-~
-120 c 1
-D0
-You see rows upon rows of dilapidated wooden bleachers.
-~
-~
-0 -1 12023
-D2
-There are VERY long lines standing outside the ticket booth.
-~
-~
-0 -1 12025
-D1
-Nero Drive lies in that direction.
-~
-~
-0 -1 12031
-E
-statue tiberius~
-The statue of Tiberius, made of iron, stands here.
-~
-S
-#12025
-The Ticket Booth~
-   Long lines are standing here, waiting to buy tickets.  There are three
-vendors working furiously.  Ticket stubs litter the ground and you can see
-that the people are getting very impatient.  There is a large, open cashbox
-here.  Main entrances to the Coliseum are to the north and west.  
-~
-120 d 0
-D0
-You see hundreds, if not thousands of people.
-~
-~
-0 -1 12024
-D3
-You see hundreds, if not thousands of people.
-~
-~
-0 -1 12018
-E
-cashbox~
-It is a shame that the exchange rate for Roman money is so low.  What amounts
-to a fortune in Rome isn't even worth one gold coin.  The contents of the box
-add up to about... well forget it.  It isn't worth your time or trouble to
-carry it around.
-~
-S
-#12026
-A Paved Road~
-   You are on a paved road that runs east to west.  You can see an elaborate
-looking estate to the south and to the north-west, off in the distance, you
-can see a very large stone structure.
-~
-120 0 1
-D1 
-The road leads off to the east.
-~
-~
-0 -1 12033
-D2
-It looks like a Nobleman's estate.  We are talking RICH nobleman's estate.
-~
-estate house~
-0 -1 12027
-D3
-The road leads west towards the highway.
-~
-~
-0 -1 12019
-E
-structure~
-That would probably be the Coliseum.  There are a few good matches scheduled
-for today.
-~
-S
-#12027
-A Noble Estate~
-   You are on the grounds of a nobleman's estate which is hundreds of times
-the size and splendor of anything that a common citizen of Rome would ever
-hope to own.  Everything is lush and green.  The grass is perfectly manicured
-and the trees are all bearing fruit.  Ornamental plants are in perfectly
-situated to enhance and adorn the three statues of dedicated to gods Jupiter,
-Venus and Neptune.  A tranquil path leads east and west, there is a paved road
-to the north and an extravagant house lies to the south.
-~
-120 0 2
-D0
-You see a paved road in the distance.
-~
-~
-0 -1 12026
-D1
-The path leads east through the estate.
-~
-~
-0 -1 12034
-D2
-You see an incredible house off in the distance.
-~
-~
-0 -1 12028
-D3
-Off through the trees, you see a small, plain hut.
-~
-~
-0 -1 12021
-E
-Venus~
-Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
-splendor.
-~
-E
-Jupiter~
-A statue made of pure gold depicts Jupiter sitting on his throne.  The throne
-looks like it is made of silver.
-~
-E
-Neptune~
-The statue of Neptune is made of pure jade and is holding a crystal trident.
-It is sitting in the center of a small pond which has hundreds of beautiful
-fish swimming in it.
-~
-E
-trees tree shrubs shrub plants plant~
-All of the plants, trees and shrubs are perfectly trimmed, without so much
-as a dead leaf anywhere to be seen.  You welcome the shade that they give
-from the harsh sun above.
-~
-S
-#12028
-An Opulent House~
-   You stand in a house, the size and splendor of which almost defies the
-imagination.  The floor is done with hand crafted marble tile with silver
-and jeweled inlays.  The light coming through the exquisitely crafted stained
-glass windows bathes the room in splendor and the furniture looks as though
-it was made by master craftsmen from all over the empire.  A path through the
-estate is north of here.
-~
-120 cd 0
-D0
-You see a well manicured path that winds through the estate.
-~
-~
-0 -1 12027
-E
-floor tile~
-Very expensive!  A lot of master craftsmen labored long and hard to produce
-such a work of art.
-~
-E
-windows~
-They are intricate and the scenes that they depict cast honor on several of
-the gods.
-~
-E
-furniture~
-You hope to eventually be able to own a piece of furniture just like these 
-someday.  These are only dreams, of course.
-~
-S
-#12029
-The Great North Gate~
-   This is the northern gateway to the city of Rome.  The huge gate appears
-to be closed and locked against intrusion.  A large road muddy road runs
-through the gate and into the countryside.  Nero Drive runs south from here.
-~
-120 0 1
-D0
-The gate is made of solid iron and is well maintained.
-~
-gate~
-2 -1 -1
-D2
-Nero Drive continues in that direction.
-~
-~
-0 -1 12030
-E
-gate~
-The gate is made of solid iron and is well maintained.
-~
-E
-road~
-The road is wide and very muddy.
-~
-S
-#12030
-Nero Drive~
-   You are walking on a paved road that runs south through the city of Rome.
-A great gate is directly north of here.  The Roman citizens are very friendly
-and tip their hats or say hello as you pass.
-~
-120 0 1
-D0
-To the north, you can see a gate leading out of the city.
-~
-~
-0 -1 12029
-D2
-Nero Drive continues in that direction.
-~
-~
-0 -1 12031
-D3
-You see the bakery of Rome.
-~
-~
-0 -1 12062
-S
-#12031
-Nero Drive~
-   You are walking on a great paved road that runs north and south through
-the city.  People are hurrying from one place to another, but always stop
-to say hello.  Most of the people are either coming from or going to the
-town square.  Nero Drive continues to the north, and you can see a large
-open area to the south.
-~
-120 0 1
-D0
-Nero drive continues in that direction.
-~
-~
-0 -1 12030
-D2
-It looks like the town square.
-~
-~
-0 -1 12032
-D3
-You see the an opulent estate.
-~
-~
-0 -1 12024
-S
-#12032
-The Town Square~
-   You are standing in the middle of a large open area which is the common
-area of Rome.  During the day, this place is alive with the hustle and
-bustle of all of the citizens of Rome and everyone in the city is sure to
-stop by at some time or another.  There are several street vendors peddling
-their wares and the overall atmosphere is carnival-like in nature.  To the
-southeast, off in the distance, you can see the aqueduct and the buildings
-of the Roman government lie to the northwest.  Nero Drive leads north and
-south from here and Clay Avenue runs east.
-~
-120 0 1
-D0
-Nero Drive heads in the direction of the northern gate.
-~
-~
-0 -1 12031
-D2
-A street made of hard packed clay runs in that direction towards the
-aqueduct and buildings of the Roman government.
-~
-~
-0 -1 12033
-D1
-Nero Drive heads in the direction of the south gate.
-~
-~
-0 -1 12039
-E
-vendor vendors~
-There are several sidewalk vendors here, selling fresh fruits and vegetables,
-home baked goods, fine jewelry and other items.  Most of the items for sale
-are of very high quality.
-~
-E
-aqueduct~
-To the southeast, off in the distance, stands a large stone structure that
-is used to channel water into the city.
-~
-S
-#12033
-Nero Drive~
-   You are walking on a paved road that runs north and south through the
-city of Rome.  There are many people here, as polite as always.  Most of
-them are either coming from or going to the town square which lies to the
-north.  Nero Drive continues to the south.  There is an observation area
-overlooking the aqueduct to the east and a paved road leads west.
-~
-120 0 1
-D0
-The town square lies in that direction.
-~
-~
-0 -1 12032
-D1
-The aqueduct and mountain of the gods are in that direction.
-~
-~
-0 -1 12040
-D2
-Nero Drive continues toward the South Gate.
-~
-~
-0 -1 12034
-D3
-A paved road runs west through the city.
-~
-~
-0 -1 12026
-S
-#12034
-Nero Drive~
-   This is a busy paved road that runs north through the city.  The people
-of Rome are very friendly and say hello as you pass.  A gate leading out of
-the city lies to the south and a small path goes west towards a nobleman's
-estate.  To the east, off in the distance, lies the great mountain.  It is
-rumored that the Gods watch over and protect the empire from there.
-~
-120 0 1
-D0
-Nero Drive leads in that direction.
-~
-~
-0 -1 12033
-D2
-You see many people entering and leaving the city through a large gate in the
-walls protecting the city.
-~
-~
-0 -1 12035
-D3
-It looks like a nobleman's estate.  We are talking RICH nobleman's estate.
-~
-~
-0 -1 12027
-S
-#12035
-The South Gate~
-   This is the southern gateway to the city of Rome.  The bronze gate is
-closed and locked.  Looking through the bars, you see a heavily traveled
-road leading out of the city.  Nero Drive starts here and runs north and
-a wizard's shop lies to the east.
-~
-120 0 1
-D0
-Nero Drive leads towards the center of town.
-~
-~
-0 -1 12034
-D1
-A small store, from which an occasional detonation can be heard, lies off
-in that direction.  It appears to be surrounded by a rolling pink mist.
-~
-~
-0 -1 12042
-D2
-The gate appears to be closed and locked against intruders.
-~
-gate~
-2 -1 -1
-E
-gate~
-The gate appears to be closed and locked against intruders.
-~
-S
-#12036
-The Emperor's Private Office~
-   You are standing in the Emperor's private office.  The room is richly
-furnished with the finest of the loot brought back from conquests of far
-away lands.  There is a massive, intricately carved desk here, upon which
-are important documents, decrees and other paperwork involved in running
-the empire.  On the far wall, there is a marble bookcase that is well
-stocked with the works of Homer, Plato, Socrates and other wise men.
-Further, it seems that the current Emperor likes flowers as there are
-many potted and cut specimens throughout the room.  There is a french
-door leading to the waiting room and a wooden door to the south.
-~
-120 d 0
-D1
-Through the door, you see a waiting room.
-~
-doors french~
-2 12035 12043
-D2
-The south door leads directly to the senate chambers.
-~
-door wooden~
-2 12035 12037
-E
-desk~
-The desk is made of solid walnut and gold inlay.  It is exquisitely carved
-with superior craftsmanship, the likes of which has rarely been seen.  It
-was probably brought to Rome from Gaul.
-~
-E
-documents decrees paperwork document decree papers paper~
-The documents are all written on reed scrolls made in Egypt and have been
-sealed with wax.  
-~
-E
-bookcase books~
-The books are very old and contain the wisdom of wise men from throughout the
-entire Roman empire.  They appear to be collecting dust.
-~
-E
-flowers plants flower plant~
-The plants contribute to a very relaxing atmosphere.  
-~
-S
-#12037
-The Senate Chambers~
-   This is the working room where elected senators from all over the empire
-gather to advise the Emperor.  An official seal of the Emperor is hanging on
-the far wall.  There is a wooden door to the north and a bronze door to the
-east and doublehung door to the south.
-~
-120 d 0
-D0
-The door is made of thick walnut.
-~
-door wooden~
-2 12035 12036
-D1
-The door leads to the foyer.
-~
-door bronze~
-1 12036 12044
-D2
-~
-door doublehung~
-1 12037 12038  
-S
-#12038
-The House Of Commons~
-   This is the lower house of the advising body to the Emperor.  Common men
-from all parts of Rome work here to further assist the senators in advising
-the Emperor on critical matters of state.  The seal of the Emperor is painted
-on the far wall.  The only exit is to the north.
-~
-120 d 0
-D0
-You see that the doublehung door leads to the senate chambers.
-~
-door doublehung~
-1 12104 12037
-S
-#12039
-Clay Avenue~
-   You are on a wide well traveled road running east and west through the
-heart of Rome.  There are large crowds of people to the west and the road
-continues to the east.  The aqueduct is directly south of here.
-~
-120 0 1
-D1
-Clay Avenue continues in that direction.
-~
-~
-0 -1 12046
-D2
-You see an entrance to the aqueduct.
-~
-~
-0 -1 12041
-D3
-There are large crowds of people in that direction.
-~
-~
-0 -1 12032
-E
-crowds people~
-It looks like some kind of bizarre or festival is occurring to the west.
-There are hundreds of people of all classes shopping, talking or eating.
-~
-S
-#12040
-The Observation Lookout~
-   You are on a platform overlooking a massive aqueduct.  There is a
-telescope mounted to the railing that surrounds the area and you can
-hear the gurgle of water as it is channeled into the city.  Off in
-the distance, you can see the Mountain of the Gods.
-There is a sign mounted to the railing and a ramp leads west.
-~
-120 0 1
-D3
-You can see a busy street in that direction.
-~
-~
-0 -1 12033
-E
-telescope~
-If it were operational, it would offer a spectacular view of the Mountain of 
-the Gods.  Unfortunately, it appears to have been vandalized.
-~
-E
-aqueduct~
-The aqueduct is a massive stone structure that channels water into Rome from
-the Mountain of the Gods.  During the rainy season, it is filled to the top.
-However, due to recent drought, the water level appears to be very low.
-~
-E
-sign~
-     
-         ********************************************
-         *                                          *
-         *      The Roman Aquarian and Mountain     *
-         *            Observation Platform          *
-         *                                          *
-         *      Designed and built by the Froboz    *
-         *           Magic Platform Company         *
-         *                                          *
-         ********************************************
-
-~
-S
-#12041
-The Aqueduct~
-   You are in a massive stone structure that has been designed to channel
-water into the city of Rome.  Due to the recent drought, the water level
-is low, allowing passage without a boat.  The walls and floor are covered
-with algae and slime producing treacherous footing conditions.  There are
-exits to the north, south and east.
-~
-120 cd 6
-D0 
-You can see a wide street to the north.
-~
-~
-0 -1 12039
-D1
-You see more aqueduct.
-~
-~
-0 -1 12048
-D2
-You see more aqueduct.
-~
-~
-0 -1 12041
-D3
-You see more aqueduct.
-~
-~
-0 -1 12054
-E
-slime algae~
-Due to the availability of moisture and nutrients, a green, viscous slime has 
-grown and covered everything with a slippery coating.  It seems to go out of
-its way to drip on you.
-~
-S
-#12042
-The Mage's Shop~
-   You are standing in the mage's shop.  Magical ointments, charms and
-potions are sitting on shelves and behind a glass counter.  There is a
-dense neon blue fog hugging the floor here, making it impossible to see
-below your knees.  You suddenly hear mutterings coming from the back
-room, possibly from...
-KKKKKAAAAAABBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMM!!!!!!
-You are deafened by the noise from a tremendous explosion and the
-concussion from the blast staggers you!  The shopkeeper seems to pay
-no heed to this. The door to the back room opens and an older man,
-wearing a pointed hat, whose face is smudged with soot sticks his head
-out.  'Is everyone alright?  Sorry about that.  I was testing a new
-spell.  I'll try to give advance notice next time.', he says.  The door
-then closes.
-~
-120 d 0
-D1
-The door is reinforced with steel and looks VERY sturdy.  Considering the
-'test' that you just witnessed, you are glad that it stands between you and
-whatever is going on in the back room.
-~
-door~
-2 12038 12049
-D3
-You see the south gate through the door.
-~
-~
-0 -1 12035
-E
-fog mist~
-This is some really strange stuff!  You have never seen anything this color
-before.  Your legs are totally obscured from the knee down.
-~
-S
-#12043
-The Waiting Room~
-   You are standing in a very large room with a high ceiling and there
-are a few people waiting here to see the Emperor on urgent matters.  The
-master scheduler tells you to have a seat and sends a page to inform the
-his highness of your arrival.  There are large doors to the east and west
-and an exit leads south to the foyer.
-~
-120 d 0
-D1
-There is a sign on the door that says:  MUNICIPAL COURT OF ROME.  It appears 
-to be open.
-~
-~
-0 -1 12050
-D2
-The foyer is directly to the south.
-~
-~
-0 -1 12044
-D3
-There is a large door to the west.
-~
-door~
-2 12035 12036
-S
-#12044
-The Entrance Foyer~
-   You have just entered the main government building of the Roman Empire
-and are standing in a massive room with an elaborately decorated domed roof.
-There are many people here; messengers and senators being the most numerous.
-There is a large, ornate door to the west, a hallway leads north and marble
-stairs that lead out of the building are to the south.
-~
-120 d 0
-D0
-You see a hallway leading north to what looks like a waiting room.
-~
-~
-0 -1 12043
-D3
-There is a large door to the west that blocks your path.
-~
-door~
-1 12036 12037
-D5
-You see a stairway leading out of the building.
-~
-~
-0 -1 12045
-S
-#12045
-Outside The Capitol Building~
-   You stand on white marble steps that lead up and into the Capitol
-Building.  There are several statues, none of any real significance,
-at the entrance to the building.  The main entrance to the building
-is at the top of the steps.
-~
-120 0 1
-D4
-The steps lead into the Capitol Building.
-~
-~
-0 -1 12044
-D5
-The steps terminate onto Clay Avenue.
-~
-~
-0 -1 12046
-E
-stairs stairway steps~
-The stairs are immaculately polished and made of white marble.
-~
-E
-statue statues~
-There is really nothing noteworthy about them.
-~
-S
-#12046
-Clay Avenue~
-  You are standing on a wide, heavily traveled road that runs east and
-west through the heart of the city.  There are marble steps leading up.
-To the south, off in the distance, you can see a large stone structure
-and a mountain that is partially obscured by the haze.  There is a
-general store to the north.
-~
-120 0 1
-D0
-The general store lies in that direction.
-~
-~
-0 -1 12063
-D1
-There is what appears to be a large gate in that direction.
-~
-~
-0 -1 12051
-D3
-Clay Avenue continues.
-~
-~
-0 -1 12039
-D4
-There are some white marble steps leading up.
-~
-~
-0 -1 12045
-E
-stone structure aqueduct~
-You see a massive stone structure, built several centuries ago, that is used
-to channel water into the city.
-~
-E
-mountain~
-Off to the southwest, you can see  a huge mountain that is partially obscured
-by the haze.  It is rumored that the gods reside there and protect the city.
-~
-S
-#12047
-The Summit Of The Mountain Of The Gods~
-   You are at the summit of a very high mountain and are standing above
-the clouds.  The sun is shining brilliantly here and the clouds below
-look like balls of cotton.  The path that you have been walking on is
-damp and the scent of lilac is in the air.
-~
-120 0 5
-D5
-You see a damp path leading back down the mountain.
-~
-~
-0 -1 12052
-S
-#12048
-The Aqueduct~
-   You are in a massive stone structure that has been designed to channel
-water into the city of Rome.  Due to the recent drought, the water level
-is low, allowing passage without a boat.  The walls and floor are covered
-with algae and slime, producing treacherous footing conditions.  There are
-exits in all four cardinal directions.
-~
-120 d 6
-D0
-The aqueduct continues.
-~
-~
-0 -1 12057
-D1
-The aqueduct continues.
-~
-~
-0 -1 12041
-D2
-The aqueduct continues.
-~
-~
-0 -1 12041
-D3
-The aqueduct continues.
-~
-~
-0 -1 12048
-E
-slime algae~
-Due to the availability of moisture and nutrients, a green viscous slime has
-grown and covered everything with a slippery coating.  It seems to go out of
-its way to drip on you.
-~
-S
-#12049
-Froboz's Workshop~
-You are standing in the workshop of Froboz the Great, the most powerful and
-famous mage that Rome has ever known.  Workbenches line the walls and are
-covered with various test tubes, beakers, petri dishes and crucibles and
-there is an odor in here that can best be described as a combination of old
-sweat socks and burning tires.  The only exit is back through the door
-through which you came.  In the middle of the room, you see a pile of ashes
-that looks like it once was a body and Froboz is is busy making adjustments
-on a new type of magic wand... possibly the one responsible for the explosion
-a few minutes ago.  He removes a jeweler's loupe from his eye as he turns
-around.  'How in the name of Merlin did you get in here??!!' he asks.  'Oh,
-nevermind!  Since you are here, you can serve as witnesses to the final test
-of the new mages' spell:  "ectowatt".'  With this he makes a magical gesture
-and a paladin appears.  Crossing his fingers, Froboz waves the wand his
-direction and what happens next is incredible!  The Paladin is enveloped in
-what appears to be a small, well contained, thermonuclear explosion.  When
-the smoke clears you can see that the paladin and all of equipment has been
-reduced to a large pile of flaming cinders.  Froboz throws his head back and
-cackles with insane glee.  'Now, my young friends, what can I do for you?',
-he asks.
-~
-120 d 0
-D3
-There is a door, reinforced with steel, in that direction.
-~
-door~
-2 12038 12042
-E
-workbench workbenches tubes beakers crucibles dishes~
-These are all tools of great power.  You cannot even begin to understand what
-any of this stuff does.
-~
-E
-cinders ashes pile~
-The ashes are a very fine grayish white powder that seems to be the only 
-worldly remains of Froboz's "test specimens". 
-~
-S
-#12050
-The Courtroom~
-   You stand inside of a large courtroom in which common civil disputes and 
-criminal matters are decided.  There is a judge's bench and a witness stand
-on the far side of the room and a jury's box along side.  The Emperor's seal
-is prominently displayed on the wall behind the judge's stand, reminding all
-who enter that he is an extension of his highness.  There is a door, possibly 
-leading to the judge's chambers, to the east and the waiting room is to the 
-west.
-~
-120 d 0
-D1
-The door might lead into the judge's private chambers.
-~
-door~
-1 12039 12055
-D2
-The holding cells lie in that direction.
-~
-~
-0 -1 12060
-D3
-The waiting room lies in that direction.
-~
-~
-0 -1 12043
-E
-bench stand box jury~
-You see large wooden structures that are designed to separate the judge, jury
-and witnesses from the rest of the courtroom.  They are made of polished  
-oak and are strictly functional.
-~
-E
-seal~
-The seal of the Emperor is mounted above the judge's stand.  
-~
-S
-#12051
-The East Gate Of Rome~
-   You are standing inside of the eastern gate of Rome.  There are two tall 
-spires built into the city wall, from which the guards can see the whole 
-eastern side of the city.  The gate is currently open and to the east, 
-there is a heavily used road, made of packed clay, that leads out of Rome. 
-Another road leads westward into the city.
-~
-120 0 1  
-D1
-The clay road heads eastwards.
-~
-gate~
-1 -1 12064
-D3
-The clay street leads into the city.
-~
-~
-0 -1 12046
-E
-spires towers~
-There are two tall spires on either side of the gate and are constantly
-manned by the city guards.  They are made of stone and stand about 40
-feet tall. 
-~
-E
-gate~
-The gate is fabricated from iron and has been designed to keep intruders
-out of the city.
-~
-S
-#12052
-A Mountain Path~
-   You stand on a small trail that leads up and down.  It has recently been 
-raining and there are small puddles everywhere.  You are just below the
-clouds and the view of the surrounding countryside is breathtaking.  
-~
-120 0 5
-D4
-The trail leads up and enters the clouds.
-~
-~
-0 -1 12047
-D5
-The trail leads down.
-~
-~
-0 -1 12056
-E
-trail~
-The mountain trail is a little muddy, due to the recent rains.  
-~
-S
-#12054
-The Aqueduct~
-   You are in a massive stone structure that has been designed to channel
-water into the city of Rome.  Due to the recent drought, the water level
-is low, allowing passage without a boat.  The walls and floor are covered
-with algae and slime, producing treacherous footing conditions.  There are
-exits in all four cardinal directions.
-~
-120 d 6
-D0
-The aqueduct continues.
-~
-~
-0 -1 12041
-D1
-The aqueduct continues.
-~
-~
-0 -1 12054
-D2
-The aqueduct continues.
-~
-~
-0 -1 12057
-D3
-The aqueduct continues.
-~
-~
-0 -1 12048
-E
-slime algae~
-Due to the availability of moisture and nutrients, a green, viscous slime has
-grown and covered the everything with a slippery coating.  It seems to go out
-of its way to drip on you.
-~
-S
-#12055
-The Judge's Chambers~
-   You are in a small room that is filled with legal tombs.  There is a
-small desk here, literally buried under legal documents.  There is also
-a small window overlooking the northern part of the city.
-~
-120 d 0
-D3
-The courtroom lies in that direction.
-~
-door~
-1 12039 12050
-E
-tombs books~
-The books are very large and filled with Roman legal precedent.
-~
-E
-papers documents~
-There are hundreds of pages of petitions, lawsuits and court orders sitting
-on the desk.  One particularly interesting case involves a nobleman, a slave
-and a roll of toilet paper.
-~
-S
-#12056
-A Mountain Path~
-   You are standing on a small trail that leads through a grove of trees.
-Every thing is lush and green here and it appears to have been raining
-recently.  'This would be an ideal place for a picnic.' , you think to
-yourself.
-~
-120 0 5
-D4
-You see a small trail leading further up the mountain.
-~
-~
-0 -1 12052
-D5
-You see a small trail, leading down.
-~
-~
-0 -1 12059
-E
-tree trees vegetation~
-All of the vegetation is lush, green and in full bloom.  You wish that you 
-could take the time to stop and enjoy it properly.
-~
-E
-trail path~
-The path is a little muddy, possibly due to a recent thundershower.
-~
-S
-#12057
-The Aqueduct~
-   You are in a massive stone structure that has been designed to channel
-water into the city of Rome.  Due to a recent drought, the water level is
-low, allowing passage without a boat.  The walls and floor are covered
-with algae and slime, producing treacherous footing conditions.  A valley
-lies to the south and the other cardinal directions lead further into the
-aqueduct.
-~
-120 d 6
-D0
-The aqueduct continues.
-~
-~
-0 -1 12054
-D1
-The aqueduct continues.
-~
-~
-0 -1 12054
-D2
-You see a gorgeous valley.
-~
-~
-0 -1 12058
-D3
-The aqueduct continues....
-~
-~
-0 -1 12041
-E
-slime algae~
-Due to the availability of moisture and nutrients, a green, viscous slime has
-grown and covered everything with a slippery coating.  It seems to go out of
-its way to drip on you.
-~
-S
-#12058
-The Valley Of The Gods~
-   You stand in a tranquil valley at the base of a large mountain.  A quiet 
-stream, with fruit trees growing along its banks, winds its way peacefully
-through the valley and enters a large stone structure that lies to the west.
-There are birds singing and every now and then a ripple breaks the surface
-of the stream.  You can see a path leading through the trees to the up.
-~
-120 0 4
-D0
-A small path winds its way through the trees.
-~
-~
-0 -1 12057
-D4
-You see a path leading up the mountain.
-~
-~
-0 -1 12059
-E
-stream brook~
-A stream of the clearest, cleanest water that you have ever seen winds its
-way through the valley.
-~
-E
-fish~
-A variety of species swims peacefully in the cool, clear water.  
-~
-E
-trees fruit~
-The fruit trees, nourished by the fertile ground at the edge of the stream
-and sustained by the brilliant sunshine, line the banks of the stream and
-are laden with fruit.
-~
-S
-#12059
-A Mountain Path~
-   You are standing on a path that leads up through a stand of large trees.  
-Everything is green and it seems like eternal spring - this is Mother Nature
-at her finest.  It is possible to descend into a tranquil valley from here.
-~
-120 0 5
-D4
-The path leads further up the mountain.
-~
-~
-0 -1 12056
-D5
-The path widens out into a tranquil valley.
-~
-~
-0 -1 12058
-E
-trees~
-The trees are old and tower hundreds of feet above the ground.  If you stand
-still and listen carefully, you can hear the birds singing.
-~
-S
-#12060
-The Holding Cells~
-   You are standing in the holding cell area, just off of the cortroom.  Those
-who are recently convicted of serious crimes are brought here, pending torture
-and execution.  The courtroom lies to the north and another exit goes east.
-~
-120 d 0
-D0
-The courtroom lies to the north.
-~
-~
-0 -1 12050
-D1
-~
-~
-0 -1 12061
-E
-cells cell~
-You can see small and very cramped cells which are filthy.  You shiver and 
-vow to never do anything that would cause you to become a resident.
-~
-S
-#12061
-The Torture Chamber~
-   You are standing in a very small room in which there are many tools
-designed specifically for inflicting pain and suffering.  Some of them
-are familiar, such as the rack and the iron maidens.  Others, you have
-never seen before and they make you wonder about the kind of sadistic
-mind that dreamt them up.  The only exit is to the west.
-~
-120 d 0
-D3
-The holding cells lie in that direction.
-~
-~
-0 -1 12060
-S
-#12062
-The Roman Bakery~
-   You are standing in the bakery of Rome and your mouth waters at the
-delicious aromas wafting from the kitchen.  The only exit is to the east.
-~
-120 d 0
-D1 
-~
-~
-0 -1 12030
-S
-#12063
-The General Store~
-   You are standing in the only general store of Rome.  The walls and shelves 
-are covered with all of the various items required by Roman citizens and 
-stalwart adventurers.  Clay Avenue lies to the south.
-~
-120 d 0
-D2
-Clay Avenue lies in that direction.
-~
-~
-0 -1 12046
-S
-#12064
-Before Rome~
-   You travel upon an East-West road wide enough for 30 men to march
-abreast.  It is packed hard through heavy use.  To the west stands the
-Gates of Rome inviting you to enter and partake of all the glory and
-splendor that is Rome.
-~
-120 d 1
-D1
-~
-~
-0 -1 12065
-D3
-~
-gate~
-1 -1 12051
-S
-#12065
-Clay Road~
-   You travel upon an East-West road wide enough for 30 men to march
-abreast.  It is packed hard through heavy use.  To the west, your eyes
-catch the splendors of a mighty city.
-~
-120 d 1
-D1
-~
-~
-0 -1 12066
-D3
-~
-~
-0 -1 12064
-S
-#12066
-Clay Road~
-   You travel upon an East-West road wide enough for 30 men to march
-abreast.
-~
-120 d 1
-D1
-~
-~
-0 -1 12067
-D3
-~
-~
-0 -1 12065
-S
-#12067
-The End Of The Clay Road~
-   The mighty clay road turns into lesser, but still well traveled roads
-here.  You feel a surge run through your body as you look East into the
-lands that Rome turned into its mighty empire.
-~
-120 d 1
-D1
-A dirt trail leads towards the desert to the east.
-~
-~
-0 -1 12068
-D3
-The mighty clay road leads off in this direction.
-~
-~
-0 -1 12066
-S
-#12068
-A Small Dirt Trail~
-   This small dirt path seems to be a joint between a large clay road
-located a short distance to the west and the expanse of sand which opens
-up before you to the east.  The clay road appears to lead through the
-foothills towards the snowcapped mountain chain to the west.  Perhaps
-there is a city or settlement in that direction.
-   You cannot see any breaks in the horizon of the sand which fills your
-vision as you look to the east, it seems to stretch forever.
-~
-120 c 1
-D1
-The expanse of the Great Eastern Desert opens up before you.
-~
-~
-0 -1 5028
-D3
-A large clay road begins a short distance to the west.
-~
-~
-0 -1 12067
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/15.wld ./circle-3.1/lib/world/wld/15.wld
--- ./circle-3.1-old/lib/world/wld/15.wld	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/wld/15.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,742 +0,0 @@
-#1500
-A Road Leading From The Bank~
-   You find yourself on a small road leading away from the edge
-of the River of Lost Souls.  The dark waters of the River can
-be seen and heard just south of here.  Looking to the east and
-west, you see only the walls of the rocky cliffs.  Off to the
-north a strange path seems to lead straight into the depths of
-the mountain.
-~
-15 c 4
-D0
-A strange path leads northwards.
-~
-~
-0 -1 1501
-D2
-The River of Lost Souls flows just to the south of here.
-~
-~
-0 -1 5619
-S
-#1501
-A Long Road~
-   You stand here in spiritual emptiness, beginning a long and dangerous
-path.  Your honest submission has already been made, but the truth of your
-heart has yet to be told.  Leave here now, and do not come back until
-you have grown.
-~
-15 d 0
-D0
-~
-~
-0 -1 1502
-D2
-~
-~
-0 -1 1500
-S
-#1502
-A Long Road~
-   You stop for a moment, screaming in frustration.  Surely it was that one
-sin that was avoidable, of all that you regret.  The hitting and the hurting
-flash briefly before you.  Moments later the pain passes, and the straight
-path reveals itself before you.
-~
-15 d 0
-D2
-~
-~
-0 -1 1501
-D0
-~
-~
-0 -1 1503
-S
-#1503
-A Long Road~
-   The road clears, the fog and pain of the first few steps left behind
-you.  Despite the sudden clarity, your mind is still haunted, images of
-an old woman kneeling in prayer, eyes closing, smiling and crying.
-~
-15 d 0
-D0
-~
-~
-0 -1 1504
-D2
-~
-~
-0 -1 1502
-S
-#1504
-A Long Road~
-   Looking ahead, you can see that the path you have been following will
-soon come to an end, but something in the cold and the breeze tells you
-that that will be only the beginning of the journey.
-~
-15 d 0
-D0
-~
-~
-0 -1 1505
-D2
-~
-~
-0 -1 1503
-S
-#1505
-A Test for the Faithful~
-   It is here finally that decisions must be made.  The first one that
-confronts you is simple enough, to walk in the darkness, or to walk in
-the light.  Only the depths of your soul can decide, but remember this
-much: the same truth lies at the end of both paths.
-~
-15 d 0
-D4
-~
-~
-0 -1 1507
-D5
-~
-~
-0 -1 1506
-S
-#1506
-Halls of the Forgotten~
-   Even the darkest have a place on the road to the truth.  It is in this
-place, so empty and forgotten, that God has chosen the worst, and brought
-them close to Him for one last time.
-~
-15 d 0
-D1
-~
-~
-0 -1 1513
-D3
-~
-~
-0 -1 1508
-D4
-~
-~
-0 -1 1505
-S
-#1507
-Shahadah~
-   It was written once, on an ancient parchment in a curious and flowing
-script, that there is in fact no god but Allah, and that Muhammad was
-the last of His Prophets.  With this recognition, all else became empty
-and meaningless.
-~
-15 d 0
-D1
-~
-~
-0 -1 1523
-D3
-~
-~
-0 -1 1518
-D5
-~
-~
-0 -1 1505
-S
-#1508
-Earthly Evil~
-   Whatever it carries, that rage converts into a weapon.  Wrath supplies
-all with arms.  When an angry man thirsts for blood anything will serve
-him for a spear.  Fury turns a stick into a cudgel.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1509
-D1
-~
-~
-0 -1 1506
-S
-#1509
-Misguidance~
-   Some have been brought here not for what they did, but what they
-failed to do.  It is these, the poor souls that were presented the
-fair evidence and rejected it with an honest mind, that deserve our
-pity the most of all.
-~
-15 ad 0
-D2
-~
-~
-0 -1 1508
-D0
-~
-~
-0 -1 1510
-S
-#1510
-Temptation~
-   Old tales tell of a conversation between the devil and the Prophet
-Jesus: the devil offered him a kingdom, vast riches, the temptation of
-a glorious near-death saved by his angels.  Even this Messenger of God
-was forced to stop and think.  Imagine how hard it could be for the rest.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1511
-D2
-~
-~
-0 -1 1509
-S
-#1511
-Hypocrisy~
-   He called the populace to strict religious purity, rigidly enforcing
-the times of prayer and the most correct forms of the words of the Muezzin.
-All of this he strengthened by his most impeccable example, shunning all
-riches and riding in tattered rags through his capital on the back of a
-donkey.  Despite all this, remember.  Behind closed doors, all men are
-hypocrites.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1512
-D2
-~
-~
-0 -1 1510
-S
-#1512
-Hate~
-   There is little in life much easier, and truthfully, little that is a
-quicker ticket to damnation.  You give brief thanks that you have come to
-the end of these trials, but your words are drowned out by something
-much louder, a mechanical preaching that drowns your ears in anger.  You
-hear a steady, repetitive litany of the same phrase, over and over again:
-"I go the way history dictates with the blind assurance of a sleep-walker."
-~
-15 ad 0
-D2
-~
-~
-0 -1 1511
-D0
-~
-~
-0 -1 1528
-S
-#1513
-Spiritual Danger~
-   Some evils are tangible, solid, so evident that they spit you right in
-the face.  Others are more clever, more subtle, and it is these that present
-the greatest danger.  Looking down the hall before you, a great fear fills
-your heart, and a great, heavy longing.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1514
-D3
-~
-~
-0 -1 1506
-S
-#1514
-The Fall~
-   In the beginning, he was the best, the most beautiful of all the angels,
-and God's most loved creation.  Look at your own beauty, human, and do what
-he could not.  Look at your beauty, and learn to kneel!
-~
-15 ad 0
-D2
-~
-~
-0 -1 1513
-D0
-~
-~
-0 -1 1515
-S
-#1515
-Temptation~
-   Temptation is the IF, the wondering, the second-guessing, the "I will
-be a better man... if..."  And that if is usually taken, sitting alone,
-listening to that voice, calling you, offering such an easy way, but such
-a crooked one.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1516
-D2
-~
-~
-0 -1 1514
-S
-#1516
-The Last Day~
-   The din of a great battle shakes these halls, the moans of the earth
-erupting at the shakings of the End Time.  Be ready for that day, be very
-ready, for if you are not, he will claim you for one of his own.
-~
-15 ad 0
-D2
-~
-~
-0 -1 1515
-D0
-~
-~
-0 -1 1517
-S
-#1517
-Flame~
-   Undescribable horror and pain, a blackness drowned out only by the
-burning anguish, the inextinguishable fire coming not from some burning
-wood or molten lava but from the brightness and pain of the horrible,
-tortured souls that surround, everywhere you turn.
-~
-15 ad 0
-D0
-~
-~
-0 -1 1530
-D2
-~
-~
-0 -1 1516
-S
-#1518
-Earthly Light~
-   To slip into evil is easy, but walking this path is the hardest of
-all.  Even the four you will find here today have strayed from the line
-at least once in their lives, and there are still some living who curse
-the very sound of their names.  Despite all this, confront them now, and
-let their actions serve as your example.
-~
-15 d 0
-D0
-~
-~
-0 -1 1519
-D1
-~
-~
-0 -1 1507
-S
-#1519
-The Light of the Rashidun~
-   Many believed that the Prophet would never die, but when the stark
-evidence of his body confronted them, it soon became necessary to provide
-for the future.  The four that came after are called the Rashidun, the
-rightly-guided Caliphs that would spread the word and the light, and with
-it forge one of history's greatest empires.
-~
-15 d 0
-D0
-~
-~
-0 -1 1520
-D2
-~
-~
-0 -1 1518
-S
-#1520
-The Light of the Rashidun~
-   The first Caliphs were chosen by consultation with a noble council
-of elders, each of whom, hoping to lead the world of Islam alone, voted
-to elect the one amongst them they thought was the weakest.  Each time,
-they were wrong.  Each one was more noble, more upright than the one
-before.
-~
-15 d 0
-D0
-~
-~
-0 -1 1521
-D2
-~
-~
-0 -1 1519
-S
-#1521
-The Light of the Rashidun~
-   Every majestic and happy tale must end, usually all too soon, and thus
-it was with the golden age of the Caliphate.  The Rashidun were pure men,
-good men, true to the path, but their followers soon began to bicker, and
-civil war was on the horizon.
-~
-15 d 0
-D2
-~
-~
-0 -1 1520
-D0
-~
-~
-0 -1 1522
-S
-#1522
-The Light of the Rashidun~
-   The end of the Rashidun was the beginning of Schism.  The memories
-of the Prophet and the living example of the Caliphs proved to be
-insufficient example to the faithful.  Ali died, and some say that
-with him the Caliphate died too, a martyr, his blood still flowing in
-the nameless river.
-~
-15 d 0
-D0
-~
-~
-0 -1 1531
-D2
-~
-~
-0 -1 1521
-S
-#1523
-Spritual Reward~
-   Behold, Allah is the Provider, the most Generous.  He would not suffer
-his believers to walk the path of light without guidance.  He provided the
-Prophets, may peace be upon them, and in the examples of their own growth,
-we shall find the truth of our own.
-~
-15 d 0
-D0
-~
-~
-0 -1 1524
-D3
-~
-~
-0 -1 1507
-S
-#1524
-Creation~
-   In the creation of the heavens and the earth, and in the alternation of
-night and day, there are signs for men of sense; those that remember Allah
-say: "Lord, You have not created this in vain!"
-~
-15 d 0
-D0
-~
-~
-0 -1 1525
-D2
-~
-~
-0 -1 1523
-S
-#1525
-Revelation~
-   The Angel Gabriel came to him and said: "Read!"  He replied: "But I
-cannot!"  The order was repeated three times, until the Angel himself
-said: "Read, in the name of your Lord who created man from clots of blood.
-Praise be to God, Lord of the Universe."
-~
-15 d 0
-D2
-~
-~
-0 -1 1524
-D0
-~
-~
-0 -1 1526
-S
-#1526
-Conversion~
-   Unbelievers, I do not worship what you worship, nor do you worship
-what I worship.  I shall never worship what you worship, nor will you
-ever worship what I worship.  You have your own religion, and I have
-mine.
-~
-15 d 0
-D0
-~
-~
-0 -1 1527
-D2
-~
-~
-0 -1 1525
-S
-#1527
-Deliverance~
-   The balance had been made, the soul placed in readiness, and the final
-measurement taken.  For those that have come this far, surely this is the
-day of immortality!
-~
-15 d 0
-D0
-~
-~
-0 -1 1533
-D2
-~
-~
-0 -1 1526
-S
-#1528
-Repentance~
-   God forgives those who commit evil in ignorance, for He is all-knowing
-and wise.  But He will not forgive those who do evil, and when death comes
-to them, say: "Now we repent!"  For those We have prepared a woeful scourge.
-~
-15 ad 0
-D4
-~
-~
-0 -1 1534
-D1
-~
-~
-0 -1 1529
-D2
-~
-~
-0 -1 1512
-S
-#1529
-Pilgrimage~
-   It is incumbent upon all Muslims to make the pilgrimage to Mecca once
-in their lifetime, if they are able, and for those unfortunate enough to
-follow the lives of the lower evils, such a pilgrimage with an open and
-contrite heart shall absolve them of all.
-~
-15 ad 0
-D4
-~
-~
-0 -1 1535
-D1
-~
-~
-0 -1 1530
-D3
-~
-~
-0 -1 1528
-S
-#1530
-Intercession~
-   It is written that no one may intercede with God on behalf of another.
-No prayers from another may save the soul of a doomed man; his only hope
-is prayers of his own.
-~
-15 ad 0
-D4
-~
-~
-0 -1 1536
-D2
-~
-~
-0 -1 1517
-D3
-~
-~
-0 -1 1529
-S
-#1531
-The Upper Reaches~
-   You have traveled the righteous path, and you have faced the examples
-of the true models of the Prophet.  Only the final journey awaits you;
-live like this and you shall live forever.
-~
-15 d 0
-D2
-~
-~
-0 -1 1522
-D1
-~
-~
-0 -1 1532
-D5
-~
-~
-0 -1 1534
-S
-#1532
-The Upper Reaches~
-   When the records of men's deeds are laid open, and heaven is stripped
-bare; when Hell burns fiercely and Paradise is brought near: then each
-soul shall know what it has done.
-~
-15 d 0
-D1
-~
-~
-0 -1 1533
-D3
-~
-~
-0 -1 1531
-D5
-~
-~
-0 -1 1535
-S
-#1533
-The Upper Reaches~
-   You have traveled the righteous path, and your own journey has
-imitated the evolution of the most perfect soul.  Only one final
-path awaits you; die as the one in the room before, and your death
-will mean nothing.
-~
-15 d 0
-D2
-~
-~
-0 -1 1527
-D3
-~
-~
-0 -1 1532
-D5
-~
-~
-0 -1 1536
-S
-#1534
-The Final Facing~
-   The last of the darkness lies behind you; only the straight path
-remains.  Go forth with a clean heart.  Only the penitent shall find
-what they seek.
-~
-15 cd 0
-D1
-~
-~
-0 -1 1535
-D4
-~
-~
-0 -1 1531
-D5
-~
-~
-0 -1 1528
-S
-#1535
-The Final Facing~
-   The last of the darkness lies behind you; only the straight path
-remains.  Go forth with a clean heart.  Only the penitent shall find
-what they seek.
-~
-15 cd 0
-D0
-~
-~
-0 -1 1537
-D3
-~
-~
-0 -1 1534
-D1
-~
-~
-0 -1 1536
-D4
-~
-~
-0 -1 1532
-D5
-~
-~
-0 -1 1529
-S
-#1536
-The Final Facing~
-   The last of the darkness lies behind you; only the straight path
-remains.  Go forth with a clean heart.  Only the penitent shall find
-what they seek.
-~
-15 cd 0
-D3
-~
-~
-0 -1 1535
-D4
-~
-~
-0 -1 1533
-D5
-~
-~
-0 -1 1530
-S
-#1537
-A Straight Path~
-   The Compassionate, the Merciful, Sovereign of the Day of Judgment!
-You alone we worship, and to You alone we turn for help.  Guide us to
-the Straight Path, the path of those whom You have favored, not of
-those who have gone astray.
-~
-15 d 0
-D2
-~
-~
-0 -1 1535
-D0
-~
-~
-0 -1 1538
-S
-#1538
-Progression~
-   Were We worn out by the First Creation?  Yet they are in doubt about
-a new creation.  WE created man.  We know the promptings of his soul,
-and are closer to him than his jugular vein.
-~
-15 d 0
-D0
-~
-~
-0 -1 1539
-D2
-~
-~
-0 -1 1537
-S
-#1539
-Judgment~
-   Undoubtedly the shortest path is the straightest one.  Only one more
-step awaits before a final decision is made and a home given to you for
-all eternity.
-~
-15 d 0
-D0
-~
-~
-0 -1 1540
-D2
-~
-~
-0 -1 1538
-S
-#1540
-The Utmost Throne~
-   You have come at last to the resting place of the most holy.  Startling
-crystal clarity of vision has been granted to you; seven guardians rim
-the periphery of the throne and all is bathed in a warm and clean light.
-It is here that the final choice is to be made, and no defiance of yours
-can change the outcome.
-~
-15 d 0
-D2
-~
-~
-0 -1 1539
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/150.wld ./circle-3.1/lib/world/wld/150.wld
--- ./circle-3.1-old/lib/world/wld/150.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/150.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1766 +0,0 @@
-#15000
-The King's Road~
-   You stand at the beginning of the actual King's Road.  The road is wide
-enough for several horses to ride along side by side with room to spare.
-The stones which make up the road have been put into place with such skill
-that the road seems to be perfectly smooth and perfectly straight.
-   You spot a small trail leading to the south through the undergrowth which
-surrounds the road at this point.
-A traveller passes by and waves cheerfully at you.
-~
-150 c 1
-D1
-The King's Road continues in a straight line to the east towards a grand
-castle.
-~
-~
-0 -1 15001
-D2
-A small overgrown trail leads through the undergrowth to the south.
-~
-~
-0 -1 15061
-D3
-The King's Road thins out a bit into a lane just to the west.
-~
-~
-0 -1 3502
-E
-traveller~
-The traveller smiles cheerfully and calls 'hello' when you greet him,
-but continues on his way.
-The traveller is in excellent condition.
-~
-S
-#15001
-The King's Road~
-   You stand in the center of the great King's Road.  The road is very well
-built, and goes in a straight line due east-west.
-~
-150 0 1
-D1
-The King's Road continues in a straight line to the east.
-~
-~
-0 -1 15002
-D3
-You see that the King's Road continues westwards towards a large city.
-~
-~
-0 -1 15000
-S
-#15002
-The King's Road~
-   You stand on the King's Road, which leads east and west.  The
-skill of the builders is apparent, since it is impossible to notice
-any turn or irregularity in the road.
-~
-150 0 1
-D1
-You see a castle in the far east.
-~
-~
-0 -1 15003
-D3
-The King's Road continues in a straight line to the west.
-~
-~
-0 -1 15001
-S
-#15003
-On The King's Road Outside A Castle~
-   You are standing on the King's Road.  Before you is a large
-Castle, evidently built not so much for strength as for beauty.
-It is not totally without defences, though, for it is surrounded
-by a deep moat, and its windows are just narrow slits for archers
-to shoot through.  To the north there is a drawbridge across the
-moat.
-~
-150 0 1
-D0
-You see the drawbridge.
-~
-~
-0 -1 15004
-D3
-The King's Road continues in a straight line to the west.
-~
-~
-0 -1 15002
-S
-#15004
-On The Drawbridge~
-   You have arrived at the drawbridge leading into the Castle.  Before
-you is a huge, double-doored gate.  It seems very strong.  You see some
-whirls in the moat.
-~
-150 c 1
-D0
-The gate has huge, but intricately carved hinges.  As the Castle itself,
-it seems designed not only for strength, but also for beauty.
-~
-gate door~
-1 -1 15007
-D2
-You see the King's Road.
-~
-~
-0 -1 15003
-E
-whirls whirl moat~
-You can't see much, but it seems that something beneath the surface
-is creating them.
-~
-S
-#15005
-The Kitchen~
-   You are in the Kitchen.  Lots of helpers hurry to do the Chief Cook's
-bidding, and there is a wonderful smell that makes you feel very hungry.
-All around the room, there are shelves with different kinds of cooking 
-gear stacked on them.  There is an exit to the north, and one to the east;
-both leading to small passages.
-~
-150 d 0
-D0
-You see a small, dimly lit passage.
-~
-~
-0 -1 15010
-D1
-You see a small, dimly lit passage.
-~
-~
-0 -1 15006
-S
-#15006
-A Small Passage~
-   You are standing in a small passage, that is clearly intended mostly
-for the servants of the Castle.  It is only dimly lit and quite narrow.
-The passage leads west, and to the east there is a small door.
-~
-150 d 0
-D1
-The door is small and uninteresting.
-~
-door small~
-1 -1 15007
-D3
-You hear clanging of pots, and smell cooking meat.
-~
-~
-0 -1 15005
-S
-#15007
-The Entrance Hall~
-   You are standing in the impressive Entrance Hall of the Castle.
-To the north is an exit into the Great Hall.  There is also an exit
-east, and a small door to the west.
-~
-150 d 0
-D0
-You see the King's Great Hall.
-~
-~
-0 -1 15012
-D1
-There seems to be a small guard room to the east.
-~
-~
-0 -1 15008
-D2
-To the south, there is a gate, that leads to the Drawbridge.
-~
-gate~
-1 -1 15004
-D3
-The door is small and uninteresting.
-~
-door small~
-1 -1 15006
-S
-#15008
-The Guard Room~
-   You are in a small room, evidently meant for guards currently
-not on duty.  There is only one exit, back to the entrance hall.
-~
-150 d 0
-D3
-You see the Castle Entrance.
-~
-~
-0 -1 15007
-S
-#15009
-Under The Tower~
-   You are below one the three mighty towers of the Castle.  There are
-no guards here, and you sense that this part of the Castle is largely
-unused.  There are stairs going up to the tower, and there is also an
-exit to the north.
-~
-150 cd 0
-D0
-You see a small, dimly lit passage.
-~
-~
-0 -1 15014
-D4
-The stairs are old, but in good repair. They lead up into the tower.
-~
-~
-0 -1 15034
-E
-stairs~
-The stairs are old, but in good repair. They lead up into the tower.
-~
-S
-#15010
-The Small Passage~
-   You are standing in a small passage, that is clearly intended 
-mainly for the servants of the Castle.  The passage leads north
-and south.
-~
-150 d 0
-D0
-You see a small, dimly lit passage.
-~
-~
-0 -1 15015
-D2
-You hear the clanging of pots, and smell cooking meat.
-~
-~
-0 -1 15005
-S
-#15011
-The Great Hall~
-   You are standing in the south-west end of the Great Hall. It 
-is truly vast; the roof is so high above your head, that it seems no
-closer than the clouds outside.  The roof is beautifully painted, by
-someone who must have been a true master.  The hall is very large,
-and could easily seat several hundred people at a banquet.
-~
-150 d 0
-D0
-You see the King's Great Hall.
-~
-~
-0 -1 15016
-D1
-You see the King's Great Hall.
-~
-~
-0 -1 15012
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of 
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
-~
-S
-#15012
-The Great Hall~
-   You are standing in the southern end of the Great Hall.  It
-is truly vast; the roof is so high above your head, that it seems no
-closer than the clouds outside.  The roof is beautifully painted, by
-someone who must have been a true master.  The hall is very large,
-and could easily seat several hundred people at a banquet.  To your
-north, you see King Welmar's great throne, and to the south is the
-Castle Entrance.
-~
-150 d 0
-D0
-You see the part of the Great Hall where the throne is.
-~
-~
-0 -1 15017
-D1
-You see the King's Great Hall.
-~
-~
-0 -1 15013
-D2
-You see the Castle Entrance.
-~
-~
-0 -1 15007
-D3
-You see the King's Great Hall.
-~
-~
-0 -1 15011
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of 
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
-~
-S
-#15013
-The Great Hall~
-   You are standing in the south-east end of the Great Hall.  It
-is truly vast; the roof is so high above your head, that it seems no
-closer than the clouds outside.  The roof is beautifully painted, by
-someone who must have been a true master.  The hall is very large,
-and could easily seat several hundred people at a banquet.
-~
-150 d 0
-D0
-You see the King's Great Hall.
-~
-~
-0 -1 15018
-D3
-You see the King's Great Hall.
-~
-~
-0 -1 15012
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful, evil Wizard Tharoecon.
-~
-S
-#15014
-A Passage~
-   You are standing in a passage, that leads north and south.  To the south
-it leads towards one of towers.
-~
-150 d 0
-D0
-You see the small passage continue.
-~
-~
-0 -1 15019
-D2
-~
-~
-0 -1 15009
-S
-#15015
-The Passage~
-   You are in a passage, that leads north and south. To the east there
-is an exit to the Great Hall.
-~
-150 d 0
-D0
-You see the passage continue.
-~
-~
-0 -1 15020
-D1
-You see the King's Great Hall.
-~
-~
-0 -1 15016
-D2
-You see the passage continue.
-~
-~
-0 -1 15010
-S
-#15016
-The Great Hall~
-   You are standing in the north-west end of the Great Hall.  It 
-is truly vast; the roof is so high above your head, that it seems no
-closer than the clouds outside.  The roof is beautifully painted, by
-someone who must have been a true master.  The hall is very large,
-and could easily seat several hundred people at a banquet.  To your
-east, you see King Welmar's great throne, and to the west there is
-an exit to a passage.
-~
-150 d 0
-D1
-You see the part of the Great Hall where the throne is.
-~
-~
-0 -1 15017
-D2
-You see the King's Great Hall.
-~
-~
-0 -1 15011
-D3
-You see a passage.
-~
-~
-0 -1 15015
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
-~
-S
-#15017
-By The Throne In The Great Hall~
-   You are standing by the King's huge ivory throne.  The throne is, to
-an even greater degree than the Hall itself, a masterpiece.  It is
-intricately and beautifully carved, and it seems to be made out of a 
-single block of ivory, though you shiver at the thought of meeting
-the animal that died to yield a piece of that size.  The Hall continues
-to the east, west and south.
-~
-150 d 0
-D1
-You see the King's Great Hall.
-~
-~
-0 -1 15018
-D2
-You see the King's Great Hall.
-~
-~
-0 -1 15012
-D3
-You see the King's Great Hall.
-~
-~
-0 -1 15016
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
-~
-E
-throne ivory~
-It is large and very beautiful.  The carvings are mainly of animals and
-magic beasts.
-~
-S
-#15018
-The Great Hall~
-   You are standing in the north-east end of the Great Hall.  It
-is truly vast; the roof is so high above your head, that it seems no
-closer than the clouds outside.  The roof is beautifully painted, by
-someone who must have been a true master.  The hall is very large,
-and could easily seat several hundred people at a banquet.  To your
-west, you see King Welmar's great throne, and to the east there is
-an exit to a small passage.
-~
-150 d 0
-D1
-You see a passage.
-~
-~
-0 -1 15019
-D2
-You see the King's Great Hall.
-~
-~
-0 -1 15013
-D3
-You see the part of the Great Hall where the throne is.
-~
-~
-0 -1 15017
-E
-roof paintings paint~
-The paintings on the roof depict the great heroes and gods.  One of 
-the gods is fairly heavy-bellied and incredibly hairy, with a massive
-beard.  Also among them are the great enemies and wrongdoers, such as
-the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
-~
-S
-#15019
-The Small Passage~
-   You are standing in a small passage, that leads north and south.
-To the west, there is an exit into the Great Hall.
-~
-150 d 0
-D0
-The passage continues to the north.
-~
-~
-0 -1 15024
-D2
-The passage continues to the south.
-~
-~
-0 -1 15014
-D3
-To the west you see the Great Hall.
-~
-~
-0 -1 15018
-S
-#15020
-The Passage~
-   You are standing in a north-south leading passage.  There is a door
-to the east.
-~
-150 d 0
-D0 
-The passage leads to a staircase.
-~
-~
-0 -1 15025
-D1
-The door is quite small and unobtrusive.
-~
-door~
-1 -1 15021
-D2
-The passage continues to the south.
-~
-~
-0 -1 15015
-S
-#15021
-The Servants' Corridor~
-   You are standing in a corridor, that stretches further to the east.
-There are doors to the north and west.  The corridor itself is mainly
-used by servants, and lacks some of the beauty of the rest of the
-castle.
-~
-150 d 0
-D0
-There is a door there!
-~
-door~
-1 -1 15026
-D1
-The corridor seems to come to its end a bit further east.
-~
-~
-0 -1 15022
-D3
-The door to the west is made out of wood.
-~
-door wood~
-1 -1 15020
-S
-#15022
-The End Of The Servants' Corridor~
-   The corridor leads only west from here, but there is a door to
-the north.
-~
-150 d 0
-D0
-The door leads to a room intended for the butler.
-~
-door~
-1 15009 15027
-D3
-You see the corridor continue.
-~
-~
-0 -1 15021
-S
-#15023
-The Training Room~
-   This is the Training Room of the men of the Castle guard.  It is
-very large, with weapons standing in racks by all the walls.  Most
-of the weapons seem to be intended for training only, with blunt
-edges and the like, but there are some that might be useful for
-real fighting.  There is a door to the north.
-~
-150 d 0
-D0
-The door is large and heavy.
-~
-door large heavy~
-1 -1 15028
-D1
-You see a small passage.
-~
-~
-0 -1 15024
-S
-#15024
-The Small Passage~
-   You are standing in a small passage leading north and south.  There
-is also an exit to the west, from which grunts, cheers and heavy blows
-can be heard.
-~
-150 d 0
-D0
-The passage leads north to some stairs.
-~
-~
-0 -1 15029
-D2
-You see the passage continuing.
-~
-~
-0 -1 15019
-D3
-You see the Training Room.
-~
-~
-0 -1 15023
-S
-#15025
-The Stair Room~
-   You are standing below a great staircase, that leads up to the
-second floor of the Castle.  The stairs are made of marble, and there
-are pillars carved in the likenesses of trees with little animals
-running up and down the trunks.
-~
-150 d 0
-D2
-You see the passage.
-~
-~
-0 -1 15020
-D4
-The stairs lead up to the second floor.
-~
-~
-0 -1 15049
-E
-stairs stair~
-Made out of marble, and as all the rest of the Castle made primarily
-for beauty and with great skill.
-~
-E
-pillar pillars tree trees~
-Very nice. Squirrels and little birds all over.
-~
-S
-#15026
-The Servants' Quarters~
-   You are standing in a large room, that seems to house many of the
-servants.  The room is full of comfortable-looking beds.  There is also
-a large chest, probably containing some of the servants' belongings.
-~
-150 d 0
-D2
-The door is made out of wood.
-~
-door wood~
-1 -1 15021
-E
-bed~
-The beds all look comfortable, despite the fact that this is just
-the servants' place.
-~
-S
-#15027
-The Butler's Quarters~
-   You see at once that this must be the butler's room, for it lies
-in the servants' wing, and still it is large and comfortable; almost
-luxurious, in fact.  There is a large bed and a drawer in the room.
-The only exit is via the door to the south.
-~
-150 d 0
-D2
-You see the corridor.
-~
-door~
-1 15009 15022
-E
-bed~
-Looks very comfortable indeed.
-~
-S
-#15028
-The Guards' Barracks~
-   You are standing in a very large room with bunks all over.  It is
-obvious, that this is where the guards off duty spend most of their
-time, drinking and gambling or, probably, mostly sleeping.
-~
-150 d 0
-D2
-The door is large and heavy.
-~
-door large heavy~
-1 -1 15023
-E
-bunk bunks~
-They look a bit hard, but you could sleep in them.
-~
-S
-#15029
-The Stairs~
-   You are standing by a staircase leading down.  As you look down,
-you notice that for the first time since you entered the castle,
-things are not aesthetically made.  Instead it looks more functional
-and prison-like.
-~
-150 d 0
-D2
-You see the small passage.
-~
-~
-0 -1 15024
-D5
-The stairs down lead into darkness.
-~
-~
-0 -1 15055
-E
-stairs stair staircase~
-They seem to be made of granite, and stretch down into a more dimly
-lit area than where you come from.
-~
-S
-#15030
-At A Bend In The Corridor~
-   You are standing at a place where the corridor bends from east to north.
-~
-150 d 0
-D0
-You see the corridor continue.
-~
-~
-0 -1 15035
-D1
-You see the corridor continue.
-~
-~
-0 -1 15031
-S
-#15031
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  It leads east and west.
-~
-150 d 0
-D1
-You see the corridor continue.
-~
-~
-0 -1 15032
-D3
-You see the corridor continue.
-~
-~
-0 -1 15030
-S
-#15032
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  It leads east and west.
-~
-150 d 0
-D1
-You see the corridor continue.
-~
-~
-0 -1 15033
-D3
-You see the corridor continue.
-~
-~
-0 -1 15031
-S
-#15033
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  The corridor continues west,
-and to the north you see the luxurious guest wing.
-~
-150 d 0
-D0
-You see the guest wing.
-~
-~
-0 -1 15038
-D3
-You see the corridor continue.
-~
-~
-0 -1 15032
-S
-#15034
-In The South-East Tower~
-   This part of the tower is fairly uninteresting, but it leads further
-upwards...
-~
-150 d 0
-D4
-The room at the top of the tower seems darkish for some reason.
-~
-~
-0 -1 15052
-D5
-You see the stairs at the bottom of the tower.
-~
-~
-0 -1 15009
-S
-#15035
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  It leads north and south.  There
-is also an exit to the east here.
-~
-150 d 0
-D0
-You see the corridor continue.
-~
-~
-0 -1 15040
-D1
-You see a small room.
-~
-~
-0 -1 15036
-D2
-You see the corridor continue.
-~
-~
-0 -1 15030
-S
-#15036
-By The Treasure Room~
-   You are standing by a great iron door.  The door is very large, and
-seems very solid indeed.  There is a sign posted by it. 
-~
-150 d 0
-D1
-You see a large steel door.
-~
-door steel large~
-2 15007 15037
-D3
-You see the corridor.
-~
-~
-0 -1 15035
-E
-sign~
-
-              TREASURE ROOM
-
-   Authorized personnel only - all others keep out.
-   ANY trespassing will be SEVERELY punished!!
-
-~
-S
-#15037
-The Great Treasury~
-   As you enter this room, you are astonished by the riches that
-are stowed away here; not so much in gold, but paintings, tapestries,
-skillful carvings and sculptures all over the vast room.  You realise,
-however, that most of these things are too well known to be sold
-anywhere, without branding yourself as a thief, and condemning yourself
-to instant death at the hands of the Royal Guard.
-~
-150 d 0
-D3
-You see a large steel door.
-~
-door large steel~
-2 15007 15036
-E
-painting paintings carving carvings sculptures tapestries~
-It seems they are stored here temporarily to enable changing
-of the decoration in the Castle on a regular basis.
-~
-S
-#15038
-The Guest Wing~
-   You have arrived at the part of the Castle where prominent
-guests are housed.  To the east there is a large, ornamented
-door, and a somewhat smaller one leads north. 
-~
-150 d 0
-D0
-The door seems to lead to a guest room.
-~
-door small~
-1 -1 15043
-D1
-You see the guest suite behind the ornamented door.
-~
-door ornament ornamented~
-1 -1 15039
-D2
-You see the corridor.
-~
-~
-0 -1 15033
-S
-#15039
-The Guest Suite~
-   This must be where only the most highly regarded guests stay, since
-it is luxurious beyond your wildest imagination.  This is only the living
-room of the suite, but it is huge and tastefully decorated.  All the
-furniture is not only beautiful, but also made for comfort.  To the
-north, there is an exit to the bedroom, and there is a door to the west.
-~
-150 d 0
-D0
-You see the bedroom.
-~
-~
-0 -1 15044
-D3
-Behind the door you see the entrance to the Guest Wing.
-~
-door~
-1 -1 15038
-S
-#15040
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  It leads north and south.
-~
-150 d 0
-D0
-You see the corridor continue.
-~
-~
-0 -1 15045
-D2
-You see the corridor continue.
-~
-~
-0 -1 15035
-S
-#15041
-The Ball Room~
-   You are standing in the great Ball Room.  It is a truly large room,
-with a stage for an orchestra in the south-east end.
-~
-150 d 0
-D0
-You see the Ball Room.
-~
-~
-0 -1 15046
-D1
-To the east you see the stage.
-~
-~
-0 -1 15042
-S
-#15042
-By The Stage~
-   Before you you see the stage.  It is large enough for some 40 
-musicians to play on at the same time.  The Ball Room continues
-to the west and north.
-~
-150 d 0
-D0
-You see the Ball Room.
-~
-~
-0 -1 15047
-D3
-You see the Ball Room.
-~
-~
-0 -1 15041
-S
-#15043
-A Guest Room~
-   You are standing in a large room.  Although it is comfortable enough,
-you can tell it is not meant for any of the most illustrious guests,
-since it lacks that extreme luxury found elsewhere in the Castle.
-~
-150 d 0
-D2
-Behind the door, you see the entrance to the Guest Wing.
-~
-door~
-1 -1 15038
-S
-#15044
-The Bedroom~
-   This room is dominated by the huge four-poster bed, that stands
-against the northern wall.  The room is large and cosy, and the bed
-virtually begs you to lie down in it and sleep.
-~
-150 d 0
-D2
-You see the living room of the suite.
-~
-~
-0 -1 15039
-E
-bed~
-Large, comfortable, bolstered... Invites you to sleep in it.
-~
-S
-#15045
-The Corridor~
-   You are standing in a long corridor, decorated with tapestries
-depicting old times and old heroes.  It leads north and south.  There
-is an exit to the east, that leads to a large room.
-~
-150 d 0
-D0
-You see the corridor continue.
-~
-~
-0 -1 15049
-D1
-You see the Ball Room.
-~
-~
-0 -1 15046
-D2
-You see the corridor continue.
-~
-~
-0 -1 15040
-S
-#15046
-The Ball Room~
-   You are standing in the great Ball Room.  It is a truly large room,
-with a stage for an orchestra in the south-east end.
-~
-150 d 0
-D1
-You see the Ball Room.
-~
-~
-0 -1 15047
-D2
-You see the Ball Room.
-~
-~
-0 -1 15041
-D3
-You see the corridor.
-~
-~
-0 -1 15045
-S
-#15047
-The Ball Room~
-   You are standing in the great Ball Room.  It is a truly large room,
-with a stage for an orchestra in the south-east end.
-~
-150 d 0
-D1
-To the east, you can enter a tower.
-~
-~
-0 -1 15048
-D2
-To the south you see the stage.
-~
-~
-0 -1 15042
-D3
-You see the Ball Room.
-~
-~
-0 -1 15046
-S
-#15048
-In The Tower~
-   You are standing in the north-eastern of the three great watch-
-towers of the Castle.  To the west, you can enter the Ball Room and
-there are stairs leading up into the Tower.
-~
-150 d 0
-D3
-You see the Ball Room.
-~
-~
-0 -1 15047
-D4
-The stairs lead a long way up to the top of the Tower.
-~
-~
-0 -1 15054
-E
-stairs~
-The stairs are made out of granite, and seem solid enough.
-~
-S
-#15049
-The Grand Staircase~
-   You are standing on a great staircase, that leads up and down.  To 
-the east, there is a large oak door, and a corridor leads south.
-~
-150 d 0
-D1
-The door is large and made out of oak.
-~
-door oak large~
-1 15014 15050
-D2
-You see the corridor.
-~
-~
-0 -1 15045
-D4
-The stairs continue up to the top of the tower.
-~
-~
-0 -1 15053
-D5
-The stairs lead down to the first floor of the Castle.
-~
-~
-0 -1 15025
-E
-stairs~
-The stairs are made of marble, and there are pillars carved in the
-likenesses of trees with little animals running up and down the
-trunks.
-~
-S
-#15050
-The Cosy Room~
-   You have entered a large, cosy living room.  There is a fireplace
-with a fire burning, and a few comfortable chairs around a little
-table.  There is a door to the west, and also an exit to the east.
-~
-150 d 0
-D1
-You see a large bedroom.
-~
-~
-0 -1 15051
-D3
-The door is large, and made out of oak.
-~
-door large oak~
-1 15014 15049
-E
-fire fireplace~
-The fire is built out of logs, and seems to be able to burn for 
-quite a while longer.
-~
-E
-table~
-The table is made of mahogany, and elegant in a cosy way(!)
-~
-E
-chairs~
-The chairs are arranged around the fireplace.
-~
-S
-#15051
-King Welmar's Bedroom~
-   This is a large room, with a wonderful view.  To one side of the
-room, stands a large four-poster bed.  All around the room there are
-massive bookshelves, filled with all kinds of books.  The titles include
-works such as: 'A Treatise on the History of Midgaard and surrounding
-areas', 'Magic - A Beginner's Introduction' and many others.  There is
-an exit to the west.
-~
-150 d 0
-D3
-There is a large and cosy room to the west.
-~
-~
-0 -1 15050
-E
-books book shelf shelves bookshelf bookshelves~
-Most of the books seem worn, as if thoroughly studied.  The King
-evidently is interested in keeping himself educated.
-~
-E
-bed~
-Seems nice enough to sleep in, though you would never dare to, since
-it is a Royal Bed!
-~
-E
-history midgaard~
-A dry tome, filled with boring knowledge.
-~
-E
-magic~
-Beginner?  This book goes beyond most of what YOU know about magic
-anyway.  But then, there are levels of magical knowledge, it seems.
-~
-S
-#15052
-Up In The Tower~
-   After a long climb, you finally reach the top of the tower.  This
-room is small, and the only light source is a flickering candle, on
-a cluttered table, in the middle of the room.  The only obvious exit
-is back down the stairs.
-~
-150 d 0
-D5
-The stairs go down the tower.
-~
-~
-0 -1 15034
-E
-table~
-On the table are various objects, all very strange-looking.
-~
-E
-candle~
-Small, uninteresting... A candle that is as normal as can be.
-~
-S
-#15053
-The Top Of The Tower~
-   You have arrived at the top of the tower.  This tower is pretty
-uninteresting, and seems made purely for reasons of defence and 
-guarding.  The windows are slits for bowmen, very narrow on the 
-outward side and broad inwards to allow a wide shooting angle.
-The only evident exit is down the stairs again.
-~
-150 d 0
-D5
-The stairs go down to the second floor.
-~
-~
-0 -1 15049
-E
-window slit~
-As you look out the windows, you are granted a view of the countryside.
-~
-S
-#15054
-The Top Of The Tower~
-   This is the highest of all the towers, and is obviously used for
-lookout purposes.  The view is splendid in all four directions.  All
-around you, the rich countryside spreads out to the horizon.  To the
-north and east you see a vast mountain range, and far to the west
-a beautiful lake.  A bit closer, the town of Midgaard lies at the
-end of the King's Road.  The only exit you can see is down again.
-~
-150 d 0
-D0
-To the north, the tall White Mountains have their highest peaks.
-The mountaintops disappear in the white clouds, far above the 
-plains.  The sight of those high, far mountains fills you with a
-desire to scale them, to see the world from that vantage.
-~
-~
-0 -1 -1
-D1
-In the east you see an arm of the dominating mountain range on this
-continent, the White Mountains.  Though not as high as those in the
-north, the sight of those mountains fills you with awe.
-~
-~
-0 -1 -1
-D2
-To the south, rolling hills stretch away, as far as you can see.
-~
-~
-0 -1 -1
-D3
-As you look west, you see a river flowing through all of Midgaard
-and continuing beyond it towards a great lake.  Still further
-away, you can glimpse something silvery that has to be the Sea.
-~
-~
-0 -1 -1
-D5
-You see the stairs going back down to the second floor.
-~
-~
-0 -1 15048
-S
-#15055
-The Bottom Of The Stairs~
-   The stairs lead down to a damp part of the castle, you can hear
-water dripping somewhere around you.  The area is lit by a single
-torch flickering in the room which this staircase is built off of.
-   The stairs lead upwards and they open up onto a fairly small
-room to the east.
-~
-150 d 0
-D1
-A small room opens up to the east.
-~
-~
-0 -1 15056
-D4
-The stairs lead upwards out of this dank, dark place.
-~
-~
-0 -1 15029
-S
-#15056
-The Guard Room~
-   You are at a loss to explain why someone would want to spend all
-day down here.  The only explanation that seems even remotely logical
-to you is that there must be an important prisoner kept in one of the
-cells through the south door.
-   The decorations of the room are sparse, merely a table, a chair,
-and a deck of cards.  A stairwell has been built into the western wall
-and it leads upwards. 
-~
-150 d 0
-D2
-Through the peep hole at the top of the small wooden door you can see
-that there is a small corridor leading past several cells.
-~
-door wooden~
-1 15017 15057
-D3
-A small stairwell built into the western wall of the room leads upwards.
-~
-~
-0 -1 15055
-E
-table cards deck~
-There is a deck of cards on the table in a small pile.  There is one card
-lying on the floor however.
-~
-E
-card floor~
-The card on the floor seems to be the Ace of Spades... a bad card to find
-indeed.  What could be the bad luck brought about by this discovery?
-~
-S
-#15057
-The Prison~
-   This small passage is about thirty feet long and is well lit by the
-torches on each wall.  The torches have been locked inside small metal
-cages to ensure that they are not removed.  The strangest thing about
-the torches however, is the manner in which they burn, they have what
-appears to be a constant flame in that it does not flicker whatsoever,
-and does not give off any smoke.  Perhaps they have been magicked to
-burn forever...
-   There are three cells along this passage way, one on each side of
-the corridor right near the north end and one isolated at the south
-end of the corridor with a small metal plaque located over the door
-in the keystone of the archway.
-~
-150 d 0
-D0
-A small wooden door blocks the way out of the prison.
-~
-door wooden~
-1 15017 15056
-D1
-A cell door is set into the eastern wall.
-~
-door cell~
-2 15017 15060
-D2
-The cell door to the south has been double padlocked and there is a
-plaque placed in the keystone above the door.
-~
-door cell~
-2 15017 15059
-D3
-A cell door is set into the western wall.
-~
-door cell~
-2 15017 15058
-E
-plaque keystone~
-The plaque in the keystone is engraved with four simple words:
-
-                Ergan, Murderer of Townsbridge
-
-~
-S
-#15058
-A Cell~
-   This cell is in a shambles.  There is a small hole in the
-western wall where something has broken through the stones
-into the cell.  There is a cell door in the eastern wall.
-~
-150 d 0
-D1
-The cell door to the east leads back to the prison hallway.
-~
-door cell~
-2 15017 15057
-E
-hole~
-The hole is much too small for you to clamber through.
-~
-S
-#15059
-Ergan's Cell~
-   This large cell is almost like a living quarters with a cot
-in one corner serving as a bed, a small table built out of the
-wall in another corner.  There is even a rug in the center of
-the floor to keep some warmth.  It seems that the prisoner kept
-here is treated quite well, almost too well for a murderer of
-an entire town...
-~
-150 d 0
-D0
-The cell door to the north leads back to the prison hallway.
-~
-door cell~
-2 15017 15057
-S
-#15060
-A Cell~
-   This small cell is damp and dark and looks like noone and nothing
-has lived in it for quite some time.  A small cell door is located in
-the west wall.
-~
-150 d 0
-D3
-The cell door to the west leads back to the prison hallway.
-~
-door cell~
-2 15017 15057
-S
-#15061
-An Overgrown Trail~
-   Moving off of the King's Road, you find yourself on a small
-fading trail which appears to have been so little used that it
-has almost completely grown over with vegitation from the woods
-here.  Sounds of the forest can be heard all round and you feel
-a peaceful feeling come over you as you realize that mankind
-has not passed this way for some time.
-   The faded trail appears to lead north and south.
-~
-150 0 4
-D0
-The travel upon the King's Road can be heard off to the north.
-~
-~
-0 -1 15000
-D2
-The trail continues southwards.
-~
-~
-0 -1 15062
-S
-#15062
-An Overgrown Trail~
-   Continuing through the heavy undergrowth, you find yourself
-in the middle of the forest.  The sounds of the forest can be
-heard all round and you feel a peaceful feeling come over you
-as you realize that mankind has not passed this way for some
-time.
-   The fading trail you are on appears to have been so little
-used that it has almost completely grown over with vegitation
-from the woods here.  
-   The faded trail appears to lead north and east.
-~
-150 0 4
-D0
-The trail continues northwards.
-~
-~
-0 -1 15061
-D1
-The trail appears to continue to the east.
-~
-~
-0 -1 15063
-S
-#15063
-An Overgrown Trail~
-   Continuing through the heavy undergrowth, you find yourself
-in the middle of the forest.  The sounds of the forest can be
-heard all round and you feel a peaceful feeling come over you
-as you realize that mankind has not passed this way for some
-time.
-   The fading trail you are on appears to have been so little
-used that it has almost completely grown over with vegitation
-from the woods here.  
-   The faded trail appears to lead west and south.  To the south
-a strange eerie silence seems to hang in the air, almost blocking
-out all the sounds that you can hear from the north and east.
-~
-150 0 4
-D2
-The undergrowth begins to open up to the south and you can see what
-appears to be a small village to the south.  It is very quiet, almost
-too quiet.
-~
-~
-0 -1 15064
-D3
-The overgrown trail continues to the northwest.
-~
-~
-0 -1 15062
-S
-#15064
-A Dirt Road~
-   As you leave the forest to the north, you find yourself at
-what appears to be the beginning of a dirt road and a small
-village.  Upon first laying eyes on this place you realize
-that there is something funny about this settlement... there
-is no sound other that the whistling wind here.  You would have
-expected to hear people going about their regular business, but
-the village is silent.  You cannot see any movement around the
-village either.  It is almost as still and silent as the woods
-to the north.
-There is a small sign lying by the side of the road here.
-~
-150 0 2
-D0
-An trail leads into the heavy undergrowth to the north.
-~
-~
-0 -1 15063
-D2
-The dirt road continues through the village to the south.
-~
-~
-0 -1 15065
-D3
-A house stands a short distance off the west side of the road, its
-door hanging ajar.
-~
-~
-0 -1 15068
-E
-sign~
-
-/----------------------------------\
-|     Welcome to the hamlet of     |
-|           Townsbridge            |
-|                                  |
-|                                  |
-|     Population:  276             |
-|                                  |
-\----------------------------------/
-
-The number 276 has been scratched out and replaced with the
-number 0.
-
-~
-S
-#15065
-A Small Intersection~
-   Continuing along the dirt road, you find yourself at a place where
-a small path splits away from the main road and leads off to the west.
-The woods around the village seem to be pressing inwards towards you
-as if the village hides a secret which they do not want to be spread
-about.
-   There is another house standing on the east side of the road.  
-~
-150 0 2
-D0
-The dirt road continues to the north.
-~
-~
-0 -1 15064
-D1
-You can hear a wailing sound coming from the house to the east.
-~
-~
-0 -1 15069
-D2
-The dirt road continues towards the south where a horrible smell
-permeates the air.
-~
-~
-0 -1 15066
-D3
-A small, dark trail leads off into the woods to the west.
-~
-~
-0 -1 15072
-S
-#15066
-A Dirt Road~
-   This section of the dirt road is quiet, but there is an awful stench
-in the air.  It brings to mind rotting corpses and raw sewage.  The woods
-contiue to press closely about you, and almost totally surround the small
-building to the west with a thatched roof.  There is a blackened shell of
-a building to the east with a small sign hanging out front from a black
-and charred chain.
-   The dirt road continues north and south.
-~
-150 0 2
-D0
-The small dirt road continues towards the north.
-~
-~
-0 -1 15065        
-D1
-The building to the east is merely a shell of what it once probably
-was.  The walls are blackened as if they had been exposed to fire at
-some point in the past...
-~
-~
-0 -1 15071
-D2
-The stench from the south is almost overpowering now... it seems that
-the source wouldn't be too far from here.
-~
-~
-0 -1 15067
-D3
-A small quiet cottage stands on the west side of the road, apparently
-untouched by the desecration and destruction that appears to have hit
-this small village.
-~
-~
-0 -1 15070
-E
-sign~
-The sign is covered with soot and the wood is quite charred, but you can
-still make out the following letters:
-
-        T   TO  SB  DGE   NER L    RE
-
-~
-S
-#15067
-A Large Pit~
-   The dirt road ends at the edge of a large pit here and you now
-realize where the awful smell was coming from.  This pit appears
-to be a mass grave for the citizens of the village.  There are
-bones and corpses lying all over the place.  A lot of the corpses
-look too recent to be from the Townsbridge murders of almost a
-decade ago, but the village seems to have been empty for almost
-that long.
-   The dirt road leads away from the carnage to the north.
-~
-150 0 2
-D0
-Just near the north edge of the pit a small and narrow trail leads
-away.
-~
-~
-0 -1 15066
-S
-#15068
-A House~
-   This house is a wreck, furniture has been strewn all about
-the room, and it looks like a tornado landed right in the middle
-of the room.  The destruction that has taken place in this room
-is almost beyond belief.  The oddest part of it all though, is
-how it all seems so recent, since there are no cobwebs, and there
-is no dust on anything.
-   The dirt road can be seen to the east through the doorway.
-~
-150 d 0
-D1
-You can see the dirt road through the doorway to the east.
-~
-~
-0 -1 15064
-S
-#15069
-A House~
-   This darkened room is barely lit by the outdoor light, but what
-you can see of it gives you the creeps.  There are cobwebs dangling
-from everything, a thick layer of dust begins to rise up at your
-passage, and a strange howl comes from somewhere around you.  The
-furniture in this house is old and of a type that hasn't been seen
-around these lands for some time.  If it was in better shape, you
-might be able to sell it as antique.
-   The meager light of the road shines through the doorway to the
-west.
-~
-150 ad 0
-D3
-You can see the dirt road through the doorway to the west.
-~
-~
-0 -1 15065
-S
-#15070
-A Small Cottage~
-   This cottage looks to have been left in exactly the same shape as
-it was in quite some time ago.  It looks as if the residents left one
-day and haven't returned home yet.  Oddly enough, the furniture is
-dust free and the food on the table still looks fresh.  This house is
-really strange, perhaps it wuld be in your best interests to leave as
-soon as humanly possible.
-   The road is back through the open doorway to the east.
-~
-150 d 0
-D1
-You can see the dirt road through the doorway to the east.
-~
-~
-0 -1 15066
-S
-#15071
-The Burned Shop~
-   As you enter this small building, you notice that that blackened
-walls are due to a fire that seemed to burn here unattended for quite
-some time.  There is almost nothing left of the roof that would have
-once covered this building, and the north and east walls have been
-burnt to almost half the height of the other two walls.  There are
-some burnt goods around on the ground and the remains of a counter
-near what is left of the north wall seems to indicate that this was
-once a shop.
-   The road lies to the west through the blackened wall.
-~
-150 0 2
-D3
-You can see the dirt road to the west.
-~
-~
-0 -1 15066
-S
-#15072
-A Dark Path~
-   As you move away form the open air into the darkness of the path
-and the sinister looking woods around you, you get a feeling of awe
-and something almost akin to horror.  The wood around is completely
-silent, not even the rustling of leaves or the cracking of branches
-breaks the silence.  The final thing you notice is that the darkness
-all around you seems to be almost contrived, and doesn't seem natural
-for this kind of vegitation.
-   The path continues west and you can see light to the east.
-~
-150 ad 1
-D1
-The path continues towards a small intersection with a dirt road.
-~
-~
-0 -1 15065
-D3
-The path continues through the darkness.
-~
-~
-0 -1 15073
-S
-#15073
-A Dark Path~
-   This narrow path leads through the overhanging trees in the unnatural
-darkness.  It seems almost as if the trees are crowding in on you here,
-as if they didn't want to feel your presence.  The wood is almost totally
-silent and you wonder silently to yourself why this could be.
-   The path appears to continue east and west.
-~
-150 ad 1
-D1
-The path continues through the darkness.
-~
-~
-0 -1 15072
-D3
-The glow from the west appears to be quite strong, but it does not
-give enough light to see by here, nor can you see the source of the
-glow.
-~
-~
-0 -1 15074
-S
-#15074
-The Circle Of Stones~
-   You are at the edge of a circle of seven large monolith-like stones.
-Each stone towers over your head and appears to be at least double your
-height.  The stones are made of a dark black material, almost black in
-colour.
-   In the center of the ring of stones, you can see a black circular
-mirror-like disk on the ground.  The surface is highly reflective and
-almost appears to be rippling.  The trees surrounding the circle tower
-far above your heads blocking out the sky.
-   A strange glow seems to be emanating from each stone, almost green
-in colour.  This glow provides enough light for you to see with even
-though the sky above has been blotted out.
-~
-150 d 1
-D1
-A narrow path leads away into the darkness.
-~
-~
-0 -1 15073
-D4
-You cannot see the sky above since the trees around the stone ring
-block it out entirely.
-~
-~
-0 -1 -1
-E
-stones glow stone ring circle~
-Each stone is at least fifteen feet tall, maybe more, and the dark
-material glows with a greenish aura providing more than enough light
-for you to see by.
-~
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/186.wld ./circle-3.1/lib/world/wld/186.wld
--- ./circle-3.1-old/lib/world/wld/186.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/186.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,871 +0,0 @@
-#18600
-The Entrance To The Newbie Zone~
-   Ahhh... the entrance to the newbie zone!  Just the place you have
-been looking for.  Well, when you've readied yourself you can enter
-to the north.
-~
-186 c 1
-D0
-You see the start of the newbie zone.
-~
-~
-0 -1 18601
-D3
-Back to the road that way... chickening out already?
-~
-~
-0 -1 3061
-S
-#18601
-The Beginning Of The Passage~
-   You find yourself entering a long corridor.  You can hear the sound
-of creatures roaming about, but you can't tell where the sound emanates
-from exactly.
-   Exits lead to the east along the hallway, and south back to the
-entrance.
-~
-186 d 0
-D1
-More of the hallway there... how exciting!
-~
-~
-0 -1 18602
-D2
-The entrance to the newbie zone... how dull
-~
-~
-0 -1 18600
-S
-#18602
-The Dirty Hallway~
-   You continue wandering down the hallway.  Nothing much different here,
-but you are positive you here noises behind the door to the south, and
-coming from the east.  The walls are a bit slimy and moldy here... yeech,
-couldn't they hire someone to clean this place?  What will the newbies
-think?  Oh well, you can continue along the hallway to the east or west.
-~
-186 d 0
-D1
-More of the hallway there... how exciting!
-~
-~
-0 -1 18603
-D2
-A small room lies to the south... you hear something moving about inside.
-~
-door~
-1 -1 18606
-D3
-More of the hallway there... how exciting!
-~
-~
-0 -1 18601
-S
-#18603
-A Nexus~
-   Well... you've reached an intersection of two passages, to the north
-and east, the passage brightens, while the darker hallway continues to
-the south.
-~
-186 d 0
-D0
-A brighter hallway leads off that way.
-~
-door~
-1 -1 18644
-D1
-A brighter hallway leads off that way.
-~
-door~
-1 -1 18646
-D2
-More of the hallway there... how exciting!
-~
-~
-0 -1 18607
-D3
-More of the hallway there... how exciting!
-~
-~
-0 -1 18602
-S
-#18604
-A Narrow Passage~
-   The thin passage is plain and undecorated, but still clean.  It
-ends abruptly to the south at a small oak door, behind which you here
-movement...
-~
-186 ad 0
-D0
-A large domed room.
-~
-~
-0 -1 18647
-D2
-A small cluttered room.
-~
-door~
-1 -1 18612
-S
-#18605
-The Dark Pit~
-   Ick... a dark damp dirty pit.  Even worse, what is that dark damp
-dirty thing looking at you from the corner?  Ewww... maybe you should
-go back up where it is a bit safer, unless you think you can tackle
-that thing in the corner.
-~
-186 ad 0
-D4
-You see a ladder leading up
-~
-grate~
-1 18608 18606
-S
-#18606
-A Small Room~
-   Hmmm... this is an interesting little room.  Ack, and there is
-an interesting little creature staring at you too.  He looks a bit
-surprised at your intrusion.  You can leave via the doors north or
-east, or you can stay and annoy him a bit more.  There also appears
-to be some type of well down here also, but it has a rather secure
-grate covering it.
-~
-186 d 0
-D0
-More of the hallway there... how exciting!
-~
-door~
-1 -1 18602
-D1
-More of the hallway there... how exciting!
-~
-door~
-1 -1 18607
-D5
-A ladder leads down into darkness.
-~
-grate~
-1 18608 18605
-S
-#18607
-More Of The Hallway~
-   Oh joy!  More of this annoying passage.  Perhaps there is something
-more exciting through that door to the west?  Or you can keep searching
-the hallways to the north or south.
-~
-186 d 0
-D0
-More of the hallway there... how exciting!
-~
-~
-0 -1 18603
-D2
-More of the hallway there... how exciting!
-~
-~
-0 -1 18611
-D3
-~
-door~
-1 -1 18606
-S
-#18608
-An Open Field By The Great Field~
-   Finally, you are in an open field... it is so nice to breathe fresh air
-again!  You can return to that dank, smelly place to the east, or take the
-exit to the north which appears to lead into a large field.
-~
-186 c 0
-D0
-There appears to be a field road to the north.
-~
-~
-0 -1 3061
-D1
-The end of that darn hallway lies back to the east.
-~
-~
-0 -1 18609
-S
-#18609
-The End Of The Passage~
-    Ahhh... at last, the end of the hallway... you can exit into open
-air to the west,or return to the east and make sure you didn't miss
-anything.
-~
-186 d 0
-D1
-More of the hallway there... how exciting!
-~
-~
-0 -1 18610
-D3
-An open field near The Great Field of Midgaard can be seen.
-~
-~
-0 -1 18608
-S
-#18610
-A Brighter Hallway~
-   The hallway continues on in a east-west direction... and it seems to
-be brightening up to the west.
-~
-186 d 0
-D1
-A corner in the passage lies to the east.
-~
-~
-0 -1 18611
-D3
-More of the hallway there... how exciting!
-~
-~
-0 -1 18609
-S
-#18611
-Another Corner~
-   Another corner of the passage, and just as untidy as the rest of
-this place (maybe more so?).  There is a door to the east though...
-wonder where that leads?  Oh, and the hallway continues west and
-north.
-~
-186 d 0
-D0
-More of the hallway there... how exciting!
-~
-~
-0 -1 18607
-D1
-You peer into a cluttered little room to the east.
-~
-door~
-1 -1 18612
-D3
-More of the hallway there... how exciting!
-~
-~
-0 -1 18610
-S
-#18612
-The Alchemist's Room~
-   Lots of bottles and flasks lie about this room, but it all looks like
-worthless clutter.  It appears whatever alchemist has been working here
-is really very adept at his art.  There are a lot of formulae and spells
-written on the walls too... couldn't he buy some paper?  There is a door
-to the north, and also a dark stairway in the corner leading down, with a
-large sign next to it that you probably should read...
-~
-186 d 0
-D0
-A nice shiny hallway!
-~
-door~
-1 -1 18604
-D3
-A corner in the passage lies to the west.
-~
-door~
-1 -1 18611
-D5
-A shadowed stairway leading down.
-~
-~
-0 -1 18632
-E
-sign stairs stairway~
-The sign next to the stairs says:
-
-If you are below level 7 and alone, or below level 4 then bugger off!
-Or else don't blame me if you die...
-
-~
-S
-#18620
-A Turn In The Passage~
-   This corner is much like all the others... except you see a strange
-glow coming from the south.  Could be an exit... you hope.
-~
-186 ad 0
-D1
-The passage continues east quite a ways.
-~
-~
-0 -1 18621
-D2
-You see an odd red glow from that direction.
-~
-~
-0 -1 18629
-S
-#18621
-A T-Intersection In The Passage~
-   This is an intersection of a long east-west passage with a corridor
-leading south.  The air seems a bit clearer here though, as if you were
-approaching an exit.
-~
-186 ad 0
-D1
-~
-~
-0 -1 18622
-D2
-~
-~
-0 -1 18633
-D3
-~
-~
-0 -1 18620
-S
-#18622
-Another Corner~
-   The passage turns from north to west here.  The walls are still
-covered with the same disgusting green fungus you have seen all
-along, and you hear sounds of creatures moving all around you...
-~
-186 ad 0
-D2
-~
-~
-0 -1 18628
-D3
-~
-~
-0 -1 18621
-S
-#18623
-A Corner In The Hallway~
-   You can hear creatures moving all around you... and it is not
-a comforting sound at all.  The furnishing is nothing to speak of
-either, plain grey brick walls with green fungus (or something)
-growing on them.
-~
-186 ad 0
-D1
-~
-~
-0 -1 18624
-D2
-~
-~
-0 -1 18627
-S
-#18624
-Another Turn~
-   Hmmm... the passage turns south here.  You beginning to realize you
-can easily lose your bearings if you aren't careful, and you don't think
-you would like spending too much time here...
-~
-186 ad 0
-D2
-~
-~
-0 -1 18630
-D3
-~
-~
-0 -1 18623
-S
-#18625
-A Large Room~
-   The passage opens into a large oval room.  There really isn't much of
-interest here though.
-~
-186 ad 0
-D1
-~
-~
-0 -1 18626
-D2
-~
-~
-0 -1 18631
-S
-#18626
-A Long East-West Passage~
-   This is a long, narrow passage leading east and west.  The walls are
-damp and covered with mildew and fungus.  There is a very unhealthy air
-about this place and you're beginning to want out of here... soon.
-~
-186 ad 0
-D1
-~
-~
-0 -1 18627
-D3
-~
-~
-0 -1 18625
-S
-#18627
-A Crossing Of Corridors~
-   Here a narrow east-west passage crosses with a wider passage to the
-north and south.  The air is dank, and has an odor of decay and debris.
-Not a nice place at all really...
-~
-186 ad 0
-D0
-~
-~
-0 -1 18623
-D1
-~
-~
-0 -1 18628
-D2
-~
-~
-0 -1 18632
-D3
-~
-~
-0 -1 18626
-S
-#18628
-A Corner Room~
-   This room is hardly more than a crossing of passages.  You do sense a
-slight breeze wafting down the passage to the north though, but it smells
-altogether bad...
-~
-186 ad 0
-D0
-~
-~
-0 -1 18622
-D3
-~
-~
-0 -1 18627
-S
-#18629
-The Red Room~
-   It takes you a moment to realize that the red glow here is coming
-from a round portal on the floor.  It looks almost as if someone had
-painted a picture of a dirt running through a field on the floor of
-this room.  Oddly enough, it is so realistic you can feel the wind in
-the field coming out of the picture.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18620
-D1
-~
-~
-0 -1 18630
-D5
-~
-~
-0 -1 3061
-E
-portal floor~
-It looks as if you could go down into it... but you can't be sure of where
-you will end up, or if you can get back.
-~
-S
-#18630
-A Branching Passage~
-   The north-south passage branches to the east here.  There is a queer red
-glow coming from that way as well, along with a faint breeze.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18624
-D2
-~
-~
-0 -1 18634
-D3
-A very odd red glow emanates from that direction.
-~
-~
-0 -1 18629
-S
-#18631
-A Passage~
-   Ick... this place is just disgusting.  You try and stay clear of the
-walls, but the passage is so narrow you keep bumping them anyway.  You
-are almost convinced that the fungus coating the walls is grabbing at
-you too.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18625
-D1
-~
-~
-0 -1 18632
-D2
-~
-~
-0 -1 18638
-S
-#18632
-The Entrance~
-   It is dark, dank, disgusting and cold up here.  Plus you here the
-sounds of creatures all around you... and somehow they don't sound
-friendly.  It is probably wise to exercise some degree of caution
-here... no telling what you may run into here.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18627
-D2
-~
-~
-0 -1 18635
-D3
-~
-~
-0 -1 18631
-D4
-~
-~
-0 -1 18612
-S
-#18633
-Another Corner~
-   Well... what is there to say.  More fungus, more weird sounds, and a
-slight breeze from the north.  Bet you want to sign a lease, don't ya...
-~
-186 ad 0
-D0
-~
-~
-0 -1 18621
-D1
-~
-~
-0 -1 18634
-S
-#18634
-An Intersection Of Passages~
-   Cold, smelly, and coated with green fungus... just like last week's
-left-overs.  Furthermore you want nothing to do with either, you just
-want out right now.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18630
-D2
-~
-~
-0 -1 18637
-D3
-~
-~
-0 -1 18633
-S
-#18635
-A Turn In The Passage~
-   This place is just plain nauseating... it certainly smells as if
-something (or someone) died in here.  You hope you aren't next, but
-from the sounds you hear all around you, it seems as if something has
-other ideas about that.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18632
-D1
-~
-~
-0 -1 18636
-S
-#18636
-A Branch To The South~
-   The east-west passage branches of to the south here.  All around you
-is the odour of death.  Actually, the mold and fungus on the walls is
-doing great, but otherwise... well... you don't want to think about what
-else lives here.
-~
-186 ad 0
-D1
-~
-~
-0 -1 18637
-D2
-~
-~
-0 -1 18639
-D3
-~
-~
-0 -1 18635
-S
-#18637
-Yet Another Corner~
-   The passage turns here and heads north.  You sense something up ahead
-that way, but you aren't sure what.  You aren't sure if you want to know
-what either at this point.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18634
-D3
-~
-~
-0 -1 18636
-S
-#18638
-A Large Room~
-   You almost stumble as you enter this room... the sudden feeling of no
-walls on either side of you makes you a bit nervous.  Suddenly you are
-vulnerable on all sides.  You can't even tell how big a room this is,
-because it extends to the east farther than you light will reach...
-~
-186 ad 0
-D0
-~
-~
-0 -1 18631
-D1
-The room extends into shadows...
-~
-~
-0 -1 18639
-S
-#18639
-A Large Room~
-   As you enter, you light glints of the wall to the east.  There appears
-to be words scrawled on the wall, and a crude picture.  To the west the
-room extends beyond the reach of your light, and the dark shadows make you
-paranoid... anything could be hiding there.  You are painfully aware of
-how exposed you are without walls around you.
-~
-186 ad 0
-D0
-~
-~
-0 -1 18636
-D3
-The room extends as far as (and farther than) you can see...
-~
-~
-0 -1 18638
-E
-writing words~
-The writing appears to says 'beware the Minotaur...'
-~
-E
-wall~
-There is a crude picture of a man with the head of a bull with some writing
-next to it.
-~
-S
-#18640
-The Statue's Room~
-   Here, the passage enters a small room.  Exits lead to the east and south,
-and you notice a wonderful, large (and tastefully done) statue to the north.
-~
-186 ad 0
-D1
-A long hallway, ending in a set of steps.
-~
-~
-0 -1 18641
-D2
-The hall extends to the south where it seems to lighten somewhat.
-~
-~
-0 -1 18644
-E
-statue~
-Upon closer inspection you see that the statue has a small plaque affixed
-to it.  The face looks remarkably familiar also.
-~
-E
-plaque nameplate name~
-It says:
-
-Maynard, Death Jester of the Harlequins
-
-~
-S
-#18641
-The Hallway~
-   As you continue wandering down the hallway, you notice banners,
-pictures, and other fine decorations adorning the walls all along
-this passage.  It seems very different from the dismal passage where
-you entered.
-~
-186 ad 0
-D1
-The hallway ends at a grand marble staircase.
-~
-~
-0 -1 18642
-D3
-The passage leads into a small room.
-~
-~
-0 -1 18640
-S
-#18642
-The North Stairs~
-   Here, the hall opens into a wide room, with a high domed roof.  Now that
-that you have come clear of the enclosed passage, you can see that the stair
-leads upward to an open air balcony overlooking the area.  To the south the
-room continues, and another stair is visible matching the one in front of
-you.
-~
-186 ad 0
-D2
-You see another staircase and two passages leading west and south.
-~
-~
-0 -1 18647
-D3
-An entrance to a bright passage.
-~
-~
-0 -1 18641
-D4
-An open air balcony.
-~
-~
-0 -1 18643
-E
-staircase stair stairs~
-They are constructed of smooth, beautiful marble
-~
-S
-#18643
-The Balcony~
-   Here you can look out and observe the world around.  Constructed in a
-semi-circle around the dome of the room, the balcony allows you to look
-out in almost any direction.  Wandering to the north end, you can see that
-the Great Fields north of Midgaard continue off towards the Dragonhelm
-Mountains to the north.
-~
-186 ad 0
-D2
-The south end of the balcony.
-~
-~
-0 -1 18645
-D5
-Down the stairs to a large, domed room.
-~
-~
-0 -1 18642
-E
-staircase stair stairs~
-They are constructed of smooth, beautiful marble
-~
-S
-#18644
-A Bright Hallway~
-   Wow!  What a change from the dismal passage to the south.  Whoever
-keeps this room up must really like newbies.  The walls and floor are
-clean, and tastefully decorated.  You also notice an interesting design
-on the floor.
-~
-186 ad 0
-D0
-A small room with a statue in it.
-~
-~
-0 -1 18640
-D2
-A intersection of passages.
-~
-door~
-1 -1 18603
-E
-floor design~
-It appears to be the Crest of the Harlequin Guild.
-~
-S
-#18645
-The Balcony~
-   Here you can look out and observe the world around.  Constructed in a
-semi-circle around the dome of the room, the balcony allows you to look out
-in almost any direction.  Wandering to the south end, you can see the great
-city of Midgaard off to the south-west.
-~
-186 ad 0
-D0
-The north end of the balcony.
-~
-~
-0 -1 18643
-D5
-Back down the south staircase.
-~
-~
-0 -1 18647
-E
-staircase stair stairs~
-They are constructed of smooth, beautiful marble.
-~
-S
-#18646
-A Bright Hallway~
-   Wow!  What a change from the dismal passage to the west.  Whoever keeps
-this  room up must really like newbies.  The walls and floor are clean, and
-tastefully decorated.  You also notice an interesting design on the floor.
-~
-186 ad 0
-D1
-The passage opens into a domed room with a grand marble staircase.
-~
-~
-0 -1 18647
-D3
-A dark intersection of passages.
-~
-door~
-1 -1 18603
-E
-floor design~
-It appears to be the crest of the Harlequin Guild.
-~
-S
-#18647
-The South Stairs~
-   Here, the hall opens into a wide room, with a high domed roof.  Now that
-that you have come clear of the enclosed passage, you can see that the stair
-leads upward to an open air balcony overlooking the area.  to the north the
-room continues, and another stair is visible matching the one in front of
-you.
-~
-186 ad 0
-D0
-Another stairway is to the north, as well as a passage to the west.
-~
-~
-0 -1 18642
-D2
-A narrow passage to the south, ending in a wood door.
-~
-~
-0 -1 18604
-D3
-Back down the bright hallway.
-~
-~
-0 -1 18646
-D4
-An open air balcony.
-~
-~
-0 -1 18645
-E
-staircase stair stairs~
-They are constructed of smooth, beautiful marble.
-~
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/25.wld ./circle-3.1/lib/world/wld/25.wld
--- ./circle-3.1-old/lib/world/wld/25.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/25.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,3326 +0,0 @@
-#2500
-The Entrance To The Shadow Grove~
-   Before you, the grove of shadows lies.  Giant grey trees are all that
-can be seen through the thick shadows.  A great sense of both power and
-menace permeates the surrounding area.  You have a strange urge to turn
-back and go back the way you've come.
-   A small path leads north into the shadows and back south to the plains.
-~
-25 cg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2508
-D2
-The copse of trees and plains are back to the south.
-~
-~
-0 -1 4075
-S
-#2501
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2507
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2502
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2504
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2503
-S
-#2502
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-You see a small clearing in the shadows.
-~
-~
-0 -1 2511
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2503
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2505
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2501
-S
-#2503
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem the glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2509
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2501
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2506
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2502
-S
-#2504
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2501
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2505
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2507
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2503
-S
-#2505
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2502
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2506
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2508
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2504
-S
-#2506
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2503
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2510
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2509
-D3
-You see a small clearing in the shadows.
-~
-~
-0 -1 2511
-S
-#2507
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2504
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2508
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2501
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2509
-S
-#2508
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All exits lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2505
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2509
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2500
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2507
-S
-#2509
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All directions lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2506
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2507
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2503
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2508
-S
-#2510
-The Shadow Grove~
-   You are inside the shadow grove.  Giant trees seem to glare at you
-from all sides.  The shadowy mist obscures most of your vision.  Strange
-sounds of moaning and growling come from all directions.
-   All directions lead into shadows, you are very confused.
-~
-25 acfg 3
-D0
-The shadows obscure your vision.
-~
-~
-0 -1 2507
-D1
-The shadows part to reveal a small clearing.
-~
-~
-0 -1 2511
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2509
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2502
-S
-#2511
-A Small Clearing~
-   You are in a small clearing in the shadow grove.  There is charred grass
-underfoot, and the signs of fire here and there.  It is almost as if the
-plant life shuns this spot.  The shadowy mist hovers all around, obscuring
-your view into the grove.
-   A small path leads north to some shadowy structure.  All other exits are
-shrouded in shadowy mist.
-~
-25 ag 3
-D0
-You can barely make out some sort of building to the north.
-~
-~
-0 -1 2512
-D1
-The shadows obscure your vision.
-~
-~
-0 -1 2506
-D2
-The shadows obscure your vision.
-~
-~
-0 -1 2502
-D3
-The shadows obscure your vision.
-~
-~
-0 -1 2510
-S
-#2512
-The Entrance To The High Tower~
-   You have reached the entrance to the High Tower of Sorcery.  The
-tower looms above you at an incredible height.  It seems to disappear
-into the storm clouds above.
-   A diamond gate is to the north, whilst the trail back south has
-disappeared behind you.
-~
-25 g 0
-D0
-The diamond gate looks incredibly strong.
-~
-gate diamond~
-2 2500 2513
-S
-#2513
-Inside The High Tower Of Sorcery~
-   You are inside the High Tower of Sorcery.  The sight is truly amazing.
-From here, it is obvious that somehow, the tower is much larger on the
-inside than it is on the outside.  Young mages walk about, completely
-oblivious to your presence.
-   Exits lead north to the common room, west to the dinning room, east
-to a plain hallway and back south through the gate.
-~
-25 dg 0
-D0
-The common room looks quite busy and noisy.
-~
-~
-0 -1 2514
-D1
-~
-~
-0 -1 2515
-D2
-~
-gate diamond~
-2 2500 2512
-D3
-~
-~
-0 -1 2516
-S
-#2514
-Common Room~
-   You are in the common room.  There are many apprentice warlocks here
-talking and resting, playing games, comparing notes.  Obviously they
-are taking a break from their rigorous studies.  There are benches,
-tables and a small water fountain here, otherwise the room is quite
-unremarkable.
-   Exits lead off in all directions.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2517
-D1
-The mages' bar can be seen to the east.
-~
-~
-0 -1 2518
-D2
-~
-~
-0 -1 2513
-D3
-~
-~
-0 -1 2519
-S
-#2515
-The Hallway~
-   You are in a long hallway, it seems rather unremarkable.  The
-hallway continues east and back west.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2530
-D3
-~
-~
-0 -1 2513
-S
-#2516
-The Dining Room~
-   You are in the dining area of the student mages.  From the number of
-tables and chairs here, you can see that this room could easily seat
-several hundred people.  It is oddly deserted here, obviously not meal
-time.
-   Exits lead west to the kitchen, and back east.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2513
-D3
-~
-door wooden~
-1 -1 2520
-S
-#2517
-A Dark Hallway~
-    You are in a dark hallway.  It is apparent that this area is seldom
-used by the regular occupants of the tower.  Dust covers the floors
-here.
-   The faint outline of a trapdoor can be seen in the dust.
-~
-25 adg 0
-D2
-~
-~
-0 -1 2514
-D5
-~
-trapdoor~
-1 -1 2521
-S
-#2518
-The Mages' Tavern~
-   You are in the mages' tavern.  The air is smokey and filled with the
-smells of foreign food and drink.  The other patrons pay you little heed,
-as they obviously have more interesting things to contemplate.
-   The only exit leads back west.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2514
-S
-#2519
-The Magic Shop~
-   You are in the High Tower's store of magic.  This place sells all
-sorts of herbs, parchment and other reagents used in magical studies.
-   The only exit leads back east to the common room.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2514
-S
-#2520
-The Kitchen~
-   You are in a small kitchen.  All the usual kitchen type utensils and
-equipment is here, including some not so usual ones.  Among the later,
-a huge black oven against one wall, it must be at least 12 feet high.
-   Opposite the oven is an equally enormous meat locker, large enough
-to comfortably store several hapless adventurers no doubt.  In the middle
-of the room, hanging in mid-air is a spice rack.
-~
-25 dg 0
-D1
-~
-door wooden~
-1 -1 2516
-S
-#2521
-Below The Trapdoor~
-   You are below the trapdoor.  It is very dark and dusty here, very
-little light filters through from above.  A faint sound of dripping
-water can be heard in the distance below.
-   A rope ladder leads down.
-~
-25 adg 0
-D4
-~
-trapdoor~
-1 -1 2517
-D5
-~
-~
-0 -1 2522
-S
-#2522
-A Damp Intersection~
-   You are in a damp intersection of what seems to be the basement of
-the tower.  The sound of running water can be heard coming from the
-south, other than that, an almost tangible stillness fills the air.
-   Passages lead off in all directions, and a ladder leads up.
-~
-25 adg 0
-D0
-~
-~
-0 -1 2523
-D1
-A faint light can be seen in the distance up the east passage.
-~
-~
-0 -1 2524
-D2
-~
-~
-0 -1 2525
-D3
-~
-~
-0 -1 2526
-D4
-~
-~
-0 -1 2521
-S
-#2523
-A Dark Passage~
-   You are at the end of a dark passage which ends in a stout wooden door.
-Other then through the door, the only apparent exit is back the way you
-came.
-~
-25 adg 0
-D0
-~
-door oak~
-2 2522 2527
-D2
-~
-~
-0 -1 2522
-S
-#2524
-A Dark Passage~
-   You are at the end of a dark passage.  A half opened door is to the
-east, shedding soft light around the edges.  Faint snoring sounds can
-be heard behind the door.
-   Exits lead east through the door, or back west.
-~
-25 adg 0
-D1
-~
-door~
-1 -1 2528
-D3
-~
-~
-0 -1 2522
-S
-#2525
-The Stagnant Pool~
-   You are at the edge of a stagnant pool of water.  The smell here is quite
-nauseating.  This is apparently where the denizens of the tower dispose of
-their garbage.  Faint gurgling can be heard from beneath the surface of the
-pool.
-   Exits lead back north, or perhaps for the very adventurous, down into the
-pool.
-~
-25 adg 0
-D0
-~
-~
-0 -1 2522
-D5
-No light penetrates the gloom of the stagnant pool.
-~
-~
-0 -1 2529
-S
-#2526
-A Dark Passage~
-   You are in a dark passage, which comes to an abrupt stop at what appears
-to be a cave-in to the west.  It is certainly unpassable, and perhaps quite
-dangerous just being this close.
-   The only exit leads back east.
-~
-25 adg 0
-D1
-~
-~
-0 -1 2522
-S
-#2527
-A Dark Cell~
-   You are in a dark cell.  Straw and dirt cover the floors here, it is
-very dark.  Someone, or something seems to be chained to the far wall.
-   The only exit is back south.
-~
-25 adg 0
-D2
-~
-door oak~
-2 2522 2523
-S
-#2528
-The Jailor's office~
-   You are in the Jailor's office.  It is rather messy here.  Judging
-by the sleeping form of the Jailor on duty, you can surmise that very
-few, if any prisoners survive long enough to spend much time in these
-dank dungeons.
-   The only exit leads back west.
-~
-25 dg 0
-D3
-~
-door~
-1 -1 2524
-S
-#2529
-Below The Stagnant Pool~
-   As you dive beneath the putrid waters, you feel a strong tug and a
-whirlpool drags you under.  You are sucked into blackness.  You feel
-your lungs burst from lack of oxygen.  Just as you feel your life fading,
-you notice a change in direction... and are sucked under by a rip tide.
-~
-25 abdg 0
-S
-#2530
-The Hallway~
-   You are in a long hallway leading east and west.  The walls emit a faint
-magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-door wooden~
-1 -1 2532
-D1
-~
-~
-0 -1 2531
-D2
-~
-door wooden~
-1 -1 2533
-D3
-~
-~
-0 -1 2515
-S
-#2531
-A Bend In The Hallway~
-   You are at a bend in the hallway.  The walls emit a faint magical glow
-which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-door wooden~
-1 -1 2534
-D1
-~
-door wooden~
-1 -1 2536
-D2
-~
-door wooden~
-1 -1 2535
-D3
-~
-~
-0 -1 2530
-S
-#2532
-A Store Room~
-   You are in a small store room.  Assorted junk is piled on shelves or
-leaning against walls.
-   The only apparent exit it back south.
-~
-25 adg 0
-D2
-~
-door wooden~
-1 -1 2530
-S
-#2533
-A Broom Closet~
-   You are in a dark broom closet.  Many straw brooms and other cleaning
-instruments have been left here, apparently unused (perhaps the maid
-quit?).
-   The only exit leads back north to the hallway.
-~
-25 adg 0
-D0
-~
-door wooden~
-1 -1 2530
-S
-#2534
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2538
-D1
-~
-door wooden~
-1 -1 2537
-D2
-~
-door wooden~
-1 -1 2531
-E
-walls wall~
-The walls shed a warm light
-~
-S
-#2535
-The Guardians' chamber~
-   You are in the chamber of the tower guardians.  It is rather sparsely
-furnished, but then again the odd occupants don't look to need furniture.
-Here and there a disembodied pair of hands or eyes flits about.
-~
-25 dg 0
-D0
-~
-door wooden~
-1 -1 2531
-S
-#2536
-A Guest Bedroom~
-   You are in a small guest bedroom.  A small cot is in one corner, and a
-dusty mirror on one wall, other than that the room looks quite bare, and
-unused.
-   The only apparent exit leads back west to the hallway.
-~
-25 dg 0
-D3
-~
-door wooden~
-1 -1 2531
-E
-mirror~
-Why, someone seems to be looking back at you from the other side!
-~
-S
-#2537
-A Guest Bedroom~
-   You are in a comfortable looking bedroom.  A small globe of magical
-energy floats overhead, providing light.  A small cot is in one corner
-looking ever so comfortable, so comfortable in fact... someone is sleeping
-in it.
-   The only apparent exit leads back west to the hallway.
-~
-25 dg 0
-D3
-~
-door wooden~
-1 -1 2534
-S
-#2538
-A hallway~
-   You are in a long hallway leading from the south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   Stairs lead up to the next level and the hallway leads back south.
-~
-25 dg 0
-D1
-~
-door wooden~
-1 -1 2539
-D2
-~
-~
-0 -1 2534
-D4
-~
-~
-0 -1 2540
-S
-#2539
-The Burnt Room~
-   You are in what looks to have once been a guest bed room.  The walls
-are blackened and burnt by what you could only imagine to be magical fire.
-There is no sign of the previous occupant, undoubtedly he left in a hurry.
-   The only exit leads back west to the hallway.
-~
-25 adg 0
-D3
-~
-door charred~
-1 -1 2538
-S
-#2540
-A Hallway~
-   You are in a long hallway leading west from here.  The walls emit a
-faint magical glow which provides enough light to see by.  Some faint
-moonlight can be seen in the cul de sac to the east.
-   The hallway continues west and stairs lead down to the level below.
-~
-25 dg 0
-D0
-~
-door oak~
-1 -1 2542
-D1
-Faint moonlight can be seen to the east.
-~
-~
-0 -1 2541
-D3
-~
-~
-0 -1 2543
-D5
-~
-~
-0 -1 2538
-S
-#2541
-A Cul De Sac~
-   You are in a small cul de sac.  A window to the east is letting in
-moonlight and a pleasant breeze.  Through it, the surrounding country
-side can be seen.
-   The only apparent exit leads back west to the hallway.
-~
-25 dg 0
-D1
-Stretching out as far as the eye can see is a canopy of dark tree
-tops which can only be the Haon-Dor-Dark Forest.  A faint light in
-the distance to the northeast marks what is probably the city of
-Midgaard.
-~
-~
-0 -1 -1
-D3
-~
-~
-0 -1 2540
-E
-window~
-Stretching out as far as the eye can see is a canopy of dark tree
-tops which can only be the Haon-Dor-Dark Forest.  A faint light in
-the distance to the northeast marks what is probably the city of
-Midgaard.
-~
-S
-#2542
-The Apprentices' Barracks~
-   You are in the barracks of the apprentice magic users.  Here and there,
-a young apprentice sits engrossed in magical study, or practicing a feeble
-cantrip.  Cots line the walls, and the room continues west.
-~
-25 dg 0
-D2
-~
-door oak~
-1 -1 2540
-D3
-~
-~
-0 -1 2544
-S
-#2543
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   There is a door to the north, and the hallway continues west or back
-east.
-~
-25 dg 0
-D0
-~
-door oak~
-1 -1 2544
-D1
-~
-~
-0 -1 2540
-D3
-~
-~
-0 -1 2545
-S
-#2544
-The Apprentices' Barracks~
-   You are in the barracks of the apprentice magic users.  Here and there,
-a young apprentice sits engrossed in magical study, or practicing a feeble
-cantrip.  Cots line the walls, and the room continues east.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2542
-D2
-~
-door oak~
-1 -1 2543
-S
-#2545
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.  Flashes of
-light can be seen under the doorway to the north.
-~
-25 dg 0
-D0
-A flash of blue light momentarily lights up the door's outline.
-~
-door oak~
-1 -1 2546
-D1
-~
-~
-0 -1 2543
-D3
-~
-~
-0 -1 2547
-S
-#2546
-The Apprentices' Workshop~
-   You are in a small workshop.  Writing implements and parchment are
-strewn about on a few worktables.  In the far corner several young mages
-have a small kitten cornered and seem to be testing spells upon it.
-   The only apparent exit leads back south to the hallway.
-~
-25 dg 0
-D2
-~
-door oak~
-1 -1 2545
-S
-#2547
-A Bend In The Hallway~
-   You are at a bend in the hallway.  The walls emit a faint magical glow
-which provides enough light to see by.
-   The hallway continues south and back east.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2545
-D2
-~
-~
-0 -1 2548
-S
-#2548
-The Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   There is a closed metal door to the west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2547
-D2
-~
-~
-0 -1 2550
-D3
-~
-door metal~
-1 -1 2549
-S
-#2549
-A Classroom~
-   You are in a large classroom filled with bored looking students of the
-art.  The instructor stops in his lecture on the fine uses of magic missile
-at your entry and lunges to attack you.
-   The only apparent exit is back east to the hallway.
-~
-25 dg 0
-D1
-~
-door metal~
-1 -1 2548
-S
-#2550
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2548
-D2
-~
-~
-0 -1 2551
-D3
-~
-door metal~
-1 -1 2552
-S
-#2551
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2550
-D2
-~
-~
-0 -1 2553
-D3
-~
-door metal~
-1 -1 2554
-S
-#2552
-An Empty Classroom~
-   You are in an empty classroom.  Some strange sigils are written on a
-blackboard which is floating in the air here.  Other than a few desks,
-it is bare of furnishings.
-   The only apparent exit leads back east to the hallway.
-~
-25 dg 0
-D1
-~
-door metal~
-1 -1 2550
-S
-#2553
-A Bend In The Hallway~
-   You are at a bend in the hallway.  The walls emit a faint magical glow
-which provides enough light to see by.
-   The hallway continues east and north.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2551
-D1
-~
-~
-0 -1 2555
-S
-#2554
-An Empty Classroom~
-   You are in an apparently empty classroom.  A strange feeling of being
-watched comes over you, and you hear the faint rustle of robes.
-   The only apparent exit is back east to the hallway.
-~
-25 dg 0
-D1
-~
-door metal~
-1 -1 2551
-S
-#2555
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A sturdy iron door can be seen to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2556
-D2
-~
-door sturdy iron~
-1 -1 2557
-D3
-~
-~
-0 -1 2553
-S
-#2556
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   There is a large oaken door to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2558
-D2
-~
-door large oaken~
-1 -1 2559
-D3
-~
-~
-0 -1 2555
-S
-#2557
-The Amphitheater~
-   You are in a small amphitheater.  Rows of comfortable looking chairs
-circle a large podium.  The echos of your footsteps seem very loud here.
-   The only apparent exit leads north to the hallway.
-~
-25 dg 0
-D0
-~
-door sturdy iron~
-1 -1 2555
-S
-#2558
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow providing enough light to see by.
-   A small door can be seen to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2560
-D2
-~
-door small~
-1 -1 2561
-D3
-~
-~
-0 -1 2556
-S
-#2559
-The Training Room~
-   You are in a large training room.  It is filled with battle scared
-manikins, and many other devices used in the practice of fighting.
-~
-25 dg 0
-D0
-~
-door~
-1 -1 2556
-S
-#2560
-A Bend In The Hallway~
-   You are at a bend in the hallway.  The walls emit a faint magical glow
-which provides enough light to see by.
-   The hallway continues north and west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2562
-D3
-~
-~
-0 -1 2558
-S
-#2561
-A Dueling Room~
-   You are in a large room used for duals arcane.  The walls, ceiling and
-floor all bare the scars of many fiery spells, but still look quite strong
-and hold fast.
-   The only exit leads north to the hallway.
-~
-25 dg 0
-D0
-~
-door small~
-1 -1 2558
-S
-#2562
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A doorway can be seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2563
-D1
-~
-door~
-1 -1 2564
-D2
-~
-~
-0 -1 2560
-S
-#2563
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A wooden door can been seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2566
-D1
-~
-door wooden~
-1 -1 2565
-D2
-~
-~
-0 -1 2562
-S
-#2564
-The Spellmasters' Lounge~
-   You are in a large comfortable looking lounge.  Off duty spell teachers
-are here relaxing in their idle time.  A large coffee machine is against
-the far wall.
-   The only apparent exit leads back west to the hallway.
-~
-25 dg 0
-D3
-~
-door wooden~
-1 -1 2562
-S
-#2565
-A Bedroom~
-   You are in a large, plush bedroom.  The owner is obviously someone of
-high standing in the magical community here.  An ice mirror is on one wall,
-and a scrying globe sit on a stand in the middle of the room.  An enormous
-bed can be seen floating about a meter above the floor.
-   The only exit leads back west to the hallway.
-~
-25 dg 0
-D3
-~
-door wooden~
-1 -1 2563
-S
-#2566
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow providing enough light to see by.
-   A glass door can be seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2568
-D1
-~
-door glass~
-1 -1 2567
-D2
-~
-~
-0 -1 2563
-S
-#2567
-The Study~
-   You are in a small, well kept study.  Ancient tomes are on shelves
-on the walls, A huge table sits in the middle of the room, with maps
-weighted down upon it.  The only light source here comes from an
-interestingly non-magical oil lamp.
-   The only apparent exit leads back west to the hallway.
-~
-25 dg 0
-D3
-~
-door glass~
-1 -1 2566
-S
-#2568
-Below The Stairs~
-   You are at the end of a long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.  A lesser guardian is here
-keeping silent watch on the entrance to the levels above.
-   Stairs lead up and the hallway continues back south.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2566
-D4
-~
-~
-0 -1 2569
-S
-#2569
-Atop The Stairway~
-   You are atop a stairway.  The halls here look quite a bit less used than
-those below.  Obviously access to these magic filled corridors is limited
-to those of the upper echelon of mages.  The walls here emit a faint blue
-magical aura which provides some light.
-   The hallway leads west from here and the stairs go down.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2570
-D5
-~
-~
-0 -1 2568
-S
-#2570
-A Hallway~
-   You are in a long hallway stretching east and west.  The walls here emit
-a faint magical energy providing enough light to see by.
-   There is a thick looking wooden door to the north.
-~
-25 dg 0
-D0
-~
-door wooden~
-1 -1 2571
-D1
-~
-~
-0 -1 2569
-D3
-~
-~
-0 -1 2572
-S
-#2571
-A Small Office~
-   You are in a small office.  It looks like a calligrapher's
-study, there are quills, inkpots and parchments all about on
-desks and worktables.
-   A section to the west seems to be curtained off, but the
-flicker of a candle can be seen through the curtain.
-~
-25 dg 0
-D2
-~
-door wooden~
-1 -1 2570
-D3
-~
-curtain~
-1 -1 2573
-S
-#2572
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2570
-D3
-~
-~
-0 -1 2574
-S
-#2573
-The Master Scribe's Workshop~
-   You are in the workshop of the tower's master scribe.  Many half
-finished scrolls lay on the writing table in the center of the room.
-A giant candle flickering with soft blue flames provides the only
-light here.
-   The only apparent exit is the way you came in.
-~
-25 dg 0
-D1
-~
-curtain~
-1 -1 2571
-S
-#2574
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A half-closed door can be seen to the north.
-~
-25 dg 0
-D0
-A dark room can be seen through the half-opened door.
-~
-door wooden~
-1 -1 2575
-D1
-~
-~
-0 -1 2572
-D3
-~
-~
-0 -1 2576
-S
-#2575
-A Store Room~
-   You are in a small dark store room.  A few common items are stacked
-upon the shelves here, but very little looks interesting.
-~
-25 adg 0
-D2
-~
-door wooden~
-1 -1 2574
-S
-#2576
-A Bend In The Hallway~
-   You are at a bend in the long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.
-   The hallway continues south and east from here.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2574
-D2
-~
-~
-0 -1 2577
-S
-#2577
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   An iron bound door can be seen to the west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2576
-D2
-~
-~
-0 -1 2578
-D3
-~
-door iron~
-2 2515 2579
-S
-#2578
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   The sharp sound of metal on metal can be heard to the west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2577
-D2
-~
-~
-0 -1 2580
-D3
-~
-door iron~
-1 -1 2581
-S
-#2579
-A Store Room~
-   You are in a large store room.  Bins of ores, minerals and
-other rare materials are here along with many neatly stacked
-piles of precious metals.  The ring of metal on metal can be
-heard to the south.  A large cabinet with sigils of warding
-is bolted to one wall.
-~
-25 dg 0
-D1
-~
-door iron~
-2 2515 2577
-D2
-~
-door~
-2 2515 2581
-S
-#2580
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2578
-D2
-~
-~
-0 -1 2583
-S
-#2581
-A Very Hot Room~
-   You are in a very hot room.  Against one wall is a large forge, magical
-fires crackle within and heavy blue smoke pours into a vent in the ceiling.
-A rune-encrusted mithril anvil is in the center of the room, looking well
-used.  Other tools of metallurgy hang on a rack which floats about three
-meters in the air of its own force.
-~
-25 dg 0
-D0
-~
-door~
-2 2515 2579
-D1
-~
-door iron~
-1 -1 2578
-D2
-~
-door~
-1 -1 2582
-D4
-~
-vent~
-1 -1 2612
-S
-#2582
-The Master Enchanter's Chamber~
-   You have entered the Master Enchanter's chamber.  Upon all the walls
-here are racks of finely crafted weapons.  A huge chest with a glowing
-lock is set to one side.  Several unfinished looking blades rest atop a
-small work table.
-~
-25 dg 0
-D0
-~
-door~
-1 -1 2581
-S
-#2583
-A Bend In The Hallway~
-   You are at a bend in a long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.
-   The hallway continues north and east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2580
-D1
-~
-~
-0 -1 2584
-S
-#2584
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A steel door can be seen to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2585
-D2
-~
-door steel~
-1 -1 2586
-D3
-~
-~
-0 -1 2583
-S
-#2585
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2587
-D3
-~
-~
-0 -1 2584
-S
-#2586
-A Laboratory~
-   You are in a small laboratory.  Many strange instruments, vials, bottles
-and some scrawled notes are piled about a workbench.  This room is very
-untidy, looking almost abandoned, or used by a madman.
-   The only apparent exits are east and north.
-~
-25 dg 0
-D0
-~
-door steel~
-1 -1 2584
-D1
-~
-~
-0 -1 2588
-S
-#2587
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   You can see a steel door to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2589
-D2
-~
-door steel~
-1 -1 2590
-D3
-~
-~
-0 -1 2585
-S
-#2588
-The Mad Alchemist's Workroom~
-   You are in the workroom of The Mad Alchemist.  Bubbling braziers,
-long glass tubes and scores of oddly shaped vials and bottles are
-everywhere.  It is incredibly messy here, crushed glass and other
-trash litter the floor.
-   The only apparent exit is the one you entered by.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2586
-S
-#2589
-A Bend In The Hallway~
-   You are at a bend in a long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.
-   The hallway continues north and west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2591
-D3
-~
-~
-0 -1 2587
-S
-#2590
-The Pentagram Chamber~
-   You are in a large room with a five pointed star etched into the
-floor.  A crackling energy field can be seen to the south, it looks
-quite dangerous.
-~
-25 dg 0
-D0
-~
-door steel~
-1 -1 2587
-D2
-The energy field crackles and glows, nothing seems to be beyond.
-~
-~
-0 -1 2592
-S
-#2591
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A bronze door can be seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2593
-D1
-~
-door bronze~
-1 -1 2594
-D2
-~
-~
-0 -1 2589
-S
-#2592
-Inside The Energy Field~
-   You feel a stomach twisting sensation as you enter the energy field.
-Nice going!  You might as well wait here until the wizard who built this
-trap comes back to imprison your soul as well as your body.
-~
-25 cdefgj 0
-S
-#2593
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A bronze door can be seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2596
-D1
-~
-door bronze~
-1 -1 2595
-D2
-~
-~
-0 -1 2591
-S
-#2594
-An Empty Room~
-   You are in an empty room.  It is both quiet and comfortable here, it
-looks like a safe place to rest.
-~
-25 cdg 0
-D3
-~
-door bronze~
-1 -1 2591
-S
-#2595
-The Charm Master's Chamber~
-   You are in the chambers of the tower's Master of Charm.  Some straw
-and dirt litters the floor here, it looks to have been recently used by
-wild animals.
-   Strange sounds can be heard through the bars to the north.
-~
-25 dg 0
-D0
-~
-cage bars~
-1 -1 2597
-D3
-~
-door bronze~
-1 -1 2593
-S
-#2596
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2598
-D2
-~
-~
-0 -1 2593
-S
-#2597
-The Animal Pens~
-   You are in the animal pens.  Many caged animals are here looking unhappy.
-Obviously they are destined to be enslaved, or used in some cruel magical
-experimentation.
-~
-25 dg 0
-D2
-~
-cage bars~
-1 -1 2595
-S
-#2598
-The End Of The Hallway~
-   You are at the end of a long north-south hallway.  The walls emit
-a faint magical glow which provides enough light to see by.
-   Stairs here lead up to the next level, and the hallway continues
-south.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2596
-D4
-~
-~
-0 -1 2599
-S
-#2599
-Atop The Stairway~
-   You are atop the stairway to the upper levels of the high tower.  The
-walls emit a faint magical glow which provides enough light to see by.
-   A hallway leads west from here, and the stairs lead down.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2600
-D5
-~
-~
-0 -1 2598
-S
-#2600
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A silver door can be seen to the north.
-~
-25 dg 0
-D0
-~
-door silver~
-1 -1 2601
-D1
-~
-~
-0 -1 2599
-D3
-~
-~
-0 -1 2604
-S
-#2601
-A Store Room~
-   You are in a large store room.  Raw materials are neatly bundled and
-piled here and here.  Many freshly cut staves rods and wands of different
-sizes are here.
-   You can see a silver door to the west.
-~
-25 dg 0
-D2
-~
-door silver~
-1 -1 2600
-D3
-~
-door silver~
-1 -1 2602
-S
-#2602
-The Master Spellbinder's Chamber~
-   You are in the chambers of the Master Spellbinder.  Unlike other work
-shops of similar nature, this one is without furnishings or tools.  The
-spell binder obviously needs none for the working of his art.
-   A silver door can be seen to the west.
-~
-25 dg 0
-D1
-~
-door silver~
-1 -1 2601
-D3
-~
-door silver~
-2 2524 2603
-S
-#2603
-The Spellbinder's Cache~
-   You have discovered the cache of the Master Spellbinder.  There are
-three very large silver chased cabinets here, other than that, the room
-is bare.
-   A silver door can be seen to the south.
-~
-25 dg 0
-D1
-~
-door silver~
-2 2524 2602
-D2
-~
-door silver~
-2 2524 2605
-S
-#2604
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2600
-D3
-~
-~
-0 -1 2605
-S
-#2605
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A silver door can be seen to the north.
-~
-25 dg 0
-D0
-~
-door silver~
-2 2524 2603
-D1
-~
-~
-0 -1 2604
-D3
-~
-~
-0 -1 2606
-S
-#2606
-A Bend In The Hallway~
-   You are at a bend in the long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.
-   The hallway continues east and south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2605
-D2
-~
-~
-0 -1 2607
-S
-#2607
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2606
-D2
-~
-~
-0 -1 2608
-S
-#2608
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A rusty old door can be seen to the west.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2607
-D2
-~
-~
-0 -1 2613
-D3
-~
-door rusty~
-1 -1 2609
-S
-#2609
-The Golem Master's Workshop~
-   You are in the golem master's workshop.  A few unfinished looking humanoid
-forms of different make are here, some moving, some not.  The animated forms
-lunge to attack you.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2610
-D1
-~
-door rusty~
-1 -1 2608
-D2
-~
-~
-0 -1 2611
-D5
-~
-trapdoor~
-1 -1 2612
-S
-#2610
-A Store Room~
-   You are in a small store room.  Large chunks of clay, stone, wood and
-many other raw materials are here.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2609
-S
-#2611
-The Golem Chamber~
-   You are in the golem chamber.  Golems made of every imaginable material
-are here, ranging in size from a hand-span to nearly the ceiling.  They all
-seem to be sleeping.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2609
-S
-#2612
-It Is Very Dark Here...~
-   It is very dark here...
-~
-25 adg 0
-D4
-~
-trapdoor~
-1 -1 2609
-D5
-~
-vent~
-1 -1 2581
-S
-#2613
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2608
-D2
-~
-~
-0 -1 2614
-S
-#2614
-A Bend In The Hallway~
-   You are at a bend in the long hallway.  The walls emit a faint magical
-glow which provides enough light to see by.
-   The hallway continues north and east from here.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2613
-D1
-~
-~
-0 -1 2615
-S
-#2615
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2616
-D3
-~
-~
-0 -1 2614
-S
-#2616
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   An emerald door can be seen to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2619
-D2
-~
-door emerald~
-1 -1 2617
-D3
-~
-~
-0 -1 2615
-S
-#2617
-The Illusion Master's Chamber~
-   You are in the chamber of the Master of Illusions.  The walls here
-are ever changing in colour and texture, as if they were reforming before
-your very eyes.  Many splendorous treasures lie all around in heaps and
-piles, or at least they seem to be treasures...
-~
-25 dg 0
-D0
-~
-door emerald~
-1 -1 2616
-D3
-~
-~
-0 -1 2618
-S
-#2618
-A Bedroom~
-   You are in the bedroom of the Master of Illusions.  Strange looking
-items and artifacts float here and there in the air.  The ripples of
-strong magic can be felt everywhere.
-   The room seems much larger than it looks...
-~
-25 dg 0
-D0
-The room stretches off to the north.
-~
-~
-0 -1 2618
-D1
-~
-~
-0 -1 2617
-D2
-The room stretches off to the south.
-~
-~
-0 -1 2618
-D3
-The room stretches off to the west.
-~
-~
-0 -1 2618
-S
-#2619
-A Hallway~
-   You are in a long hallway leading east and west.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A glass door can be seen to the south.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2621
-D2
-~
-door glass~
-1 -1 2620
-D3
-~
-~
-0 -1 2616
-S
-#2620
-The Meditation Chamber~
-   You are in a meditation chamber.  It is very silent here, in fact
-you can not even hear your own footsteps.
-   You feel very peaceful.
-~
-25 cdeg 0
-D0
-~
-door glass~
-1 -1 2619
-S
-#2621
-A Bend In The Hallway~
-   You are at a bend in the long hallway.  The walls emit a faint
-magical glow which provides enough light to see by.
-   The hallway continues north and west from here.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2622
-D3
-~
-~
-0 -1 2619
-S
-#2622
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-   A blackened door can be seen to the east.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2626
-D1
-~
-door black~
-1 -1 2623
-D2
-~
-~
-0 -1 2621
-S
-#2623
-A Dark Room~
-   You are in a large dark room.  The air here seems quite stale, and a
-sense of extreme dread comes over you.  The stench of rotten flesh seems
-to be wafting in from the open doorway to the north.
-~
-25 adg 0
-D0
-~
-~
-0 -1 2624
-D3
-~
-door black~
-1 -1 2622
-S
-#2624
-A Dark Room~
-   You are in a large dark room.  The stench here makes you gag and retch.
-There are body parts and half rotted corpses strewn about with complete
-abandon.  Several operating tables with still forms that resemble nothing
-you have ever seen alive are here.
-   Tortured screams can be heard from the north.
-~
-25 adg 0
-D0
-Gazing northwards, you are filled with deep dread.
-~
-~
-0 -1 2625
-D2
-~
-~
-0 -1 2623
-S
-#2625
-The Necromancer's Lair~
-   You are in the lair of the evil Necromancer.  Undead minions of all
-types, human and otherwise stand here waiting to do their master's bidding.
-Some glowing arcane sigils have been etched into walls and floor, no doubt
-to protect the evil master from his own ungodly creations.
-~
-25 adg 0
-D2
-~
-~
-0 -1 2624
-S
-#2626
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2627
-D2
-~
-~
-0 -1 2622
-S
-#2627
-A Hallway~
-   You are in a long hallway leading north and south.  The walls emit a
-faint magical glow which provides enough light to see by.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2628
-D2
-~
-~
-0 -1 2626
-S
-#2628
-The End Of The Hallway~
-   You are at the end of a long hallway.  The walls here glow with a faint
-magical energy which provides plenty of light.
-   Stairs lead up to the next level here and the hallway continues south.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2627
-D4
-~
-~
-0 -1 2629
-S
-#2629
-A Corridor~
-   You are at the east end of a long corridor.  Obsidian walls
-engraved with ancient runes of power stretch out before you.
-Magical energies seem to crackle with power all around and
-whisper in tongues long forgotten, almost as if the corridor
-itself were alive.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2630
-D5
-~
-~
-0 -1 2628
-S
-#2630
-A Corridor~
-   You are in a long corridor.  Obsidian walls engraved with ancient runes
-of power stretch out before you.  Magical energies seem to crackle with
-power all around and whisper in tongues long forgotten, almost as if the
-corridor itself were alive.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2629
-D3
-~
-~
-0 -1 2631
-S
-#2631
-A Bend In The Corridor~
-   You are at a bend in the long corridor.  Obsidian walls engraved with
-ancient runes of power stretch out before you.  Magical energies seem to
-crackle with power all around and whisper in tongues long forgotten, almost
-as if the corridor itself were alive.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2630
-D2
-~
-~
-0 -1 2632
-S
-#2632
-A Corridor~
-   You are in a long corridor leading north and south.  Obsidian walls
-engraved with ancient runes of power stretch out before you.  Magical
-energies seem to crackle with power all around and whisper in tongues
-long forgotten, almost as if the corridor itself were alive.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2631
-D2
-~
-~
-0 -1 2633
-S
-#2633
-An Intersection~
-   You are at an intersection in the corridor.  The obsidian walled halls
-lead off in every direction from here, pulsing with the power of their
-ancient runes.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2632
-D1
-~
-~
-0 -1 2634
-D2
-~
-~
-0 -1 2646
-D3
-~
-~
-0 -1 2636
-S
-#2634
-A Corridor~
-   You are at the end of a long corridor.  Obsidian walls engraved with
-ancient runes of power stretch out before you.  A darkened door is to the
-east.  Tendrils of mist cling to the floor here, they seem to be seeping
-from under the door.
-~
-25 dg 0
-D1
-~
-door black~
-1 -1 2635
-D3
-~
-~
-0 -1 2633
-S
-#2635
-The Scrying Chamber~
-   You are in the scrying chamber of the high tower of sorcerery.  It is
-here that arcane rituals are performed to enable those of the art to look
-in upon denizens throughout the world and spy out their darkest secrets.
-A huge black cauldron is in the center of the room, bubbling and gurgling,
-it pours forth a constant stream of smokey fog into the air about you.  Here
-and there on stands of different sizes are crystal balls and oddly shaped
-mirrors.
-~
-25 adg 0
-D3
-~
-door black~
-1 -1 2634
-S
-#2636
-A Corridor~
-   You have reached an end in the long corridor.  Obsidian walls engraved
-with ancient runes of power stretch out before you.  The sound of snoring
-can barely be heard through the door to the west.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2633
-D3
-~
-door wooden~
-1 -1 2637
-S
-#2637
-The Entrance To The Library~
-   You are in the entrance to the great library of magic.  A giant desk is
-here, covered with books parchments and scrolls.  Long shelves loaded with
-row upon row of books stretch out in every direction as far as the eye can
-see.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2639
-D1
-~
-door wooden~
-1 -1 2636
-D2
-All you can see are books.
-~
-~
-0 -1 2640
-D3
-All you can see are books.
-~
-~
-0 -1 2638
-S
-#2638
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2641
-D1
-All you can see are books.
-~
-~
-0 -1 2637
-D2
-All you can see are books.
-~
-~
-0 -1 2642
-D3
-All you can see are books.
-~
-~
-0 -1 2643
-S
-#2639
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2640
-D1
-All you can see are books.
-~
-~
-0 -1 2642
-D2
-All you can see are books.
-~
-~
-0 -1 2637
-D3
-All you can see are books.
-~
-~
-0 -1 2641
-S
-#2640
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2637
-D1
-All you can see are books.
-~
-~
-0 -1 2641
-D2
-All you can see are books.
-~
-~
-0 -1 2639
-D3
-All you can see are books.
-~
-~
-0 -1 2642
-S
-#2641
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2642
-D1
-All you can see are books.
-~
-~
-0 -1 2639
-D2
-All you can see are books.
-~
-~
-0 -1 2638
-D3
-All you can see are books.
-~
-~
-0 -1 2640
-S
-#2642
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D0
-All you can see are books.
-~
-~
-0 -1 2638
-D1
-All you can see are books.
-~
-~
-0 -1 2640
-D2
-All you can see are books.
-~
-~
-0 -1 2641
-D3
-All you can see are books.
-~
-~
-0 -1 2639
-S
-#2643
-In The Library~
-   You are in the great library of magic.  A strong musty smell permeates
-the entire area.  Upon shelves which float just out of reach are hundreds
-of books, tomes and scrolls of every possible shape size and colour.  The
-elusive books seem to wink in and out of existence before your untrained
-eyes.  It is very quiet here.
-~
-25 dg 0
-D1
-All you can see are books.
-~
-~
-0 -1 2638
-D3
-You see a small gap between some shelves.
-~
-~
-0 -1 2644
-S
-#2644
-Between The Shelves~
-   You are in the great library of magic.  The shelves seem uncomfortably
-close here, you can barely maneuver between them.  The musty smell is still
-strong, and the elusive books still hover just out of reach.
-   A faint flicker of light can barely be made out to the north.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2645
-D1
-~
-~
-0 -1 2643
-S
-#2645
-The Reading Room~
-   You are in a small room completely devoid of furnishings.  The only thing
-here is an enormous tome, lying face open on the floor.  The great book looks
-both heavy and ancient.  Its jewel encrusted bindings are well worn as the
-bark of a tree.  Spidery writings seem to crawls across the pages, totally
-incomprehensible to your mortal eye.  Something seems to be wedged between
-the pages.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2644
-S
-#2646
-A Corridor~
-   You are in a long corridor leading north and south.  Obsidian walls
-engraved with ancient runes of power stretch out before you.  Magical
-energies seem to crackle with power all around and whisper in tongues
-long forgotten, almost as if the corridor itself were alive.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2633
-D2
-~
-~
-0 -1 2647
-S
-#2647
-The End Of The Corridor~
-   You are at the end of a long corridor.  The obsidian walls come to an
-abrupt halt at the edge of a golden archway here.  The hum of power is so
-strong it nearly numbs your body.
-   The archway lies before you, glowing and pulsing with energy.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2646
-D2
-~
-~
-0 -1 2648
-S
-#2648
-The Arched Entrance~
-   You feel a slight tingle as you pass through the archway, as if the living
-magical energies here had infused your body, found it wanting and left.  The
-intense glow from the arch above you is almost blinding.  Through the light
-you can barely make out a stairway leading up.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2647
-D4
-~
-~
-0 -1 2649
-S
-#2649
-The Landing~
-   You are on a small landing in the middle of a long stairway leading up.
-Your senses seem dulled here, no sound or smell can be detected at all, and
-the only thing you can see in any direction is endless stairway.
-~
-25 dg 0
-D4
-~
-~
-0 -1 2650
-D5
-~
-~
-0 -1 2648
-S
-#2650
-An Intersection~
-   You are at an intersection of several hallways.  You feel as if strange
-mystical forces are pushing and pulling at each other from all around you.
-The sensation of being trapped, in the middle is almost tangible in the air
-here.
-   A grey tiled hallway leads south, black tiled east, white tiled west,
-and a multi-coloured hallway swirling with patterns that remain just barely
-unrecognizable is to the north.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2673
-D1
-~
-~
-0 -1 2658
-D2
-~
-~
-0 -1 2651
-D3
-~
-~
-0 -1 2665
-D5
-~
-~
-0 -1 2649
-S
-#2651
-A Grey Tiled Hallway~
-   You are in a grey tiled hallway leading north and south.  Dim balls
-of energy float here and there shedding a warm light, and showing the
-way.  A feeling of peace and balance comes over you.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2650
-D2
-~
-~
-0 -1 2652
-S
-#2652
-A Grey Tiled Hallway~
-   You are in a grey tiled hallway leading north and south.  Dim balls
-of energy float here and there shedding a warm light, and showing the
-way.  A feeling of peace and balance comes over you.
-   Large, grey metal double doors can be seen to the south.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2651
-D2
-~
-door grey~
-1 -1 2653
-S
-#2653
-The Antechamber~
-   You are in the antechamber of the Master Magician of the Grey Light.
-A feeling of strong magic floats in the air about you, almost as if you
-could taste the power held within these walls.
-   Once your eyes adjust to the semi-light, you can make out a larger
-room to the south.
-~
-25 dg 0
-D0
-~
-door grey~
-1 -1 2652
-D2
-~
-~
-0 -1 2654
-S
-#2654
-The Main Chamber~
-   A feeling of tranquility comes over you as you enter the main chamber
-of Neutrality.  Some artifacts are hung on the walls here, or set on stands.
-The room in general looks both comfortable and official.  Probably where the
-Master of Neutrality holds audience.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2653
-D1
-~
-~
-0 -1 2656
-D2
-~
-~
-0 -1 2657
-D3
-~
-~
-0 -1 2655
-S
-#2655
-The Study~
-   You are in a large study.  Shelves filled with many books or arcane
-knowledge are on every wall.  A large oaken desk is in the center, with
-many parchments and scrolls on it.  The most notable thing in the room is
-a small set of scales, which floats about eye level.  In perfect balance,
-the scales are no doubt a sign of the Master's neutrality.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2654
-S
-#2656
-A Closet~
-   You are in a small closet.  It is filled with many cloaks, and some
-other apparel.
-~
-25 adg 0
-D3
-~
-~
-0 -1 2654
-S
-#2657
-A Bedroom~
-   You are in the bedroom of the Master Magician of Neutrality.
-Curtained windows can be seen on the south wall.  A large
-comfortable looking bed takes up most of the room.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2654
-S
-#2658
-A Dark Hallway~
-   You are in a long dark hallway leading east and west.  Not much can
-be seen in the unnatural darkness here, but you get a deep sense of dread
-the further you go.
-~
-25 adg 0
-D3
-~
-~
-0 -1 2650
-D1
-~
-~
-0 -1 2659
-S
-#2659
-A Dark Hallway~
-   You are in a long dark hallway leading east and west.  Not much can
-be seen in the unnatural darkness here, but you get a deep sense of dread
-the further you go.
-~
-25 adg 0
-D1
-~
-~
-0 -1 2660
-D3
-~
-~
-0 -1 2658
-S
-#2660
-The End Of The Hallway~
-   You are at the end of a long dark hallway.  The darkness here is almost
-tangible in its thickness.  A deep sense of fear and loathing comes over
-you.
-   A pair of obsidian doors can be seen to the east.
-~
-25 adg 0
-D1
-~
-door obsidian~
-1 -1 2661
-D3
-~
-~
-0 -1 2659
-S
-#2661
-The Chamber Of Darkness~
-   You are in a vast chamber.  The walls fade into darkness, leaving you
-with a very vague idea of the actual size of the room.  Swirling here and
-there in the dark, are patches of pure black which seem to suck in your
-light and leave it that much darker here.
-~
-25 adg 0
-D0
-~
-~
-0 -1 2662
-D1
-~
-~
-0 -1 2664
-D2
-~
-~
-0 -1 2663
-D3
-~
-door obsidian~
-1 -1 2660
-S
-#2662
-It Is Very Dark Here...~
-   It is very dark here...
-~
-25 adg 0
-D2
-~
-~
-0 -1 2661
-S
-#2663
-A Torture Chamber~
-   You are in an ill lit chamber.  Instruments of torture hang from a rack
-on the wall, they seem to quiver with anticipation of a victim as if they
-had a mind of their own.  An operating table is here, though it is bare.
-   An extreme feeling of evil permeates the entire area.
-~
-25 adg 0
-D0
-~
-~
-0 -1 2661
-S
-#2664
-The Inner Chamber~
-   You are in a small dark chamber.  Upon the walls are glowing sigils of
-dark power, scrawled and traced in an evil language no longer known to most
-of this plane of existence.  There is an obsidian altar here which seems to
-glow, but does not shed any light, in fact it seems to be taking light in.
-~
-25 adg 0
-D3
-~
-~
-0 -1 2661
-S
-#2665
-A Bright Hallway~
-   You are in a long well lit hallway leading east and west.  The walls
-here are a milky white colour, and glow with a warm luminescence, as does
-the floor.  A feeling of goodness permeates the area, and you feel unworthy
-to tread upon these sacred floors.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2650
-D3
-~
-~
-0 -1 2666
-S
-#2666
-A Bright Hallway~
-   You are in a long well lit hallway leading east and west.  The walls
-here are a milky white colour, and glow with a warm luminescence, as does
-the floor.  A feeling of goodness permeates the area, and you feel unworthy
-to tread upon these sacred floors.
-   A huge set of double doors in finely worked ivory can be seen to the
-west.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2665
-D3
-~
-door ivory~
-1 -1 2667
-S
-#2667
-An Antechamber~
-   You are in a small antechamber.  It is well lit here, though the source
-of light cannot be seen.  It is almost as if the room itself exudes a warm
-glow of goodness.  A larger chamber can be seen to the west, but you do not
-feel worthy to pass into it.
-~
-25 dg 0
-D1
-~
-door ivory~
-1 -1 2666
-D3
-~
-~
-0 -1 2669
-S
-#2669
-The Chamber Of The White Light~
-   You are in a vast chamber, its walls floor and ceiling are of an
-unknown metallic material, the brightest white, almost blindingly stark.
-A flickering flame is in the center of the room, seeming to feed off of
-darkness and cleansing the room of any evil.  You feel a slight tug at
-your being as the flame flickers towards you.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2670
-D1
-~
-~
-0 -1 2667
-D2
-~
-~
-0 -1 2671
-D3
-~
-~
-0 -1 2672
-S
-#2670
-The Meditation Chamber~
-   You are in a small meditation chamber.  White silk cushions are
-everywhere, looking very comfortable.  You get an easy peaceful
-feeling of relaxation here, almost making you want to lie down and
-fall asleep.
-~
-25 dg 0
-D2
-~
-~
-0 -1 2669
-S
-#2671
-A Study~
-   You are in a spacious study.  It is extremely tidy here, to an almost
-antiseptic nature.  One would wonder how anyone could study without a
-mess all around them, the master of this chamber obviously can.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2669
-S
-#2672
-A Closet~
-   You are in a small closet.  Cloaks and vests hang from hooks in
-the wall, and a few old boots are all that can be seen here.  Rather
-featureless all in all.
-~
-25 adg 0
-D1
-~
-~
-0 -1 2669
-S
-#2673
-A Wide Hallway~
-   You are in a large hallway, wide enough to accommodate several people
-standing abreast.  The floor here is a swirl of multicoloured patterns, in
-constant motion.
-   A huge, grey metal door blocks the way north, it looks quite sturdy.
-~
-25 dg 0
-D0
-~
-door metal grey~
-2 2593 2674
-D2
-~
-~
-0 -1 2650
-S
-#2674
-A Wide Hallway~
-   You are in a large hallway, wide enough to accommodate several people
-standing abreast.  The floor here is a swirl of multicoloured patterns, in
-constant motion.
-   A huge, black obsidian door blocks the way north, it looks quite sturdy.
-~
-25 dg 0
-D0
-~
-door obsidian black~
-2 2594 2675
-D2
-~
-door metal grey~
-2 2593 2673
-S
-#2675
-A Wide Hallway~
-   You are in a large hallway, wide enough to accommodate several people
-standing abreast.  The floor here is a swirl of multicoloured patterns, in
-constant motion.
-   A huge, white ivory door blocks the way north, it looks quite sturdy.
-~
-25 dg 0
-D0
-~
-door ivory white~
-2 2595 2676
-D2
-~
-door obsidian black~
-2 2594 2674
-S
-#2676
-The Entranceway~
-   You are at the entrance to the audience chamber of the Grand Master of
-Magic.  Beautiful tapestries displaying the ancient masters of lore are on
-the walls, and the floor is covered with a plush multicoloured carpet, which
-seems to rustle and move at the touch of your boots.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2677
-D2
-~
-door white ivory~
-2 2595 2675
-S
-#2677
-The Audience Chamber~
-   You are in a large chamber.  Small bolts of energy leap from wall to
-wall, crackling with power.  The floor is a swirl of indeterminable colours
-and patterns ever changing.  Bright bursts of colour seem to explode into
-the air and fade again at random times.  All this splendor plays about and
-draws attention to a large throne in the center of the room, it seems to be
-cut from a single enormous emerald.
-~
-25 dg 0
-D0
-~
-~
-0 -1 2680
-D1
-~
-~
-0 -1 2678
-D2
-~
-~
-0 -1 2676
-D3
-~
-~
-0 -1 2679
-E
-throne~
-The giant emerald is flawless, and must be incredibly valuable.
-~
-S
-#2678
-A Dressing Room~
-   You are in a plush dressing room.  Fine garments of many styles and some
-outlandish colours hang from a rack suspended in mid air at eye level.  The
-only other interesting feature in the room is a large silver mirror on a
-finely crafted gold stand.
-~
-25 dg 0
-D3
-~
-~
-0 -1 2677
-S
-#2679
-The Library~
-   You are in a small cosy looking library.  A few well made books sit atop
-shelves which span every wall.  A large oaken writing table is in the center
-of the room with odd papers and parchments on it.  The illumination here,
-to your surprise is a quite un-magical oil lamp.
-~
-25 dg 0
-D1
-~
-~
-0 -1 2677
-S
-#2680
-The Altar~
-   You are in a small chapel designed around a beautifully crafted golden
-altar.  Many icons to lesser deities line the room, but it is obvious by
-one glance at the symbols on the altar, that this room was designed for
-the worship of Mystra, the goddess of magic.
-~
-25 dg 0
-D1
-~
-door secret~
-1 -1 2681
-D2
-~
-~
-0 -1 2677
-D3
-~
-door secret~
-1 -1 2682
-S
-#2681
-The Treasury~
-   You are in a small chamber, the stale air here is testament to the fact
-that it has gone undisturbed for many years.
-~
-25 dg 0
-D3
-~
-door secret~
-1 -1 2680
-S
-#2682
-A Passage~
-   You are in a small dark passage, which would be unremarkable if not for
-the fact that it ends in a blinding blue light to the west.  On hooks set
-into the wall here there hang several travel worthy cloaks, and a small
-leather backpack.  It looks as if someone has prepared this room to be used
-in the event speedy of a evacuation.
-~
-25 adg 0
-D1
-~
-door~
-1 -1 2680
-D3
-~
-~
-0 -1 2683
-S
-#2683
-In The Light~
-   You seem to be floating in a magical energy field, though you cannot
-see the source of the energy, you can feel its power pushing at you from
-all sides, completely negating the effects of gravity.
-   An imperfection in the uniform blue can be seen overhead, it might be
-an exit.
-~
-25 dg 0
-D4
-~
-~
-0 -1 3001
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/30.wld ./circle-3.1/lib/world/wld/30.wld
--- ./circle-3.1-old/lib/world/wld/30.wld	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/wld/30.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1444 +0,0 @@
-#3000
-The Reading Room~
-   You are in a small, simple room which is mostly empty, save a few
-wooden desks and benches.  To the east you hear the bustle of the Temple
-of Midgaard, a sharp contrast to the relative quiet of this peaceful
-room.
-~
-30 cdeh 0
-D1
-You see the Temple of Midgaard.
-~
-~
-0 -1 3001
-S
-#3001
-The Temple Of Midgaard~
-   You are in the southern end of the temple hall in the Temple of Midgaard.
-The temple has been constructed from giant marble blocks, eternal in
-appearance, and most of the walls are covered by ancient wall paintings
-picturing Gods, Giants and peasants.
-   Large steps lead down through the grand temple gate, descending the huge
-mound upon which the temple is built and ends on the temple square below.
-To the west, you see the Reading Room.  The donation room is in a small
-alcove to your east.
-~
-30 cdeh 0
-D0
-At the northern end of the temple hall is a statue and a huge altar.
-~
-~
-0 -1 3054
-D1
-In the east, you see a small alcove with a rickety wooden sign which
-reads "Midgaard Donation Room."
-~
-~
-0 -1 3063
-D2
-You look down the huge stone steps at the temple square below.
-~
-~
-0 -1 3005
-D3
-You see the Reading Room.
-~
-~
-0 -1 3000
-D5
-You see the temple square.
-~
-~
-0 -1 3005
-S
-#3002
-The Clerics' Inner Sanctum~
-   This is the inner sanctum.  A picture of the mighty Thor, is hanging on
-the wall, just above the altar which is set against the western wall.  A well
-in the middle of the floor leads down into darkness.  Vile smells waft from
-the depths.
-~
-30 cd 0
-D1
-You see your favorite place, the bar of divination.
-~
-~
-0 -1 3003
-D5
-You can't see what is down there, it is too dark.  Looks like it would be
-impossible to climb back up.
-~
-~
-0 -1 7026
-S
-#3003
-The Bar Of Divination~
-   The bar is one of the finest in the land, lucky it is members only.  Fine
-furniture is set all around the room.  A small sign is hanging on the wall.
-~
-30 cdh 0
-D2
-You see the entrance.
-~
-~
-0 -1 3004
-D3
-You see the inner sanctum.
-~
-~
-0 -1 3002
-E
-sign~
-The sign reads:
-Free instructions provided by the waiter:
-
-   Buy  - Buy something (drinkable) from the waiter.
-   List - The waiter will show you all the different drinks and
-          specialties, and tell the price of each.
-~
-S
-#3004
-The Entrance To The Clerics' Guild~
-   The entrance hall is a small modest room, reflecting the true nature of
-the Clerics.  The exit leads east to the temple square.  A small entrance to
-the bar is in the northern wall.
-~
-30 d 0
-D0
-You see the bar, richly decorated with really stylish furniture.
-~
-~
-0 -1 3003
-D1
-You see the Temple Square.
-~
-~
-0 -1 3005
-S
-#3005
-The Temple Square~
-   You are standing on the temple square.  Huge marble steps lead up to the
-temple gate.  The entrance to the Clerics' Guild is to the west, and the old
-Grunting Boar Inn, is to the east.  Just south of here you see the market
-square, the center of Midgaard.
-~
-30 0 1
-D0
-You see the temple.
-~
-~
-0 -1 3001
-D1
-You see the good old Grunting Boar Inn.
-~
-~
-0 -1 3006
-D2
-You see the Market Square.
-~
-~
-0 -1 3014
-D3
-You see the entrance to the Clerics' Guild.
-~
-~
-0 -1 3004
-S
-#3006
-The Entrance Hall Of The Grunting Boar Inn~
-   You are standing in the entrance hall of the Grunting Boar Inn.  The hall
-has been wisely decorated with simple, functional furniture.  The heavy smell
-of dust and aging paper drifts in from the Post Office to the north.  A small
-staircase leads up to the reception and the bar is to the east.
-~
-30 d 0
-D0
-You see the Midgaard Post Office.
-~
-~
-0 -1 3062
-D1
-Surprise!  You see the bar.
-~
-~
-0 -1 3007
-D3
-You see the temple square.
-~
-~
-0 -1 3005
-D4
-You see the reception.
-~
-~
-0 -1 3008
-S
-#3007
-The Grunting Boar~
-   You are standing in the bar.  The bar is set against the northern wall, old
-archaic writing, carvings and symbols cover its top.  A fireplace is built into
-the western wall, and through the southeastern windows you can see the temple
-square.  This place makes you feel like home.
-A small sign with big letters is fastened to the bar.
-~
-30 dh 0
-D3
-You see the exit to the entrance hall.
-~
-~
-0 -1 3006
-E
-sign~
-The sign reads:
-Free instructions provided by the Grunting Boar Inn.
-
-   Buy  - Buy something (drinkable) from the bartender.
-   List - The bartender will show you all the different drinks and
-          specialties, and tell the price of each.
-~
-E
-writing carving carvings symbols symbol~
-Although it is very hard to understand, you think it looks a lot like beer,
-poems about beer, and small beer-mugs.
-~
-S
-#3008
-The Reception~
-   You are standing in the reception.  The staircase leads down to the
-entrance hall.  An exit to the north leads to the Cryogenic Center.
-There is a small sign on the counter.
-~
-30 d 0
-D0
-You see the Cryogenic Center.
-~
-~
-0 -1 3064
-D5
-You see the entrance hall.
-~
-~
-0 -1 3006
-E
-sign~
-Rooms are expensive but good!  You may:
-
-   Offer - get an offer on a room - Time is in real life days.
-   Rent  - Rent a room (saves your stuff, and quits the game),
-           minimum charge is one day.
-
-
-                          MY WAY OR THE HIGHWAY
-                             PAY YOUR RENT!
-                WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
-~
-S
-#3009
-The Bakery~
-   You are standing inside the small bakery.  A sweet scent of Danish and
-fine bread fills the room.  The bread and Danish are arranged in fine order
-on the shelves, and seem to be of the finest quality.
-A small sign is on the counter.
-~
-30 dh 0
-D2
-You see the main street.
-~
-~
-0 -1 3013
-E
-danish pastry~
-You see that this is truly delicious pastry.  Must be made by a Dane from
-Denmark (which surely is not the capital of Sweden!).  Former ruler of
-Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
-Iceland, Estonia etc.  etc.
-   The sight of those large, wholesome chokoladeboller makes your mouth water
-and your soul sing.
-~
-E
-sign~
-Free instructions provided by the store:
-
-   Buy  - Will buy you some bread or pastry.
-   List - The baker will kindly tell you the price and sort of the bread in
-          his bakery.
-~
-S
-#3010
-The General Store~
-   You are inside the general store.  All sorts of items are stacked on shelves
-behind the counter, safely out of your reach.
-A small note hangs on the wall.
-~
-30 dh 0
-D2
-You see the main street.
-~
-~
-0 -1 3015
-E
-note~
-The note reads:
-
-  List  - Show which various items are in the store.
-  Buy   - Buy an item.
-  Value - The shopkeeper will (free of charge) tell how much he will
-          pay for your item.
-  Sell  - Sell an item.
-~
-S
-#3011
-The Weapon Shop~
-   You are inside the weapon shop.  There is a small note on the counter.
-~
-30 dh 0
-D2
-You see the main street.
-~
-~
-0 -1 3016
-E
-note~
-The note reads:
-
-  List  - Show which various items are in the store.
-  Buy   - Buy an item.
-  Value - The shopkeeper will (free of charge) tell how much he will
-          pay for your item.
-  Sell  - Sell an item.
-~
-S
-#3012
-Main Street~
-   You are at the end of the main street of Midgaard.  South of here is the
-entrance to the Guild of Magic Users.  The street continues east towards the
-market square.  The magic shop is to the north and to the west is the city
-gate.
-~
-30 0 1
-D0
-You see the magic shop.
-~
-~
-0 -1 3033
-D1
-You see the main street.
-~
-~
-0 -1 3013
-D2
-You see the entrance to the Guild of Magic Users.
-~
-~
-0 -1 3017
-D3
-You see the city gate.
-~
-~
-0 -1 3040
-S
-#3013
-Main Street~
-   You are on the main street passing through the City of Midgaard.  South of
-here is the entrance to the Armory, and the bakery is to the north.  East of
-here is the market square.
-~
-30 0 1
-D0
-You see the bakery.
-~
-~
-0 -1 3009
-D1
-You see the market square.
-~
-~
-0 -1 3014
-D2
-You see the armory.
-~
-~
-0 -1 3020
-D3
-You see the main street.
-~
-~
-0 -1 3012
-S
-#3014
-Market Square~
-   You are standing on the market square, the famous Square of Midgaard.
-A large, peculiar looking statue is standing in the middle of the square.
-Roads lead in every direction, north to the temple square, south to the
-common square, east and westbound is the main street.
-~
-30 0 1
-D0
-You see the temple square.
-~
-~
-0 -1 3005
-D1
-You see the main street.
-~
-~
-0 -1 3015
-D2
-You see the common square.
-~
-~
-0 -1 3025
-D3
-You see the main street.
-~
-~
-0 -1 3013
-E
-statue~
-What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
-~
-S
-#3015
-Main Street~
-   You are on the main street crossing through town.  To the north is the
-general store, and the main street continues east.  To the west you see and
-hear the market place, to the south a small door leads into the Pet Shop.
-~
-30 0 1
-D0
-You see the general store.
-~
-~
-0 -1 3010
-D1
-You see the main street.
-~
-~
-0 -1 3016
-D2
-You see the Pet Shop.
-~
-~
-0 -1 3031
-D3
-You see the market square.
-~
-~
-0 -1 3014
-S
-#3016
-Main Street~
-   The main street, to the north is the weapon shop and to the south is the
-Guild of Swordsmen.  To the east you leave town and to the west the street
-leads to the market square.
-~
-30 0 1
-D0
-You see the weapon shop.
-~
-~
-0 -1 3011
-D1
-You see the city gate.
-~
-~
-0 -1 3041
-D2
-You see the swordsmen's guild.
-~
-~
-0 -1 3021
-D3
-You see the main street leading to the market square.
-~
-~
-0 -1 3015
-S
-#3017
-The Entrance To The Mages' Guild~
-   The entrance hall to this guild is a small, poor lighted room.
-~
-30 d 0
-D0
-You see the main street.
-~
-~
-0 -1 3012
-D2
-You see your favorite place, the Mages' Bar.
-~
-~
-0 -1 3018
-S
-#3018
-The Mages' Bar~
-   The bar is one of the weirdest in the land.  Mystical images float around
-the air.  Illusions of fine furniture appear all around the room.
-~
-30 cdh 0
-D0
-You see the lobby.
-~
-~
-0 -1 3017
-D1
-You see the laboratory.
-~
-~
-0 -1 3019
-S
-#3019
-The Mages' Laboratory~
-   This is the Magical Experiments Laboratory.  Dark smoke-stained stones
-arch over numerous huge oaken tables, most of these cluttered with strange-
-looking pipes and flasks.  The floor is covered with half-erased pentagrams
-and even weirder symbols, and a blackboard in a dark corner has only been
-partially cleaned, some painful-looking letters faintly visible.  A well in
-the middle of the floor leads down into darkness.  Vile smells waft from the
-depths.
-~
-30 cd 0
-D3
-You see the bar.
-~
-~
-0 -1 3018
-D5
-You can't see what is down there, it is too dark.  Looks like it would be
-impossible to climb back up.
-~
-~
-0 -1 7017
-S
-#3020
-The Armory~
-   The armory with all kinds of armors on the walls and in the window.  You
-see helmets, shields and chain mails.  To the north is the main street.
-On the wall is a small note.
-~
-30 dh 0
-D0
-You see the main street.
-~
-~
-0 -1 3013
-E
-note~
-You can use these commands for trading:
-
-  value <item>     To get the price of an item in your possession.
-  sell <item>      To sell something.
-  buy <item>       To buy something (provided that the shop has it in store).
-  list             Gives you a listing of the shop's inventory.
-
-        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
-                             NO HAGGLING
-~
-S
-#3021
-The Entrance Hall To The Guild Of Swordsmen~
-   The entrance hall to the Guild of Swordsmen.  A place where one has to be
-careful not to say something wrong (or right).  To the east is the bar and to
-the north is the main street.
-~
-30 d 0
-D0
-You see the main street.
-~
-~
-0 -1 3016
-D1
-You see the swordsmen's bar, many noises comes from there.
-~
-~
-0 -1 3022
-S
-#3022
-The Bar Of Swordsmen~
-   The bar of swordsmen, once upon a time beautifully furnished.  But now the
-furniture is all around you in small pieces.  To the south is the yard, and
-to the west is the entrance hall.
-~
-30 cdh 0
-D2
-You see the practice yard.
-~
-~
-0 -1 3023
-D3
-You see the entrance hall to the warriors' guild.
-~
-~
-0 -1 3021
-S
-#3023
-The Tournament And Practice Yard~
-   This is the practice yard of the fighters.  To the north is the bar.
-A well leads down into darkness.
-~
-30 cd 0
-D0
-You see the bar.
-~
-~
-0 -1 3022
-D5
-You can't see what is down there, it is too dark.  Looks like it would be
-impossible to climb back up.
-~
-~
-0 -1 7048
-S
-#3024
-The Eastern End Of Poor Alley~
-   You are at the poor alley.  South of here is the Grubby Inn and to the
-east you see common square.  The alley continues further west.
-~
-30 0 1
-D1
-You see the common square.
-~
-~
-0 -1 3025
-D2
-You see the Inn.
-~
-~
-0 -1 3048
-D3
-You see the poor alley.
-~
-~
-0 -1 3044
-S
-#3025
-The Common Square~
-   The common square, people pass you, talking to each other.  To the west is
-the poor alley and to the east is the dark alley.  To the north, this square
-is connected to the market square.  From the south you notice a nasty smell.
-~
-30 0 1
-D0
-You see the market square.
-~
-~
-0 -1 3014
-D1
-You see the dark alley.
-~
-~
-0 -1 3026
-D2
-You see the city dump.
-~
-~
-0 -1 3030
-D3
-You see Poor Alley.
-~
-~
-0 -1 3024
-S
-#3026
-The Dark Alley~
-   The dark alley, to the west is the common square and to the south is the
-Guild of Thieves.  The alley continues east.
-~
-30 0 1
-D1
-The alley continues east.
-~
-~
-0 -1 3045
-D2
-You see the entrance to the thieves' guild.
-~
-~
-0 -1 3027
-D3
-You see the common square.
-~
-~
-0 -1 3025
-E
-guild~
-It is the thieves' guild, don't enter if you care about your health or money.
-~
-S
-#3027
-The Entrance Hall To The Guild Of Thieves~
-   The entrance hall to the thieves' and assassins' guild.  A place where you
-can lose both your life and your money, if you are not careful.  To the north
-is the dark alley and to the east is the thieves' bar.
-~
-30 d 0
-D0
-You see the alley.
-~
-~
-0 -1 3026
-D1
-You see the thieves bar, where everything disappears.
-~
-~
-0 -1 3028
-S
-#3028
-The Thieves' Bar~
-   The bar of the thieves.  Once upon a time this place was beautifully
-furnished, but now it seems almost empty.  To the south is the yard, and to
-the west is the entrance hall.
-   (Maybe the furniture has been stolen?!)
-~
-30 cdh 0
-D2
-You see the secret yard.
-~
-~
-0 -1 3029
-D3
-You see the entrance hall to the thieves' guild.
-~
-~
-0 -1 3027
-E
-furniture~
-As you look at the furniture, the chair you sit on disappears.
-~
-S
-#3029
-The Secret Yard~
-   The secret practice yard of thieves and assassins.  To the north is the
-bar.  A well leads down into darkness.
-~
-30 cd 0
-D0
-You see the bar.
-~
-~
-0 -1 3028
-D5
-You can't see what is down there, it is too dark.  Looks like it would be
-impossible to climb back up.
-~
-~
-0 -1 7043
-S
-#3030
-The Dump~
-   The dump, where the people from the city drop their garbage.  Through the
-garbage you can see a large junction of pipes, looks like the entrance to the
-sewer system.  North of here you see the common square.
-~
-30 c 2
-D0
-You see the common square.
-~
-~
-0 -1 3025
-D5
-You see the sewers.
-~
-grate~
-2 3005 7030
-S
-#3031
-The Pet Shop~
-   The Pet Shop is a small crowded store, full of cages and animals of
-various sizes.  There is a sign on the wall.
-~
-30 cdh 0
-D0
-You see the main street.
-~
-~
-0 -1 3015
-E
-sign~
-The sign reads:
-
-  Use 'List' to see the available pets.
-  Use 'Buy <pet>' to buy yourself a pet.
-
-  Instructions for having pets:
-
-  You can use 'order <pet> <instructions>' to order your pets around.
-  If you abuse your pet, it will no longer regard you as its master.
-  If you have several pets you may use 'order followers <instructions>'
-
-  You can name the pet you buy with: 'buy <pet> <name>'
-
- Regards,
-
- The Shopkeeper
-
-~
-S
-#3032
-Pet Shop Store~
-   This  is the small dark room in which the Pet shop keeps his pets.
-It is vital that this room's virtual number is exactly one larger
-than the Pet Shop number.
-~
-30 dk 0
-S
-#3033
-The Magic Shop~
-   Behind the counter you see various items, neatly placed in racks,
-presumably most of them are magic.
-~
-30 dh 0
-D2
-You see the main street.
-~
-~
-0 -1 3012
-S
-#3040
-Inside The West Gate Of Midgaard~
-   You are by two small towers that have been built into the city wall and
-connected with a footbridge across the heavy wooden gate.  Main Street leads
-east and Wall Road leads south from here.
-~
-30 0 1
-D1
-You see Main Street.
-~
-~
-0 -1 3012
-D2
-You see the road running along the inner side of the city wall.  You notice
-that it is called Wall Road.
-~
-~
-0 -1 3042
-D3
-The city gate is to the west.
-~
-gate~
-1 3112 3052
-E
-bridge footbridge~
-It is too high up to reach but it looks as if one easily could walk across it
-from one tower to the other.
-~
-E
-gate~
-It is a set of very big double doors made from hard wood.  They have been
-reinforced with large iron bands to make them even more sturdy.  One of the
-doors is equipped with a very big lock.
-~
-E
-tower towers~
-Both of the towers are built from large grey rocks that have been fastened to
-each other with some kind of mortar, just like the city wall.
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3041
-Inside The East Gate Of Midgaard~
-   You are by two small towers that have been built into the city wall and
-connected with a footbridge across the heavy wooden gate.  Main Street leads
-west from here.  To the south you see the Water Shop.
-~
-30 0 1
-D1
-You see the city gate.
-~
-gate~
-1 3112 3053
-D2
-You see the water shop.
-~
-~
-0 -1 3058
-D3
-You see Main Street.
-~
-~
-0 -1 3016
-E
-bridge footbridge~
-It is too high up to reach but it looks as if one easily could walk across it
-from one tower to the other.
-~
-E
-gate~
-It is a set of very big double doors made from hard wood.  They have been
-reinforced with large iron bands to make them even more sturdy.  One of the
-doors is equipped with a very big lock.
-~
-E
-tower towers~
-Both of the towers are built from large grey rocks that have been fastened to
-each other with some kind of mortar, just like the city wall.
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3042
-Wall Road~
-   You are walking next to the western city wall.  The road continues further
-south and the city gate is just north of here.
-~
-30 0 1
-D0
-You see the city gate.
-~
-~
-0 -1 3040
-D2
-The road continues further south.
-~
-~
-0 -1 3043
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3043
-Wall Road~
-   You are walking next to the western city wall.  Wall Road continues further
-north and south.  A small, poor alley leads east.
-Some letters have been written on the wall here.
-~
-30 0 1
-D0
-The road continues further north.
-~
-~
-0 -1 3042
-D1
-Poor Alley leads east.
-~
-~
-0 -1 3044
-D2
-The road continues further south.
-~
-~
-0 -1 3047
-E
-wall writing letters~
-It says 'Who watches the watchmen?'
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3044
-Poor Alley~
-   You are on Poor Alley, which continues further east.  You see the
-city wall to the west.
-~
-30 0 1
-D1
-The alley leads east.
-~
-~
-0 -1 3024
-D3
-The alley leads west.
-~
-~
-0 -1 3043
-S
-#3045
-The Dark Alley At The Levee~
-   You are standing in the alley which continues east and west.  South of
-here you see the levee.
-~
-30 0 1
-D1
-The alley leads east.
-~
-~
-0 -1 3046
-D2
-You see the levee.
-~
-~
-0 -1 3049
-D3
-The alley leads west.
-~
-~
-0 -1 3026
-S
-#3046
-The Eastern End Of The Alley~
-   You are standing at the eastern end of the alley, the city wall is just
-east, blocking any further movement.  A small warehouse is directly south of
-here.
-~
-30 0 1
-D2
-You see the warehouse.
-~
-~
-0 -1 3050
-D3
-You see the alley.
-~
-~
-0 -1 3045
-S
-#3047
-Wall Road~
-   You are standing on the road next to the western city wall, which
-continues north.  South of here is a bridge across the river.
-~
-30 0 1
-D0
-You see the road.
-~
-~
-0 -1 3043
-D2
-You see the bridge.
-~
-~
-0 -1 3051
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3048
-Grubby Inn~
-   You are inside the old Grubby Inn.  This place has not been cleaned for
-several decades; vile smells make you dizzy.
-~
-30 dh 0
-D0
-You see the alley.
-~
-~
-0 -1 3024
-S
-#3049
-The Levee~
-   You are at the levee.  South of here you see the river gently flowing west.
-The river bank is very low making it possible to enter the river.
-~
-30 h 1
-D0
-You see the alley.
-~
-~
-0 -1 3045
-D2
-You see the river flowing west.
-~
-~
-0 -1 3203
-S
-#3050
-The Deserted Warehouse~
-   You are inside the warehouse.  The room is decorated with various old
-items from ships.
-~
-30 d 0
-D0
-You see the alley.
-~
-~
-0 -1 3046
-S
-#3051
-On The Bridge~
-   You are standing on the stone bridge crosses the river.  The bridge is
-built out from the western city wall and the river flows west through an
-opening in the wall ten feet below the bridge.
-~
-30 0 1
-D0
-You see the road.
-~
-~
-0 -1 3047
-D2
-You see the Concourse.
-~
-~
-0 -1 3100
-E
-bridge~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar, just like the wall.
-~
-E
-opening~
-You cannot really see it from here as it is somewhere beneath your feet.
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3052
-Outside The West Gate Of Midgaard~
-   You are by two small towers that have been built into the city wall and
-connected with a footbridge across the heavy wooden gate.  To the west you
-can see the edge of a big forest.
-~
-30 0 1
-D1
-The city gate is to the east.
-~
-gate~
-1 3112 3040
-D3
-The forest edge is to the west.
-~
-~
-0 -1 6092
-E
-bridge footbridge~
-It is too high up to reach but it looks as if one easily could walk across it
-from one tower to the other.
-~
-E
-gate~
-It is a set of very big double doors made from hard wood.  They have been
-reinforced with large iron bands to make them even more sturdy.  One of the
-doors is equipped with a very big lock.
-~
-E
-tower towers~
-Both of the towers are built from large grey rocks that have been fastened to
-each other with some kind of mortar, just like the city wall.
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3053
-Outside The East Gate Of Midgaard~
-   You are by two small towers that have been built into the city wall and
-connected with a footbridge across the heavy wooden gate.  To the east the
-plains stretch out in the distance.
-~
-30 0 1
-D1
-You see the plains.
-~
-~
-0 -1 3503
-D3
-You see the city gate.
-~
-gate~
-1 3112 3041
-E
-bridge footbridge~
-It is too high up to reach but it looks as if one easily could walk across it
-from one tower to the other.
-~
-E
-gate~
-It is a set of very big double doors made from hard wood.  They have been
-reinforced with large iron bands to make them even more sturdy.  One of the
-doors is equipped with a very big lock.
-~
-E
-tower towers~
-Both of the towers are built from large grey rocks that have been fastened to
-each other with some kind of mortar, just like the city wall.
-~
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3054
-By The Temple Altar~
-   You are by the temple altar in the northern end of the Temple of
-Midgaard.  A huge altar made from white polished marble is standing
-in front of you and behind it is a ten foot tall sitting statue of
-Odin, the King of the Gods.
-   To the north, steps lead out the back of the temple towards the
-countryside.
-~
-30 d 0
-D0
-You see the vast Midgaard countryside.
-~
-~
-0 -1 3059
-D2
-You see the southern end of the temple.
-~
-~
-0 -1 3001
-E
-altar~
-Even though the altar is more than ten feet long it appears to be made from
-a single block of white virgin marble.
-~
-E
-statue odin king god~
-The statue represents the one-eyed Odin sitting on a his throne.  He has
-long, grey hair and beard and a strict look on his face.  On top of the
-throne, just above his shoulders, his two ravens Hugin and Munin are sitting
-and at his feet are his wolves Gere and Freke.
-~
-S
-#3055
-Odin's Store~
-   This is the small dark room in which Odin keeps the player items that he
-takes care of.  It is vital that this room's virtual number is exactly one
-larger than the room by the temple altar.
-~
-30 dj 0
-S
-#3058
-Ye Olde Water Shoppe~
-   You are standing in the center of a small wooden shop whose walls are
-covered with racks upon racks of water jugs.  Several large barrels with
-spigots are stacked in the corner.
-~
-30 dh 0
-D0
-You see the East Gate.
-~
-~
-0 -1 3041
-S
-#3059
-Behind The Temple Altar~
-   You are on a dirt path leading away from the Temple Altar which is south
-of here.  To the north, the path continues through the lush contryside of
-Midgaard towards the Dragonhelm Mountains far off to the north.
-~
-30 0 1
-D0
-You see the lush, green countryside of Midgaard.
-~
-~
-0 -1 3060
-D2
-You see the Temple Altar.
-~
-~
-0 -1 3054
-S
-#3060
-The Great Field Of Midgaard~
-   You are walking on a wide dirt path through the lush, green, fresh
-Midgaard countryside.  You can see to the horizon to the north, east,
-and west; the busy city of Midgaard lies to the south.  All around you
-is healthy green grass and an occasional large oak tree.  The sun feels
-wonderful on your face and a pleasant wind blows through your hair.  Birds
-chirp quietly to themselves and you can smell the faint scent of flowers
-and freshly cut grass.  You feel like you could lie down in the grass and
-stay here forever, surrounded by powerful beauty in all directions.
-   The path you are on continues north through the field and south back
-to Midgaard.
-~
-30 0 1
-D0
-You see more of the path through the Great Field.
-~
-~
-0 -1 3061
-D2
-You see the path which goes back to Midgaard.
-~
-~
-0 -1 3059
-S
-#3061
-The Great Field Of Midgaard~
-   You are walking on a wide dirt path through the lush, green, fresh
-Midgaard countryside.  You can see to the horizon to the north, east,
-and west; the busy city of Midgaard lies to the south.  All around you
-is healthy green grass and an occasional large oak tree.  The sun feels
-wonderful on your face and a pleasant wind blows through your hair.  Birds
-chirp quietly to themselves and you can smell the faint scent of flowers
-and freshly cut grass.  You feel like you could lie down in the grass and
-stay here forever, surrounded by powerful beauty in all directions.
-   There is a strange structure on the eastern side of the path.  A small
-dirt path splits off of the main path and leads off to the west.
-~
-30 c 1
-D0
-The path continues northwards bringing you ever closer to the Dragonhelm
-Mountains.
-~
-~
-0 -1 3065
-D1
-There is a strange structure to the east on the edge of the trail.
-~
-~
-0 -1 18600
-D2
-You see more of the Field.
-~
-~
-0 -1 3060
-D3
-There is a strange path leading towards a rusty gate to the west.
-~
-~
-0 -1 3066
-S
-#3062
-The Post Office~
-   You are in the central post office for Midgaard.  Piles of assorted mail
-lay untouched in the corners, collecting cobwebs.  Several large crates have
-been pried open by curious customs agents, and are now stacked along the west
-wall, hiding plenty of 'WANTED' posters.
-There is a sign posted on the wall here.
-~
-30 deh 1
-D2
-You see the entrance to the Grunting Boar Inn and Tavern.
-~
-~
-0 -1 3006
-E
-sign~
-**********************************************************
-*     							 *
-*    Mail Instructions:                                  *
-*							 *
-*      To send a note to someone:                        *
-*         MAIL <playername>				 *
-*     							 *
-*      To see if you have any mail:                      *
-*         CHECK						 *
-*							 *
-*      To get the Postmaster to give you your mail:      *
-*         RECEIVE					 *
-*							 *
-*         Stamps cost 150 coins per letter               *
-*         Type 'HELP MAIL' for more info                 *
-**********************************************************
-~
-E
-letters envelopes assorted~
-Envelopes of all sizes are heaped into hugh piles around the room.  As you
-look closer, you see a letter that you had posted a full week ago, laying
-unnoticed and slightly rat-chewed towards the bottom of the pile.
-~
-E
-cobwebs~
-They seem to cover everything here, even the Postmaster himself.
-~
-E
-crates opened large~
-As you know, it is illegal to send contraband items through the Midgaard
-Mail.  The customs agents use this as a great excuse to seize liquor,
-rare spices, and just about anything they might find useful or profitable.
-~
-E
-WANTED posters poster wall~
-Faces of various known Killers and Thieves can barely be seen behind the
-crates on the west wall.  Some of them look quite familar, sorta like that
-guy who you saw in the Reception a minute ago... but then again, they are
-rather hard to see past the crates.
-~
-S
-#3063
-The Midgaard Donation Room~
-   You are in a small, undecorated room just off of the main temple.  There
-are a couple of small wooden benches here where people occasionally sit
-while they wait for items to appear.  The temple is to the west.
-~
-30 cde 1
-D3
-The busy temple is back west.
-~
-~
-0 -1 3001
-S
-#3064
-The Cryogenic Center~
-   You are standing in an impossible white sterile room with cylindrical
-body-length canisters lined up against the walls.  The Reception is to the
-south.
-~
-30 d 1
-D2
-The Reception is to the south.
-~
-~
-0 -1 3008
-S
-#3065
-The Great Field Of Midgaard~
-   You are walking on a wide dirt path through the lush, green, fresh
-Midgaard countryside.  You can see to the horizon to the north, east,
-and west; the busy city of Midgaard lies to the south.  All around you
-is healthy green grass and an occasional large oak tree.  The sun feels
-wonderful on your face and a pleasant wind blows through your hair.  Birds
-chirp quietly to themselves and you can smell the faint scent of flowers
-and freshly cut grass.  You feel like you could lie down in the grass and
-stay here forever, surrounded by powerful beauty in all directions.
-   The way north appears to be blocked by a large plot device and you cannot
-see any way around it.
-~
-30 0 2
-D0
-Unfortunately the way north is blocked by a large plot device and there
-does not seem to be any way around it.
-~
-~
-0 -1 -1
-D2
-The path continues through the field to the south past an odd structure
-on the eastern side of the path.
-~
-~
-0 -1 3061
-E
-plot device~
-What more is a plot device than something to block a certain direction
-for reasons beyond your comprehension.
-~
-S
-#3066
-The Dirt Path~
-   You are walking along a narrow dirt path through the lush, green,
-fresh Midgaard countryside.  You can see to the horizon to the north
-and east; the busy city of Midgaard lies to the south.  All around
-you is healthy green grass and an occasional large oak tree.  The sun
-feels wonderful on your face and a pleasant wind blows through your
-hair.  Birds chirp quietly to themselves and you can smell the faint
-scent of flowers and freshly cut grass.  You feel like you could lie
-down in the grass and stay here forever, surrounded by powerful beauty
-in all directions.
-   There is a large rusty gate sitting in a stone archway just to the
-west.
-~
-30 0 2
-D1
-The path meets up with a larger path just to the east.
-~
-~
-0 -1 3061
-D3
-There is a large rusty gate just to the west.
-~
-~
-0 -1 3600
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/31.wld ./circle-3.1/lib/world/wld/31.wld
--- ./circle-3.1-old/lib/world/wld/31.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/31.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1013 +0,0 @@
-#3100
-The Northwest End Of The Concourse~
-   You are at the concourse, the city wall is just west.  A small promenade
-goes east, and the bridge is just north of here.  The concourse continues
-south along the city wall.
-~
-31 0 1
-D0
-You see the Bridge.
-~
-~
-0 -1 3051
-D1
-You see the promenade.
-~
-~
-0 -1 3101
-D2
-The promenade continues far south.
-~
-~
-0 -1 3127
-S
-#3101
-The Promenade~
-   The river gently flows westwards just north of here.  The promenade
-continues further east and to the west you see the city wall.  Park Road
-leads south from here.
-~
-31 0 1
-D1
-The promenade continues.
-~
-~
-0 -1 3102
-D2
-Park Road leads south.
-~
-~
-0 -1 3131
-D3
-You see the Concourse.
-~
-~
-0 -1 3100
-S
-#3102
-The Promenade~
-   The river gently flows westwards just north of here.  The promenade
-continues both east and west.  South of here you see the entrance to
-the park, and a small building seems to be just west of the entrance.
-~
-31 0 1
-D1
-You see the promenade.
-~
-~
-0 -1 3103
-D2
-You see the park entrance.
-~
-~
-0 -1 3105
-D3
-You see the promenade.
-~
-~
-0 -1 3101
-S
-#3103
-The Promenade~
-   The river gently flows westwards just north of here.  The promenade
-continues both east and west.  A small path leads south.  Looking across
-the river you see the levee.
-~
-31 0 1
-D1
-You see the Concourse.
-~
-~
-0 -1 3104
-D2
-The small path leads south.
-~
-~
-0 -1 3132
-D3
-You see the promenade.
-~
-~
-0 -1 3102
-S
-#3104
-The Northeast End Of The Concourse~
-   You are at the Concourse.  The city wall is just east and a small
-promenade goes west.  Looking across the river you see a building that
-resembles a warehouse.  The Concourse continues south along the city
-wall.
-~
-31 0 1
-D2
-The Concourse continues south.
-~
-~
-0 -1 3130
-D3
-You see the promenade.
-~
-~
-0 -1 3103
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  It is far too high to climb.
-~
-S
-#3105
-The Park Entrance~
-   You are standing just inside the small park of Midgaard.  To the north is
-the promenade and a small path leads south into the park.  To your east is
-the famous Park Cafe.
-~
-31 c 1
-D0
-You see the promenade.
-~
-~
-0 -1 3102
-D1
-You see Park Cafe.
-~
-~
-0 -1 3106
-D2
-You see the park.
-~
-~
-0 -1 3108
-S
-#3106
-Park Cafe~
-   You are inside Park Cafe, a very cozy place with many tables and
-seats where you can relax and enjoy the view.  To the east you can
-see the entrance to the park.
-~
-31 dh 0
-D3
-You see the park entrance.
-~
-~
-0 -1 3105
-S
-#3107
-A Small Path In The Park~
-   You are walking along a small path through the park.  The path continues
-south and east.
-~
-31 0 1
-D1
-~
-~
-0 -1 3108
-D2
-~
-~
-0 -1 3113
-S
-#3108
-A Small Path In The Park~
-   You are standing on a small path inside the park.  The park entrance is
-just north of here, and Park Cafe is just east of the entrance.  The path
-leads further east and west.
-~
-31 0 1
-D0
-You see the northern park entrance.
-~
-~
-0 -1 3105
-D1
-~
-~
-0 -1 3109
-D3
-~
-~
-0 -1 3107
-S
-#3109
-A Small Path In The Park~
-   You are on a small path running through the park.  It continues west and
-south and just north of here you see the southern wall of Park Cafe.
-~
-31 0 1
-D2
-~
-~
-0 -1 3115
-D3
-~
-~
-0 -1 3108
-S
-#3110
-Cityguard HeadQuarters~
-   You are inside a tidy office.
-~
-31 d 0
-D1
-You see Park Road.
-~
-door~
-1 3105 3111
-S
-#3111
-Park Road~
-   The road continues north and south.  A building is just west of here, you
-notice a sign on the door.  The park entrance is to the east.
-~
-31 0 1
-D0
-~
-~
-0 -1 3131
-D1
-You see the park entrance.
-~
-~
-0 -1 3112
-D2
-~
-~
-0 -1 3118
-D3
-You see the Cityguard HeadQuarters.
-~
-door~
-1 3105 3110
-E
-building door sign~
-The sign on the door says:
-
-                 Cityguard HeadQuarters
-
-           WARNING: Authorized Personnel Only!
-
-~
-S
-#3112
-The Western Park Entrance~
-   You are standing at the western end of the park.  A small path leads east
-into the park and going west through the entrance you will reach Park Road.
-~
-31 c 1
-D1
-~
-~
-0 -1 3113
-D3
-~
-~
-0 -1 3111
-S
-#3113
-A Path In The Park~
-   You are in the park.  The paths lead north and west.  Westward is the
-park entrance and to the east you see a small pond.
-~
-31 0 1
-D0
-~
-~
-0 -1 3107
-D1
-You see the pond.
-~
-~
-0 -1 3114
-D3
-You see the western park entrance.
-~
-~
-0 -1 3112
-S
-#3114
-The Pond~
-   You are swimming around in the pond, feeling rather stupid.  You can get
-back on the path from the eastern and western end of the pond.
-~
-31 0 6
-D1
-~
-~
-0 -1 3115
-D3
-~
-~
-0 -1 3113
-S
-#3115
-A Path In The Park~
-   You are in the park.  The paths lead north and east.  Eastward is the
-park entrance and to the west you see a small pond.
-~
-31 0 1
-D0
-~
-~
-0 -1 3109
-D1
-~
-~
-0 -1 3116
-D3
-~
-~
-0 -1 3114
-S
-#3116
-The Eastern Park Entrance~
-   You are standing at the eastern end of the park.  A small path leads west
-into the park.  Going east through the entrance you will reach Emerald
-Avenue.
-~
-31 c 1
-D1
-~
-~
-0 -1 3117
-D3
-~
-~
-0 -1 3115
-S
-#3117
-Emerald Avenue~
-   You are standing on the north end of Emerald Avenue.  To the north is the
-promenade and to the west is the park entrance.  To the east is the not very
-big Town Hall of Midgaard.
-~
-31 0 1
-D0
-~
-~
-0 -1 3132
-D1
-~
-~
-0 -1 3137
-D2
-~
-~
-0 -1 3119
-D3
-~
-~
-0 -1 3116
-S
-#3118
-Park Road~
-   You are on Park Road which leads north and south.
-~
-31 0 1
-D0
-~
-~
-0 -1 3111
-D2
-~
-~
-0 -1 3135
-S
-#3119
-Emerald Avenue~
-   You are standing at a bend on Emerald Avenue.  The road leads north and
-west.
-~
-31 0 1
-D0
-~
-~
-0 -1 3117
-D3
-~
-~
-0 -1 3133
-S
-#3120
-The Road Crossing~
-   You are in the middle of the road cross.  Roads lead in all directions.
-A huge black iron chain as thick as a tree trunk is fastened into the ground
-at the center of the road cross.  Its other end leads directly upwards towards
-the sky.
-A road sign is here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3133
-D1
-~
-~
-0 -1 3136
-D2
-~
-~
-0 -1 3134
-D3
-~
-~
-0 -1 3135
-D4
-The chain disappears in the clouds.
-~
-~
-0 -1 7914
-E
-sign~
-The sign points in all directions:
-
-   North - Emerald Avenue.
-   East  - Park Road.
-   South - Emerald Avenue.
-   West  - Park Road.
-
-Someone has added the following with red paint:
-
-   Up    - Redferne's Flying Citadel.
-
-~
-E
-chain~
-The chain reaches the clouds high above you.  It must take some really
-powerful magic to hold such a chain in place.
-~
-S
-#3121
-Emerald Avenue~
-   You are standing at a bend on Emerald Avenue.  The road leads south and
-east.
-~
-31 0 1
-D1
-~
-~
-0 -1 3134
-D2
-~
-~
-0 -1 3125
-S
-#3122
-Park Road~
-   You are on Park Road which leads south and north.  Elm Street is east of
-here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3136
-D1
-~
-~
-0 -1 3123
-D2
-~
-~
-0 -1 3126
-S
-#3123
-Elm Street~
-   You are on Elm street.  Park Road is to the west and Elm Street continues
-in eastward direction.
-~
-31 0 1
-D1
-~
-~
-0 -1 3124
-D3
-~
-~
-0 -1 3122
-S
-#3124
-The End Of Elm Street~
-   You are at the end of Elm Street.
-~
-31 0 1
-D3
-~
-~
-0 -1 3123
-S
-#3125
-Emerald Avenue~
-   You are on Emerald Avenue which continues north.  The Concourse is south
-of here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3121
-D2
-~
-~
-0 -1 3128
-S
-#3126
-Park Road~
-   You are on Park Road which continues north.  The Concourse is south of
-here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3122
-D2
-~
-~
-0 -1 3129
-S
-#3127
-On The Concourse~
-   You are at the southwest corner of the city wall.  The Concourse leads
-both north and east.
-~
-31 0 1
-D0
-~
-~
-0 -1 3100
-D1
-~
-~
-0 -1 3128
-D3
-Through the South Gate you can see a small path leading southwards.
-~
-~
-0 -1 3504
-S
-#3128
-On The Concourse~
-   The Concourse continues both east and west.  Emerald Avenue is north of
-here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3125
-D1
-~
-~
-0 -1 3129
-D3
-~
-~
-0 -1 3127
-S
-#3129
-On The Concourse~
-   The Concourse continues both east and west.  Park Road is north of here
-and an iron grate leads south to the graveyard.
-~
-31 0 1
-D0
-~
-~
-0 -1 3126
-D1
-~
-~
-0 -1 3130
-D2
-Through the solid iron bars you see the graveyard.
-~
-grate~
-2 3106 3150
-D3
-~
-~
-0 -1 3128
-S
-#3130
-On The Concourse~
-   You are at the southeast corner of the city wall.  The Concourse leads
-both north and west.
-~
-31 0 1
-D0
-~
-~
-0 -1 3104
-D3
-~
-~
-0 -1 3129
-S
-#3131
-Park Road~
-   You are at Park Road which continues north and south.
-~
-31 0 1
-D0
-~
-~
-0 -1 3101
-D2
-~
-~
-0 -1 3111
-S
-#3132
-Emerald Avenue~
-   You are at Emerald Avenue which continues north and south.  Penny Lane leads
-east from here.
-~
-31 0 1
-D0
-~
-~
-0 -1 3103
-D1
-~
-~
-0 -1 3139
-D2
-~
-~
-0 -1 3117
-S
-#3133
-Emerald Avenue~
-   You are standing at a bend on Emerald Avenue.  To the east the road goes on
-and to the south is the Road Crossing.
-~
-31 0 1
-D1
-~
-~
-0 -1 3119
-D2
-~
-~
-0 -1 3120
-S
-#3134
-Emerald Avenue~
-   You are standing at a bend on Emerald Avenue.  To the west the road goes on
-and to the north is the Road Crossing.
-~
-31 0 1
-D0
-~
-~
-0 -1 3120
-D3
-~
-~
-0 -1 3121
-S
-#3135
-Park Road~
-   You are at a bend on Park Road.  To the north the road goes on and to the
-east is the Road Crossing.
-~
-31 0 1
-D0
-~
-~
-0 -1 3118
-D1
-~
-~
-0 -1 3120
-S
-#3136
-Park Road~
-   You are at a bend on Park Road.  To the south the road goes on and to the
-west is the Road Crossing.
-~
-31 0 1
-D2
-~
-~
-0 -1 3122
-D3
-~
-~
-0 -1 3120
-S
-#3137
-The Waiting Room~
-   You are standing in the waiting room at the town hall.  Wooden chairs stand
-along the walls and a long desk with a typewriter is placed in the middle of
-the room.
-~
-30 d 0
-D1
-It looks like some kind of office.
-~
-~
-0 -1 3138
-D3
-The exit west leads to Emerald Avenue.
-~
-~
-0 -1 3117
-E
-chair chairs~
-Not the very least comfortable.
-~
-E
-desk~
-An extremely heavy desk.  It is so large that it doesn't even need drawers.
-Everything can be stored on its top.
-~
-E
-typewriter~
-It is an ancient Quifatronic T-1000 mk I.  These machines are known for their
-incredible durability, and for their even more incredible weight.  They make
-a Cray II look like a laptop.
-~
-S
-#3138
-The Mayor's Office~
-   You are in the not very big office of the Mayor of Midgaard.  A large and
-polished but completely empty desk is standing in front of an armchair that
-looks so comfortable that it most of all resembles a bed with the head end
-raised slightly.
-~
-30 d 0
-D3
-The waiting room is to the west.
-~
-~
-0 -1 3137
-E
-desk~
-This desk is obviously very old.  Nevertheless it looks as if has never been
-used.
-~
-E
-chair armchair~
-This chair is really a masterpiece.  A chair where one can sit as comfortably
-as in a bed.  All auditoriums should be equipped with these things.  A shame
-that there wouldn't be room for the students too, though.
-~
-S
-#3139
-Penny Lane~
-   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
-continues in eastward direction.
-~
-31 0 1
-D1
-~
-~
-0 -1 3140
-D3
-~
-~
-0 -1 3132
-S
-#3140
-Penny Lane~
-   You are on Penny Lane.  The narrow road continues north and west.
-~
-31 0 1
-D0
-~
-~
-0 -1 3141
-D3
-~
-~
-0 -1 3139
-S
-#3141
-The End Of Penny Lane~
-   You are at the end of Penny Lane.  The only exit appears to be south.
-~
-31 0 1
-D2
-~
-~
-0 -1 3140
-S
-#3150
-A Gravel Road In The Graveyard~
-   You are on a well-kept gravel road that leads north-south through the
-graveyard.  On both sides of the road grow dark evergreen trees.  An iron
-grate is to the north.
-~
-31 0 2
-D0
-Through the solid iron bars you see the Concourse.
-~
-grate~
-2 3106 3129
-D2
-The gravel road continues southward.
-~
-~
-0 -1 3151
-S
-#3151
-A Gravel Road In The Graveyard~
-  You are on a well-kept gravel road that leads north-south through the
-graveyard.  On both sides of the road grow dark evergreen trees.
-~
-31 0 2
-D0
-The gravel road continues northwards.
-~
-~
-0 -1 3150
-D2
-The gravel road continues southward.
-~
-~
-0 -1 3152
-S
-#3152
-A Gravel Road In The Graveyard~
-  You are on a well-kept gravel road that leads north-south through the
-graveyard.  On both sides of the road grow dark evergreen trees.
-~
-31 0 2
-D0
-The gravel road continues northwards.
-~
-~
-0 -1 3151
-D2
-The gravel road continues southward.
-~
-~
-0 -1 3153
-S
-#3153
-A Gravel Road In The Graveyard~
-  You are on a well-kept gravel road that leads north-south through the
-graveyard.  On both sides of the road grow dark evergreen trees.
-~
-34 0 1
-D0
-The gravel road continues northwards.
-~
-~
-0 -1 3152
-D2
-The gravel road continues southward to an open space before a small
-building.
-~
-~
-0 -1 3154
-S
-#3154
-In Front Of The Chapel~
-   You are on an open space before a small chapel.  A gravel road leads north
-through the graveyard and the chapel entrance is to the south.
-~
-31 0 2
-D0
-The gravel road continues northwards.
-~
-~
-0 -1 3153
-D2
-The chapel door is made of dark wood.
-~
-door~
-1 -1 3155
-S
-#3155
-Inside The Chapel~
-   You are in a small, dark chapel.  The dark brown glass in the tiny windows
-do not let much light through.  A few rows of worn wooden benches stand here
-and an ancient altar sits in the middle of the floor.
-~
-34 ad 0
-D0
-The chapel door is made of dark wood.
-~
-door~
-1 -1 3154
-E
-glass windows~
-The windows must be meant to be dark.  At least they are completely clean.
-~
-E
-altar~
-The altar looks very old... you examine the floor around the altar and notice
-that it seems less dusty than the rest of the room... someone must clean here
-regularly... maybe that old guy in Park Cafe, he looked like that sort...
-~
-E
-benches rows~
-The benches are not of the comfortable kind.
-~
-S
-#3200
-Under The Bridge~
-   The arch under the bridge is covered by seaweed about a foot above the
-surface of the river.  The water gently flows through an opening in the lower
-part of the city wall.
-~
-31 0 7
-D1
-~
-~
-0 -1 3201
-D3
-~
-~
-0 -1 900
-E
-wall~
-It is built from large grey rocks that have been fastened to each other with
-some kind of mortar.  Looks pretty solid.
-~
-S
-#3201
-On The River~
-   North of here you see the miserable buildings of Poor Alley.  The
-river flows west towards the bridge.  The riverbanks are too steep to
-climb.
-~
-31 0 7
-D1
-~
-~
-0 -1 3202
-D3
-~
-~
-0 -1 3200
-S
-#3202
-On The River~
-   North of here you see the dump.  The river flows from east to west.  The
-riverbanks are too steep to climb.
-~
-31 0 7
-D1
-~
-~
-0 -1 3203
-D3
-~
-~
-0 -1 3201
-S
-#3203
-On The River~
-   The levee is directly north of here.  The river flows in an east west
-direction.
-~
-31 0 7
-D0
-~
-~
-0 -1 3049
-D1
-~
-~
-0 -1 3204
-D3
-~
-~
-0 -1 3202
-S
-#3204
-On The River~
-   You see the warehouse on the northern riverbank.  East of here you see the
-city wall.  The river flows west towards the levee.
-~
-31 0 7
-D1
-~
-~
-0 -1 3205
-D3
-~
-~
-0 -1 3203
-S
-#3205
-On The River~
-   The river enters from a hole in the eastern city wall.  The hole has been
-blocked by several vertically positioned iron bars set into the wall.
-~
-31 0 7
-D1
-The iron bars make it difficult to pass through the hole in the wall.
-Beyond the bars you see that the river leads into a cavern below the
-mountain range to the east.
-~
-~
-0 -1 5001
-D3
-~
-~
-0 -1 3204
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/33.wld ./circle-3.1/lib/world/wld/33.wld
--- ./circle-3.1-old/lib/world/wld/33.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/33.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1528 +0,0 @@
-#3300
-A Scraggly Trail~
-   This trail slopes up and away from the main road to 
-the west.  At points the trail seems to fade into 
-obscurity against the grey stone and near-grey mountain 
-grass prevalent here.  The trail leads generally eastward 
-and up higher into the rocky ground.  There is a sign 
-here, seemingly out-of-place in this rough country.
-~
-33 cg 5
-D1
-~
-~
-0 -1 3301
-D3
-~
-~
-0 -1 3500
-E
-sign~
-        ,_____________________________.
-        |                             |
-	|         Gabadiel's          |
-	|          Smithery           |
-	|      -------------->        |
-	|			      |
-        |           -- BUAG SIGNS INC.|
-	`-----------------------------'
-		     |  |
-		     |  |
-		     |  |
-		     |  |     
-~
-S
-#3301
-A Scraggly Trail~
-   What could barely be called a trail leads west back 
-down the mountainside, and down into a very small valley 
-where a small house sits in the middle of a well-groomed 
-yard.  The door to the house is open and inviting, 
-welcoming you for a visit.
-~
-33 0 5
-D3
-~
-~
-0 -1 3300
-D5
-~
-~
-0 -1 3302
-S
-#3302
-A Groomed Path~
-   You are standing in the western end of a very, very 
-small valley, just about room enough for the one house 
-standing to your east.  You can see from here that the 
-door to the cozy cottage is open and inviting, but the 
-interior seems very dark.  A path bordered by shrubberies 
-leads up to the structure, and ends where you are 
-standing; right by the easiest path back up into the 
-mountains.
-~
-33 0 5
-D1
-~
-~
-0 -1 3303
-D4
-~
-~
-0 -1 3301
-S
-#3303
-Outside A House~
-   The path you are on leads from the front door of the
-cottage to your east, to the edge of the small valley
-to the west.  The building seems quiet...almost too
-quiet.  A small voice in the back of your head, the
-same voice that has saved your life on countless
-occasions, seems to be telling you that something is
-very, very wrong here.
-~
-33 0 2
-D1
-It is a normal front door to a house.
-~
-door front~
-1 -1 3304
-D3
-~
-~
-0 -1 3302
-S
-#3304
-The Smithery~
-   Devastation greets your eyes.
-   The forge has been blasted apart, along with most of 
-the back door.  Hammers, tongs, and anvils lie about in 
-one gigantic mess, and the smith's bed smoulders yet.  
-This place has been utterly wrecked and blasted apart, by 
-more than one man you would think from all the tracks in 
-the dust...
-~
-33 d 0
-D1
-It is a normal hole torn in the wall leading outside into
-a garden.
-~
-~
-0 -1 3305
-D3
-It is a normal front door.
-~
-door front~
-1 -1 3303
-E
-bed~
-Ha!  Lucky, you were always lucky!  Under the pillow is a
-half-written letter, unaddressed.  The bits of text that
-aren't smudged, burnt, and smeared tell tale of the smith/mage
-Gabadiel's masterwork: a sword of unequalled power, and two
-swords that came before, discarded as 'Not quite what I was
-working towards'.  Looking around, you notice a distinct lack
-of any swords.  You think you may have a motive now...
-~
-E
-tracks dust~
-Three sets of prints lead out where the back door used to stand.
-~
-S
-#3305
-A Small Garden~
-   This garden was probably once kept orderly and weedless.
-Unfortunately, it seems someone has been careless with a
-fireball.  There is nothing here now but blast-marks and
-ashes, and the remains of a trail leading to the east edge
-of this tiny valley.
-~
-33 0 2
-D1
-~
-~
-0 -1 3306
-D3
-~
-~
-0 -1 3304
-E
-tracks track~
-They lead east.
-~
-S
-#3306
-Mountain Ridge~
-   You are standing on a ridge in the mountains, just east
-of a very small valley.  You spot a tiny cottage sitting 
-in the center of the valley, and the ridge continues 
-south.  Looking at the sheer drops to the north and west, 
-you consider not taking those directions.
-~
-33 0 5
-D2
-~
-~
-0 -1 3307
-D3
-~
-~
-0 -1 3305
-E
-tracks track~
-The tracks lead south.
-~
-S
-#3307
-The Mountain Ridge~
-    The mountain range continues north from here, and 
-widens out into a small plateau just to your south.  Going
-east and west from here would be a bad idea, considering 
-the steepness of the drop.  From this height, you have a 
-fairly good panoramic view to the south, including what 
-appears to be a small mountain village to your south and 
-west, and a tall, ominous peak westwards from here.
-~
-33 0 5
-D0
-~
-~
-0 -1 3306
-D2
-~
-~
-0 -1 3308
-E
-tracks track~
-They lead south.
-~
-S
-#3308
-The Diverging Paths~
-   You are standing on a small plateau in the mountains, 
-just south of a ridge that leads northwards through the 
-rocky area.  To the east, south, and west are gentle 
-slopes leading down into different areas of the mountains.
-   A giant, dark peak looks down over you to the west, 
-looking quite spooky indeed!
-~
-33 0 5
-D0
-~
-~
-0 -1 3307
-D1
-~
-~
-0 -1 3341
-D2
-~
-~
-0 -1 3309
-D3
-~
-~
-0 -1 3359
-E
-tracks track~
-The three sets of tracks split up here, one west, one east,
-one south.
-~
-S
-#3309
-A Steep Slope~
-   This slopes leads down and to the west from here.  Up 
-above, you see a plateau at the southern end of a long 
-mountain ridge.  Surpisingly, there seems to be signs of 
-traffic in this area, leading into the large depression 
-here.  The going looks somewhat dangerous, and you decide 
-to exercise a little caution.
-~
-33 0 4
-D0
-~
-~
-0 -1 3308
-D3
-~
-~
-0 -1 3310
-D4
-~
-~
-0 -1 3308
-E
-signs tracks~
-A few boot prints lead way in the dust here.  There is 
-definitely traffic here, but this area is not what you 
-would call well-travelled.
-~
-S
-#3310
-A Small Plateau~
-   You are standing upon another mini-plateau, bordered by
-a sheer wall of rock to the north.  You can climb up the 
-slope to the east, or continue along the flat area to the 
-west.  Another slope leads downwards to the south, looking
-unsafe but climbable.
-~
-33 0 4
-D1
-~
-~
-0 -1 3309
-D2
-~
-~
-0 -1 3314
-D3
-~
-~
-0 -1 3311
-S
-#3311
-A Small Plateau~
-   This plateau ends here, with a steep drop-off to the 
-south, and a solid wall of rock to the north.  Eastwards 
-the plateau continues, and you think you can climb up the 
-steep rocky slope just west of here.  You are afforded a 
-good view of the lower regions of this depression, and you
-think you spot what might be a cave south and down from 
-here...
-~
-33 0 4
-D1
-~
-~
-0 -1 3310
-D3
-~
-~
-0 -1 3312
-S
-#3312
-A Rocky Slope~
-   This slope is fairly treacherous, but looks to be 
-somewhat safer to the north.  East the slope leads down 
-to a small plateau that also looks considerably safer 
-than your other choices.  The shale under your feet 
-slips badly, and you are almost thrown off balance; 
-this is no place to be without mountaineering equipment.
-~
-33 0 5
-D0
-~
-~
-0 -1 3313
-D1
-~
-~
-0 -1 3311
-S
-#3313
-The Overlook~
-   You are standing on a point outcropping with a 
-beautiful view of the mountains to the north.  Far 
-below, you see what appears to be a foot-path climb 
-up to the central mountain, a peak that looks dark 
-and disturbing.  You get very bad vibes from that 
-mountain for some reason, and it doesn't seem like 
-a very good idea to try to find a way to get there.
-   The only safe way to leave this overlook is to 
-the south.
-~
-33 0 4
-D2
-~
-~
-0 -1 3312
-S
-#3314
-A Rocky Slope~
-    You slip and slide your way across the steep ground, 
-trying desperately to keep your balance.  You can climb 
-up to a small plateau to the north from here, or carefully
-head down to the floor of the depression to the west.  
-You're not sure which is safer...
-~
-33 0 5
-D0
-~
-~
-0 -1 3310
-D3
-~
-~
-0 -1 3315
-S
-#3315
-The Depression Floor~
-   A small path leads south here, away from the rocky 
-slope leading up to the east.  A small spring burbles 
-here, evidently the cause of much of the traffic.  
-Looking up, you see sheer rock walls surrounding much 
-of the depression, making an effective fortress of
-this place.
-~
-33 0 4
-D1
-~
-~
-0 -1 3314
-D2
-~
-~
-0 -1 3316
-S
-#3316
-The Depression Floor~
-   The small path you are standing on leads north, and
-east into what appears to be a large cave hollowed out
-of the mountainside.  The whole place seems quiet, too
-quiet in fact.  Your little adventurer's intuition is
-busily warning you of traps.
-~
-33 0 4
-D0
-~
-~
-0 -1 3315
-D1
-~
-~
-0 -1 3317
-S
-#3317
-A Cave Entrance~
-   A cave leads into the heart of the mountainside, well-
-lit by sconces upon the walls.  A large rock sits by 
-the side here, near a small firepit.  Debris litters the 
-area; rabbit bones, half of a broken whetstone, and random
-litter.  The ground is devoid of grass, and well trodden 
-by many pairs of boots.  Strange that someone should live 
-so deep in the mountains...
-~
-33 c 0
-D1
-~
-~
-0 -1 3318
-D3
-~
-~
-0 -1 3316
-S
-#3318
-A Cave Passageway~
-   You are near the entrance of the cave.  The outside 
-light streams in from the west, accompanied by a slight 
-breeze, making the flames in the sconces flutter a bit
-and throw stange shadows upon the walls.  This passageway 
-heads north and south from here, each way seeming dark and
-stuffy compared to outdoors.  From the tracks in the 
-floor, you guess that the north is the more used.
-~
-33 d 0
-D0
-~
-~
-0 -1 3319
-D2
-~
-~
-0 -1 3331
-D3
-~
-~
-0 -1 3317
-S
-#3319
-A Cave Passageway~
-   The passage turns here, one end leading south, towards 
-the cave's entrance, and east -- that much deeper into the
-mountain.  The light sconces keep the area bright enough 
-to see, but not nearly bright enough for you to be quite 
-comfortable in this strange place.  From far off you hear 
-the echoes of what sound to be voices.
-~
-33 d 0
-D1
-~
-~
-0 -1 3320
-D2
-~
-~
-0 -1 3318
-S
-#3320
-A Cave Passageway~
-   This twisty passage leads east and west from here.  
-Eastwards you hear the unmistakable sounds of low 
-voices.  The echoes seem to be playing funny effects 
-on you, however, and you are not sure  from how far 
-off these voices might be coming.
-~
-33 d 0
-D1
-~
-~
-0 -1 3321
-D3
-~
-~
-0 -1 3319
-S
-#3321
-A Cave Passageway~
-   The passage you are standing in turns west and south 
-from here.  One of the sconces here is out, making this 
-area extremely dark and hard to see in.  You do see lights
-from the south, however, seemingly brighter than the 
-sconces you've seen along the walls so far.
-~
-33 d 0
-D2
-~
-~
-0 -1 3322
-D3
-~
-~
-0 -1 3320
-S
-#3322
-A Cave Passageway~
-   This is a T-intersection in the cave passageway, the 
-north leading back towards the cave's entrance (you 
-think!), the west leading towards a well-lighted area.  
-Eastwards the passageway continues into the shadowy 
-recesses of the mountain uninvitingly.  The echoes of 
-voices are confusing you a bit, and you are not sure 
-whether you should try to remain quiet or not.
-~
-33 d 0
-D0
-~
-~
-0 -1 3321
-D1
-~
-~
-0 -1 3324
-D3
-~
-~
-0 -1 3323
-S
-#3323
-A Cave~
-   Many sconces line the walls here, casting light on 
-some weapon racks and chests of armor.  Everything
-is neat, orderly, and actually well-dusted.  Someone
-cares for these items...frequently it seems.
-~
-33 d 0
-D1
-~
-~
-0 -1 3322
-S
-#3324
-A Cave Passageway~
-   The passageway you are in leads south and west from 
-here.  Many large stones and rocks are on the floor of the
-cave, making walking difficult in the dim light from the 
-sconces on the walls.  You hear the continued echo of 
-voices, seemingly fainter now.  Must be the strange 
-acoustics of this place...
-~
-33 d 0
-D2
-~
-~
-0 -1 3325
-D3
-~
-~
-0 -1 3322
-S
-#3325
-A Cave Passageway~
-   The cave twists around like a coiled snake, leading 
-east and north from here.  You begin to wonder if your 
-orientations are still correct.  That worries you for
-some reason.
-~
-33 d 0
-D0
-~
-~
-0 -1 3324
-D1
-~
-~
-0 -1 3326
-S
-#3326
-A Cave Passageway~
-   You can head north and west through the cave passageways
-here, both ways dimly lit by the ever-present sconces on 
-the walls.  The echoes you heard earlier seem to be getting
-louder, and seem to be coming from the northern passage.  
-You feeled a bit chilled from the cooled cave air and 
-shiver a bit in the faint whisper of a breeze.  This place 
-is a little too eerie and dark to be comfortable in.
-~
-33 d 0
-D0
-~
-~
-0 -1 3327
-D3
-~
-~
-0 -1 3325
-S
-#3327
-A Cave Passageway~
-   The echoes are growing louder, and seem to be coming 
-from the northern end of this corridor.  Southwards you 
-see the tunnel continue right before yet another bend in 
-the passagway.  You spot a small piece of red cloth torn 
-against a sharp rock jutting out from the passage's side.  
-It looks like silk, very nice in fact.
-~
-33 d 0
-D0
-~
-~
-0 -1 3328
-D2
-~
-~
-0 -1 3326
-S
-#3328
-A Cave Passageway~
-   The main passageway leads south from here, and a smaller
-cave tunnel leads away to the west.  Two large boulders 
-sit against the wall, wiped clean of dirt and grime.  A 
-paper food wrapper has been trodden under several pairs of 
-feet here; at best guess, you'd say this would probably be 
-a guard post.
-~
-33 d 0
-D2
-~
-~
-0 -1 3327
-D3
-~
-~
-0 -1 3329
-S
-#3329
-The End Of The Passageway~
-   The cave passageway ends abruptly here to the north in a
-large wooden door set into the stone walls.  The craftsmanship
-is superb!  You can also head back to the main passage to the
-west, where there seems to be more light than here.  An echo
-from down the passage makes you wonder for a moment if you are
-being followed, but you see nothing there...
-~
-33 d 0
-D0
-It is a sturdy wooden door.
-~
-door wooden~
-1 -1 3330
-D1
-~
-~
-0 -1 3328
-S
-#3330
-A Cavern~
-   This natural cavern has been turned into a combination 
-office/storeroom.  A small brook rushes through the south 
-wall, and flows back into the west wall through a tiny 
-hole.  Boxes and crates are stacked against the walls, and 
-a beat up oaken desk stands near the door stacked with 
-papers written upon by an unsteady hand.  Some large 
-lanterns keep the place very well lighted.
-~
-33 d 0
-D2
-It is a sturdy wooden door.
-~
-door wooden~
-1 -1 3329
-S
-#3331
-A Cave Passageway~
-   You are standing south of the main entrance to this 
-cave.  The passage you are in continues south, very badly 
-lit along its length by the sconces lining the walls 
-every fifteen feet or so.  From somewhere deep in the 
-recesses of the cave, you hear a faint, rhythmic thumping 
-sound distorted by the passage's strange acoustics.
-~
-33 d 0
-D0
-~
-~
-0 -1 3318
-D2
-~
-~
-0 -1 3332
-S
-#3332
-A Cave Passageway~
-   You are standing at the southern bend of this passage,
-able to head east and north from here.  The rock around you
-echoes the sound of far-off pounding to you, making the
-place seem somehow alive, with a heartbeat.  This place
-is fairly eerie, now that you come to think of it.
-~
-33 d 0
-D0
-~
-~
-0 -1 3331
-D1
-~
-~
-0 -1 3333
-S
-#3333
-A Cave Passageway~
-   The passageway makes a U-turn here, heading north and
-westwards to the other side of the 'U'.  The air seems
-humid and hard to breathe.  Some algae grows near the
-floor in the slick spots, giving a definite subtle smell
-of rot to the air.
-~
-33 d 0
-D0
-~
-~
-0 -1 3334
-D3
-~
-~
-0 -1 3332
-S
-#3334
-A Cave Passageway~
-   The tunnel twists to the south and east from here, 
-its dark length seemingly dismal and lifeless.  A faint 
-thumping sound reverberates from the walls, making you 
-perk your ears for the direction of the noise.
-~
-33 d 0
-D1
-~
-~
-0 -1 3335
-D2
-~
-~
-0 -1 3333
-S
-#3335
-A Cave Passageway~
-   This area darker than the rest of the passageway, due
-to the fact that the sconces along the walls stop abruptly
-here.  The way to the south is completely dark, in direct
-contrast to the tunnels to the west.  You peer hard to the
-south, but can make out nothing in the impenetrable 
-darkness.  And still that distant thumping impinges on 
-your consciousness...
-~
-33 d 0
-D2
-~
-~
-0 -1 3336
-D3
-~
-~
-0 -1 3334
-S
-#3336
-A Cave Passageway~
-   You are standing in a north-south tunnel carved 
-naturally through the stone of the mountain.  To the 
-north the tunnel is lighted by sconces along the wall, 
-banishing the deep, deep darkness you now stand in.  To 
-the south you can see nothing.  A deep thumping noise 
-seems to be getting louder and louder as you stand here, 
-coming from somewhere deep inside.
-~
-33 ad 0
-D0
-~
-~
-0 -1 3335
-D2
-~
-~
-0 -1 3337
-S
-#3337
-A Cave Passageway~
-   The passageway switches directions again in the dark 
-gloom of the mountain, heading to the north and east from 
-here.  As you round the corner, a trick of the acoustics 
-make the deep thrumming and pounding you've been hearing 
-sound as if its coming from two feet away!  Very unsettling.
-~
-33 ad 0
-D0
-~
-~
-0 -1 3336
-D1
-~
-~
-0 -1 3338
-S
-#3338
-A Cave Passageway~
-   The tunnel weaves around, twisting to the north and 
-west here.  The darkness around you is near total.  Ahead, 
-you hear the sounds of something metal banging against 
-stone.  Could someone be mining out the tunnel, perhaps?
-~
-33 ad 0
-D0
-~
-~
-0 -1 3339
-D3
-~
-~
-0 -1 3337
-S
-#3339
-A Cave Passageway~
-   A glimmer of light to the east alerts you to the fact
-that something is going on in the tunnel nearby.  The south
-exit of the tunnel leads off into complete darkness.  All
-around on the ground are piles of earth and stone, making
-you have to wend through the tunnel carefully.  Hmm.
-~
-33 ad 0
-D1
-~
-~
-0 -1 3340
-D2
-~
-~
-0 -1 3338
-S
-#3340
-The End Of The Passage~
-   The tunnel stops abruptly here at a fissure in the stone.
-All around on the ground are rocks and gravel, mined from
-the fissure in an attempt to widen it enough for passage.
-A few pieces of paper litter and wrappers tells you that
-the work here is relatively recent.
-~
-33 d 0
-D3
-~
-~
-0 -1 3339
-S
-#3341
-A Rocky Slope~
-   This treacherous slope leads ever-downward quite a ways,
-down to a valley where there seems to be a small village!  
-What a village is doing this far from civilization, and how
-they survive you've no idea.  From the smoke wafting from 
-some of the chimneys, it looks like this place is still 
-inhabited as well.
-   Now if you can only get down this slope without breaking
-an ankle...
-~
-33 0 5
-D1
-~
-~
-0 -1 3342
-D3
-~
-~
-0 -1 3308
-S
-#3342
-A Rocky Slope~
-   You're slipping and sliding across this slope, trying to
-get to your destination without breaking your leg or falling
-and shattering your head.  Below, you spot some movement in
-the village, giving proof the place is not a ghost-town.
-   The main road of the village starts at the bottom of 
-the slope just to the east, and the slope continues west
-and up far, far up the mountain.
-~
-33 c 5
-D1
-~
-~
-0 -1 3343
-D3
-~
-~
-0 -1 3341
-S
-#3343
-Main Road~
-   This place leaves you very unimpressed.  And bored.  
-You are definitely bored by this place.  The people are 
-listless, going about their daily chores with a slowness 
-that pains your eyes.  A slope to the west climbs up the 
-mountainside, and two open shops made of wood and stone 
-are to your north and south.  East-wards this road continues.
-   There is a small sign here.
-~
-33 0 1
-D0
-~
-~
-0 -1 3344
-D1
-~
-~
-0 -1 3346
-D2
-~
-~
-0 -1 3345
-D3
-~
-~
-0 -1 3342
-E
-sign~
-
-        ,_____________________________.
-        |                             |
-	|   Stanneg by the Mountains  |
-	|                             |
-	|       Population: 27        |
-	|			      |
-        |           -- BUAG SIGNS INC.|
-	`-----------------------------'
-		     |  |
-		     |  |
-		     |  |
-		     |  |   
-
-~
-S
-#3344
-The Mountain Tavern~
-   Hmm.  Looks like there's no one here, not even an bartender.
-Evidently you've come during off hours, since no bar could be
-THIS dull.  The walls are decorated with mounted animal heads
-and arrows and longbows and other hunting equipment/trophies.
-All of it looks rather plain.
-~
-33 d 0
-D2
-~
-~
-0 -1 3343
-S
-#3345
-The General Store~
-   A bored shopkeeper waves an idle hand towards his stock
-of stuff.  Browse, type list, buy, sell, whatever...
-~
-33 d 0
-D0
-~
-~
-0 -1 3343
-S
-#3346
-Main Road~
-   Nothing is going on in this section of village either.  To the
-east is an actual road intersection, and to the west you see one
-of the ends of this road.  A large grassy area to the south is
-fenced off for a horse corral.
-~
-33 0 1
-D1
-~
-~
-0 -1 3348
-D2
-~
-~
-0 -1 3347
-D3
-~
-~
-0 -1 3343
-S
-#3347
-The Corral~
-   Many horses look up at you when you enter this corral.
-The horses are kept in by a big wooden fence, which they
-seem quite happy to been kept in by.  You don't see anyone
-around taking care of these horses, but someone is probably
-close by.
-~
-33 d 0
-D0
-~
-~
-0 -1 3346
-S
-#3348
-The Intersection~
-   You are standing in an intersection deep in the heart
-of Stanneg by the Mountains.  In fact, this is the ONLY
-intersection anywhere in Stanneg by the Mountain it 
-appears.
-   There are some buildings to the north, and south, and
-east, and west.  None particularly stand out from the 
-others.
-~
-33 0 1
-D0
-~
-~
-0 -1 3349
-D1
-~
-~
-0 -1 3355
-D2
-~
-~
-0 -1 3353
-D3
-~
-~
-0 -1 3346
-S
-#3349
-A Small Road~
-   This road runs north through Stanneg by the Mountains, 
-if through would be the operative word for such a motley 
-collection of buildings.  Westwards is a small, open-roofed
-building that appears to be a farmer's market.  The road 
-you are on continues north, and comes to an intersection 
-just south of here.
-~
-33 0 1
-D0
-~
-~
-0 -1 3351
-D2
-~
-~
-0 -1 3348
-D3
-~
-~
-0 -1 3350
-S
-#3350
-The Farmer's Market~
-   One farmer's wife stands here, waiting for someone to
-buy the food her family has grown.  She looks bored, but
-not unhappy... no competition!
-~
-33 0 1
-D1
-~
-~
-0 -1 3349
-S
-#3351
-A Small Road~
-   The small, north-south road running through Stanneg
-by the Mountains ends here, curving to become the front
-walk of a private home to the east.  The road runs south
-from this house, towards the center of the village.
-~
-33 0 1
-D1
-A normal, wooden front door to a normal looking home.  It is
-nothing to write home about.
-~
-door front~
-1 -1 3352
-D2
-~
-~
-0 -1 3349
-S
-#3352
-A Private Home~
-   The interior of this home is simple and rustic.  A 
-ladder leads up to the loft, where the sleeping pallets 
-are tucked away.  A wood-burning stove keeps the place 
-well heated and cozy.  A homemade rocking chair stands 
-crooked in the corner, draped with a old looking afghan.  
-This home is a nice place, very comfortable.
-~
-33 d 0
-D3
-There is a normal appearing door set in the western wall.
-~
-door front~
-1 -1 3351
-S
-#3353
-A Small Road~
-   The road ends here, leading up to a stone house
-to the south.  Smoke rises from the chimney in a dark
-stream, and the windows are frosted over with humidity.
-North, you see the main intersection of Stanneg.
-~
-33 0 1
-D0
-~
-~
-0 -1 3348
-D2
-A normal looking front door made of wood serves as the entrance. 
-~
-door front~
-1 -1 3354
-S
-#3354
-A Private Home~
-   This home strikes you as unbearable warm and uncomfortable.
-The fireplace is going at a full-bonfire, a mammoth stack of
-firewood beside it against the wall.  The decorations seem
-somewhat spartan and plain; a landscape, an old hunting 
-bow... nothing much of interest.
-~
-33 d 0
-D0
-You see a normal looking wooden door.
-~
-door front~
-1 -1 3353
-S
-#3355
-Main Road~
-   The main road through Stanneg ends here at a large well
-that leads deep, deep into the earth.  To the north of the 
-well is a large building, with a large WELCOME mat outside 
-its front door.  Westwards you see the a road intersection 
-in the center of the tiny village.  Around you is a rocky 
-terrain in the middle of this mountain range...not very 
-many places else to go.
-~
-33 0 1
-D0
-There is a large set of double doors, made of wood blocking the way.
-~
-door doors double~
-1 -1 3356
-D3
-~
-~
-0 -1 3348
-S
-#3356
-Stanneg Inn~
-   This is a plainly decorated room, the main room of the
-Stanneg Inn.  A large arch to the west leads to a common
-room where food and drink can be ordered, and a set of
-rickety wooden stairs lead up to the rooms are.  A thread-
-bare rug lies in the middle of the floor, evidently well-
-loved by a cat or two from the quantity of hair on it.
-~
-33 d 0
-D2
-There is a large set of double doors, made of wood set into the wall.
-~
-door doors double~
-1 -1 3355
-D3
-~
-~
-0 -1 3357
-D4
-~
-~
-0 -1 3358
-S
-#3357
-The Common Room~
-   A large fireplace warms this room in great waves of
-heat, to combat the chill drafts eminating from the windows
-on the west and north sides of this room.  A few benches
-and tables are clustered in the center of the room, for
-the use of the locals.  Fairly plain, for a frequented
-gathering place.
-~
-33 d 0
-D1
-~
-~
-0 -1 3356
-S
-#3358
-The Reception~
-   A hall leads away to the west lined with small brown
-doors.  A small table has a ledger on it, seemingly
-almost unused.  The hall is plain and without any 
-decoration, except for a nice painting of (what else)
-a mountain hanging above the stairs that lead back
-down to the inn proper.
-~
-33 d 0
-D5
-~
-~
-0 -1 3356
-S
-#3359
-A Rocky Slope~
-   This slope is fairly shallow and easy to walk on, 
-despite the loose shale and gravel.  To the east is a high 
-ridge you could stand on, and to the west is a flat area 
-near two trails leading up and down into the mountains.  
-High above you, to your west, is that ominous, dark peak, 
-which seems to radiating a sense of hopelessness...
-~
-33 0 5
-D1
-~
-~
-0 -1 3308
-D3
-~
-~
-0 -1 3360
-S
-#3360
-A Ledge~
-   This ledge overlooks a small path that leads up and 
-down from here.  Below, you see the path head down to a 
-large flat area where a small cottage lies nestled in the 
-mountains, smoke rising from it in a curling line.  Above, 
-the path seems to head towards that dark peak piercing the 
-sky.  You notice a few boot-tracks in the earth, seemingly 
-to lead down towards the cottage.
-~
-33 0 4
-D1
-~
-~
-0 -1 3359
-D4
-~
-~
-0 -1 3363
-D5
-~
-~
-0 -1 3361
-S
-#3361
-Outside Of A Cottage~
-   Now that you approach closer to the cottage, you notice 
-that the smoke is not coming from the chimney, but rather 
-the gutted ruins of the building.  Something torched this 
-place, badly.  You see no signs of life among the wreckage.
-You can enter one of the particularly large holes in the 
-wall to the west, with caution.
-~
-33 0 4
-D3
-~
-~
-0 -1 3362
-D4
-~
-~
-0 -1 3360
-S
-#3362
-The Torched Cottage~
-   This whole place is smouldering still from whatever 
-decided to try to burn it to the ground.  On the floor 
-near the center of the ruined structure is the burnt and 
-dessicated corpse of a man, outstretched and blackened.  
-There's not much to see here; whatever decided to destroy 
-this place did it very well.
-~
-33 0 1
-D1
-~
-~
-0 -1 3361
-S
-#3363
-A Mountain Trail~
-   This mountain trail leads straight up into the evil 
-looking mountains.  High above you, one mountain peak 
-seems to radiate danger and fear, and the trail seems 
-to be leading straight up to it.  You wonder if it is 
-wise to continue this way...
-   The trail goes even higher up to the west, and back 
-down to the west.
-~
-33 0 5
-D3
-~
-~
-0 -1 3364
-D5
-~
-~
-0 -1 3360
-S
-#3364
-A Mountain Trail~
-   The trail leads up even higher into the mountains to the
-west here.  You shiver as the cold mountain air washes over
-you, and your back prickles as you wonder if anything lives
-up here, or anything _dangerous_ for that matter.  Maybe 
-heading back down to the east would be a good idea...
-~
-33 0 5
-D1
-~
-~
-0 -1 3363
-D3
-~
-~
-0 -1 3365
-S
-#3365
-A Mountain Trail~
-   The trail leads up the side of the tallest mountain in 
-the range -- the one that sticks up into the dark sky like
-a monument to death and futility.  The trail leads back to 
-safety to the east, and goes even higher to the west.
-~
-33 0 5
-D1
-~
-~
-0 -1 3364
-D3
-~
-~
-0 -1 3366
-S
-#3366
-Near The Peak~
-   This is as close to the peak as you're going to get, 
-unless you use that tiny, tiny path leading up to your 
-north.  Up the side of the mountain you see a great cave 
-hollowed out, the inside pitch black.  The path leads down 
-the mountains to your east, which seems to be the best 
-place to go.
-~
-33 gj 5
-D0
-~
-~
-0 -1 3367
-D1
-~
-~
-0 -1 3365
-S
-#3367
-A Small, Dangerous Path~
-   This path leads up, up, up the side of the mountain, to 
-the evil-seeming cave.  It also heads down to the south--a 
-lot safer place to be.  In fact, you hear footsteps above 
-your head...
-~
-33 gj 5
-D2
-~
-~
-0 -1 3366
-D4
-~
-~
-0 -1 3368
-S
-#3368
-A Small, Dangerous Path~
-   Unfortunately, you realize too late that this bigger 
-ledge that leads north to the darkened cave is an ideal 
-spot for an ambush.  This ledge gives you a beautiful 
-panoramic view of the entire mountain range, however.  
-Breathtaking!
-~
-33 gj 5
-D0
-~
-~
-0 -1 3369
-D5
-~
-~
-0 -1 3367
-S
-#3369
-The Cave Entrance~
-   You are standing in the entrance of a simply huge cave!
-The size is stunning!  All around the entrance are burnt 
-bones and various types of wooden and metal debris.  Giant 
-claw marks are all along the ground, leading back deeper 
-into the cave.
-   Two tunnels lead off from here, one up, one down.  There
-are claw marks leading in either direction.
-~
-33 adgj 4
-D2
-~
-~
-0 -1 3368
-D4
-~
-~
-0 -1 3370
-D5
-~
-~
-0 -1 3373
-S
-#3370
-A Sloping Tunnel~
-   The tunnels slopes up to the north deeper into the 
-mountain.  A rather gusty breeze riffles your clothing 
-from ahead somewhere.  The claw marks in the stone floor 
-continue up the passage, through the darkness.
-~
-33 adgj 0
-D0
-~
-~
-0 -1 3371
-D5
-~
-~
-0 -1 3369
-S
-#3371
-A Sloping Tunnel~
-   The tunnel continues its slope upwards, and the wind 
-blows at you even stronger yet.  The claw tracks in the 
-stone stop abruptly here, where there seems to be a lot
-of unearthed dirt and stone around, heaped upon the floor.  
-You feel uneasy about this place.
-~
-33 adgj 4
-D0
-~
-~
-0 -1 3372
-D2
-~
-~
-0 -1 3370
-E
-dirt stone~
-It has been dug from somewhere, but where?
-~
-E
-claw claws track tracks mark marks~
-They stop very abruptly here, right where the piles of earth begin,
-it seems.
-~
-E
-floor~
-The floor up ahead looks... strange.  You don't think going ahead
-would be a good idea.
-~
-S
-#3372
-The Pit~
-  You fall through the illusionary floor.
-
-  You hit the poisoned spikes below.
-
-  You die very slowly of bloodloss, your head impaled at 
-an awkward angle.
-
-  
-
-
-
-
-
-~
-33 bdgj 0
-D2
-~
-~
-0 -1 3371
-S
-#3373
-A Sloping Tunnel~
-   This tunnel slopes deep, down into the mountain's heart.
-The air feels still and uncomfortably warm, despite the 
-closeness of the cave's entrance above you.  There's a 
-deep, musky odor in the air, and the giant claw marks 
-continue downwards.
-~
-33 adgj 4
-D4
-~
-~
-0 -1 3369
-D5
-~
-~
-0 -1 3374
-S
-#3374
-A Sloping Tunnel~
-   A bright light greets your eyes from the north, in 
-direct contrast to the darkness of the tunnel overhead.  
-You break  out in a sweat due to the overwhelming warmth 
-of the air.  The musky odor has grown quite intense, 
-drowning out everything else in the air and making it hard 
-to breathe.  Something in your gut begins squirming 
-uncomfortably as you wonder what's ahead...
-~
-33 adgj 4
-D0
-~
-~
-0 -1 3375
-D4
-~
-~
-0 -1 3373
-S
-#3375
-The Lair~
-   This place is huge!!!  It should be considering the 
-dragon's great bulk.  However, instead of seeing the 
-customary carnage and mound of gold that one is accustomed 
-to seeing in a dragon lair, this one is decorated subtly 
-with tapestries and drapes, and other comforts of human 
-life.  There is even a huge-dragon sized bed -- undoubtedly 
-conjured to life by its elder dragon owner.
-~
-33 dgj 4
-D2
-~
-~
-0 -1 3374
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/35.wld ./circle-3.1/lib/world/wld/35.wld
--- ./circle-3.1-old/lib/world/wld/35.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/35.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,937 +0,0 @@
-#3500
-The Plains~
-   You are standing on the plains.  This is a vast desolate place where
-the wind can howl undisturbed since nothing but you bars its way.  However
-you are not the first to wander here.  Before you somebody has left a small
-path.  The path looks rather bewildered and is not the kind of path to lead
-to anywhere significant or important but it seems to have made up its mind
-to enter the hills far away north.  A narrow trail scars its way off to the
-east as it leads up towards a hillside.
-~
-35 0 1
-D0
-~
-~
-0 -1 4000
-D1
-~
-~
-0 -1 3300
-D2
-~
-~
-0 -1 3501
-S
-#3501
-The Lane~
-   You are strolling along a pleasant, shady lane.  The road is lined on both
-sides by tall, stately trees which lend the scene with a sense of quiet
-serenity.
-   You can follow the road north or south.
-~
-35 0 1
-D0
-~
-~
-0 -1 3500
-D2
-~
-~
-0 -1 3502
-S
-#3502
-The Laneway~
-   The trees stand close here, and the tall, bushy undergrowth prevents you
-from seeing far in any direction save east, where a broad lane continues off
-into the distance; and west, where the same lane continues towards what looks
-like a fairly large city.  The muted sounds of city commotion reach your ears
-from a distance; stray dogs barking, children crying, and street salesmen
-shouting.
-   A steep path leads down from here to the northeast towards the Dwarven
-Village, and a small trail leads through the trees towards the hills to the
-north.
-~
-35 0 1
-D0
-~
-~
-0 -1 3501
-D1
-You see a fairly large road leading towards a grand castle in the distance.
-~
-~
-0 -1 15000
-D3
-~
-~
-0 -1 3503
-D5
-The well trodden path leads down to the northeast towards a small bustling
-village.
-~
-~
-0 -1 6500
-S
-#3503
-The City Entrance~
-   You stand on the outskirts of a large city - Midgaard; the capital of
-this land.  The road leads east into the peace and quiet - and dangers -
-of the forest; and to the west it becomes the main street of the town;
-surrounded by a confusion of shops, bars, and market places.
-~
-35 c 1
-D1
-~
-~
-0 -1 3502
-D3
-~
-~
-0 -1 3053
-S
-#3504
-The South Gate~
-   You are standing on a small, dusty path leading away from the south
-gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
-You can still see the city to the east, but if you go south, there is
-fresh air and greenery.
-~
-35 0 3
-D1
-You can see the walls of the South Gate.
-~
-~
-0 -1 3127
-D2
-If you go south, you will enter the Miden'Nir.
-~
-~
-0 -1 3505
-S
-#3505
-The Trail To Miden'Nir~
-   You are in a light forest.  A path leads south, but the passage to
-the east is easy enough.  To the west, smoke can be seen rising above
-the treetops.  The sprawl of Midgaard lies north of here.
-~
-35 c 3
-D0
-To the north, you see the South Gate of Midgaard.
-~
-~
-0 -1 3504
-D1
-More light forest.
-~
-~
-0 -1 3506
-D2
-This path cuts through the darkness of the Miden'Nir.
-~
-~
-0 -1 3507
-D3
-The Woodsman's Inn can be seen a short distance to the west, it appears
-to be the source of the smoke.  
-~
-~
-0 -1 3570
-S
-#3506
-The Miden'nir~
-   You are in a dark forest.  To the east, mountains block passage.  From
-here, only the lighter forest to the west or south offer a way to travel.
-~
-35 0 3
-D1
-The mountains can be seen jutting up to the east.
-~
-~
-0 -1 3550
-D2
-The forest is darker to the south.
-~
-~
-0 -1 3509
-D3
-The forest gets lighter as you go west.
-~
-~
-0 -1 3505
-S
-#3507
-The Miden'nir~
-   The forest is deep here and the wind blows through the trees and
-through your hair.  To the north, the forest gets lighter.  However,
-the southern and western paths place you even deeper in the wood.
-~
-35 0 3
-D0
-The forest is lighter in this direction.
-~
-~
-0 -1 3505
-D2
-More and darker woods.
-~
-~
-0 -1 3510
-D3
-There is a small path leading west.
-~
-~
-0 -1 3508
-S
-#3508
-On a Small Path~
-   A path is here, leading east and south through the dark woods of
-Miden'nir.  Mountains slash the scenery to the west of here.
-~
-35 0 3
-D1
-Wind-swept forest.
-~
-~
-0 -1 3507
-D2
-To the south, the trail continues.
-~
-~
-0 -1 3511
-S
-#3509
-The Miden'nir~
-   The trees of Miden'nir are lush and green, hiding the evil that lurks
-in these woods.  The trees become too thick to the west, but you may go
-north, south or travel toward the mountains that lie east of here.
-~
-35 0 3
-D0
-The trees lighten up a bit this way.
-~
-~
-0 -1 3506
-D1
-Huge grey mountains lie in this direction.
-~
-~
-0 -1 3512
-D2
-The forest continues.
-~
-~
-0 -1 3514
-S
-#3510
-A Crossroads~
-   Here footworn paths meet leading north, south and east.  The trees
-seem to be closing in on you at this point, and you can barely see
-the sky through the thick branches above your head.
-~
-35 0 3
-D0
-Trees as far as the eye can see.
-~
-~
-0 -1 3507
-D1
-There is an especially dark part of the forest this way.
-~
-~
-0 -1 3514
-D2
-There is an especially dark section of forest this way.
-~
-~
-0 -1 3516
-S
-#3511
-The Trail~
-   You are on a north-south trail through the woods.  To the west,
-impassable mountains glare at you, and the thick woods and undergrowth
-prevent any movement westward.
-~
-35 0 3
-D0
-The trail bends to the north.
-~
-~
-0 -1 3508
-D2
-To the south, the path re-enters the forest.
-~
-~
-0 -1 3515
-S
-#3512
-The Miden'nir~
-   The trees of Miden'nir are lush and green, hiding the evil that lurks
-in these woods.  You can go north toward the mountains, or west to the
-forest, but the steep mountains prevent any movement east.
-~
-35 0 3
-D0
-The mountains can be seen to the north.
-~
-~
-0 -1 3550
-D2
-A light section of forest.
-~
-~
-0 -1 3513
-D3
-The forest continues here.
-~
-~
-0 -1 3509
-S
-#3513
-The Miden'nir~
-   The forest is dark, and becomes even darker west.  You sense
-that there is something evil hidden in these woods.  The forest
-gets lighter to the north.  The wind kicks up as you ponder your
-options.
-~
-35 0 3
-D0
-There is a small clearing to the north.
-~
-~
-0 -1 3512
-D3
-It gets darker and thicker this way.
-~
-~
-0 -1 3514
-S
-#3514
-The Deep Forest~
-   It is quite dark here, forest surrounds you.  With each step, the
-forest seems to close around you, and get darker and more foreboding.
-It might just be time to head back to somewhere safe.
-~
-35 0 3
-D0
-More forest.
-~
-~
-0 -1 3509
-D1
-Lighter forest and mountains in the distance.
-~
-~
-0 -1 3513
-D2
-More trees.
-~
-~
-0 -1 3517
-D3
-The forest continues.
-~
-~
-0 -1 3510
-S
-#3515
-The Light Forest~
-   The forest is light here and you can easily pick your way through the 
-trail.  To the east, the forest becomes thick and darker.  South, the
-trail continues.
-~
-35 0 3
-D0
-A trail leading north-south.
-~
-~
-0 -1 3511
-D1
-The trees get thicker as you go east.
-~
-~
-0 -1 3516
-D2
-More trees and some small hills.
-~
-~
-0 -1 3518
-S
-#3516
-Some Muddy Ground~
-   The ground is quite muddy here and puddles are all around.  Your
-boots make a disgusting SQUISH as you walk here.  You can go in any
-of the four cardinal directions from here.  Hopefully, it will be
-dryer.
-~
-35 0 3
-D0
-The Miden'nir continues.
-~
-~
-0 -1 3510
-D1
-More trees.
-~
-~
-0 -1 3517
-D2
-The trees get VERY thick to the south.  You can barely see...
-~
-~
-0 -1 3519
-D3
-Some light trees and daylight.
-~
-~
-0 -1 3515
-S
-#3517
-Near The Mountains~
-   The most prominent feature here is the mountains that lie to the
-east.  You can only go north and west from here as the rocks stop all
-other movement.
-~
-35 0 3
-D0
-Many trees to the north.
-~
-~
-0 -1 3514
-D3
-There is a bit of a slope downward to the west.
-~
-~
-0 -1 3516
-S
-#3518
-The Fading Trail~
-   The trail becomes nearly unpassable here.  You can go north
-as the forest is relatively light.  To the south, you can see a
-path.
-~
-35 0 3
-D0
-You can see a trail this way.
-~
-~
-0 -1 3515
-D1
-The trees are nearly trunk-to-trunk this way.
-~
-~
-0 -1 -1
-D2
-Dark forests.
-~
-~
-0 -1 3522
-S
-#3519
-The Dark Path~
-   You are hemmed in by trees on either side of you.  The path
-continues north and south, and while is much to thick to explore
-west, you can head off into the woods to the west.
-~
-35 0 3
-D0
-The forest gets lighter this way.
-~
-~
-0 -1 3516
-D1
-The forest continues.
-~
-~
-0 -1 3520
-D2
-There is a strong stench coming from this direction.
-~
-~
-0 -1 3521
-D3
-The trees are nearly trunk-to-trunk this way.
-~
-~
-0 -1 -1
-S
-#3520
-The Dark Forest~
-   You stomp your way through the underbrush.  The dark forest of
-Miden'nir get pretty thick here, and the branches high above your
-head are so thick that they block out all direct sunlight.  While
-it is much too thick to go further east, you might be able to make
-your way though the forest to the south and west.
-~
-35 0 3
-D2
-The thick forest continues.
-~
-~
-0 -1 3523
-D3
-The thick forest continues.
-~
-~
-0 -1 3519
-S
-#3521
-The Carnage~
-   Here, you see a gruesome sight.  Blood is everywhere... on the trees and
-soaked into the ground.  Two carcasses lie in front of you, seeming to look
-up at you.  The forest is impassible to the south, but the other directions
-look ok.
-~
-35 1 3
-D0
-Darkness...
-~
-~
-0 -1 3519
-D1
-Your light does not extend that far.
-~
-~
-0 -1 3523
-D3
-More dark forest.
-~
-~
-0 -1 3522
-E
-carcass body corpse carcasses bodies corpses~
-The corpses looked as if they have been pierced by a large, jagged
-spear.  The damage these people sustained is simply amazing.  Worse,
-the lips on the bodies are a light shade of blue, hinting at poison
-in their systems.
-~
-S
-#3522
-Deep In The Forest Of Miden'nir~
-   There is a sickening stench here.  It smells of blood and death.
-To the north, you catch glimpses of daylight.  To the east, you
-simply cannot see.  The trees are close and stifling.
-~
-35 0 3
-D0
-You see daylight and a trail to follow.
-~
-~
-0 -1 3518
-D1
-The stench seems to becoming from this direction.
-~
-~
-0 -1 3521
-S
-#3523
-The Dark Forest~
-   The branches above you block out all direct sunlight, making the forest
-in this area rather dark.  The forest continues east, where it meets the
-mountains.  The air is still and stuffy - a stench comes from the west and
-an ugly feeling causes the hair to rise on the back of your neck!
-~
-35 0 3
-D0
-It appears to get much darker that direction.
-~
-~
-0 -1 3520
-D1
-The forest appears to get much darker in this direction.
-~
-~
-0 -1 3551
-D3
-The sky becomes lighter in this direction.
-~
-~
-0 -1 3521
-S
-#3550
-At The Foot Of The Mountains~
-   You find yourself at the foot of the mountains, where it is much
-to steep to continue north or east.  You see the lush, green forest
-of Miden'nir to the south and west.
-~
-35 0 5
-D2
-The forest of Miden'nir spreads out before you.
-~
-~
-0 -1 3512
-D3
-The forest of Miden'nir spreads out before you.
-~
-~
-0 -1 3506
-S
-#3551
-Deep In The Forest Of Miden'nir~
-   The branches above you block out all direct sunlight, making
-the forest in this area very dark.  The forest continues west,
-but mountains block further exploration in all other directions,
-except south, where you notice a small tunnel dug into the
-mountainside.
-~
-35 a 3
-D2
-The tunnel leads into the mountainside.
-~
-~
-0 -1 3552
-D3
-The forest continues, but appears to be getting lighter.
-~
-~
-0 -1 3523
-S
-#3552
-A Tunnel In The Mountains~
-   The walls of this tunnel were carved out many years ago by the goblins
-of this forest.  The floor is well worn, and continues south, into the
-mountain, or back north out into the forest.
-~
-35 a 1
-D0
-Outside, you see the forest of Miden'nir.
-~
-~
-0 -1 3551
-D2
-The tunnel continues to the south.
-~
-~
-0 -1 3553
-S
-#3553
-A Tunnel In The Mountains~
-   The tunnel gets lighter to the north, presumably leading out, while to
-the south the passage gets smaller and smaller.  A small alcove has been
-carved into the east wall.
-~
-35 a 1
-D0
-The tunnel gets wider in this direction.
-~
-~
-0 -1 3552
-D1
-You see a small alcove.
-~
-~
-0 -1 3554
-D2
-The tunnel gets smaller in this direction.
-~
-~
-0 -1 3555
-S
-#3554
-A Small Alcove~
-   A small alcove has been carved out here.  There are a bunch of twigs
-and leaves thrown into a pile here, probably serving as a bed.
-~
-35 a 1
-D3
-You see the main passageway.
-~
-~
-0 -1 3553
-E
-twigs leaves bead~
-The twigs and leaves have all been piled together as a makeshift bed for
-some small humanoid.
-~
-S
-#3555
-A Tunnel In The Mountains~
-   As you explore further into the mountainside, the tunnel gets smaller
-and smaller to the south.  You almost have to hunch over to make your way
-through this area.  A small archway to the south leads into a large chamber.
-~
-35 a 1
-D0
-The tunnel continues north.
-~
-~
-0 -1 3553
-D2
-You see a small cavern.
-~
-~
-0 -1 3556
-S
-#3556
-The Goblin HeadQuarters~
-   The tunnel widens into a large (well, large for goblins) cavern that
-serves as the living quarters for the goblins of Miden'nir.  The bones of
-numbers woodland creatures are strewn about the room, the remanents of a
-recent meal.
-~
-35 a 1
-D0
-The tunnel heads north.
-~
-~
-0 -1 3555
-S
-#3570
-The Front Of The Inn~
-   You are standing on a well-worn path which opens into a clearing.
-An old, wooden building is here with smoke billowing from its
-chimney.  A painted sign is visible on the porch to the west.  You
-could go north or south around the building or leave this place and
-return to the forest.
-~
-35 0 3
-D0
-You can go north around the Inn.
-~
-~
-0 -1 3571
-D1
-Back through the trees to the Miden'nir.
-~
-~
-0 -1 3505
-D2
-You can go south around the Inn.
-~
-~
-0 -1 3572
-D3
-The front door of the Inn beckons.
-~
-~
-0 -1 3574
-E
-sign~
-The sign reads:
-
-   The Woodsman
-
-~
-S
-#3571
-North Of The Inn~
-   You are standing north of the Inn.  Things don't look much different
-from this angle.  The air here is filled with smells of smoke and cooking.
-South, the front porch is waiting for you... or you can see if there is
-a back door.
-~
-4 0 3
-D2
-You see the front of the Inn.
-~
-~
-0 -1 3570
-S
-#3572
-South Of The Inn~
-   You are standing south of the Inn.  You could easily go north and enter
-through the front door, or west and to the rear of the establishment.  You
-here some muffled cries from a tiny trail leading south of here.
-~
-35 0 3
-D0
-This way leads to the front of the Inn.
-~
-~
-0 -1 3570
-D2
-The trail heads south.
-~
-~
-0 -1 3575
-D3
-This way leads to the back of the Inn.
-~
-~
-0 -1 3573
-S
-#3573
-Behind The Inn~
-   You now stand behind the Inn.  The smell here is not so pleasant as
-the keeper and his help throw a good deal of garbage here.  A couple of
-piles of rubbish are to the west, but you will smell the worse for
-meddling there.  As a clean alternative, you can go north or east around
-the Inn.
-~
-35 0 3
-D1
-You can go around the Inn this way.
-~
-~
-0 -1 3572
-D3
-Only rats and fool adventurers play in garbage.
-~
-~
-0 -1 3578
-S
-#3574
-The Woodsman Inn~
-   You are in the common room of the Woodsman Inn.  A thin haze of smoke
-sits in the air here.  The Inn is often empty, as the forest has become
-overrun by goblins as of late, and it is no longer safe in these parts.
-The bar is just north of here.  If you'd rather have your own table, one
-is empty to the south.
-~
-35 cd 1
-D0
-The bar is here, manned by the Innkeeper.
-~
-~
-0 -1 3576
-D1
-You can leave now and return to fresher air.
-~
-~
-0 -1 3570
-D2
-An empty table is a rare commodity.
-~
-~
-0 -1 3579
-D3
-There is a table to the south occupied by a heavy drinker.
-~
-~
-0 -1 3577
-S
-#3575
-The Ambush Point~
-   This is a overgrown foot-trail south of the Inn.  It leads west, but you
-would be hard pressed to follow it far.  A number of bushes are trampled on
-and some medium sized branches have been knocked down.  Obviously there has
-been a battle here rather recently.
-~
-35 0 3
-D0
-The Inn lies to the north.
-~
-~
-0 -1 3572
-D3
-A trail through the woods.
-~
-~
-0 -1 3581
-S
-#3576
-The Bar~
-   This is where people use to come and enjoy the food, drink and
-hospitality of the Innkeeper, but as of late, he only serves the
-few adventurers that manage to survive a trip through the forest.
-You can leave south and return to the common room.
-~
-35 df 1
-D2
-You may retreat south back to the common room.
-~
-~
-0 -1 3574
-S
-#3577
-The Bard's Table~
-   You are in a darker corner in the Inn.  A large round table with a few
-wooden chairs sits here.  There is a large stain on the table, the remnants
-of a spilled drink.
-~
-35 d 1
-D1
-You see the main floor of the Inn to the east.
-~
-~
-0 -1 3574
-S
-#3578
-The Garbage Dump~
-You stand knee deep in garbage.  YECCH!!!  It smells terrible and who knows
-what vermin live in these piles of filth...
-~
-35 0 3
-D1
-You can return to cleaner lands this way.
-~
-~
-0 -1 3573
-S
-#3579
-A Quieter Section Of The Inn~
-There seems to be no one in this end of the Woodsman, probably a safe place
-to rest and lick your wounds...
-~
-35 d 0
-D0
-You see the common room.
-~
-~
-0 -1 3574
-S
-#3581
-On The Trail Of The Horsemen~
-   The path continues east and west of here.  You notice fresh tracks in
-the soft ground that show the horsemen fled to the west.
-~
-35 0 3
-D1
-Back to ambush point.
-~
-~
-0 -1 3575
-D3
-The trail continues.
-~
-~
-0 -1 3582
-S
-#3582
-On The Trail Of The Horsemen~
-   The path continues east and south.  You notice fresh tracks in the
-soft ground that show the horsemen turned, and fled south.
-~
-35 0 3
-D1
-The trail continues.
-~
-~
-0 -1 3581
-D2
-The tracks lead south.
-~
-~
-0 -1 3583
-S
-#3583
-On The Trail Of The Horsemen~
-   The trail of the horsemen continues east and north along this path
-through the forest.  The tracks are still fresh, so they must be near.
-~
-35 0 3
-D0
-The trail continues.
-~
-~
-0 -1 3582
-D3
-The tracks lead east.
-~
-~
-0 -1 3584
-S
-#3584
-A Dead End Trail~
-   The path comes to an abrupt end here, as the trees close around you and
-make any further exploration impossible.  Fresh tracks cover the ground, and
-end right here.  The horsemen must be nearby.
-~
-35 0 3
-D1
-Back to along the trail.
-~
-~
-0 -1 3583
-S
-$
-
diff -uNpr ./circle-3.1-old/lib/world/wld/36.wld ./circle-3.1/lib/world/wld/36.wld
--- ./circle-3.1-old/lib/world/wld/36.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/36.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1597 +0,0 @@
-#3600
-The Great Chessboard Of Midgaard~
-   You stand in the archway of the Chessboard of Midgaard.  The giant
-wooden gate is rusted open.
-   A narrow dirt path leads eastwards into the thick grass and the
-chessboard opens up to the west.
-~
-36 c 1
-D1
-A dirt path leads away through the great field north of Midgaard.
-~
-~
-0 -1 3066
-D3
-The huge chessboard opens up to the west.
-~
-~
-0 -1 3632
-S
-#3601
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the Black Queen's Rook.
-~
-36 0 1
-D1
-A black square lies to the east.
-~
-~
-0 -1 3602
-D2
-A black square lies to the south.
-~
-~
-0 -1 3609
-S
-#3602
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the Black Queen's Knight.
-~
-36 0 1
-D1
-A white square lies to the east.
-~
-~
-0 -1 3603
-D2
-A white square lies to the south.
-~
-~
-0 -1 3610
-D3
-A white square lies to the west.
-~
-~
-0 -1 3601
-S
-#3603
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the Black Queen's Bishop.
-~
-36 0 1
-D1
-A black square lies to the east.
-~
-~
-0 -1 3604
-D2
-A black square lies to the south.
-~
-~
-0 -1 3611
-D3
-A black square lies to the west.
-~
-~
-0 -1 3602
-S
-#3604
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the Black Queen.
-~
-36 0 1
-D1
-A white square lies to the east.
-~
-~
-0 -1 3605
-D2
-A white square lies to the south.
-~
-~
-0 -1 3612
-D3
-A white square lies to the west.
-~
-~
-0 -1 3603
-D5
-~
-marble square~
-2 3614 3665
-S
-#3605
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the Black King.
-~
-36 0 1
-D1
-A black square lies to the east.
-~
-~
-0 -1 3606
-D2
-A black square lies to the south.
-~
-~
-0 -1 3613
-D3
-A black square lies to the west.
-~
-~
-0 -1 3604
-S
-#3606
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the Black King's Bishop.
-~
-36 0 1
-D1
-A white square lies to the east.
-~
-~
-0 -1 3607
-D2
-A white square lies to the south.
-~
-~
-0 -1 3614
-D3
-A white square lies to the west.
-~
-~
-0 -1 3605
-S
-#3607
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the Black King's Knight.
-~
-36 0 1
-D1
-A black square lies to the east.
-~
-~
-0 -1 3608
-D2
-A black square lies to the south.
-~
-~
-0 -1 3615
-D3
-A black square lies to the west.
-~
-~
-0 -1 3606
-S
-#3608
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the Black King's Rook.
-~
-36 0 1
-D2
-A white square lies to the south.
-~
-~
-0 -1 3616
-D3
-A white square lies to the west.
-~
-~
-0 -1 3607
-S
-#3609
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the Black Queen's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3601
-D1
-A white square lies to the east.
-~
-~
-0 -1 3610
-D2
-A white square lies to the south.
-~
-~
-0 -1 3617
-S
-#3610
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the Black Queen's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3602
-D1
-A black square lies to the east.
-~
-~
-0 -1 3611
-D2
-A black square lies to the south.
-~
-~
-0 -1 3618
-D3
-A black square lies to the west.
-~
-~
-0 -1 3609
-S
-#3611
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the Black Queen's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3603
-D1
-A white square lies to the east.
-~
-~
-0 -1 3612
-D2
-A white square lies to the south.
-~
-~
-0 -1 3619
-D3
-A white square lies to the west.
-~
-~
-0 -1 3610
-S
-#3612
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the Black Queen's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3604
-D1
-A black square lies to the east.
-~
-~
-0 -1 3613
-D2
-A black square lies to the south.
-~
-~
-0 -1 3620
-D3
-A black square lies to the west.
-~
-~
-0 -1 3611
-S
-#3613
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the Black King's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3605
-D1
-A white square lies to the east.
-~
-~
-0 -1 3614
-D2
-A white square lies to the south.
-~
-~
-0 -1 3621
-D3
-A white square lies to the west.
-~
-~
-0 -1 3612
-S
-#3614
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the Black King's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3606
-D1
-A black square lies to the east.
-~
-~
-0 -1 3615
-D2
-A black square lies to the south.
-~
-~
-0 -1 3622
-D3
-A black square lies to the west.
-~
-~
-0 -1 3613
-S
-#3615
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the Black King's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3607
-D1
-A white square lies to the east.
-~
-~
-0 -1 3616
-D2
-A white square lies to the south.
-~
-~
-0 -1 3623
-D3
-A white square lies to the west.
-~
-~
-0 -1 3614
-S
-#3616
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the Black King's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3608
-D2
-A black square lies to the south.
-~
-~
-0 -1 3624
-D3
-A black square lies to the west.
-~
-~
-0 -1 3615
-S
-#3617
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3609
-D1
-A black square lies to the east.
-~
-~
-0 -1 3618
-D2
-A black square lies to the south.
-~
-~
-0 -1 3625
-S
-#3618
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3610
-D1
-A white square lies to the east.
-~
-~
-0 -1 3619
-D2
-A white square lies to the south.
-~
-~
-0 -1 3626
-D3
-A white square lies to the west.
-~
-~
-0 -1 3617
-S
-#3619
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3611
-D1
-A black square lies to the east.
-~
-~
-0 -1 3620
-D2
-A black square lies to the south.
-~
-~
-0 -1 3627
-D3
-A black square lies to the west.
-~
-~
-0 -1 3618
-S
-#3620
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3612
-D1
-A white square lies to the east.
-~
-~
-0 -1 3621
-D2
-A white square lies to the south.
-~
-~
-0 -1 3628
-D3
-A white square lies to the west.
-~
-~
-0 -1 3619
-S
-#3621
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3613
-D1
-A black square lies to the east.
-~
-~
-0 -1 3622
-D2
-A black square lies to the south.
-~
-~
-0 -1 3629
-D3
-A black square lies to the west.
-~
-~
-0 -1 3620
-S
-#3622
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3614
-D1
-A white square lies to the east.
-~
-~
-0 -1 3623
-D2
-A white square lies to the south.
-~
-~
-0 -1 3630
-D3
-A white square lies to the west.
-~
-~
-0 -1 3621
-S
-#3623
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3615
-D1
-A black square lies to the east.
-~
-~
-0 -1 3624
-D2
-A black square lies to the south.
-~
-~
-0 -1 3631
-D3
-A black square lies to the west.
-~
-~
-0 -1 3622
-S
-#3624
-A Black Square~
-   You are standing on a black marble square.  You can see a rusty gate
-to the south.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3616
-D2
-A white square lies to the south.
-~
-~
-0 -1 3632
-D3
-A white square lies to the west.
-~
-~
-0 -1 3623
-S
-#3625
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3617
-D1
-A white square lies to the east.
-~
-~
-0 -1 3626
-D2
-A white square lies to the south.
-~
-~
-0 -1 3633
-S
-#3626
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3618
-D1
-A black square lies to the east.
-~
-~
-0 -1 3627
-D2
-A black square lies to the south.
-~
-~
-0 -1 3634
-D3
-A black square lies to the west.
-~
-~
-0 -1 3625
-S
-#3627
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3619
-D1
-A white square lies to the east.
-~
-~
-0 -1 3628
-D2
-A white square lies to the south.
-~
-~
-0 -1 3635
-D3
-A white square lies to the west.
-~
-~
-0 -1 3626
-S
-#3628
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3620
-D1
-A black square lies to the east.
-~
-~
-0 -1 3629
-D2
-A black square lies to the south.
-~
-~
-0 -1 3636
-D3
-A black square lies to the west.
-~
-~
-0 -1 3627
-S
-#3629
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3621
-D1
-A white square lies to the east.
-~
-~
-0 -1 3630
-D2
-A white square lies to the south.
-~
-~
-0 -1 3637
-D3
-A white square lies to the west.
-~
-~
-0 -1 3628
-S
-#3630
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3622
-D1
-A black square lies to the east.
-~
-~
-0 -1 3631
-D2
-A black square lies to the south.
-~
-~
-0 -1 3638
-D3
-A black square lies to the west.
-~
-~
-0 -1 3629
-S
-#3631
-A Black Square~
-   You are standing on a black marble square.  There is a rusty gate
-a short distance to the east.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3623
-D1
-A white square lies to the east.
-~
-~
-0 -1 3632
-D2
-A white square lies to the south.
-~
-~
-0 -1 3639
-D3
-A white square lies to the west.
-~
-~
-0 -1 3630
-S
-#3632
-A White Square~
-   You are standing on a white marble square.  There is a large rusty
-gate to the east.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3624
-D1
-The gate to the chessboard is just to the east.
-~
-~
-0 -1 3600
-D2
-A black square lies to the south.
-~
-~
-0 -1 3640
-D3
-A black square lies to the west.
-~
-~
-0 -1 3631
-S
-#3633
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3625
-D1
-A black square lies to the east.
-~
-~
-0 -1 3634
-D2
-A black square lies to the south.
-~
-~
-0 -1 3641
-S
-#3634
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3626
-D1
-A white square lies to the east.
-~
-~
-0 -1 3635
-D2
-A white square lies to the south.
-~
-~
-0 -1 3642
-D3
-A white square lies to the west.
-~
-~
-0 -1 3633
-S
-#3635
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3627
-D1
-A black square lies to the east.
-~
-~
-0 -1 3636
-D2
-A black square lies to the south.
-~
-~
-0 -1 3643
-D3
-A black square lies to the west.
-~
-~
-0 -1 3634
-S
-#3636
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3628
-D1
-A white square lies to the east.
-~
-~
-0 -1 3637
-D2
-A white square lies to the south.
-~
-~
-0 -1 3644
-D3
-A white square lies to the west.
-~
-~
-0 -1 3635
-S
-#3637
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3629
-D1
-A black square lies to the east.
-~
-~
-0 -1 3638
-D2
-A black square lies to the south.
-~
-~
-0 -1 3645
-D3
-A black square lies to the west.
-~
-~
-0 -1 3636
-S
-#3638
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3630
-D1
-A white square lies to the east.
-~
-~
-0 -1 3639
-D2
-A white square lies to the south.
-~
-~
-0 -1 3646
-D3
-A white square lies to the west.
-~
-~
-0 -1 3637
-S
-#3639
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3631
-D1
-A black square lies to the east.
-~
-~
-0 -1 3640
-D2
-A black square lies to the south.
-~
-~
-0 -1 3647
-D3
-A black square lies to the west.
-~
-~
-0 -1 3638
-S
-#3640
-A Black Square~
-   You are standing on a black marble square.  There is a rusty gate
-to the north.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3632
-D2
-A white square lies to the south.
-~
-~
-0 -1 3648
-D3
-A white square lies to the west.
-~
-~
-0 -1 3639
-S
-#3641
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3633
-D1
-A white square lies to the east.
-~
-~
-0 -1 3642
-D2
-A white square lies to the south.
-~
-~
-0 -1 3649
-S
-#3642
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3634
-D1
-A black square lies to the east.
-~
-~
-0 -1 3643
-D2
-A black square lies to the south.
-~
-~
-0 -1 3650
-D3
-A black square lies to the west.
-~
-~
-0 -1 3641
-S
-#3643
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3635
-D1
-A white square lies to the east.
-~
-~
-0 -1 3644
-D2
-A white square lies to the south.
-~
-~
-0 -1 3651
-D3
-A white square lies to the west.
-~
-~
-0 -1 3642
-S
-#3644
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3636
-D1
-A black square lies to the east.
-~
-~
-0 -1 3645
-D2
-A black square lies to the south.
-~
-~
-0 -1 3652
-D3
-A black square lies to the west.
-~
-~
-0 -1 3643
-S
-#3645
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3637
-D1
-A white square lies to the east.
-~
-~
-0 -1 3646
-D2
-A white square lies to the south.
-~
-~
-0 -1 3653
-D3
-A white square lies to the west.
-~
-~
-0 -1 3644
-S
-#3646
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3638
-D1
-A black square lies to the east.
-~
-~
-0 -1 3647
-D2
-A black square lies to the south.
-~
-~
-0 -1 3654
-D3
-A black square lies to the west.
-~
-~
-0 -1 3645
-S
-#3647
-A Black Square~
-   You are standing on a black marble square.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3639
-D1
-A white square lies to the east.
-~
-~
-0 -1 3648
-D2
-A white square lies to the south.
-~
-~
-0 -1 3655
-D3
-A white square lies to the west.
-~
-~
-0 -1 3646
-S
-#3648
-A White Square~
-   You are standing on a white marble square.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3640
-D2
-A black square lies to the south.
-~
-~
-0 -1 3656
-D3
-A black square lies to the west.
-~
-~
-0 -1 3647
-S
-#3649
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the White Queen's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3641
-D1
-A black square lies to the east.
-~
-~
-0 -1 3650
-D2
-A black square lies to the south.
-~
-~
-0 -1 3657
-S
-#3650
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the White Queen's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3642
-D1
-A white square lies to the east.
-~
-~
-0 -1 3651
-D2
-A white square lies to the south.
-~
-~
-0 -1 3658
-D3
-A white square lies to the west.
-~
-~
-0 -1 3649
-S
-#3651
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the White Queen's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3643
-D1
-A black square lies to the east.
-~
-~
-0 -1 3652
-D2
-A black square lies to the south.
-~
-~
-0 -1 3659
-D3
-A black square lies to the west.
-~
-~
-0 -1 3650
-S
-#3652
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the White Queen's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3644
-D1
-A white square lies to the east.
-~
-~
-0 -1 3653
-D2
-A white square lies to the south.
-~
-~
-0 -1 3660
-D3
-A white square lies to the west.
-~
-~
-0 -1 3651
-S
-#3653
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the White King's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3645
-D1
-A black square lies to the east.
-~
-~
-0 -1 3654
-D2
-A black square lies to the south.
-~
-~
-0 -1 3661
-D3
-A black square lies to the west.
-~
-~
-0 -1 3652
-S
-#3654
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the White King's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3646
-D1
-A white square lies to the east.
-~
-~
-0 -1 3655
-D2
-A white square lies to the south.
-~
-~
-0 -1 3662
-D3
-A white square lies to the west.
-~
-~
-0 -1 3653
-S
-#3655
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of one of the White King's Pawns.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3647
-D1
-A black square lies to the east.
-~
-~
-0 -1 3656
-D2
-A black square lies to the south.
-~
-~
-0 -1 3663
-D3
-A black square lies to the west.
-~
-~
-0 -1 3654
-S
-#3656
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of one of the White King's Pawns.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3648
-D2
-A white square lies to the south.
-~
-~
-0 -1 3664
-D3
-A white square lies to the west.
-~
-~
-0 -1 3655
-S
-#3657
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the White Queen's Rook.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3649
-D1
-A white square lies to the east.
-~
-~
-0 -1 3658
-S
-#3658
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the White Queen's Knight.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3650
-D1
-A black square lies to the east.
-~
-~
-0 -1 3659
-D3
-A black square lies to the west.
-~
-~
-0 -1 3657
-S
-#3659
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the White Queen's Bishop.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3651
-D1
-A white square lies to the east.
-~
-~
-0 -1 3660
-D3
-A white square lies to the west.
-~
-~
-0 -1 3658
-S
-#3660
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the White Queen.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3652
-D1
-A black square lies to the east.
-~
-~
-0 -1 3661
-D3
-A black square lies to the west.
-~
-~
-0 -1 3659
-D5
-~
-marble square~
-2 3615 3666
-S
-#3661
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the White King.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3653
-D1
-A white square lies to the east.
-~
-~
-0 -1 3662
-D3
-A white square lies to the west.
-~
-~
-0 -1 3660
-S
-#3662
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the White King's Bishop.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3654
-D1
-A black square lies to the east.
-~
-~
-0 -1 3663
-D3
-A black square lies to the west.
-~
-~
-0 -1 3661
-S
-#3663
-A Black Square~
-   You are standing on a black marble square.  This is usually the home
-of the White King's Knight.
-~
-36 0 1
-D0
-A white square lies to the north.
-~
-~
-0 -1 3655
-D1
-A white square lies to the east.
-~
-~
-0 -1 3664
-D3
-A white square lies to the west.
-~
-~
-0 -1 3662
-S
-#3664
-A White Square~
-   You are standing on a white marble square.  This is usually the home
-of the White King's Rook.
-~
-36 0 1
-D0
-A black square lies to the north.
-~
-~
-0 -1 3656
-D3
-A black square lies to the west.
-~
-~
-0 -1 3663
-S
-#3665
-The Black Treasury~
-   You are standing in the treasury of the Black Court.  Hopefully no one 
-has looted the Crown's treasure.
-~
-36 adj 0
-D4
-A small staircase rises above you.
-~
-marble square~
-2 3614 3604
-S
-#3666
-The White Treasury~
-   You are standing in the treasury of the White Court.  Hopefully no one 
-has looted the Crown's treasure.
-~
-36 adj 0
-D4
-A small staircase rises above you.
-~
-marble square~
-2 3615 3660
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/40.wld ./circle-3.1/lib/world/wld/40.wld
--- ./circle-3.1-old/lib/world/wld/40.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/40.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1918 +0,0 @@
-#4000
-The Hills~
-   You are on a path leading north, small hills surround you.
-You feel the forces of evil approach you from the north.  Off
-in the distance to the northeast you can see the beginning of
-a large mountain range.
-~
-40 c 4
-D0
-~
-~
-0 -1 4001
-D2
-~
-~
-0 -1 3500
-S
-#4001
-The Hills~
-   You are on a small path leading north, dark threatening hills
-surround you on almost all sides.  A fair distance off to the
-north, you can see the enormous shadow of a strangely solitaire
-mountain.
-~
-40 c 4
-D0
-~
-~
-0 -1 4002
-D2
-~
-~
-0 -1 4000
-S
-#4002
-The End Of The Path~
-   The path stops here, to the north is a single mountain and around
-you are some threatening hills.  A small trail leads up the hillside
-through the rocks to a dark cave located to the north.  Off to the
-northeast, you can see the southern end of what appears to be a large
-mountain range.
-~
-40 c 4
-D0
-~
-~
-0 -1 4010
-D2
-~
-~
-0 -1 4001
-S
-#4010
-The Cave~
-   You are standing in a small cave, about fifteen feet across at
-the widest point and about forty feet long.  Off to the south you
-sense fresh air and you surmise that the entrance must be located
-off in that direction.  To the north a small tunnel continues into
-the mountain.
-~
-40 ad 2
-D0 
-~
-~
-0 -1 4011
-D2
-~
-~
-0 -1 4002
-S
-#4011
-The Tunnel~
-   You force your way into a narrow tunnel, aided by the wet walls
-which help you slide through the passageway.  The smell of mouldy
-moss is growing greater the farther north you head, but you can smell
-fresh air off to the south as a light breeze wafts past you.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4014
-D2
-~
-~
-0 -1 4010
-S
-#4012
-The Tunnel~
-   You find yourself at a turn in this narrow tunnel.  The tunnel
-appears to open up to the north into a cave of some sort while to
-the east it leads onwards through the mountain.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4016
-D1
-~
-~
-0 -1 4013
-S
-#4013
-The Tunnel~
-   Standing in the middle of the dusty floor of this tunnel, you can
-see that it is not a highly travelled passageway.  It looks to lead
-in an east-west direction.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4014
-D3
-~
-~
-0 -1 4012
-S
-#4014
-The Tunnel~
-   You find yourself at a small intersection of sorts in this tunnel.
-The main tunnel appears to curve from south to west but there is an
-entrance into a cave to the north.  The entrance itself looks to be
-unnatural and much more recent than the tunnel or even the cave.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4018
-D2
-~
-~
-0 -1 4011
-D3
-~
-~
-0 -1 4013
-S
-#4015
-The Tunnel~
-   You clamber on through this narrow tunnel.  The walls are damp
-with condensation and the weight of the rock above you is beginning
-to make you feel almost claustrophobic.  The tunnel makes a jagged
-turn from west to north here.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4019
-D3
-~
-~
-0 -1 4014
-S
-#4016
-The Large Cave~
-   You find yourself in a fairly large cave.  Large enough that the
-eastern and western ends are almots completely shrouded in darkness.
-A small tunnel breaks through the southern wall, and it too is full
-of shadows.
-~
-40 ad 2
-D1
-~
-~
-0 -1 4017
-D2
-~
-~
-0 -1 4012
-D3
-~
-~
-0 -1 4023
-S
-#4017
-The Large Cave~
-   You move along the cave to the west end of it and find that there
-appears to be no other exit from here.  The walls are fairly smooth
-and look to have been naturally carved out of the rock by the passage
-of water.
-~
-40 ad 2
-D3
-~
-~
-0 -1 4016
-S
-#4018
-The Cave~
-   You find yourself at the southern end of a cave as it begins
-to turn into a tunnel which leads off to the south.  The cave
-continues northwards deeper into the darkness.
-You notice a large pile of bones in the corner.
-~
-40 ad 2
-D0
-~
-~
-0 -1 4025
-D2
-~
-~
-0 -1 4014
-E
-pile bones~
-You had better watch out - some of the bones are human!
-~
-S
-#4019
-The Tunnel~
-   You stand in the middle of a fairly wide passageway that leads
-in a north-south direction.  The walls are quite smooth, almost as
-if a river had gouged them out of the earth.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4026
-D2
-~
-~
-0 -1 4015
-S
-#4020
-The Hole~
-   You are standing in a small alcove off the main tunnel.  There is
-a fairly wide hole broken through the floor of the alcove.  The only
-other exit is to the north.
-~
-40 acd 3
-D0
-~
-~
-0 -1 4027
-D5
-~
-~
-0 -1 4064
-S
-#4021
-The Hole~
-   As you stand at the end of this tunnel, you notice a large hole
-sitting in the floor by the northwestern corner of the walls.  The
-tunnel itself leads off towards the east.  The air here feels very
-damp and you feel like your clothes are becoming sticky with sweat.
-~
-40 acd 3
-D1
-~
-~
-0 -1 4022
-D5
-~
-~
-0 -1 4115
-S
-#4022
-The Damp Tunnel~
-   You are standing in the middle of a damp tunnel.  The moisture
-in the air is so thick that you can almost seem it seeping into your
-clothes.  The tunnel continues to the north and west.  A large cave
-opens up to the east.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4024
-D1
-~
-~
-0 -1 4023
-D3
-~
-~
-0 -1 4021
-S
-#4023
-The Large Cave~
-   You are in the western part of the large cave, to the east you can
-see a tunnel.  The air near the tunnel entrance is heavy with moisture,
-giving you a feeling as if you were standing in the rain.  The walls
-of the cave are almost totally shrouded in darkness and shadow as is
-the southern end of the cavern.
-~
-40 ad 2
-D1
-~
-~
-0 -1 4016
-D3
-~
-~
-0 -1 4022
-S
-#4024
-The Damp Tunnel~
-   The tunnel you are in now is very humid, and the air seems to almost
-hang with moisture.  The walls drip with an almost constant water flow,
-and the ground is covered with small pools of stagnent water.
-   The tunnel leads away to the south, and to the west you can feel that
-the air is even damper than here.
-~
-40 ad 3
-D2
-~
-~
-0 -1 4022
-D3
-~
-~
-0 -1 4059
-S
-#4025
-The Cave~
-   You find yourself standing in the northern end of a reasonably
-large cave.  The cave wall to the east has an opening that appears
-to lead to a junction of several tunnels.
-~
-40 ad 2
-D1
-~
-~
-0 -1 4026
-D2
-~
-~
-0 -1 4018
-S
-#4026
-The Many Tunnels~
-   You find yourself standing in the midst of an intersection
-of numerous tunnels.  There is a musty smell emanating from the
-tunnel to the north, whilst the one to the west appears to open
-up almost immediately into a cave.  The tunnels to the south and
-east are totally shrouded in darkness.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4028
-D1
-~
-~
-0 -1 4027
-D2
-~
-~
-0 -1 4019
-D3
-~
-~
-0 -1 4025
-S
-#4027
-The Tunnel~
-   You find yourself at an elbow turn in the tunnel as it turns to the
-west and north.  You spot a small alcove hidden in the shadows just to
-the south of you, and you can feel a breeze coming from somewhere to the
-north you believe.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4029
-D2
-~
-~
-0 -1 4020
-D3
-~
-~
-0 -1 4026
-S
-#4028
-The Smelly Tunnel~
-   You are in a fairly small north-south leading tunnel.  There
-is a a small light visible off to the north.  As you stop for a
-moment, you notice a strange smell from the north.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4030
-D2
-~
-~
-0 -1 4026
-S
-#4029
-The Cave~
-   You are in a cave that is filled with fresh air, you sense the
-wind blowing from the north.  To the south you see a small tunnel
-continue into the mountain.
-~
-40 ad 2
-D0
-~
-~
-0 -1 4031
-D2
-~
-~
-0 -1 4027
-S
-#4030
-The Light Cave~
-   You are in a light cave, through a hole large above you, you
-see the sky.  A small tunnel to the south is the only way out.
-You notice the source of the strange smell, all around you there
-are corpses of several monsters.
-~
-40 d 2
-D2
-~
-~
-0 -1 4028
-E
-corpse corpses~
-Looking at the corpses lying around the cave, they all appear to
-have been torn to shreds by some large creature.  As a further
-not too unexpected point to note, they all smell terrible.
-~
-S
-#4031
-The Valley~
-   You are in a small valley, surrounded by hills and a mountain to 
-the south.  In the mountain there is a cave.  To the north you can
-enter the hills.  There is a small trail leading up a steep hill to
-the east.
-~
-40 0 2
-D0
-~
-~
-0 -1 4032
-D1
-You spot a small trail leading into the hills to the east.
-~
-~
-0 -1 4045
-D2
-~
-~
-0 -1 4029
-S
-#4032
-The Foothills~
-   You are on a winding path that leads through the foothills on the
-north side of Mount Moria.  The path continues north.
-~
-40 0 4
-D0
-~
-~
-0 -1 4033
-D2
-~
-~
-0 -1 4031
-S
-#4033
-The Intersection In The Foothills~
-   You stand at a point by a small path that splits off here.  The
-path continues north and south while a rough trail leads east into
-the mountains.
-~
-40 0 4
-D0
-~
-~
-0 -1 4034
-D1
-~
-~
-0 -1 4037
-D2
-~
-~
-0 -1 4032
-S
-#4034
-The Grassy Area In The Foothills~
-   The grass here is unusually high.  You notice several areas where
-someone or something large has crushed spots of it down.  Several
-very large rocks litter this area.  You can go north towards the end
-of the foothills, west to go deeper into the foothills, or south to
-a small path intersection.
-~
-40 0 2
-D0
-~
-~
-0 -1 4035
-D2
-~
-~
-0 -1 4033
-D3
-~
-~
-0 -1 4042
-S
-#4035
-At The Foothills' End~
-   You find yourself standing at the northern edge of the foothills
-where they meet the plains which lie to the north.  You can head back
-into the foothills to the south or the plains to the north.
-~
-40 0 4
-D0
-~
-~
-0 -1 4036
-D2
-~
-~
-0 -1 4034
-S
-#4036
-The Plains~
-   You are in the plains.  The path leads to the south.  As you look
-around you notice a small almost invisible trail leading away to the
-west towards a copse of trees.
-~
-40 0 2
-D2
-~
-~
-0 -1 4035
-D3
-~
-~
-0 -1 4075
-S
-#4037
-The Path Through The Foothills~
-   You stand on a path that leads through the foothills in an
-east-west direction.  Some distance off to the west you can see
-a small intersection of paths and off to the east you see that
-the path seems to come to an end as part of the mountain chain
-juts out of the ground, blocking your view of the sky.
-~
-40 0 4
-D1
-~
-~
-0 -1 4038
-D3
-~
-~
-0 -1 4033
-S
-#4038
-The Base Of The Mountain~
-   You find yourself standing at the bottom of a large mountain in
-the mountain chain which begins at Mount Moria and stretches north
-towards the top of the world.  A small path leads off through the
-foothills towards the west, where you can see plains quite a ways
-away.  To the east you spot a small worn trail leading up the side
-of the mountain.
-~
-40 0 5
-D1
-~
-~
-0 -1 4039
-D3
-~
-~
-0 -1 4037
-S
-#4039
-A Trail Up The Mountain~
-   You stand partway up the mountainside on a narrow yet well worn
-trail.  The trail curves its way up the side of the mountain towards
-the top and westwards down the mountain into the foothills below.
-~
-40 0 5
-D3
-~
-~
-0 -1 4038
-D4
-~
-~
-0 -1 4040
-S
-#4040
-The Mountain Top~
-   You find yourself at what is essentially the summit of this mountain.
-It certainly seemed taller from the ground didn't it?  The plateau you
-stand on is close to thirty metres across and a small gouge in the north
-side of it looks to lead to a small cavern.  A small trail leads down
-towards a valley that was hidden away on the east side of the mountain.
-~
-40 0 5
-D0
-~
-~
-0 -1 4041
-D1
-~
-~
-0 -1 4076
-D5
-~
-~
-0 -1 4039
-S
-#4041
-The Lion's Den~
-   Following the gouge down to the cave entrance, you clamber through
-the small entranceway only to find yourself in what appears to be the
-living den of a large carnivorous animal!
-~
-40 ad 2
-D2
-~
-~
-0 -1 4040
-S
-#4042
-The Level Foothills~
-   You continue to move through the foothills and notice that off in
-the distance to the west, you can see a rather large cave entrance in
-the side of a large hill.  The hill seems to jut up from the rest of
-the foothills quite unnaturally.  A path leads off towards the east
-as it seems to begin from nothing here.
-~
-40 0 2
-D1
-~
-~
-0 -1 4034
-D3
-~
-~
-0 -1 4043
-S
-#4043
-The Cave Entrance~
-   You stand in a large tunnel, much larger than it seemed from
-the outside.  The ceiling is at least twenty feet above, and the
-width of the tunnel runs at least fifteen feet.  You can feel the
-fresh air coming from the east, and off to the west, it looks to
-lead into darkness.
-~
-40 d 2
-D1
-~
-~
-0 -1 4042
-D3
-~
-~
-0 -1 4044
-S
-#4044
-The Hill Giant Cave~
-   You find yourself inside a rather large cavern.  The ceiling stands
-at least twenty five feet above you, if not more.  The walls are so far
-away, that the shadows of the room obscure them almost completely.  Out
-of all of the grandeur in this cave however, nothing seems to catch your
-eye quite as much as the enormous table standing in the middle of the
-sandy floor.  It stands tall enough for you to walk under it without the
-need to hunch over.  A large tunnel leads out of the eastern wall of the
-cavern.
-~
-40 ad 2
-D1
-~
-~
-0 -1 4043
-S
-#4045
-The Steep Trail~
-   This trail leads up a steep hill to a point where it levels out as
-it begins to pass between the mountains that surround you.  It continues
-through the hills to the east and heads down to the valley to the west.
-~
-40 c 5
-D1
-The rocky trail continues.
-~
-~
-0 -1 4046
-D3
-The valley lies at the bottom of the steep trail.
-~
-~
-0 -1 4031
-S
-#4046
-Between The Mountains~
-   The trail between the mountains seems almost endless as you continue
-to trek along it.  It continues to both the east and west.
-~
-40 c 5
-D1
-The trail continues eastwards.
-~
-~
-0 -1 4047
-D3
-The trail continues westwards.
-~
-~
-0 -1 4045
-S
-#4047
-The Foothills~
-   After a long trek, you find yourself in the foothills again.  You spot
-a narrow trail leading away to the northwest not too far distant to the
-west.
-~
-40 c 5
-D1
-You can head towards the narrow trail this way.
-~
-~
-0 -1 4049
-D3
-The trail leading back through the mountains seems to go on forever.
-~
-~
-0 -1 4046
-S
-#4048
-The Foothills~
-   A short trek through the foothills and you find yourself facing a
-trail that leads between the mountains to the west.  The trail through
-them looks to be very long and probably quite tiring.  You spot a narrow
-trail leading away to the northwest not too far distant to the west.
-~
-40 c 5
-D1
-You can head towards the narrow trail this way.
-~
-~
-0 -1 4049
-D3
-The trail leading through the mountains seems to go on forever.
-~
-~
-0 -1 4046
-S
-#4049
-The Foothills~
-   You are at a point on the trail where it turns slowly from an
-almost straight westwards trail into a trail meandering towards
-the northwest. 
-~
-40 c 4
-D0
-A small trail leads away to the northwest.
-~
-~
-0 -1 5628
-D3
-A trail heads towards the mountains to the west.
-~
-~
-0 -1 4048 
-S
-#4050
-The Tunnel~
-   You are at a bend in the tunnel here.  It turns from an eastwards
-heading to a southwards one.  The walls are cold and seem to be damp
-with moisture.  you can see some greenish moss growing up near the
-roof of the passageway on the northern wall.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4051
-D2
-~
-~
-0 -1 4053
-S
-#4051
-The Tunnel~
-   Standing in this part of the tunnel, you notice that not only does
-the tunnel get suddenly narrower, but the floor does not seem to be
-nearly as smooth as it was before.  In fact, the floor drops almost
-five feet in jagged steps as you look eastward.  The western path
-seems to be quite smooth however.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4052
-D3
-~
-~
-0 -1 4050
-S
-#4052
-The Tunnel~
-   Continuing along the tunnel, you find that the floor has begun
-to smooth itself out once more.  Looking about, you notice a small
-spring of water bubbling up near the southern wall.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4100
-D3
-~
-~
-0 -1 4051
-S
-#4053
-The Tunnel~
-   You continue along the tunnel to find yourself at a right
-angle turn.  The passage leads north and east from here.  The
-way to the north seems to be a longer tunnel which continues
-on through the gloom of the underearth.  The way to the east
-is a fresh change from what would normally be found this far
-underground in that the tunnel seems to open  up into a fairly
-large and well lit cave.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4050
-D1
-~
-~
-0 -1 4054
-S
-#4054
-The Light Cave~
-   The cave you stand in now is lit by an eerie flickering light,
-which probably comes from the enormous fire which is burning a
-short distance to the south in what looks to be the middle of
-the cave.  The flickering light creates some really strange and
-almost frightening shadows on the walls, almost hiding the two
-tunnels that lead away from here, one to the east and one to the
-west.
-~
-40 d 2
-D1
-~
-~
-0 -1 4055
-D2
-~
-~
-0 -1 4056
-D3
-~
-~
-0 -1 4053
-S
-#4055
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exit from here looks to be off to the west.
-~
-40 ad 3
-D3
-~
-~
-0 -1 4054
-S
-#4056
-The Light Cave~
-   The cave you stand in now is lit by an eerie flickering light,
-which comes from the enormous fire which is burning right in
-front of you in the middle of this large cave.  The fire gives
-off more than enough light to see both the north and south ends
-of the cave.
-~
-40 d 2
-D0
-~
-~
-0 -1 4054
-D2
-~
-~
-0 -1 4061
-E
-fire~
-The fire seems to have been burning for quite a long time.  The
-ceiling is covered with soot from the smoke, and ashes are littered
-all over the floor of the cave.
-~
-S
-#4057
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the north and south.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4055
-D2
-~
-~
-0 -1 4062
-S
-#4058
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the south and west.
-~
-40 ad 3
-D2
-~
-~
-0 -1 4063
-D3
-~
-~
-0 -1 4057
-S
-#4059
-The Tunnel~
-   You are standing in a tunnel deep inside the heart of Mount Moria.  A
-small rivulet of water runs alongside the wall to the north as the tunnel
-seems to lead slightly down towards the east.
-   The tunnel continues on to the east as it plunges deeper into the earth,
-and upwards a bit towards the west where the air seems to be quite damp.
-~
-40 acd 3
-D1
-~
-~
-0 -1 4060
-D3
-~
-~
-0 -1 4024
-S
-#4060
-The Tunnel~
-   You stand in a section of this small tunnel which seems to be
-almost level.  There is a small pool of water collecting beside
-the north wall indicating perhaps a low spot on the floor.  The
-pool is being fed by a small rivulet which is coursing along the
-northern wall from the west, but yet the water level in the pool
-does not seem to be changing.
-   Looking either way down the tunnel, you can see that the tunnel
-climbs to the west, and to the east, a strange flickering light
-shows that the tunnel opens up into a cave of sorts.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4061
-D3
-~
-~
-0 -1 4059
-S
-#4061
-The Light Cave~
-   The cave you stand in now is lit by an eerie flickering light,
-which probably comes from the enormous fire which is burning a
-short distance to the north in what looks to be the middle of
-the cave.  The flickering light creates some really strange and
-almost frightening shadows on the walls, almost hiding the two
-tunnels that lead away from here, one to the west and one to the
-south.
-~
-40 d 2
-D0
-~
-~
-0 -1 4056
-D2
-~
-~
-0 -1 4065
-D3
-~
-~
-0 -1 4060
-S
-#4062
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the east and west.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4063
-D3
-~
-~
-0 -1 4061
-S
-#4063
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the east and north.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4058
-D1
-~
-~
-0 -1 4064
-S
-#4064
-The Tunnel~
-   You stand in a small chamber beneath the earth.  The chamber
-closes down to tunnel size to the west as the only obvious exit
-leads away in that direction.  Before heading off that way, you
-decide to look around the cave.  The walls are slightly damp to
-the touch, and the ceiling is very smooth.  Almost right in the
-centre of the ceiling, a well rounded hole has been made.
-~
-40 ad 3
-D3
-~
-~
-0 -1 4063
-D4
-~
-~
-0 -1 4020
-S
-#4065
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the east and north.  To the north,
-you can see the entrance to what looks to be a large and well lit cave.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4061
-D1
-~
-~
-0 -1 4066
-S
-#4066
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the east, south, and north.  To the
-south, the tunnel looks to open up into a cavern.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4062
-D1
-~
-~
-0 -1 4067
-D2
-~
-~
-0 -1 4069
-S
-#4067
-The Maze~
-   You stand in yet another small and damp tunnel.  The ceiling hangs
-quite low overhead and the passage twists off into darkness.  The only
-exits from here look to be off to the west and north.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4063
-D3
-~
-~
-0 -1 4066
-S
-#4068
-The Large Cave~
-   You find yourself in what is perhaps the largest cave you
-have ever been in.  It stretches through the darkness to the
-east and south.  The cave is nigh filled with echoes created
-by the sound of your breathing.  Stalactites and stalagmites
-hang down from the ceiling and climb upwards from the ground
-of the cavern respectively.
-~
-40 ad 2
-D1
-~
-~
-0 -1 4069
-D2
-~
-~
-0 -1 4070
-S
-#4069
-The Large Cave~
-   You find yourself in what is perhaps the largest cave you
-have ever been in.  It stretches through the darkness to the
-west and south.  The cave is nigh filled with echoes created
-by the sound of your breathing.  Stalactites and stalagmites
-hang down from the ceiling and climb upwards from the ground
-of the cavern respectively.  A narrow tunnel leads away from
-the cave to the north.
-~
-40 ad 2
-D0
-~
-~
-0 -1 4066
-D2
-~
-~
-0 -1 4071
-D3
-~
-~
-0 -1 4068
-S
-#4070
-The Large Cave~
-   You find yourself in what is perhaps the largest cave you
-have ever been in.  It stretches through the darkness to the
-east and north.  The cave is nigh filled with echoes created
-by the sound of your breathing.  Stalactites and stalagmites
-hang down from the ceiling and climb upwards from the ground
-of the cavern respectively.
-~
-40 ad 2
-D0
-~
-~
-0 -1 4068
-D1
-~
-~
-0 -1 4071
-S
-#4071
-The Large Cave~
-   You find yourself in what is perhaps the largest cave you
-have ever been in.  It stretches through the darkness to the
-west and south.  The cave is nigh filled with echoes created
-by the sound of your breathing.  Stalactites and stalagmites
-hang down from the ceiling and climb upwards from the ground
-of the cavern respectively.  A narrow tunnel leads away from
-the cave to the east.
-~
-40 ad 2
-D0
-~
-~
-0 -1 4069
-D1
-~
-~
-0 -1 4072
-D3
-~
-~
-0 -1 4070
-S
-#4072
-The Tunnel~
-   You stand in a narrow tunnel.  It makes a turn from east to south
-here as it heads through the rock of the mountain.  The western wall
-of the tunnel looks to have broken through a small, natural crack in
-the rock to lead into what appears to be a fairly large cave.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4073
-D2
-~
-~
-0 -1 4074
-D3
-~
-~
-0 -1 4071
-S
-#4073
-The End Of The Tunnel~
-   The tunnel comes to a sudden halt here.  How very bizarre.  The
-only exit is back to the west, where the tunnel leads back through
-the mountain.  There is absolutely nothing of any interest down at
-the end of this passageway either.  How odd.
-~
-40 ad 3
-D3
-~
-~
-0 -1 4072
-S
-#4074
-The Hole~
-   You are at a small hole in the floor.  Alas, you can only leave
-north because to leave down into the unknown, you must be able to
-fit through the hole, which is far too small for you!
-~
-40 ad 3
-D0
-~
-~
-0 -1 4072
-D5
-The small hole in the floor refuses to give up its secrets about
-what can be found below.
-~
-~
-0 -1 -1
-E
-hole floor~
-The small hole in the floor refuses to give up its secrets about
-what can be found below.
-~
-S
-#4075
-The Copse Of Trees~
-   Standing in this copse of trees gives you an eerie feeling.  Off to
-the east you can see the plains, and just to the north a strange shadow
-seems to be changing shape constantly and almost seems to beckon you to
-enter it. 
-~
-40 0 4
-D0
-There is a strange shadow forming before you.
-~
-~
-0 -1 2500
-D1
-~
-~
-0 -1 4036
-S
-#4076
-On A Mountain Trail~
-   You find yourself on a mountain trail twisting down towards a small
-hidden valley located in the shadow of another mountain a short distance
-to the east.  The trail is fairly rough going and looks to dip down into
-the small valley before climbing up the side of the other mountain.  As
-you look at the valley from a closer vantage point, you realize that it
-is much smaller than you had expected, being maybe thirty feet long.  It
-is quite surprising how deceptive distances can be this high up in the
-mountains, isn't it?
-~
-40 0 5
-D3
-~
-~
-0 -1 4040
-D5
-~
-~
-0 -1 4077
-S
-#4077
-In The Hidden Valley~
-   This valley seems to be a complete waste of a climb down the
-mountainside.  Of course, there is always the carefully hidden
-trail that you just noticed on the eastern side of the valley,
-leading up the eastern mountain that is blocking most of the sky
-from you.
-~
-40 0 5
-D1
-~
-~
-0 -1 6400
-D4
-~
-~
-0 -1 4076
-S
-#4078
-In The Hidden Valley~
-   This small valley is hidden away in the shadow of the large
-mountain to the east.  The trail leading up it to the east seems
-to vanish before your eyes, but you are quickly able to find it
-once again.  A trail leads up the mountain to the west as well.
-~
-40 0 5
-D1
-~
-~
-0 -1 6400
-D4
-~
-~
-0 -1 4076
-S
-#4100
-The Tunnel~
-   As you continue along this tunnel which heads deeper and deeper into
-the earth, you notice that the tunnel must be a lot steeper than you
-previously expected as there is a small rivulet of water gushing down
-the one side of the tunnel.  The tunnel appears to extend straight to
-the east for quite some distance.
-~
-40 acd 3
-D1
-~
-~
-0 -1 4101
-D3
-~
-~
-0 -1 4052
-S
-#4101
-The Long Tunnel~
-   The tunnel seems to be slightly sloped here as it continues in its
-east-west direction.  The tunnel walls are far apart, almost allowing
-for four people to travel abreast with ease.  The walls do not seem to
-be very damp, but there is a small rivulet running along the northern
-wall of the tunnel.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4102
-D3
-~
-~
-0 -1 4100
-S
-#4102
-The Long Tunnel~
-   As you travel along this long tunnel, you begin to wonder just
-how long it is.  The walls are fairly far apart, but you can see
-that they begin to close in rather rapidly to the east.  In fact,
-the manner in which they come together almost reminds you of a
-funnel.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4103
-D3
-~
-~
-0 -1 4101
-S
-#4103
-The Long Tunnel~
-   You are standing in a long east-west tunnel.  It is not all that
-wide at this point, perhaps wide enough for two people to stand side
-by side without impeding each other.  Off to the west it appears that
-the tunnel opens up some more while to the east it dives further down
-into the earth, and you can see a small hole about two feet in diameter
-about waist height in the southern wall.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4104
-D2
-~
-~
-0 -1 4106
-D3
-~
-~
-0 -1 4102
-S
-#4104
-The Long Tunnel~
-   You find yourself in a small bulbous cavern ending.  The somewhat
-circular 'room' is about thirty feet in diameter and you can see one
-exit from it; a tunnel leading sharply upwards from the western wall.
-The walls of this cavern are quite indistinct and you cannot see any
-moss or dampness on them whatsoever.
-~
-40 ad 3
-D3
-~
-~
-0 -1 4103
-S
-#4105
-The Golden Cave~
-   You are standing in what appears to be the north-east corner of
-this large cavern.  The cave is lit by the eerie, soft, golden light
-which looks to be emanating from the walls themselves.  The cave
-itself is enormous, extending quite a distance to the west and south.
-~
-40 d 1
-D2
-~
-~
-0 -1 4108
-D3
-~
-~
-0 -1 4106
-E
-light gold golden~
-It looks good, but as you look closely you notice that it has no value.
-~
-S
-#4106
-The Golden Cave~
-   You are standing in what appears to be the north-west corner of
-this large cavern.  The cave is lit by the eerie, soft, golden light
-which looks to be emanating from the walls themselves.  The cave
-itself is enormous, extending quite a distance to the east and south.
-There is a hole in the northern wall, about two feet in diameter.
-All that can be seen through the hole is darkness.
-~
-40 d 1
-D0
-~
-~
-0 -1 4103
-D1
-~
-~
-0 -1 4105
-D2
-~
-~
-0 -1 4109
-E
-light gold golden~
-It looks good, but as you look closely you notice that it has no value.
-~
-S
-#4107
-The Passage~
-   You are standing at the elbow turn of a small passageway.  It turns
-quite sharply to the south and west.  To the south, it appears that the
-passage continues, but to the west you can see what almost appears to
-be a golden light.
-~
-40 ad 3
-D2
-~
-~
-0 -1 4113
-D3
-~
-~
-0 -1 4108
-S
-#4108
-The Golden Cave~
-   You are standing in what appears to be the south-east corner of
-this large cavern.  The cave is lit by the eerie, soft, golden light
-which looks to be emanating from the walls themselves.  The cave
-itself is enormous, extending quite a distance to the west and north.
-A crack in the wall to the east appears to lead into a passageway of
-sorts.
-~
-40 d 1
-D0
-~
-~
-0 -1 4105
-D1
-~
-~
-0 -1 4107
-D3
-~
-~
-0 -1 4109
-E
-light gold golden~
-It looks good, but as you look closely you notice that it has no value.
-~
-S
-#4109
-The Golden Cave~
-   You are standing in what appears to be the middle of the western
-wall of this large cavern.  The cave is lit by the eerie, soft, golden
-light which looks to be emanating from the walls themselves.  The cave
-itself is enormous, extending quite a distance to the east, south,
-and north.
-~
-40 d 1
-D0
-~
-~
-0 -1 4106
-D1
-~
-~
-0 -1 4108
-D2
-~
-~
-0 -1 4114
-E
-light gold golden~
-It looks good, but as you look closely you notice that it has no value.
-~
-S
-#4110
-The Hole~
-   You find yourself standing in a small alcove as the tunnel comes to
-a somewhat sudden end.  Looking about you suddenly notice a rather big
-hole in the floor of the tunnel.  In fact, it seems that another step
-forward and you would have fallen into it.
-   The tunnel itself leads to the west, and looking down into the hole
-in the floor reveals little beyond the fact that it seems to be very
-deep and very dark.  There is a very strange smell emanating from the
-hole, it almost smells like something down there is rotting.
-~
-40 acd 3
-D3
-~
-~
-0 -1 4111
-D5
-Before you head down, you drop a rock to see how deep the hole is...
-After about five minutes, it still hasn't hit bottom.  Thus, for
-reasons of sanity, you decide not to go this way.
-~
-~
-0 -1 -1
-E
-hole floor~
-Before you head down, you drop a rock to see how deep the hole is...
-After about five minutes, it still hasn't hit bottom.  Thus, for
-reasons of sanity, you decide not to go this way.
-~
-S
-#4111
-The Tunnel~
-   The walls of this small tunnel are almost completely covered in a
-strange orange moss that flakes off to the touch.  The tunnel leads
-in an east-west direction and the air within is very damp and very
-stagnant.  There is no detectable breeze at all but a strange smell
-emanates from the east.  There is a small, almost unnoticed hole in
-the southern wall.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4110
-D2
-The hole looks very small.  You will probably have to crawl through
-it.
-~
-~
-0 -1 4126
-D3
-~
-~
-0 -1 4112
-E
-moss walls wall~
-The moss on the walls is orange.  When you touch it, it feels very
-scrubby and flakes off to the touch leaving a slight orange tinge
-on your fingertips.
-~
-S
-#4112
-The Tunnel~
-   The tunnel in which you currently stand is fairly wide (very wide
-relative to almost all the other tunnels around here it seems) and
-yet the air is quite damp.  The walls have a thin coating of moisture
-upon them which looks and feels somewhat oiley.  The tunnel leads in
-an east-west direction.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4111
-D3
-~
-~
-0 -1 4113
-E
-wall walls moisture coat coating~
-The coating of moisture on the walls has strange little patterns of
-colour weaving through it, almost as if someone had spilled oil on
-a horizontal water surface.
-~
-S
-#4113
-The Passage~
-   This north-south passageway looks to be a natural creation, except
-that the walls looks to have been roughly hewn in order to smooth them
-a somewhat to make passage easier.  The walls still meander as the
-passage makes its way deeper into the bowels of the earth.  A bizarre
-shadow in the eastern wall leads you to suspect that a small passage
-meets the tunnel there.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4107
-D1
-~
-~
-0 -1 4112
-D2
-~
-~
-0 -1 4116
-S
-#4114
-The Golden Cave~
-   You are standing in what appears to be the south-west corner of
-this large cavern.  The cave is lit by the eerie, soft, golden light
-which looks to be emanating from the walls themselves.  The cave
-itself is enormous, extending quite a distance to the north and a
-strange shadow formation seems to indicate a passage entrance to the
-west.
-~
-40 d 1
-D0
-~
-~
-0 -1 4109
-D3
-~
-~
-0 -1 4115
-E
-light gold golden~
-It looks good, but as you look closely you notice that it has no value.
-~
-S
-#4115
-The Dark Passage~
-   You find yourself in a small passage ending.  It is quite dark in here.
-As you look about the damp walls, you notice that the passageway almost
-appears to curve upwards towards the ceiling.  Looking up, you notice that
-there is a small hole, just large enough to pass through.  Looking closely
-at the curved part of the wall, it appears that someone (or something) has
-carved small handholds into the wall to ease passage upwards.  The tunnel
-itself leads off to the east.
-~
-40 ad 3
-D1
-~
-~
-0 -1 4114
-D4
-~
-~
-0 -1 4021
-S
-#4116
-The Passage~
-   You find yourself in quite an ordinary passageway which leads north
-and south.  It looks to be wide enough for two people to walk side by
-side with plenty of room.  The passage appears to be almost rectangular
-in form.  Far off to the south you can see the pinpoint of a light.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4113
-D2
-~
-~
-0 -1 4120
-E
-light~
-Well, you can't see where it comes from...
-~
-S
-#4117
-The Secret Tunnel~
-   You are currently standing in a narrow passageway that does not seem
-to have been heavily visited at any time.  It leads northwards towards
-a lit room and south towards what appears to be a chamber.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4114
-D2
-~
-~
-0 -1 4122
-S
-#4118
-The Cave~
-   This rather large cave is surprisingly very well lit.  There are
-about twenty torches spread about the room set in sconces which hang
-several feet above your head.  The dancing shadows created by the
-flickering flames catch your eyes for a few minutes and threaten to
-hold you entranced.
-   Looking about the cave, it appears to continue to the west and
-south.  In the north wall a strange vertical crack looks as if it may
-lead somewhere.
-~
-40 d 1
-D0
-It looks like quite the tight fit.
-~
-~
-0 -1 4126
-D2
-~
-~
-0 -1 4123
-D3
-~
-~
-0 -1 4119
-S
-#4119
-The Cave~
-   This rather large cave is surprisingly very well lit.  There are
-about twenty torches spread about the room set in sconces which hang
-several feet above your head.  The dancing shadows created by the
-flickering flames catch your eyes for a few minutes and threaten to
-hold you entranced.
-   Looking about the cave, it appears to continue to the east and
-south.
-~
-40 d 1
-D1
-~
-~
-0 -1 4118
-D2
-~
-~
-0 -1 4124
-D3
-The rock wall to the west looks odd for some strange reason.
-~
-wall rock~
-1 -1 4121
-S
-#4120
-The Passage~
-   You stand in a fairly normal passage, slightly wider than is
-necessary for one person, but not quite wide enough for two.  The
-ceiling dips here rather surprisingly, or wait, is that because the
-floor climbs upwards toward it?  The tunnel seems to narrow slightly
-more as you look to the south, and widens up somewhat as you look
-northward.  The light to the south continues to flicker.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4116
-D2
-~
-~
-0 -1 4125
-E
-light~
-It nearly is enough to light the passage.
-~
-S
-#4121
-The Secret Tunnel~
-   You stand in a very unnatural hallway, about ten feet across and
-about ten or twelve feet up.  The passageway funnels down towards 
-the west where it leads to a doorway that looks to be about five feet
-across.  The east end of the tunnel comes to a sudden end at a very
-smooth rock wall.
-~
-40 ad 3
-D1
-The rock wall to the east looks like it might be able to be moved.
-~
-wall rock~
-1 -1 4119
-D3
-~
-~
-0 -1 4122
-E
-wall rock~
-The rock wall to the east looks like it might be able to be moved.
-~
-S
-#4122
-The Secret Chamber~
-   You stand in a small chamber that you never would have thought
-could exist.  This small, almost perfectly round cave does not
-appear to be a natural formation at all, since the walls are far
-too smooth and the doorways to the north and east are both almost
-exactly five feet wide and eleven feet tall.
-~
-40 ad 3
-D0
-~
-~
-0 -1 4117
-D1
-~
-~
-0 -1 4121
-S
-#4123
-The Cave~
-   This rather large cave is surprisingly very well lit.  There are
-about twenty torches spread about the room set in sconces which hang
-several feet above your head.  The dancing shadows created by the
-flickering flames catch your eyes for a few minutes and threaten to
-hold you entranced.
-   Looking about the cave, it appears to continue to the west and
-north.
-~
-40 d 1
-D0
-~
-~
-0 -1 4118
-D3
-~
-~
-0 -1 4124
-S
-#4124
-The Cave~
-   This rather large cave is surprisingly very well lit.  There are
-about twenty torches spread about the room set in sconces which hang
-several feet above your head.  The dancing shadows created by the
-flickering flames catch your eyes for a few minutes and threaten to
-hold you entranced.
-   Looking about the cave, it appears to continue to the east and
-north.  There is a passageway leading out of the western wall of the
-cave which looks to turn northwards.
-~
-40 d 1
-D0
-~
-~
-0 -1 4119
-D1
-~
-~
-0 -1 4123
-D3
-~
-~
-0 -1 4125
-S
-#4125
-The Passage~
-   You are at the end of a narrow passage which leads away from
-here to the north.  The southern wall is bare and almost seems to
-dance with the shadows created by the flickering light emanating
-from the cave to the east.
-~
-40 d 3
-D0
-~
-~
-0 -1 4120
-D1
-~
-~
-0 -1 4124
-S
-#4126
-The Crawlway~
-   You are in a very narrow crawlway.  To back out of it, you would have
-to move carefully in order to not catch anything on the jutting rocks of
-the ceiling and walls.  The diameter of the crawlway is about two feet,
-and is a rather tight squeeze.  You'd better hope that there aren't any
-worms or similar creatures down this way since it might be difficult to
-defend yourself in here.
-~
-40 acdfgij 5
-D0
-You can see a small hole marking the north exit of the crawlway.
-~
-~
-0 -1 4111
-D2
-You can see the light emanating from the southern exit of the crawlway.
-~
-~
-0 -1 4118
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/50.wld ./circle-3.1/lib/world/wld/50.wld
--- ./circle-3.1-old/lib/world/wld/50.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/50.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1483 +0,0 @@
-#5001
-A Long Tunnel~
-   You encounter some rapids as you enter this tunnel cut out of
-the mountains by the river.
-~
-50 ad 7
-D1
-~
-~
-0 -1 5002
-D3
-There appear to be some bars here, making passage to the west
-difficult.
-~
-~
-0 -1 3205
-S
-#5002
-A Long Tunnel~
-   The tunnel branches off north.
-~
-50 ad 7
-D0
-~
-~
-0 -1 5008
-D1
-~
-~
-0 -1 5003
-D3
-~
-~
-0 -1 5001
-S
-#5003
-A Long Tunnel~
-   The tunnel branches off south.
-~
-50 ad 7
-D1
-~
-~
-0 -1 5004
-D2
-~
-~
-0 -1 5017
-D3
-~
-~
-0 -1 5002
-S
-#5004
-A Tunnel Intersection~
-   The tunnel branches off to the north and south.
-~
-50 ad 7
-D0
-~
-~
-0 -1 5643
-D1
-~
-~
-0 -1 5005
-D2
-~
-~
-0 -1 5018
-D3
-~
-~
-0 -1 5003
-S
-#5005
-An Underground Lake~
-   You are floating on a jet-black underground lake fed by dripping
-water and lime from above.  The tunnel continues to the east and the
-river leads back west.  Leading upwards to the northwest is a roughly
-hewn hallway.
-~
-50 ad 7
-D0
-~
-~
-0 -1 5671
-D1
-~
-~
-0 -1 5006
-D2
-~
-~
-0 -1 5023
-D3
-~
-~
-0 -1 5004
-S
-#5006
-A Long Narrow Tunnel~
-   The tunnel rises sharply to the east.  Another narrow tunnel
-leads away to the north.
-~
-50 adi 5
-D0
-~
-~
-0 -1 5016
-D1
-~
-~
-0 -1 5007
-D3
-~
-~
-0 -1 5005
-S
-#5007
-A Wide Tunnel~
-   The tunnel continues east and west.  To the east the tunnel dives
-down into a bright light.  A small passage way opens to the north.
-~
-50 ad 5
-D1
-~
-~
-0 -1 5026
-D3
-~
-~
-0 -1 5006
-S
-#5008
-The Cave-In~
-   You stand at the edge of a large pile of rubble created from the last
-rockslide.
-~
-50 ad 5
-D2
-~
-~
-0 -1 5002
-D5
-You can easily slide down the rocks without getting hurt.
-~
-~
-0 -1 5009
-S
-#5009
-At The Foot Of The Rubble~
-   You are at the bottom of a large pile of rubble.  A tunnel branches
-off to the north and east.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5010
-D1
-~
-~
-0 -1 5012
-D4
-~
-~
-0 -1 5008
-S
-#5010
-A Cave Entrance~
-   You stand in the middle of a large and beautiful cave.  A path leads
-deeper into the darkness.
-~
-50 ad 5
-D2
-~
-~
-0 -1 5009
-D5
-You look down into the cave.  Bones are strewn about everywhere.
-~
-~
-0 -1 5011
-S
-#5011
-A Giant Cave~
-   This cavern overwhelms you.  The walls and ceiling seem miles away.
-Bones of previous adventurers lie strewn on the cavern floor.  There is
-a passage that spirals downwards in the northeast corner of the cavern.
-~
-50 ad 5
-D4
-~
-~
-0 -1 5010
-D5
-The passageway spirals down into the gloom.
-~
-~
-0 -1 5100
-S
-#5012
-A Narrow Bend~
-   The tunnel turns to the south and west.
-~
-50 ad 5
-D2
-~
-~
-0 -1 5013
-D3
-~
-~
-0 -1 5009
-S
-#5013
-A Large Cave~
-   You are standing in a large cave.  Many furs are spread out on the floor.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5012
-D1
-~
-~
-0 -1 5014
-S
-#5014
-A Damp Hallway~
-   The walls here are extremely damp, as well as the floor.
-~
-50 ad 5
-D1
-You hear drops of water.
-~
-~
-0 -1 5015
-D3
-~
-~
-0 -1 5013
-S
-#5015
-An Underground Pool~
-   You are wading in a knee deep pool of lime-water.
-~
-50 ad 6
-D1
-~
-~
-0 -1 5016
-D3
-~
-~
-0 -1 5014
-S
-#5016
-A Damp Hallway~
-   The walls of the tunnel are extremely damp here.  The tunnel
-leads sharply upwards to the south as it starts to get narrow.
-~
-50 ad 5
-D2
-~
-~
-0 -1 5006
-D3
-You hear drops of water.
-~
-~
-0 -1 5015
-S
-#5017
-A Narrow Crawlway~
-   This crawlway is just big enough for a human to crawl through or a
-halfling to walk through.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5003
-D1
-~
-~
-0 -1 5018
-D2
-You smell the fragrant odor of fungus.
-~
-~
-0 -1 5019
-S
-#5018
-A Large Cavern~
-   You have entered a very large cavern.  The rock formations would amaze
-almost any dwarf.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5004
-D3
-~
-~
-0 -1 5017
-S
-#5019
-A Fungus Patch~
-   As you walk through the fungus patch, you are shot at by many millions of
-spores.  You can hardly breathe.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5017
-D1
-The fragrant smell of fungus spores continues to the east.
-~
-~
-0 -1 5020
-S
-#5020
-The Fungus Path~
-   As you walk along the path, millions of spores are shot at you.  It is
-difficult to breathe.
-~
-50 ad 5
-D2
-A giant mushroom temple stands to the south.
-~
-~
-0 -1 5021
-D3
-The fragrant smell of spores continues to the west.
-~
-~
-0 -1 5019
-S
-#5021
-The Fungus Temple~
-   You find yourself standing inside of a giant mushroom.  The inside
-is decorated in the fashion of a temple.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5020
-D1
-~
-~
-0 -1 5022
-S
-#5022
-A Sloping Passage~
-   You follow a path sloping down from the fungus temple.
-~
-50 ad 5
-D0
-~
-~
-0 -1 5023
-D2
-~
-~
-0 -1 5021
-S
-#5023
-A Sloping Passage~
-   You are on a path that gently slopes up from the underground pool.
-~
-50 ad 5
-D0
-You hear sounds of trickling water.
-~
-~
-0 -1 5005
-D2
-~
-~
-0 -1 5022
-S
-#5024
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sand constantly shifting around
-you.  A pyramid lies to the east and a snow-capped mountain range to the 
-west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5030
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5034
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5025
-S
-#5025
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east and a snow-capped mountain range to the 
-west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5024
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5031
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5026
-S
-#5026
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east and a snow-capped mountain range to the
-west.  The hole which you tumbled out of is too high for you to reach.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5025
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5036
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5027
-S
-#5027
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east and a snow-capped mountain range to the
-west.
-~
-50 0 2
-D0 
-Sand as far as the eye can see.
-~
-~
-0 -1 5026
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5028
-S
-#5028
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-east and a snow-capped mountain range to
-the west.  You spy a narrow dirt trail leading away to the west into the
-foothills.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5027
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5029
-D3
-A small dirt trail leads off to the west where it joins a large clay road
-some distance away.
-~
-~
-0 -1 12068
-S
-#5029
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-east and a snow-capped mountain range to
-the west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5028
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5037
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5044
-S
-#5030
-A Small Oasis~
-   You stand beside a small pool of crystal-blue water bathed in the
-shade of a few scarce palm trees.  To the north you see a small
-encampment stopped for the day.
-~
-50 0 2
-D0
-You see three tents and some camels hitched to a stake.  Shadows moving 
-across the tents suggest activity.
-~
-~
-0 -1 5056
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5036
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5032
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5025
-S
-#5031
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5031
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5031
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5032
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5024
-S
-#5032
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5035
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5036
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5032
-S
-#5033
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5037
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5037
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5043
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5028
-S
-#5034
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south-east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5038
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5035
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5034
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5035
-S
-#5035
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the east, it looks enormous, even from this distance.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5039
-D1
-Even from here, you can sense a great evil residing within the pyramid
-protruding from the sand to the east.
-~
-~
-0 -1 5300
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5032
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5034
-S
-#5036
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5035
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5041
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5032
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5030
-S
-#5037
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5048
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5042
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-S
-#5038
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5046
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5045
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5040
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5034
-S
-#5039
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting
-around you.  A pyramid lies to the south.  The gates of a city lie a
-short distance off to the north.
-~
-50 0 2
-D0
-Some city gates stand off to the north.
-~
-~
-0 -1 5411
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5039
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5048
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5039
-S
-#5040
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  You are standing near a gigantic pyramid located a couple hundred
-meters west of you.  From here you can sense the great evil which resides
-within the massive structure.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5036
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5049
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5041
-D3
-The pyramid can be seen across the sands to the west.
-~
-~
-0 -1 5300
-S
-#5041
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north.
-~
-50 0 2
-D0
-Even from here, you can sense a great evil residing within the pyramid
-protruding from the sand to the north.
-~
-~
-0 -1 5040
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5048
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5041
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5037
-S
-#5042
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5049
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5055
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5043
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5041
-S
-#5043
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5042
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5055
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5044
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5033
-S
-#5044
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north and a ruined city to the west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5050
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5055
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5029
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5200
-S
-#5045
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5045
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5052
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5045
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5038
-S
-#5046
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south-west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5038
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5047
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5047
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5039
-S
-#5047
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5046
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5051
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5053
-D3
-Even from here, you can sense a great evil residing within the pyramid
-protruding from the sand to the west.
-~
-~
-0 -1 5040
-S
-#5048
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5039
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5048
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5053
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5041
-S
-#5049
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-west.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5053
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5054
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5050
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5042
-S
-#5050
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north.
-~
-50 0 2
-D0
-Sand as far as the eye can see... and a pyramid in the distance.
-~
-~
-0 -1 5300
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5054
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5044
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5042
-S
-#5051
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south-west and a deep canyon to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5051
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5052
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5047
-S
-#5052
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the south-west and a deep canyon to the east.  Just
-below you can make out a tiny ledge.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5051
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5053
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5045
-D5
-~
-~
-0 -1 5063
-S
-#5053
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the west and a deep canyon to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5052
-D1
-A rickety rope bridge stretches across the canyon... it doesn't look too safe.
-~
-~
-0 -1 5062
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5054
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5049
-S
-#5054
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the west and a deep canyon to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5053
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5055
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5050
-S
-#5055
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around  
-you.  A pyramid lies to the north-west and a deep canyon to the east.
-~
-50 0 2
-D0
-Sand as far as the eye can see.
-~
-~
-0 -1 5054
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5055
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5043
-S
-#5056
-A Nomad Camp~
-   This small group of desert nomads has stopped for the day to rest
-and refresh themselves beside this beautiful oasis.  Three tents and some
-camels make up the party.  From within two of the tents you hear muffled
-voices, obviously surprised at your visit.
-~
-50 g 2
-D0
-Some camels are tied up to a mass of stakes plugged into the ground.
-~
-~
-0 -1 5058
-D1
-You see inside one of the tents a huddled mass of people, probably slaves.
-~
-~
-0 -1 5057
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5030
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5025
-S
-#5057
-Inside A Small Tent~
-   This is a small and simple tent with few possessions in sight.  Lying
-here and there are young-looking men and women, possibly slaves to the
-leader of this band.
-~
-50 dg 2
-D3
-You see the center of the nomad camp.
-~
-~
-0 -1 5056
-S
-#5058
-Beside The Camels~
-   Here stand about ten camels, all hitched to some stakes plugged into 
-the ground.  To the east you see a small tent while to the north you see a 
-larger, fancier tent.
-~
-50 g 2
-D0
-This tent seems to be the temporary abode of the nomad leader.  You make a
-mental note to visit it before you leave.
-~
-~
-0 -1 5060
-D1
-In this tent there are very large men, all carrying weapons.
-~
-~
-0 -1 5059
-D2
-You see the center of the nomad camp.
-~
-~
-0 -1 5056
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5024
-S
-#5059
-The Warriors' Tent~
-   This tent has a few furnishings, but mainly it holds the band's 
-protectors.  They all stare at you coldly as you enter.
-~
-50 dg 2
-D3
-Outside you see some peaceful camels.
-~
-~
-0 -1 5058
-S
-#5060
-The Main Tent~
-   This tent is as lavishly decorated on the inside as it is on the
-outside.  A fancy carpet lies on the sand and numerous baskets line the
-walls.
-~
-50 dg 2
-D1
-~
-~
-0 -1 5061
-D2
-You see some peaceful camels.
-~
-~
-0 -1 5058
-S
-#5061
-The Main Tent~
-   This is where the leader of this band of nomads resides.  He is 
-definitely rich as you inspect the tapestries, baskets, and a few
-paintings as well.
-~
-50 dg 2
-D3
-You see the entrance to this tent.
-~
-~
-0 -1 5060
-S
-#5062
-The Rickety Rope Bridge~
-   You carefully begin to walk across the bridge, but suddenly the rope
-breaks and you fall...
-                     ... and fall
-                            and fall
-                               and fall
-                                    ... to your death on the rocks below.
-~
-50 bd 5
-D3
-~
-~
-0 -1 5053
-S
-#5063
-The Wind-Swept Ledge~
-   Being very careful not to lose your balance, you look around and
-find that this canyon is about a half a kilometer deep.  To the west is
-a dark cave leading under the desert sands and above you a rope bridge
-spans the gap.
-~
-50 0 5
-D3
-~
-~
-0 -1 5064
-D4
-The desert sands blow down in your face.
-~
-~
-0 -1 5052
-S
-#5064
-The Cave Mouth~
-   The air in here is MUCH cooler than outside.  From the west you hear 
-strange sounds, but can see nothing.  The cave slopes down into the 
-darkness.
-~
-50 ad 5
-D1
-Outside is lighter and very windy.
-~
-~
-0 -1 5063
-D3
-~
-~
-0 -1 5065
-S
-#5065
-The Mysterious Lair~
-   You have stumbled upon the home of something.  From the treasure
-haphazardly strewn about and the rotting carcasses, you would guess
-that this is a dragon's lair.  As to what type, you can't really say.
-The cave narrows out into a tunnel to the west.
-~
-50 adgh 5
-D1
-~
-~
-0 -1 5064
-D3
-~
-~
-0 -1 5066
-S
-#5066
-A Wide Tunnel~
-   This tunnel seems to go on forever into the darkness.  You carefully
-feel your way along the walls.
-~
-50 ad 5
-D1
-~
-~
-0 -1 5065
-D3
-~
-~
-0 -1 5067
-S
-#5067
-A Narrower Tunnel~
-   The tunnel becomes very narrow and you fight to squeeze your way through.
-The floor seems to level off a little.
-~
-50 ad 5
-D1
-~
-~
-0 -1 5066
-D2
-~
-~
-0 -1 5068
-S
-#5068
-A Narrow Crack~
-   This part of the tunnel is the hardest to move through as the walls
-move in to meet you.
-~
-50 adi 5
-D0
-~
-~
-0 -1 5067
-D3
-~
-~
-0 -1 5069
-S
-#5069
-A Small Cavern~
-   It is dark and damp and bats hang from the ceiling.  A narrow crack is
-in the east wall.  The floor now slopes upwards.
-~
-50 ad 5
-D1
-~
-~
-0 -1 5068
-D3
-~
-~
-0 -1 5070
-S
-#5070
-A Small Shaft~
-   From within this shaft you can see a narrow hole in the roof just
-large enough for one person.  Back east is the cavern.
-~
-50 ad 5
-D1
-~
-~
-0 -1 5069
-D4
-~
-~
-0 -1 5009
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/51.wld ./circle-3.1/lib/world/wld/51.wld
--- ./circle-3.1-old/lib/world/wld/51.wld	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/wld/51.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,821 +0,0 @@
-#5100
-The City Entrance~
-   You are at the entrance to a small underground city.  A great adamantite
-gate lies open to the west allowing entrance into the city.
-~
-51 acd 0
-D3
-A huge gate opens to the west allowing entrance into the city.
-~
-gate~
-1 -1 5101
-D4
-A passageway opens up into a fairly large cave above.
-~
-~
-0 -1 5011
-E
-gate~
-A large adamantite gate with giant spider shaped emblems stands here.
-~
-S
-#5101
-A City Street~
-   You walk along a highly ornate street going north-south.  A large gate
-lies to the east while a building lies to the west.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5123
-D1
-~
-gate~
-1 -1 5100
-D2
-~
-~
-0 -1 5102
-D3
-~
-~
-0 -1 5122
-S
-#5102
-A City Street~
-   You walk along a highly ornate city street going north and west.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5101
-D3
-~
-~
-0 -1 5103
-S
-#5103
-A City Street~
-   You walk along a highly ornate city street going east-west.  A large house
-stands to the south.
-~
-51 ad 0 
-D1
-~
-~
-0 -1 5102
-D2
-~
-~
-0 -1 5104
-D3
-~
-~
-0 -1 5106
-S
-#5104
-The 3rd House~
-   You stand inside the 3rd house of the city; it is fairly well decorated
-by drow standards having a few statues, murals and such.  A door leads to the 
-south.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5103
-D2
-~
-door~
-1 -1 5105
-S
-#5105
-The Throne Room~
-   The throne room of the 3rd house is about as decorated as the inner
-courtyard except with a blood covered altar in the center of the room.
-~
-51 ad 0
-D0
-~
-door~
-1 -1 5104
-S
-#5106
-A City Street~
-   You walk along a highly ornate city street going east-west.  To the north
-is a large building.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5118
-D1
-~
-~
-0 -1 5103
-D3
-~
-~
-0 -1 5107
-S
-#5107
-A City Street~
-   You walk along a highly ornate city street leading north and east.  To the
-south is an extremely large house.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5110
-D1
-~
-~
-0 -1 5106
-D2
-~
-~
-0 -1 5108
-S
-#5108
-The 2nd House~
-   You stand inside the 2nd house of the city.  The room is highly decorated
-with statues of spiders and murals everywhere.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5107
-D3
-~
-door~
-1 -1 5109
-S
-#5109
-The Throne Room~
-   The throne room of the 2nd house is just a little more decorative than
-the inner courtyard having an altar in the center of the room.
-~
-51 ad 0
-D1
-~
-door~
-1 -1 5108
-S
-#5110
-The Main Gate~
-   You are at the entrance to the 1st house of the city.  A large gate,
-almost as big and elegant as the one at the entrance to the city, stands
-here.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5114
-D2
-~
-~
-0 -1 5107
-D3
-A large gate lies to the west.
-~
-gate~
-1 -1 5111
-S
-#5111
-The 1st House~
-   You stand in the inner courtyard of the 1st and largest house in the city.
-The room is extremely large and decorative.  Mural and paintings hang on the 
-walls depicting some battles and a spider queen.
-~
-51 ad 0
-D1
-~
-gate~
-1 -1 5110
-D3
-~
-~
-0 -1 5112
-S
-#5112
-The Throne Room~
-   The throne room of the 1st house is in one word...awesome.  It is so
-horrifying it is almost beautiful.
-~
-51 ad 0
-D0
-~
-door~
-1 -1 5113
-D1
-~
-~
-0 -1 5111
-S
-#5113
-The Main Chamber~
-   This is the council chamber for the Matron Mother herself.  A huge table
-and chairs surrounding it sits in the center of the room.
-~
-51 ad 0
-D2
-~
-door~
-1 -1 5112
-S
-#5114
-A City Street~
-   You walk along a highly ornate city street leading north-south and east.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5115
-D1
-~
-~
-0 -1 5117
-D2
-~
-~
-0 -1 5110
-S
-#5115
-A City Street~
-   You walk along a highly ornate city street leading south.  A building is
-to the west.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5114
-D3
-~
-~
-0 -1 5116
-S
-#5116
-The Clerics' Academy~
-   This is the most lavish of the academies being that it is for the clerics.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5115
-S
-#5117
-A City Street~
-   You walk along a highly ornate city street going east-west.  To the north
-is a giant temple.
-~
-51 ad 0
-D0
-The entrance to the temple of Lloth is blocked by large ornamental gates.
-~
-gates gate~
-1 -1 5119
-D1
-~
-~
-0 -1 5121
-D3
-~
-~
-0 -1 5114
-S
-#5118
-The Warriors' Academy~
-   This looks more like a barracks than a school.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5106
-S
-#5119
-The Entrance To The Temple Of Lloth~
-   The temple is the largest building in the city.  Even its doors are beyond
-imagination.  Inside of the temple entrance, the walls are made of gold and 
-adamantite.
-~
-51 ad 0
-D2
-~
-gates gate~
-1 -1 5117
-D5
-~
-~
-0 -1 5126
-S
-#5120
-The Mages' Academy~
-   The Mages' Academy is fairly well decorated and you can see that the
-drow prefer magic over physical power greatly.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5121
-S
-#5121
-A City Street~
-   You walk along a highly ornate city street going eastward.  To the north
-is a building.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5120
-D1
-~
-~
-0 -1 5123
-D3
-~
-~
-0 -1 5117
-S
-#5122
-The Slave Chamber~
-   The room is in shambles.  Straw is strewn all about the room as beds for
-the unfortunate creatures who have fallen prey to drow imperialism.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5101
-S
-#5123
-A City Street~
-   You walk along a highly ornate city street leading west and south.  To
-the north is a relatively small house.
-~
-51 ad 0
-D0
-~
-gate~
-1 -1 5124
-D2
-~
-~
-0 -1 5101
-D3
-~
-~
-0 -1 5121
-S
-#5124
-The 4th House~
-   You stand inside the 4th house of the city.  Its inner courtyard is rather 
-dull by drow standards and rather small as well.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5125
-D2
-~
-gate~
-1 -1 5123
-S
-#5125
-The Throne Room~
-   The throne room is basically similar to the inner courtyard in regards
-to decor.  there is a small throne behind the altar but that is about it.
-~
-51 ad 0
-D3
-~
-~
-0 -1 5124
-S
-#5126
-The Entrance Hall~
-   You stand in the entrance way to the temple which opens up to the north
-into a large hallway going east and west.  Small statues os spiders line the
-entrance way's walls.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5127
-D4
-~
-~
-0 -1 5119
-S
-#5127
-A Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-To the north is a obsidian stairway.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5135
-D2
-~
-~
-0 -1 5126
-D1
-~
-~
-0 -1 5128
-D3
-~
-~
-0 -1 5131
-S
-#5128
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5129
-D3
-~
-~
-0 -1 5127
-S
-#5129
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-To the north is a door.
-~
-51 ad 0
-D0
-~
-door~
-1 -1 5150
-D1
-~
-~
-0 -1 5130
-D3
-~
-~
-0 -1 5128
-S
-#5130
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5134
-D3
-~
-~
-0 -1 5129
-S
-#5131
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5127
-D3
-~
-~
-0 -1 5132
-S
-#5132
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-To the south is a door.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5131
-D2
-~
-door~
-1 -1 5133
-D3
-~
-~
-0 -1 5134
-S
-#5133
-The Warriors' Barracks~
-   The room is a complete mess.  None of the beds are made, clothes and other
-items have been left all about the room.  Well drow warriors never were known
-for neatness.
-~
-51 ad 0
-D0
-~
-door~
-1 -1 5131
-S
-#5134
-A Long Hallway~
-   You are in a long hallway lined with adamantite.  The walls are engraved
-with pictures of elves and spiders.  The hallway continues east and west.  As
-you look down the hallway you can make out one or two figures moving away from
-you.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5132
-D3
-~
-~
-0 -1 5130
-S
-#5135
-The Grand Stairway~
-   You are standing at the bottom of a giant obsidian and adamantite 
-stairway.  The edges are trimmed with gold.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5127
-D4
-~
-~
-0 -1 5136
-S
-#5136
-The Grand Hallway~
-   You are standing in the middle of a grand hallway.  The walls are 
-of the purest adamantite with gold trim.  Mosaics line the walls.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5138
-D1
-~
-door~
-1 -1 5137
-D5
-~
-~
-0 -1 5135
-S
-#5137
-The Mages' Barracks~
-   The mage's living quarters is rather clean with the exception of a few
-used component containers.  It is rather well decorated as well.  Cots line
-the floor for the mages to sleep on.  The only door is to the west.
-~
-51 ad 0
-D3
-~
-door~
-1 -1 5136
-S
-#5138
-The Grand Hallway~
-   You are walking down a grand hallway, heavily decorated with adamantite
-and gold.  To the north the hall goes down a flight of stairs while a door is 
-to the west.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5136
-D3
-~
-door~
-1 -1 5139
-D5
-~
-~
-0 -1 5140
-S
-#5139
-The Clerics' Barracks~
-   The bed chamber is brightly decorated with spider shaped statues, murals
-and the like.  Large beds line the floor making this a comfortable room to
-live in.
-~
-51 ad 0
-D1
-~
-door~
-1 -1 5138
-S
-#5140
-The Grand Stairway~
-   You are climbing a set of obsidian stairs surrounded by adamantite walls.
-To the north are a set of large golden doors.
-~
-51 ad 0
-D0
-~
-doors door golden gold~
-1 -1 5141
-D4
-~
-~
-0 -1 5138
-S
-#5141
-The Main Chamber~
-   This is the south side of a large auditorium used for services by the
-drow priestesses.  In the center is a large sacrificial pit and beyond that
-is an altar.
-~
-51 ad 0
-D1
-~
-~
-0 -1 5142
-D2
-~
-doors door golden gold~
-1 -1 5140
-D3
-~
-~
-0 -1 5144
-S
-#5142
-The Eastern Side Of The Main Chamber~
-   You are on the eastern side of the chamber overlooking the pit.  To the
-east is a door while to the north is an altar.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5145
-D1
-~
-door~
-1 -1 5146
-D2
-~
-~
-0 -1 5141
-S
-#5143
-The Sacrificial Pit~
-   As you climb down into the pit, thousands of spiders cover you, tearing
-your fragile body to shreds.  
- 
-Lloth thanks you for your sacrifice.
-
-~
-51 bd 0
-S
-#5144
-The Western Side Of The Main Chamber~
-   You are on the western side of the main chamber overlooking a sacrificial
-pit.  To the north is an altar.
-~
-51 ad 0
-D0
-~
-~
-0 -1 5145
-D2
-~
-~
-0 -1 5141
-S
-#5145
-The Altar~
-   You are standing in front of a highly and freshly bloodstained altar.  
-Engraved on the top of the altar is a giant spider with a human head.  Looking 
-down from the altar you see a large sacrificial pit with thousands of swarming
-spiders looking for their next meal!
-~
-51 ad 0
-D0
-~
-~
-0 -1 5148
-D1
-~
-~
-0 -1 5142
-D3
-~
-~
-0 -1 5144
-D5
-Thousands of spiders eye you with undisguised hunger.
-~
-~
-0 -1 5143
-S
-#5146
-The Slave Cells~
-   This is the main room to the cell chambers for the slaves to be 
-sacrificed.  You notice there are no guards around.
-~
-51 ad 0
-D0
-~
-cell~
-1 -1 5147
-D3
-~
-door~
-1 -1 5142
-S
-#5147
-The Slave Pen~
-   Rotten meat and breads lie about the floor while shackles hang from the 
-walls.  The room reeks of death.  You almost become nauseous and decide to
-leave the room since you were obviously too late to save the slave.
-~
-51 ad 0
-D2
-~
-cell~
-1 -1 5146
-S
-#5148
-The Dias~
-   You stand upon a dias behind the altar.  Above you is a enormous illusion
-of a female drow turning into a giant spider and back again.  There is a door 
-to the west.
-~
-51 ad 0
-D2
-~
-~
-0 -1 5145
-D3
-~
-door~
-2 5115 5149
-S
-#5149
-The Treasury~
-   This is obviously only a temporary storage place for the collected 
-treasure being rather bare.
-~
-51 ad 0
-D1
-~
-door~
-2 5115 5148
-S
-#5150
-The Weaponsmaster's Chamber~
-   This one-person bedchamber is very elegant.  The owner must be held in
-high regard to get this kind of treatment.
-~
-51 ad 0
-D2
-~
-door~
-1 -1 5129
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/52.wld ./circle-3.1/lib/world/wld/52.wld
--- ./circle-3.1-old/lib/world/wld/52.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/52.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1036 +0,0 @@
-#5200
-The Grand Gate Of Thalos~
-   You stand in the archway of a gigantic stone archway.  The two
-steel gates have been forced open and have rusted in place.  A hollow
-gust of wind blows by you into the deserted, and seemingly destroyed,
-city.
-~
-52 0 1
-D1 
-The desert sands stretch on for miles and miles.
-~
-~
-0 -1 5044
-D3
-You see devastation everywhere.  Houses lie in ruin and skeletons litter
-the streets.  You see strange beasts stalking the shadows.
-~
-~
-0 -1 5201
-S
-#5201
-Main Street~
-   This was once a magnificent street, but now is in total ruin.  The
-streets are barren and windswept and the silence is unending.  To the south
-you see a ruined cottage while north leads into a dark back alley.  Howls
-and screams echo through the deserted city.
-~
-52 0 1
-D0
-It seems to be a dark alley.
-~
-~
-0 -1 5239
-D1
-The entrance to the city lies this way.
-~
-~
-0 -1 5200
-D2
-A ruined shack lies to the south.
-~
-~
-0 -1 5235
-D3
-Main Street lies this way.
-~
-~
-0 -1 5202
-S
-#5202
-Main Street~
-   This was once a magnificent street, but now is in total ruin.  The
-streets are barren and windswept and the silence is unending.  On one
-side is a collapsed house while on the other is the entrance to a large
-ruined mansion.  Eerie sounds echo within the mansion.  Near the center of 
-town you see a large domed building, relatively intact.
-~
-52 0 1
-D0
-The remnants of a store lie this way.
-~
-~
-0 -1 5236
-D1
-~
-~
-0 -1 5201
-D2
-It looks like what used to be the main building in the city.
-~
-~
-0 -1 5232
-D3
-A withered garden path lies this way.
-~
-~
-0 -1 5203
-S
-#5203
-A Garden Path~
-   A circular path surrounds a magnificent domed temple in the center
-of the city.  Flowers have withered away and the once lush trees are bare.
-Vines and ivy snake up the sides of the temple and entangle themselves
-around your feet.  A sudden volley of howls pierces the air.
-~
-52 0 1
-D0
-The garden path continues around the building.
-~
-~
-0 -1 5204
-D1
-This is the main street leading to the city's entrance.
-~
-~
-0 -1 5202
-D2
-The garden path continues around the building.
-~
-~
-0 -1 5206
-D3
-Inside the temple, small patches of light shoot through each doorway as
-well as a few holes in the ceiling.
-~
-~
-0 -1 5250
-S
-#5204
-A Garden Path~
-   A circular path surrounds a magnificent domed temple in the center
-of the city.  Flowers have withered away and the once lush trees are bare.
-Vines and ivy snake up the sides of the temple and entangle themselves
-around your feet.
-~
-52 0 1
-D0
-A side street leads of to the northern half of the city.
-~
-~
-0 -1 5211
-D1
-The garden path continues around the building.
-~
-~
-0 -1 5203
-D2
-Inside the temple, small patches of light shoot through each doorway as
-well as a few holes in the ceiling.
-~
-~
-0 -1 5250
-D3
-The garden path continues around the building.
-~
-~
-0 -1 5205
-S
-#5205
-A Garden Path~
-   A circular path surrounds a magnificent domed temple in the center
-of the city.  Flowers have withered away and the once lush trees are bare.
-Vines and ivy creep up the sides of the temple and entangle themselves 
-around your feet.
-~
-52 0 1
-D0
-The garden path continues around the building.
-~
-~
-0 -1 5204
-D1
-Inside the temple, small patches of light shoot through each doorway as
-well as a few cracks in the ceiling.
-~
-~
-0 -1 5250
-D2
-The garden path continues around the building.
-~
-~
-0 -1 5206
-D3
-What looks like a market place lies this way.
-~
-~
-0 -1 5207
-S
-#5206
-A Garden Path~
-   A circular path surrounds a magnificent domed temple in the center 
-of the city.  Flowers have withered away and the once lush trees are bare.
-Vines and ivy creep up the sides of the temple and entangle themselves 
-around your feet.
-~
-52 0 1
-D0
-Inside the temple, small patches of light shoot through each doorway as
-well as a few cracks in the ceiling.
-~
-~
-0 -1 5250
-D1
-The garden path continues around the building.
-~
-~
-0 -1 5203
-D2
-A small side street leads to the southern half of the city.
-~
-~
-0 -1 5212
-D3
-The garden path continues around the building.
-~
-~
-0 -1 5205
-S
-#5207
-The Market Place~
-   You stand in the middle of a large square lined on each side with
-baskets, carts, and stands of all shapes and sizes.  Abandoned, these
-little shops still contain some of their goods once sold to a demanding
-public.
-~
-52 0 1
-D0
-A small table has been toppled over, spilling fine jewellery and gems
-onto the ground.
-~
-~
-0 -1 5225
-D1
-A small garden path encircles a large domed temple in the center of the 
-city.
-~
-~
-0 -1 5205
-D2
-Rotted remains of fruits and vegetables lie strewn about.
-~
-~
-0 -1 5220
-D3
-The market place continues.
-~
-~
-0 -1 5208
-S
-#5208
-The Market Place~
-   You stand at the end of the market square.  Stands and carts line
-each side, filled with remnants of fine foods and exquisite goods.
-~
-52 0 1
-D0
-Tattered carpets and ruined bales of silk sit idly by a run down stand.
-~
-~
-0 -1 5222
-D1
-The center of the market lies this way.
-~
-~
-0 -1 5207
-D2
-From the massive stench, this must have been a meat and poultry stand.
-It lies totally bare.
-~
-~
-0 -1 5217
-S
-#5209
-A Side Street~
-   This small side street leads east and west into back alleys while
-to the south you see the temple.  The incessant howling tears at your
-mind.
-~
-52 0 1
-D1
-~
-~
-0 -1 5243
-D2
-~
-~
-0 -1 5210
-D3
-~
-~
-0 -1 5228
-S
-#5210
-A Side Street~
-   You are in the common section of the city.  Ruined buildings made of
-clay and stone is all the view has to offer.  Most of these homes are 
-nothing but piles of rubble, but some look almost safe enough to venture
-into.
-   The street continues north and south and buildings line the street.
-~
-52 0 1
-D0
-~
-~
-0 -1 5209
-D1
-A small doorway leads into a partially collapsed house.
-~
-~
-1 -1 5244
-D2
-~
-~
-0 -1 5211
-D3
-A small clay dwelling sits here.
-~
-~
-0 -1 5226
-S
-#5211
-A Side Street~
-   This small side street leads away from the garden path to the south.
-Around you stand large piles or rubble where the houses of commoners
-used to be.  A lone howl makes you worry greatly about your safety here.
-~
-52 0 1
-D0
-~
-~
-0 -1 5210
-D1
-An unusually tall dwelling stands looming over you.
-~
-~
-0 -1 5237
-D2
-A garden path circles around the temple.
-~
-~
-0 -1 5204
-D3
-Here lies a small stone house with a thatched roof.
-~
-~
-0 -1 5227
-S
-#5212
-A Side Street~
-   This small side street leads south away from the temple into the
-business section of town.  The destruction that leveled this city was not
-biased; these important looking buildings have been almost totally
-destroyed.  There is a hole in the wall of a very large structure to the
-east.
-~
-52 0 1
-D0
-A small garden path encircles the temple.
-~
-~
-0 -1 5206
-D1
-This possibly could be the city hall.
-~
-~
-0 -1 5232
-D2
-~
-~
-0 -1 5213
-D3
-Inside the building you see long pieces of metal, an oven, and some
-anvils.
-~
-~
-0 -1 5221
-S
-#5213
-A Side Street~
-   This small side street is lined with the remains of once great
-buildings.  To the west is a dark, foreboding structure while to the
-east lies the entrance to a small tavern.  The street continues north
-and south.
-~
-52 0 1
-D0
-~
-~
-0 -1 5212
-D1
-From the looks of it, this was once a two story abode.  The entire second
-floor has collapsed leaving a very little part of the bar still free
-from debris.
-~
-~
-0 -1 5230
-D2
-~
-~
-0 -1 5214
-D3
-This seems to be the only guild house in the entire city.  Its dark nature
-makes you wonder about its origins.
-~
-~
-0 -1 5219
-S
-#5214
-A Side Street~
-   You are at the end of a long street leading to the center of the city.
-A long dark alley runs east and west.
-~
-52 0 1
-D0
-~
-~
-0 -1 5213
-D1
-~
-~
-0 -1 5229
-D3
-~
-~
-0 -1 5218
-S
-#5215
-Under A Ruined Watchtower~
-   You stand at the base of a tall watchtower built to protect the city
-from invaders.  From the looks of things, it did not do a good job.
-~
-52 0 1
-D0
-~
-~
-0 -1 5216
-D1
-~
-~
-0 -1 5218
-D4
-~
-~
-0 -1 5247
-S
-#5216
-A Back Alley~
-   This alley leads to the rear of what used to be a meat stand.  You wince
-at the stench.  South is one of the city watchtowers.
-~
-52 0 1
-D0
-You see the back-side of the market place meat stand.
-~
-~
-0 -1 5217
-D2
-A tall watchtower stands a silent vigil over the city.
-~
-~
-0 -1 5215
-S
-#5217
-The Meat Stand~
-   A large stand has been set up here with metal hooks and wooden racks
-in the background.  Hanging on the hooks are very small scraps of meat
-and other game.  This stand is relatively empty, and a sudden burst of
-howling and screaming makes you realize why this is so.
-~
-52 0 1
-D0
-The market place lies this way.
-~
-~
-0 -1 5208
-D1
-This is a cart full of rotted vegetables and fruits.
-~
-~
-0 -1 5220
-D2
-~
-~
-0 -1 5216
-S
-#5218
-A Back Alley~
-   A narrow alley leads east to a wider street and west to one of 
-the city watchtowers.
-~
-52 0 1
-D1
-A small side street greets you.
-~
-~
-0 -1 5214
-D3
-A tall watchtower stands a silent vigil over the city.
-~
-~
-0 -1 5215
-S
-#5219
-The Guild House~
-   You are standing in what once was this city's ONLY guild house.
-Tables and chairs have been smashed and broken weapons lie strewn about
-the floor as if some massive battle had taken place here.  Draped along 
-the back wall is a tattered, jet-black banner with the symbol of the
-Darkside set upon it.
-~
-52 d 1
-D1
-A small side street runs past the building.
-~
-~
-0 -1 5213
-S
-#5220
-The Produce Stand~
-   A large cart sits here carrying rotted fruit and vegetables.  Flies 
-swarm all about what seems to be the last remaining bits of food left
-in the city.
-~
-52 0 1
-D0
-The market place is deserted.
-~
-~
-0 -1 5207
-D3
-A strong stench emanates from the meat stand next to you.
-~
-~
-0 -1 5217
-S
-#5221
-The Smithy~
-   In here you find tools and anvils used to make various weapons
-and items.  The walls have been stripped clean and only a few incomplete
-pieces of armor and weaponry are left.
-~
-52 d 1
-D1
-A small side street runs past the building.
-~
-~
-0 -1 5212
-S
-#5222
-The Tapestry Stand~
-   Tattered and torn tapestries and rugs lie heaped in piles.  Fancy
-robes and various articles of clothing are now just rags.  You stare at 
-the strange piles for a long time until a piercing howl makes you
-think these might be beds.
-~
-52 0 1
-D0
-~
-~
-0 -1 5223
-D1
-A fine jewellery stand lies in ruin next to you.
-~
-~
-0 -1 5225
-D2
-The market place is deserted.
-~
-~
-0 -1 5208
-S
-#5223
-A Back Alley~
-   A narrow alley leads north to one of the city watchtowers while
-to the south there lies a market stand full of torn clothes and rugs.
-~
-52 0 1
-D0
-A tall watchtower stands a silent vigil over the city.
-~
-~
-0 -1 5224
-D2
-~
-~
-0 -1 5222
-S
-#5224
-Under The Watchtower~
-   You stand under one of the city watchtowers built to protect
-the city from invaders.  Obviously, it failed.
-~
-52 0 1
-D1
-~
-~
-0 -1 5228
-D2
-~
-~
-0 -1 5223
-D4
-Above you looms a tall watchtower.
-~
-~
-0 -1 5246
-S
-#5225
-The Jewellery Stand~
-   A table has been tipped over, spilling fine jewellery and gems
-across the market place.  Most of these trinkets are battered and 
-tarnished and few would have any value anymore.
-~
-52 0 1
-D2
-The market place is deserted.
-~
-~
-0 -1 5207
-D3
-Next to you is a stand full of ruined clothes and rugs.
-~
-~
-0 -1 5222
-S
-#5226
-A Ruined Clay Dwelling~
-   This was once a very plain house with nothing more than a few chairs
-and a bed.  A cold fireplace suggests that the city has been abandoned
-for quite a while.  Almost nothing remains of this humble abode.
-~
-52 d 1
-D1
-Outside is a small side street.
-~
-~
-0 -1 5210
-S
-#5227
-A Collapsed Stone Dwelling~
-   This small house has completely collapsed upon itself leaving piles
-of debris here and there.  A few rafters still stand with thatched straw
-hanging down and a hot wind gusts through the hollow dwelling.
-~
-52 0 1
-D1
-A small side street runs past the house.
-~
-~
-0 -1 5211
-S
-#5228
-A Back Alley~
-   A narrow alley leads west to one of the city watchtowers and east to
-a small side street.
-~
-52 0 1
-D1
-~
-~
-0 -1 5209
-D3
-~
-~
-0 -1 5224
-S
-#5229
-An Abandoned Shop~
-   From the outside this place looks like an ordinary pile of rubble,
-but inside these cramped quarters you discover what used to be a shop
-filled with armor, weapons, and various other goods.  A small sign
-flutters in the wind.
-~
-52 d 1
-D3
-A small side street runs past the shop.
-~
-~
-0 -1 5214
-S
-#5230
-The Tavern Of The Sun~
-   A glorious place in its prime, this tavern now lies in ruin; tables
-and chairs are broken scattered, bottles and glasses shattered, and
-a small performance stage crushed.  Musical instruments and personal
-belongings lie under the rubble, but the people they once belonged to are 
-not with them.  Looking up you see that the entire second floor and roof 
-has fallen in, leaving a gaping hole above.
-~
-52 0 1
-D3
-A small side street runs past the tavern.
-~
-~
-0 -1 5213
-S
-#5231
-The South Wing Of The City Hall~
-   You stand in a large room attached to this end of the hallway which 
-leads back north to the reception area.  Pedestals and columns have fallen
-and most of the valuable items have been taken, leaving worthless debris.
-A few chairs have survived, as well as a large curved desk.  To the east
-is a vine-covered archway leading out into a private courtyard.
-~
-52 d 1
-D0
-The long hallway leads back to the main reception area of the city hall.
-~
-~
-0 -1 5232
-D1
-~
-~
-0 -1 5234
-S
-#5232
-The City Hall~
-   This is the main reception area of Thalos' city hall.  The walls have
-been charred and scored massively and debris is spread from wall to wall.
-A large gaping hole in the west wall allows you to see out to one of
-the city's side streets.  Obviously no one will be seeing you through today.  
-Hallways lead south and east.
-~
-52 d 1
-D0
-Main street runs past the city hall.
-~
-~
-0 -1 5202
-D1
-A hallway leads to the east wing of the city hall.
-~
-~
-0 -1 5233
-D2
-A hallway leads to the south wing of the city hall.
-~
-~
-0 -1 5231
-D3
-~
-~
-0 -1 5212
-S
-#5233 
-The East Wing Of The City Hall~
-   Here lies the remnants of a fancy office, possibly the mayor's.  A few
-withered plants and broken pieces of furniture make this place anything
-but fancy, though.  The only thing remaining intact here is a large
-glass cabinet.  A long hallway leads west back to the reception area and
-an ivy-covered archway leads south into a private courtyard.
-~
-52 d 1
-D2
-~
-~
-0 -1 5234
-D3
-~
-~
-0 -1 5232
-S
-#5234
-The Private Gardens And Courtyard Of Thalos~
-   What a shame that this mass destruction also touched this once
-beautiful place.  The temple's garden path has nothing on this garden.
-Flowers and trees have been smashed into the ground and lawn benches
-thrown through walls.  A large marble fountain in the center of the
-courtyard still stands, though, defying any attempts to destroy its
-beauty.  Above stands the remnants of one of the watchtowers.  Archways 
-north and west lead back into the city hall.
-~
-52 0 1
-D0
-~
-~
-0 -1 5233
-D3
-~
-~
-0 -1 5231
-S
-#5235
-A Small Guard House~
-   This was once the barracks for Thalos' Cityguards.  Now just an empty
-shell, this small shack still stands guarding the entrance both to the
-city and to the city hall.
-~
-52 d 1
-D0
-Main street runs by this building.
-~
-~
-0 -1 5201
-S
-#5236
-A Collapsed Home~
-   All that's left of this house is a few scattered piles of rubble
-and a very large blast crater.  Obviously someone or something important 
-was once housed here.  A shrieking howl chills your blood.
-~
-52 0 1
-D2
-Main street runs past this ruined home.
-~
-~
-0 -1 5202
-S
-#5237
-A Tall Dwelling~
-   This seems to be the tallest structure remaining in the city.  At
-one time this could have been an inn of some sort, but now it is just
-a mess.  The back wall as been completely knocked down revealing an 
-entrance into another building through yet another collapsed wall.
-Between the two buildings are a few blast craters and boulders.  An old
-set of wooden steps leads up to a creaking second floor.
-~
-52 d 1
-D1
-~
-~
-0 -1 5238
-D3
-A small side street winds past the dwelling.
-~
-~
-0 -1 5211
-D4
-The stairs and even the entire second floor itself looks very unsafe
-for travel.  Gusts of wind make them creak and shudder.
-~
-~
-0 -1 5245
-S
-#5238
-A Small Shack~
-   This cramped dwelling could not have housed more than one person.  Now
-with the back wall missing, it could hold many more.  Looking around you
-find broken shelves and workbenches with various vials and pouches spilling
-contents all across the floor.  This was possibly the magic shop of the
-city.  The doorway to the east is blocked, making the only exit back west.
-~
-52 d 1
-D3
-~
-~
-0 -1 5237
-S
-#5239
-A Back Alley~
-   A narrow back alley goes south to main street and north towards
-a watchtower.  A mass of howls catches you of guard.
-~
-52 0 1
-D0
-~
-~
-0 -1 5240
-D2
-Main street runs past here.
-~
-~
-0 -1 5201
-S
-#5240
-A Back Alley~
-   A narrow back alley leads north to one of the city watchtowers
-and south towards main street.  To the west is a doorway to a small
-house blocked by debris.
-~
-52 0 1
-D0
-A tall watchtower stands a silent vigil over the city.
-~
-~
-0 -1 5241
-D2
-~
-~
-0 -1 5239
-S
-#5241
-Under A Watchtower~
-   You stand under a tall watchtower.  Narrow back alleys lead west and
-south and a very weak looking ladder leads up into the tower.  Above you,
-you hear the screams of tens of starving lamias!  Beware!
-~
-52 0 1
-D2
-~
-~
-0 -1 5240
-D3
-~
-~
-0 -1 5243
-D4
-Winds howl high above your head in the tower above.  You hear the screams
-of tens of howling lamias above you!
-~
-~
-0 -1 5248
-S
-#5242
-A Bath House~
-   This was once the bath house for the commoners of the city.  Hot
-steamy water still wells up from a hole in the floor.  Obviously there
-is a hot spring located under the city (making the decision to put
-a city here seem much more reasonable).  Closer inspection of the water
-yields a dead body floating around in it, skin melted away from months
-of floating in there.  The west wall has collapsed revealing another
-collapsed house.
-~
-52 d 1
-D0
-~
-~
-0 -1 5243
-D3
-The wall has collapsed on the adjoining house, creating a new opening
-in it.
-~
-~
-0 -1 5244
-S
-#5243
-A Back Alley~
-   A narrow back alley leads west to a small side street and east to one 
-of the city watchtowers.  Great amounts of steam issue forth from the
-building to the south.
-~
-52 0 1
-D1
-A watchtower stands a silent vigil over the city.
-~
-~
-0 -1 5241
-D2
-~
-~
-0 -1 5242
-D3
-A side street runs by here.
-~
-~
-0 -1 5209
-S
-#5244
-An Upright House~
-   This home is practically the only one around that is still standing.
-Except for the massive hole in the east wall, everything else looks
-intact, including the windows.  Great amounts of steam issue forth from
-the hole in the east wall.
-~
-52 d 1
-D1
-~
-~
-0 -1 5242
-D3
-A small side street runs past the house.
-~
-~
-0 -1 5210
-S
-#5245
-On The Second Floor~
-   The minute you step off onto this floor you realize it was a mistake.
-The old rotted floorboards suddenly give way and you fall down, impaling
-yourself on jagged boards below.
-~
-52 bd 1
-S
-#5246
-The North-West Watchtower~
-   You stand atop one of the city watchtowers.  The view is magnificent
-from here and you can see all the way to the western mountains.  No wonder
-this place stood for so long.
-~
-52 0 1
-D5
-The city lies below.
-~
-~
-0 -1 5224
-S
-#5247
-The South-West Watchtower~
-   You stand atop one of the city watchtowers.  The view is magnificent
-from here and you can see all the way to the western mountains.  To the
-south the desert stretches to the horizon.  No wonder this place stood
-for so long.
-~
-52 0 1
-D5
-The city lies below.
-~
-~
-0 -1 5215
-S
-#5248
-The North-East Watchtower~
-   You stand atop one of the city watchtowers.  The view is magnificent
-from here and you the desert sand stretches to the horizon.  No wonder
-this place stood for so long.  The ladder leading down seems rotted in
-some places!
-~
-52 c 1
-D5
-The city lies below... far, far below.
-~
-~
-0 -1 5249
-S
-#5249
-Under A Watchtower~
-   As you descend the ladder, the rotted rungs break, sending you quickly
-to your demise far below on the city street.  Splat.
-~
-52 bd 1
-S
-#5250
-The Temple Of Thalos~
-   You stand within one of the most holy places in the realm.  This
-stunning domed temple once housed the city's worshipers en masse.  
-Unfortunately, it succumbed to the destruction brought on this city.
-Long benches lie toppled and the altar desecrated.  Large chunks of stone
-have fallen from the walls and roof, sending sunlight streaming in on
-you.  A few books lie about, conveying to you a holy message in a
-strange tongue.  
-     Wind gusts through the four archways and howls and screams can be
-heard from all parts of the city.
-~
-52 cdh 1
-D0
-A side street leads to the northern half of the city.
-~
-~
-0 -1 5204
-D1
-Main street leads out to the main gate of the city.
-~
-~
-0 -1 5203
-D2
-A side street leads to the southern part of the city.
-~
-~
-0 -1 5206
-D3
-The market place lies this way.
-~
-~
-0 -1 5205
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/53.wld ./circle-3.1/lib/world/wld/53.wld
--- ./circle-3.1-old/lib/world/wld/53.wld	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/wld/53.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1465 +0,0 @@
-#5300
-The Great Eastern Desert~
-   A vast desert stretches for miles, the sands constantly shifting around
-you.  Rising out of the sand to the north you see a mighty pyramid.
-~
-53 0 2
-D0
-The sands of the desert continue onward towards the pyramid.
-~
-~
-0 -1 5301
-D1
-Sand as far as the eye can see.
-~
-~
-0 -1 5040
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5050
-D3
-Sand as far as the eye can see.
-~
-~
-0 -1 5035
-E
-pyramid~
-The massive pyramid rises out of the sand, a monument to long-dead pharoahs.
-~
-S
-#5301
-At The Base Of The Pyramid~
-   The mighty pyramid towers above you out of the hot desert sands, made
-from huge blocks of stone that have been coated over with a rough sandy
-plaster-like substance.  The face of the pyramid is steep, but you think
-you might be able to climb it.
-~
-53 0 2
-D2
-Sand as far as the eye can see.
-~
-~
-0 -1 5300
-D4
-The steep slope of the pyramid rises up before you.
-~
-~
-0 -1 5302
-E
-pyramid~
-You wonder how anyone could have built such a massive thing out in this
-heat.
-~
-S
-#5302
-Climbing The Great Pyramid~
-   Hot air rises off the sides of the pyramid, and the wind chokes you with
-a flurry of sand and dust.  So far you have made it halfway up the side.  The
-walls of the pyramid are quite steep.
-~
-53 0 5
-D0
-If you are daring you could try to skirt around to the northern side.
-~
-~
-0 -1 5303
-D2
-If you are daring you could try to skirt around to the southern side.
-~
-~
-0 -1 5304
-D4
-It looks too dangerous to try to climb any higher.
-~
-~
-0 -1 5307
-D5
-Far below you are the burning sands of the desert.
-~
-~
-0 -1 5301
-E
-pyramid~
-You wonder how anyone could have built such a massive thing out in this
-heat.
-~
-S
-#5303
-Climbing The Great Pyramid~
-   Hot air rises off the sides of the pyramid, and the wind chokes you with
-a flurry of sand and dust.  The walls of the pyramid are quite steep, and
-you are having trouble keeping from sliding down into the sands below.
-~
-53 0 5
-D1
-If you are daring you could try to skirt around to the eastern side.
-~
-~
-0 -1 5305
-D3
-If you are daring you could try to skirt around to the western side.
-~
-~
-0 -1 5302
-D4
-It looks too dangerous to try to climb any higher.
-~
-~
-0 -1 5307
-D5
-This side of the pyramid has a dangerous drop before the sandy floor.
-~
-~
-0 -1 5307
-E
-pyramid~
-You wonder how anyone could have built such a massive thing out in this
-heat.
-~
-S
-#5304
-Climbing The Great Pyramid~
-   Hot air rises off the sides of the pyramid, and the wind chokes you with
-a flurry of sand and dust.  The walls of the pyramid are quite steep, and
-you are having trouble keeping from sliding down into the sands below.
-~
-53 0 5
-D1
-If you are daring you could try to skirt around to the eastern side.
-~
-~
-0 -1 5305
-D3
-If you are daring you could try to skirt around to the western side.
-~
-~
-0 -1 5302
-D4
-It looks too dangerous to try to climb any higher.
-~
-~
-0 -1 5307
-D5
-This side of the pyramid has a dangerous drop before the sandy floor.
-~
-~
-0 -1 5307
-E
-pyramid~
-You wonder how anyone could have built such a massive thing out in this
-heat.
-~
-S
-#5305
-Climbing The Great Pyramid~
-   Here on the eastern side of the pyramid there is a little more shelter
-from the heat and wind.  The stone side is not nearly so slippery smooth
-from the ravages of time, and you think you may be able to even reach the
-top from here.
-~
-53 0 5
-D0
-If you are daring you could try to skirt around to the northern side.
-~
-~
-0 -1 5303
-D2
-If you are daring you could try to skirt around to the southern side.
-~
-~
-0 -1 5304
-D4
-You see the apex of the pyramid many yards above you.
-~
-~
-0 -1 5306
-D5
-This side of the pyramid has a dangerous drop before the sandy floor.
-~
-~
-0 -1 5307
-E
-pyramid~
-You wonder how anyone could have built such a massive thing out in this
-heat.
-~
-S
-#5306
-The Apex Of The Great Pyramid~
-   Bathed in sweat, you have managed to reach the summit of the great
-pyramid.  The four sides of the pyramid slope sharply down into the
-hot sands in all four cardinal directions.
-A plaque has been set into the sandy stones beneath your feet.
-~
-53 0 1
-D0
-The north side of the pyramid slopes down into the sands.
-It looks really dangerous.  I wouldn't go that way.
-~
-~
-0 -1 5307
-D1
-The east side of the pyramid slopes down into the sands.
-~
-~
-0 -1 5305
-D2
-The south side of the pyramid slopes down into the sands.
-It looks really dangerous.  I wouldn't go that way.
-~
-~
-0 -1 5307
-D3
-The west side of the pyramid slopes down into the sands.
-It looks really dangerous.  I wouldn't go that way.
-~
-~
-0 -1 5307
-D5
-You see some sandy stones pressed closely together to form a hard surface.
-~
-stones~
-1 -1 5308
-E
-stones~
-As you look closer you can make out a crack in the center of the stones
-beneath your feet.  With some effort you might be able to lift that 
-section up and get inside!
-~
-E
-plaque~
-The plaque reads:
-
-                        The Great Pyramid
-
-                Created by the Andersen work crew.
-
-~
-S
-#5307
-On The Dangerous Stones~
-   Here the elements have carved away at the sides of the pyramid quite a 
-bit.  You aren't so sure of your footing anymore...
-
-Suddenly the wind picks up, and you lose your balance!
-You tumble down the side of the pyramid, and fall to your death!
-
-SPLAT.
-
-Ouch.
-~
-53 bd 0
-S
-#5308
-A Ladder~
-   You are climbing an ancient ladder that leads down into the depths of
-the pyramid.  The air around is thick with layers of dust and a strange
-musty smell.  Above you you see tiny beams of light coming through the
-stones of the ceiling.
-~
-53 cd 0
-D4
-You see the sandy stones of the ceiling.
-~
-stones~
-1 -1 5306
-D5
-You see a small dusty chamber.
-~
-~
-0 -1 5309
-E
-stones~
-As you look closer you can make out a crack in the center of the stones
-above your head.  With some effort you might be able to lift that section
-up and get outside!
-~
-S
-#5309
-A Musty Chamber~
-   You are standing in a dank, musty chamber just inside the pyramid. 
-Footprints and other strange marks are set into the dusty floor here.
-It would seem that some of the tenants of this monument are still alive.
-Exits lead in all directions.   The door to the west is covered with
-inscriptions.
-~
-53 d 0
-D0
-You see a tiny crawlway raised about three feet off the ground.
-~
-~
-0 -1 5312
-D1
-A dust-covered hallway leads off to the east.
-~
-~
-0 -1 5339
-D2
-You see a small crack in the wall through which you might be able to slide.
-~
-~
-0 -1 5324
-D3
-You see a large stone door, covered in sigils and hieroglyphs.
-~
-door stone~
-1 -1 5310
-D4
-A small rickety ladder leads up.
-~
-~
-0 -1 5308
-E
-door stone~
-The stone door is covered in strange inscriptions and hieroglyphs that warn
-you not to proceed any further.
-~
-E
-sigils hieroglyphs inscriptions writing~
-You cannot understand the strange glyphs that cover the door, but most of
-them seem to depict scenes of fire and massive creatures of apparently
-tremendous strength.  You have a feeling that the glyphs are serving as a
-warning.
-~
-S
-#5310
-The Fire Pool~
-   This room is dominated by a massive raised pool that is filled with
-not water but flames of intense heat.  The multicoloured flames lick out
-at you, searching for things to burn.  The pool proceeds to the east into
-a small chamber.
-~
-53 cd 0
-D1
-You see a large stone door.
-~
-door stone~
-1 -1 5309
-D3
-You see a small chamber filled with fire.
-~
-~
-0 -1 5311
-S
-#5311
-The Chamber Of The Efreet~
-   You make your way across the fire pool, and into a small stone chamber.
-Here the flames are nearly as high as your head, singeing your face and 
-evaporating your sweat instantaneously.
-~
-53 d 7
-D1
-The pool of fire ends to the east.
-~
-~
-0 -1 5310
-S
-#5312
-A Tiny Crawlway~
-   You have to go down onto your hands and knees to fit inside this tiny
-space.  The crawlway is thick with sand and dust, and markings of the
-passage of other creatures.
-~
-53 ad 0
-D0
-The crawlway continues to the north.
-~
-~
-0 -1 5313
-D2
-The crawlway ends to the south in a musty chamber.
-~
-~
-0 -1 5309
-D4
-A small hole above your head leads into a dank chamber.
-~
-~
-0 -1 5337
-S
-#5313
-A Tiny Crawlway~
-   You are on your hands and knees, inside a small crawlway that winds
-through the inside of the pyramid.  The crawlway is thick with sand, dust, 
-and markings of the passage of other creatures.
-~
-53 ad 0
-D2
-The crawlway continues to the south.
-~
-~
-0 -1 5312
-D3
-The crawlway continues to the west.
-~
-~
-0 -1 5314
-S
-#5314
-A Tiny Crawlway~
-   You are on your hands and knees, inside a small crawlway that winds
-through the inside of the pyramid.  The crawlway is thick with sand, dust, 
-and markings of the passage of other creatures.
-~
-53 ad 0
-D1
-The crawlway continues to the east.
-~
-~
-0 -1 5313
-D3
-The crawlway gets a little tighter to the west.
-~
-~
-0 -1 5315
-S
-#5315
-A Tightening In The Crawlway~
-   Here you are forced to slide on your belly through a particularly tight
-section of the crawlway, as the stones of the pyramid close together about
-you.  Below you is a small, slippery-looking hole that plummets into
-blackness.
-~
-53 ad 0
-D1
-The crawlway gets a little larger to the east.
-~
-~
-0 -1 5314
-D2
-The crawlway continues to diminish in size to the south.
-~
-~
-0 -1 5316
-D5
-The hole looks very slippery and very dark.
-~
-~
-0 -1 5317
-S
-#5316
-The Crawlway's End~
-   The crawlway shrinks away to nothing as the sandy stones of the pyramid
-close together into a space through which only a snake could fit.   There is
-barely enough space to turn around and make your way back through the tiny
-crawlway to the north.
-~
-53 ad 0
-D0
-The crawlway gets a little larger to the north.
-~
-~
-0 -1 5315
-S
-#5317
-A Slippery Hole~
-   The sides of this hole are slippery-smooth.  You lower yourself in, and 
-proceed to move downward... when suddenly you lose your purchase!
-
-You fall for what seems like an eternity, and smash into the stones below...
-
-
-
-Under The Hole
-   You are in a small chamber underneath the slippery hole, far below
-the pyramid now.   The floor is strewn with bones.  To the south is a
-small rocky crevasse.
-~
-53 acd 0
-D2
-You see a rocky crevasse that proceeds deep under the pyramid.
-~
-~
-0 -1 5319
-D4
-The hole looks far too slippery to climb back up.
-~
-~
-0 -1 -1
-E
-bones~
-The bones have whitened and cracked in the dry air, apparently the remains 
-of adventurers, thieves, and creatures that did not survive the fall.
-~
-S
-#5318
-Under The Hole~
-   You are in a small chamber underneath the slippery hole, far below
-the pyramid now.   The floor is strewn with bones.  To the south is a
-small rocky crevasse.
-~
-53 ad 0
-D2
-You see a rocky crevasse that proceeds deep under the pyramid.
-~
-~
-0 -1 5319
-D4
-The hole looks far too slippery to climb back up.
-~
-~
-0 -1 -1
-E
-bones~
-The bones have whitened and cracked in the dry air, apparently the remains 
-of adventurers, thieves, and creatures that did not survive the fall.
-~
-S
-#5319
-A Rough Crevasse~
-   You are now exploring deep within a strange rocky crevasse that plunges
-down into the rock on which the pyramid was constructed.  To the south you
-see the flickering light of a fire, and the crevasse proceeds downward.
-~
-53 d 0
-D0
-You see a small stone chamber littered with bones.
-~
-~
-0 -1 5318
-D2
-You see the flickering light of a small fire.
-~
-~
-0 -1 5320
-D5
-The crevasse continues downward into total darkness.
-~
-~
-0 -1 5321
-E
-rough~
-As you look through the rough terrain, your eyes catch a small glint of light!
-~
-S
-#5320
-A Small Fire~
-   Here a small fire burns in a nook in the rocks, providing some warmth and
-comforting light in the cold, dark, dry air.
-Standing here is a strange-looking old man, who stares at you balefully.
-~
-53 d 0
-D0
-You see a massive crevasse that plunges into darkness.
-~
-~
-0 -1 5319
-E
-man old~
-The old man looks like he has been trapped down here far too long, and
-has begun to lose his mind.  He moves about slowly, cackling to himself.
-
-He turns to you and shouts, 'nope measse!  nope measse!', then turns 
-back and stares into the fire.
-
-'What a strange person,' you think to yourself.
-
-~
-S
-#5321
-Down The Crevasse~
-   The crevasse proceeds downward into the dark depths of the earth.
-The air about you is now cold and quite dry, and your light source
-gutters in a cool breeze that wafts up from below.
-~
-53 ad 0
-D4
-It is too dark for you to see any further along the crevasse.
-~
-~
-0 -1 5319
-D5
-It is too dark for you to see any further along the crevasse.
-~
-~
-0 -1 5322
-S
-#5322
-At The Crevasse's End~
-   Here the crevasse comes to an abrupt end.  A chilling wind howls
-at your face from a black shape to the south, but the light from your
-source is too dim to see exactly what it is.
-~
-53 ad 0
-D2
-You see a strange-looking black shape.
-~
-sesame~
-2 5323 5323
-D4
-It is too dark for you to see anything along the crevasse.
-~
-~
-0 -1 5321
-E
-black shape~
-Wind howls about your ears like the roar of a tiger.  As your eyes
-adjust to the light the shape to the south almost seems to take the
-form of a massive animal head.
-~
-E
-tiger head animal sesame~
-You are now certain that the wind is the cold breath of some unearthly
-giant animal, whose voice rumbles lowly on the breeze, and whose
-massive jaws could easily swallow you whole.
-
-You move closer for a better look, when suddenly a pair of eyes flashes.
-A cold voice echoes: 'SEEK YE THE DIAMOND... IN THE ROUGH...'
-
-... Then all is silent.
-~
-S
-#5323
-The Vault Of The Lamp~
-   The jaws of the massive stone tiger part wide to reveal a great vault.
-An arched ceiling lies far above your head... and all about you is a low
-guttural rumbling noise and a chill wind.
-Giant heaps of ancient treasure, gold coins, and valuables surround you
-on all sides.
-~
-53 ad 0
-D0
-Through the jaws of the tiger you see the blackness of the crevasse.
-~
-~
-2 5323 5322
-E
-treasure gold coins valuables~
-You reach for some of the tasty goodies, when you hear a loud rumbling
-sound and see a bright flash of light...
-
-Then the words: 'TAKE ONLY THE LAMP... TOUCH NOTHING ELSE.'
-
-... All is silent once again.
-~
-S
-#5324
-A Crack In The Wall~
-   You exhale, and squeeze yourself into the narrow crack in the wall.
-Dust fills your eyes as you disturb it, and chunks of mortar and stone
-mixed with a touch of sand fall on you as you scrape your way through.
-~
-53 ad 0
-D0
-You see a musty chamber.
-~
-~
-0 -1 5309
-D2
-You see a tomb.
-~
-~
-0 -1 5325
-S
-#5325
-A Looted Tomb~
-  The floor of this small tomb is littered with the lids of 
-smashed sarcophagi, bits of treasure dropped by thieves and
-looters, and corpses pulled from their resting places.
-~
-53 d 0
-D0
-You see a small crack in the wall through which you might be able to slide.
-~
-~
-0 -1 5324
-D1
-To the east is another tomb.
-~
-~
-0 -1 5333
-D3
-To the west is another tomb.
-~
-~
-0 -1 5326
-S
-#5326
-A Demolished Tomb~
-  This tomb has been utterly destroyed by thieves and looters in search of
-the treasures of the pharoahs.  Nothing of interest remains in this room,
-except a large stone coffin that leans against the western wall.
-~
-53 d 0
-D1
-To the east is another tomb.
-~
-~
-0 -1 5325
-D3
-You see a large stone coffin.
-~
-coffin lid~
-2 5312 5327
-E
-coffin lid~
-The coffin is sculpted into the form of a man, standing several heads above
-you, and clad in the garments of pharoahs.  It has apparently been untouched
-by the ravages of time and the activities of looters.  Several markings on the 
-side indicate spots where unsuccessful attempts were made to open the coffin.
-
-You can't see any way to open it.
-~
-E
-man garments pharoah~
-As you look closer at the figure sculpted into the stone coffin you notice a
-small marking carved into its chest.  It looks like a scarab or small beetle
-would fit into the small space, if properly sized.
-
-Hmmm.
-~
-S
-#5327
-A Stairway~
-   You stand now at the head of a stairway that goes down into darkness.
-The steps and walls are smooth sandy stone, covered with a thick layer
-of dust.  Some inscriptions are carved into the wall here.
-~
-53 ad 0
-D1
-You see the backside of the coffin lid, featureless stone.
-~
-coffin lid~
-2 -1 5326
-D5
-It is too dark to see down the stairway.
-~
-~
-0 -1 5328
-E
-inscriptions~
-You blow dust away from the inscriptions to read:
-
-Beware the curse of the mummy.
-
-~
-E
-coffin lid~
-On this side the coffin lid is smooth featureless stone.
-~
-S
-#5328
-A Stairway~
-   You are on a stairway that disappears into darkness in both directions.
-The smooth, uneven steps of the stairway have not been travelled in what
-appears to be centuries.
-~
-53 ad 0
-D4
-It is too dark to see up the stairway.
-~
-~
-0 -1 5327
-D5
-It is too dark to see down the stairway.
-~
-~
-0 -1 5329
-S
-#5329
-A Stairway~
-   You stand now at the base of the uneven stairway.  The walls, floor,
-and ceiling of this small landing are covered with strange hieroglyphics.
-~
-53 ad 0
-D2
-You see a seam in the stone wall.
-~
-stone~
-1 -1 5330
-D4
-It is too dark to see up the stairway.
-~
-~
-0 -1 5328
-E
-walls floor ceiling hieroglyphics~
-The hieroglyphics are covered with a thick layer of dust.  You clear the
-dust away with your hand, and find that you cannot comprehend them.
-~
-S
-#5330
-The Ancient Hall~
-   Here the air is deathly still, motes of dust thickly obscuring your
-vision.  Several stone statues line the walls of the hall, depicting the 
-gods of an ancient society.  Strange glyphs and sigils cover the walls, a 
-peculiar pictorial form of written language that you don't understand.
-   Some steps lead to a raised dais to the south.
-~
-53 ad 0
-D0
-You see a seam in the stone wall.
-~
-stone~
-1 -1 5329
-D2
-You see a small raised dais.
-~
-~
-0 -1 5331
-E
-writings glyphs sigils hieroglyphics symbols~
-You don't understand the meaning of these symbols.
-~
-S
-#5331
-A Raised Dais~
-   You are at the southern end of the ancient hall, the dust and darkness
-absorbing your light so that you cannot see past the steps of the dais.
-A low pedestal rests here.  You see something written into the face of it.
-~
-53 ad 0
-D0
-You cannot see past the steps of the dais.
-~
-~
-0 -1 5330
-D5
-You see a seam in the stone floor.
-~
-tomb~
-1 -1 5332
-E
-pedestal writings~
-The writings are covered in sand and worn nearly away by the passage
-of time: 'I am Ramses the Damned, once counselor and aide to the mightiest
-of pharoahs and queens of this land.  Much time has passed since I last
-walked the earth.  Disturb my rest at your peril.'
-~
-S
-#5332
-The Tomb Of Ramses~
-   You stand in an empty tomb, a cubicle no more then ten feet to a side.
-~
-53 ad 0
-D4
-That leads back the way you came.
-~
-tomb~
-1 -1 5331
-S
-#5333
-A Ransacked Tomb~
-  This tomb has been completely ransacked and destroyed by the actions
-of pyramid thieves and looters.  The floor is littered with junk.
-~
-53 d 0
-D1
-To the east is a low-ceilinged tunnel.
-~
-~
-0 -1 5334
-D3
-To the west is another tomb.
-~
-~
-0 -1 5325
-S
-#5334
-A Tunnel~
-   The low-ceilinged tunnel runs east-west.
-~
-53 ad 0
-D1
-You cannot see into the darkness of the low tunnel.
-~
-~
-0 -1 5335
-D3
-You see a tomb.
-~
-~
-0 -1 5333
-S
-#5335
-A Fork In The Tunnel~
-   Here the tunnel forks off through a gaping hole down in the
-southern wall, continuing onward to the east and west as well.
-~
-53 ad 0
-D1
-You cannot see into the darkness of the low tunnel.
-~
-~
-0 -1 5336
-D2
-The hole is low, at the floor of the southern wall.
-~
-~
-0 -1 -1
-D3
-You cannot see into the darkness of the low tunnel.
-~
-~
-0 -1 5334
-D5
-Through the hole you see rubble and sand.
-~
-~
-0 -1 5346
-E
-hole~
-The hole is low, at the floor of the southern wall.
-~
-S
-#5336
-A Tunnel~
-   The low-ceilinged tunnel makes a turn to the west and ends
-to the north as it spills out into a dusty hallway.
-~
-53 ad 0
-D0
-The mouth of the tunnel is stone that has been torn away by looters.
-~
-~
-0 -1 5342
-D3
-You cannot see into the darkness of the low tunnel.
-~
-~
-0 -1 5335
-S
-#5337
-A Dank Chamber~
-   This chamber has a dank, dusty, musty smell to it.  Small footprints
-in the dust betray the recent passage of some sort of creatures.  A hole 
-in the floor lies to the west and a stairway is to the east.
-~
-53 d 0
-D1
-You see a spiral stone stairway.
-~
-~
-0 -1 5338
-D3
-You see only blackness through the hole in the floor.
-~
-~
-0 -1 5312
-S
-#5338
-A Spiral Stairway~
-   Some dusty, broken stone stairs here spiral slowly in a constricted
-space down towards a dusty hallway.
-~
-53 d 0
-D4
-The stairs spiral up into a dank chamber.
-~
-~
-0 -1 5337
-D5
-The stairs spiral down into a dusty hallway.
-~
-~
-0 -1 5341
-S
-#5339
-A Dust-Covered Hallway~
-   This hallway is covered with dust that has accumulated over the
-centuries that the pyramid has stood.  Small markings and footprints
-in the dust betray the recent passage of others -- perhaps thieves?
-~
-53 d 0
-D1
-The hallway proceeds to the east towards a strange smell.
-~
-~
-0 -1 5340
-D3
-The hallway proceeds towards the west towards a musty smell.
-~
-~
-0 -1 5309
-S
-#5340
-A Smelly Chamber~
-   This small chamber has a sickly putrescent smell to it, the
-smell of formaldehyde and other ointments used to preserve the
-corpses of those who died ages ago.
-~
-53 d 0
-D1
-You see a dusty hallway.
-~
-~
-0 -1 5341
-D3
-You a dusty hallway.
-~
-~
-0 -1 5339
-S
-#5341
-A Dust-Covered Hallway~
-   This hallway is covered with a thick, choking dust that rises
-up to obscure your light source and sting your eyes.  Small marks
-and footprints in the dust betray the recent passage of others.
-~
-53 d 0
-D1
-The hallway turns to the north.
-~
-~
-0 -1 5342
-D3
-You smell something peculiar over there.
-~
-~
-0 -1 5340
-D4
-A tightly spiralling stone stairway leads up.
-~
-~
-0 -1 5338
-S
-#5342
-A Turn In The Hallway~
-   You are standing in an elbow turn in a dust-covered stone hallway,
-that dead ends to the north and continues on to the west.  To the south
-the stones of the pyramid have been torn asunder by thieves, making
-a low-ceilinged tunnel.
-~
-53 d 0
-D0
-The hallway ends to the north.
-~
-~
-0 -1 5343
-D2
-The tunnel is dark.
-~
-~
-0 -1 5336
-D3
-The dust-covered hallway continues to the west.
-~
-~
-0 -1 5341
-S
-#5343
-A Dead End~
-   The dust-covered hallway has come to an abrupt end at a stony,
-featureless wall.  Here and there are signs of the recent passage
-of others in the dust.
-~
-53 d 0
-D2
-The dusty hall continues to the south.
-~
-~
-0 -1 5342
-D5
-The floor is quite dusty, and made of stone.  You see some cracks.
-~
-floor~
-1 -1 5344
-E
-cracks~
-The cracks look like you might be able to pull away some pieces of
-the floor, perhaps even fit your body through the space you make.
-~
-S
-#5344
-The Tomb Entrance~
-   You are in a small, dark chamber that has stood undisturbed for
-many years.  To the north stands a massive stone tomb, which is
-covered in hieroglyphics and gold-lined carvings that mark it as the
-final resting place of the mighty pharoahs of this land.
-~
-53 acd 0
-D0
-You see the tomb of the pharoahs.
-~
-tomb~
-1 -1 5345
-D4
-The stone ceiling has some cracks in it, through which a dim light streams.
-~
-ceiling~
-1 -1 5343
-E
-tomb~
-The tomb looks like it has stood for many years, much like the pyramid
-which encloses it.  It is covered in small hieroglyphics.
-~
-E
-hieroglyphics carvings~
-The markings indicate that this tomb is indeed the tomb of the greatest
-pharoahs of the ancient civilization that built this massive pyramid.
-~
-S
-#5345
-The Tomb Of The Pharoahs~
-   Great golden sarcophogai line the walls of this massive tomb.  It has
-withstood the passage of time intact, untouched by the hands of thieves
-and looters.  The treasures taken by the pharoahs to their graves still
-lie before your feet.
-~
-53 ad 0
-D2
-That way leads back out of the tomb.
-~
-tomb~
-1 -1 5344
-E
-treasures~
-The treasures are dusty and fragile, but still seem quite valuable.
-You decide not to take them out of respect for the ancient dead.
-~
-S
-#5346
-A Rubble-Strewn Hallway~
-   This hallway formerly had a beautiful arch to the ceiling, now
-collapsed under the weight of the slowly settling stones of the
-pyramid.  Now, a massive pile of rubble leads up into a hole high 
-in the northern portion of the hallway.  To the south, through the 
-rubble and fallen stones you see a sandstone crypt.
-~
-53 acd 0
-D2
-You see a sandstone crypt.
-~
-~
-0 -1 5347
-D4
-From here you see only darkness.
-~
-~
-0 -1 5335
-S
-#5347
-A Sandstone Crypt~
-   This small crypt is lit by a hole in the wall to the south, through
-which sand pours from the desert outside.  A hot wind blows in from the
-desert, drying your skin instantly.  To the east and north the arched
-hallway continues.
-~
-53 d 0
-D0
-The arched hallway collapses into rubble shortly to the north.
-~
-~
-0 -1 5346
-D1
-You see a beautifully arched hallway.
-~
-~
-0 -1 5348
-D2
-You see a lot of sand.
-~
-~
-0 -1 5353
-S
-#5348
-An Arched Hall~
-   This hallway has a beautiful arch to it, formed painstakingly and
-exquisitely out of the sandy stones of the pyramid.  The dust that
-covers most of the rest of the pyramid interior is not present here,
-scoured away by the blowing of the desert winds that howl about
-your ears.
-~
-53 d 0
-D1
-The arched hall proceeds to the east, making a sharp southward turn.
-~
-~
-0 -1 5349
-D3
-The arched hall proceeds into a sandstone crypt.
-~
-~
-0 -1 5347
-S
-#5349
-An Arched Hall~
-   This hallway has a beautiful arch to it, formed painstakingly and
-exquisitely out of the sandy stones of the pyramid.  To the east is
-a small, golden-coloured crypt, and the hall proceeds to the south
-and north.
-~
-53 d 0
-D0
-The arched hall proceeds to the north, making a sharp westward turn.
-~
-~
-0 -1 5348
-D1
-A small golden crypt lies to the east.
-~
-~
-0 -1 5350
-D2
-The arched hall proceeds to the south.
-~
-~
-0 -1 5351
-S
-#5350
-A Golden Crypt~
-   You stand inside a small crypt with walls and ceiling made of
-golden bricks that obscure the large sandy stones of the pyramid.
-Small rugs and tapestries are scattered about the floor here, and
-they appear to have been used recently.
-~
-53 d 0
-D3
-You see an arched hall.
-~
-~
-0 -1 5349
-E
-rug rugs tapestry tapestries~
-The rugs and tapestries are very fine and worn with age, their colors
-now faded.  They depict scenes of life in an ancient desert city.
-~
-E
-bricks~
-The small golden bricks are very smooth and also quite soft.
-~
-S
-#5351
-An Arched Hall~
-   This hallway has a beautiful arch to it, formed painstakingly and
-exquisitely out of the sandy stones of the pyramid.  The arched
-hall proceeds to the north and ends to the south in a small vault.
-~
-53 d 0
-D0
-The arched hall continues to the north.
-~
-~
-0 -1 5349
-D2
-You see a small vault from which a shining light issues.
-~
-~
-0 -1 5352
-S
-#5352
-A Shining Vault~
-   The stones of the pyramid here take on a strange, twinkling quality,
-almost seeming to shine with an internal light.  As you look closer you
-see tiny glass-like glittery particles within the stones, that reflect
-the light from your light source so perfectly that they seem to shine.
-~
-53 d 0
-D0
-You see a hall with a beautifully arched ceiling.
-~
-~
-0 -1 5351
-E
-particles glass~
-The glassy particles reflect and refract your light source in a myriad
-of dazzling colours that dance across your eyes and make you giggle.
-~
-S
-#5353
-A Massive Sand Dune~
-   You stand now on a massive sand dune on the southern side of
-the pyramid.  At the foot of the sand dune to the north you see a
-small hole where the stones of the pyramid have collapsed.  Not
-far to the south is a massive roiling sandstorm; the wind from the
-storm howls and bites at your face even here.
-~
-53 c 2
-D0
-You see a small hole leading back into the pyramid.
-~
-~
-0 -1 5347
-D2
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5354
-E
-sand dune sandstorm~
-The sand is very white, and very sandy.  There sure is a lot of it.
-~
-S
-#5354
-A Swirling Sandstorm~
-   You are caught in the midst of a massive sandstorm.  Howling winds
-buffet you from all sides, and the sand tears at your skin, blinding
-you and choking you.  You have lost all sense of direction.
-~
-53 0 2
-D0
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5353
-D1
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5354
-D2
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5355
-D3
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5354
-E
-sand~
-Sand is about all you CAN see right now.  Unfortunately, it isn't very
-interesting sand, only white, dry, and blowing all over the place.
-~
-S
-#5355
-A Swirling Sandstorm~
-   You are caught in the midst of a massive sandstorm.  Howling winds
-buffet you from all sides, and the sand tears at your skin, blinding
-you and choking you.  You have lost all sense of direction.
-~
-53 0 2
-D0
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5354
-D1
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5355
-D2
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5356
-D3
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5355
-E
-sand~
-Sand is about all you CAN see right now.  Unfortunately, it isn't very
-interesting sand, only white, dry, and blowing all over the place.
-~
-S
-#5356
-A Swirling Sandstorm~
-   You are caught in the midst of a massive sandstorm.  Howling winds
-buffet you from all sides, and the sand tears at your skin, blinding
-you and choking you.  You have lost all sense of direction.
-~
-53 0 2
-D0
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5355
-D1
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5356
-D2
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5357
-D3
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5356
-E
-sand~
-Sand is about all you CAN see right now.  Unfortunately, it isn't very
-interesting sand, only white, dry, and blowing all over the place.
-~
-S
-#5357
-A Swirling Sandstorm~
-   You are caught in the midst of a massive sandstorm.  Howling winds
-buffet you from all sides, and the sand tears at your skin, blinding
-you and choking you.  You have lost all sense of direction.
-~
-53 0 2
-D0
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5356
-D1
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5357
-D2
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5358
-D3
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5357
-E
-sand~
-Sand is about all you CAN see right now.  Unfortunately, it isn't very
-interesting sand, only white, dry, and blowing all over the place.
-~
-S
-#5358
-A Massive Sand Dune~
-   Somehow you managed to make your way through the howling winds
-of the sandstorm, and clamber up on this sand dune.  You can see the
-storm to the north of you, and presumably the pyramid is somewhere
-beyond it.  Nothing but flat, featureless, open dunes of sand lie in
-every other direction.
-~
-53 0 2
-D0
-You see only a wall of whirling, blowing, dry sand.
-~
-~
-0 -1 5357
-D2
-On the southern side of the sand dune is a small hole in the sand.
-For some reason you seem unable to get to it.
-~
-riddle~
-2 5317 5359
-E
-sand dune~
-The sand is very white, and very sandy.  There sure is a lot of it.
-~
-E
-riddle~
-A vision forms before your eyes, in glowing hieroglyphic symbols.
-~
-E
-hieroglyphics symbols~
-Like most of the ancient hieroglyphics of this land, the symbols are
-totally incomprehensible to you.  Perhaps the Sphinx has the answer
-to this ancient riddle.
-~
-S
-#5359
-Through The Hole In The Sand~
-   You squeeze through the small hole in the sand and land in a small
-white chamber.  Above you is a small hole, reachable by climbing up
-the small sandy slope down which you slid.
-~
-53 acd 0
-D4
-You see a sand dune.
-~
-~
-0 -1 5358
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/54.wld ./circle-3.1/lib/world/wld/54.wld
--- ./circle-3.1-old/lib/world/wld/54.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/54.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,5167 +0,0 @@
-#5400
-The Entrance To The Dancing Daemon Inn~
-   You find yourself in an entrance foyer to the Dancing Daemon Inn.
-Chrome plated stairs spiral up to the reception area.  To the south
-you hear the sounds of merriment and drinking and from the west you
-hear the bustling activity of New Thalos.
-~
-54 d 0
-D2
-You see people dancing and drinking.
-~
-~
-0 -1 5402
-D3
-You see people walking by on Sultan's Walk.
-~
-~
-0 -1 5420
-D4
-The spiral stairs lead up to the reception area.
-~
-~
-0 -1 5401
-S
-#5401
-The Reception Area~
-   You are now standing in the reception of New Thalos.  A huge mahogany
-desk is here along with two sofas and a coffee table covered in magazines.
-The plush carpeting under your feet is a nice change from the rugged paths
-you are used to travelling.  A chrome stairway spirals downstairs to the
-tavern of the Dancing Daemon Inn, and your future adventures in New Thalos.
-~
-54 deh 0
-D5
-The stairs lead down to the Daemon.
-~
-~
-0 -1 5400
-S
-#5402
-The Dancing Daemon Inn~
-   A huge circling wet-bar takes up most of the east end of the Daemon.  An
-old mage reclines against the mirror behind the bar absentmindedly pouring
-several drinks at once with his refined telekinesis.  The Lokettes, a local
-band, are playing their usual gig on the stage.  The large booths along the
-all are filled with people drinking and having a grand time.  You feel like
-partying here.
-The only obvious exit is to the north.
-~
-54 d 0
-D0
-You see the entrance to the Daemon.
-~
-~
-0 -1 5400
-E
-bar~
-The bar looks slightly out of place and you can only assume the powerful
-magic of the bartender allows it to revolve.
-~
-S
-#5403
-The Medina~
-   You stand on the Medina, on the larger open areas in New Thalos.
-People walk to and fro carrying on their day to day business.  The
-Common Square of the people opens up to the south and the Medina
-continues north.
-~
-54 0 1
-D0
-You see Medina.
-~
-~
-0 -1 5404
-D2
-You see the Common Square.
-~
-~
-0 -1 5410
-S
-#5404
-The Medina~
-   You are walking along a wide open expanse of road connecting
-Market Square to the Common Square.  Panhandlers, beggars, and
-other such riff-raff wander about hoping to catch those few who
-with open hearts.  The Medina continues to the south and the
-Market Square spreads out to the north.
-~
-54 0 1
-D0
-You see Market Square.
-~
-~
-0 -1 5405
-D2
-You see the Medina.
-~
-~
-0 -1 5403
-S
-#5405
-Southern Market Square~
-   The large square of markets fills your vision.  Strange sights and
-sounds, those known only to the New Thalos market, barrage your senses.
-The only hope of making any sense of what is going on here is to wander
-around.  Market Square continues north, west, and east, with the Medina
-trailing off th the south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5406
-D1
-~
-~
-0 -1 5407
-D2
-~
-~
-0 -1 5404
-D3
-~
-~
-0 -1 5408
-S
-#5406
-The Center Of Market Square~
-   You are standing in the center of Market Square, the famous square
-of New Thalos.  A large, peculiar looking statue is standing in the
-middle of the square.  The square extends in every direction.
-~
-54 0 1
-D0
-~
-~
-0 -1 5415
-D1
-~
-~
-0 -1 5417
-D2
-~
-~
-0 -1 5405
-D3
-~
-~
-0 -1 5409
-E
-statue~
-Before you is a statue of the mighty beholder!
-A great beast with multiple eyes and wicked... wicked... um.... eyes...
-The mighty beholder is in Excellent condition.
-~
-S
-#5407
-Southeastern Market Square~
-   In this corner of the market some of the largest warriors in the land
-tower over you.  It is easy to understand why they hang out here once you
-notice the weapon shop and the armoury close by.  Perhaps you might stop
-in and take a look at the wares these shops have to offer.
-~
-54 0 1
-D0
-~
-~
-0 -1 5417
-D1
-~
-~
-0 -1 5529
-D2
-~
-~
-0 -1 5536
-D3
-~
-~
-0 -1 5405
-S
-#5408
-Southwestern Market Square~
-   This area of the market seems relatively quiet, save the high pitch
-banter of the shopkeepers attempting to lure you into their stores.
-South you see the bread stand and west is the entrance to the general
-store.
-   The market's sprawl continues east and north of here.
-~
-54 0 1
-D0
-~
-~
-0 -1 5409
-D1
-~
-~
-0 -1 5405
-D2
-You see the grocer's.
-~
-~
-0 -1 5535
-D3
-You see the general store.
-~
-~
-0 -1 5528
-S
-#5409
-Western Market Square~
-   This area of the square seems a bit more subdued than the rest.
-You notice that most of the outland adventurers mill around the
-southern end of the market, while the townfolk seem to keep their
-business in the northern end.
-   West Main street begins here and heads for the gate, the market's 
-expanse fills the other directions.
-~
-54 0 1
-D0
-~
-~
-0 -1 5414
-D1
-~
-~
-0 -1 5406
-D2
-~
-~
-0 -1 5408
-D3
-~
-~
-0 -1 5426
-S
-#5410
-The Common Square~
-   People pass by talking to each other, or rest their weary bones on this
-grassy field.  You can hear faint sounds of the river to the south of you
-as it passes through the city.  Ishtar drive heads east and west from here
-and the Medina is to the north.  South lies the River Ishtar Bridge and the
-southern gate.
-~
-54 0 1
-D0
-You see the medina.
-~
-~
-0 -1 5403
-D1
-~
-~
-0 -1 5437
-D2
-You see the bridge over the river.
-~
-~
-0 -1 5412
-D3
-~
-~
-0 -1 5436
-S
-#5411
-Outside The Southern Gate Of New Thalos~
-   You see before you the expanse of the Great Eastern Desert.
-You have heard many tales of the Great Pyramid, the lost city
-of Old Thalos and the friendly brass dragon that lies under the
-desert.
-   To the south lies the desert and the city of New Thalos is
-to the north.
-~
-54 c 1
-D0
-~
-gate~
-1 5401 5413
-D2
-~
-~
-0 -1 5039
-S
-#5412
-The Southern Bridge~
-   Walking over the bridge you see the rushing waters of the River
-Ishtar.  To the south you see the Southern Gate of New Thalos and
-the Common Square stretches out to the north
-~
-54 c 1
-D0
-~
-~
-0 -1 5410
-D2
-~
-~
-0 -1 5413
-D5
-~
-~
-0 -1 5485
-S
-#5413
-Inside The South Gate Of New Thalos~
-   Two large stone towers rise up to greet you with the massive iron
-gate swinging on ornately crafted hinges and emblazoned with the crest
-of New Thalos.  The makers of the city spared no expense in rebuilding
-the defenses or their home.  The River Ishtar bridge lies to the north
-and the desert to the south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5412
-D2
-~
-gate~
-1 5401 5411
-S
-#5414
-Northwestern Market Square~
-   This corner of the market contains some of the most civilized folk
-in New Thalos.  To the north lies the humble store of the merchant
-Ahkeem, his weavings known to be the best in the city.  West of here
-is the entrance to the First Royal Bank of New Thalos.
-~
-54 0 1
-D0
-~
-~
-0 -1 5514
-D1
-~
-~
-0 -1 5415
-D2
-~
-~
-0 -1 5409
-D3
-~
-~
-0 -1 5521
-S
-#5415
-Northern Market Square~
-   You stand in one of the most heavily used parts of town.  To the north
-lies the Palace of New Thalos and the Casbah, east west and south of here
-the busy market thrives with life.
-~
-54 0 1
-D0
-~
-~
-0 -1 5418
-D1
-~
-~
-0 -1 5416
-D2
-~
-~
-0 -1 5406
-D3
-~
-~
-0 -1 5414
-S
-#5416
-Northeastern Market Square~
-   Pandemonium.  Chaos.  Madness.  A few other choice words come to mind
-as you gaze into this corner of the market.  The vegetable stand seems
-quiet enough so you have to assume the noise comes from the Butchery.
-You have to think for a while before you muster the will to enter this
-shop.  The market continues to the south and west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5515
-D1
-~
-~
-0 -1 5522
-D2
-~
-~
-0 -1 5417
-D3
-~
-~
-0 -1 5415
-S
-#5417
-Eastern Market Square~
-   You stand in the market of New Thalos, the gem of the desert.  The
-market is the hub of the city, all trade and commerce of any significance
-is carried on here.  The market spreads out in all directions save east,
-here Main Street heads for the easter gate.
-~
-54 0 1
-D0
-~
-~
-0 -1 5416
-D1
-~
-~
-0 -1 5427
-D2
-~
-~
-0 -1 5407
-D3
-~
-~
-0 -1 5406
-S
-#5418
-Sultan's Walk~
-   This cobblestone road aides your journey through town.  Traveling north
-will take you by the Palace and the Dancing Daemon Inn, and south will put
-you on Market Square.
-~
-54 0 1
-D0
-~
-~
-0 -1 5419
-D2
-~
-~
-0 -1 5415
-S
-#5419
-Sultan's Walk~
-   This part of the road travels between one of the sturdy walls of
-the Palace and the Dancing Daemon.  To the east you peer through a
-small window into the Daemon, seeing many people dancing and drinking.
-After you tend to your other chores you plan on visiting the Daemon.
-   The walk continues north and south from here.
-~
-54 0 1
-D0
-~
-~
-0 -1 5420
-D2
-~
-~
-0 -1 5418
-S
-#5420
-Sultan's Walk~
-   The road here between the Palace and the Dancing Daemon Inn seems well
-worn by the travel of horses, carts, and leather boots.  From the west you
-hear the faint sound of trumpets announcing the arrival of some duke or
-duchess to the Palace.  Safe haven awaits you to the east in the halls
-of the Daemon, and Sultan's Walk continues north and south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5421
-D1
-~
-~
-0 -1 5400
-D2
-~
-~
-0 -1 5419
-D3
-~
-~
-0 -1 5558
-S
-#5421
-Sultan's Walk~
-   The main road north from the square continues here, surrounded
-by the walls of the Palace and the Daemon.  To the north you see
-the heavily guarded gate and can make out faint sounds of trade
-to the south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5422
-D2
-~
-~
-0 -1 5420
-S
-#5422
-Inside The Northern Gate Of New Thalos~
-   Two large stone towers rise up to greet you with a massive iron
-gate swinging between on ornately crafted hinges and emblazend with
-the crest of New Thalos.  The makers of this city spared no costs
-in rebuilding the defenses of their home.
-   Sultan's Walk runs to the south and the Casbah stretches out east
-and west.  To the north is wilderness.
-~
-54 0 1
-D0
-~
-gate~
-1 5401 5567
-D1
-~
-~
-0 -1 5449
-D2
-~
-~
-0 -1 5421
-D3
-~
-~
-0 -1 5448
-S
-#5423
-Inside The West Gate Of New Thalos~
-   Two large stone towers embedded in the wall loom over you.  The
-massive iron gate, emblazoned with the crest of New Thalos, swings
-easily on four ornately crafted hinges.  It is obvious the makers
-of this city spared no expense in protecting their home.
-   Main street heads towards the market eastward and the wilderness
-beckons from the west.  To the south lies the entrance the Warriors'
-Guild.
-~
-54 c 1
-D1
-~
-~
-0 -1 5424
-D2
-~
-~
-0 -1 5526
-D3
-~
-gate~
-1 5401 5569
-S
-#5424
-West Main Street~
-   This is the main road traveling though the city.  To the south you
-hear the hammering of the repair shop and to the north is the grassy
-field known as Temple Square.  Main street continues east and west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5520
-D1
-~
-~
-0 -1 5425
-D2
-~
-~
-0 -1 5527
-D3
-~
-~
-0 -1 5423
-S
-#5425
-West Main Street~
-   A foreman stands stand here watching over two construction workers
-fixing a pothole.  The road here branches off north and south into
-two alleys behind the stores of the market.  The main street continues
-east and west from here.
-~
-54 0 1
-D0
-~
-~
-0 -1 5471
-D1
-~
-~
-0 -1 5426
-D2
-~
-~
-0 -1 5472
-D3
-~
-~
-0 -1 5424
-S
-#5426
-West Main Street~
-   You are strolling on the street between the bank and general store.
-To the west you hear a roadcrew at work and to the east, the sounds of 
-commerce taking place.  The air is filled with the smell of gold and
-riches.
-On the wall of the store is a poster.
-~
-54 0 1
-D1
-~
-~
-0 -1 5409
-D3
-~
-~
-0 -1 5425
-E
-poster~
-The poster is of a wealthy looking man in red robes smiling at you.
-The caption reads:
-
-       THE SULTAN REMINDS YOU TO PAY YOUR TAXES!
-
-~
-S
-#5427
-East Main Street~
-   Here on East Main, you smell the odor of freshly slaughtered meat
-and, hear the pounding of new metal from the armory.  The Square is
-to the west and a junction is to the East.  
-~
-54 0 1
-D1
-~
-~
-0 -1 5428
-D3
-~
-~
-0 -1 5417
-S
-#5428
-East Main Street~
-   You are on East Main Street.  To the North is the beginning
-of Guildsman Row.  To the South is a dark alley.  The road also
-continues to the East.
-There is a small sign on a wire hanging across the junction.
-~
-54 0 1
-D0
-~
-~
-0 -1 5464
-D1
-~
-~
-0 -1 5429
-D2
-~
-~
-0 -1 5465
-D3
-~
-~
-0 -1 5427
-E
-sign~
-The sign reads:
-
-                        NO LOITERING!
-
-            (by order of the Sultan of New Thalos)
-
-~
-S
-#5429
-East Main Street~
-   As you walk by the mercenary guild a cold chill causes you to shiver
-uncontrollably.  You see some shady looking characters lurking about the
-entrance to this house of 'helpful' people.  Perhaps curiosity gets the
-best of you, but you wonder what could be going on inside.  To the north
-you see the open doors of the apothecary shop where one may buy many
-magical livations.
-   Main Street continues east and west from here.
-~
-54 0 1
-D0
-~
-~
-0 -1 5523
-D1
-~
-~
-0 -1 5430
-D2
-~
-~
-0 -1 5530
-D3
-~
-~
-0 -1 5428
-S
-#5430
-East Main Street~
-   The Main street through eastern New Thalos begins here and heads
-westward towards the marketplace.  One of the main gates can be seen
-to the east and Braheem's Magic Shop awaits your business to the north.
-~
-54 0 1
-D0
-~
-~
-0 -1 5524
-D1
-~
-~
-0 -1 5431
-D3
-~
-~
-0 -1 5429
-S
-#5431
-Inside the Eastern Gate of New Thalos~
-   Two large stone towers imbedded in the wall loom over you.  The
-massive iron gate, emblazened with the crest of New Thalos, swings
-easily on four ornately crafted hinges.  It is obvious the makers
-of this city spared no expense in protecting their home.
-   Main street heads towards the market westward and the wilderness
-beckons from the east.  To the north lies the entrance to the Mages'
-Guild.
-~
-54 c 1
-D0
-~
-~
-0 -1 5525
-D1
-~
-gate~
-1 5401 5568
-D3
-~
-~
-0 -1 5430
-S
-#5432
-Cassandra's Catch Of The Day~
-   Nothing in your life has prepared you for the odor which fills your
-lungs.  Not wanting to offend the beautiful shopkeeper you hold your
-tongue and quietly look over her selection.
-~
-54 cd 0
-D2
-~
-~
-0 -1 5441
-S
-#5433
-West Ishtar Drive~
-   This is the warehouse district of New Thalos.  Strong men walk back
-and forth from the docks to the warehouse carrying large crates loading
-and unloading the boats as they sail down the river.  To the north is
-one of the entrances of the warehouse and West Ishtar leads east.
-~
-54 0 1
-D0
-~
-~
-0 -1 5540
-D1
-~
-~
-0 -1 5434
-S
-#5434
-West Ishtar Drive~
-   A few men walk by almost pushing you out of the way as they go about
-their business of loading and unloading the boats.  An entrance to one
-of the huge warehouses of New Thalos is to the north and the River Ishtar 
-quietly flows by to the south.  Ishtar Drive continues east and west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5541
-D1
-~
-~
-0 -1 5435
-D3
-~
-~
-0 -1 5433
-S
-#5435
-West Ishtar Drive~
-   The cobblestone road is moist here, the trail of water heading down to
-the boat ramp.  Catching your balance as you start to slide on the slick
-pavement you grab on to the handrail someone has conveniently placed here.
-   To the north is the Shipwright and Ishtar Drive continues east and west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5542
-D1
-~
-~
-0 -1 5436
-D2
-~
-~
-0 -1 5443
-D3
-~
-~
-0 -1 5434
-S
-#5436
-West Ishtar Drive~
-   A cool breeze blows up off the river chilling the sweat otherwise
-present on your skin.  Orders and sometimes curses can be heard from
-the west in the direction of the warehouses.  The common square opens
-up to the east and Ishtar Drive continues west.
-~
-54 0 1
-D1
-~
-~
-0 -1 5410
-D3
-~
-~
-0 -1 5435
-S
-#5437
-East Ishtar Drive~
-   Loud hammering and the sound of red hot iron cooling in water reaches 
-your ears as you stand in front of the blacksmith.  A small boy runs up
-to you with big eyes and, as you return his gaze, runs off down the road.
-   The common square can be seen to the west and Ishtar Drive continues
-to the east.
-~
-54 0 1
-D0
-~
-~
-0 -1 5544
-D1
-~
-~
-0 -1 5439
-D3
-~
-~
-0 -1 5410
-S
-#5438
-East Ishtar Drive~
-   The wide road bordering the south of town continues to the east west
-here, bordered only by the hay-loft to the north and the River Ishtar to
-the south.
-~
-54 0 1
-D1
-~
-~
-0 -1 5440
-D3
-~
-~
-0 -1 5439
-S
-#5439
-East Ishtar Drive~
-   Small clumps of hay strewn about the ground alerts you to the fact
-that you have reached the stables.  Arabian stallions as well as many
-other  fine breeds of horses can be purchased for a price.  Ishtar Drive
-continues east and west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5545
-D1
-~
-~
-0 -1 5438
-D3
-~
-~
-0 -1 5437
-S
-#5440
-East Ishtar Drive~
-   Even in broad daylight, you can hardly see into the back alley
-that begins here and heads north.  Sounds of loud drunken folk and
-the occasional screaming cat emenate from the direction.  Luckily
-you have the choice of going east or west down the drive as well.
-~
-54 0 1
-D0
-You see murky darkness.
-~
-~
-0 -1 5468
-D1
-~
-~
-0 -1 5441
-D3
-~
-~
-0 -1 5438
-S
-#5441
-East Ishtar Drive~
-   Your highly acute sense of smell reports you have reached the
-entrance to the fish market.  Although renowned for it fresh catches
-and wide selection of aquarian delicacies you wonder how much longer
-you can endure the smell!  The River Ishtar flows alongside to the
-south with the drive running along side it east to west.
-~
-54 0 1
-D0
-~
-~
-0 -1 5432
-D1
-~
-~
-0 -1 5442
-D3
-~
-~
-0 -1 5440
-S
-#5442
-East Ishtar Drive~
-   The sound of squawking gulls and the smell of rotting fish gives you
-a hint of your location.  The River Ishtar flows south of you, but looks
-crystal clear, so it cannot be the source of this putrid smell.
-Looking north you notice a small sign hanging over the dump.
-~
-54 0 1
-D0
-~
-~
-0 -1 5547
-D3
-~
-~
-0 -1 5441
-E
-sign~
-#====================================================#
-|                                                    |
-|              THE DUMP OF NEW THALOS                |
-|                                                    |
-|                                                    |
-|                      -----                         |
-|                                                    |
-|             Enter at your own risk.                |
-|                            -the management         |
-|                                                    |
-#====================================================#
-~
-S
-#5443
-The Boat Ramp~
-   This sloped slab of stone allows easy passage to and from the River
-Ishtar.  Boats are moored to the docks here awaiting their masters to
-return from the warehouses and the pubs.  The waters of the River Ishtar
-lap at your feet to the south and Ishtar Drive is to the north.
-~
-54 c 1
-D0
-~
-~
-0 -1 5435
-D2
-~
-~
-0 -1 5486
-S
-#5444
-West Casbah~
-   The air takes on a somber note as you stand before the entrance to the
-jailhouse of New Thalos.  Hopefully you won't ever see this structure from
-the inside.  The northwest tower stands here with a spiral staircase 
-leading up.  The Avenue ends here, only exiting to the east.
-~
-54 0 1
-D1
-~
-~
-0 -1 5445
-D2
-~
-gate~
-2 5493 5553
-D4
-~
-~
-0 -1 5559
-S
-#5445
-West Casbah~
-   You have almost reached the end of the Avenue in this direction, the 
-number of guards in this part of town is nearly doubled.  To the north
-the familiar city wall protects you from the wilderness.  Looking south
-marble stairs rise towards the entrance of city hall surrounded by 
-massive white pillars.
-   The Avenue continues east and west from here.
-~
-54 0 1
-D1
-~
-~
-0 -1 5446
-D2
-~
-~
-0 -1 5554
-D3
-~
-~
-0 -1 5444
-S
-#5446
-The Casbah~
-   The wall of the Palace curves south from here, a darkened alley runs
-along it in that direction.  West of here you see the steps of the City
-Hall and notice the increase in the number of guards.
-   To the east the Avenue continues.
-~
-54 0 1
-D1
-~
-~
-0 -1 5447
-D2
-~
-~
-0 -1 5458
-D3
-~
-~
-0 -1 5445
-S
-#5447
-The Casbah~
-   As you travel down the road towards towards the City Hall you look up
-at the guards walking along the wall keeping watch.  South of you stands
-the great walls of the Palace and the Avenue goes east and west.
-~
-54 0 1
-D1
-~
-~
-0 -1 5448
-D3
-~
-~
-0 -1 5446
-S
-#5448
-The Casbah~
-   The cobblestone pavement runs along the north wall here.  South of you
-stand the great walls of the Palace and the Avenue goes east and west.
-~
-54 0 1
-D1
-~
-~
-0 -1 5422
-D3
-~
-~
-0 -1 5447
-S
-#5449
-The Casbah~
-   The activity here is only slightly less than chaotic.  Young boys run
-to and fro with stern intent, and older gentleman swagger down the street
-towards the Library.  To the west you can see the tall towers of the
-northern gate, and the Avenue continues east.
-~
-54 0 1
-D1
-~
-~
-0 -1 5450
-D3
-~
-~
-0 -1 5422
-S
-#5450
-The Casbah~
-   Walking along the cobblestone path you feel secure with the walls of
-the city towering over you.  You hear the scraping sounds of metal on
-stone and look up to see a large, strong guard looking out to the north.
-   To the east lies the intersection on Guildsman's Row and the northern
-gate is a short walk to the west.
-~
-54 0 1
-D1
-~
-~
-0 -1 5451
-D3
-~
-~
-0 -1 5449
-S
-#5451
-The Casbah~
-   The din of the guilds assaults your senses as you reach this
-intersection, the sound of hammering, the smell of tanned leather,
-and the smoke rising from the smithy all rush up to greet you.
-  The Avenue continues east and west from here and the Row leads
-south.
-~
-54 0 1
-D1
-~
-~
-0 -1 5452
-D2
-~
-~
-0 -1 5460
-D3
-~
-~
-0 -1 5450
-S
-#5452
-The Casbah~
-   You walk between the solid stone wall of the city and that of the
-Masons' Guild.  Young children with their nannies walk around enjoying
-the saftey of the city.
-   The Avenue runs east and west from here.
-~
-54 0 1
-D1
-~
-~
-0 -1 5453
-D3
-~
-~
-0 -1 5451
-S
-#5453
-The Casbah~
-   You have almost reached the end of the Avenue in this direction.
-Walking towards the north-east corner of the city you notice the
-population density here is much less then the rest of the town.  A
-few old men hobbling on canes and young men intent on studies are
-the only travelers of the path to the library on a regular basis.
-   The Avenue continues east and west from here.
-~
-54 0 1
-D1
-~
-~
-0 -1 5454
-D3
-~
-~
-0 -1 5452
-S
-#5454
-The Casbah~
-   The Avenue ends here, turning south to become Kali Row.  Traveling in
-that direction will take you to the Library and the grand dance hall of
-the city.
-   The northeast tower of the wall is accessible here up a spiral staircase.
-~
-54 0 1
-D2
-~
-~
-0 -1 5455
-D3
-~
-~
-0 -1 5453
-D4
-~
-~
-0 -1 5562
-S
-#5455
-Kali Row~
-   This is a small, newly added section of the town.  The city's Library
-can be entered through the door to the west and the Casbah begins its
-journey a little ways north of here.  The Row and the entrance to the
-dancehall is to the south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5454
-D2
-~
-~
-0 -1 5456
-D3
-~
-~
-0 -1 5551
-S
-#5456
-Kali Row~
-   The short Row ends abruptly here at the entrance to the dance
-hall of New Thalos.
-   The entrance to the hall is to the west and the Row continues
-northward.
-~
-54 0 1
-D0
-~
-~
-0 -1 5455
-D3
-~
-~
-0 -1 5552
-S
-#5457
-Underground~
-   The small passage continues north and south.
-~
-54 ad 1
-D0
-~
-~
-0 -1 5478
-D2
-~
-~
-0 -1 5480
-S
-#5458
-Alley~
-   This is a dark alley running between the Palace and City Hall.  Not a
-lot here, unless you're partial to spiders and rats.
-~
-54 0 1
-D0
-~
-~
-0 -1 5446
-D2
-~
-~
-0 -1 5459
-S
-#5459
-Alley~
-   The alley ends here.
-~
-54 a 1
-D0
-~
-~
-0 -1 5458
-D5
-You see a manhole covering an opening in the road.
-~
-manhole hole man~
-1 -1 5475
-S
-#5460
-Guildsman's Row~
-   This Row is a hive of activity second only to the actual Market 
-Square itself.  Along this row stands all the guilds of the working
-class citizens of New Thalos, here all the items sold in the Square
-are made.  Along this particular stretch of the row lie the Boyer/
-Fletcher to the west and the Masons' to the east.
-   The Row leads off to the south and East Casbah is to the north.
-~
-54 0 1
-D0
-~
-~
-0 -1 5451
-D1
-~
-~
-0 -1 5556
-D2
-~
-~
-0 -1 5461
-D3
-~
-~
-0 -1 5555
-S
-#5461
-Guildsman's Row~
-   The guilds continue here, to the west is the Weavers' Guild, and
-to the east stands the Craftsmans' Guild.  The row of guilds continues
-north and south from here.
-~
-54 0 1
-D0
-~
-~
-0 -1 5460
-D1
-~
-~
-0 -1 5507
-D2
-~
-~
-0 -1 5462
-D3
-~
-~
-0 -1 5506
-S
-#5462
-Guildsman's Row~
-   Only one guild offers its door to this stretch of the Row, the Tanners'
-Guild, to the west.  To the east is a beautifully sculpted marble door
-allowing entrance to the Museum of the Greater Gods.
-   The Row of Guilds leads north and south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5461
-D1
-~
-~
-0 -1 5511
-D2
-~
-~
-0 -1 5463
-D3
-~
-~
-0 -1 5564
-S
-#5463
-Guildsman's Row~
-   After the guilds were built the people of the city used some of the
-extra space to erect a shrine to their patron saints.  The result of
-this labor became the Museum of the Greater Gods.
-   You may enter the sacred hall to the east.
-~
-54 0 1
-D0
-~
-~
-0 -1 5462
-D1
-~
-~
-0 -1 5516
-D2
-~
-~
-0 -1 5464
-S
-#5464
-Guildsman's Row~
-   This small cramped road is worn with travel as apprentices to the
-guilds run merchandise from the guildhouses to the shops on Market
-Square.
-   The guildhouses lie to the north and Main street is to the south.
-~
-54 0 1
-D0
-~
-~
-0 -1 5463
-D2
-~
-~
-0 -1 5428
-S
-#5465
-Alley~
-   Even with your light you cannot seem to penetrate the magical cloak of
-darkness covering this alley.
-~
-54 ac 1
-D0
-~
-~
-0 -1 5428
-D2
-~
-~
-0 -1 5466
-S
-#5466
-Alley~
-   Even with your light you cannot seem to penetrate the magical cloak of
-darkness covering this alley.
-~
-54 a 1
-D0
-~
-~
-0 -1 5465
-D1
-~
-~
-0 -1 5467
-D3
-~
-~
-0 -1 5537
-S
-#5467
-Alley~
-   Even with your light you cannot seem to penetrate the magical cloak of
-darkness covering this alley.
-~
-54 a 1
-D1
-~
-~
-0 -1 5538
-D2
-~
-~
-0 -1 5468
-D3
-~
-~
-0 -1 5466
-S
-#5468
-Alley~
-   Even with your light you cannot seem to penetrate the magical cloak of
-darkness covering this alley.
-~
-54 ac 1
-D0
-~
-~
-0 -1 5467
-D2
-~
-~
-0 -1 5440
-S
-#5469
-Alley~
-   This is a tiny corner in the alley.  The temple walls are north and
-west.  You notice a fair amount of footprints to the east.
-~
-54 a 1
-D1
-~
-~
-0 -1 5470
-D2
-~
-~
-0 -1 5471
-E
-footprint~
-Kind of looks like a yeti has been here... Hmmmm.
-~
-S
-#5470
-Alley~
-   This is a dead end to the tiny alley.  There is an unusual amount of
-wear apparent on the ground.
-~
-54 a 1
-D3
-~
-~
-0 -1 5469
-D5
-You see a small iron circle imbedded in the ground.
-~
-manhole man hole~
-1 -1 5478
-S
-#5471
-Alley~
-   You are in a tiny ally between the temple and the bank.  You hear
-some shouting and general roadwork to the south.  The ground is rough
-and in need of repair.  In the road is a small pothole.
-~
-54 ac 1
-D0
-~
-~
-0 -1 5469
-D2
-~
-~
-0 -1 5425
-E
-pothole~
-Why are you looking in a pothole?  Are you poor or something?
-~
-S
-#5472
-Alley~
-   You are on a small alley between the repair shop and the general
-store.  Nothing much here but small rodents and dust.
-~
-54 ac 1
-D0
-~
-~
-0 -1 5425
-D2
-~
-~
-0 -1 5473
-S
-#5473
-Alley~
-   This is a small corner in the alley behind the warehouses and the guild
-of warriors.  You notice some small scrapings to the west.
-~
-54 a 1
-D0
-~
-~
-0 -1 5472
-D1
-~
-~
-0 -1 5474
-S
-#5474
-Alley~
-   The alley ends here as do the footprints you had noticed earlier.
-~
-54 a 1
-D3
-~
-~
-0 -1 5473
-D5
-You see a small round iron plate set in the ground.
-~
-manhole man hole~
-1 -1 5481
-S
-#5475
-Underground~
-   You are in a small underground passage beneath the city.  You see a
-small glint of light from above and the passage continues south.
-~
-54 ad 1
-D2
-~
-~
-0 -1 5476
-D4
-~
-man hole manhole~
-1 -1 5459
-S
-#5476
-Underground~
-   The passage continues north and south.
-~
-54 ad 1
-D0
-~
-~
-0 -1 5475
-D2
-~
-~
-0 -1 5477
-S
-#5477
-Underground~
-   The tunnel branches here going north, east, and west.
-~
-54 ad 1
-D0
-~
-~
-0 -1 5476
-D1
-~
-~
-0 -1 5478
-D3
-~
-~
-0 -1 5479
-S
-#5478
-Underground~
-   The alley turns again here and heads south and west.  You notice a
-small glint of light from above.
-~
-54 ad 1
-D2
-~
-~
-0 -1 5457
-D3
-~
-~
-0 -1 5477
-D4
-~
-manhole man hole~
-1 -1 5470
-S
-#5479
-Underground~
-   The passage ends here and you hear some low chanting from the west.
-You also notice the clearing of dust on the ground but can't seem to
-find any door in that direction.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5477
-S
-#5480
-Underground~
-   The small passage continues north and south from here.
-~
-54 ad 1
-D0
-~
-~
-0 -1 5457
-D2
-~
-~
-0 -1 5481
-S
-#5481
-Underground~
-   The small passage heads north and east from here.  You here the sounds
-of the city above you.
-~
-54 ad 1
-D0
-~
-~
-0 -1 5480
-D1
-~
-~
-0 -1 5482
-D4
-~
-manhole man hole~
-1 -1 5474
-S
-#5482
-Underground~
-   The tunnel continues you west and east.  Hopefully you have a good sense
-of direction.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5492
-D3
-~
-~
-0 -1 5481
-S
-#5483
-River Ishtar~
-   High above you on the top of the city wall guards look down to see if
-you wish to exit the city via water.  To do so they must open the iron
-grating in front  of you from above.  The horrid smell of the dump wafts
-down from the shore.
-~
-54 0 7
-D1
-~
-~
-0 -1 5624
-D3
-~
-grating~
-1 -1 5484
-S
-#5484
-River Ishtar~
-   The gentle flow of the river carries you eastward, looking up you
-see couples strolling along the road.  To the west you see the southern
-bridge and to the east you see the iron grating protecting the city from
-unwanted guests.
-~
-54 0 7
-D1
-~
-grating~
-1 -1 5483
-D3
-~
-~
-0 -1 5485
-S
-#5485
-River Ishtar~
-   You hear your voice echo as you float under the bridge above.  The
-city construction crews have just recently finished the small ladder
-giving common-folk easy access to the river.  To the west and east you
-see the river flowing by the city.
-~
-54 0 7
-D1
-~
-~
-0 -1 5484
-D3
-~
-~
-0 -1 5486
-D4
-~
-~
-0 -1 5412
-S
-#5486
-River Ishtar~
-   This part of the river seems alive with activity.  Boats moored to
-the docks near the ramp north of here make navigation a bit more trying.
-As the river flows eastward you can see the southern bridge in that
-direction.
-~
-54 0 7
-D0
-~
-~
-0 -1 5443
-D1
-~
-~
-0 -1 5485
-D3
-~
-~
-0 -1 5487
-S
-#5487
-River Ishtar~
-   The river flows through a huge iron grating from the wilderness
-through the city.  Strong guards above await word to open the portal
-should any citizen require exit or entry.
-~
-54 0 7
-D1
-~
-~
-0 -1 5486
-D3
-~
-grating~
-1 -1 5623
-S
-#5488
-A Dark Passage~
-   You seem to have stumbled into a small hand made passage.  The wall
-to the west doesn't look quite right but searching it reveals no secret
-doors.  The only exit it seems is east.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5489
-S
-#5489
-A Dark Passage~
-   The small passage continues east and west from here.  Again you
-notice something peculiar about the wall, this time to the north,
-but you fail to find any secret doors.  Voices can be faintly heard
-from the north.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5490
-D3
-~
-~
-0 -1 5488
-S
-#5490
-A Dark Passage~
-   The small passage continues west and east from here.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5491
-D3
-~
-~
-0 -1 5489
-E
-boulder~
-A huge boulder stands here.  In its center someone has carved out a
-perfect round hole.
-~
-S
-#5491
-A Dark Passage~
-   The small passage ends here for no apparent reason.  Looking around
-you find a small ladder half buried in the dirt.  setting it up you find
-a trap door in the ceiling.  The passage continues west from here.
-~
-54 ad 1
-D3
-~
-~
-0 -1 5490
-D4
-~
-secret~
-1 -1 5570
-E
-fire~
-Moving closer you see this fire is actually FROZEN in place.  The
-flames still radiate heat, but are not actually burning.  Looking
-around you notice a small hole about the size of a piece of charcoal
-at the base of the flames.
-~
-S
-#5492
-Underground~
-   The small passage continues west and east.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5493
-D3
-~
-~
-0 -1 5482
-S
-#5493
-Underground~
-   The small passage continues west and east.
-~
-54 ad 1
-D1
-~
-~
-0 -1 5500
-D3
-~
-~
-0 -1 5492
-S
-#5500
-Underground~
-   The small passage continues west and east.
-~
-54 ad 0
-D1
-~
-~
-0 -1 5501
-D3
-~
-~
-0 -1 5493
-S
-#5501
-Underground~
-   The small passage continues west and east.
-~
-54 ad 0
-D1
-~
-~
-0 -1 5502
-D3
-~
-~
-0 -1 5500
-S
-#5502
-Underground~
-   The small passage continues west and east.
-~
-54 ad 0
-D1
-~
-~
-0 -1 5488
-D3
-~
-~
-0 -1 5501
-S
-#5503
-Clerics' Sanctum~
-   You walk down the staircase into the silent inner sanctum.  Here sits
-your guildmaster ready to assist you when the time is right.  The room
-is completely silent.  The only obvious exit is back up the staircase
-into the the Nectar.
-~
-54 deh 0
-D1
-You notice the floor at the base of the eastern wall has some faint
-scratches in it.
-~
-secret door~
-1 -1 5479
-D4
-~
-~
-0 -1 5519
-S
-#5504
-The Chamber Of The High Priest~
-   You have entered the chamber of the most holy man in New Thalos.  The
-High Priest advises the Sultan on all matters in the world of the sacred.
-From what you have heard however, this holy man has a bit of a temper,
-and he doesn't look very happy that you've disturbed his prayers.
-   The only obvious exit is south.
-~
-54 d 0
-D2
-~
-~
-0 -1 5508
-S
-#5505
-By The Altar~
-   You are by the temple altar in the northern end of Temple of New
-Thalos.  A huge altar made of highly polished black onyx is standing
-in front of you.  Behind this altar sits a twelve foot tall statue of
-Akbal, the highest god in all the lands.
-~
-54 deg 0
-D2
-~
-~
-0 -1 5509
-E
-statue~
-Looking up the huge statue you see Akbal calmly gazing out across his
-lands, he seems pleased.
-~
-S
-#5506
-The Weavers' Guild~
-   Rows and rows of uncut cloth lie about waiting to be hemed up
-into tailored clothes.  Cotten is brought in from the country side
-and spun up into cloth and dyed different colors.  A young boy walks
-in, grabs a pile of clothing and leaves.
-~
-54 d 0
-D1
-~
-~
-0 -1 5461
-S
-#5507
-The Craftsmans' Guild~
-   You have entered a busy workshop filled with people running amok
-with various tools and materials.  The air is tense with the rush to
-complete various projects and creations.
-~
-54 d 0
-D3
-~
-~
-0 -1 5461
-S
-#5508
-Inside The Temple~
-   The temple continues here, but not on such a grand scale.  The place
-still looks immaculate.  To the north you see the chamber of the High
-Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'
-To the south is the entrance to the Clerics' Guild.
-~
-54 dg 0
-D0
-~
-~
-0 -1 5504
-D1
-~
-~
-0 -1 5509
-D2
-~
-~
-0 -1 5512
-S
-#5509
-Inside The Temple~
-   Huge marble pillars rise on either side of you and grab hold of
-the ceiling.  Between each of these, fine softstone frescoes have
-been carved depicting scenes from the religous history of New Thalos.
-Rows of pews face forward giving their full attention to the pulpit
-rising high above the ground.  The deep red carpeting underfoot shows
-not a speck of wear or dirt.  It is obvious that New Thalonians take
-religion seriously.
-~
-54 dgh 0
-D0
-~
-~
-0 -1 5505
-D1
-~
-~
-0 -1 5510
-D2
-~
-~
-0 -1 5513
-D3
-~
-~
-0 -1 5508
-S
-#5510
-The Donation Room~
-   This room is new to the temple, it was created during the hard times
-that had struck the city in recent decades.  Luckily for them the Sultan
-had been hoarding some of the basic neccesities for just such an occasion.
-These days the donation room depends on the generosity of wealthy 
-adventurers, and a curse on any that walk in to take everything.
-~
-54 cd 0
-D3
-~
-~
-0 -1 5509
-S
-#5511
-The Museum Of The Greater Gods~
-   Four large stone statues reside in the museum.  They were constructed
-by the people of New Thalos to pay homage to the saints they believe to 
-have saved all their lives.
-   The museum continues to the south.
-~
-54 cd 0
-D2
-~
-~
-0 -1 5516
-D3
-~
-~
-0 -1 5462
-S
-#5512
-The Entrance To The Guild of Clerics~
-   This hall pales in comparison to that of the main hall, but is
-beautiful in its own right.  Shaven heads and brown robes can be
-seen milling about quitely talking to each other.  North is back
-inside the temple proper, and south is the entrance to the clerics'
-bar.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5508
-D2
-~
-~
-0 -1 5519
-S
-#5513
-The Temple Gates~
-   You stand before the entrance way to the Temple of New Thalos.  Two
-large wrought iron gates lie open before you.  Although they might not
-ever be used the priests in the temple are ready to defend themselves,
-should their city ever come under seige again.
-~
-54 0 1
-D0
-~
-~
-0 -1 5509
-D2
-~
-~
-0 -1 5520
-D5
-~
-~
-0 -1 5520
-S
-#5514
-Ahkeem's Stuff~
-   You step into a shop swirling with smoke.  Ahkeem seems to have a
-liking for things not of this world... very strange stuff indeed.
-~
-54 d 0
-D2
-~
-~
-0 -1 5414
-S
-#5515
-Vera's Veggies~
-   This is a busy place.  Customers shuffle around, bartering for lower
-prices on the wide selection of vegetables.  You can still hear your
-mother telling you 'Eat your Veggies'.  That is probably why you are
-spending time in the city of New Thalos and not with her.  But wait...
-Vera looks just like your mother!
-~
-54 d 0
-D2
-~
-~
-0 -1 5416
-S
-#5516
-The Museum Of The Greater Gods~
-   Four large stone statues reside in the museum.  They were constructed
-by the people of New Thalos to pay homage to the saints they believe to 
-have saved all their lives.
-   The museum continues to the north.
-~
-54 cd 0
-D0
-~
-~
-0 -1 5511
-D3
-~
-~
-0 -1 5463
-S
-#5517
-The Base Of The Tower~
-   You walk into a cold room whose only feature is an old wooden
-staircase spirling up along the wall to a higher level.  Up these
-stairs you are told awaits the old mage who may be able to help
-you advance in your studies.
-~
-54 de 0
-D1
-~
-~
-0 -1 5518
-D2
-You see some small scratches on the floor near the base of the wall.
-~
-door secret~
-1 -1 5524
-D4
-~
-~
-0 -1 5548
-S
-#5518
-The Mages' Courtyard~
-   You enter a small tiled courtyard with a small fountain in the middle.
-Around the sides are four wrought iron benches with cushions where the
-mages of the land sit and exchange ideas.  To the west stands a two-story
-tower where the leader of the mages' guild performs his experiments.
-~
-54 e 1
-D2
-~
-~
-0 -1 5525
-D3
-~
-~
-0 -1 5517
-S
-#5519
-Nectar Of The Gods~
-   You are startled by the lavishness of this place.  From what you
-know of clerics they are supposed to be humble people, giving all their
-material goods to their cause.  Perhaps because only clerics are 
-allowed to enter this bar they have condoned making it as comfortable
-as possible.  In the corner stands a staircase leading down to the
-meditaion chambers.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5512
-D5
-~
-~
-0 -1 5503
-S
-#5520
-Temple Square~
-   You are standing on the meeting grounds of those with holy
-intentions.  Monks, bards, paladins and clerics mill around
-either preaching or listening to their fellows preach.  Huge
-marble steps lead up to the gates of the temple and Main Street
-lies to the south.
-~
-54 cg 1
-D0
-~
-~
-0 -1 5513
-D2
-~
-~
-0 -1 5424
-D4
-~
-~
-0 -1 5513
-S
-#5521
-The Bank~
-   You stand in a large building decorated with black marble and red
-satin.  Huge pillars support an arched ceiling far above your head.
-You wonder at the skill the dwarves have for detail as you examine
-the trim.  Fine silver seperates the polished blocks that make up the
-floor.
-~
-54 de 0
-D1
-~
-~
-0 -1 5414
-S
-#5522
-The Butchery~
-   This shop has the aroma of freshly slaughterd beasts.  You feel right
-at home.  You see a fairly simple set up.  The corpses... er... selections
-hang on hooks, still bleeding into catch pans that drain into a single
-underground vat.  You wonder where that leads...
-~
-54 d 0
-D3
-~
-~
-0 -1 5416
-E
-vat~
-You think you hear noises from the vat... naaah.
-~
-S
-#5523
-The Witch's Brew~
-   The first thing you notice as you walk into this spacious shop is
-the hundreds of candles that line the shelves.  The swirling mist that
-surrounds your feet makes it seem that you have stepped into a gateway
-to another plane.  A cluttered table stands near the far wall, opposite
-the doorway.
-~
-54 d 0
-D2
-~
-~
-0 -1 5429
-S
-#5524
-Braheem's Magic Shop~
-   You enter a shop crowded with bookshelves and clutterd with scrolls.
-The owner seems to be hard at work on his latest magical creation.
-You see a small sign on the wall.
-~
-54 d 0
-D2
-~
-~
-0 -1 5430
-E
-sign~
-The sign reads:
-
-Welcome to Braheem's...
-
-LIST   - Shows you all of my wonderful creations.
-VALUE  - Shows what an item might be worth to me.
-SELL   - Allows you to rid yourself of excessive magic items.
-BUY    - Allows you to rid youself of excessive cash.
-
-~
-S
-#5525
-The Entrance To The Mages' Tower~
-   The entrance hall is a small poor lighted room.  It would seem its
-only purpose is to house the powerful sorcerer standing here guarding 
-the entrance.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5518
-D2
-~
-~
-0 -1 5431
-S
-#5526
-The Entrance To The Guild of Warriors~
-   This small hall is merely a check point to keep the unwanted out.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5423
-D2
-~
-~
-0 -1 5533
-S
-#5527
-The Repair Shop~
-   One of the most popular shops in New Thalos, this shop is always a
-hive of activity.  It is almost inhuman the way one man can fix all
-types of armour singlehandedly.  If you have an item in need of repair
-simply give it to the man behind the counter.
-There is a small sign on the counter.
-~
-54 cd 0
-D0
-~
-~
-0 -1 5424
-E
-sign~
-The sign reads:
-
-Closed for renovations
-
-~
-S
-#5528
-The General Store~
-   The new found wealth of this beautiful city is apearant in the exotic
-items for sale here.  You wonder what would happen if you typed... LIST...
-~
-54 d 0
-D1
-~
-~
-0 -1 5408
-S
-#5529
-Abdul's Armour~
-   The sound of hammering metal grows louder as you enter the armoury.
-Young boys run to and fro carrying buckets of water and coal.  A few
-dwarves work on sections of armour in the back of the shop, their
-hammers working too fast to follow.  The walls are adorned in all of
-Abdul's prize creations.  Here you can purchase suits of armour meant
-to keep monsters from hacking you into little pieces.
-A note on the wall beckons your attention.
-~
-54 d 0
-D3
-~
-~
-0 -1 5407
-E
-note~
-The note reads:
-
-LIST  : gives you a list of items for sale.
-VALUE : tells you how much an item is worth to Abdul
-SELL  : sells an item to Abdul for a generous sum
-BUY   : Abdul's FAVORITE command lets you have an item for his low,
-                low price.
-
-~
-S
-#5530
-The Mercenaries' Guild~
-   This guild is frowned upon by most of the population of New Thalos,
-but the laws of supply and demand are irresistable.  People come here
-when they feel unable or are unwilling to fight their own battles.  For
-a small fee you may hire a henchman.
-~
-54 d 0
-D0
-~
-~
-0 -1 5429
-D1
-You notice some small scratches in the floor next to the eastern wall.
-~
-door secret~
-1 -1 5532
-S
-#5531
-The Mercenaries Guild~
-   This is the storage room for the mercenaries to be hired.
-~
-54 dj 0
-S
-#5532
-Entrance To The Thieves' Guild~
-   This small, dark room has a single torch mounted in the wall for
-light. There is a small wooden bench and a book lying on it.  The
-assassin guarding the entrance from 'outsiders' stands as you walk
-in.
-~
-54 adeh 0
-D2
-~
-~
-0 -1 5539
-D3
-~
-door secret~
-1 -1 5530
-S
-#5533
-The Whet Stone~
-   Very large men with very large swords drink beer from very large mugs.
-Everything in this room is BIG.  The large round tables are scuffed and
-nicked from the numerous bar brawls that have sprung up.  It might be a
-good idea to hold your tounge for a while as you soak up the atmosphere.
-   There is an exit to the east where the master swordsman awaits pupils
-to train with.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5526
-D1
-~
-~
-0 -1 5534
-S
-#5534
-The Tournament And Practice Yard~
-   This is a wide expanse of grass filled with dummies, punching bags
-and swordpupils.  To the north you see a man dressed in black robes,
-unlike his iron clad comrades, who you assume to be your master.
-~
-54 deh 0
-D1
-You see the grass near the base of the wall here is slightly torn.
-~
-secret door~
-1 -1 5473
-D3
-~
-~
-0 -1 5533
-S
-#5535
-The Bread Stand~
-   A small stand has been set up here, showing the shopkeep's humble
-selection.  You notice he has added a few things to his list.
-~
-54 d 0
-D0
-~
-~
-0 -1 5408
-S
-#5536
-Igor's Implements Of Destruction~
-   You can't help but shiver as you look at the selection of vicious
-weapons.  Huge swords and wicked looking axes hang on pegs around the
-room.  A dwarf sits at a bench in the back hammering away on his latest
-creation.  It is here you can buy rare and exotic items not found in
-other parts of the world.
-A note catches your eye.
-~
-54 d 0
-D0
-~
-~
-0 -1 5407
-E
-note~
-The note simply reads:
-
-READ THE NOTE IN THE ARMOURY
-
-                          Igor.
-
-~
-S
-#5537
-Ye Old Leather Shoppe~
-   You are standing on a thick oriental rug surrounded on all sides by
-racks of numerous leather goods.  A few women sit on leather cushions
-sewing in some detail work on custom ordered jackets.
-~
-54 d 0
-D1
-~
-~
-0 -1 5466
-S
-#5538
-Smuggler's Inn~
-   You are inside a filthy inn, that seemingly has been cleaned in
-decades.  Poker tables line the walls and everyone stares at you as
-you walk in, you don't feel very welcome.  The bar has numerous
-knife holes in it and the bartender leans over waiting for your
-order.
-~
-54 d 0
-D3
-~
-~
-0 -1 5467
-S
-#5539
-The Filthy Unicorn~
-   A draft chills your bones as you enter, though you see no open
-window or door.  Hooded figures lurk around in the shadows and speak
-in low voices.  A flash of steel lets you know that weapons are in
-great abundance in this crowd.  As you quickly check your beltpouch
-you notice a small staircase leading down.
-~
-54 deh 0
-D0
-~
-~
-0 -1 5532
-D5
-~
-~
-0 -1 5546
-S
-#5540
-The Warehouse~
-   You are standing in a large room used to store merchandise made in the
-city before it is shipped off.  All the items here are made in New Thalos
-and shipped to other parts of the land.
-~
-54 d 0
-D1
-~
-~
-0 -1 5541
-D2
-~
-~
-0 -1 5433
-S
-#5541
-The Warehouse~
-   Men walk to and fro counting crates and writing down their findings.
-This area of the warehouse is used for storing the raw materials brought
-in from areas outside the city.  These goods are then delivered to the
-various guilds.  The export area of the warehouses is to the south.
-~
-54 d 0
-D2
-~
-~
-0 -1 5434
-D3
-~
-~
-0 -1 5540
-S
-#5542
-The Shipwright~
-   The wood under you feet creaks from years of being soaked in saltwater.
-An old man with a curly, grey beard stand behind a small counter waiting
-to take your order.  Behind him are mounted various model sailboats and
-large fish.
-~
-54 d 0
-D1
-~
-~
-0 -1 5543
-D2
-~
-~
-0 -1 5435
-S
-#5543
-The Drafting Room~
-   The walls are covered with paper sketchings of hull designs.  This room
-is used by the shipwright to build his creations on paper before making a
-single cut in wood.
-~
-54 d 0
-D3
-~
-~
-0 -1 5542
-S
-#5544
-The Forge~
-   Very much like the weaponsmith this man deals in the molding of metal.
-It seems that most of his creations deal with horses.  On the walls you
-see several horseshoes made of iron.  The room is hot, hotter than the
-desert just south of here, and one wonders how the smithy can stand it.
-~
-54 d 0
-D2
-~
-~
-0 -1 5437
-S
-#5545
-The Royal Stables~
-   Nothing you wouldn't expect is here.  Several stalls hold the
-Sultan's choice Arabian Stallions, and each has their own trough
-for drinking.  A small boy wanders in sometimes with a shovel to
-remove the offensive by-product of such beasts.
-~
-54 d 1
-D1
-~
-~
-0 -1 5549
-D2
-~
-~
-0 -1 5439
-S
-#5546
-The Secret Yard~
-   This is a hidden yard known to only a few people in New Thalos.  Here
-you may train in the arts of stealing, picking locks, and becoming almost
-invisible.
-   A small staircase leads back up to the Unicorn.
-~
-54 deh 0
-D2
-You see some small scratches in the wall to the south.
-~
-secret door~
-1 -1 5489
-D4
-~
-~
-0 -1 5539
-S
-#5547
-The Dump~
-   This is the place where the people of the city dump their trash.  Due
-to the constant winds blowing down the moutains the smell is usually blown
-outside the walls and over the desert.
-~
-54 0 1
-D2
-~
-~
-0 -1 5442
-S
-#5548
-The Mage's Laboratory~
-   You stand in the top of an old stone tower.  Along the walls hundreds
-of potions, scroll, and wands lie in disaray.  The man you see before you
-sits hunched over a small wooden table with two beakers of bubbling liquid
-in front of him.  He looks up as you enter and smiles broadly.
-~
-54 deh 0
-D5
-~
-~
-0 -1 5517
-S
-#5549
-The Hay Loft~
-   Not as big as the ones you see on farms in the country, this hay loft
-serves as a storage area for the horses in the stables.  The young boy
-you saw with the shovel seems to have takes up residence on the second
-story.
-~
-54 d 0
-D3
-~
-~
-0 -1 5545
-S
-#5550
-The Grand Entrance~
-   Nowhere have you seen such an obscene display of wealth then in this 
-corridor.  The shaggy carpeting under your feet makes it seem as if you
-are walking on a cloud.  Platinum candelabras hang delicately from the
-ceiling casting light on the ancient tapestries adorning the walls.  The
-crick in your neck tells you that it is time to stop staring.  To the west
-the numerous halls of the palace being and the gate lies to the east.
-~
-54 d 0
-D0
-~
-~
-0 -1 5560
-D1
-~
-gate~
-2 5400 5558
-D2
-~
-~
-0 -1 5557
-D3
-~
-~
-0 -1 5605
-S
-#5551
-The Library~
-   This building holds the vast collection of books and documents
-that have been brought here by the commitee apointed to recover the
-lost knowledge of Thalos.  Rows of shelves filled with book in every
-condition line the walls.  The air has the aroma of old parchment
-and glue.
-~
-54 df 0
-D1
-~
-~
-0 -1 5455
-S
-#5552
-The Dance Hall~
-   You seem to have missed a huge party.  The janitors are here cleaning
-up the confetti and pieces of food.  Hundreds of empty beer mugs on the 
-tables surrounding the dance floor suggest that the citizens love their
-drink.  There is still a banner on the wall.
-~
-54 d 0
-D1
-~
-~
-0 -1 5456
-E
-banner~
-========================================================================
-                     
-             H A P P Y   B I R T H D A Y   T O   U S
-
-========================================================================
-~
-S
-#5553
-The Jail~
-   You are in jail.  For some reason, someone feels that you've screwed
-up pretty bad and should be put away safely for a while.  
-~
-54 defhj 0
-D0
-~
-gate~
-2 5493 5444
-S
-#5554
-City Hall~
-   You stand inside the administrative head of the city.  Here the
-decisions regarding city policy are made.  Although the Sultan's
-word is law, he usually spends his time on affairs outside the city
-wall.
-~
-54 d 0
-D0
-~
-~
-0 -1 5445
-S
-#5555
-The Boyer/Fletchers' Guild~
-   The walls in this room are covered with pegs that hold various types
-of bows.  There are few people working here, lending to the fact that
-the skills are rare to come by in the general populas.  A few boys are
-busy in the corner preparing feathers for the fine shafts used in making
-arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is
-finnished.
-~
-54 d 0
-D1
-~
-~
-0 -1 5460
-S
-#5556
-The Masons' Guild~
-   There is no doubt that the Dwarves here know what they're doing.  They
-have been invaluable in the building of this beautiful city.  Here they
-are hard at work doing what they do best.  The hammers fly in a blur as
-these talented craftsmen work the stone into ornate bricks, pillars, trim,
-and many other forms.
-~
-54 d 0
-D3
-~
-~
-0 -1 5460
-S
-#5557
-The Guard House~
-   You stand inside the southern of the two main guard houses.  The
-stone interior has a spartan look to it, only the bare neccesities.
-A few weapons are mounted on the walls in case they might be needed.
-~
-54 d 0
-D0
-~
-~
-0 -1 5550
-S
-#5558
-The Palace Gate~
-   You stand before a magnificantly crafted gate wrought in solid gold.
-You gape in awe at the splendor of the spirilng towers beyond the portal.
-The ruler of all the eastern lands resides in this fine palace, and he is
-not a poor man.  The grand entrance lies byond the gate, and Sultan's Walk
-is to the east.
-~
-54 0 1
-D1
-~
-~
-0 -1 5420
-D3
-~
-gate~
-2 5400 5550
-S
-#5559
-The Northwest Tower~
-   You stand on one of the four towers guarding the city.  The view from
-here is great!  To the west you see the tall mountains that make up the
-divide between here and Midgaard.  The River Ishtar slowly flows from that
-direction.  South you can see the entire city of New Thalos and the Great
-Eastern Desert to the south.
-~
-54 d 0
-D5
-~
-~
-0 -1 5444
-S
-#5560
-The Guard House~
-   You stand inside the northern of the two main guard houses.  Strong
-guards are seated here, playing cards.  The stone interior is clean but
-bare walled save the weapons and armor mounted in the walls.
-   The only exit is south.
-~
-54 d 0
-D2
-~
-~
-0 -1 5550
-S
-#5561
-The Kitchen~
-   Your footsteps echo off the stone tiles of the kitchen.  On the south
-wall you see the large fire place and a huge copper pot bubbling merrily.
-The chef is busy chopping up greens and other vegetables at the wooden
-table for tonight's meal.  Servants scurry about grabbing utensils and
-preparing fresh hares.
-   A small door leads out into the hall northward and the doorway to the
-dining hall is west.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5563
-D3
-~
-~
-0 -1 5571
-S
-#5562
-The Northeast Tower~
-   You stand on one of the four towers guarding the city.  To the north
-you see the wide plains and then the forset.  South of here you see the
-city and the Great Eastern Desert beyond.
-~
-54 d 0
-D5
-~
-~
-0 -1 5454
-S
-#5563
-A Hall~
-   You are at the eastern end of the southern hallway.  A small servants'
-entrance gives access to the kitchen and the hall continues west.
-~
-54 d 0
-D2
-~
-door small~
-1 -1 5561
-D3
-~
-~
-0 -1 5572
-S
-#5564
-The Tanners' Guild~
-   You first notice the pungent smell of freshly tanned leather goods as
-you enter this strange place.  The next thing that grabs your attention
-is the many colors that these people have transformed the beautiful
-skins into.  The people are streaching the leather and cutting it into
-the shapes they need.
-You notice a small message on a wall.
-~
-54 d 0
-D1
-~
-~
-0 -1 5462
-E
-message~
-The message appears to read:
-
-                       I hate being a Tanner
-
-~
-S
-#5565
-A Hall~
-   You have come to the eastern end of the northern hallway.  The only
-exit is west except for the simple wooden door to the north.
-There is a golden plaque above the door.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5566
-D3
-~
-~
-0 -1 5574
-E
-plaque~
-Engraved on the plaque are the following words:
-
-                     The Holy Shrine of Allah
-
-~
-S
-#5566
-The Shrine Of Allah~
-   As you step into this room you seem to leave the material plane.
-The walls here are decorated with beautiful, multi-colored tiles.
-There is a strange stillness about the air.  You sense the presence
-of an all-mighty being.
-~
-54 d 0
-D2
-~
-door~
-1 -1 5565
-S
-#5567
-Outside The Northern Gate Of New Thalos~
-   You stand outside the gate of New Thalos.  The city lies to the south,
-and wilderness to the north.
-~
-54 c 1
-D0
-~
-~
-0 -1 5681
-D2
-~
-gate~
-1 5401 5422
-S
-#5568
-Outside The Eastern Gate Of New Thalos~
-   You stand outside the protective walls of the city.  The massive iron
-gate sits to the west and the unknown awaits you eastward.
-~
-54 0 1
-D1
-~
-~
-0 -1 5690
-D2
-~
-~
-0 -1 5570
-D3
-~
-gate~
-1 5401 5431
-S
-#5569
-Outside The West Gate Of New Thalos~
-   You stand outside the city walls, the iron gate to the east.  The city
-lies in that direction and the road to Midgaard lies west.
-~
-54 0 1
-D1
-~
-gate~
-1 5401 5423
-D3
-~
-~
-0 -1 5618
-S
-#5570
-Outside The Wall~
-   You are in a small clearing outside the east wall of the city.  The
-ground seems well trodden but you can see no apparent exit save that
-to the north.
-~
-54 0 2
-D0
-~
-~
-0 -1 5568
-S
-#5571
-The Grand Dining Hall~
-   A long oaken table, coverd with silverware, plates, and a table cloth
-with gold trim, dominates the room.  Although no diners occupy the room
-as of yet, servants sprint about setting the table and placing condiments.
-   The kitchen entrance is to the east, and two huge double doors open
-into the hallway north.
-~
-54 d 0
-D0
-~
-doors double~
-1 -1 5572
-D1
-~
-~
-0 -1 5561
-S
-#5572
-A Hall~
-   You stand at a T-crossing in the long hallways.  There are two large
-double doors to the south.
-~
-54 d 0
-D0
-~
-~
-0 -1 5573
-D1
-~
-~
-0 -1 5563
-D2
-~
-doors double~
-1 -1 5571
-D3
-~
-~
-0 -1 5577
-S
-#5573
-A Hall~
-   You stand at an intersection of the hallways.  Wooden corridors
-lead off in all directions except west, the garden of the palace
-can be entered there.
-~
-54 d 0
-D0
-~
-~
-0 -1 5574
-D1
-~
-~
-0 -1 5605
-D2
-~
-~
-0 -1 5572
-D3
-~
-~
-0 -1 5578
-S
-#5574
-A Hall~
-   You have come to a T-crossing on the hallways.  The wooden corridors
-continue east, west and south.  There is a large iron door to the north.
-~
-54 d 0
-D0
-~
-door iron heavy~
-1 -1 5575
-D1
-~
-~
-0 -1 5565
-D2
-~
-~
-0 -1 5573
-D3
-~
-~
-0 -1 5579
-S
-#5575
-The Entrance To The Dungeon~
-   You enter a cold damp room with bare roughly hewn stone walls.
-This room seems very out of place compared to the splendor of the
-rest of the Palace.
-   A large steel grating leads down into darkness, and an iron door
-returns you to the hallway.
-~
-54 d 0
-D2
-~
-door iron~
-1 -1 5574
-D5
-~
-grating steel~
-1 -1 5591
-S
-#5576
-A Guest Room~
-   This is a simple room used for visiting nobles.  A small dresser stands
-on the east wall with a mirror hung right above it.  A queen sized bed made
-up in satin sheets stands in the middle of the room against the south
-wall under a window.  The only obvious exit is north back out into the 
-hallway.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5577
-E
-window~
-Looking out this window you can see the grounds of the palace that 
-seperate the walls of the palace from the building itself.
-~
-E
-mirror~
-You see a the fighting image of some armor clad humanoid wielding a weapon.
-~
-S
-#5577
-A Hall~
-   The long hall continues here with a wooden door in the south wall.  On
-the north wall hangs the picture of some forgotten nobleman who once ruled 
-the land.
-~
-54 d 0
-D1
-~
-~
-0 -1 5572
-D2
-~
-door~
-1 -1 5576
-D3
-~
-~
-0 -1 5582
-S
-#5578
-The Sultan's Garden~
-   You have entered the Sultan's private gardens.  A light sweat breaks
-out on your skin from the humidity here.  All around you are thousands of
-exotic plants and flowers.  The sweet smell of jasmine and honeysuckle
-reminds you of happier days at home.  Off to the north, through the palm
-trees, you see a delicate white gazebo.
-   A path leads out into the hallway and west towards the gazebo.
-To your right stands a gold sign.
-~
-54 0 2
-D1
-~
-~
-0 -1 5573
-D3
-~
-~
-0 -1 5583
-E
-sign~
-=========================================================================
-=========================================================================
-||                                                                     ||
-||                                                                     ||
-||                                                                     ||
-||                                                                     ||
-||        Welcome to my humble garden.  I have created this            ||
-||        tiny bit of paradise for the pleasure of my people.          ||
-||        Take only memories... Leave only footprints...               ||
-||                                                                     ||
-||                                                                     ||
-||                                                                     ||
-||                                 The Sultan                          ||
-||                                                                     ||
-||                                                                     ||
-||                                                                     ||
-=========================================================================
-=========================================================================
-~
-S
-#5579
-A Hall~
-   The long stretch of hallway continues east and west from here.  The
-small red carpet covering the centerline is always underfoot and an
-occasional bench or potted plant lines the wall.
-There is a door here to the north with a plaque mounted over it.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5580
-D1
-~
-~
-0 -1 5574
-D3
-~
-~
-0 -1 5584
-E
-plaque door~
-The plaque on the door reads:
-
-                   THE ART EXHIBIT
-                         of
-                     NEW THALOS
-
-                          - the management is not responsible for lost items.
-
-~
-S
-#5580
-The Art Exhibit~
-   You are standing in the Sultan's tribute to the finer virtues.
-Large paintings hang from the walls displaying nature scenes, nudes,
-and glorious victories in battle.  Strange scupltures rest on pedestals 
-at each corner of the room and mirrors are placed in strategic locations
-so the viewer may see an entire sculpture at a glance.
-   Your eyes, however, are pulled towards a painting that dominates the
-far wall.
-~
-54 d 0
-D2
-~
-door~
-1 -1 5579
-E
-painting~
-The large painting on the west wall appears to be of the temple of New
-Thalos, and occupies the entire western wall of this room.
-~
-S
-#5581
-A Guest Room~
-   This is another room made up for visiting nobles.  There is a dresser
-up against the eastern wall with a mirror above it and a queen sized bed,
-made up in satin sheets, against the south wall.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5582
-S
-#5582
-A Hall~
-   You have reached the western end of the southern hallway.  The only
-exit is east except for the doors in the southern and western walls.
-~
-54 d 0
-D1
-~
-~
-0 -1 5577
-D2
-~
-door~
-1 -1 5581
-D3
-~
-door~
-2 5401 5587
-S
-#5583
-The Garden Gazebo~
-   Walking through the gardens you come across a small white wooden
-structure.  The sounds of birds, the smell of flowers, ahhh, paradise.
-You believe that you have never been in a more peaceful setting.
-~
-54 d 0
-D1
-~
-~
-0 -1 5578
-S
-#5584
-A Hall~
-   This is the western end of the northern hallway.  Two doors are set
-in the walls here, one to the north, another to the west.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5585
-D1
-~
-~
-0 -1 5579
-D3
-~
-door~
-1 -1 5589
-S
-#5585
-The Guard Room~
-   You stand in a barren chamber lined with nothing but cots and
-footlockers.  The guards come here when off duty to sleep, for
-they may only leave the Palace grounds with special permission.
-   The only exit is to the south.
-~
-54 d 0
-D2
-~
-door~
-1 -1 5584
-S
-#5586
-The Guard Room~
-   This is living quarters for the guards of the palace.  Barren compared
-to the rest of the Palace, you see only cots and footlockers here.  On the
-walls you see pictures of well known knights who have give a proud name to
-the Sultan's Guard.
-~
-54 d 0
-D0
-~
-~
-0 -1 5587
-S
-#5587
-The Harem~
-   This is the room where the Sultan keeps the beautiful women of his
-Palace.  There are ten girls here lying about the room dressed in silks
-you can almost see through.  In the western end of the room stands a
-large mound of pillows and a beautiful young maiden sits perched atop.
-It is unfortunate for you that only the Sultan is allowed in here.
-~
-54 d 0
-D0
-~
-door secret~
-1 -1 5588
-D1
-~
-door~
-2 5401 5582
-D2
-~
-~
-0 -1 5586
-S
-#5588
-A Small room~
-   This is secret chamber allowing the Sultan direct access to his harem
-at any time he chooses.
-~
-54 d 0
-D0
-~
-door~
-1 -1 5589
-D2
-~
-door secret~
-1 -1 5587
-S
-#5589
-The Throne Room~
-   You stand in the throne room of the mighty Sultan of New Thalos.  Guards
-stand at attention near his side ready to make the ultimate sacrifice for
-their beloved leader.  The gold inlaid throne studded with jewels stands
-upon a mable dias.  The Sultan is not a man to be trifled with.
-~
-54 d 0
-D0
-~
-throne~
-2 5400 5590
-D1
-~
-door~
-1 -1 5584
-D2
-~
-door~
-1 -1 5588
-S
-#5590
-The Treasure Room~
-   You have somhow managed to gain access to the treaure vault of the
-Sultan.  The alarm sounding in the background tells you that you must
-have tripped off some kind of alarm system.  It might be adviseable to
-grab as much stuff as you possibly can and run for the door.
-~
-54 d 0
-D2
-~
-door~
-2 5400 5589
-S
-#5591
-The Jailer's Room~
-   Climbing down the old wooden ladder you enter a small cave like
-room.  There is a small bench with some old magazines and a low
-burning candle sitting off to one side.  A door is set into the
-stone on the north wall, and the steel grating opens up above.
-~
-54 ad 0
-D1
-~
-door~
-1 -1 5592
-D4
-~
-steel~
-1 -1 5575
-S
-#5592
-A Tunnel In The Dungeon~
-   You stand in a roughly hewn stone tunnel with cells to the north and
-south.  The tunnel continues east.
-~
-54 ad 0
-D0
-~
-cell~
-2 5493 5597
-D1
-~
-~
-0 -1 5593
-D2
-~
-cell~
-2 5493 5601
-D3
-~
-door~
-1 -1 5491
-S
-#5593
-A Tunnel In The Dungeon~
-   You stand in a roughly hewn stone tunnel with cells to the north and
-south.  The tunnel continues east and west.
-~
-54 ad 0
-D0
-~
-cell~
-2 5493 5598
-D1
-~
-~
-0 -1 5594
-D2
-~
-cell~
-2 5493 5602
-D3
-~
-~
-0 -1 5592
-S
-#5594
-A Tunnel In The Dungeon~
-   You stand in a roughly hewn stone tunnel with cells to the north and
-south.  The tunnel continues east and west.
-~
-54 ad 0
-D0
-~
-cell~
-2 5493 5599
-D1
-~
-~
-0 -1 5595
-D2
-~
-cell~
-2 5493 5603
-D3
-~
-~
-0 -1 5593
-S
-#5595
-A Tunnel In The Dungeon~
-   You stand in a roughly hewn stone tunnel with cells to the north and
-south.  The tunnel continues west and you notice a small crack in the
-stone to the east.
-~
-54 ad 0
-D0
-~
-cell~
-2 5493 5600
-D1
-~
-crack~
-2 5400 5596
-D2
-~
-cell~
-2 5493 5604
-D3
-~
-~
-0 -1 5594
-S
-#5596
-The Secret Cell~
-   This room seems more like a lair than a cell.  Small bits of hay lie
-strewn about the floor covering bones of unkown origin.  Spatterd blood
-and tufts of grey hair lie matted in one corner.  As you turn to leave
-you notice a pair of small red eyes peering at you from the darkness.
-~
-54 adfj 0
-D3
-~
-crack~
-2 5400 5595
-S
-#5597
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D2
-~
-cell~
-2 5493 5592
-S
-#5598
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D2
-~
-cell~
-2 5493 5593
-S
-#5599
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D2
-~
-cell~
-2 5493 5594
-S
-#5600
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D2
-~
-cell~
-2 5493 5595
-S
-#5601
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D0
-~
-cell~
-2 5493 5592
-S
-#5602
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D0
-~
-cell~
-2 5493 5593
-S
-#5603
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D0
-~
-cell~
-2 5493 5594
-S
-#5604
-The Cell~
-   You are in a cold, cramped chamber with only one exit.
-~
-54 adfj 0
-D0
-~
-cell~
-2 5493 5595
-S
-#5605
-A Hall~
-   You stand in a large cedar wood hall leading east and west.  On the
-floor lies a thin and narrow purple rug.  The hall leads west inside the
-Palace and east to the Grand Entrance.
-~
-54 d 0
-D1
-~
-~
-0 -1 5550
-D3
-~
-~
-0 -1 5573
-S
-#5606
-A Path Through The Mountains~
-   The narrow path turns here heading south and west.
-~
-54 0 5
-D2
-~
-~
-0 -1 5607
-D3
-~
-~
-0 -1 5611
-S
-#5607
-A Path Through The Mountains~
-   Travel is hard and slow as you almost have to climb around large
-boulders strewn about the path.
-~
-54 0 5
-D0
-~
-~
-0 -1 5606
-D1
-~
-~
-0 -1 5608
-S
-#5608
-The Edge Of The Ravine~
-   The ground drops off below down to a rushing river.  A small rope
-bridge sways to and fro in the wind giving you access to the other
-side.
-~
-54 0 5
-D1
-~
-~
-0 -1 5609
-D3
-~
-~
-0 -1 5607
-S
-#5609
-On A Rope Bridge~
-   The small rope bridge shudders under your weight as you make your
-way across the valley.
-~
-54 0 2
-D1
-~
-~
-0 -1 5627
-D3
-~
-~
-0 -1 5608
-S
-#5610
-The Ledge Around The Valley~
-   You are walking around a small ledge overlooking a large valley
-deep within the eastern mountains.  The ledge turns north following
-the shape of the valley and a steep trail continues to the east.
-~
-54 0 5
-D0
-This can be used to add something onto... such as the valley that is 
-supposed to exist here. (=
-~
-~
-0 -1 -1
-D1
-~
-~
-0 -1 5611
-S
-#5611
-A Path Through The Mountains~
-   You are walking through a rock strewn path deep within the mountains
-east of Midgaard.  The going is rough and you constantly twist your
-ankle on the small stones lying about.
-~
-54 0 5
-D1
-~
-~
-0 -1 5606
-D3
-~
-~
-0 -1 5610
-S
-#5612
-On The Eastern Edge Of The Mountains~
-   You stand on the eastern edge of the eastern mountains.  The high
-peaks lie to the west and rolling hills and plains open up to your
-east.
-~
-54 0 5
-D2
-~
-~
-0 -1 5613
-D3
-~
-~
-0 -1 5629
-S
-#5613
-In The Foothills~
-   The path curves down the face of the mountain allowing you to
-move up or down the face of this missive hunk of stone.
-~
-54 0 5
-D0
-~
-~
-0 -1 5612
-D1
-~
-~
-0 -1 5614
-S
-#5614
-In The Foothills~
-   The path curves down the face of the mountain allowing you to
-move up or down as you please.
-~
-54 0 5
-D2
-~
-~
-0 -1 5615
-D3
-~
-~
-0 -1 5613
-S
-#5615
-A Rocky Trail~
-   The faint sound of a flowing river reaches your ears from the south and 
-through the trees you can see water.  The path you are on continues north
-and east from here.
-~
-54 0 5
-D0
-~
-~
-0 -1 5614
-D1
-~
-~
-0 -1 5630
-D2
-~
-~
-0 -1 5645
-S
-#5616
-On A Road~
-   This long road continues to the east and south.
-~
-54 0 2
-D1
-~
-~
-0 -1 5617
-D2
-~
-~
-0 -1 5633
-S
-#5617
-On A Road~
-   The well kept road continues east and west from here.
-~
-54 0 2
-D1
-~
-~
-0 -1 5618
-D3
-~
-~
-0 -1 5616
-S
-#5618
-On A Road~
-   You stand on a well maintained road leading east towards New Thalos
-and west towards the Eastern Mountains.  To the north you can see wide
-plains stretching out as far as the eye can see.  South of you begins
-a dark green forest.
-~
-54 0 2
-D1
-~
-~
-0 -1 5569
-D3
-~
-~
-0 -1 5617
-S
-#5619
-The Headwaters Of The River Of Lost Souls~
-   You are at the headwaters of what is oft called the darkest river
-in the land.  Looking at the swampy water pooling in this rocky valley,
-you can see why the water downstream is so dark.  The rock walls reach
-up around you blocking all exits except that to the north up onto the
-banks, and to the south where the river flows.
-~
-54 0 7
-D0
-There is a small path leading away from the bank just to the north.
-~
-~
-0 -1 1500
-D2
-The waters of this swampy pool are flowing slowly towards the south.
-~
-~
-0 -1 5634
-S
-#5620
-River Ishtar~
-   The river calms a bit after being thrashed in the interior of
-the mountain.  Although still deep within the rocks you can see
-faint traces of green to the east.
-~
-54 0 7
-D1
-~
-~
-0 -1 5621
-D3
-~
-~
-0 -1 5639
-S
-#5621
-River Ishtar~
-   The river flows east and west through the hills.  
-~
-54 0 7
-D1
-~
-~
-0 -1 5622
-D3
-~
-~
-0 -1 5620
-S
-#5622
-River Ishtar~
-   The river begins its decent out of the mountains now and continues
-its flow to the east.
-~
-54 0 7
-D1
-~
-~
-0 -1 5644
-D3
-~
-~
-0 -1 5621
-S
-#5623
-River Ishtar~
-   The river flows under the wall of the city to the east and stretches
-off towards high snow capped mountains far far to the west.
-~
-54 0 7
-D1
-~
-grating~
-1 -1 5487
-D3
-~
-~
-0 -1 5649
-S
-#5624
-River Ishtar~
-   The river flows out from the city down a long winding gully towards
-the Sea of Dragons.  To the south of you lies the Great Eastern Desert
-and north a wide open expanse of grass.  You can just barely make out
-a road that seems to be traveling along side the river but the
-banks are to steep for you to see very far.
-~
-54 0 7
-D1
-~
-~
-0 -1 5625
-D3
-~
-~
-0 -1 5483
-S
-#5625
-River Ishtar~
-   The river continues its descent down the lowlands flowing ever so
-gently south.  It is hard to believe this is the same river that came
-cascading down the mountainside.
-~
-54 0 7
-D1
-~
-~
-0 -1 5626
-D3
-~
-~
-0 -1 5624
-S
-#5626
-River Ishtar~
-   Small animals and herd animals can be heard in the distance, though 
-you don't actually see any near the river.  Perhaps the steep slopes
-pervent them from using the river.
-~
-54 0 7
-D1
-~
-~
-0 -1 5684
-D3
-~
-~
-0 -1 5625
-S
-#5627
-The Edge Of The Ravine~
-  You stand at the edge of a really long drop down.  A small rope
-bridge has conviently been placed here to allow you access to the
-other side of the bridge.  Unfortunately the wind seems to be kicking
-up making the bridge sway slightly.  The path leads off through the
-mountains to the east.
-~
-54 0 5
-D1
-~
-~
-0 -1 5628
-D3
-~
-~
-0 -1 5609
-S
-#5628
-A Path Through The Mountains~
-   The narrow path makes its way through the mountains east
-and west.  You hear the squawking of a large bird over head
-most likely a buzzard waiting for you to drop.
-~
-54 0 5
-D1
-~
-~
-0 -1 5629
-D2
-~
-~
-0 -1 4049
-D3
-~
-~
-0 -1 5627
-S
-#5629
-A Path Through The Mountains~
-   A large boulder suddenly decides it wants to occupy the same space
-you are currently standing in.
-~
-54 0 5
-D1
-~
-~
-0 -1 5612
-D3
-~
-~
-0 -1 5628
-S
-#5630
-On A Road~
-   The road you are on continues east and west.
-~
-54 0 4
-D1
-~
-~
-0 -1 5631
-D3
-~
-~
-0 -1 5615
-S
-#5631
-On A Road~
-   The road you are on continues east and west.
-~
-54 0 2
-D1
-~
-~
-0 -1 5632
-D3
-~
-~
-0 -1 5630
-S
-#5632
-On A Road~
-   The road you are on continues east and west.
-~
-54 0 2
-D1
-~
-~
-0 -1 5633
-D3
-~
-~
-0 -1 5631
-S
-#5633
-On A Road~
-   The road bends here toward the riverbank giving access to
-the River Ishtar.  The road continues north and west from the
-river bank.
-~
-54 0 2
-D0
-~
-~
-0 -1 5616
-D2
-~
-~
-0 -1 5649
-D3
-~
-~
-0 -1 5632
-S
-#5634
-The River Of Lost Souls~
-   The river flows south through a valley in the mountains.  You can see
-a small village to the west.
-~
-54 0 7
-D0
-~
-~
-0 -1 5619
-D2
-~
-~
-0 -1 5635
-S
-#5635
-The River Of Lost Souls~
-   The river flows south in the southern end of this wide valley.  The
-walls of the valley close in to the south.
-~
-54 0 7
-D0
-~
-~
-0 -1 5634
-D2
-~
-~
-0 -1 5636
-S
-#5636
-The River Of Lost Souls~
-   The river begins to speed up as it cascades down this mountain
-crevice.  High above you a small rope bridge sways in the wind.
-~
-54 0 7
-D0
-~
-~
-0 -1 5635
-D2
-~
-~
-0 -1 5637
-S
-#5637
-The River Of Lost Souls~
-   The river rapidly flows down this crack in the side of the mountain
-to the south.  Hopefully you will hear any aproaching rapids.
-~
-54 0 7
-D0
-~
-~
-0 -1 5636
-D2
-~
-~
-0 -1 5638
-S
-#5638
-The River Of Lost Souls~
-   The river seems to calm a bit as the crevase widens lessens
-its stranglehold on the waters.  The river continues to the north 
-through a crack and flows to the south.
-~
-54 0 7
-D0
-~
-~
-0 -1 5637
-D2
-~
-~
-0 -1 5639
-S
-#5639
-A Split In The River~
-   The waters of the river crash down upon a rock and split into
-two bodies of water.  The river you are on continues its southern
-course and the new river heads off to the east.  To your west you
-notice that the rocks have split and crumbled as if torn asunder
-by some massive force.  It looks impossible to traverse.  The River
-of Lost Souls also continues to the north.
-~
-54 0 7
-D0
-~
-~
-0 -1 5638
-D1
-~
-~
-0 -1 5620
-D2
-~
-~
-0 -1 5640
-S
-#5640
-The River Of Lost Souls~
-   The river continues north and south from here through a water
-eroded valley.
-~
-54 0 7
-D0
-~
-~
-0 -1 5639
-D2
-~
-~
-0 -1 5641
-S
-#5641
-The River Of Lost Souls~
-   The river continues north and south from here through a water
-eroded valley.
-~
-54 0 7
-D0
-~
-~
-0 -1 5640
-D2
-~
-~
-0 -1 5642
-S
-#5642
-The River Of Lost Souls~
-   The river continues north and south from here through a water
-eroded valley.
-~
-54 0 7
-D0
-~
-~
-0 -1 5641
-D2
-~
-~
-0 -1 5643
-S
-#5643
-The River Of Lost Souls~
-   The river makes a sharp bend here and heads south into a large
-mountain and north through a valley.  On a ledge above you, and to
-the west, you can see movement.
-~
-54 0 7
-D0
-~
-~
-0 -1 5642
-D2
-~
-~
-0 -1 5004
-S
-#5644
-River Ishtar~
-   The river widens here, no longer bounded by rock, and flows east
-towards a plain.
-~
-54 0 7
-D1
-~
-~
-0 -1 5645
-D3
-~
-~
-0 -1 5622
-S
-#5645
-River Ishtar~
-   The river continues here east to east.  There is a landing area to
-the north where you can gain access to the shore.
-~
-54 0 7
-D0
-~
-~
-0 -1 5615
-D1
-~
-~
-0 -1 5646
-D3
-~
-~
-0 -1 5644
-S
-#5646
-River Ishtar~
-   The river meanders through the foothills of the eastern mountains.
-The air is dryer on this side of the continental divide and it seems
-a bit warmer.
-~
-54 0 7
-D1
-~
-~
-0 -1 5647
-D3
-~
-~
-0 -1 5645
-S
-#5647
-River Ishtar~
-   The river continues its journey eastward flowing through the
-plains.  To the west you see the peaks of large snow capped
-mountains and to the east you see the outline of a large city.
-~
-54 0 7
-D1
-~
-~
-0 -1 5648
-D3
-~
-~
-0 -1 5646
-S
-#5648
-River Ishtar~
-   The river flows east and west from here.
-~
-54 0 7
-D1
-~
-~
-0 -1 5649
-D3
-~
-~
-0 -1 5647
-S
-#5649
-River Ishtar~
-   The river slows as it widens and meanders through the lowlands.  A
-small dock give access to the north shore.
-~
-54 0 7
-D0
-~
-~
-0 -1 5633
-D1
-~
-~
-0 -1 5623
-D3
-~
-~
-0 -1 5648
-S
-#5651
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5652
-D1
-~
-~
-0 -1 5656
-D2
-~
-~
-0 -1 5654
-D3
-~
-~
-0 -1 5657
-S
-#5652
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5652
-D1
-~
-~
-0 -1 5655
-D2
-~
-~
-0 -1 5652
-D3
-~
-~
-0 -1 5651
-S
-#5653
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5654
-D1
-You see a large boulder blocking your path.
-~
-boulder rock crack~
-1 -1 5639
-D2
-~
-~
-0 -1 5656
-D3
-~
-~
-0 -1 5657
-S
-#5654
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5654
-D1
-~
-~
-0 -1 5658
-D2
-~
-~
-0 -1 5657
-D3
-~
-~
-0 -1 5660
-S
-#5655
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5655
-D1
-~
-~
-0 -1 5659
-D2
-~
-~
-0 -1 5658
-D3
-~
-~
-0 -1 5654
-S
-#5656
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 0
-D0
-~
-~
-0 -1 5653
-D1
-~
-~
-0 -1 5658
-D2
-~
-~
-0 -1 5655
-D3
-~
-~
-0 -1 5651
-S
-#5657
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5654
-D1
-~
-~
-0 -1 5658
-D2
-~
-~
-0 -1 5654
-D3
-~
-~
-0 -1 5654
-S
-#5658
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5655
-D1
-~
-~
-0 -1 5657
-D2
-~
-~
-0 -1 5659
-D3
-~
-~
-0 -1 5654
-S
-#5659
-In The Mountains~
-   You are walking over rocks and stones through the mountains between 
-the Ishtar and Dark rivers.
-   It is funny how all the rocks look alike.
-~
-54 0 5
-D0
-~
-~
-0 -1 5652
-D1
-~
-~
-0 -1 5659
-D2
-~
-~
-0 -1 5654
-D3
-~
-~
-0 -1 5658
-S
-#5660
-The Headwaters Of The Dark River~
-   A large natural spring issues forth from the heart of the mountain
-and flows west down the mountain.  It looks like there was a terrible
-earthquake here not too long ago, and a path that leads eastwards
-through the mountains is covered with rocks, making passage difficult.
-~
-54 a 7
-D1
-~
-~
-0 -1 5654
-D3
-~
-~
-0 -1 5661
-S
-#5661
-On The Dark River~
-   The river flows down the mountain through a large crevasse to the west
-and up into the mountains east.
-~
-54 a 7
-D1
-~
-~
-0 -1 5660
-D3
-~
-~
-0 -1 5662
-S
-#5662
-On The Dark River~
-   The walls of this canyon tower overhead as the river continues east
-and west from here.
-~
-54 a 7
-D1
-~
-~
-0 -1 5661
-D3
-~
-~
-0 -1 5663
-S
-#5663
-On The Dark River~
-   The walls of rock around you slowly shrink to ground level as the river 
-flows out of the mountains and onto the plains.
-~
-54 a 7
-D1
-~
-~
-0 -1 5662
-D3
-~
-~
-0 -1 5664
-S
-#5664
-On The Dark River~
-   The river continues east and west from here out of the foothills
-to the east down into the mountains south of here.
-~
-54 a 7
-D1
-~
-~
-0 -1 5663
-D2
-~
-~
-0 -1 5665
-S
-#5665
-On The Dark River~
-   The river, following a low spot in the foothills, bends and twists.
-Tall mountains can be seen off to the south and east.
-~
-54 a 7
-D0
-~
-~
-0 -1 5664
-D2
-~
-~
-0 -1 5666
-S
-#5666
-On The Dark River~
-   The river makes a wide sweeping turn here into the mountain.
-~
-54 a 7
-D0
-~
-~
-0 -1 5665
-D3
-~
-~
-0 -1 5667
-S
-#5667
-On The Dark River~
-   The river flows west from here into the heart of the mountain and
-east towards the foothills once more.
-~
-54 ad 7
-D1
-~
-~
-0 -1 5666
-D3
-~
-~
-0 -1 5668
-S
-#5668
-On The Dark River~
-   You can barely make out what is ahead of you as the river flows
-quietly through the passageway.
-~
-54 ad 7
-D1
-~
-~
-0 -1 5667
-D2
-~
-~
-0 -1 5669
-S
-#5669
-On The Dark River~
-   The river slowly flows west towards the heart of the mountain.  There
-are small cracks in the passage wall to the north where you might be able
-to get up out of the water.
-~
-54 ad 7
-D0
-~
-~
-0 -1 5672
-D1
-~
-~
-0 -1 5668
-D3
-~
-~
-0 -1 5670
-S
-#5670
-On The Dark River~
-   The river continues east and west from here flowing south of a dark
-ledge high above the water level.
-~
-54 ad 7
-D1
-~
-~
-0 -1 5669
-D3
-~
-~
-0 -1 5671
-S
-#5671
-On The Dark River~
-   The river flows south through a narrowing part of the passage as it
-progresses deeper into the mountain.
-~
-54 ad 7
-D1
-~
-~
-0 -1 5670
-D2
-~
-~
-0 -1 5005
-S
-#5672
-On A Small Ledge~
-   You clamber out of the water up onto this narrow ledge to see if
-it leads deeper into the mountain.  Unfortunately, the ledge is only
-wide enough to rest upon for a while and there does not appear to be
-any other exits other than rejoining the underground river.
-~
-54 ad 2
-D2
-~
-~
-0 -1 5669
-S
-#5681
-On The Plains~
-   You stand on an open expanse of grass extending in all directions.
-To the south of you stand the might northern gates of New Thalos.  East
-and west of you the grassy fields continue and north, in the distance,
-you see a line of trees.
-~
-54 0 2
-D0
-~
-~
-0 -1 5682
-D1
-~
-~
-0 -1 5681
-D2
-~
-~
-0 -1 5567
-D3
-~
-~
-0 -1 5681
-S
-#5682
-On The Plains~
-   You stand on an open field of grass.  The forest to the north is
-closer but still a good distance away.  To the south a small dirt
-path has been trodden into the ground heading towards New Thalos.
-~
-54 0 2
-D0
-~
-~
-0 -1 5683
-D1
-~
-~
-0 -1 5682
-D2
-~
-~
-0 -1 5681
-D3
-~
-~
-0 -1 5682
-S
-#5683
-The Edge Of The Forest~
-   You stand at the edge of a huge forest.  The line of trees
-continues as far as the eye can see to the east and west.  A
-large expanse of grass spreads out to the south.
-~
-54 0 2
-D1
-~
-~
-0 -1 5683
-D2
-~
-~
-0 -1 5682
-D3
-~
-~
-0 -1 5683
-S
-#5684
-River Ishtar~
-   The river broadens even more here and the waters become murky.
-The smell of saltwater has reached you from the east.  The Dragon
-Sea cannot be far away.  To the east you can see the faint outline
-of a city and to the north you see a large expanse of grass.
-~
-54 0 7
-D1
-~
-~
-0 -1 5685
-D3
-~
-~
-0 -1 5626
-S
-#5685
-The River Delta~
-   This is where the river empties out into the Dragon Sea.  The backrush
-of water has kicked up a lot of sand and the blue sea is stained where
-the river empties.  Looking west all you can see is water... all the way
-to the horizon.  North of here is a small dock you think you should be
-able to reach with out too much trouble.  The river stretches off to the
-west back towards New Thalos.
-~
-54 0 7
-D1
-~
-~
-0 -1 5686
-D3
-~
-~
-0 -1 5684
-S
-#5686
-The Dragon Sea~
-   You are on the clear blue seas of the Dragon Sea.  Water extends
-in all directions as far as the eye can see.  Off in the distance
-you think you might see a small dock to the north.
-~
-54 0 7
-D0
-~
-~
-0 -1 5687
-D1
-~
-~
-0 -1 5686
-D2
-~
-~
-0 -1 5686
-D3
-~
-~
-0 -1 5685
-S
-#5687
-The Dragon Sea~
-   The Dragon Sea comes up along the shore here.  The deep blue waters
-rolling in and crashing against the beach.  To the north you see a 
-small dock jutting out into the surf.
-~
-54 0 7
-D0
-~
-~
-0 -1 5695
-D1
-~
-~
-0 -1 5696
-D2
-~
-~
-0 -1 5686
-S
-#5688
-The Dragon Sea~
-   You are on the clear blue seas of the Dragon Sea.  Water extends
-in all directions as far as the eye can see.  Off in the distance
-you think you might see a small dock to the west.
-~
-54 0 7
-D0
-~
-~
-0 -1 5688
-D1
-~
-~
-0 -1 5697
-D2
-~
-~
-0 -1 5695
-S
-#5689
-The Dragon Sea~
-   You are on the clear blue seas of the Dragon Sea.  Water extends
-in all directions as far as the eye can see.  Off in the distance
-you think you might see a small dock to the west.
-~
-54 0 7
-D0
-~
-~
-0 -1 5697
-D1
-~
-~
-0 -1 5689
-D2
-~
-~
-0 -1 5696
-D3
-~
-~
-0 -1 5695
-D5
-~
-~
-0 -1 5698
-S
-#5690
-On A Road~
-   The people of New Thalos take great pride in the services their
-city may provide.  One of these services is the construction crews
-the go to great lengths to keep all the roads in order.  Although
-the taxes in New Thalos are higher then other cities in the realm
-most of the money is used for the good of the people.
-~
-54 0 2
-D1
-~
-~
-0 -1 5691
-D3
-~
-~
-0 -1 5568
-S
-#5691
-On A Road~
-   You walk along a well used road with beautiful scenery.  To the north
-tall pine trees form a wall that goes on for miles.  Between the road
-and the trees lies a great expanse of grassy plains.  South of here, 
-beyond the river, lies the Great Eastern Desert.  The road continues
-east and west.
-~
-54 0 2
-D1
-~
-~
-0 -1 5692
-D3
-~
-~
-0 -1 5690
-S
-#5692
-On A Road~
-   The Dragon Sea can be seen to the east now spreading out to unknown
-lands.  The road continues east and west.  To the south you hear the
-sounds of boats traveling the River Ishtar delivering goods.
-~
-54 0 2
-D1
-~
-~
-0 -1 5693
-D3
-~
-~
-0 -1 5691
-S
-#5693
-On A Road~
-   This is the man land route through the land.  Merchants can bring
-their goods to the coastline and have them ferried onto ships for
-export.  Travel by foot west will take you through New Thalos up and
-over the Eastern Mountains and down into Midgaard.
-~
-54 0 2
-D1
-~
-~
-0 -1 5694
-D3
-~
-~
-0 -1 5692
-S
-#5694
-Near The Shore~
-   The road ends here turning into a small dirt path leading down the
-beach and onto a dock.  To the north and south you see the coastline
-stretching out before you.  West of here the lowlands roll up into
-huge snow capped mountains.
-~
-54 0 2
-D1
-~
-~
-0 -1 5695
-D3
-~
-~
-0 -1 5693
-S
-#5695
-On A Dock~
-   You stand on a simple wooden dock that acts as an extension of the
-road to the west.  The dock seems to have been here for quite a long
-time but is still sturdy.  A small ladder has been built on the eastern
-end to allow easy access to and from ships.
-~
-54 0 1
-D0
-~
-~
-0 -1 5688
-D1
-~
-~
-0 -1 5689
-D2
-~
-~
-0 -1 5687
-D3
-~
-~
-0 -1 5694
-S
-#5696
-The Dragon Sea~
-   You are on the clear blue seas of the Dragon Sea.  Water extends in
-all directions as far as the eye can see.  Off in the distance you think
-you might see a small dock to the west.
-~
-54 0 7
-D0
-~
-~
-0 -1 5689
-D1
-~
-~
-0 -1 5696
-D3
-~
-~
-0 -1 5687
-S
-#5697
-The Dragon Sea~
-   The ocean spreads out in all directions rolling gently.  In the
-distance you can see an island on the horizon.  To the west you see
-the mainland.
-~
-54 0 7
-D0
-~
-~
-0 -1 5697
-D1
-~
-~
-0 -1 5697
-D2
-~
-~
-0 -1 5689
-D3
-~
-~
-0 -1 5688
-S
-#5698
-Under The dock~
-   You are swiming underneath the dock.  You can see the four wooden
-pylons that support the structure.  The murky water clouds you vision
-as you gaze westward, but you think you can make out an iron grating
-in that direction.
-~
-54 1 7
-D3
-~
-grate~
-1 -1 5699
-D4
-~
-~
-0 -1 5697
-S
-#5699
-The Lair Of The Ixitxachitl~
-   Blood swirls around in the water as the Ixitxachitl devours the 
-last of its meal.  Swirling around quickly as you intrude upon his
-meal the large sting ray attacks!
-~
-54 1 7
-D1
-~
-grate~
-1 -1 5698
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/60.wld ./circle-3.1/lib/world/wld/60.wld
--- ./circle-3.1-old/lib/world/wld/60.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/60.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,2073 +0,0 @@
-#6000
-The Edge Of The Forest~
-   You are standing at the end of a dusty road, near the eastern edge of the
-large forest of Haon-Dor.  To the east you see the road heading back to the
-walled city, Midgaard, and to the west is a narrow trail leading through the
-forest.
-~
-60 0 2
-D1
-To the east a dusty road takes you back to the walls of Midgaard, and its large
-west gate.
-~
-~
-0 -1 6090
-D3
-You see a narrow forest trail winding westward in between the trees.
-~
-~
-0 -1 6001
-E
-trail~
-The forest trail winds westwards through the trees.
-~
-E
-tree trees~
-The trees are quite tall considering most of them appear to be quite young.
-On one of the trees, crude letters forming the word 'Haon-Dor' have been
-carved into the bark.
-~
-S
-#6001
-A Trail Through The Light Forest~
-   You are on a trail leading through the forest.  There seems to be a small
-path leading north into the shadows.  To the east is the forest edge and to
-the west the trail leads further into the forest.
-~
-60 0 3
-D0
-You see evidence of a small path leading through a break in the trees to the
-north.
-~
-~
-0 -1 6060
-D1
-The trail continues eastwards out of the forest.
-~
-~
-0 -1 6000
-D3
-You see the narrow forest trail winding westwards in between the trees.
-~
-~
-0 -1 6002
-E
-trail~
-The forest trail winds east-west through the trees.
-~
-E
-tree trees~
-The trees here are quite young and fresh.  They seem to accommodate many kinds
-of birds, insects and other small animals.
-~
-E
-birds insects animals~
-Very cute little creatures, they seem to enjoy life.
-~
-S
-#6002
-A Trail Through The Light Forest~
-   You are on a narrow trail winding east and west through the forest.  To the
-west, the forest gradually becomes more dense.  A small forest path leads off
-to the south.
-~
-60 0 3
-D1
-The trail continues eastwards through the young trees.
-~
-~
-0 -1 6001
-D2
-The small path leads south through the young trees.
-~
-~
-0 -1 6011
-D3
-You see the narrow forest trail winding westwards into the dense forest.
-~
-~
-0 -1 6003
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-trail~
-The forest trail winds east-west through the trees.
-~
-E
-tree trees~
-The young, slender trees look beautiful, their fresh, green leaves moving
-lightly in the wind.
-~
-S
-#6003
-A Trail Through The Dense Forest~
-   You are on a trail winding east and west through the dense forest.  To
-the east, the forest gradually seems to become lighter.
-~
-60 0 3
-D1
-The trail continues eastwards to the younger part of the forest.
-~
-~
-0 -1 6002
-D3
-You see the narrow trail winding westwards through the dense forest.
-~
-~
-0 -1 6004
-E
-trail~
-The forest trail seems almost fragile compared to the massive trunks.
-~
-E
-tree trees~
-The dense crowns of the mature trees leave only a fraction of the sky to be
-seen through the leaves.
-~
-S
-#6004
-A Trail Through The Dense Forest~
-   You are on a trail winding east and west through the dense forest.  To the
-west, the trees are so huge and their crowns so dense that forest remains in
-total darkness.  A small path leads south through the trees.
-~
-60 0 3
-D1
-The trail continues eastwards through the dense forest.
-~
-~
-0 -1 6003
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6005
-D3
-The narrow trail almost seems to disappear between the enormous trunks.
-~
-~
-0 -1 6100
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-trail~
-The forest trail seems almost fragile compared to the massive trunks.
-~
-E
-tree trees~
-The crowns of the old trees almost cut out all light.
-~
-S
-#6005
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues north and south.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6004
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6006
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6006
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues north and east.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6005
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6007
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6007
-An Intersection In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The forest
-gradually lightens to the east.  Paths lead east, west and south.
-~
-60 0 3
-D1
-You can barely make out a clearing to the east.
-~
-~
-0 -1 6008
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6012
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6006
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6008
-The Forest Clearing~
-   You are in a clearing in the forest.  Lots of fresh stumps of varying sizes
-protrude from the ground and heavy logs are stacked neatly in a big pile
-supported by stakes set into the ground.  Paths lead north, east and west.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6011
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6009
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6007
-E
-log logs~
-Even though the logs have been chopped to shorter pieces, they are quite heavy
-as they are fresh and still filled with sap.
-~
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-stake stakes~
-The stakes keep the logs from rolling down.
-~
-E
-stump stumps~
-There are more stumps than logs and some of the stumps are partly covered in
-moss.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6009
-Outside A Small Cabin In The Forest~
-   You are outside a small cabin built entirely from heavy logs.  There is a
-wooden door to the north and small paths lead west and south through the trees.
-~
-60 0 3
-D0
-The wooden door is quite sturdy but does not appear to be equipped with a lock.
-~
-door wooden~
-1 -1 6010
-D2
-The small path leads south through the dense forest.
-~
-~
-0 -1 6014
-D3
-The small path leads west through the light forest.
-~
-~
-0 -1 6008
-E
-cabin logs log~
-It looks simple but comfortable and the slender trees make the whole place seem
-pretty idyllic.  It is a cabin built from wooden logs.
-~
-E
-path paths~
-The path is probably used by the cabin's inhabitants.
-~
-E
-tree trees~
-The trees are fairly young, not much more than a hundred years or so.
-~
-S
-#6010
-Inside The Cabin~
-   You are inside a small one-room cabin made entirely from heavy logs.
-It is very sparsely furnished, containing only the most basic housekeeping
-equipment, such as a bed, a chair and a table.
-~
-60 d 0
-D2
-The wooden door leads south.
-~
-door wooden~
-1 -1 6009
-E
-bed~
-It is definitely not the most comfortable bed you have seen in your life.
-~
-E
-chair~
-It is made from oak and looks strong and sturdy.
-~
-E
-table~
-A heavy table that doesn't even appear to rock.  It seems to have something
-carved on it.
-~
-E
-carving carvings carved~
-On the table is carved :
-                                                  /) /)
-          Danny and Mari, Oct 31, 1991           ( o o )
-                                                  = x =
-                                                 m     m
-                                              ***(========-
-~
-S
-#6011
-A Small Path Through The Light Forest~
-   You are on a small path leading through the forest.  The trees are tall and
-slender.  Paths lead north and south.
-~
-60 0 3
-D0
-The path leads north through the young trees.
-~
-~
-0 -1 6002
-D2
-The path leads south through the young trees.
-~
-~
-0 -1 6008
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are fairly young, not much more than a hundred years or so.
-~
-S
-#6012
-An Intersection In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of the
-old trees leave the forest floor in an unreal twilight illumination.  Paths
-lead north, east and south.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6007
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6013
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6021
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6013
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues east and west.
-~
-60 0 3
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6014
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6012
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6014
-An Intersection In The Dense Forest~
-   You are on a small path leading through the dense forest.  The forest
-gradually lightens to the north.  Paths lead north, east and west.
-~
-60 0 3
-D0
-The path leads north to a lighter part of the forest.
-~
-~
-0 -1 6009
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6015
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6013
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The crowns of the old trees leave the forest in an unreal twilight
-illumination.
-~
-S
-#6015
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues south and west.
-~
-60 0 3
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6016
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6014
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6016
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues north, south and east.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6015
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6028
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6017
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6017
-A Small Path In The Dense Forest~
-   You are at a turn on a small path leading through the dense forest.  The
-forest seems to become lighter to the west.  The path continues north and west.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6016
-D3
-The small path leads west through the trees to a lighter part of the forest.
-~
-~
-0 -1 6018
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The crowns of the old trees leave the forest in an unreal twilight
-illumination.  A large branch looms above you, over the path.
-~
-E
-up branches branch large~
-The branch of a large oak stretches out above the path from the east.
-~
-S
-#6018
-An Intersection In The Light Forest~
-   You are on a small path leading through the forest.  A path leads north to
-a small field and other paths lead east and west into the dense forest.
-~
-60 0 3
-D0
-The path leads north to a small, grassy field.
-~
-~
-0 -1 6023
-D1
-The path leads east to a dense part of the forest.
-~
-~
-0 -1 6017
-D3
-The path leads west to a dense part of the forest.
-~
-~
-0 -1 6019
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The tall trees are young and slender, not much more than a hundred years or so.
-~
-S
-#6019
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The forest seems
-to become lighter to the east.  The path continues north and east.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6020
-D1
-The small path leads east through the trees to a lighter part of the forest.
-~
-~
-0 -1 6018
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The crowns of the old trees leave the forest in an unreal twilight
-illumination.
-~
-S
-#6020
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues south and west.
-~
-60 0 3
-D2
-The small path leads south through the trees.
-~
-~
-0 -1 6019
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6021
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6021
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  To the west
-you see a dark cave entrance, leading into a small hillside.  The path
-continues north and east.
-~
-60 0 3
-D0
-The small path leads north through the trees.
-~
-~
-0 -1 6012
-D1
-The small path leads east through the trees.
-~
-~
-0 -1 6020
-D3
-The cave is very dark.
-~
-~
-0 -1 6022
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The crowns of the old trees leave the forest in an unreal twilight
-illumination.
-~
-E
-cave entrance~
-The irregular opening is eight feet wide and six feet tall.  An acrid smell
-emanates from within.
-~
-S
-#6022
-Inside The Cave~
-   You are in a natural cave.  Various sorts of debris cover the stone floor,
-emitting a rather unpleasant smell that makes the air thick and hard to
-breathe.  The only obvious exit is east.
-~
-60 ad 0
-D1
-The cave opening is to the east.
-~
-~
-0 -1 6021
-E
-debris~
-It consists mostly of gnawed bones mixed with small pieces of torn fur.
-~
-E
-cave walls floor stone~
-Quite uninteresting.
-~
-E
-air smell~
-Kind of transparent, but quite noticeable nevertheless.
-~
-S
-#6023
-A Grassy Field~
-   You are in a grass covered field somewhere in the forest.  The tall grass
-nearly reaches your waist, and the surrounding oaks and beeches form an almost
-wall-like thicket on the east side of the field.  To the northeast you can see
-a small lake.  A small path leads south through the trees, and the field opens
-up to the north and west.
-~
-60 0 2
-D0
-Wind blowing in from the north carries with it the smell of a newly killed
-animal, as well as the noise of many birds, which you can see circling there.
-~
-~
-0 -1 6026
-D1
-The ground slopes gently downward to the eastern tree line.
-~
-~
-0 -1 6024
-D2
-The small path leads south in between the trees.
-~
-~
-0 -1 6018
-E
-grass~
-The tall grass makes a nice hiding place for animals.
-~
-E
-path~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees thicket~
-The trees form a close thicket, blocking any exit to the west.
-~
-E
-birds bird circling~
-Many carrion birds are circling to the north, you presume they are waiting for
-their turn to feast on a corpse.
-~
-S
-#6024
-The Lower Part Of The Grassy Field~
-   You are in a lower part of the grassy field, south of a small lake.  The
-grass here has been trampled by the many animals coming here for water, leaving
-the ground covered in tracks of different types.  To the west you see a break
-in the wall of trees surrounding the field, and to the north is a small lake.
-~
-60 0 2
-D0
-The animal tracks lead off to the north, and around the lake there.
-~
-~
-0 -1 6025
-D3
-To the south-west you see a break in the tree line, leading back to the
-forest path.
-~
-~
-0 -1 6023
-E
-grass~
-The tall grass makes a nice hiding place for animals.
-~
-E
-path trampled~
-The trampled grass path leads to the lake north of here.
-~
-E
-tree trees thicket~
-The trees form a close thicket, blocking any exit to the south and east.
-~
-S
-#6025
-Beside The Lake In A Grassy Field~
-   The grass stops shortly before the lake, replaced by mud covered in tracks
-from the local animals.  When you come close many animals scatter into the tall
-grass and some even into the forest.  To the west you see birds circling in the
-high in the air, and to the north you see a small lake, surrounded by tall
-reeds.  The field continues to the south, and the forest blocks passage to the
-east.
-~
-60 0 2
-D0
-The lake looks inviting, and you can see some sort of water fowl floating
-around among the reeds.
-~
-~
-0 -1 6027
-D2
-To the south an animal trail leads of towards a the other side of the lower
-field.
-~
-~
-0 -1 6024
-D3
-The smell of carrion drifts down to you from higher on the field to the west.
-~
-~
-0 -1 6026
-E
-grass~
-The tall grass makes a nice hiding place for animals.
-~
-E
-lake~
-Animals from all around come here to drink.  The lake itself is not very big,
-but it stretches off to the north from here.
-~
-E
-tree trees thicket~
-The trees form a close thicket, blocking any exit to the north or east.
-~
-E
-birds bird circling~
-Many carrion birds are circling to the west, you presume they are waiting for
-their turn to feast on a corpse.
-~
-E
-track tracks mud~
-You see tracks of both hooved and other sorts of animals.  Evidence of all
-sizes of animals is here in the mud, showing just how lively the forest is.
-~
-S
-#6026
-The Northern Section Of A Grassy Field~
-   As you come close, scavenging animals and birds of all sorts scatter,
-leaving only the boldest and stupidest encircling the corpse of a large boar.
-Carrion birds circle overhead, and smaller animals stare out of the tall grass
-at you.  The grass here has been trampled, and a large area around the corpse
-is stained by blood.  A trail leads down the sloping field to a lake, and to
-the south you see the path back to the forest.
-~
-60 0 2
-D1
-A small lake lies down the sloping field to the east.  Some of the animals
-that fled from here have gone there, and are watching, waiting for you to
-leave so they can resume their feasting.
-~
-~
-0 -1 6025
-D2
-The field continues to the south, and you can see the path back to the forest
-there.
-~
-~
-0 -1 6023
-E
-grass~
-The tall grass makes a nice hiding place for animals.  You see some of the
-animals you frightened away peeking furtively out at you.
-~
-E
-path~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees thicket~
-The trees form a close thicket, blocking any exit to the north and west.
-~
-E
-birds circling~
-Many birds of varying size circle overhead, waiting for you to leave.  You
-hope they don't decide that you could be a corpse with just a little effort.
-~
-E
-animal animals small~
-Several pairs of eyes peer out at you, urging you to leave.  The just might
-decide that en masse they could kill you, so you probably don't want to tarry
-here.
-~
-S
-#6027
-On The Lake~
-   You are in the middle of a small lake, fed from a small stream coming
-through the forest from the northwest.  The water is not that clear, but
-you can see fish swimming around below you.  The bank is clear to the
-south, providing a safe place to get back to the field.
-~
-60 0 7
-D2
-Some animals have gathered on the bank to watch you, curious about what you
-are doing.
-~
-~
-0 -1 6025
-E
-fish~
-Trout and perhaps a catfish or two swim about below you, totally ignoring
-your presence.
-~
-E
-lake~
-Animals from all around come here to drink.  The lake itself is not very big,
-but it stretches off to the north from here.
-~
-E
-tree trees thicket~
-Trees cover the bank on most sides, preventing you from docking there.
-~
-E
-reed reeds~
-Reeds grow up around the edges of the lake, providing cover for the small
-water fowl that live here.
-~
-S
-#6028
-A Small Path In The Dense Forest~
-   You are on a small path leading through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues to the west and south.
-~
-60 0 3
-D2
-~
-~
-0 -1 6029
-D3
-The small path leads west through the trees.
-~
-~
-0 -1 6016
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6029
-Near A Large Tree In The Dense Forest~
-   You are at the end of a small path leading through the dense forest.  The
-crowns of the old trees leave the forest in an unreal twilight illumination.
-This rough clearing is dominated by a very large oak tree, probably the
-largest in this part of the forest.  The path leads back to the north.
-~
-60 c 3
-D0
-~
-~
-0 -1 6028
-D4
-You see the lower branches of the towering oak.
-~
-~
-0 -1 6030
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-trees~
-The trees are mostly old beeches and oaks, with one large oak off to your
-right.
-~
-E
-large oak tree~
-It has some lower branches that you think you could reach if you stretched.
-You might even be able to climb all the top, though from here it looks like
-something else had that idea before you.  There is a faint animal shape pacing
-on one of the highest branches.
-~
-E
-animal shape~
-From here it looks vaguely feline, though you could get a much better view
-from in the tree.  You are not sure if it has seen you yet.
-~
-E
-limb limbs~
-They look quite sturdy, certainly capable of holding your weight should you
-decide to climb up the tree using them.
-~
-E
-top highest high~
-You could probably see most of the forest, and perhaps even the city from the
-top of the tree... of course, you'd have to deal with whatever that shape is
-pacing on one of the upper limbs.
-~
-S
-#6030
-In The Lower Branches Of A Large Oak~
-   You are in a huge oak, about one third of the way to the top.  The branches
-above you block out much of the light, but enough filters through for you to
-see.  Small animals and birds scatter at your approach, rustling the leaves
-all about you.  You could easily climb back down to the ground, or continue up
-the tree.  One large branch juts outward to the west, possibly providing a
-third choice of exit.
-~
-60 0 5
-D3
-This limb looks large and strong enough for you to walk most of the way along
-its length to the west.
-~
-~
-0 -1 6031
-D4
-More large branches spread out from the tree above you.
-~
-~
-0 -1 6032
-D5
-The rough clearing is just a quick climb and jump below you.
-~
-~
-0 -1 6029
-E
-nest nests~
-After a short period of looking, you notice a bird's nest on a limb not far
-above you, and a large squirrel's nest in the crook of a large limb that
-stretches out towards the west.
-~
-E
-animals bird birds~
-A variety of squirrels, chipmunks, and birds make their homes in this and the
-surrounding trees.  If you look closely you may be able to see some of their
-rapidly emptying nests.
-~
-E
-feline~
-The shape above you moves with definite grace and confidence.  You think that
-it must be a Bobcat, stalking smaller tree-dwelling animals.
-~
-E
-pacing pace animal shape~
-From here it looks feline.  You still don't think it has noticed you, despite
-the noise you made while climbing up here.
-~
-E
-limb limbs~
-They look quite sturdy, certainly capable of holding your weight should you
-decide to climb around in the tree using them.
-~
-E
-top highest high~
-You could probably see most of the forest, and perhaps even the city from the
-top of the tree... of course, you would have to deal with whatever that shape
-is that you see pacing on one of the upper limbs.
-~
-S
-#6031
-Out On A Limb In A Large Oak~
-   This sturdy branch hangs far out over a path to the west, which you might
-be able to jump down to.  Several squirrels scamper into hiding as you
-approach, leaving you alone and swaying slightly with the wind.  To your north
-you can see a small log cabin through the trees, and to the southeast there
-seems to be some sort of clearing, with many birds circling above it.
-~
-60 c 3
-D1
-Back to the east you see the tree trunk.  It is much less precarious there
-compared to here... perhaps you should go back.
-~
-~
-0 -1 6030
-D5
-Below you is a small path, probably used by the forest animals.  You think
-that you could jump down with a little effort.
-~
-~
-0 -1 6016
-E
-nest nests~
-You notice that several of the squirrels sought refuge in a large nest that is
-well within your reach.  Looking into the nest, you see two pairs of eyes
-staring back at you.
-~
-E
-animals bird birds~
-A variety of squirrels, chipmunks, and birds make their homes in this and the
-surrounding trees.  If you look closely you may be able to see some of their
-rapidly emptying nests.
-~
-E
-feline~
-The shape above you moves with definite grace and confidence.  You think that
-it must be a Bobcat, stalking smaller tree-dwelling animals.
-~
-E
-pacing pace animal shape~
-From here it looks feline.  You still don't think it has noticed you, despite
-the noise you made while climbing up here.
-~
-E
-limb limbs~
-The limbs look quite sturdy, certainly capable of holding your weight should
-you decide to climb around in the tree using them.
-~
-E
-top highest high~
-You could probably see most of the forest, and perhaps even the city from the
-top of the tree... of course, you would have to deal with whatever that shape
-is that you see pacing on one of the upper limbs.
-~
-S
-#6032
-Midway To The Top Of The Large Oak~
-   You are in a huge oak, about midway to the top.  The branches above you
-block out much of the light, but enough filters through for you to see.  A few
-birds have remained to watch you from the fringe branches, well out of your
-reach.  Scratches mar the tree here, and torn bark is scattered near you on the
-branch.  It would seem some large forest cat lives nearby, so you had better be
-careful!  You can continue a bit farther up the tree, or descend to limbs that
-don't sway so much.
-~
-60 0 5
-D4
-Above you the tree narrows farther, but it still looks like you could climb up
-there.  A feline shape is pacing about above you, trying to get to a large
-wounded bird.  Perhaps you should try to see what sort of cat this is before
-you interrupt its hunt... it might eat you instead of the bird.
-~
-~
-0 -1 6033
-D5
-~
-~
-0 -1 6030
-E
-nest nests~
-A medium sized bird's nest is close to you here, and it looks like it has some
-nice looking eggs in it too!
-~
-E
-animal animals bird birds~
-A variety of squirrels, chipmunks, and birds make their homes in this and the
-surrounding trees.  If you look closely you may be able to see some of their
-rapidly emptying nests.
-~
-E
-feline cat pacing pace shape~
-It looks like a Bobcat, and it seems quite intent on getting to a large bird
-that it has wounded.  It has not seen you yet, or perhaps just thinks you are
-too easy a meal.
-~
-E
-limb limbs~
-They look quite sturdy, certainly capable of holding your weight should you
-decide to climb around in the tree using them.
-~
-E
-top highest high~
-You could probably see most of the forest, and perhaps even the city from the
-top of the tree... of course, you would have to deal with whatever that shape
-is that you see pacing on one of the upper limbs.
-~
-S
-#6033
-High In The Large Oak~
-   The tree top gently sways in the wind, and you think you are as high as
-you can safely go in the tree.  The limbs here show evidence of a small battle,
-with ripped bark and loose feathers scattered everywhere.  Looking around, you
-can see the forest stretching out below you in all directions.  To the east you
-see Midgaard, and to the south the river runs through a deep chasm.  North and
-west of here you can see another small village, and on the western horizon you
-see a large mountain.
-~
-60 0 5
-D5
-Below you many of the animals you frightened earlier have returned to their
-various nests and homes.  You can see a small hint of the path far below you
-through the branches.
-~
-~
-0 -1 6032
-E
-around trees everywhere woods forest~
-Off to the southwest you can see a grass covered field, and a small lake;
-nortwest of you is a small cabin and a large pile of wood.  Far to west the
-treetops form a tight canopy, blocking out almost all sunlight and your view.
-It is said that large wolves live there.  You've also heard rumors of horrible
-spiders and drow living there.  You'd be best off leaving that area to more
-experienced adventurers. 
-~
-E
-mountain range northeast~
-A long mountain range stretches across the horizon to the north and northeast.
-You have heard rumors of many different sorts of creatures living there,
-varying from Dwarves and Humans to Ogres and various humanoid creatures.  Some
-say that evil Dark Elves dwell in the underworld deep below the lands of the
-Dwarves.  The caves of Moria also are found there, populated by all sorts of
-evil creatures.
-~
-E
-river chasm~
-To the south you see a river flowing roughly from the northeast to the west.
-It emerges from a dark opening in the side of a mountain and flows through
-Midgaard, and on into the forest.  It has eroded a deep chasm in the soft stone
-under the forest floor, and is not visible for long after it enters the forest
-proper.
-~
-S
-#6060
-A Shaded Path Through The Forest~
-   You are on a small shaded path leading through the trees.  The forest
-gradually lightens to the east.  The path continues to the north, and to the
-south you see the main trail.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6065
-D2
-Through a break in the tree line you see the main trail that heads back towards
-Midgaard.
-~
-~
-0 -1 6001
-E
-path paths shaded~
-The shaded path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-They are mostly young oaks and tall beeches.
-~
-S
-#6061
-A Shaded Path Through The Forest~
-   You are at a turn on a small shadowed path leading through the forest.  The
-forest seems to become lighter to the west.  The path continues north and west.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6066
-D3
-The path winds its way between the trees.
-~
-~
-0 -1 6062
-E
-path paths shaded shadowed~
-The shadowy path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The crowns of the old trees leave the forest in an unreal twilight
-illumination.  A large branch looms above you, over the path.
-~
-S
-#6062
-A Shaded Path Through The Dense Forest~
-   You are on a small shaded path leading through the dense forest.  The
-crowns of the old trees leave the forest floor in an unreal twililght
-illumination.  To the north you see a small clearing.  Paths lead east and
-west.
-~
-60 0 3
-D0
-Through the underbrush you see a small clearing.
-~
-~
-0 -1 6067
-D1
-The path winds its way between the trees.
-~
-~
-0 -1 6061
-D3
-The path winds its way between the trees.
-~
-~
-0 -1 6063
-E
-path paths shaded shadowy~
-The shaded path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6063
-A Shaded Path Through The Dense Forest~
-   You are on a small shaded path through the dense forest.  The crowns of
-the old trees leave the forest in an unreal twilight illumination.  The path
-continues north and east.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6068
-D1
-The path winds its way between the trees.
-~
-~
-0 -1 6062
-E
-path paths shaded~
-The shaded path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6064
-A Shadowy Path Through The Dense Forest~
-   You are on a small shadowy path leading through the dense forest.  The
-crowns of the old trees leave the forest in an unreal twilight illumination.
-The path continues north and south.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6069
-D2
-The path winds its way into darkness.
-~
-~
-0 -1 6100
-E
-path paths shadowy~
-The shadowy path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6065
-A Shaded Path Through The Forest~
-   You are at a turn on a small shaded path winding through the trees.  The
-forest gradually becomes more dense to the west.  The path continues west and
-south from here.
-~
-60 0 3
-D2
-Through the trees to the south you can almost see the main trail leading back
-to Midgaard.
-~
-~
-0 -1 6060
-D3
-The path winds its way between the trees.
-~
-~
-0 -1 6066
-E
-path paths shaded~
-The shadowed path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly young oaks and tall beeches.
-~
-S
-#6066
-A Fork On The Shaded Path Through The Forest~
-   You are at a fork in the small shaded path winding through the trees.  The
-forest gradually becomes more dense to the west.  The path branches to the
-north and south here, and also continues to the east.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6071
-D1
-The path winds its way between the trees.
-~
-~
-0 -1 6065
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6061
-E
-path paths shaded~
-The shaded path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6067
-At The Fallen Tree~
-   You are standing in a small clearing, beside a large fallen tree.  A large
-amount of the tree has already decomposed, but some pieces remain, scattered
-about the clearing.  Paths border the clearing to the north and south.
-~
-60 0 3
-D0
-A shaded path winds its way northeast between the trees.
-~
-~
-0 -1 6072
-D2
-A shaded path winds its way east between the trees.
-~
-~
-0 -1 6062
-E
-path paths~
-The shaded paths are probably used by the animals living in the forest.
-~
-E
-fallen rotten decomposed tree~
-The tree has mostly rotted away, providing nourishment to many small plants
-growing here in the clearing.  The few pieces that remain are not all that
-large, but one log in particular catches your eye and seems to remind you of
-something.  Under one of these logs would be a great place for an animal to
-make its den...
-~
-E
-clearing clear~
-When the large tree fell it must have brought a few of the smaller trees down
-with it in order to make a clearing like this.
-~
-E
-under animal den~
-Under a log you think you see some sort of hole, or animal's den.  Looking
-closer, you can make out the form of what you believe to be a Badger resting
-inside of the den.
-~
-S
-#6068
-An Intersection On The Shaded Path~
-   You are on a small shaded path leading through the dense forest.  The
-crowns of the old trees leave the forest in an unreal twilight illumination.
-The path continues north, south, and west.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6073
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6063
-D3
-The path winds its way between the trees.
-~
-~
-0 -1 6069
-E
-path paths shaded~
-The shaded path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6069
-A Shadowy Path Through The Dense Forest~
-   You are on a small shadowy path leading through the dense forest.  The
-crowns of the old trees leave the forest in an unreal twilight illumination.
-The path continues south and east.
-~
-60 0 3
-D1
-The path winds its way between the old trees.
-~
-~
-0 -1 6068
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6064
-E
-path paths shaded shadowy~
-The shadowy path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6070
-Off Of The Path In The Shaded Forest~
-   You are wandering amongst the trees in the light forest, without the aid
-of a path or trail.  More sunlight trickles through the treetops here, making
-your travel a bit easier.  Small animals scurry away as you approach.  You
-are no longer on a path, so you may go whichever way you please.
-~
-60 0 3
-D0
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6078
-D1
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6070
-D2
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6061
-D3
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6072
-E
-path paths~
-The path is long behind you now... you aren't sure which direction it lies
-in anymore.
-~
-E
-tree trees~
-The trees are younger here than to those to the west.
-~
-S
-#6071
-A Shaded Path Through The Forest~
-   You are on a small shaded path leading in between the trees.  The forest
-gradually lightens to the east.  Paths lead west and south, and you think you
-see a small path leading eastward.
-~
-60 0 3
-D1
-It looks like a small path begins between two trees to the east, but you
-aren't quite certain.
-~
-~
-0 -1 6070
-D2
-The path winds its way through the trees to an split in the path.
-~
-~
-0 -1 6066
-D3
-The path winds its way between the trees.
-~
-~
-0 -1 6072
-E
-path paths shadowy shadowed~
-The shadowy path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6072
-A Shaded Path Though The Forest~
-   You are on a small shaded path leading between the trees.  The forest
-gradually becomes more dense to the west.  Paths lead north and east, and you
-see a small clearing to the south.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6075
-D1
-The path winds its way between the trees.
-~
-~
-0 -1 6071
-D2
-A lightly traveled path heads southward to a small clearing.
-~
-~
-0 -1 6067
-E
-path paths shaded~
-The shaded path is probably used by the small animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6073
-A Shadowy Path Through The Dense Forest~
-   You are on a small shadowy path leading through the dense forest.  To the
-north the terrain becomes quite hilly and rough.  The crowns of the old trees
-leave the forest in an unreal twilight illumination.  The path continues north
-and south.
-~
-60 0 4
-D0
-The path winds its way into the hills and denser forest.
-~
-~
-0 -1 6076
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6068
-E
-path paths shadowy~
-The shadowy path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hill hills terrain~
-To the northwest you see hills covered by dense forest.
-~
-S
-#6074
-A Small Trail Through The Forest~
-   You have just left the shaded path, and you are now standing at the head of
-a very short trail.  It looks like someone begin clearing away the underbrush
-here, but didn't get finished.  You may leave in any direction, but the path
-is to the west.
-~
-60 0 3
-D0
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6074
-D1
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6070
-D2
-The trees seem to part, exposing a trail into the shade.
-~
-~
-0 -1 6070
-D3
-Through the underbrush you see a small path winding its way northward.
-~
-~
-0 -1 6075
-E
-path paths~
-The narrow path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-S
-#6075
-A Shaded Path Through The Forest~
-   You are on a small shaded path leading between the trees.  The forest
-gradually becomes more dense to the west, and to the northwest the terrain
-is quite hilly.  The path continues north and south.  To the east you see a
-trail winding through the younger section of the forest.
-~
-60 0 3
-D0
-The path winds its way between the trees.
-~
-~
-0 -1 6078
-D1
-You think you see the beginnings of a small trail through the younger part of
-the forest.
-~
-~
-0 -1 6074
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6072
-E
-path paths shaded~
-The shaded path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill terrain~
-To the northwest the ground becomes more hilly. You have heard that a halfling
-village is somewhere in the hills.
-~
-E
-trail~
-You think you see the beginnings of a small trail to the east, winding through
-the younger part of the forest.
-~
-S
-#6076
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees between several hills.  You
-lost track of the path long ago, and now must rely on your instincts to guide
-you.  The ground is very rough and rocky here, and only the most hardy plants
-survive.  The crowns of the old trees leave the hills in an unreal twilight
-illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6077
-D2
-All you see are trees and hillsides.
-~
-~
-0 -1 6076
-D3
-All you see are trees and a shadowy path.
-~
-~
-0 -1 6073
-E
-path paths~
-The path is probably around here somewhere... if only you had paid more
-attention.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6077
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees between several hills.  You
-lost track of the path long ago, and now must rely on your instincts to guide
-you.  The ground is very rough and rocky here, and only the most hardy plants
-survive.  The crowns of the old trees leave the hills in an unreal twilight
-illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6076
-D2
-All you see are trees and hillsides.
-~
-~
-0 -1 6079
-D3
-All you see are trees and hillsides.
-~
-~
-0 -1 6077
-E
-path paths~
-The path is probably around here somewhere...if only you had paid more
-attention.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6078
-In The Dense Forest Between The Hills~
-   You are at the end of a small shaded path leading between the trees.  The
-forest is quite thick here, and the ground is very rough and hilly, halting
-your progress.  The path lies to the south.
-~
-60 0 4
-D2
-The path winds its way between the trees.
-~
-~
-0 -1 6075
-E
-path paths shaded~
-The shaded path is probably used by the animals living in the forest.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-The terrian is very hilly and rough to the north and west.  You have heard
-that there is a halfling village somewhere in the hills.
-~
-S
-#6079
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees between several hills.  You
-lost track of the path long ago, and now must rely on your instincts to guide
-you.  The ground is very rough and rocky here, and only the most hardy plants
-survive.  The crowns of the old trees leave the hills in an unreal twilight
-illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6078
-D2
-All you see are trees and a shadowy path.
-~
-~
-0 -1 6073
-D3
-All you see are trees and hillsides.
-~
-~
-0 -1 6080
-E
-path paths~
-The path is probably around here somewhere...if only you had paid more
-attention.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6080
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees between several hills.  You
-lost track of the path long ago, and now must rely on your instincts to guide
-you.  The ground is very rough and rocky here, and only the most hardy plants
-survive.  The crowns of the old trees leave the hills in an unreal twilight
-illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6082
-D2
-All you see are trees and hillsides.
-~
-~
-0 -1 6076
-D3
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-E
-path paths~
-The path is probably around here somewhere...if only you had paid more
-attention.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6081
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees between several hills.  You
-lost track of the path long ago, and now must rely on your instincts to guide
-you.  The ground is very rough and rocky here, and only the most hardy plants
-survive.  The crowns of the old trees leave the hills in an unreal twilight
-illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6078
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6077
-D2
-All you see are trees and hillsides.
-~
-~
-0 -1 6076
-D3
-All you see are trees and a shadowy path.
-~
-~
-0 -1 6073
-E
-path paths~
-The path is probably around here somewhere...if only you had paid more
-attention.
-~
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6082
-In The Dense Forest Between The Hills~
-   You are standing among tightly packed trees on a medium sized hill. The
-dense forest spreads out all around you, and the crowns of the old trees leave
-the hills in an unreal twilight illumination.
-~
-60 c 4
-D0
-All you see are trees and hillsides.
-~
-~
-0 -1 6081
-D1
-All you see are trees and hillsides.
-~
-~
-0 -1 6079
-D2
-All you see are trees and hillsides.
-~
-~
-0 -1 6076
-E
-tree trees~
-The trees are mostly old beeches and oaks.
-~
-E
-hills hill~
-Hills rise up all around you, blocking your view of the terrain.
-~
-S
-#6090
-A Road Through The Plains~
-   You are on a dust covered east-west road through the western plains.  An
-occasional hunter or adventurer can be seen, heading to or from the forest.
-To the east is the walled city, Midgaard, and to the west the road ends at
-the head of a narrow trail into a large forest.
-~
-60 c 2
-D1
-Far to the east you see the large walls guarding Midgaard.
-~
-~
-0 -1 6091
-D3
-To the west the dusty trail ends, and becomes a narrow trail into the cool
-shadows of the forest.
-~
-~
-0 -1 6000
-E
-trail~
-The forest trail winds westwards through the trees.
-~
-E
-tree trees forest~
-The trees are quite tall considering most of them appear to be quite young.
-~
-E
-road dust dusty~
-The road is well used, and quite dusty.
-~
-S
-#6091
-A Road Through The Plains~
-   You are on a dust covered east-west road through the western plains.  An
-occasional hunter or adventurer can be seen, heading to or from the forest.
-To the east is the walled city, Midgaard, and to the west the road continues 
-towards a large forest.
-~
-60 c 2
-D1
-Far to the east you see the walls and western gate of Midgaard.
-~
-~
-0 -1 6092
-D3
-You see the large forest, Haon-Dor, stretching out far to the west, and to the
-northwest you the forest gives way to hills.
-~
-~
-0 -1 6090
-E
-forest haondor haon-dor~
-The large forest of Haon-Dor spreads out to the west.  Small and large game
-is plentiful there... as is adventure, and of course, danger!
-~
-E
-tree trees~
-Some small trees grow amongst the underbrush of the plains.  These slowly gain
-in height as you travel farther westward towards Haon-Dor
-~
-E
-road dust dusty~
-The road is well used, and quite dusty.
-~
-S
-#6092
-A Road Through The Plains~
-   You are on a dust covered east-west road crossing the grassy plains between
-Midgaard the forest of Haon-Dor.  An occasional hunter or adventurer can be 
-seen, heading to or from the forest.  To the east is the walled city, Midgaard, 
-and to the west the road continues towards a large forest.
-~
-60 c 1
-D1
-To the east you see the walls and West Gate of Midgaard.
-~
-~
-0 -1 3052
-D3
-To the west the road continues towards the forest.
-~
-~
-0 -1 6091
-E
-forest~
-The large forest of Haon-dor spreads out to the west.  Small and large game
-is plentiful there...as is adventure, and of course, danger!
-~
-E
-road dust dusty~
-The road is well used, and quite dusty.
-~
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/61.wld ./circle-3.1/lib/world/wld/61.wld
--- ./circle-3.1-old/lib/world/wld/61.wld	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/wld/61.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1347 +0,0 @@
-#6100
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a narrow trail winding its way between the enormous, grey
-trunks.  The crowns of the trees must be very dense, as they leave the
-forest floor in utter darkness.  The trail leads east and west.
-~
-61 ad 3
-D0
-A small shadowy path leads away to the north.
-~
-~
-0 -1 6064
-D1
-The narrow trail leads east to a somewhat lighter part of the forest.
-~
-~
-0 -1 6004
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6101
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6101
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way east-west between huge,
-ancient trees whose grey trunks remind you of ancient pillars in a
-enormous, deserted hall.  To the south, a frail path leads away from
-the trail.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6100
-D2
-The path leads south - away from the trail.
-~
-~
-0 -1 6104
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6102
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6102
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way east-west between huge,
-ancient trees that stand close on all sides.  Not a sound is to be
-heard - everything is ominously quiet.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6101
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6103
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6103
-A Narrow Trail Through The Deep, Dark Forest~
-   You are where the dusty trail bends, as to avoid conflict with a
-colossal trunk to the west.  Not a sound is to be heard - everything
-is ominously quiet.  The trail leads east and south and there is a
-small path leading off the trail to the north.
-~
-61 ad 3
-D0
-A small path leads north off the trail.
-~
-~
-0 -1 6150
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6102
-D2
-The narrow, dusty trail leads south through the forest.
-~
-~
-0 -1 6108
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-trees trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6104
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  You
-feel as if the ancient trees observe you in watchful silence.  The path
-continues north and south.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6101
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6105
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6105
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Ancient
-grey trees loom all around you.  The path continues north and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6104
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6106
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6106
-A Junction In The Deep, Dark Forest~
-   You are by a junction where three paths meet.  Ancient grey trees tower
-above you on all sides.  Paths lead east, south and west.
-~
-61 ad 3
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6105
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6117
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6107
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path paths~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6107
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Ancient
-grey trees loom all around you.  The path continues north and east.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6108
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6106
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6108
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way between huge, ancient trees
-standing close on all sides.  The trail leads north and west and to the
-south, a frail path leads away from the trail.
-~
-61 ad 3
-D0
-The narrow, dusty trail leads north through the forest.
-~
-~
-0 -1 6103
-D2
-The path leads south - away from the trail.
-~
-~
-0 -1 6107
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6109
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6109
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way east-west between huge, ancient
-trees that stand close on all sides.  Not a sound is to be heard - everything
-is ominously quiet.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6108
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6110
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6110
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way between huge, ancient trees that
-stand close on all sides.  The trail leads east and south.  To the west, a
-narrow path leads away from the trail.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6109
-D2
-The narrow, dusty trail leads south through the forest.
-~
-~
-0 -1 6111
-D3
-The narrow path leads west between the giant trees.
-~
-~
-0 -1 6130
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-Some of the trunks to the west are covered in a thin, almost transparent
-substance.  It looks like small threads woven carefully together.
-~
-S
-#6111
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way north-south between huge, ancient
-trees that loom ominously above you.
-~
-61 ad 3
-D0
-The narrow, dusty trail leads north through the forest.
-~
-~
-0 -1 6110
-D2
-The narrow, dusty trail leads south through the forest.
-~
-~
-0 -1 6112
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6112
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way between huge, ancient trees
-standing close on all sides.  The trail leads north and west and to the
-east, a frail path leads away from the trail.
-~
-61 ad 3
-D0
-The narrow, dusty trail leads north through the forest.
-~
-~
-0 -1 6111
-D1
-The path leads east - away from the trail.
-~
-~
-0 -1 6113
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6127
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6113
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Ancient
-grey trees loom in all directions.  The path continues south and west.
-~
-61 ad 3
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6114
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6112
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6114
-A Junction In The Deep, Dark Forest~
-   You are by a junction where three paths meet.  Ancient grey trees tower
-above you on all sides.  Paths lead north, east and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6113
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6115
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6122
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path paths~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6115
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  You feel
-as if the ancient trees observe you in watchful silence.  The path continues
-north and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6116
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6114
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6116
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Giant,
-grey trees loom ominously on all sides.  The path continues east and south.
-~
-61 ad 3
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6117
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6115
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6117
-A Junction In The Deep, Dark Forest~
-   You are by a junction where three paths meet.  Ancient, grey trees seem
-to observe you silently you from all sides.  Paths lead north, east and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6106
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6118
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6116
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path paths~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6118
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Ancient,
-grey trees loom everywhere.  The path continues south and west.
-~
-61 ad 3
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6119
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6117
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6119
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Huge,
-ancient trees are on all sides.  The path continues north and south.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6118
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6120
-E
-tree trees trunk trunks~
-You feel as if they are watching you.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6120
-On The River Bank In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  To the
-south a fast river is flowing westward through the forest.  Ancient grey
-trees loom on both banks.  The path continues north and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6119
-D2
-It looks as if you can enter the fast flowing river just to the
-south.
-~
-~
-0 -1 901
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6121
-E
-river~
-The river flows fast and strong.  It is black or looks so in the gloom.
-~
-E
-bank banks tree trees trunk trunks~
-The ancient crowns of trees on both banks reach together forming a dense roof
-above the dark river.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6121
-A Dead End Path On The River Bank In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  The
-ancient trees stand so close that the path disappears between the dusty
-roots.  To the south a dark river flows from east to west.  The only exit
-appears to be east.
-~
-61 ad 3
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6120
-E
-river~
-The river flows fast and strong.  It is black or looks so in the gloom.
-~
-E
-bank banks tree trees trunk trunks~
-The ancient crowns of trees on both banks reach together forming a dense roof
-above the dark river.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6122
-A Small Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  Giant,
-grey trees loom ominously all around.  The path continues east and south.
-~
-61 ad 3
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6114
-D2
-The narrow path winds its way through the trees to the south.
-~
-~
-0 -1 6123
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6123
-A Junction On The River Bank In The Deep, Dark Forest~
-   You are by a junction where three paths meet.  Ancient, grey trees seem
-to observe you silently you from all around.  To the south a dark river
-flows from east to west through the forest.  Paths lead north, east and west.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6122
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6124
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6125
-E
-river~
-The river flows fast and strong.  It is black or looks so in the gloom.
-~
-E
-bank banks tree trees trunk trunks~
-The ancient crowns of trees on both banks reach together forming a dense roof
-above the dark river.
-~
-E
-path paths~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6124
-A Dead End Path In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.  The
-ancient trees stand so close that the path disappears between the dusty
-roots.  To the south a dark river flows from east to west.  The only exit
-appears to be west.
-~
-61 ad 3
-D3
-The narrow path winds its way through the trees to the west.
-~
-~
-0 -1 6123
-E
-river~
-The river flows fast and strong.  It is black or looks so in the gloom.
-~
-E
-bank banks tree trees trunk trunks~
-The ancient crowns of trees on both banks reach together forming a dense roof
-above the dark river.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6125
-A Small Path On The River Bank In The Deep, Dark Forest~
-   You are on a narrow path leading through the deep, dark forest.
-Ancient grey trees loom everywhere.  To the south a dark river flows
-westward through the forest.  The path continues north and east.
-~
-61 ad 3
-D0
-The narrow path winds its way through the trees to the north.
-~
-~
-0 -1 6126
-D1
-The narrow path winds its way through the trees to the east.
-~
-~
-0 -1 6123
-E
-river~
-The river flows fast and strong.  It is black or looks so in the gloom.
-~
-E
-bank banks tree trees trunk trunks~
-The ancient crowns of trees on both banks reach together forming a dense roof
-above the dark river.
-~
-E
-path~
-The path seems all too frail.  One of the giant roots could probably crush it
-in a single blow.
-~
-S
-#6126
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way between huge, ancient trees
-standing close on all sides.  The trail leads north and west, and to the
-south a frail path leads away from the trail.
-~
-61 ad 3
-D0
-The narrow, dusty trail leads north through the forest.
-~
-~
-0 -1 6127
-D2
-The path leads south - away from the trail.
-~
-~
-0 -1 6125
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6128
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-path~
-The path seems fragile and unsafe compared to the enormous trunks that loom
-around it.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6127
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way between huge, ancient trees
-standing close on all sides.  The trail leads east and south.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6112
-D2
-The narrow, dusty trail leads south through the forest.
-~
-~
-0 -1 6126
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6128
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way east-west between huge, ancient
-trees that stand close on all sides.  Not a sound is to be heard - everything
-is ominously quiet.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6126
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6129
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6129
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way east-west between huge, ancient
-trees that stand close on all sides.  Not a sound is to be heard - everything
-is ominously quiet.
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6128
-D3
-The narrow, dusty trail leads west through the forest.
-~
-~
-0 -1 6135
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-These ancient trees must have been here for many, many years.  It is impossible
-to catch even a glimpse of anything above the lowest branches.
-~
-S
-#6130
-A Narrow Trail Through The Deep, Dark Forest~
-   You are on a dusty trail winding its way westward between huge, ancient
-trees that stand close on all sides.  The tree trunks seem to be covered in
-some sticky substance which gets much stickier towards the west!  Beware!
-~
-61 ad 3
-D1
-The narrow, dusty trail leads east through the forest.
-~
-~
-0 -1 6110
-D3
-The sticky substance is hanging like ropes between the trees just above the
-path.  To the west the path seems to be covered with these giant threads
-covered with glue.  You can sense the forces of evil coming from the west
-and your bones tell you it may not be such a good idea to proceed.
-~
-~
-0 -1 6131
-D4
-~
-~
-0 -1 6132
-E
-substance rope ropes thread threads~
-The substance reminds you of giant threads covered with glue.  If it hadn't
-been for the size you could have sworn it was part of a spider web.
-~
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-E
-tree trees trunk trunks~
-The sticky substance is hanging like ropes between the ancient trees, crossing
-the path just out of reach.  It might be possible to climb one of the sticky
-trunks.
-~
-S
-#6131
-The Deadly Spider Web~
-   You are walking along the narrow path, ducking under the sticky ropes
-as you advance...
-
->
-A huge, poisonous spider drops from above!
-A huge, poisonous spider drops from above!
-A huge, poisonous spider drops from above!
-
->
-The huge, poisonous spider stings you!  You resist the poison!
-The huge, poisonous spider stings you!  You are poisoned!
-The huge, poisonous spider stings you!  You are poisoned!
-
-You are dead.
-~
-61 bd 3
-D1
-~
-~
-0 -1 6130
-D3
-~
-~
-0 -1 6134
-D4
-~
-~
-0 -1 6133
-S
-#6132
-Up In The Tree~
-   You are hanging on the outside of a huge tree trunk covered in a sticky
-substance.  Directly to the west is an immense spider web suspended between
-numerous of the giant trees including the one you are hanging on.  To the
-north is what looks like a large webbed entrance.
-~
-61 acd 6
-D0
-To the north is what looks like a large expanse of webbing which extends
-very far into the trees.
-~
-~
-0 -1 6301
-D3
-To the west is the immense spider web.  It seems to move softly.
-~
-~
-0 -1 6133
-D5
-Downwards is the narrow forest path.
-~
-~
-0 -1 6130
-E
-web~
-The spider web stretches out to the west.  It looks as if it is possible to
-walk on it.
-~
-S
-#6133
-On The spider web~
-   You are balancing carefully on the giant sticky threads that holds the
-giant web in place.  To the east is a giant tree trunk and to the west is
-an entrance to a cave-like structure made from many layers of spider web.
-~
-61 ad 6
-D1
-To the east is the giant tree trunk.
-~
-~
-0 -1 6132
-D3
-To the west is the entrance to the cave-like structure.
-~
-~
-0 -1 6134
-E
-web~
-The immense spider web moves softly.
-~
-E
-cave structure~
-It covers a ground area corresponding to an irregular circle with a diameter
-of about 20 feet and is nearly 10 feet tall.  It looks very old.
-~
-S
-#6134
-The Den Of The Queen Spider~
-   You are inside a cave-like structure that seems to be made entirely
-from countless layers of spider web.  Temperature and humidity is very
-high making it hard to breathe the foul air that lingers here.  The walls
-are covered with open cocoons.
-~
-61 ad 6
-D1
-Compared to this place the east exit looks inviting.
-~
-~
-0 -1 6133
-E
-web wall walls~
-The sticky walls are covered with open cocoons.
-~
-E
-cocoon cocoons~
-The cocoons are burst open as if something inside really wanted to get
-out.  They are at the size of a human head.
-~
-S
-#6135
-A Dusty Trail In The Deep, Dark Forest~
-   You are on a dusty trail leading through the deep, dark forest.  Ancient
-grey trees loom all around you.  The trail continues north and east.
-~
-61 ad 3
-D0
-The dusty trail leads north through the trees.
-~
-~
-0 -1 6136
-D1
-The dusty trail leads east through the trees.
-~
-~
-0 -1 6129
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-S
-#6136
-A Dusty Trail In The Deep, Dark Forest~
-   You are on a dusty trail leading through the deep, dark forest.  Ancient,
-grey trees loom everywhere.  The trail continues south and west.  A broad
-irregular path leads eastward away from the trail.
-~
-61 ad 3
-D1
-The trees standing on the sides of the path have scratch marks on them.
-~
-~
-0 -1 6142
-D2
-The dusty trail leads south through the trees.
-~
-~
-0 -1 6135
-D3
-The dusty trail leads west through the trees.
-~
-~
-0 -1 6137
-E
-tree trees trunk trunks~
-To the east the ancient grey giants have many marks as if something with huge
-claws has been tearing at them in rage.
-~
-E
-path~
-The trees standing on the sides of the path have scratch marks on them.
-~
-E
-trail~
-The dark and dusty trail seems fragile compared to the massive trunks, and in
-some places, giant grey roots have broken up through its surface.
-~
-S
-#6137
-At The End Of The Trail Through The Deep, Dark Forest~
-   You are on a dusty trail leading through the deep, dark forest.  Ancient
-grey trees loom all around you.  A small trail leads northwards and the only
-other exit is east, along the main trail.
-~
-61 ad 3
-D0
-A narrow trail leads northwards through the underbrush.
-~
-~
-0 -1 6138
-D1
-The dusty trail leads east through the trees.
-~
-~
-0 -1 6136
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-S
-#6138
-On The Narrow Trail~
-   The trail continues to the north and south as it leads through
-the heavy underbrush of this part of the Haon-Dor Forest.  Ancient
-grey trees loom all around you.  The brush seems to be bending
-closely over the path in a somewhat ominous manner, but you easily
-shrug it off.  The trail looks to open up somewhat a short distance
-to the south.
-~
-61 ad 3
-D0
-The narrow trail continues northwards through the underbrush.
-~
-~
-0 -1 6139
-D2
-The dusty trail leads east through the trees.
-~
-~
-0 -1 6137
-E
-tree trees trunk trunks~
-The ancient grey giants seem to observe you silently.
-~
-S
-#6139
-On The Narrow Trail~
-   The trail continues to the north and south as it leads through
-the heavy underbrush of this part of the Haon-Dor Forest.  The
-trail looks surprisingly well trodden along this part.  The brush
-seems to be bending closely over the path in a somewhat ominous
-manner, but you easily shrug it off.
-~
-61 ad 3
-D0
-A short distance to the north, you can see something shimmering.
-~
-~
-0 -1 6203
-D2
-The path leads southwards through the underbrush.
-~
-~
-0 -1 6138
-S
-#6142
-Outside A Cave In The Deep, Dark Forest~
-   You are at the end of a broad, irregular path.  To the north is a very
-large ominous-looking cave opening.  The trees here have many marks as if
-something with huge claws has been tearing at them in rage.
-~
-61 ad 3
-D0
-The disgusting smell of a large reptile emanates from the cave opening.
-~
-~
-0 -1 6143
-D3
-The path winds its way westward.
-~
-~
-0 -1 6136
-E
-tree trees~
-The ancient grey giants have many marks as if something with huge claws has
-been tearing at them in rage.
-~
-E
-cave opening~
-The disgusting smell of a large reptile emanates from the cave opening.
-~
-S
-#6143
-The Cave Of The Green Dragon~
-   You are in a big natural cave.  The floor is littered with bones of
-all sorts and the stench is so massive that you could cut it with a
-knife.  The only exit is to the south.
-~
-61 ad 3
-D2
-The exit leads out into the forest.
-~
-~
-0 -1 6142
-E
-bone bones floor~
-Most of the bones on the floor appear to be of human origin.
-~
-S
-#6150
-The Narrow Trail~
-   This trail looks much spookier than any other that's you have seen.  The
-usual animal claw marks and bites on the trees are becoming few and far
-between.  The trail continues north.
-~
-61 ad 3
-D0
-The narrow trail continues north.
-~
-~
-0 -1 6151
-D2
-The trail intersects the main forest path.
-~
-~
-0 -1 6103
-S
-#6151
-The Narrow Trail~
-   This area of the trail is also very peculiar.  You can see no signs of
-animal life what so ever.  The structure of the surrounding trees forces
-the path to make a sharp turn to the east.
-~
-61 ad 3
-D1
-The trail bends east.
-~
-~
-0 -1 6152
-D2
-The start of the trail.
-~
-~
-0 -1 6150
-S
-#6152
-The Circle Of Trees~
-   The trees here seem to form a circle around the enormous tree in
-the center.  You notice a wooden door carved into the huge tree to
-the east.  The trail that you followed to get here seems to end at
-the base of the tree.
-~
-61 ad 3
-D1
-The tree door is carved beautifully.
-~
-door~
-1 -1 6153
-D3
-The bend on the trail.
-~
-~
-0 -1 6151
-S
-#6153
-Inside The Great Tree~
-   You have stepped inside of this hollowed tree.  From here steps lead down
-into darkness or you can exit the tree by going west.
-~
-61 ad 3
-D3
-The door is carved beautifully.
-~
-door~
-1 -1 6152
-D5
-The steps look appear like they will hold your weight.
-~
-~
-0 -1 6154
-S
-#6154
-The Underground Hallway~
-   This hallway is apparently one of the roots of the tree hollowed out.
-The hall leads south to a room where you hear strange noises or you can
-go up the steps.
-~
-61 ad 3
-D2
-The hallway looks quite grand.
-~
-~
-0 -1 6155
-D4
-The steps appear like they will hold your weight.
-~
-~
-0 -1 6153
-S
-#6155
-The Cultist Temple~
-   This temple, built to a god you don't worship, is a nice place to
-visit but you feel very uncomfortable about spending any amount of
-time here.  The wooden altar seems to almost glow as you enter the
-room.  The only exit is the way you came in.
-~
-61 ad 3
-D0
-The hallway to the north looks quite grand.
-~
-~
-0 -1 6154
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/62.wld ./circle-3.1/lib/world/wld/62.wld
--- ./circle-3.1-old/lib/world/wld/62.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/62.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1486 +0,0 @@
-#6200
-In The Forest~
-   The trail ends here where the mountains begin abruptly.
-Looking up, you note that the climb would be rough,
-hazardous, and probably not worth the effort; the energy
-barrier continues up the mountain side out of sight.  The
-only exit is back to the east.
-~
-62 0 3
-D1
-~
-~
-0 -1 6201
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6201
-In The Forest~
-   To the west the mountains rise high up, rocky and
-lifeless.  The trail you are walking on heads west
-to the end of the forest, and back east.  Each way the
-strange energy barrier stands just to the north,
-inscrutable, magical, and impenetrable.
-~
-62 0 3
-D1
-~
-~
-0 -1 6202
-D3
-~
-~
-0 -1 6200
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6202
-In The Forest~
-   This trail runs parallel to the energy barrier to your
-north, seemingly all the way up to the mountains to the
-west that form the boundries of this valley.  Walking
-along, you scare a small squirrel, which leaps through
-the barrier without a second thought!  Your hand is still
-repulsed by the magical field, however.
-~
-62 0 3
-D1
-~
-~
-0 -1 6203
-D3
-~
-~
-0 -1 6201
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6203
-In The Forest~
-   The northern pathway stops abruptly here, halted by
-some sort of glowing energy barrier running through the
-woods.  A game trail, seemingly well traveled, runs east-
-west along the magical barrier's length.  Very strange.
-~
-62 0 3
-D1
-~
-~
-0 -1 6204
-D2
-~
-~
-0 -1 6139
-D3
-~
-~
-0 -1 6202
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6204
-In The Forest~
-   The energy barrier runs through the woods on its east-
-west course here, just north of the trail you are walking
-on.  A faint humming seems to eminate from the glowing
-field, pushing the normal sounds of the forest into the
-background.  For a short moment, you wonder if the field
-is keeping something in, or you out.  It makes you
-wonder...
-~
-62 0 3
-D1
-~
-~
-0 -1 6205
-D3
-~
-~
-0 -1 6203
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6205
-In The Forest~
-   The energy field makes a sudden ninety-degree turn
-here, running to the north and west out of sight through
-the thickening woods.  The trail you are on curves to
-skirt the edge of the magical barrier in either direction.
-Curious... who or what is keeping this field in place,
-and for what purpose?
-~
-62 0 3
-D0
-~
-~
-0 -1 6206
-D3
-~
-~
-0 -1 6204
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6206
-In The Forest~
-   The woods thicken here, and surpisingly, you see a tree
-completely cut in half by the magical barrier running
-north-south here.  The tree looks healthy and unaffected
-by the energy field passing right through its center.
-Odd...
-~
-62 0 3
-D0
-~
-~
-0 -1 6207
-D2
-~
-~
-0 -1 6205
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6207
-In The Forest~
-   The magical energy barrier runs straight north-south,
-unaffected by dips in the grounds, intervening rocks and
-trees, everything.  From the north, you hear a faint
-rushing noise above the humming of the field.  The trail
-you are on continues to the north and south, only a few
-feet away from the barrier it follows.
-~
-62 0 3
-D0
-~
-~
-0 -1 6208
-D2
-~
-~
-0 -1 6206
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6208
-In The Forest~
-   Here the field changes color, becoming almost
-transparent.  Beyond, you think you can make out a few
-shapes, but nothing too terribly distinct.  From the north
-comes the rushing sound of water, and through the trees
-you believe you can see a river cutting through the
-forest.  The trail you are on leads north-south through
-the woods, following the energy barrier all along its
-length.
-~
-62 0 3
-D0
-~
-~
-0 -1 6209
-D2
-~
-~
-0 -1 6207
-D3
-~
-~
-0 -1 6210
-E
-barrier energy~
-You can see a clearing beyond, the barrier not fully blocking
-out the area behind.  You think it might be possible to push
-your way through, if the damn thing doesn't kill you first.
-~
-S
-#6209
-The River's Edge~
-   A river flows through the forest here, its water clean
-and clear.  The energy barrier runs right out into the
-middle of the river, and then makes another ninety-degree
-turn to the west.  The water seems to have no problem
-penetrating the magical field, however.
-   The river seems too wide and too swift to cross here.
-It appears the only way to go is back to the south.
-~
-62 0 3
-D2
-~
-~
-0 -1 6208
-E
-barrier energy~
-You can faintly see the woods continue beyond it, but it
-seems there's no way through.  The field rises high up
-into the air, and seems to form a ceiling above the woods,
-preventing a flying entrance.  You'd also bet it extends
-deep into the ground.
-~
-S
-#6210
-Just Passing Through...~
-   The energy barrier seems to push against you
-ineffectively as you shove your way through it.  All your
-hairs stick up on your body from the static electricity,
-and electric shocks sting your body from every metallic
-piece of equipment you are carrying.  You think with a
-final shove, you can break through to the other side...
-~
-62 c 5
-D1
-~
-~
-0 -1 6208
-D3
-~
-~
-0 -1 6211
-S
-#6211
-By The Barrier~
-   To the west the magical energy barrier crackles and
-hums to itself, almost looking harmless.  Almost -- all
-around on the ground are charred corpses and bodies.
-Several poles with skulls on top face to the west, warning
-travellers on the forest paths away from here.  The air
-smells of death and decay, and the air is very still.  You
-feel uncomfortable.
-~
-62 c 3
-D1
-~
-~
-0 -1 6210
-D3
-~
-~
-0 -1 6212
-E
-corpse body bodies corpses skull skulls~
-Demi-human, from the size.  The foreheads slop down to a
-blocky brow, and the braincase seems rather small.  On
-a hunch, you check one of the feet of a torched body.
-Cloven, like a pig's... Orcs.
-~
-S
-#6212
-A Clearing In The Forest~
-   Several trails in the forest intersect here in a small
-clearing.  The dirt seems matted down, and you see many
-footprints in the soil.   Nearby you hear a bird's chirp
-abruptly cut off in a loud squawk, and then silence.  The
-paths seem well-traveled, the undergrowth matted down and
-the foilage hacked away to leave plenty of room or a
-traveller to pass in every cardinal direction, excepting
-the west path seems fairly overgrown...
-   You feel watched.
-~
-62 0 3
-D0
-~
-~
-0 -1 6213
-D1
-~
-~
-0 -1 6211
-D2
-~
-~
-0 -1 6217
-D3
-~
-~
-0 -1 6228
-E
-foot footprint footprints print prints~
-Cloven hoofs, two feet... they walk erect whatever they are.
-~
-S
-#6213
-A Forest Trail~
-   The northern trail winds through the trees, heading
-from a forest clearings to the south to where there appears
-to be a river's edge to the north.  This trail appears to
-be well-used and you spot many tracks in the earth.  Again
-the hairs on the back of your neck stand up, and you wonder
-if you're being spied upon.
-~
-62 0 3
-D0
-~
-~
-0 -1 6214
-D2
-~
-~
-0 -1 6212
-S
-#6214
-The River's Edge~
-   A beautiful river flows swiftly by, the current looking
-quite dangerous in fact.  Out in the center of the river
-you spot the energy barrier enclosure... no way out here.
-Looking up, you see a bird fly right through the barrier
-overhead and wonder as to the force field's nature.  This
-path leads south into the forest, and westwards along the
-river's edge.
-~
-62 0 2
-D2
-~
-~
-0 -1 6213
-D3
-~
-~
-0 -1 6215
-S
-#6215
-The River's Edge~
-   The river flows on its course, unhampered by the energy
-barrier passing right down its center for as far as you
-can see in both directions.  The path you are on travels
-along the length of the river to the east and west
-inbetween the water and the forest's edge.  Once again you
-shiver and feel that unmistakeable sense that you are
-being watched.  Disturbing.
-~
-62 0 2
-D1
-~
-~
-0 -1 6214
-D3
-~
-~
-0 -1 6216
-S
-#6216
-The River's Edge~
-   A large out-cropping of rock blocks this path along the
-river to the west, and you don't spot any way around it; 
-the woods are too thick to the south, the river too swift 
-to the north, the magical barrier above you.  This is a 
-nice area, however, as evidenced by the amount of traffic
-this path gets.  From the marks in the grass, you guess 
-that this is a favored resting spot.
-~
-62 0 2
-D1
-~
-~
-0 -1 6215
-S
-#6217
-A Forest Trail~
-   This well-used forest trail leads south.  Among the 
-foot-tracks in the dirt, you spot a few animal tracks as 
-well, leading you to believe that these trails are used by
-hunters.  Why would they be enclosed in this manner, 
-however?
-   There is a clearing to the north, and the path
-continues to the south.
-~
-62 0 3
-D0
-~
-~
-0 -1 6212
-D2
-~
-~
-0 -1 6219
-S
-#6218
-A Forest Trail~
-   This trail leads north-south... obviously a gaming
-trail.  The woods, mostly deciduous trees with the
-accompanying ground foilage, crowd in to either side.
-A shrub to your left shows a fresh cutting wound...
-looks like a sharp object like a knife or machete did
-the damage.
-   A crackle in the leaves spins you around, to see
-nothing.  Something is watching you, you feel it.
-Where?
-~
-62 0 3
-D0
-~
-~
-0 -1 6233
-D2
-~
-~
-0 -1 6226
-S
-#6219
-A Forest Trail~
-   The trail changes direction here, turning to the north 
-and west.  A large tree to your south bears an interesting
-artifact; a rusty arrowhead embedded in the wood.  It 
-looks as if the arrow had been  broken off at the head, 
-the wood scratched at, and the arrowhead left behind.  
-Otherwise, there doesn't seem to be much of interest in 
-this particular section of the woods.
-~
-62 0 3
-D0
-~
-~
-0 -1 6217
-D3
-~
-~
-0 -1 6220
-S
-#6220
-A Forest Trail~
-   This is a winding east-west path through the thickening
-forest.  The grass along the path is matted down from 
-frequent traffic.  The path continues to the east, and 
-there seems to be a small clearing to the west.
-   A faint noise makes you stand stock still.  You could 
-have sworn you heard a voice nearby.  Whatever it was, it 
-wasn't speaking common.
-~
-62 0 3
-D1
-~
-~
-0 -1 6219
-D3
-~
-~
-0 -1 6221
-S
-#6221
-A Small Clearing~
-   In the middle of this small clearing in the forest is a
-fairly large rock sticking up out of the ground.  Paths 
-lead away to the east, west, and south from here.  The 
-trees above block out the sky fairly effectively, also
-blotting out the glowing energy barrier above your head.
-~
-62 0 3
-D1
-~
-~
-0 -1 6220
-D2
-~
-~
-0 -1 6222
-D3
-~
-~
-0 -1 6227
-E
-rock boulder~
-There is dried blood on it.
-~
-S
-#6222
-A Forest Trail~
-   A smaller northern path leads away from the main east-
-west trail here towards a clearing.  The main path leads 
-windingly around the trees to the east and west, the woods
-blocking out whatever may be ahead.  Again you get that 
-strange feeling of being watched.
-~
-62 0 3
-D0
-~
-~
-0 -1 6221
-D1
-~
-~
-0 -1 6223
-D3
-~
-~
-0 -1 6225
-S
-#6223
-A Forest Trail~
-  The trail leads east and west here through the forest.  
-To the west you spot an area where a smaller path breaks 
-off from the main track.  Eastwards seems to be another 
-small clearing that seems to be well used; there are many
-tracks leading in that direction.
-~
-62 0 3
-D1
-~
-~
-0 -1 6224
-D3
-~
-~
-0 -1 6222
-S
-#6224
-The Dead End~
-   The ground has been cleared of vegetation in this small
-clearing, and several large, man-made salt licks lie on
-the ground and stand on poles here.  There are many animal
-tracks in the earth -- the salt licks must attract 
-wildlife for miles around.  You think this would be a good
-place to hide and wait for dinner if you were a hunter...
-~
-62 0 3
-D3
-~
-~
-0 -1 6223
-S
-#6225
-A Forest Trail~
-   This trail leads east-west through the forest foilage,
-around the trees and up and down the slight rises.  The
-area is quiet and serene, except for the energy barrier
-keeping you in to the south.  For just a moment, you wonder
-if you're still being watched...
-~
-62 0 3
-D1
-~
-~
-0 -1 6222
-D3
-~
-~
-0 -1 6226
-S
-#6226
-A Forest Trail~
-   The trail bends here, leading away to the north and 
-east.  Far off the the distance you hear the squawk of a 
-large bird-of-prey searching the skies for a meal.  The 
-ferns around you rustle gently in the light breeze.  
-Somehow, the threatening aura that pervades over the rest
-of the area seems absent here.  You feel almost relaxed...
-~
-62 c 3
-D0
-~
-~
-0 -1 6218
-S
-#6227
-A Forest Trail~
-   A bend in the forest trail allows you to go east and
-north here.  To the east you spot a small clearing, while
-northwards this trail seems to join a much larger one 
-leading through the woods.  On the ground is half of a 
-broken knife handle, made of bone and dried leather,
-useless now.  You wonder if the owner is watching you 
-now -- something certainly is.
-~
-62 0 3
-D0
-~
-~
-0 -1 6232
-D1
-~
-~
-0 -1 6221
-S
-#6228
-A Forest Trail~
-   This path leads from the main clearing to the west to 
-intersect with a north-south path just to the east.  A 
-small sapling on the north side of the trail has a rope 
-tied around one of its top branches; an unused snare 
-evidently.  You still feel as if you're being watched in 
-the back of your mind, and adrenaline pumps into your
-brain like a lightning fuzz.
-~
-62 0 3
-D1
-~
-~
-0 -1 6212
-D3
-~
-~
-0 -1 6229
-S
-#6229
-A Forest Trail~
-   A north-south trail leads through the woods here, with 
-a small side trail leading off to the east.  The trees 
-provide adequate cover from the sky, but through a few 
-holes in the foilage you spot the magical barrier above 
-you, keeping you from escaping by flight.  You feel 
-slightly captured.
-~
-62 0 3
-D1
-~
-~
-0 -1 6228
-D2
-~
-~
-0 -1 6230
-S
-#6230
-A Forest Trail~
-   Two trails come together here, a large northern path 
-heading away from tracks leading to the east and west.  
-The western path seems to be the most traveled, and the 
-east hardly at all.  There seems to be less trees around 
-here... it seems as if many have been cut down by some
-sort of crude tools.  This land clearing appears to be 
-especially true to the east.
-~
-62 0 3
-D0
-~
-~
-0 -1 6229
-D1
-~
-~
-0 -1 6231
-D3
-~
-~
-0 -1 6232
-S
-#6231
-A Clearing~
-   The trees have been cut down around here, and many of 
-the trunks hollowed out with sharp stones and lined with 
-treated leather to make almost-waterproof tubs.  A foul 
-smelling brown fluid, tannin evidently, fills many of 
-these, soaking into various bits and pieces of animal 
-hides.  Crude, but workable.
-~
-62 0 3
-D3
-~
-~
-0 -1 6230
-S
-#6232
-A Forest Trail~
-   The trail is widening to the west, where the path leads
-all the way up to the side of the mountains that enclose 
-this valley.  Many of the trees have been cut down around
-here, and it definitely looks as if the forest is ending.
-Eastwards the trail leads on into the thick of the forest.
-A small split off trail leads away to the south here.
-~
-62 0 3
-D1
-~
-~
-0 -1 6230
-D2
-~
-~
-0 -1 6227
-D3
-~
-~
-0 -1 6233
-S
-#6233
-A Forest Trail~
-   The ground is growing more rocky here.  The trees and 
-other foilage in the forest grow sparse here, finding it 
-hard to find purchase in the soil.   The forest ends just 
-to the west, with the trail you are on leading right on up
-to the side of the mountains.  A side trail leads south 
-here, and the trail also leads back into the thick of the 
-forest to the east.
-~
-62 0 3
-D1
-~
-~
-0 -1 6232
-D2
-~
-~
-0 -1 6218
-D3
-~
-~
-0 -1 6234
-S
-#6234
-A Rocky Trail~
-   The ground is getting very rocky here, causing the 
-trees of the woods to become more sparse.  Several bushes 
-have found purchase in the soil, but not near enough to 
-block free movement in this area.  The trail leads on up 
-to what appears to be a cave in the side of the mountain 
-to the west, and a side trail runs along the forest's edge
-to the north.  To the east, the trail runs deep into the 
-forest out of sight.
-~
-62 0 4
-D0
-~
-~
-0 -1 6241
-D1
-~
-~
-0 -1 6233
-D3
-~
-~
-0 -1 6242
-S
-#6235
-A Forest Trail~
-   The trail you are on bends around a large double-
-trunked tree and leads away to the north and west.  The 
-green canopy of leaves overhead make this area fairly dark
-and ominous, and that creepy 'watched' feeling returns to
-hit you with full force.
-~
-62 0 3
-D2
-~
-~
-0 -1 6229
-D3
-~
-~
-0 -1 6236
-S
-#6236
-A Forest Trail~
-   The trail continues here to the east and west, with a 
-small trail splitting off towards a large clearing to the
-south.  Two wooden poles with skulls on top warn you away
-from the south, and succeed in making you feel quite
-uncomfortable.  Strange...
-~
-62 0 3
-D1
-~
-~
-0 -1 6235
-D2
-~
-~
-0 -1 6237
-D3
-~
-~
-0 -1 6238
-S
-#6237
-A Large Clearing~
-   The earth has been upturned many times here, and
-several white rocks stick up from the ground in odd
-positions.
-   Graveyard.
-   This must be where they bury their dead -- just dig a
-hole and throw the corpse inside, ignoring any previous
-occupants in the ground.  How uncivilized... you hope you
-aren't taken care of in this matter when your time
-comes...
-~
-62 0 2
-D0
-~
-~
-0 -1 6236
-S
-#6238
-A Forest Trail~
-   The trail splits here, one fork heading north towards 
-the rushing sounds of a river, and west where the forest 
-seems to be thinning out a lot.  A sudden motion out of 
-the corner of your eye catches your eyes, and you turn 
-your head.  Nothing, there's nothing there at all.
-   You wonder if you're being stalked.
-~
-62 0 3
-D0
-~
-~
-0 -1 6239
-D1
-~
-~
-0 -1 6236
-D3
-~
-~
-0 -1 6241
-S
-#6239
-A River's Edge~
-   The river flows swiftly on its course to the north.
-The trail you are on leads on by the water's edge to the
-west, and back into the forest to the south.  A large
-boulder is just to the west, blocking all travel in that
-direction.  Out in the center of the river, the 'roof' of
-the energy field meets the northern 'wall'.  The water
-passes right on through the magical barrier, however...
-the barrier is obviously porous to some materials.
-~
-62 0 2
-D2
-~
-~
-0 -1 6238
-D3
-~
-~
-0 -1 6240
-S
-#6240
-A River's Edge~
-   The river pours down the side of the mountains to the 
-west, originating from a large hole in the face of one of 
-the sheer rock protuberances.  The energy barrier climbs 
-right up the mountain, and seals off any means of escape 
-by that means.  The trail you are on runs by the side of 
-the river to the east, and a path leads by the forest side
-to the south.
-~
-62 0 2
-D1
-~
-~
-0 -1 6239
-D2
-~
-~
-0 -1 6241
-S
-#6241
-A Rocky Trail~
-   The forest is just to your west, with a side trail 
-leading deep inside from here.  The main trail you are on,
-however, heads north towards the river, and south near 
-where a trail leads up to a cave in the mountain side.  
-There doesn't seem to be a whole lot to capture your 
-attention here...
-~
-62 0 4
-D0
-~
-~
-0 -1 6240
-D1
-~
-~
-0 -1 6238
-D2
-~
-~
-0 -1 6234
-S
-#6242
-A Cave Entrance~
-   You are half blinded by the differences of the outdoors
-illumination and the pure darkness of the cave.  A deep,
-cloying stench flows out from the cave mouth; the smells
-of decay, unwashed bodies, and sickness in one roiling 
-odor.  Your stomach turns involuntarily, and you wonder 
-about going back down the hill to the east, instead of 
-going even further down the western tunnel.
-~
-62 d 5
-D1
-~
-~
-0 -1 6234
-D3
-~
-~
-0 -1 6243
-S
-#6243
-A Tunnel Forking~
-   The tunnel forks here, one branch leading north, the 
-other west.  Additionally, you can head back outside to 
-the east, which seems like a very good idea to your 
-tortured nasal passages.  Your eyes water from the stench,
-and you clench your left hand tightly to keep control of 
-your bile.
-   Forcing your eyes open, you notice the warning signs
-painted around the tunnel to the north.
-~
-62 ad 4
-D0
-~
-~
-0 -1 6255
-D1
-~
-~
-0 -1 6242
-D3
-~
-~
-0 -1 6244
-E
-painting sign signs~
-They are orcish, and you could swear they were all warning
-symbols.
-~
-S
-#6244
-A Tunnel~
-   The floor is slick with the humidity that boils out of
-the lower reaches of this cave, bringing that most awful 
-smell with it.  Again, you consider saving your nose the 
-trip west and down the tunnel, and heading back east to 
-the cave entrance.
-~
-62 ad 4
-D1
-~
-~
-0 -1 6243
-D3
-~
-~
-0 -1 6245
-S
-#6245
-A Tunnel~
-   The tunnel takes a deep dip here, and opens up into a 
-largish cave to the west.  There seems to be a few faint 
-lights from inside, and you hear some heavy breathing and 
-low grunts from that direction.  The cave entrance to the 
-east seems far too far away for your comfort...
-~
-62 ad 5
-D1
-~
-~
-0 -1 6244
-D3
-~
-~
-0 -1 6251
-S
-#6246
-A Cave~
-    Heaps of rotting meat and cups of near-drinkable water
-sit here; the orc food stores.  You stand here and wonder
-in near-disbelief at how the orcs could find this stuff
-palatable.  They're orcs; its their nature and their
-stomachs you guess.  Oddly enough, you don't even care to 
-catalog what they have available -- there's no chance you're 
-going to take any of this...
-~
-62 d 4
-D1
-~
-~
-0 -1 6247
-D2
-~
-~
-0 -1 6249
-S
-#6247
-A Cave~
-   A single corpse lies here, well away from a pile of 
-similars to the east.  There are several sharpened stakes 
-and rocks sitting about conveniently.  The way the corpse 
-is lying, the stone next to its hand... this is a suicide 
-area!  You look down upon the orc and comprehend its 
-suffering in its twisted form.  How sad.
-~
-62 d 4
-D1
-~
-~
-0 -1 6248
-D2
-~
-~
-0 -1 6250
-D3
-~
-~
-0 -1 6246
-S
-#6248
-A Cave~
-   There are bodies here... corpses.  Orcs, the lot of 
-them, every single one of them horribly disfigured in 
-some senseless way; one whose arms were removed, another 
-who lacks anything that could sensibly be called a face. 
-A few twitch feebly with the last remains of life, the 
-rest just decompose.  The dim sense of horror budding in 
-your head blossoms as you realize the pile in the corner 
-consists of dead orc children awaiting burial.
-~
-62 cd 4
-D2
-~
-~
-0 -1 6251
-D3
-~
-~
-0 -1 6247
-S
-#6249
-A Cave~
-   A few sleeping pallets, made of moldy straw and 
-stinking furs are arranged around a small firepit here.  
-A wooden cup, carved by a crude tool and cruder hands 
-sits near the ashes filled with water you consider 
-undrinkable.  Somewhere to the east you hear an orc 
-child's whining cry, and a voice hushes it urgently.  
-Beware, orcs!  Adventurers are here!  Hide your children!
-~
-62 d 4
-D0
-~
-~
-0 -1 6246
-D1
-~
-~
-0 -1 6250
-D2
-~
-~
-0 -1 6252
-S
-#6250
-A Cave~
-   Several grass sleeping pallets are here, clustered 
-around the remains of an old fire.  The sloping of the 
-cave's ceiling allow for smoke ventilation towards the 
-surface in here you note, lucky for the orcs.  A few 
-strings of burnt meat still hang over the fire, untended 
-and uneaten.  On the floor near your feet you spy a small, 
-twisted piece of wire... one orc's idea of a treasured ring, 
-no doubt.  Kicking the trinket away, you try to push the 
-pity out of your heart for these wretches.
-~
-62 d 4
-D0
-~
-~
-0 -1 6247
-D1
-~
-~
-0 -1 6251
-D2
-~
-~
-0 -1 6253
-D3
-~
-~
-0 -1 6249
-S
-#6251
-A Cave~
-   You are standing just inside a largish cave, about a 
-hundred feet in diameter.  A few dim make-shift lanterns 
-burning animal fat illuminate the area, just enough so you
-can see the rotted food on the floor, and a few bodies 
-sprawled throughout the whole area.  Your disgust quickly 
-turns to horror as you see a horrible creature, half...
-well, half something and half orc dash between two 
-stalagmites.
-~
-62 d 4
-D0
-~
-~
-0 -1 6248
-D1
-~
-~
-0 -1 6245
-D2
-~
-~
-0 -1 6254
-D3
-~
-~
-0 -1 6250
-S
-#6252
-A Cave~
-   This must be the orc chief's area.  There's an old 
-prize -- a stolen timeworn human armchair sitting near 
-the south wall as a throne.  A mammoth sleeping pallet 
-made of piled furs is nearby.  Next to that is the pile 
-of orc treasure; a pile of well-polished coppers.  You 
-look at the pile of worthless coins and wonder at the 
-image of orcish raiders.
-   These orcs aren't raiders, they are victims.
-~
-62 d 4
-D0
-~
-~
-0 -1 6249
-D1
-~
-~
-0 -1 6253
-S
-#6253
-A Cave~
-   Many sleeping pallets are arranged near the walls, each
-made of heavy fur padding for comfort and warmth.  Many 
-are covered with blood and other, unidentifiable 
-substances.  Looking around, your only coherent thought 
-is, 'Don't want to know... don't want to know...'
-~
-62 d 4
-D0
-~
-~
-0 -1 6250
-D1
-~
-~
-0 -1 6254
-D3
-~
-~
-0 -1 6252
-S
-#6254
-A Cave~
-   This area of the cave is one vast orc sickroom.  
-Mutated and mangled orcs lie on the floor, seeming quiet, 
-lifeless.  They're not even worth your time, you think, 
-unless you've the mercy to put them out of their misery.
-   You look at the corruption of nature's design and 
-wonder what forces are at work here... the barrier, the 
-orcs...  What's going on here?
-~
-62 d 4
-D0
-~
-~
-0 -1 6251
-D3
-~
-~
-0 -1 6253
-S
-#6255
-A Tunnel~
-   This forking off from the mail tunnel seems odd; the 
-walls are strangely smooth, as if they were carved out by 
-forces unknown.  The end is abrupt and short, but there is
-a steel door inset in the wall of the west side of the 
-tunnel.  The smell from the lower tunnel doesn't seem 
-nearly as bad here... this might be a good place to rest
-and catch your breath.
-~
-62 acd 4
-D2
-~
-~
-0 -1 6243
-D3
-A large steel door.  There seems to be no hinges or knob,
-but there is a small keyhole in the exact center of it.
-~
-door steel~
-2 6200 6256
-S
-#6256
-A Tunnel~
-   This section of man-made tunnel heads north from here,
-doors on either side.  A few glowing spots on the ceiling 
-illuminate the area to almost a daylight level.  From the 
-north you hear some horrible cries of pain and anguish 
-that make you cringe inside and think twice about heading 
-in that direction.
-~
-62 d 0
-D0
-~
-~
-0 -1 6258
-D1
-~
-door steel~
-2 6200 6255
-D3
-This is a normal, wooden door.
-~
-door wooden~
-1 -1 6257
-S
-#6257
-A Bedroom~
-   This is a bedroom, catered to someone with a definite 
-sense of taste.  There's a chest of drawers made of a 
-solid section of oak tree.  In fact, most of the furniture
-here has that 'natural look' about it.  The bed is filled 
-with soft down with an ornate table lamp close by.  Nice 
-place.
-~
-62 d 0
-D1
-A normal, wooden door.
-~
-door wooden~
-1 -1 6256
-S
-#6258
-A Tunnel~
-   This tunnel opens up into a large room to the north, 
-and to the south, leads towards a set of doors.  The light
-is crisp and bright, clearly showing the lack of tool 
-marks on the hewn walls... magic?  The room just ahead is 
-large, and also well-lighted, giving it an almost clinical
-atmosphere.  Somewhere in the recesses of that room 
-something cries out in a horrible crackling voice.  Not 
-good.
-~
-62 d 0
-D0
-~
-~
-0 -1 6266
-D2
-~
-~
-0 -1 6256
-S
-#6259
-The Laboratory~
-   A full fledge operating table is set up here, outfitted
-with a full set of restraints.  A ledge nearby has a whole
-array of sterile medical equipment on it, covered over by 
-a clear lid.  There's a drain in the floor with gradients 
-leading to it to carry away the blood.  For some reason, 
-you don't imagine this as a voluntary operating theatre...
-~
-62 d 0
-D1
-~
-~
-0 -1 6260
-D2
-~
-~
-0 -1 6262
-S
-#6260
-The Laboratory~
-   Another table is set up will all sorts of alchemical 
-apparatus here, vials and beakers, distillation equipment 
-and et cetera.  The stuff looks expensive, but bulky and 
-fragile; not good treasure to cart away with you at all.
-~
-62 d 0
-D1
-A steel cell door.
-~
-door steel~
-1 6200 6261
-D2
-~
-~
-0 -1 6263
-D3
-~
-~
-0 -1 6259
-S
-#6261
-A Cage~
-   This is a small, dirty cage, with only a bucket for 
-wastes, another bucket for food, and a dirty towel for a 
-bed.  The whole room has a terrible stench about it. 
-~
-62 d 0
-D3
-A steel cell door.
-~
-door steel~
-1 6200 6260
-S
-#6262
-The Laboratory~
-   Some small cages sit here, containing many different 
-types of rodents.  Leaning down to look better, you are 
-very surprised as a tiny, common garden mouse growls at 
-you and tries to rip your face off through the bars.  
-There are some bulges on its back, and it doesn't seem to 
-be in a very good mood.  It quivers some, not fully in
-control of its motor functions.  Poor thing.
-~
-62 d 0
-D0
-~
-~
-0 -1 6259
-D1
-~
-~
-0 -1 6263
-D2
-~
-~
-0 -1 6265
-S
-#6263
-The Laboratory~
-   A rack stands near the cages on the eastern wall, 
-filled with shackles and manacles, bullwhips and worse.  
-They all look well-used.  You give a shiver, and carry on.
-~
-62 d 0
-D0
-~
-~
-0 -1 6260
-D1
-A steel cell door.
-~
-door cell~
-1 6200 6264
-D2
-~
-~
-0 -1 6266
-D3
-~
-~
-0 -1 6262
-S
-#6264
-A Cage~
-   This is a small, dirty cage, with only a bucket for 
-wastes, another bucket for food, and a dirty towel for a 
-bed.  The whole room has a terrible stench about it. 
-~
-62 d 0
-D3
-A steel cell door.
-~
-door steel~
-1 6200 6263
-S
-#6265
-The Laboratory~
-   This is the southwest corner of the lab.  There's no 
-equipment here, merely several pairs of heavy steel 
-shackles on the southern wall.  There's also some a few 
-small bloodstains on the floor beneath the shackles.
-~
-62 d 0
-D0
-~
-~
-0 -1 6262
-D1
-~
-~
-0 -1 6266
-S
-#6266
-The Laboratory~
-   This is a fairly roomy laboratory that extends to the 
-north, with cages set on the east side of the room.  A 
-metal table here is empty, although you can see some 
-outlines in the dust that suggest books had laid here 
-once.
-~
-62 d 0
-D0
-~
-~
-0 -1 6263
-D1
-A steel cell door.
-~
-cell door~
-1 6200 6267
-D2
-~
-~
-0 -1 6258
-D3
-~
-~
-0 -1 6265
-S
-#6267
-A Cage~
-   This is a small, dirty cage, with only a bucket for 
-wastes, another bucket for food, and a dirty towel for a 
-bed.  The whole room has a terrible stench about it.
-~
-62 d 0
-D3
-A steel cell door.
-~
-door cell~
-1 6200 6266
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/63.wld ./circle-3.1/lib/world/wld/63.wld
--- ./circle-3.1-old/lib/world/wld/63.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/63.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,844 +0,0 @@
-#6301
-The Webbed Entrance~
-   Sticky, sticky, sticky!  The ground is cluttered with leaves,
-decayed remains of webbed crickets, beetle, rats, dogs, and even
-humans.  You begin to wonder about what lies ahead.  The air is
-damp here, and even the little light that shines through the
-canopy seems to be absorbed into the webbing.
-~
-63 c 1
-D0
-~
-~
-0 -1 6302
-D2
-~
-~
-0 -1 6132
-S
-#6302
-The Webby Passage~
-   You find that footing here is very good, almost too good.  The
-limbs are coated with cobwebs and seem unusually strong for tree
-branches.  Paths lead in four directions.  The eastward path goes
-down a bit.
-~
-63 0 2
-D0
-~
-~
-0 -1 6304
-D1
-~
-~
-0 -1 6305
-D2
-~
-~
-0 -1 6301
-D3
-~
-~
-0 -1 6303
-S
-#6303
-The Wasp Hive~
-   Drones scuttle about in this room.  The cells on the walls are
-honeycomb in shape and many of the maggots and wasps you see have
-fang-marks on their bodies.  You sense some order in their markings.
-~
-63 0 2
-D1
-~
-~
-0 -1 6302
-S
-#6304
-The Webby Passage~
-   Another webby passage, all sticky and wet.  Tiny ballooning
-spiders fill the air.  It seems that these young ones are newborns.
-~
-63 0 2
-D1
-~
-~
-0 -1 6305
-D2
-~
-~
-0 -1 6302
-S
-#6305
-Beneath The Busy Path~
-   You here the sounds of crawling arachnids above.  The rhythms of
-the footsteps suggest a primitive order in there movement.  The light
-seems brighter upwards.
-~
-63 0 2
-D3
-~
-~
-0 -1 6304
-D4
-~
-~
-0 -1 6306
-S
-#6306
-On The Busy Path~
-   Spiders, spiders, everywhere!  It is almost ant-like in efficiency
-with one big difference.  The spiders here are carrying ant-corpses,
-as well as rats, wolves, and humans.
-~
-63 0 2
-D2
-~
-~
-0 -1 6307
-D5
-~
-~
-0 -1 6305
-S
-#6307
-On The Busy Path~
-   Spiders, spiders, everywhere!  It is almost ant-like in efficiency
-with one big difference.  The spiders here are carrying ant-corpses,
-as well as cats, wolves, and humans.  
-~
-63 0 2
-D0
-~
-~
-0 -1 6306
-D1
-~
-~
-0 -1 6308
-S
-#6308
-On The Busy Path~
-   Spiders, spiders, everywhere!  It is almost ant-like in efficiency
-with one big difference.  The spiders here are carrying ant-corpses,
-as well as cats, dogs, and humans.
-~
-63 0 2
-D0
-~
-~
-0 -1 6307
-D1
-~
-~
-0 -1 6306
-D2
-~
-~
-0 -1 6305
-D3
-~
-~
-0 -1 6309
-S
-#6309
-A Split In The Path~
-   As always, there is a split in the road.  One road is strewn with
-cricket feelers.  The other is well-kept and suitable for smooth
-travelling.  The webbing that was prevalent in earlier rooms is almost
-non-existant now.
-~
-63 0 2
-D0
-~
-~
-0 -1 6310
-D1
-~
-~
-0 -1 6308
-D2
-~
-~
-0 -1 6320
-S
-#6310
-A Fuzzy Tree Limb~
-   You are on a 'fuzzy' tree limb.  Interesting, since the branches
-seem to have 'hairs' sprouting from its bark.  As you look closer
-you see millions of aphids covering each limb.
-~
-63 0 2
-D2
-~
-~
-0 -1 6309
-D3
-~
-~
-0 -1 6311
-S
-#6311
-The Tree Trunk~
-   You feel that you can rest here safely.  There is evidence of
-webbing here, but it is of a finer quality.
-~
-63 c 2
-D1
-~
-~
-0 -1 6310
-D2
-~
-~
-0 -1 6312
-S
-#6312
-The Tree Lair Entrance~
-   It seems the inhabitant of this place does not web her victims,
-as evidenced by the remains before you.  The area is cluttered with
-desiccated corpses, apparently bitten but unwebbed, and drained of
-their life juices.
-~
-63 0 2
-D0
-~
-~
-0 -1 6311
-D3
-~
-~
-0 -1 6313
-S
-#6313
-The Wolf Spider Lair~
-   Very dark, as all lairs of spiders are.  Not much of furnishings
-save an exit.  The wolf spider keeps no corpses here, but rather
-throws them out at her leisure.
-~
-63 0 2
-D1
-~
-~
-0 -1 6312
-S
-#6320
-The Webless Path~
-   Strange.  No webbing here.  In fact, no sounds whatsoever.  
-The path continues northward, where you find that you may have
-to tightrope your way across a ravine.
-~
-63 0 2
-D0
-~
-~
-0 -1 6309
-D3
-~
-~
-0 -1 6321
-S
-#6321
-Above The Ravine~
-   Stranger still.  Your feet get a real firm grip on the spiderline.
-You are above a deep ravine.  This line connects you between two trees.
-Below you can see a prismatic web with lots of animal bones caught in it:
-some bear and small deer bones in fact.  No human skeletons are visible 
-(yet).
-~
-63 0 2
-D1
-~
-~
-0 -1 6320
-D2
-~
-~
-0 -1 6323
-D5
-~
-~
-0 -1 6322
-S 
-#6322
-The Rainbow Web~
-   This is the rainbow web -- each strand, each link, a hue of violently
-sharp colors and contrasts.  The resident here seems to have a command
-of light as well.
-~
-63 0 2
-D4
-~
-~
-0 -1 6321
-S
-#6323
-The Web Forest~
-   The trees here take on a different appearance -- they are not trees
-anymore, but disjointed make-shift silken made shafts, sticky to the
-touch, and webby in texture.  This is another world it would appear.
-~
-63 0 2
-D0
-~
-~
-0 -1 6321
-D5
-~
-~
-0 -1 6324
-S
-#6324
-The Slave Pit~
-   You have entered the slave pit.  A voice blares in the distance,
-'Get back to work, maggots!'  Rails upon rails of mined gold and silver
-clutter the trail beneath you.
-~
-63 0 2
-D0
-~
-~
-0 -1 6325
-D4
-~
-~
-0 -1 6323
-S
-#6325
-The Tether Path~
-   Another tether path just like the rest of them.  Surprisingly
-well-lit by the golden orbs that hang from the sides, you can see
-the paths become finer and finer in quality.
-~
-63 0 2
-D1
-~
-~
-0 -1 6326
-D3
-~
-~
-0 -1 6324
-S
-#6326
-A Road Crossing~
-   Another shifty little strand of webs, almost ethereal in nature.
-~
-63 0 2
-D3
-~
-~
-0 -1 6325
-D4
-~
-~
-0 -1 6327
-S
-#6327
-A Leader Strand~
-   This strand is weightier, more sturdy.  It shimmers as you step on
-it.  You are definitely not in the Midgaardian realms anymore.  Just
-where you are you can't tell.  It feels like you're moving through
-ether.  You can still get back down to more surer lands.
-~
-63 0 2
-D0
-~
-~
-0 -1 6328
-D5
-~
-~
-0 -1 6326
-S
-#6328
-The Entrance Of The Ethereal Web~
-   You are at the entrance to ethereal web.  Flickering in and out,
-in and out, each strand reveals a different hue from black to green 
-to blue.
-~
-63 0 2
-D2
-~
-~
-0 -1 6331
-S
-#6330
-The Young Wormkin's Crib~
-   A playpen of sorts, with maggots of wasps and other baby
-vermin lying about.  You feel that humans have been played with
-here too, and eaten later.  You sense that the maker of this
-place has an appetite for dragon meat, and uses this room as a
-breeding area.
-~
-63 0 2
-D4
-~
-~
-0 -1 6331
-S
-#6331
-The Base Of The Web~
-   Large strands connect at this point.  The node shimmers and
-flickers within the ether.  You see many flying creatures --
-insects, pegasi, and dragon wormkins -- navigate the dangerous
-passages of the web.  Exits go in many directions.
-~
-63 0 2
-D0
-~
-~
-0 -1 6330
-D1
-~
-~
-0 -1 6332
-D2
-~
-~
-0 -1 6333
-D3
-~
-~
-0 -1 6334
-S
-#6332
-Through The Trees~
-   This part of the web intersects through the branches of some
-trees.  Various leaves and other debris that the many drones have
-not picked up yet lie here.
-~
-63 0 2
-D1
-~
-~
-0 -1 6331
-D2
-~
-~
-0 -1 6335
-D3
-~
-~
-0 -1 6333
-S
-#6333
-Above The Clouds~
-   You can see all of Midgaard in this ethereal web.  Many
-of the larger dragons that do wish to fly seem to fly away
-from the sticky strands of the web.
-~
-63 0 2
-D1
-~
-~
-0 -1 6331
-D2
-~
-~
-0 -1 6334
-D3
-~
-~
-0 -1 6335
-S
-#6334
-On A Cloud~
-   This cloud is rather thick in consistency.  You suddenly realize
-this is not a typical cloud, but it might be the nest of an aerial
-creature.
-~
-63 0 2
-D5
-~
-~
-0 -1 6331
-S
-#6335
-A Link In The Ethereal Web~
-   This is another link in the ethereal web.  Various creatures seem
-to get caught (or hypnotized) by its sticky strands.
-~
-63 0 2
-D1
-~
-~
-0 -1 6336
-D3
-~
-~
-0 -1 6331
-S
-#6336
-The Tenuous Strand~
-   Very windy here since it goes up into the sky somewhat.  Still, it
-is safe enough to move around.
-~
-63 0 2
-D2
-~
-~
-0 -1 6340
-D3
-~
-~
-0 -1 6341
-D5
-~
-~
-0 -1 6331
-S
-#6340
-The Elder Wormkin's Room~
-   A more mature wormkin it seems resides here.  Various tomes
-of arcane lore clutter the area, along with shards of armor and
-weaponry.
-~
-63 0 2
-D5
-~
-~
-0 -1 6331
-S
-#6341
-Another Tree Limb~
-   Once again the web crosses another tree limb.  To the side you
-see the possible entrance to another creature's lair.
-~
-63 0 2
-D1
-~
-~
-0 -1 6342
-D2
-~
-~
-0 -1 6334
-D3
-~
-~
-0 -1 6345
-S
-#6342
-The Bird Spider's Lair~
-   This is a big game hunter among most spiders.  Crushed
-jewels and weapons suggest the inhabitant must have powerful
-jaws.  Beware!
-~
-63 0 2
-D5
-~
-~
-0 -1 6331
-S
-#6345
-A Link In The Ethereal Web~
-   This is another link in the ethereal web.  Various creatures
-seem to get caught (or hypnotized) by its sticky strands.
-~
-63 0 2
-D2
-~
-~
-0 -1 6350
-D3
-~
-~
-0 -1 6346
-D4
-~
-~
-0 -1 6345
-S
-#6346
-The Quiet Tree Top~
-   This is a quiet tree top.  Downwards you can see a familiar path
-that may lead back to Midgaard.
-~
-63 0 2
-D1
-~
-~
-0 -1 6345
-D3
-~
-~
-0 -1 6347
-D5
-~
-~
-0 -1 6132
-S 
-#6347
-On The Web~
-   RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR!  You hear the roar
-of a powerful beast.  Dragon, you think.  You shiver in your boots
-as you tiptoe along this section of the web.
-~
-63 0 2
-D1
-~
-~
-0 -1 6346
-D2
-~
-~
-0 -1 6355
-D5
-~
-~
-0 -1 6331
-S
-#6350
-The Ki-Rin Chamber~
-   A wise ki-rin was entrapped here many years ago.  It is from her
-that the ruler of this realm draws magical strength.
-~
-63 0 2
-D0
-~
-~
-0 -1 6347
-S
-#6355
-A Link In The Ethereal Web~
-   This is another link in the ethereal web.  Various creatures
-seem to get caught (or hypnotized) by its sticky strands.  To
-the north you sense the heavy breathing of a fiery animal.
-~
-63 0 2
-D0
-~
-~
-0 -1 6360
-D2
-~
-~
-0 -1 6365
-S
-#6360
-Yevaud's Lair~
-   Yevaud, the Usurper of Midgaard, resides here.  A voice cries
-out, 'BEWARE, the Usurper of Midgaard lives here!  FLEE while you can!'
-But even Yevaud has his master... or so you deduce.
-~
-63 0 2
-D2
-~
-~
-0 -1 6355
-S
-#6365
-A Link In The Ethereal Web~
-   This is another link in the ethereal web.  Various creatures
-seem to get caught (or hypnotized) by its sticky strands.  A
-single spider line lies to the north, while ghastly seemings are
-due southward.  The grim entrance of Arachnos' Lair is downward.
-~
-63 0 2
-D0
-~
-~
-0 -1 6371
-D1
-~
-~
-0 -1 6331
-D2
-~
-~
-0 -1 6366
-D5
-~
-~
-0 -1 6390
-S
-#6366
-The Entrance To The Donjonkeep~
-   A dark path at the end of the web strand, you see ahead
-a torch lit chamber where the souls of unavenged adventurers
-come and gnash their teeth.  The howls and screams of many
-echo through the hall ways.  You see one definite path ahead.
-~
-63 0 2
-D0
-~
-~
-0 -1 6367
-S
-#6367
-The Guardian's Room~
-   A chair sits here for a tireless guardian who ensures that no
-soul escapes.  Other than that, the room is undecorated.
-~
-63 0 2
-D0
-~
-~
-0 -1 6368
-E
-chair~
-An ordinary chair, well used, glued to the ground by spiderweb.
-~
-S
-#6368
-The Realm Of The Hopeless~
-   Here you see many misguided souls who think they still live.
-They search for those who killed them without warrant, and seek
-the free souls of living beings to inhabit and perhaps adventure
-once more.
-~
-63 0 2
-D0
-~
-~
-0 -1 6369
-S
-#6369
-The Realm Of The Hopeless~
-   Here you see many misguided souls who think they still live.
-They search for those who killed them without warrant, and seek
-the free souls of living beings to inhabit and perhaps adventure
-once more.
-~
-63 0 2
-D0
-~
-~
-0 -1 6368
-D2
-~
-~
-0 -1 6370
-S
-#6370
-The Donjonkeep~
-   No souls have ever lived in this place.  The wails of slaves and
-the howls of wolves are the only way you can describe the sounds you
-hear.  The walls are thin and wispy.  The only light you receive is
-the shimmering from the strand of the ethereal web you used to get
-here.  
-~
-63 0 2
-D1
-~
-~
-0 -1 6371
-S
-#6371
-The Single Spider Line~
-   A single spider line supports you once more.  As you look across
-the ether you seen a single shack up ahead with a light in the window.
-You sense a great evil coming from the north and feel inclined to go
-back on the ethereal web and take your chances there.
-~
-63 0 2
-D0
-~
-~
-0 -1 6331
-D2
-~
-~
-0 -1 6372
-S
-#6372
-The Single Spider Line~
-   A single spider line supports you once more.  The shack comes
-closer into view and you are even more inclined to go back now.
-~
-63 0 2
-D0
-~
-~
-0 -1 6371
-D2
-~
-~
-0 -1 6373
-S
-#6373
-The Hermit's Corner~
-   Here you see evidence of a vagrant's abode.  The shack is to the
-north, if you dare enter it.  You get the sneaking feeling you should
-go back now.  The skies above you darken and roar with the laughter
-of thunder.
-~
-63 0 2
-D0
-~
-~
-0 -1 6372
-D2
-~
-~
-0 -1 6380
-S
-#6380
-Mahatma's Inescapable Trap~
-   Mahatma, that silly thief, is here, and he steals everything you
-have.  He says 'Here, have a quick trip to the Temple of Midgaard.'
-He plunges a black dagger into your back...
-~
-63 bd 0
-S
-#6390
-The Entrance To The Arachnos' Lair~
-   All strands inevitably lead here, the center of the web, the
-entrance to Arachnos' Lair.
-~
-63 0 2
-D1
-~
-~
-0 -1 6391
-S
-#6391
-The Sticky Chamber~
-   You can still bail out since your knees are shaking from the
-anticipation (or is it fear?).  The sky is clear on this strand of 
-web, surprisingly unsticky.  The strand does not vibrate like the 
-others.  A few ballooning spiders pass by, cackling 'You're gonna
-die, you're gonna fry.  Good bye!'
-~
-63 0 2
-D1
-~
-~
-0 -1 6392
-D5
-~
-~
-0 -1 6331
-S
-#6392
-The Great Door~
-   Before you you see a large, web-like door.  Various designs
-of ancient runes and names of Midgaard heroes are etched into
-the webwork.  Perhaps lists of victims?  You can't tell.  
-~
-63 d 2
-D0
-~
-door~
-2 6300 6399
-D3
-~
-~
-0 -1 6391
-S
-#6399
-The Lair Of Arachnos~
-   This is the lair of the Empress Spider, Arachnos.  You can
-see a lavishly adorned rainbow web, her lair allows her to move
-to any universe she wishes by using her magical strands to the
-Prime Material Plane.  Coffers upon coffers of gold, magical
-jewels and gems await.  Unfortunately Arachnos is a baggy spider
-too, and webs all her treasures to her beautiful silken body.
-~
-63 g 2
-D2
-~
-door~
-2 6300 6392
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/64.wld ./circle-3.1/lib/world/wld/64.wld
--- ./circle-3.1-old/lib/world/wld/64.wld	2001-05-18 12:15:42.000000000 -0700
+++ ./circle-3.1/lib/world/wld/64.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,845 +0,0 @@
-#6400
-A Mountain Trail~
-   This trail leads up, up, up into the mountains.  You
-hope you don't fall down, because that would hurt, hurt,
-hurt!  The trail continues to the east, and you can go
-back down to the small hidden valley to the west.
-~
-64 0 5
-D1
-~
-~
-0 -1 6401
-D3
-~
-~
-0 -1 4078
-S
-#6401
-A Mountain Trail~
-   You're really high up now.  You can keep going even
-farther up into the mountains to the east, or go back
-down to the west.
-~
-64 0 5
-D1
-~
-~
-0 -1 6402
-D3
-~
-~
-0 -1 6400
-S
-#6402
-A Mountain Trail~
-   Wispy clouds are beginning to surround you now, and
-your ears pop due to the altitude.  To the east, you see
-the summit of the mountain, and from the way the nearby
-mountains are arranged behind it, you believe you're
-on your way to a big valley.  You can also go down
-to the west.
-~
-64 0 5
-D1
-~
-~
-0 -1 6403
-D3
-~
-~
-0 -1 6401
-S
-#6403
-Near The Mountain's Peak~
-   The peak of this mountain is another couple hundred
-feet above you, but here is where the trail leads down
-into the valley...  What an odd valley!
-   The valley seems to have been filled up by a hundreds
-of feet of lava many years ago.  It gives the valley an
-odd, 'flat' look and darkish ground.  The path leads
-down east into the valley, and west back to civilization.
-~
-64 0 5
-D1
-~
-~
-0 -1 6404
-D3
-~
-~
-0 -1 6402
-S
-#6404
-The Trail To The Valley~
-   The trail leads down into the valley, where, by judging
-by the height of the trees, the lava had cooled tens
-of decades ago.  Down below you see the path lead into
-the small forest in the valley, and disappear out of
-sight.  East leads into the valley, West back to civilization.
-~
-64 0 5
-D1
-~
-~
-0 -1 6405
-D3
-~
-~
-0 -1 6403
-S
-#6405
-In The Valley~
-   The ground has taken on the texture of dirt on the top,
-but this valley is far too flat and too rocky to disguise
-the catastrophe that happened here so long ago.  Looking
-up to the mountains ringing this area, you notice several
-mountains look as if they had 'exploded', which is strange,
-considering that they are not volcanos.
-   The path leads into the woods to the east, and back up
-the mountain to the west.
-~
-64 0 3
-D1
-~
-~
-0 -1 6406
-D3
-~
-~
-0 -1 6404
-S
-#6406
-In A Clearing~
-   You come to a small clearing now, after walking for several
-minutes through the silent woods.  An odd block sticks up
-here and there in   the ground... wait a minute.  These
-stones seem a little too regular, and from the circle 
-formation and size you could almost swear that they were...
-crenellations?  Could some sort of building been buried
-by the lava here?  A rusty ring sticks out of the earth
-in the center... a trapdoor?  This is almost too good to
-be true!
-~
-64 0 3
-D3
-~
-~
-0 -1 6405
-D5
-An ancient trapdoor, grimed with earth and age.
-~
-trapdoor trap~
-1 -1 6407
-S
-#6407
-A Stairwell~
-   This small room is the top of a stairwell leading down
-deep into the tower.  A small trapdoor overhead leaks
-the light of day around its edges.  To the south is a 
-wooden door, preserved through the ages by means 
-unknown.  To the west is a short hall.
-~
-64 ad 0
-D2
-~
-door~
-1 -1 6408
-D3
-~
-~
-0 -1 6409
-D4
-An ancient trapdoor, grimed with earth and age.
-~
-trapdoor trap~
-1 -1 6406
-D5
-~
-~
-0 -1 6413
-S
-#6408
-A Linen Closet~
-   This small room holds many types of linen on shelves 
-along the walls.  They are undoubtedly preserved by
-magic against the toil of the ages, since they seem
-freshly washed and folded.  You wonder what sort of
-mage could wield so much power to waste on such little
-things.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6407
-E
-linen shelf shelves~
-White sheets, pillow-cases, etc.  Not really anything that
-you need, but interesting.
-~
-S
-#6409
-A Corridor~
-   This is only a clean corridor, that leads back to the 
-stairwell to the east, and has doors leading to other
-rooms to the north and south.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6411
-D1
-~
-~
-0 -1 6407
-D2
-~
-door~
-1 -1 6410
-S
-#6410
-A Bathroom~
-   This is some sort of bathroom, like you've never seen
-before...  Water appliances leading from nowhere deliver
-hot and cold running water to basins that drain to...
-where?  How strange!
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6409
-S
-#6411
-The Master Bedroom~
-   This is an opulent room, decorated in silks and gold.
-There is an ebony desk against one wall, cooled lava rock
-spilling over its surface from the window it once looked
-out at.  A nice, spacious closet is filled with clothes
-just cleaned and pressed.
-~
-64 ad 0
-D2
-~
-door~
-1 -1 6409
-E
-desk~
-The desk is basically uninteresting, as are the papers 
-on top of it...
-~
-E
-closet~
-Nice clothes, but not your size at all.
-~
-S
-#6412
-The Library~
-   A great mages' library is contained on this floor of 
-the tower.  You feel you could learn anything you wanted
-to if you only looked and read long enough.  A door
-opens up back on the stairwell to the east.
-~
-64 ad 0
-D1
-~
-door~
-1 -1 6413
-D3
-A big bookcase, that looks rather odd.
-~
-bookcase~
-1 -1 6414
-E
-book books~
-There are lots of books about everything here!
-~
-S
-#6413
-The Stairwell~
-   This stairwell continues up and down, and there is
-a door to the west.
-~
-64 ad 0
-D3
-~
-door~
-1 -1 6412
-D4
-~
-~
-0 -1 6407
-D5
-~
-~
-0 -1 6415
-S
-#6414
-A Hidden Hall~
-   This is a small hidden hall with a secret entrance to the
-library on the north end of the west wall, and a trapdoor 
-on the south end.
-~
-64 ad 0
-D1
-The backside of a movable bookcase.
-~
-book bookcase~
-1 -1 6412
-D5
-~
-trapdoor trap~
-1 -1 6416
-S
-#6415
-A Stairwell~
-   This stairwell continues up and down, and there is a door
-to the west opening up onto this level.
-~
-64 ad 0
-D3
-~
-door~
-1 -1 6417
-D4
-~
-~
-0 -1 6413
-D5
-~
-~
-0 -1 6422
-S
-#6416
-The Hidden Treasure Room~
-   Jackpot!  A small room filled with treasure chests!  Go get them!
-~
-64 ad 0
-D4
-~
-trapdoor trap~
-1 -1 6414
-S
-#6417
-A Hallway~
-   This hall runs through the tower.  There's more hall to
-the west, and doors to your north and south.  A door to
-the east leads back to the stairwell.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6419
-D1
-~
-door~
-1 -1 6415
-D2
-~
-door~
-1 -1 6418
-D3
-~
-~
-0 -1 6420
-S
-#6418
-A Servant's Room~
-   This seems to be a small servant's bedroom, sparsely
-decorated and outfitted with a bed, nightstand, chair
-and table, etc.  Nothing real important here.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6417
-S
-#6419
-A Servant's Room~
-   This seems to be a small servant's bedroom, sparsely 
-decorated and outfitted with a bed, nightstand, chair
-and table, etc.  Nothing real important here.
-~
-64 ad 0
-D2
-~
-door~
-1 -1 6417
-S
-#6420
-A Hallway~
-   This hallway continues to the east, and has a door to 
-the north.  You could swear that the way this level is
-arranged... nah, couldn't be.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6421
-D1
-~
-~
-0 -1 6417
-S
-#6421
-A Servant's Room~
-   This seems to be a small servant's bedroom, sparsely
-decorated and outfitted with a bed, nightstand, chair
-and a table, etc.  Nothing real important here.
-~
-64 ad 0
-D2
-~
-door~
-1 -1 6420
-S
-#6422
-The Stairwell~
-   This stairwell leads up and down, and there is a big
-open room to your west.
-~
-64 ad 0
-D3
-~
-~
-0 -1 6423
-D4
-~
-~
-0 -1 6415
-D5
-~
-~
-0 -1 6425
-S
-#6423
-The Dining Hall~
-   This is a large dining hall, with a long table that runs
-down the length of it.  Chairs are set up along the sides
-to accomodate approximately 10 people.  There are paintings
-and tapestries on the walls, adding color to the stonework,
-The cooled lava that had poured in the windows makes the place 
-seem eerie somehow .  There is a door to the north, and
-the stairwell is to the east.
-~
-64 ad 0
-D0
-~
-door~
-1 -1 6424
-D1
-~
-~
-0 -1 6422
-E
-tapestry tapestries painting paintings~
-Many of these show scenes of high magic and heroism.
-Just like almost every tapestry and painting you've seen.
-~
-S
-#6424
-The Kitchen Area~
-   This is a well-stocked kitchen, the larders still fresh
-and full as if by magic.  Perhaps this would be a good
-place to take a break.
-~
-64 ad 0
-D2
-~
-door~
-1 -1 6423
-S
-#6425
-The Stairwell~
-   The stairwell leads up and down here, and there is a hall
-you can enter to the west.
-~
-64 ad 0
-D3
-~
-~
-0 -1 6426
-D4
-~
-~
-0 -1 6422
-D5
-~
-~
-0 -1 6429
-S
-#6426
-A Hall~
-   This area of the tower seems dank and oppressive.  The
-hall runs north-south, and there is an empty cell to your
-west.  The stairwell is to your east.
-~
-64 ad 0
-D0
-~
-~
-0 -1 6427
-D1
-~
-~
-0 -1 6425
-D2
-~
-~
-0 -1 6428
-E
-cell cells~
-It is open, empty, and uninteresting.
-~
-S
-#6427
-A Hall~
-   This is the northern end of the hall.  There are cells to
-your right and left, empty and awaiting occupants.
-~
-64 ad 0
-D2
-~
-~
-0 -1 6426
-E
-cell cells~
-It is open, empty, and uninteresting.
-~
-S
-#6428
-A Hall~
-   This is the southern end of the hall.  There are cells to
-your right and left, empty and awaiting occupants.
-~
-64 ad 0
-D0
-~
-~
-0 -1 6426
-E
-cell cells~
-It is open, empty, and uninteresting.
-~
-S
-#6429
-A Stairwell~
-   The stairwell continues up and down here.  A large room
-opens up to the west.
-~
-64 ad 0
-D3
-~
-~
-0 -1 6430
-D4
-~
-~
-0 -1 6425
-D5
-~
-~
-0 -1 6431
-S
-#6430
-A Mage's Office~
-   A small desk here is cluttered with magically preserved
-papers and documents.  None seem of value, except perhaps
-to a historian.  This place seems vaguely uninteresting...
-~
-64 ad 0
-D1
-~
-~
-0 -1 6429
-E
-paper papers documents document~
-Well, one of the papers relate a story about how the mage
-of this tower, Rand, angered many kings, and relates how
-they set his armies on him.  You wonder if the lava
-outside was a failed attempt to destroy the armies...
-~
-E
-desk~
-It is cluttered with all sorts of papers.  Some look
-half interesting, actually.
-~
-S
-#6431
-The Stairwell~
-   The stairs go up and down here, and there is a room to the
-west...
-~
-64 ad 0
-D3
-~
-~
-0 -1 6432
-D4
-~
-~
-0 -1 6429
-D5
-~
-~
-0 -1 6433
-S
-#6432
-A Sitting Room~
-   This is a simply furnished room, with chairs all about.
-A fireplace is inset into an inner wall, the chimney
-undoubtedly directed by magic...
-   This would be a nice place to rest awhile...
-~
-64 cd 0
-D1
-~
-~
-0 -1 6431
-S
-#6433
-The Stairwell~
-    This is where the stairwell finally ends.  There is a hall
-to your west.
-~
-64 ad 0
-D3
-~
-~
-0 -1 6434
-D4
-~
-~
-0 -1 6431
-S
-#6434
-A Hallway~
-   This small hallway on the former 'ground floor' ran north-
-south.  To the east is the stairwell that leads up into 
-the shadowy recesses of the tower.  To the west is the
-entrance way to the tower.  The north is completely blocked
-off by lava, and the way south is still clear.
-~
-64 ad 0
-D1
-~
-~
-0 -1 6433
-D2
-~
-~
-0 -1 6437
-D3
-~
-~
-0 -1 6435
-S
-#6435
-The Entranceway~
-   This is a grand chamber with giant double-doors to the
-west.  To the east is the main floor of the tower.  This
-room is arranged highly attractively and very impressively,
-with sculptures and tapistries everywhere.  The doors seem
-impenetrable... you don't think you'd be able to get through
-them if you really had to...
-~
-64 ad 0
-D1
-~
-~
-0 -1 6434
-D3
-These doors seem incredible.  Unfortunately, they're locked.
-~
-door double~
-1 0 6436
-E
-sculpture tapestry sculptures tapestries~
-They look nice, but aren't very valuable.
-~
-S
-#6436
-The Doorway~
-   This was the entrance to the tower.  Now lava has blocked
-it up completely.  However:
-   It seems when the lava came down a man was outside the
-doors.  He was blasted into the doors, and died instantly,
-but his skeleton still clutches a staff in perfect 
-condition...
-~
-64 ad 0
-D1
-These double doors have the outline of a man blasted into them...
-~
-double doors~
-1 0 6435
-S
-#6437
-The Hallway~
-    This is the southern part of the hallway.  There is 
-a door to the west, barred with gleaming bands of lights.
-To the north is more hallway.
-~
-64 ad 0
-D0
-~
-~
-0 -1 6434
-D3
-~
-door~
-1 -1 6438
-S
-#6438
-The Stairs~
-   Stairs lead down here into the tower's basement, or you
-can head east into the main floor of the tower.
-~
-64 ad 0
-D1
-~
-door~
-1 -1 6437
-D5
-~
-~
-0 -1 6439
-S
-#6439
-The Stairs~
-   Stairs lead up here to the main level, or you can go east
-to the basement of the tower.
-~
-64 ad 0
-D1
-~
-~
-0 -1 6440
-D4
-~
-~
-0 -1 6438
-S
-#6440
-An Alcove~
-   This alcove leads into a huge room to your north, and
-to stairs leading down to the east, and stairs going 
-up to your west.
-~
-64 ad 0
-D0
-~
-~
-0 -1 6441
-D1
-~
-~
-0 -1 6442
-D3
-~
-~
-0 -1 6439
-S
-#6441
-The Laboratory~
-   This laboratory has lots of stuff in it.  Beakers,
-flasks, burners, tongs, mortars and pestles, jars filled
-with normal things, jars filled with abnormal things, jars
-filled with things you'd rather not think about...
-A search could reveal many things...
-~
-64 ad 0
-D2
-~
-~
-0 -1 6440
-E
-beaker beakers flask flasks burner burners tong tongs~
-Looks like normal, fragile lab equipment to you.
-~
-E
-mortar mortars pestle pestles jar jars~
-Looks like normal, fragile lab equipment to you.
-~
-S
-#6442
-The Stairs~
-   Stairs lead down here to the second level of the basement,
-or back west to the alcove.
-~
-64 ad 0
-D3
-~
-~
-0 -1 6440
-D5
-~
-~
-0 -1 6443
-S
-#6443
-The Stairs~
-   Stairs lead up here to the first level of the basement, or
-you can go east to another big room.
-~
-64 ad 0
-D1
-~
-~
-0 -1 6444
-D4
-~
-~
-0 -1 6442
-S
-#6444
-The Summoning Room~
-   This room is darkly lit by a giant glowing pentagram in
-the center of the room.  Bands of force encircle some
-sort of being trapped inside.  You think that going
-inside would be an EXTREMELY BAD idea...
-~
-64 d 0
-D0
-~
-~
-0 -1 6445
-D3
-~
-~
-0 -1 6443
-E
-pentagram~
-It is centuries old.  You don't think standing close by
-would be a good idea.
-~
-E
-being~
-You can't see it clearly through the energy field of the
-pentagram, but you sense that whatever it is, it is very,
-very, very, very angry.
-~
-S
-#6445
-Inside A Pentagram~
-   The small god entrapped by the wizard looks at you with
-an insane expression.  Four hundred years of imprisonment
-doesn't do much for one's...
-
-   OOPS!
-
-   He killed you!
-   You are dead, R.I.P.
-~
-64 bd 0
-D2
-~
-~
-0 -1 6444
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/65.wld ./circle-3.1/lib/world/wld/65.wld
--- ./circle-3.1-old/lib/world/wld/65.wld	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/wld/65.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,856 +0,0 @@
-#6500
-The Path To The Dwarven Village~
-   You are walking down a path that leads to the dwarven village.  Above
-you, you can see the Turning Point, and to the north the path continues 
-toward the mountains.
-~
-65 c 2
-D0
-The path continues.
-~
-~
-0 -1 6501
-D4
-You can see the city of Midgaard.
-~
-~
-0 -1 3502
-S
-#6501
-The Path At The Base Of The Mountain~
-   Now you are at the bottom of a rugged mountain.  The forest around you
-is very dense, and it seems very dark to the north.
-~
-65 0 4
-D0
-The path coninues up the mountain.
-~
-~
-0 -1 6502
-D2
-The path heads toward the main city of Midgaard.
-~
-~
-0 -1 6500
-S
-#6502
-The Path At The Middle Of The Mountain~
-   Standing on the middle of the mountain, you can easily see the city to
-the south, and the top of the mountain is very near to the north.
-~
-65 0 5
-D0
-The top of the mountain is easily seen from here.
-~
-~
-0 -1 6503
-D2
-The base of the mountain is near.
-~
-~
-0 -1 6501
-S
-#6503
-The Top Of The Mountain~
-   You are now on the top of the mountain.  To the south you see a path
-leading down the mountain.  To the east and west you see entrances to
-what seems like mines.
-~
-65 0 4
-D1
-An entrance to the mountain which seems to lead underground.
-~
-~
-0 -1 6540
-D2
-The path leads down the mountain to the main city of Midgaard.
-~
-~
-0 -1 6502
-D3
-There is an entrance to the mountain.
-~
-~
-0 -1 6505
-S
-#6504
-The Narrow Path~
-   This is a narrow path leading to the Dwarven Kingdom.  It looks less
-travelled than the others, and it is very creepy.  The path opens up to 
-the south, and continues to the north.
-~
-65 d 0
-D0
-~
-~
-0 -1 6506
-D2
-~
-~
-0 -1 6540
-S
-#6505
-The Entrance To The Mountain~
-   Here is an entrance to the mountain.  The door looks very well built,
-and you can hear noise coming from within.
-~
-65 0 2
-D1
-~
-~
-0 -1 6503
-D3
-~
-door~
-2 6515 6513
-S
-#6506
-A Bend In The Narrow Path~
-  This is a narrow path that bends to the east here.  The trees hang
-over the path, and it is very overgrown.  The narrow path continues to
-the south and to the east.
-~
-65 d 0
-D1
-~
-~
-0 -1 6507
-D2
-~
-~
-0 -1 6504
-E
-tree trees~
-They hang over the road in the most ominous of ways.
-~
-S
-#6507
-The Narrow Path~
-   This path is very narrow, and it continues to the north and west.
-~
-65 d 0
-D0
-~
-~
-0 -1 6508
-D3
-~
-~
-0 -1 6506
-S
-#6508
-The Narrow North-South Path~
-   This path leads to the north and south.  To the north you can see a
-door, and to the south the path continues.
-~
-65 d 0
-D0
-~
-~
-0 -1 6509
-D2
-~
-~
-0 -1 6507
-S
-#6509
-The Door To The Kingdom~
-   Here the path turns to the west.  You can see a door in front of you,
-and the path continues to the west and south.
-~
-65 d 0
-D0
-~
-door~
-2 6503 6510
-D2
-~
-~
-0 -1 6508
-D3
-~
-~
-0 -1 6522
-S
-#6510
-On The Path To The Castle~
-   You are on a path that will eventually lead to the castle.  It
-continues north to the castle, and there is a door in the southern
-wall.
-~
-65 d 0
-D0
-~
-~
-0 -1 6511
-D2
-~
-door~
-2 6503 6509
-S
-#6511
-Still On The Path To The Castle~
-   You are still on the path to the castle, or back to the Dwarven
-village, whichever way you wish to go.  The path continues to the
-north and south.
-~
-65 d 0
-D0
-~
-~
-0 -1 6512
-D2
-~
-~
-0 -1 6510
-S
-#6512
-The Door To The Castle~
-   Here there is a door to the castle to the east.  The castle is 
-elegantly designed, and looks much like a roll of toilet paper
-standing  on its end.  There is a sign which says:
-
-              ******************************************
-              *  WELCOME TO THE CASTLE OF STRANGELOVE  *
-              *      Here, celibacy is uninvited       *
-              ******************************************
-
-~
-65 d 0
-D1
-~
-door~
-2 6503 6525
-D2
-~
-~
-0 -1 6511
-S
-#6513
-Inside The Entrance~
-   Everything here is covered in soot and very grimy.  The path continues
-to the east and north, and there is a door to the west.
-~
-65 d 0
-D0
-The little underground path continues to the north.
-~
-~
-0 -1 6514
-D1
-The path leads outside the entrance.
-~
-door~
-2 6515 6505
-D3
-This looks like an entrance to some type of store room.
-~
-~
-0 -1 6526
-S
-#6514
-The Path~
-   You are on a path in the dwarven village which leads north to the shops
-and south to the corner of the area.
-~
-65 d 0
-D0
-~
-~
-0 -1 6515
-D2
-~
-~
-0 -1 6513
-S
-#6515
-A Turn In The Road~
-   You are on a path that leads to the Hide & Tooth shop to the west, and
-the path continues to the south.
-~
-65 d 0
-D2
-~
-~
-0 -1 6514
-D3
-The Hide & Tooth shop can be seen to the west.
-~
-~
-0 -1 6516
-S
-#6516
-The Hide & Tooth Shop~
-   You are in the Hide & Tooth shop.  Here you may buy the finest in Dwarven
-weapons and armors.  The path continues to the north and east.
-~
-65 df 0
-D0
-~
-~
-0 -1 6517
-D1
-~
-~
-0 -1 6515
-S
-#6517
-The Path To The North Of The Shop~
-   You are on a path to the north of the Hide & Tooth shop.  The path 
-continues to the north, and there is Granite Head's bakery to the west.
-~
-65 d 0
-D0
-~
-~
-0 -1 6518
-D2
-~
-~
-0 -1 6516
-D3
-~
-~
-0 -1 6535
-S
-#6518
-North Of The Shops~
-   Here the path bends to the east towards the barracks. To the south
-you can see the shops.
-~
-65 d 0
-D1
-~
-~
-0 -1 6519
-D2
-~
-~
-0 -1 6517
-S
-#6519
-A Path By The Hospital~
-   Here the path passes by the Hospital to the north.  It continues
-to the east to the barracks, and to the west.
-~
-65 d 0
-D0
-~
-~
-0 -1 6534
-D1
-~
-~
-0 -1 6520
-D3
-~
-~
-0 -1 6518
-S
-#6520
-A Path Next To The Barracks~
-   Here the path continues west, and east to the barracks.
-~
-65 d 0
-D1
-~
-~
-0 -1 6521
-D3
-~
-~
-0 -1 6519
-S
-#6521
-The Entrance To The Barracks~
-   Here there is an entrance to the barracks to the south, and the path 
-continues to the west.
-~
-65 d 0
-D2
-~
-door~
-1 -1 6523
-D3
-~
-~
-0 -1 6520
-S
-#6522
-A Guard House~
-   You are in the guard house to the west of the entrance to the castle.  
-There are nudie posters covering the walls.
-~
-65 d 0
-D1
-~
-~
-0 -1 6509
-E
-poster~
-There is a wall poster of a nude Minne Pearl.
-~
-S
-#6523
-The First Barrack Room~
-   Here is the first of two main rooms of barracks.  The barracks
-continue to the south, and you can leave the room to the north.
-~
-65 d 0
-D0
-~
-door~
-1 -1 6521
-D2
-~
-~
-0 -1 6524
-S
-#6524
-The Back Of The Barracks~
-   Here is the back of the dwarven barracks.  There are rows of beds 
-here, and there is a stench that is unbearable.
-~
-65 d 0
-D0
-~
-~
-0 -1 6523
-S
-#6525
-Inside Of Castle Strangelove~
-   You are just inside the castle.  It is very tubular in shape,
-and it is very featureless.  There is a set of stairs that lead
-up, and the door leads out of the castle to the west.
-~
-65 d 0
-D3
-~
-door~
-2 6514 6512
-D4
-~
-~
-0 -1 6528
-S
-#6526
-A Store Room~
-   There is a layer of dust on the floor at least 3 inches thick!  It is
-probable that not many people have been in here for many months.
-~
-65 ad 0
-D1
-A lighted area that looks like a well worn path.
-~
-~
-0 -1 6513
-D5
-After blowing all the dust off the floor, you notice a trapdoor!
-~
-trapdoor~
-1 -1 6527
-E
-floor dust~
-After blowing all the dust off the floor, you notice a trapdoor!
-~
-S
-#6527
-The Wine Cellar~
-   This room smells like wine, and you can only assume it used to be
-a wine cellar at one time.
-~
-65 ad 0
-D4
-~
-trapdoor~
-1 -1 6526
-S
-#6528
-On The Stairs In Castle Strangelove~
-   The stairs continue to circle up and down here.
-~
-65 d 0
-D4
-~
-~
-0 -1 6529
-D5
-~
-~
-0 -1 6525
-S
-#6529
-On The Stairs~
-   You are still circling around on the stairs.  You are starting to
-get dizzy from going around and around and around and around and
-around.  The stairs continue up and down.
-~
-65 d 0
-D4
-~
-~
-0 -1 6530
-D5
-~
-~
-0 -1 6528
-S
-#6530
-At The Top Of The Stairs~
-   You are at the top of the stairs in the castle.  There is an exit
-to the east, and the stairs lead down.
-~
-65 d 0
-D1
-~
-~
-0 -1 6531
-D5
-~
-~
-0 -1 6529
-S
-#6531
-The Queen's Waiting Room~
-   This is the Queen's waiting room.  Here the men literally
-'wait' for the queen.  You've heard that the queen really
-likes to get to 'know' her people, in the biblical sense.
-   The Queen's bedroom is to the north, and you can see stairs
-to the west.
-~
-65 d 0
-D0
-~
-door~
-1 -1 6532
-D3
-~
-~
-0 -1 6530
-S
-#6532
-The Queen's Bedroom~
-   This is the Queen's bedroom.  The bed is all ruffled, and there
-is a stack of dirty sheets piled in the corner.  There is a ladder
-that leads down, out of the castle, and you can leave the room
-to the south.  There is also a small wooden door to the west.
-There is a sign that says:
-
-      -------------------------
-      |  I'm busy right now,  |
-      |  and don't know when  |
-      |  Ill be back, but if  |
-      |  there is a key here  |
-      |  take it and PLEASE,  |
-      |  try to get my birth  |
-      |  control pills back!  |
-      |  I've heard they can  |
-      |  be found somewhere,  |
-      |  deep in the mines..  |
-      -------------------------
-
-~
-65 d 0
-D2
-~
-door~
-1 -1 6531
-D3
-~
-door wooden~
-2 6500 6554
-D5
-~
-~
-0 -1 6533
-S
-#6533
-The North Side Of Castle Strangelove~
-   You are standing on the north side of Castle Strangelove.  You
-notice that you are no longer inside the mountain anymore either.
-Along the southern horizon you see towering mountains.
-   The only exit, however, is back up the ladder into the Queen's
-Bedroom.
-~
-65 0 0
-D4
-~
-~
-0 -1 6532
-S
-#6534
-The Hospital~
-   You are inside the Dwarven Hospital.  It smells like rubbing
-alcohol, and there is blood all over the walls.
-~
-65 d 0
-D2
-~
-~
-0 -1 6519
-S
-#6535
-Granite Head's Bakery~
-   The aroma coming from this room is astonishing.  You can almost taste
-the pastries dissolving in your mouth.
-~
-65 dh 0
-D1
-~
-~
-0 -1 6517
-S
-#6540
-The Dark Path~
-   This path is very well worn, and there is an entrance to the mines to the
-east, while the path continues to the north and west.
-~
-65 d 0
-D0
-~
-~
-0 -1 6504
-D1
-~
-door~
-1 6502 6541
-D3
-~
-~
-0 -1 6503
-S
-#6541
-The Mine Entrance~
-   The little path here leads down toward the mines, while the worn path
-continues to the west.
-~
-65 d 0
-D3
-~
-door~
-1 6502 6540
-D5
-~
-~
-0 -1 6542
-S
-#6542
-At The Bottom Of The Mineshaft~
-   You are at the bottom of the mineshaft.  The air here is very sooty, and
-it is very hard to breath.  The mineshaft leads up and east.
-~
-65 ad 0
-D1
-~
-~
-0 -1 6543
-D4
-~
-~
-0 -1 6541
-S
-#6543
-On The Path Inside The Mine~
-   You are deep inside the mine, and you feel very uncomfortable.  The
-path continues to the east, and leads to the mineshaft to the west.
-~
-65 ad 0
-D1
-~
-~
-0 -1 6544
-D3
-~
-~
-0 -1 6542
-S
-#6544
-The Mine Crossroad~
-   You are at a crossroad in the mine.  There is a door to the north,
-and the path continues to the south, east, and west.
-~
-65 ad 0
-D0
-~
-door~
-2 6516 6546
-D1
-~
-~
-0 -1 6545
-D2
-~
-~
-0 -1 6551
-D3
-~
-~
-0 -1 6543
-S
-#6545
-The Coal Room~
-   You are inside the storage area for the raw materials that are
-found down here.  The room is very unsturdy as the supports are
-very rickety.
-~
-54 ad 0
-D3
-~
-~
-0 -1 6544
-S
-#6546
-The Mine Maze~
-   You have entered the maze of the mines.  To the east you can see
-some inscriptions, and you can exit to the south.
-~
-65 ad 0
-D1
-~
-~
-0 -1 6547
-D2
-~
-door~
-2 6516 6544
-S
-#6547
-At The Maze Inscription~
-   You are inside the maze, but not far enough in that you could
-get lost.  There is an enscription on the wall which says:
-
-          1    3    2    4
-          N    W    N    S
-
-This isn't too tough, so don't take it so rough.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6548
-D1
-~
-~
-0 -1 6544
-D3
-~
-~
-0 -1 6546
-S
-#6548
-The Maze~
-   You are in a maze.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6549
-D2
-~
-~
-0 -1 6547
-D3
-~
-~
-0 -1 6548
-S
-#6549
-The Maze~
-   You are in a maze.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6548
-D2
-~
-~
-0 -1 6548
-D3
-~
-~
-0 -1 6550
-S
-#6550
-The Maze~
-   You are in a maze.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6549
-D1
-~
-~
-0 -1 6549
-D2
-~
-~
-0 -1 6552
-D3
-~
-~
-0 -1 6548
-S
-#6551
-The Mining Equipment Room~
-   This is the storage room for equipment used by the Dwarven miners.
-It is very small, and you can tell that not many miners actually use 
-equipment.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6544
-S
-#6552
-The End Of The Maze~
-   You have solved the maze.  You can tell by the last few moves
-that there is no way that a dumb worker could have figured that
-out.  It seems pretty desolate here.  To the south is a bleak
-room.  To the north, you see the maze.  There is a sign above
-the south exit:
-
-THOSE WHO ENTER, PLAN ON A TIMELY DEATH.
-(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)
-
-~
-65 ad 0
-D0
-~
-~
-0 -1 6550
-D2
-~
-~
-0 -1 6553
-S
-#6553
-The Mazekeeper's Room~
-   You have entered the Mazekeeper's room.  There are pictures of
-the Queen with darts thrown at it.  Spraypainted on the wall are
-things like 'the queen shall suffer' and 'Catholics Rule'.
-~
-65 ad 0
-D0
-~
-~
-0 -1 6552
-S
-#6554
-The Treasury~
-   This room appears to be the Queen's Treasury.  There is one
-exit, back to the east.
-~
-65 dj 1
-D1
-~
-door~
-2 6500 6532
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/70.wld ./circle-3.1/lib/world/wld/70.wld
--- ./circle-3.1-old/lib/world/wld/70.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/70.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1399 +0,0 @@
-#7000
-The Fissure Under The Ledge~
-   This is a small fissure in the solid rock.  Under you lies the deep dark
-pool.  The water trickles quietly down from the ledge above you.  The water
-smells like the water in a sewer.
-~
-70 acd 5
-D4
-~
-~
-0 -1 7070
-D5
-The water's edge.
-~
-~
-0 -1 7100
-S
-#7001
-The Muddy Sewer~
-   You are standing in mud to your knees.  This is not the kind of place
-for a picnic.  The muddy sewer stretches further into the south.
-~
-70 ad 5
-D2
-You see the muddy sewer continuing into the darkness to the south.
-~
-~
-0 -1 7002
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7002
-The Muddy Sewer Junction~
-   The muddy sewer stretches into the dark to the south.  It looks as if 
-no person has ever put his foot here before.  It is too muddy for that
-anyway.  The sewer leads north, south and east from here.
-~
-70 ad 5
-D0
-The muddy sewer stretches into the dark to the north.
-~
-~
-0 -1 7001
-D2
-South.  The muddy sewer ends in a mudhole that way.
-~
-~
-0 -1 7003
-D1
-East.  The muddy sewer leads into a bend that goes south.
-~
-~
-0 -1 7007
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7003
-The Mudhole~
-   You stand in mud all the way up to your thighs and it is not too 
-comfortable since you are used to a somewhat different environment.
-The sewer leads to the north of here.  In the middle you can just
-make out an enormous drainpipe leading down.
-~
-70 acd 5
-D0
-North.  The muddy junction lies in that direction.
-~
-~
-0 -1 7002
-D5
-The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
-~
-~
-0 -1 7101
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7004
-The Dark Pit~
-   You are standing by the edge of a dark pit that leads down into even
-deeper darkness.  >BWWAAADDRR< - The smell from down there is unbearable.
-The sewer stretches into the darkness to the east.
-~
-70 ad 0
-D1
-East.  The sewer leads into the sewer junction.
-~
-~
-0 -1 7009
-D5
-The Dark Pit leads down and down and down... well you can't see the 
-bottom anyway.  There are bars that could function as a ladder on
-the side.
-~
-~
-0 -1 7102
-S
-#7005
-The Muddy Sewer~
-   You are standing in the middle of a bend of the sewer pipe.  It is very
-dark around here and the mud is sticking to your legs, not very pleasant.
-The pipe leads east and south from here.
-~
-70 ad 4
-D1
-East.  The mud stretches on into the darkness.
-~
-~
-0 -1 7011
-D2
-South.  There is even more mud in that direction than where you are now.  
-Incredible.
-~
-~
-0 -1 7006
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7006
-The Muddy Sewer~
-   You are standing in something that reminds you very much of porridge,
-this has the advantage that it is not hot, it is rather cold actually.
-The pipe bends to the north and east.
-~
-70 ad 5
-D1
-The pipe leads into a bend that goes south.  Interesting, there is mud on
-the ground there as well.
-~
-~
-0 -1 7012
-D0
-The muddy sewer pipe leads into a bend that goes east.
-~
-~
-0 -1 7005
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7007
-The Muddy Sewer Bend~
-   This isn't your idea of a place to stay too long.  You're in up to
-your knees in something that resembles mud, but you're not quite sure.
-The bend in which you stand leads west and south.
-~
-70 ad 5
-D3
-The pipe (still filled with mud) leads into a intersection that goes north 
-and south.  Interesting.
-~
-~
-0 -1 7002
-D2
-The pipe leads into a intersection that goes south and east.  The floor here 
-is still covered in mud.
-~
-~
-0 -1 7008
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7008
-A Muddy Intersection~
-   You have both your feet safely stuck in mud.  It isn't the mud that is
-wrong it is the smell, the sounds, the total darkness that surrounds you.
-Everything here is so depressing.  The pipe leads on with a trail of thick
-mud to the north, east and south.
-~
-70 ad 4
-D0
-North.  The pipe goes into a bend with a load of mud all the way up the walls.
-The bend leads west.
-~
-~
-0 -1 7007
-D1
-East.  This way looks like a place for the annual mud festival, although the
-stench wouldn't allow any happiness at all.  The pipe leads into a bend that
-leads north.
-~
-~
-0 -1 7014
-D2
-South.  There is much less mud in that direction.  Your light doesn't 
-uncover enough space for you to see much more than that it leads into
-some sort of junction.
-~
-~
-0 -1 7009
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7009
-The Sewer Junction~
-   You stand in the middle of a huge junction of sewer pipes right under
-what you'd think was an air shaft.  The sewer pipes lead to the north,
-south, east and west.  It look quite impossible to force your way up.
-~
-70 ad 3
-D0
-North.  Mud is the floor basis in that direction.  Yummy.
-~
-~
-0 -1 7008
-D1
-YYEEUUCH!  BOOH!  THAT looks like a nice place for creepy crawlies.
-~
-~
-0 -1 7017
-D2
-South.  This direction looks quite nice actually.  The pipe leads into 
-a bend that goes east.
-~
-~
-0 -1 7010
-D3
-A few yards ahead - away from this junction - there is a pit leading down,
-but the smell from there...>PHEWW<.
-~
-~
-0 -1 7004
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7010
-A Bend In The Sewer Pipe~
-   You are in a bend in the sewer pipe.  A strong smell seeps in from the
-north.  The sewer goes north and east.
-~
-70 ad 2
-D0
-North.  You are staring into a huge junction with exits in all directions.
-~
-~
-0 -1 7009
-D1
-East.  The Pipe leads into utter darkness that way.
-~
-~
-0 -1 7018
-S
-#7011
-The Muddy Sewer Pipe~
-   You have entered a kind of tube intersection that leads south, west
-and east.  Your legs are covered in mud up to the knees.  REAL yucky!  
-~
-70 ad 5
-D1
-East.  There is less mud in that direction, or that's your impression.
-~
-~
-0 -1 7024
-D2
-That way is lost in darkness, though you sense less mud in that direction,
-perhaps even a complete end to this sludge that surrounds you.
-~
-~
-0 -1 7021
-D3
-West.  The mud reaches that way too, all the way up the walls.
-~
-~
-0 -1 7005
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7012
-The Bend In The Muddy Sewer~
-   This is not your idea of a holiday.  You stand in mud up to your knees.
-It is absolutely inconceivable how all this mud could have been placed
-here.  The pipe leads to the west and south.
-~
-70 ad 5
-D2
-South.  There is even more mud that way, incredible!  Although it looks
-like an intersection in the sewer system that leads east and south.
-~
-~
-0 -1 7013
-D3
-West.  All you can see, is that the pipe leads into a bend that goes
-north.  But there is less mud in that direction, however odd that sounds.
-~
-~
-0 -1 7006
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7013
-A Muddy Intersection~
-   You wouldn't want to know the true feeling of standing in this mud up to
-your hips.  >BWAADR<.  All that fills your mind right now is the dream of
-a hot bath.  This is NOT very clean mud you know, remember you're in the
-sewer!  The pipes leads north, south and east.
-~
-70 ad 5
-D0
-North.  Sludge and sediment fills this corridor of the sewer that leads
-into a bend going west.
-~
-~
-0 -1 7012
-D1
-East.  You can see absolutely nothing of interest in that direction (Maybe
-that is why it is so damn interesting...)  There is no mud in that direction
-either, GREAT!
-~
-~
-0 -1 7026
-D2
-South.  All you can see is more mud!  Although the pipe goes into a bend
-leading west.
-~
-~
-0 -1 7014
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-E
-sediment~
-It is NOT the kind of matter that would concern you too much, normally, but
-as you are in the middle of it, it just might become your main concern.
-REAL YUCKY!
-~
-S
-#7014
-The Muddy Sewer~
-   You stand in a bend of the pipe system of the sewer with mud up to your
-thighs.  Contemplating a higher level of existence here would be utterly
-inappropriate, as the smell would keep any intelligent creature from even
-thinking of anything but getting away from this foul end of the WORLD.
-The bend goes from north to west.
-~
-70 ad 5
-D0
-North.  Filled with mud, that place looks like an impassable intersection
-with pipes leading north and east.
-~
-~
-0 -1 7013
-D3
-West.  There is less mud that way, maybe you're on your way out of this foul
-place.
-~
-~
-0 -1 7008
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7015
-The Old Well~
-   You are standing by an old and worn well from before this century.  The
-sewer leads to the east from here and the well leads down into darkness.
-Metal bars implanted in the side of the well lead down as a ladder.
-~
-70 ad 3
-D1
-East.  You see, because of the utter darkness that surround you, absolutely
-nothing.  Your light isn't of much use for that kind of distance.
-~
-~
-0 -1 7028
-D5
-Down the well there is even less light than up here, so... sorry, you can't
-see a thing.  There are metal bars in the side leading down into the darkness.
-~
-~
-0 -1 7105
-E
-bars~
-These look like they're pretty slippery, and not very safe, but perhaps safe
-enough for you to climb down, WITH both hands on them.
-~
-S
-#7016
-The Ordinary Bend~
-   You are in the middle of a bend in the pipe system of the sewer system, 
-WHAT a place!!!  The pipe leads to the south and the east.
-~
-70 ad 1
-D2
-South.  You see nothing at all in that direction it is too dark anyway.
-~
-~
-0 -1 7017
-D1
-East.  What a quiet place you've found there.  It is an intersection that has
-pipeways going north and east.
-~
-~
-0 -1 7021
-S
-#7017
-The Sewer Junction~
-   You are in a junction that leads north, west and south.
-~
-70 ad 1
-D0
-North.  You see a bend.
-~
-~
-0 -1 7016
-D3
-West.  There is a junction with four pipelines in that direction.
-~
-~
-0 -1 7009
-D2
-South.  It looks like a pipe junction just like this one.  Only that one
-leads east and west.
-~
-~
-0 -1 7018
-S
-#7018
-The Ordinary Junction~
-   This looks like an ordinary junction, actually it seems very quiet
-here.  The pipelines lead west, east and north.
-~
-70 acd 1
-D0
-To the north you can see a junction like this one, leading north and west.
-~
-~
-0 -1 7017
-D1
-To the east there is nothing of particular interest, though there is a 
-junction with pipelines leading north and east.
-~
-~
-0 -1 7031
-D3
-There is a bend to the west leading north.
-~
-~
-0 -1 7010
-S
-#7021
-A Quiet Pipe Junction~
-   This is the kind of place to rest, though the smell could be a LOT
-better than this.  The sewer goes east, north and west from here.
-~
-70 acd 1
-D0
-In that direction, you can't see anything.  It is just too dark.
-~
-~
-0 -1 7011
-D1
-There is an ordinary junction in the pipe system to the east.
-~
-~
-0 -1 7029
-D3
-West.  There is an ordinary bend leading south into the sewer system in
-that direction.
-~
-~
-0 -1 7016
-S
-#7022
-The Odd Room With Smooth Walls~
-   As you enter you hear a loud click from one of the walls... and you fall
-and fall and fall...
-.
-.
-.
-.
-... And come to an abrupt end.  THIS is strange indeed.  There is an arched
-entryway leading down.
-~
-70 ad 5
-D5
-Down.  It is utterly dark that way, though you can make out an intersection
-of sewer pipes leading west, north and east.
-~
-~
-0 -1 7112
-S
-#7024
-The Sewer~
-   You are standing in mud up to your ankles.  This is an intersection with 
-sewer pipes leading east, south and west.
-~
-70 acd 1
-D1
-To the east there is a peculiar looking round room.
-~
-~
-0 -1 7037
-D2
-To the south there is another intersection with pipes going south and east.
-~
-~
-0 -1 7025
-D3
-To the west there is another intersection like this one, with sewer pipes
-leading south and west.
-~
-~
-0 -1 7011
-S
-#7025
-Another Intersection~
-   You have never seen anything so BORING... This is an intersection with
-pipes leading north, south and east.
-~
-70 ad 1
-D0
-To the north there is an intersection, where the pipes are leading west and
-east.  You notice that the floor to the west is covered in mud.
-~
-~
-0 -1 7024
-D1
-East.  You see nothing of interest in that direction, just another 
-intersection.  This one leads east and south.
-~
-~
-0 -1 7038
-D2
-Another intersection lies to the south.  It leads west and south.
-~
-~
-0 -1 7026
-S
-#7026
-A Junction~
-   This one seems interesting, a big difference from all the other junctions.
-It seems cleaner than the rest of them.  Weird.  Something that looks like 
-an air shaft leads upwards, but it looks far too slippery to climb.
-The pipes lead to the south, west and north.
-~
-70 acd 0
-D0
-North.  You see an intersection there, leading north and east.
-~
-~
-0 -1 7025
-D2
-To the south there is ANOTHER junction leading west and east.
-~
-~
-0 -1 7028
-D3
-To the west you see a load of mud and sediment in the sewer.  That should
-be an intersection there but you're not quite sure.
-~
-~
-0 -1 7013
-E
-mud~
-It is as dark as tar and looks like something out of a toilet, on top of
-that, the smell is absolutely overwhelming.
-~
-S
-#7028
-The Sewer Junction~
-   You stand in a junction of sewer pipes leading north, east and west.
-~
-70 ad 1
-D0
-~
-~
-0 -1 7026
-D1
-To the east you can see a bend in the pipe going south.
-~
-~
-0 -1 7034
-D3
-To the west you can just make out an old well.
-~
-~
-0 -1 7015
-S
-#7029
-The Triple Junction~
-   You stand in the middle of a huge junction of concrete sewer pipes.  The 
-pipes lead into three different directions: east, south and west.
-~
-70 ad 1
-D1
-East.  You can see a bend in the sewer pipe leading north.
-~
-~
-0 -1 7035
-D2
-To the south there is an ENORMOUS quadruple sewer junction, all lit up by
-an odd light.
-~
-~
-0 -1 7030
-D3
-To the west you can just make out another junction similar to the one 
-you are standing in.
-~
-~
-0 -1 7021
-S
-#7030
-The Quadruple Junction Under The Dump~
-   You are standing in something that reminds you of an entry to an ant hive.
-There are enormous concrete pipes leading north, south, east and west.  
-There is also a metal ladder built into the concrete wall leading up through
-a layer of garbage.  
-~
-70 acd 1
-D0
-To the north you can see a huge triple junction with sewer pipes leading
-west and east.
-~
-~
-0 -1 7029
-D1
-East.  You can see a pit in the floor.
-~
-~
-0 -1 7036
-D2
-To the south there is a huge junction with pipes leading east and west.
-~
-~
-0 -1 7031
-D3
-To the west there is an odd looking room with totally smooth walls.
-~
-~
-0 -1 7022
-D4
-Up through the garbage you can just make out what looks like the dump in
-Midgaard.
-~
-~
-2 3005 3030
-E
-ladder~
-It looks as if it is made of stainless steel, and it would function
-as a club of considerable power, but alas... You can't take at all
-since it is firmly set into the concrete wall.
-~
-S
-#7031
-A Triple Junction~
-   You stand in a junction with pipes leading west, north and east.
-~
-70 ad 1
-D0
-To the north there is an ENORMOUS quadruple sewer junction, all lit up by
-an odd light.
-~
-~
-0 -1 7030
-D1
-East.  You can just make out a triple junction leading north and east.
-~
-~
-0 -1 7044
-D3
-West.  You can just make out a triple junction leading north and west.
-~
-~
-0 -1 7018
-S
-#7034
-A Bend In The Sewer Pipe~
-   You can look in two directions where the pipe leads: south and west.
-~
-70 ad 2
-D3
-West.  You can just make out a triple junction leading north and west.
-~
-~
-0 -1 7028
-D2
-To the south you can see another bend leading west.
-~
-~
-0 -1 7035
-S
-#7035
-The Sewer Pipe Bend~
-   You can look in two different directions where the pipe goes: west and 
-north.
-~
-70 ad 2
-D0 
-North.  You see another bend leading west.
-~
-~
-0 -1 7034
-D3
-You can see another junction although this one is a triple one with pipes
-going south and west.
-~
-~
-0 -1 7029
-S
-#7036
-The Pit~
-   You stand in a section of a pipe that leads to a dead end.  In the floor
-there is a pit leading down.  There are bars set in the side of the pit
-wall functioning as a ladder.
-~
-70 ad 5
-D3
-West.  You can see a dimly lit quadruple junction with an exit up.
-~
-~
-0 -1 7030
-D5
-Down the pit it is so utterly dark that you can't see a thing.
-~
-~
-0 -1 7122
-S
-#7037
-The Round Room~
-   As you enter the room it starts rotating - at first slowly, then faster
-and faster - You get totally confused as to where up and down is, but
-you are certain that the doorway is in the opposite direction of what
-it was when you entered.  It now leads east.  There is only this one
-exit.
-~
-70 ad 1
-D1
-You can just make out a smaller room with a chair.
-~
-~
-0 -1 7050
-S
-#7038
-The Three Way Junction~
-   You are standing in a junction of pipes that lead west, east and south.
-~
-70 ad 1
-D1
-East.  You can make out a dimly lit Guard Room.
-~
-~
-0 -1 7045
-D2
-To the south you can see what looks like a store room.
-~
-~
-0 -1 7039
-D3
-West.  You see another junction similar to this one leading north and south.
-~
-~
-0 -1 7025
-S
-#7039
-The Sewer Store Room~
-   You stand in a small room lit by a single torch set in the wall.  The only 
-way out of here is to the north.
-~
-70 d 1
-D0
-To the north you see a pipe junction.
-~
-~
-0 -1 7038
-S
-#7041
-The Shaft~
-   You are standing by the edge of a deep, dark shaft leading down.  A single
-ladder is your tool to work your way down if you so wish.  The sewer pipe
-leads south from here.
-~
-70 ad 1
-D2
-To the south you can see the pipe leading further south into darkness.
-~
-~
-0 -1 7043
-D5
-Down and utter darkness.  There is absolutely nothing to be seen in that 
-direction.
-~
-~
-0 -1 7123
-E
-ladder~
-Firmly set into the wall of the shaft it is impossible to even move, in your
-estimate.
-~
-S
-#7043
-The Sewer Entrance~
-   You stand in the middle of a pipe that leads from north to south.  Above
-you an air shaft leads up into sunlight.  It seems totally impossible to go
-up that way.
-~
-70 ad 1
-D0
-To the north you can just make out a huge shaft leading down.
-~
-~
-0 -1 7041
-D2
-To the south you can see a triple junction leading west and east.
-~
-~
-0 -1 7044
-S
-#7044
-The Junction Going Three Ways~
-   You are in a passageway in the pipes of the sewer system leading north,
-east and west.
-~
-70 ad 1
-D0
-You see a sewer pipe leading north.
-~
-~
-0 -1 7043
-D1
-~
-~
-0 -1 7049
-D3
-West.  You see another junction very similar to this one that leads north
-and west.
-~
-~
-0 -1 7031
-S
-#7045
-The Sewer Room~
-   You are standing in a large room with chairs set in the walls.  You have
-the feeling of being watched.  To the south there is an entrance to a
-larger room.  The room is lit by five torches, also set in the walls.  To
-the west there is a doorway leading out to the sewers.
-~
-70 d 1
-D2
-You can see an even larger room than this one, filled with light.
-~
-~
-0 -1 7046
-D3
-To the west you can see the sewers.
-~
-~
-2 -1 7038
-S
-#7046
-The Sewer Room~
-   This is a Room with walls that glitters like gold though not quite like
-it. This is strange as it looks as if the glitter lights the whole room.
-It looks very bright.  To the south the floor is covered with yucky water.
-The north leads to a sort of a guard room.
-~
-70 d 1
-D0 
-To the north you can see the guard room.
-~
-~
-0 -1 7045
-D2
-To the south there is nothing but water and an exit leads east from there.
-~
-~
-0 -1 7047
-S
-#7047
-The Pool In The Sewer~
-   You stand in water to your waist.  To the north is the entrance to this
-room.  A single door leads east.
-~
-70 d 1
-D0
-To the north you see the entrance to this room.
-~
-~
-0 -1 7046
-D1
-You can see an enormous hall through the doorway.
-~
-door~
-1 -1 7053
-S
-#7048
-The Sewers~
-   You stand in a dead end of the sewer.  The only way out is south.
-You can see a shaft leading up but it looks too difficult to go up
-that way.
-~
-70 ad 1
-D2
-~
-~
-0 -1 7049
-S
-#7049
-The Junction~
-   You stand in a junction leading north, west and east.
-~
-70 ad 1
-D0 
-~
-~
-0 -1 7048
-D1
-Darkness has closed in on that part of the sewer system, you can't see
-a thing in that direction.
-~
-~
-0 -1 7060
-D3
-West.  You see another junction very similar to this one that leads north
-and west.
-~
-~
-0 -1 7044
-S
-#7050
-The Small Room~
-   The only thing in this room of interest is a chair, and that appears
-to have been bolted to the rock floor.  A doorway leads south and another
-leads east into darkness.
-~
-70 ad 1
-D1
-Utter darkness...
-~
-~
-0 -1 7055
-D2
-You can see a room with a lot of light in it.  You can't make out any details.
-~
-~
-0 -1 7051
-S
-#7051
-The Sewer Pipe~
-   You are in what reminds you of a foul sewer, as if you liked being here!  
-You can see two exits leading either north or south.
-~
-70 d 1
-D0
-~
-~
-0 -1 7050
-D2
-To the south you can see a strange light flowing from there.
-~
-~
-0 -1 7052
-S
-#7052
-The Grand Sewer~
-   You are in a grand sewer pipe.  This stretches toward the south.  It is
-large indeed!  A doorway leads to the east from here.
-~
-70 d 1
-D0
-To the north you can see a doorway.
-~
-~
-0 -1 7051
-D1
-You can't see anything in that darkness.
-~
-~
-0 -1 7056
-D2
-In the south end of the pipe the "floor" is completely covered with water.
-~
-~
-0 -1 7053
-S
-#7053
-The South End Of The Grand Pipe~
-   You stand in water to your knees.  A doorway leads west from here.  The
-pipe stretches north.
-~
-70 d 1
-D0
-You see a lot of pictures decorating the walls.
-~
-~
-0 -1 7052
-D3
-~
-door~
-1 -1 7047
-S
-#7055
-The Edge Of The Water Sewer~
-   You stand in a room where half of the floor is covered in water.  The
-water leads east and a doorway leads west.
-~
-70 ad 3
-D1
-You can hardly make out much more than that the next place is in a pipe 
-with more water.
-~
-~
-0 -1 7061
-D3
-~
-~
-0 -1 7050
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7056
-The Dark Hallway~
-   You can't see much of this, even with a light.  The hallway goes into a
-passageway to the south.  A doorway leads west.
-~
-70 ad 1
-D2
-You can see nothing at all because it is completely dark in that direction.
-~
-~
-0 -1 7057
-D3
-You see a lot of light, bright as daylight, but nothing of interest.
-~
-~
-0 -1 7052
-S
-#7057
-The Dark Passageway~
-   You can't see anything but the ground where you put your feet.  The 
-passageway seems to continue south and north.
-~
-70 ad 1
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7056
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7058
-S
-#7058
-The Dark Passageway~
-   You can't see anything but the ground where you put your feet.  The
-passageway seems to continue south and north.
-~
-70 ad 1
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7057
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7059
-S
-#7059
-The Dark Passageway~
-   You can't see anything but the ground where you put your feet.  The
-passageway seems to continue south and north.
-~
-70 ad 1
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7058
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7060
-S
-#7060
-The Dark Passageway~
-   You can't see anything but the ground where you put your feet.
-The passageway seems to continue west and north.  To the east there
-is water covering the floor and that leads through an arched entry
-to a watery sewer.
-~
-70 ad 1
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7059
-D1
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7068
-D3
-You can just make out a triple junction leading north and west.
-~
-~
-0 -1 7049
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7061
-The Watery Sewer Bend~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to bend and lead south and west.
-~
-70 ad 5
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7062
-D3
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7055
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7062
-The Watery Sewer~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead south and north.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7061
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7063
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7063
-The Watery Sewer~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead south and north.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7062
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7064
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7064
-The Watery Sewer Junction~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead into a junction going south, north and east.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7063
-D1
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7069
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7065
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7065
-The Watery Sewer~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead south and north.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7064
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7066
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7066
-The Watery Sewer Junction~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead into a junction that goes north, south and east.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7065
-D1
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7070
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7067
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7067
-The Watery Sewer~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to lead south and north.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7066
-D2
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7068
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7068
-The Watery Sewer Bend~
-   You can't see anything but the water you're in up to your hips.  The sewer
-seems to bend and lead west and north.
-~
-70 ad 5
-D0
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7067
-D3
-You can't see anything in that direction and your light isn't enough to light
-that far.
-~
-~
-0 -1 7060
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7069
-A Ledge By A Dark Pool~
-   You can't see much here but the echo tells you that there is quite a drop
-down.  You can just make out a huge dark pool out there in the darkness, 
-mostly because of the trickling of water.  The water from the sewer actually
-washes over this ledge and makes it quite slippery.  From here it drops, 
-like a waterfall, into the pool far down.
-~
-70 ad 5
-D2
-You can't see a thing.  It is too dark.
-~
-~
-0 -1 7070
-D3
-You can't see a thing.  It is too dark.
-~
-~
-0 -1 7064
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-#7070
-A Ledge By A Dark Pool~
-   You can't see much here but the echo tells you that there is quite a drop
-down.  You can just make out a huge dark pool out there in the darkness,
-mostly because of the trickling of water.  The water from the sewer actually
-washes over this ledge and makes it quite slippery.  From here it drops,
-like a waterfall, into the pool far down.  Under you there is a small fissure
-in the rock.  It seems big enough to contain a few people.
-~
-70 ad 5
-D0
-You can't see a thing.  It is too dark.
-~
-~
-0 -1 7069
-D3
-You can't see a thing.  It is too dark.
-~
-~
-0 -1 7066
-D5
-~
-~
-0 -1 7000
-E
-water~
-It looks dark and murky, and emanates a foul stench.
-~
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/71.wld ./circle-3.1/lib/world/wld/71.wld
--- ./circle-3.1-old/lib/world/wld/71.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/71.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,667 +0,0 @@
-#7100
-The Edge Of The Water~
-   The pool side is dimly lit up by your light.  You can see absolutely
-nothing else nearby.  The darkness her seems enormously oppressive here.
-The air is damp and the rock on which you stand is slippery.  The pool
-seems too dark to make anything clear.  The pool seems to extend to the
-east.  The rock can be climbed upwards from here.
-~
-71 acd 5
-D1
-The pool extends eastwards, but you cannot find enough room to move in that
-direction.
-~
-~
-0 -1 -1
-D4
-~
-~
-0 -1 7000
-S
-#7101
-Under The Mudhole~
-   You stand in a small room with a great big opening in the ceiling.  From
-this opening there is mud dripping down in large lumps.  >YUCK<.  You can
-smell the foul stench of the slimy sediment as you try not to get covered
-by the falling sludge.  To the east there is an entryway leading out from
-here and it seems absolutely impossible to force the muddy descent.
-~
-71 acd 5
-D1
-East.  You see nothing of interest.
-~
-~
-0 -1 7103
-E
-mud~
-You never saw such disgusting matter before, it nearly makes you puke.
-~
-S
-#7102
-Under The Dark Pit~
-   Nice place you found yourself in.  You stand in the middle of a room
-with only two exits, up and east.  A tall ladder has been left here so
-that you can climb up through the pit without the use of a rope.
-~
-71 ad 1
-D1
-~
-~
-0 -1 7104
-D4 
-Up.  You can't see a thing up there, it is way too dark.
-~
-~
-0 -1 7004
-D5
-~
-trapdoor~
-1 -1 7300
-E
-ladder~
-This is funny enough a wooden ladder and, after closer inspection, you
-discover it is magically held to the wall!  You can't, even with your
-greatest effort, move it at ALL!
-~
-S
-#7103
-A Muddy Bend In The Sewer System~
-   You are standing in what looks like a bend in the pipe system of the
-sewer.  The 'floor' is covered completely by mud!  This includes covering
-your legs up to your knees as well.  The pipe leads west and south.
-~
-71 ad 4
-D2
-To the south there is less mud than here!  It actually seems to end there!
-You have a felling it would be nice to have your feet free from mud again.
-~
-~
-0 -1 7104
-D3
-You can see a room in which mud drips from the roof onto the floor in 
-great cakes of sludge.  There doesn't seem to be any exits from that room
-apart from in you direction.
-~
-~
-0 -1 7101
-E
-mud~
-You never saw such disgusting matter before, it nearly makes you puke.
-~
-S
-#7104
-A Junction In The Sewer Pipes~
-   You stand in the middle of what looks like a triple junction of pipes
-going east, west and north.
-~
-71 ad 1
-D0
-You can see a mud area starting in that direction.
-~
-~
-0 -1 7103
-D1 
-East.  You can't even make out what it might look like, it is just too dark.
-~
-~
-0 -1 7112
-D3
-West.  There is a room with a ladder leading up.
-~
-~
-0 -1 7102
-S
-#7105
-Down The Old Well~
-   You are dangling on the slippery sides of the old well leading down and
-up.  The only secure point here is the metal bars that are cemented into the
-sides, the ones that you cling frantically to so that you don't fall.  Who
-knows how deep this well is?  The bars lead down and up and nowhere else.
-~
-71 ad 5
-D4
-There is a slight, dim light from above, or maybe it is just your imagination.
-Anyway it SEEMS darker down here than up there, if that is possible.
-~
-~
-0 -1 7015
-D5
-Down there nothing at all can be spotted.  The darkness that engulfs this
-decent seems utterly impossible in a mortal world.  It is so thick that a 
-torch down there would be utterly useless... or so it seems to you.  Not 
-the kind of thing to cheer you up on this voyage, Eh?
-~
-~
-0 -1 -1
-E
-bars~
-These look like they're pretty slippery, and not very safe, but perhaps safe
-enough for you to climb down, WITH both hands on them.
-~
-S
-#7106
-The Northwestern Corner Of The Ledge~
-   You stand, swaying out from the ledge, with only a couple of inches of
-safe, solid ledge under your feet.  The ledge continues to the east but not
-back south.  It seems that the ledge is too narrow to turn on so you'll have
-to continue forward.
-~
-71 acd 5
-D1
-The ledge continues east.
-~
-~
-0 -1 7113
-D2
-The ledge continues south.
-~
-~
-0 -1 7107
-D5
-The Abyss lies down there.  Who knows what might lurk down there?
-~
-rock step edge~
-1 -1 7279
-E
-edge odd-looking~
-This is truly a weird piece of craftsmanship in your eyes.  The edge seems to
-form a step leading down, but WHAT a STEP DOWN.  The Abyss opens down there 
-leading to seemingly total destruction.
-~
-E 
-step~
-A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
-SPLAT!!!
-~
-E
-rock~
-It looks as if it can be opened in a door-like fashion.  Maybe this will lead
-the way down.
-~
-S
-#7107
-The Narrow Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.
-~
-71 acd 5
-D0
-North.  The ledge leads into a corner and turns eastward.
-~
-~
-0 -1 7106
-D1
-You stare into mid-air, and right under there is absolutely nothing but 
-darkness.  You shiver by the thought of falling an utterly unknown distance.
-~
-~
-0 -1 7190
-D2
-South.  The ledge leads further south into utter darkness.
-~
-~
-0 -1 7108
-S
-#7108
-The Narrow Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.
-~
-71 acd 5
-D0
-North.  The ledge leads further north.
-~
-~
-0 -1 7107
-D1
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7190
-D2 
-The ledge continues further south into darkness.
-~
-~
-0 -1 7109
-S
-#7109
-The Narrow Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.
-~
-71 acd 5
-D0
-North.  The ledge leads further north.
-~
-~
-0 -1 7108
-D1
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7190
-D2
-The ledge continues south into darkness.
-~
-~
-0 -1 7110
-S
-#7110
-The Narrow Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.
-~
-71 acd 5
-D0
-North.  The ledge leads further north.
-~
-~
-0 -1 7107
-D1
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7190
-D2
-South.  You can just make out the south-western corner of this ledge.
-~
-~
-0 -1 7111
-S
-#7111
-The Southwestern Corner Of The Ledge~
-   This seems like a ledge that is a little broader than the one just to
-the north of here.  The ledge seems to lead around some sort of Abyss of
-total darkness.  The ledge seems to have an odd-looking edge here.
-~
-71 acd 5
-D0
-North.  The ledge leads further north.
-~
-~
-0 -1 7110
-D1
-You see a broad ledge leading eastward.
-~
-~
-0 -1 7115
-D2
-South of here is the exit from the ledge.
-~
-~
-0 -1 7112
-D5
-The Abyss lies down there.  Who knows what might lurk down there?
-~
-rock step edge~
-1 -1 7279
-E
-edge odd-looking~
-This is truly a weird piece of craftsmanship in your eyes.  The edge seems to
-form a step leading down, but WHAT a STEP DOWN.  The Abyss opens down there 
-leading to seemingly total destruction.
-~
-E 
-step~
-A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
-SPLAT!!!
-~
-E
-rock~
-It looks as if it can be opened in a door-like fashion.  Maybe this will lead
-the way down.
-~
-S
-#7112
-An Odd Intersection~
-   You stand in a rather odd intersection of pipes.  The pipes actually
-don't resemble pipes anymore.  They look more like a real stone tunnel,
-or a passageway hewn directly into the rock.  The ways from here lead
-north, east and west.
-~
-71 ad 1
-D0
-North.  You see a ledge to something that looks like an abyss.
-~
-~
-0 -1 7111
-D1
-~
-~
-0 -1 7122
-D3 
-~
-~
-0 -1 7104
-S
-#7113
-The Narrow Ledge Going East To West~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.
-~
-71 acd 5
-D1
-The ledge leads further east.
-~
-~
-0 -1 7116
-D2
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7190
-S
-#7114
-Mid-Air~
-   You've just stepped into the most unlucky position in the whole of
-CircleMUD.  The result of such a foolish act should be punished with
-death, you know.  With an acceleration of approximately 9.82 meters
-per second squared, you are now descending the Abyss.  What awaits you
-at the bottom will continue to be a mystery.  Good-bye cruel world.
-~
-71 bd 0
-D0
-~
-~
-0 -1 7119
-D1
-~
-~
-0 -1 7118
-D2
-~
-~
-0 -1 7120
-D3
-~
-~
-0 -1 7117
-D4
-~
-~
-0 -1 7115
-S
-#7115
-The Broad Ledge~
-   You are standing on a ledge that seems quite a lot larger than the
-rest of the ledges.  This one leads to the west and the east, plus it
-has an exit going to the south.  Though you could jump into mid-air,
-but it probably wouldn't be such a good idea.  The way south is in
-utter darkness.
-~
-71 acd 4
-D0 
-~
-~
-0 -1 7114
-D1
-~
-~
-0 -1 7121
-D2
-~
-~
-0 -1 7129
-D3
-~
-~
-0 -1 7111
-S
-#7116
-The Northeastern Corner Of The Ledge~
-   You stand, swaying out from the ledge, with only a couple of inches of
-safe, solid ledge under your feet.  The ledge continues to the west and
-leads south from here into darkness.
-~
-71 acd 5
-D2
-~
-~
-0 -1 7117
-D3
-The ledge continues west.
-~
-~
-0 -1 7113
-D5
-You can just make out the outline of a trapdoor here in the soil.  The earth
-is probably there to conceal a secret entrance.  This looks as if it leads
-down into the seemingly solid rock face of the ledge.
-~
-trapdoor secret entrance~
-1 -1 7280
-E
-ground ledge rock~
-The ground here seems a little different from all the other ledges along the
-Abyss.  There is a kind of soft soil on this ledge, maybe you should look 
-carefully at this.  It seems to be of some interest.
-~
-E
-soil soft earth~
-You can just make out the outline of a trapdoor here in the soil.  The earth
-is probably there to conceal a secret entrance.  This looks as if it leads
-down into the seemingly solid rock face of the ledge.
-~
-S
-#7117
-The Narrow Eastern Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.  And THAT is west of here
-so watch your step.
-~
-71 acd 5
-D2
-The ledge leads further south.
-~
-~
-0 -1 7118
-D3
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7114
-S
-#7118
-The Narrow Eastern Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.  And THAT is west of here
-so watch your step.
-~
-71 acd 5
-D2
-The ledge leads further south.
-~
-~
-0 -1 7119
-D3
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7114
-S
-#7119
-The Narrow Eastern Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.  And THAT is west of here
-so watch your step.
-~
-71 acd 5
-D2
-The ledge leads further south.
-~
-~
-0 -1 7120
-D3
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7114
-S
-#7120
-The Narrow Eastern Ledge~
-   You are in the process of walking all the way around the ledge since
-there is no way of turning around on this all too narrow path.  There IS
-another exit from here but that leads right into mid-air and with high
-probability of a free fall session afterwards.  And THAT is west of here
-so watch your step.  You also see a small opening to the east.
-~
-71 acd 5
-D1
-East.  You stare into darkness.
-~
-~
-0 -1 7123
-D2
-The ledge leads further south.
-~
-~
-0 -1 7121
-D3
-You stare into mid-air, and right under there is absolutely nothing but
-darkness.  You shiver by the thought of falling that distance.
-~
-~
-0 -1 7114
-S
-#7121
-The Southeastern Corner Of The Ledge~
-   This seems like a ledge that is a little broader than the one just to the
-north of here.  The ledge seems to lead around some sort of abyss of total
-darkness.
-~
-71 acd 5
-D0
-North of here you can see a ledge.
-~
-~
-0 -1 7120
-D3
-The ledge leads further west.
-~
-~
-0 -1 7115
-D5
-The Abyss lies down there.  Who knows what might lurk down there?
-~
-rock step edge~
-2 -1 7279
-E
-edge odd-looking~
-This is truly a weird piece of craftsmanship in your eyes.  The edge seems to
-form a step leading down, but WHAT a STEP DOWN.  The Abyss opens down there 
-leading to seemingly total destruction.
-~
-E 
-step~
-A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
-SPLAT!!!
-~
-E
-rock~
-It looks as if it can be opened in a door-like fashion.  Maybe this will lead
-the way down.
-~
-S
-#7122
-Under The Pit~
-   You stand in a completely dark cavern leading west.  The wall looks
-weird here.
-~
-71 ad 0
-D3
-~
-~
-0 -1 7112
-E
-wall~
-There is a crack here that looks like it has been made recently.
-~
-S
-#7123
-Under The Shaft~
-   A ladder leads up from here to the Shaft.  A small opening leads west
-from here.
-~
-71 ad 5
-D3
-You can see a narrow ledge going north and south.
-~
-~
-0 -1 7120
-D4
-It is too dark up there.
-~
-~
-0 -1 7041
-S
-#7129
-The Sewer Line~
-   You are in a narrow part of the sewer.  Down the sewer continues and to
-the north is the ledge.
-~
-72 9 3
-D0
-You can see the southern part of the ledge.
-~
-~
-0 -1 7115
-D5
-You look deeper down into the drain.
-~
-~
-0 -1 7221
-S
-#7190
-Mid-Air~
-   You've just stepped into the most unlucky position in the whole of
-CircleMUD.  The result of such a foolish act should be punished with
-death, you know.  With an acceleration of approximately 9.82 meters
-per second squared, you are now descending the Abyss.  What awaits you
-at the bottom will continue to be a mystery.  Good-bye cruel world.
-~
-71 bd 0
-D0
-~
-~
-0 -1 7109
-D1
-~
-~
-0 -1 7108
-D2
-~
-~
-0 -1 7110
-D3
-~
-~
-0 -1 7107
-D4
-~
-~
-0 -1 7113
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/72.wld ./circle-3.1/lib/world/wld/72.wld
--- ./circle-3.1-old/lib/world/wld/72.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/72.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,1834 +0,0 @@
-#7200
-The Treasury~
-   You are in a small but well equipped treasury.  You can see some writing
-on the wall.  The ceiling has a funny glow, which enables you to see.  You
-can get back into the inner lair through the stone door which is east.
-~
-72 cd 0
-D1
-You look back through the opening into the inner lair.
-~
-door stone~
-2 7205 7201
-E
-door stone~
-This is a heavy black stone door it looks very solid.
-~
-E
-writing~
-You read the number '666'.
-~
-S
-#7201
-The Inner Lair~
-   You are in a octagonal room with smooth purple stone walls.  The floor is 
-made from black stone.  In the western wall you see a large black stone door.
-~
-72 ad 0
-D2
-You look back through the door into the lair.
-~
-door wooden~
-1 -1 7202
-D3
-You see the treasury.
-~
-door stone~
-2 7205 7200
-S
-#7202
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.  To
-the north is a wooden door.
-~
-72 d 1
-D0
-You can see the inner lair.
-~
-door wooden~
-1 -1 7201
-D1
-You see another part of the lair.
-~
-~
-0 -1 7205
-D2
-You see another part of the lair.
-~
-~
-0 -1 7203
-E
-skull skulls bones decay~
-On all the skulls you notice that there is a three inch hole in the 
-forehead.  All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7203
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.
-~
-72 d 1
-D0
-You see another part of the lair.
-~
-~
-0 -1 7202
-D1
-You see another part of the lair.
-~
-~
-0 -1 7206
-D2
-You see another part of the lair.
-~
-~
-0 -1 7204
-E
-skull skulls bones decay~
-On all the skulls you notice that there is a three inch hole in the 
-forehead.  All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7204
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.
-~
-72 d 1
-D0
-You see another part of the lair.
-~
-~
-0 -1 7203
-D1
-You see another part of the lair.
-~
-~
-0 -1 7207
-D2
-You see the lair entrance.
-~
-door wooden~
-1 -1 7208
-E
-skull skulls bones decay~
-On all the skulls you notice that there is a three inch hole in the 
-forehead.  All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7205
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.
-~
-72 d 1
-D2
-You see another part of the lair.
-~
-~
-0 -1 7206
-D3
-You see another part of the lair.
-~
-~
-0 -1 7202
-E
-skull skulls bones decay~
-On all the skulls you notice that there is a three inch hole in the 
-forehead.  All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7206
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.
-~
-72 cd 1
-D0
-You see another part of the lair.
-~
-~
-0 -1 7205
-D2
-You see another part of the lair.
-~
-~
-0 -1 7207
-D3
-You see another part of the lair.
-~
-~
-0 -1 7203
-E
-bones decay~
-All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7207
-The Lair~
-   On the floor you see a lot of human decay, like bones and skulls.  You
-also see a lot of slime.  On the wall is a torch sitting in its sconce.
-~
-72 d 1
-D0
-You see another part of the lair.
-~
-~
-0 -1 7206
-D3
-You see another part of the lair.
-~
-~
-1 -1 7204
-E
-skull skulls bones decay~
-On all the skulls you notice that there is a three inch hole in the 
-forehead.  All the bones are broken and old.
-~
-E
-slime~
-The slime is slimy and uninteresting.
-~
-E
-torch sconce~
-The torch is bolted to the sconce and the sconce to the wall.
-~
-S
-#7208
-The Lair Entrance~
-   You are in a dry part of the sewer.  To the north is a wooden door,
-you can see some slime at the lower part of the door.  You also see
-some skulls and some broken bones.
-~
-72 acd 2
-D0
-You can see the lair.
-~
-door wooden~
-1 -1 7204
-D1
-You see a crawlway.
-~
-~
-0 -1 7209
-E
-slime~
-The slime is slimy and uninteresting.
-~
-S
-#7209
-The Crawlway~
-   You are in a narrow crawlway.  It is rather boring here.
-~
-72 ad 3
-D1
-You see a four-way junction.
-~
-~
-0 -1 7210
-D3
-You see the entrance to a lair.
-~
-~
-0 -1 7208
-S
-#7210
-The Four-Way Junction~
-   You are in a sewer junction.  To the north is a small hole, to the west
-is a narrow crawlway and to the east and south the sewer continues.
-~
-72 ad 3
-D0 
-You can see a small cave-like room.
-~
-~
-0 -1 7211
-D1 
-You can see a sewer drain.
-~
-~
-0 -1 7212
-D2
-You can see a sewer drain.
-~
-~
-0 -1 7215
-D3
-You can see a narrow crawlway.
-~
-~
-0 -1 7209
-S
-#7211
-The Small Cave~
-   You are in a collapsed sewer drain, which now is more like a small cave.
-~
-72 ad 3
-D2
-You look back into the four-way junction.
-~
-~
-0 -1 7210
-S
-#7212
-The Sewer Drain~
-   You are in a dry sewer drain which bends to the north.
-~
-72 ad 3
-D0
-You can see the drain continuing north.
-~
-~
-0 -1 7213
-D3
-You can see the four-way junction.
-~
-~
-0 -1 7210
-S
-#7213
-The Sewer Drain~
-   You are in a dry sewer drain which bends to the east.
-~
-72 ad 3
-D1
-You can see the drain continuing east.
-~
-~
-0 -1 7214
-D2
-You can see the drain continuing south.
-~
-~
-0 -1 7212
-S
-#7214
-The End Of The Drain~
-   You are at the end of the drain around you the sewer has collapsed, the
-only exit is west.
-~
-72 ad 3
-D3
-You see the sewer drain.
-~
-~
-0 -1 7213
-S
-#7215
-The Half-Wet Drain~
-   You are in a sewer drain where the floor is covered with water.  To
-the north it looks more dry, south however the drain runs down into
-some water.
-~
-72 ad 4
-D0
-To the north lies a dry four-way junction.
-~
-~
-0 -1 7210
-D2
-To the south you see a sewer drain filled with water.
-~
-~
-0 -1 7216
-E
-water~
-The water is dirty but it looks like you would be able to swim in it.
-~
-S
-#7216
-Under Water In The Sewer~
-   You are swimming in some dirty water and are holding your breath.  You'd
-better continue onwards before you drown.  It is a good thing that you can
-hold your light above the water-level.
-~
-72 ad 6
-D0 
-It is hard to see, but it looks like the drain runs slightly upwards.
-~
-~
-0 -1 7215
-D2
-It is hard to see, but it looks like the drain runs a little bit upwards.
-~
-~
-0 -1 7217
-S
-#7217
-The Half-Dry Drain~
-   You are in a half-dry sewer drain.  To the north the drain runs a little
-bit downwards into some water to the east you can see a small hole.  To the
-west you see another drain.
-~
-72 ad 4
-D0
-You see the drain running down into some water.
-~
-~
-0 -1 7216
-D1
-Through the hole you can just make out a very small room.
-~
-~
-0 -1 7218
-D3
-You see a drain running to the west.
-~
-~
-0 -1 7219
-E
-water~
-The water is dirty but it looks like you would be able to swim in it.
-~
-E
-hole~
-Through the hole you can just make out a very small room.
-~
-S
-#7218
-The Very Small Room~
-   You are in a very small room, it is pretty uninteresting.
-~
-72 ad 3
-D3
-Through the little hole you can see a half-dry drain.
-~
-~
-0 -1 7217
-S
-#7219
-A Dry Sewer Drain~
-   You are in a dry but dirty sewer drain.  The drain continues east and
-south.
-~
-72 ad 3
-D1
-You see a half-dry drain.
-~
-~
-0 -1 7217
-D2
-You see another boring sewer drain.
-~
-~
-0 -1 7220
-S
-#7220
-A Boring Drain~
-   You are in yet another sewer drain.
-~
-72 ad 3
-D0
-You see a sewer drain continuing to the north.
-~
-~
-0 -1 7219
-D1
-You can see another drain to the east.
-~
-~
-0 -1 7221
-S
-#7221
-The Sewer Drain~
-   You are in a sewer drain, there is nothing special in here, except for a 
-loud echo.
-~
-72 ad 3
-D1
-You can see another sewer drain.
-~
-~
-0 -1 7222
-D3
-You can make out a sewer drain to the west.
-~
-~
-0 -1 7220
-D4
-You can see a sewer line.
-~
-~
-0 -1 7129
-S
-#7222
-The Sewer Drain~
-   You are in a drain, with some slimy water on the floor.
-~
-72 ad 3
-D1
-You see a sewer bend.
-~
-~
-0 -1 7223
-D3
-You see a sewer drain.
-~
-~
-0 -1 7221
-E
-slimy water~
-The water floats to the east from here.
-~
-S
-#7223
-The Sewer Bend~
-   You find yourself in an ordinary sewer bend, which bends from west to
-north.
-~
-72 ad 3
-D0
-You see a sewer drain.
-~
-~
-0 -1 7224
-D3
-You see a sewer drain.
-~
-~
-0 -1 7222
-S
-#7224
-The Sewer Junction~
-   You stand in a junction of three sewer drains.  You see some odd
-scratches on the pipe wall, as if from a gigantic rat.  North and
-south the sewer continues as usual, but west it looks a little
-strange.
-~
-72 ad 3
-D0 
-You see nothing but a sewer drain.
-~
-~
-0 -1 7225
-D2
-You see nothing but a sewer drain.
-~
-~
-0 -1 7223
-D3
-You see a strange sewer pipe.
-~
-~
-0 -1 7229
-S
-#7225
-The Sewer~
-   You are in a sewer, where the slimy water runs down through a tiny hole.
-You see some odd scratches on the pipe wall, as from a gigantic rat.  There 
-is a sewer drain south.
-~
-72 ad 3
-D2
-You see a sewer drain.
-~
-~
-0 -1 7224
-S
-#7229
-The Strange Sewer~
-   You are in a very strange sewer indeed, there are some odd scratches on
-the pipe wall, as from a gigantic rat.  And you can see a lot of organic
-decay like bones from animals AND humans.  West the drain runs slightly
-upwards.
-~
-72 ad 3
-D1
-You see a sewer junction.
-~
-~
-0 -1 7224
-D3
-You see a slimy sewer drain.
-~
-~
-0 -1 7230
-S
-#7230
-The Damp Sewer~
-   You are in a sewer drain with a funny damp substance on the floor, in the 
-substance you see a lot of decay.  You see some odd scratches on the wall,
-as if from a gigantic rat.  Both to the east and west the pipe seems to run
-down.
-~
-72 acd 3
-D1
-You see a sewer.
-~
-~
-0 -1 7229
-D3
-You see a sewer.
-~
-~
-0 -1 7231
-S
-#7231
-The Strange Sewer~
-   You are in an ordinary sewer except for a lot of scratches on the sewer
-wall, and a lot of debris on the floor.
-~
-72 ad 3
-D1
-You see a sewer.
-~
-~
-0 -1 7230
-D3
-You see another sewer.
-~
-~
-0 -1 7232
-E
-debris~
-You see a lot of organic decay on the floor.
-~
-S
-#7232
-The Sewer~
-   You are in a sewer with more scratches on the walls.  And of course a whole
-lot of decay.  The drain runs east and north.
-~
-72 ad 3
-D0
-You see yet another sewer line.
-~
-~
-0 -1 7233
-D1
-You see a sewer pipe.
-~
-~
-0 -1 7231
-S
-#7233
-The Sewer Drain~
-   You stand in a sewer drain, you are able to see some kind of cave-like
-room.  You see some odd scratches on the drain wall, as if from a gigantic
-rat.  The sewer leads south.
-~
-72 ad 3
-D1
-You see a cave-like room.
-~
-~
-0 -1 7234
-D2
-You see a sewer.
-~
-~
-0 -1 7232
-S
-#7234
-The Rat's Lair~
-   You are in a little cave.  You are able to see quite a lot of debris on
-the floor.  There is a sewer drain west of here.
-~
-72 ad 3
-D3
-You see the sewer system that way.
-~
-~
-0 -1 7233
-S
-#7279
-The Wall Of The Abyss~
-   You hang onto some steps leading down into utter darkness.  There is an
-exit leading up as well, though you'll have to open the tiny rock again to
-do so.
-~
-72 ad 5
-D4
-~
-rock~
-1 -1 7111
-D5
-~
-~
-0 -1 7299
-S
-#7280
-The Entrance~
-   You are in a very dark room.  You notice that some faces are staring at
-you from inside the walls.  In the middle of the room there is a small altar.
-To the north there is a small round door.
-~
-72 ad 1
-D0
-A beam of red light seeps through a hole in the door.
-~
-door small round~
-1 -1 7281
-D4
-~
-altar secret~
-1 -1 7116
-E
-altar~
-This altar is very special.  Faces appear to be smiling from it.  There
-is a triangle engraved in the top of it.
-~
-E
-triangle~
-The triangle is filled with small symbols.  They seem to be a language
-you have never seen before.
-~
-S
-#7281
-The Corridor~
-   The corridor is glowing oppressively in a red hue.  You can hear wailing
-through an open black hole to the east.  To the south there is a round door.
-~
-72 d 1
-D1
-The hole seems more black than the night.  It is appears to be "eating" the
-red light around it.
-~
-~
-0 -1 7282
-D2
-~
-door small round~
-1 -1 7280
-E
-small round door~
-The door is completely round without a keyhole.
-~
-E
-red light~
-The red light glows from the walls.
-~
-E
-walls~
-The walls look alive.
-~
-S
-#7282
-The Realm Of Lost Souls~
-   You are standing in nothing.  All around you there are stars.
-Sometimes a shadow flies closely by you, wailing very loudly.  To
-the north there is a small bright hole.  To the west there is a
-small red hole.
-~
-72 d 0
-D0
-You look into a very bright hole.
-~
-~
-0 -1 7283
-D3
-You look into a red hole.
-~
-~
-0 -1 7281
-E
-shadow~
-The shadow looks like a man in great pain.
-~
-S
-#7283
-The T-Crossing~
-   You are in a small hallway.  There are doors to the east and to
-the west.  To the south there are a black hole.  There is writing
-in the wall.  Wails can be heard from the south.
-~
-72 acd 1
-D1
-It is too dark to tell.
-~
-~
-0 -1 7286
-D2
-A black hole in the wall.
-~
-~
-0 -1 7282
-D3
-You can see a big fire to the west.  It looks like a unhealthy
-place to enter!
-~
-~
-0 -1 7284
-E
-writing~
-The writing says 'The one to the east, belongs to the beast.
-To the west you will surely END your quest!'.
-~
-S
-#7284
-The Firedeath~
-   This room is very hot.  There are flames surrounding you.  You can
-see no exits at all!  Skeletons are lying all over the floor.
-~
-72 cd 1
-E
-skeletons~
-The skeletons looks like they had suffered the death of hunger.
-One of them looks like he has written something at the wall.
-~
-E
-writing wall~
-The writing says 'A prayer to the GODS will not be heard, though
-the only exit is death... Mother, I love you'.
-~
-S
-#7285
-The Torture Room~
-   You are standing in a middle of a square room.  Along the walls skeletons 
-are hanging in rusty chains.  In the middle of the room there is a big metal 
-box, covered with dust.  To the south you can just make out a small exit.
-~
-72 d 1
-D2
-It is too dark to tell.
-~
-door iron~
-1 -1 7286
-E
-skeletons~
-When you look at the skeletons, you can see that they once had been in great 
-pain.  They are hanging in their arms, and some of them were killed with a
-sharp instrument.
-~
-E
-big metal box~
-The metal box is covered with dust.  You notice that it was once filled with
-coal, as you see some small pieces of it.
-~
-S
-#7286
-The Hell Yard~
-   You are standing in a lot of mud.  A disgusting smell surrounds
-the place, and makes you feel sick.  Small flames sometimes shoot
-up from the hot mud.  To the west there is a small door.  To the 
-north you can see an iron door.
-~
-72 cd 5
-D0
-It is too dark to tell.
-~
-door iron~
-1 -1 7285
-D3
-It is too dark to tell.
-~
-~
-0 -1 7283
-S
-#7299
-On The Walls Of The Abyss~
-   You are clutching the steps on the wall so that you don't fall to the
-ground down below.  You cannot see anymore handholds below you and thus
-this stops your journey down, as the only exit is up.
-~
-72 ad 5
-D4
-~
-~
-0 -1 7279
-S
-#7300
-Cave Entrance~
-   You are standing in the cave entrance.  It is very dark down here.  There
-is writing on the wall.  There is an exit to the north.  A stairway leads up.
-~
-73 ad 1
-D0
-To the north you can see a small tunnel.
-~
-~
-0 -1 7301
-D4
-You can see the stairs going up into darkness.
-~
-~
-2 -1 7102
-E
-writing wall~
-The writing says 'BEWARE adventurer!'
-~
-S
-#7301
-Cave Tunnel~
-   You are walking in a tunnel.  It is very cold.  You can feel the presence
-of a living thing... SOMEWHERE.
-~
-73 ad 1
-D0
-To the north you can see the tunnel continuing.
-~
-~
-0 -1 7302
-D2
-To the south tunnel continuing.
-~
-~
-0 -1 7300
-S
-#7302
-Cave Room~
-   You are standing in a room.  It is much cooler now.  The walls are glowing.
-~
-73 d 1
-D1
-To the east you see the tunnel going downwards.
-~
-~
-0 -1 7303
-D2
-To the south you see a dark cave tunnel.
-~
-~
-0 -1 7301
-D3
-~
-~
-0 -1 7321
-S
-#7303
-The Cave T-Cross~
-   You are standing in a mudlike substance.  The smell here is awful, it is
-rotten.  To the west you can see some light.
-~
-73 ad 2
-D1
-To the east the tunnel still goes downwards.
-~
-~
-0 -1 7304
-D2
-~
-~
-0 -1 7308
-D3
-You can see some light to the west.
-~
-~
-0 -1 7302
-E
-mud~
-When you examine the mud, you notice small worms crawling around.
-~
-E
-worms~
-The worms are purple.  They do not look edible.
-~
-S
-#7304
-The Cave Turning-Point~
-   The mud is getting deeper.  You are wondering, 'Would it be an idea to
-leave, before I disappear?'.  To the south you notice a flat round stone
-is blocking the way.  To the west you can see mud.
-~
-73 ad 2
-D2
-You can see an opening behind the stone.
-~
-stone flat round~
-1 -1 7305
-D3
-~
-~
-0 -1 7303
-E
-flat round stone~
-The stone looks very uninteresting.  BUT as you are about to turn away, you
-see a strip of light coming through a small hole.  Conclusion: The stone is
-moveable.
-~
-S
-#7305
-The Secret Room~
-   There is dust all over the place.  It looks like nobody has been here
-for ages.  In the middle of the room you see a socket with a crystal globe.
-The globe glows with a pulsing light.  To the north you see a stone door.
-To the south you see a grey block.
-~
-73 d 1
-D0
-You see a round stone door.
-~
-door round stone~
-1 -1 7304
-D2
-You see a grey block.
-~
-block grey~
-1 -1 7306
-E
-socket~
-The socket looks like the work of a dwarf.  It is VERY beautiful.
-~
-E
-crystal globe~
-The crystal globe is glowing with a pulsing light.  It looks like there is
-smoke inside it.
-~
-S
-#7306
-The Mudhole~
-   You are standing in a lot of mud.  The mud goes to your chest.  You feel
-the presence of something IN the mud.  The only obvious exit is to the west.
-~
-73 ad 6
-D0
-You can see nothing at all.
-~
-block grey~
-1 -1 7305
-D3
-~
-~
-0 -1 7307
-S
-#7307
-A Tunnel~
-   The mud goes to your knees.  Otherwise the tunnel looks very normal.
-~
-73 ad 5
-D0
-~
-~
-0 -1 7308
-D1
-You can see a mudhole.
-~
-~
-0 -1 7306
-D2
-~
-~
-0 -1 7309
-S
-#7308
-The Long Tunnel~
-   Here there is almost no mud, as you stand at the top of a small rock.  Just
-beside you there are a sign which says 'WARNING!  The worms are dangerous!'
-~
-73 ad 1
-D0
-You can see a lot of mud... Yuck!
-~
-~
-0 -1 7303
-D2
-The tunnel goes a little downwards.
-~
-~
-0 -1 7307
-S
-#7309
-The Hot Room~
-   You are very surprised, as this room for a change are hot instead of
-cold.  To the north it goes downwards into some mud.  There are also an
-exit to the west.
-~
-73 ad 1
-D0
-You see a lot of mud.
-~
-~
-0 -1 7307
-D3
-You see a entrance to a small room.
-~
-~
-0 -1 7310
-S
-#7310
-The Small Room~
-   As you look around you notice a small statue.  There are exits to the west
-and to the east.
-~
-73 ad 1
-D1
-It is pitch dark out there.
-~
-~
-0 -1 7309
-D3
-You see a VERY long hallway.
-~
-~
-0 -1 7311
-E
-small statue~
-This is a statue of a imp, pointing to the west.  The imp looks like a man
-with horns and a tail.
-~
-S
-#7311
-The Stalagmite Cave~
-   You are standing in a stalagmite cave.  Water is dripping from the walls.
-It is very cold in here.
-~
-73 ad 2
-D0
-~
-~
-0 -1 7314
-D1
-You see a long hallway, and some mud.
-~
-~
-0 -1 7310
-D2
-~
-~
-0 -1 7312
-E
-stalagmite~
-The stalagmites are very tall, and looks very beautiful.
-~
-S
-#7312
-The Stalagmite Tunnel~
-   You has entered a small tunnel.  Here it is quite dry.  Maybe it would be a
-good idea to rest here.
-~
-73 ad 1
-D0
-You can see a small cave to the north.
-~
-~
-0 -1 7311
-D3
-~
-~
-0 -1 7313
-S
-#7313
-The Spongy Room~
-   You definitely do NOT like this area.  It is very dank, and most of the
-room is wet.
-~
-73 cd 3
-D1
-~
-~
-0 -1 7312
-D3
-~
-~
-0 -1 7345
-S
-#7314
-The Stalagmite T-Cross~
-   You are standing in a cross.  To the north you can see some light.
-Otherwise it is dark.
-~
-73 cd 1
-D0
-You see some light ahead.
-~
-~
-0 -1 7317
-D1
-~
-~
-0 -1 7315
-D2
-~
-~
-0 -1 7311
-S
-#7315
-The Blind End Room~
-   This room is obviously a blind end.  To the north you see a primitive
-picture.
-~
-73 ad 1
-D0
-You see a primitive picture of some people dancing around a huge sun.  The
-sun is about 7 feet in diameter, which shows the size of the picture.
-~
-sun~
-1 -1 7316
-D3
-~
-~
-0 -1 7314
-E
-primitive picture~
-You see some people dancing around a huge sun.  The sun is about 7 feet in
-diameter, which shows the size of the picture.
-~
-S
-#7316
-The Treasure Room~
-   This room is richly ornamented.  The walls have been carved to show
-people dancing around a moon which is drawn on the floor.  It looks very
-old, and it is very dusty.  To the south you see the back side of a secret
-door.
-~
-73 adj 1
-D2
-You can see a picture with some peeple crawling around a huge moon.
-~
-moon door~
-1 -1 7315
-S
-#7317
-The Square Lair~
-   You are standing in the south-east part of the lair.  You can see a skeleton
-lying in the corner.
-~
-73 d 1
-D0
-Another part of the lair.
-~
-~
-0 -1 7318
-D3
-Another part of the lair.
-~
-~
-0 -1 7320
-D2
-~
-~
-0 -1 7314
-E
-skeleton~
-It looks like a adventurer who wasn't lucky.  You'd better watch out...
-~
-S
-#7318
-The Square Lair~
-   You are standing in the north-east part of the lair.
-You see a sign on the wall.
-~
-73 ad 1
-D1
-You see a wooden door.
-~
-door wooden~
-1 -1 7321
-D2
-Another part of the lair.
-~
-~
-0 -1 7317
-D3
-Another part of the lair.
-~
-~
-0 -1 7319
-E
-sign wall~
-The sign says 'Gods of War I call you, my sword is by my side,
-               I seek a light free from all false pride'
-                       Reyemle Grug...
-~
-S
-#7319
-The Square Lair~
-   You are standing in the north-west part of the lair.  Here there is another
-sign.  There is an exit from the lair to the north.
-~
-73 ad 1
-D0
-You see a small tunnel leading north.
-~
-~
-0 -1 7322
-D1
-Another part of the lair.
-~
-~
-0 -1 7318
-D2
-Another part of the lair.
-~
-~
-0 -1 7320
-E
-sign~
-The sign says 'I'm wandering around in a everlasting tale,
-               seeking the light to regain my pride
-                           Corama...
-~
-S
-#7320
-The Lair End~
-   You can see a table in front of you.  It is very dusty.  Five skeletons are
-sitting around the table.  Exits are north and east.
-~
-73 ad 1
-D0
-The northern part of the lair.
-~
-~
-0 -1 7319
-D1
-The eastern part of the lair.
-~
-~
-0 -1 7317
-E
-table~
-On the table there is dust, in the center there is a small statue of a
-Dragon sleeping.
-~
-E
-skeleton skeletons~
-They've obviously been killed somehow, but it doesn't look like it was by 
-sword or club.
-~
-E
-dragon statue~
-It looks like a silver dragon.  It is nailed onto the table.  The dragon sits
-on a red dragon that looks dead.  But the eyes of the red dragon are glowing,
-pulsating red.  You feel drained.
-~
-S
-#7321
-The East Tunnel~
-   You are standing in dark tunnel, the exits are east and west.  To the west
-you see a wooden door.
-~
-73 cd 1
-D3
-You can see a wooden door.
-~
-door wooden~
-1 -1 7318
-D1
-You can see a muddy tunnel.
-~
-~
-0 -1 7302
-S
-#7322
-The North Tunnel~
-   You are standing in a dark tunnel, it leads upwards.
-~
-73 ad 1
-D0
-The dark tunnel continues.
-~
-~
-0 -1 7323
-D2
-You can see the lair.
-~
-~
-0 -1 7319
-D3
-You can see a cave entrance.
-~
-~
-0 -1 7336
-S
-#7323
-The L-Shaped Room~
-   You are standing in deep darkness.  To the south there is a small exit.
-To the east you can see a gaping hole.
-~
-73 ad 1
-D1
-~
-~
-0 -1 7324
-D2
-~
-~
-0 -1 7322
-S
-#7324
-The Circular Hall~
-   You are standing in round hall.  To the north, east and south you can see
-a stone head hanging on the walls.
-~
-73 ad 1
-D0
-You see a red dragon's head hanging on the wall.
-~
-head red~
-2 0 7324
-D1
-You see a green dragon's head hanging on the wall.
-~
-head green~
-1 -1 7325
-D2
-You see a blue dragon's head hanging on the wall.
-~
-head blue~
-2 0 7324
-D3
-You see a room far away.
-~
-~
-0 -1 7323
-E
-head heads~
-When you study the faces of the heads you see that they are faces of dragons.
-The face to the north is red, the face to the east is green, and the face to
-the south is blue.
-~
-E
-green~
-This looks like an evil dragon.
-~
-E
-red~
-This looks like a neutral dragon.
-~
-E
-blue~
-This looks like a good dragon.
-~
-S
-#7325
-A Dusty Tunnel~
-   You are standing in dust.  This place has not been touched for a long time. 
-Otherwise it is quite boring here, looks like a place to rest!  To the west
-you see the outline of a door.  A tunnel leads to the east.
-~
-73 cd 1
-D1
-You see a tunnel which leads downwards.  It is quite dark.
-~
-~
-0 -1 7326
-D3
-You can see the outline of a door.  Just like in the description!
-~
-door~
-1 -1 7324
-S
-#7326
-The Crossing~
-   You are standing in a crossing of hallways.  You can leave this place
-in every direction, except up and down.  In the dust you notice strange
-footprints.
-~
-73 ad 1
-D0
-~
-~
-0 -1 7331
-D1
-~
-~
-0 -1 7330
-D2
-~
-~
-0 -1 7327
-D3
-~
-~
-0 -1 7325
-E
-footprints foot~
-You have never seen this kind of footprint before!
-~
-S
-#7327
-The L-Shaped Room~
-   You are standing in a L-shaped room.  You can hear noises from the long
-tunnel to the east.  You feel very afraid!
-A sign is hanging on the wall.
-~
-73 ad 2
-D0
-~
-~
-0 -1 7326
-D1
-~
-~
-0 -1 7328
-E
-sign~
-The sign says:
-
-DANGER!!
-
-~
-S
-#7328
-The Dragon's Lair~
-   You can see burned walls, the floorstones are fiery red.  All kinds
-of bones are scattered all over the floor.  On the walls you can see
-some burned shapes.  You smell burnt flesh.  Two creatures are half
-melted into the floor.
-~
-73 d 2
-D0
-You can see a long tunnel.
-~
-~
-0 -1 7329
-D3
-You can see nothing but darkness.
-~
-~
-0 -1 7327
-S
-#7329
-The Burnt Room~
-   You are in a room, which once has at one time been quite burnt.  There
-is writing on the wall.
-~
-73 ad 1
-D2
-You can see a red glow...
-~
-~
-0 -1 7328
-D3
-~
-~
-0 -1 7330
-E
-writing~
-The writing says:
-
-                        DANGER
-
-~
-S
-#7330
-The Windy Tunnel~
-   You are standing in a tunnel.  Above you, you can feel a breeze.
-~
-73 ad 1
-D1
-It is too dark to tell.
-~
-~
-0 -1 7329
-D3
-~
-~
-0 -1 7326
-E
-breeze~
-The breeze comes from a hole above you.  NO way to get up there.
-~
-S
-#7331
-The Glittering Room~
-   This room is very bright.  On the walls you can see some silver.  Exits
-are west, east and south.
-~
-73 d 1
-D1
-~
-~
-0 -1 7332
-D2
-~
-~
-0 -1 7326
-D3
-~
-~
-0 -1 7333
-E
-glitter walls silver~
-The glittering silver looks like it is INSIDE the walls.
-~
-S
-#7332
-The Secret Passageway~
-   You have entered a tiny room.  There is only an exit to the west.
-~
-73 ad 1
-D3
-You can see a light to the west.
-~
-~
-0 -1 7331
-S
-#7333
-The End Of Long Tunnel~
-   You are at a end of a long tunnel.  Right in front of you, you can see a
-grey mass.  To the east you can see a tremendously long tunnel, but you know
-that, you were just there.
-~
-73 ad 5
-D1
-A long tunnel.  JUST like in the description!
-~
-~
-0 -1 7331
-D3
-A grey mass is blocking the way.
-~
-mass grey~
-1 -1 7334
-E
-grey mass~
-The mass is nothing but a mass, but it is quite suspicious!
-~
-S
-#7334
-The Stair-Room~
-   You are standing in a small room.  Drawings of faces in pain are on the
-walls.  You can feel that darkness is ruling the place.  There is one exit:
-south.
-~
-73 ad 1
-D2
-Nothing but darkness...
-~
-~
-0 -1 7335
-S
-#7335
-A Dark Tunnel~
-   You are standing in a dark tunnel.  It continues to the north and to the
-south.  Bones are spread on the floor.
-~
-73 ad 1
-D0
-~
-~
-0 -1 7334
-D2
-~
-~
-0 -1 7336
-E
-bones bone~
-It looks like bones of a human.
-~
-S
-#7336
-The Entrance To The Lair~
-   The smell here is awful.  To the south you can see some smoke.  A tunnel
-leads north and east.
-~
-73 acd 2
-D0
-~
-~
-0 -1 7335
-D2
-The only thing you can see is smoke.
-~
-~
-0 -1 7337
-D1
-A small cave is to the east.
-~
-~
-0 -1 7322
-S
-#7337
-The North-Eastern Part Of The Basilisk's Cave~
-   It is hard to see here because of the smoke.  To the north you can barely
-see a small tunnel.  Other exits are to the south and to the west.
-~
-73 ad 2
-D0
-~
-~
-0 -1 7336
-D2
-~
-~
-0 -1 7338
-D3
-~
-~
-0 -1 7339
-S
-#7338
-The South-Eastern Part Of The Basilisk's Cave~
-   There is a very small hole in wall from which the smoke is coming from. 
-Otherwise it is pitch black.  Exits are north and west.
-~
-73 ad 2
-D0
-You can see nothing but smoke.
-~
-~
-0 -1 7337
-D3
-You can see nothing but smoke.
-~
-~
-0 -1 7340
-E
-hole small~
-It seems to be a small hole, about one foot in diameter.
-~
-S
-#7339
-The North-Western Part Of The Basilisk's Cave~
-   You can see some hay spread on the floor.  The smell is awful here, and it
-makes you feel sick.  This place where the Basilisk sleeps.  Watch out...
-maybe it is not far from here...
-~
-73 ad 2
-D1
-~
-~
-0 -1 7337
-D2
-~
-~
-0 -1 7340
-E
-hay~
-The hay is very dirty.  The smell of it makes you feel sick.
-~
-S
-#7340
-The South-Western Part Of The Basilisk's Cave~
-   You can see nothing but smoke.  
-~
-73 ad 5
-D0 
-~
-~
-0 -1 7339
-D1
-~
-~
-0 -1 7338
-D2
-~
-~
-0 -1 7341
-S
-#7341
-The Small Cave~
-   You are standing in small cave.  You can see some light at the end.  Exits
-are north and south.
-~
-73 acd 2
-D0
-You can see only smoke.
-~
-~
-0 -1 7340
-D2
-You can see a blue glow.  And you feel a fresh breeze... ahhhh...
-~
-~
-0 -1 7342
-S
-#7342
-The Northern End Of The Pool~
-   You have wet feet, you are standing in water.  The water looks calm.  You
-can see that it is a big lake.  Light seeps from the water.
-~
-73 d 4
-D0
-You can see a small cave.
-~
-~
-0 -1 7341
-D1
-You can see more water.
-~
-~
-0 -1 7343
-D2
-You can see water.
-~
-~
-0 -1 7344
-S
-#7343
-The Pool~
-   You are swimming in water.  It is getting deep here.  It is also dark in
-this end.
-~
-73 ad 6
-D2
-You can see some bubbles in the water.
-~
-~
-0 -1 7345
-D3 
-You see calm water.
-~
-~
-0 -1 7342
-S
-#7344
-The South End Of The Pool~
-   You standing in water up to your neck!  You can only see water.
-~
-73 d 5
-D0 
-You can see calm water.
-~
-~
-0 -1 7342
-D1
-To dark to tell, but you can feel something nearby.
-~
-~
-0 -1 7345
-S
-#7345
-The Pool~
-   You are swimming in DARKNESS.  You feel something touching your right leg.
-~
-73 ad 6
-D0 
-To dark to tell.
-~
-~
-0 -1 7343
-D1
-You can feel a warm breeze.
-~
-~
-0 -1 7313
-D3
-~
-~
-0 -1 7344
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/79.wld ./circle-3.1/lib/world/wld/79.wld
--- ./circle-3.1-old/lib/world/wld/79.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/79.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,494 +0,0 @@
-#7900
-Outside Redferne's Residence~
-   A huge cloud forms the plateau on which you are now standing.  The
-wind here is absolutely quiet and the sun is shining warmly upon you.
-From under the cloud you can hear the faint sounds of Midgaard.  Right
-before you to the north lies the grand Mansion of Naris.
-~
-79 cj 0
-D0
-You see an enormous arched gate leading into this magnificent building.
-~
-gate huge arched~
-2 7901 7901
-D5
-You see a Huge Chain that anchors the Mansion of Naris to the ground.
-~
-~
-0 -1 7918
-S
-#7901
-The Southern End Of The Hall~
-   You are standing in a vast hall that is dimly lit, but wherever the
-light comes from, is a mystery.  The walls seem to radiate warmth and
-give the pleasent feeling of being welcome here.  A large portrait is
-hanging on one of the walls.  A large wooden staircase leads up into
-the tower.  To the east there is a high passage away from the hall.
-This ends shortly after by a tall oak door.  The enormous hall extends
-further north from here.  To the south you can see a huge, and VERY 
-heavy-looking iron-wrought door.  It looks like this is the only exit
-from this magnificent old house.
-~
-79 cdj 0
-D0
-The hallway continues that way.  You can see more doorways under the
-wooden staircase in that direction.
-~
-~
-0 -1 7904
-D1
-You see a tall oak door there.  It looks quite tightly closed to you.
-On it little runes are chiselled into the wood.
-~
-door oak tall~
-1 -1 7910
-D2
-Here you see a REAL door.  It would be more proper to call this a
-'GATE', rather than a 'door'.  It is really HUGE!  On it hangs a
-large sign with very large letters spelling:
-
-                EMERGENCY EXIT
-
-~
-gate iron huge~
-2 7901 7900
-D3
-This looks like a 'door' in the meaning of the word.  The ashen wood
-is painted in a peculiar yellow color.  Small letters are written
-with black on it.
-~
-door ashen ash yellow~
-1 -1 7902
-D4
-You see the staircase extending upwards into the very high tower.
-It ends in what seems like a large bedroom up there.
-~
-~
-0 -1 7909
-E
-runes~
-These runes are utterly strange to you, but you are in luck today:
-Under the runes you can just make out a sentence in Common.  It
-reads:
-
-Stay out, if you treasure your life.  That is if you are mortal.
-
-~
-E
-letters~
-They read:
-
-                LIBRARY
-
-~
-S
-#7902
-Redferne's Library~
-   This is truly a magnificent place!  Books and scrolls lie together
-on every shelf.  A large globe, with the map of the world upon it,
-stands in the dimly lit north-western corner of the room.  Two large
-and comfortable looking leather armchairs adorn the center of the
-library together with a huge oak desk.  Dim light radiates from an
-enormous crystal chandelier hanging down from the ceiling approximately
-10 feet off the floor.  To the east there is a great old ashen door.  A
-large glass window is set in the west wall.
-~
-79 cdj 0
-D1
-You can see an old ashen door, painted in a peculiar yellow color.
-~
-door ash ashen~
-1 -1 7901
-E
-globe world map~
-You see a large world map stretch out on the enormous globe.  It has towns
-drawn in every spot available for such.  In the middle of the map you can
-spot a large town with the name 'MIDGAARD' written over it.  The rest is
-mountains, woods, plains and water.
-~
-E
-midgaard town city~
-You see a small speck with woods on the west from it, plains to the east
-from it and mountains to the north from it.  To the east of it you can
-see a thin trail lead to a large castle.  Finally you notice a rather
-large river pour in from the east and go through Midgaard in the middle.
-~
-E
-chairs leather armchairs chair armchair~
-These two chairs are exactly alike one another.  They look incredibly
-comfortable.  They are both made from old leather, and yet they seem
-so worn that they can be nothing but a perfect place for a long needed
-rest.
-~
-E
-window glass~
-These windows are really BIG!  They reach from about 20 inches above the
-floor to approximately 10 inches under the ceiling.  If you try and
-'look out', you might see what might lie beyond these windows.
-~
-E
-out outside beyond~
-The clouds muster and form the ground on which this entire building is set.
-Through the thinnest of the clouds you can just make out Midgaard with all
-of its magnificent activity.
-~
-E
-river~
-You see a large and winding river cut through the landscape, starting at an
-enormous inland lake, it seeps through Midgaard and finally ends up in the
-Grand Sea on the west coast of the land.
-~
-S
-#7903
-The Artifact Room Of Naris~
-   This is gloomy and dark room with only a faint light radiating from the
-walls.  A bunch of funny-looking items fill the center of the room.  There
-is no furniture here what-so-ever.  The only way out seems to be west,
-through the low steel door.
-~
-79 cdj 0
-D3
-You see only the back of a safe's steel door.
-~
-door steel safe~
-2 7900 7910
-S
-#7904
-The Northern End Of The Hall~
-   You are standing in the northern end of the huge hall.  This part is
-under the grand wooden staircase so the light seems to be a little less
-bright here, but this doesn't affect your sight at all.  To the north
-lies the kitchen.  To the south lies the southern end of the hall.  To
-the east there is a huge metal door.  To the west there is a large
-aspenwood door.
-~
-79 cdj 0
-D0
-~
-~
-0 -1 7906
-D1
-You see a huge metal door.  From it a foul stench emanates.  The smell is
-the most awful experience in your entire life.  A thought seeps through this
-terrible stench and into your mind: 'Monsters', you feel BAD about opening
-that door.
-~
-door metal huge~
-2 -1 7913
-D2
-The rest of the hall lies in that direction, and so does the exit.
-~
-~
-0 -1 7901
-D3
-The door has 'SITTING ROOM' written on it.  It is made from Aspenwood and
-is beautifully carved with small elves as main issue of sculpture.
-~
-door aspen wood~
-1 -1 7905
-S
-#7905
-The Sitting Room Of Naris~
-   You are standing in the middle of a really comfortable place.  The
-walls are decorated with paintings of smiling Kings and Queens.  The
-most attractive picture is one of a Prince in shining armour.  By one
-of the walls there is an old armchair.  The only exit is through the
-aspenwood door to the east.
-~
-79 cdj 0
-D1
-The door seems to be a very HEAVY door, carved completely from the trunk of
-an Aspen tree.
-~
-door aspen heavy~
-1 -1 7904
-E
-chair armchair~
-This is truly a wonderful relic of the past.  In it is a large cushion.
-~
-S
-#7906
-The Kitchen Of Naris~
-   This must be the place of food and drink.  You can hear the faint noise
-of rats feasting on meat and bread from somewhere undeterminable.  The sound
-makes you feel the agony of HUNGER.  The only visible exit is south to the
-Northern end of the hall.
-~
-79 cdj 0
-D0
-It is dark in there.  But the sounds from there are unmistakable.  The rats
-are here for your information.
-~
-larder wooden cupboard~
-1 -1 7907
-D1
-You can see the fridge from here.  There are drinks all over the place.
-~
-fridge~
-1 -1 7908
-D2
-You can see the northern end of the hall.
-~
-~
-0 -1 7904
-S
-#7907
-The Larder~
-   You can see food all over.  Among the heaps of food you notice HUGE rats
-scuttling around, nibbling pieces off the heaps here and there.
-~
-79 cdj 0
-D2
-~
-door wooden larder~
-1 -1 7906
-S
-#7908
-The Fridge~
-   This place is LOADED with drink, water and booze.
-~
-79 cdj 0
-D3
-~
-door fridge~
-1 -1 7906
-S
-#7909
-On The Stairs~
-   You can see up and down the stairway.  It seems to take forever, either
-going up OR down.  It is just a seemingly insurmountable climb, either way.
-Up is the bedroom of Redferne, and down leads to the southern end of the
-hall.
-~
-79 cdj 0
-D4
-~
-~
-0 -1 7911
-D5
-~
-~
-0 -1 7901
-S
-#7910
-The Treasure Room~
-   This place is gloomy.  A HUGE safe is cemented into the west wall.  The
-only visible exit is west, through the oak door.
-~
-79 cdj 0
-D1
-~
-safe steel~
-2 7900 7903
-D3
-You see a tall oak door.
-~
-door oak tall~
-1 -1 7901
-S
-#7911
-Redferne's Bedroom~
-   This is a snugly set bedroom with all the necessities for a romantic
-evening.  A large fireplace adorns the east wall, and sizzling away is
-the wood that is ablaze within.  The bed is enormous, covering at least
-HALF of this great room.  The room stretches at least 140 feet, so can
-you imagine the BED?  A large staircase leads down to the hall.  A couple
-of doors open up to a broad balcony to the south.
-~
-79 cdj 0
-D2
-The sun seems to shine out there, warmly and comforting.
-~
-doors~
-1 -1 7912
-D5
-~
-~
-0 -1 7909
-S
-#7912
-Redferne's Balcony~
-   You see a splendid of the most of this world.  The valleys stretch as
-far as the eye reaches to the south from here.  Down below you can see
-the entrance of this magnificent building.  To the north are the doors
-to Redferne's bedroom.
-~
-79 cj 0
-D0
-You see the comfortable bedroom of Naris.
-~
-doors~
-1 -1 7911
-D5
-You see the ground on which this castle is set.  Funnily it seems to you
-that it is no more than clouds.
-~
-~
-0 -1 -1
-S
-#7913
-The Monster Pen~
-   This looks like the cage in which a large carnivore is being kept.
-Judging by the state the walls are in, this could very well be a large
-AGGRESSIVE animal.  This makes you pretty insecure, this stating your
-feeling about the place quite mildly.
-~
-79 dj 0
-D3
-This looks like the only exit from here.
-~
-door cage metal pen~
-1 -1 7904
-S
-#7914
-On The Huge Chain~
-   This place has quite a good view over Midgaard.  Your possibilities of
-movement seem to extend only to the up and down directions.  Unless you
-want to let go of the secure and seemingly unmovable chain, then those are
-the directions you should take from here.
-~
-79 c 5
-D4
-Upwards, you see the chain disappearing into the clouds above.
-~
-~
-0 -1 7915
-D5
-Down below, you see the huge chain anchored to the ground at the Road
-Crossing of southern Midgaard.
-~
-~
-0 -1 3120
-S
-#7915
-The Chain Where It Is Too Windy~
-   Hanging on to the chain you figure out that there is no way of leaving
-down from here.  The wind pulls you from left to right and back.  This
-seems like a totally impossible task.  The ascend is the only way ahead
-for you.  Otherwise you would risk death by falling to the hard ground
-below.  DO NOT DESCEND NOW OR YOU WILL SURELY DIE!!!!
-~
-79 c 5
-D4
-That way seems to be the only way away from here.
-~
-~
-0 -1 7916
-D5
-THAT WAY IS CERTAIN DEATH!!!!  You can see the wind tearing at the chain
-down below you.  It swings like a furious serpent from side to side!  The
-descent is ABSOLUTELY out of the QUESTION.  
-~
-~
-0 -1 7920
-S
-#7916
-On The Great Chain Of Naris~
-   You are approximately on the middle of the treacherous Chain.  One false
-step and death will come and collect you quickly.  The chain leads upwards
-and down.  No way are you going to descend now... You've only just begun
-your climb.  Besides it could cost you your life.  Look down and you'll
-see why.
-~
-79 c 5
-D4
-There seems to be only one way from here and that's up.
-~
-~
-0 -1 7918
-D5
-The chain down there is swinging wildly back and forth.  Going down there
-will be pretty risky!
-~
-~
-0 -1 7915
-S
-#7917
-The Chain~
-   As you descend, the chain seems to absorb all weather around it, making
-it swing less and less in the very powerful wind tearing at it.  The Chain
-seems to chuckle quietly, and as you descend further you hear a soft whisper
-originating from within the Chain *ITSELF*.  It says 'Welcome back some
-other time, stranger.  Your company is always... hmmm... interesting.  God
-Speed.'  The chain extends further down through the now spreading clouds.
-~
-79 c 5
-D4
-It seems to you that the Chain is dissolving again.  Maybe it is just an 
-illusion, but still...
-~
-~
-0 -1 -1
-D5
-That way seems safe enough... now.
-~
-~
-0 -1 7914
-S
-#7918
-The Mighty Chain Of Naris~
-   This place truly a splendid view of the WHOLE COUNTRY SIDE!  A magnificent
-light shines upon you and the way up through the clouds is opened.  Up there
-you can now see the Mansion of Naris, Residence of the Greater God Redferne.
-The chain beneath you seems to evaporate in the mustering clouds that
-surround you by now.
-~
-79 c 5
-D4
-You see the sunny top of the clouds.  Beyond these, the Mansion towers before
-your eyes.  Beautiful!!
-~
-~
-0 -1 7900
-D5
-You see nothing but the thick clouds.  They've closed completely around the
-Chain.
-~
-~
-0 -1 7917
-S
-#7920
-The Free Fall From The Chain~
-   This is probably the third worst place to be in this entire MUD right
-now.  You fall
-.  
-.
-.
-and fall
-.
-.
-.
-and fall
-.
-.
-.
-and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.
-Good-bye cruel world.
-~
-79 bd 0
-D0
-~
-~
-0 -1 7914
-D1
-~
-~
-0 -1 7915
-D2
-~
-~
-0 -1 7916
-D3
-~
-~
-0 -1 7917
-D4
-~
-~
-0 -1 7918
-D5
-~
-~
-0 -1 3120
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/9.wld ./circle-3.1/lib/world/wld/9.wld
--- ./circle-3.1-old/lib/world/wld/9.wld	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/9.wld	1969-12-31 16:00:00.000000000 -0800
@@ -1,398 +0,0 @@
-#900
-On The Swift Flowing River~
-   As the river exits the city of Midgaard it picks up speed and whisks
-you along high banks flanked by the trees of Haon-Dor.  As the city
-fades in the east, you approach a gloomy forest to the west.
-~
-9 0 7
-D1
-~
-~
-0 -1 3200
-D3
-~
-~
-0 -1 901
-S
-#901
-The Riverbank~
-   The river is deep, and runs swiftly in an east-west direction.  To the
-north the river eddies and enters a backwash where a small bank extends
-down from a dark, thick stand of trees.  It doesn't look particulary
-inviting however.
-~
-9 0 7
-D0
-~
-~
-0 -1 6120
-D1
-~
-~
-0 -1 900
-D3
-~
-~
-0 -1 902
-S
-#902
-The Twisty Part Of The River~
-   The river twists and turns and nearly tosses you out of your boat.
-The water is dark, cold, almost reptilian in sheen.  It seems almost
-alive.  The river runs east and south.
-~
-9 0 7
-D1
-~
-~
-0 -1 901
-D2
-~
-~
-0 -1 903
-S
-#903
-The Scenic Route~
-   The dark forest of Haon-Dor recedes behind you to the northeast.
-The river continues in a westerly direction toward the river delta,
-where you can just make out a large island.
-~
-9 0 7
-D1
-~
-~
-0 -1 902
-D3
-~
-~
-0 -1 904
-S
-#904
-The Swift River Delta~
-   You are at the edge of the river delta, where the river empties
-out on its way to the sea.  The water here is Black.  Deep.  Dark.
-Deadly.  The tidal waves sweep you around and around up and down.
-~
-9 0 7
-D0
-~
-~
-0 -1 911
-D1
-~
-~
-0 -1 903
-D2
-~
-~
-0 -1 906
-D3
-~
-~
-0 -1 905
-S
-#905
-Near The Rocks~
-   You bob up and down in the waves comming dangerously close to some
-large, jagged rocks on the eastern shore of an unusual looking island.
-There is no way you could possibly land there without getting killed.
-~
-9 0 7
-D1
-~
-~
-0 -1 904
-D2
-~
-~
-0 -1 906
-S
-#906
-The South River Delta~
-   You are making your way along a channel in the river delta between
-the island to the west and the shore to the south and east.  To the
-south an aging broken down looking pier juts out from land and toward
-the west the channel works it way close to the island as it moves around
-its southern tip.
-~
-9 0 7
-D0
-~
-~
-0 -1 905
-D1
-~
-~
-0 -1 904
-D2
-~
-~
-0 -1 907
-D3
-~
-~
-0 -1 908
-S
-#907
-The Pier~
-   You float next to a crumbling pier long since neglected.
-To the west the water gets sluggish and there are many weeds and
-some seaweed floating about.
-~
-9 0 7
-D0
-~
-~
-0 -1 906
-D3
-~
-~
-0 -1 908
-S
-#908
-Mired In Seaweed~
-   The going is rough here.  The tide struggles with the normal flow
-of the river and here near the edge of the sea there is a large
-amount of growth.  To the west the channel passes the southern tip of
-the island and heads for open waters.
-~
-9 0 7
-D0
-~
-~
-0 -1 906
-D1
-~
-~
-0 -1 907
-D3
-~
-~
-0 -1 909
-S
-#909
-The Last Stop~
-   The delta meets the sea here.  To the west you see nothing but
-ocean on the horizon.  Sea birds squawk noisily at your approach
-and take flight from a nearby beach head on the island.  It looks
-as though this could be the last stop for those heading out to sea.
-~
-9 0 7
-D0
-~
-~
-0 -1 910
-D1
-~
-~
-0 -1 908
-S
-#910
-The Beach Head~
-   This is a secluded looking beach on the southern tip of the island.
-There isn't much to see here and there is no way to cross the steep
-rocky cliffs that wall in this place.
-~
-9 0 2
-D2
-~
-~
-0 -1 909
-S
-#911
-The North Channel~
-   The river splits as runs up against the island and a navigatble
-channel slips off to the north and west.
-~
-9 c 7
-D0
-~
-~
-0 -1 912
-D2
-~
-~
-0 -1 904
-D3
-~
-~
-0 -1 912
-S
-#912
-The North Channel~
-   The river current carries you swiftly westward as the channel
-begins to narrow as it squeezes past the north end of the island.
-~
-9 0 7
-D1
-~
-~
-0 -1 911
-D2
-~
-~
-0 -1 911
-D3
-~
-~
-0 -1 913
-S
-#913
-Near The Isle~
-   You are sitting just off a small landing on the island that
-appears to be nothing more than a short path that leads to the
-side of a hill.
-~
-9 c 7
-D1
-~
-~
-0 -1 912
-D2
-~
-~
-0 -1 914
-S
-#914
-The Lane Of The Lying~
-   Bodies lie everywhere.  Commoner, peasant, duke, duchess.  The Gods
-will not hear you call here.  Hence they will not answer you.  To the
-south the path ends at a dark cave entrance.
-A sign has been posted beside the entrance.
-~
-9 0 1
-D0
-~
-~
-0 -1 913
-D2
-~
-~
-0 -1 915
-E
-sign cave~
-A sign beside the dark cave opening reads:
-
-   WARNING! Only fools and dead people pass this way.
-   The tests of Minos, our glorious ruler, await.
-
-~
-S
-#915
-The First Trial Of Minos~
-   Ah... you find yourself in Minos' battlefield playground.  
-Minos loves to torture his people through these places.  He
-collects the monsters of the world and puts them here.
-~
-9 ad 1
-D1
-~
-~
-0 -1 916
-S
-#916
-The Second Trial Of Minos~
-   Minos' voice reveberates from the four walls of this room:
-'Get some rest and make sure you're healed.  You'll need it for
-the next monster in my playground.  Or are you strong enough?'
-   To the south is the entrance to the next challenge of Minos'
-stronghold.
-~
-9 ad 1
-D2
-~
-~
-0 -1 917
-S
-#917
-The Third Trial Of Minos~
-   You go inside a red room.  Very red.  As if the Minos King used
-them to disembowel his guests.  The path continues eastward.  You
-see blue lights in that direction.
-~
-9 ad 0
-D1
-~
-~
-0 -1 918
-S
-#918
-The Fourth Trial Of Minos~
-   Minos must be a monster hacking machine.  You see a blue light
-flicker on and off.  A voice crackles, 'WHY ARE YOU HERE!'
-~
-9 ad 0
-D2
-~
-~
-0 -1 919
-S
-#919
-The Fifth Trial Of Minos~
-   This is General Woundwort's quarters.  Hraka abound.  The frayed
-corpses of rabbits lie scattered about this hell-hole.  The General
-is not a very neat person as you can tell.
-~
-9 ad 0
-D1
-~
-~
-0 -1 920
-S
-#920
-The Sixth Trial Of Minos~
-   Dare we surmise how many more rooms Minos has?  The paths appear to be
-endless.  You shudder the sounds of death cries from the east.  A loud
-voice bellows another warning: 'Leave now or face my wrath!'
-There is a crawlway leading upwards at the far end of the room and
-there is a fresh breeze comming from there.
-~
-9 ad 0
-D2
-~
-~
-0 -1 921
-D4
-~
-~
-0 -1 923
-S
-#921
-The Final Trial Of Minos~
-   This is Minos' room.  What else did you expect?  The room is lavishly
-decorated for this bovine king.  Everything is so opulent that it makes
-your eyes bulge.  Survive and reap his fortune!  The only exit is a large
-oak door in the east wall.
-~
-9 ad 0
-D1
-You see a rather large oak door bound with iron and securely locked.
-~
-door oak~
-2 900 922
-S
-#922
-The Royal Chamber~
-   The treasure room of Minos is dark save for your lantern.
-Hopefully it has not been looted yet by the many legendary thieves
-of Midgaard.  A clever looking secret passage leads upward from here.
-~
-9 adj 0
-D4
-~
-~
-0 -1 910
-S
-#923
-Above, On The Beach~
-   You sit amongst the rocks above a small beach at the southern
-end of the island.  You could clamber down easy enough, but getting
-back up would be another story.
-~
-9 0 4
-D5
-~
-~
-0 -1 910
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/wld/index ./circle-3.1/lib/world/wld/index
--- ./circle-3.1-old/lib/world/wld/index	1997-10-28 21:16:16.000000000 -0800
+++ ./circle-3.1/lib/world/wld/index	2003-01-02 15:33:02.000000000 -0800
@@ -1,31 +1,2 @@
-0.wld
-9.wld
-12.wld
-15.wld
-25.wld
-30.wld
-31.wld
-33.wld
-35.wld
-36.wld
-40.wld
-50.wld
-51.wld
-52.wld
-53.wld
-54.wld
-60.wld
-61.wld
-62.wld
-63.wld
-64.wld
-65.wld
-70.wld
-71.wld
-72.wld
-79.wld
-120.wld
-150.wld
-186.wld
-$
-
+0.wld
+$
diff -uNpr ./circle-3.1-old/lib/world/wld/index.mini ./circle-3.1/lib/world/wld/index.mini
--- ./circle-3.1-old/lib/world/wld/index.mini	1996-04-13 18:07:30.000000000 -0700
+++ ./circle-3.1/lib/world/wld/index.mini	2003-01-02 15:33:02.000000000 -0800
@@ -1,4 +1,2 @@
-0.wld
-12.wld
-30.wld
-$
+0.wld
+$
diff -uNpr ./circle-3.1-old/lib/world/zon/12.zon ./circle-3.1/lib/world/zon/12.zon
--- ./circle-3.1-old/lib/world/zon/12.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/12.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,21 +0,0 @@
-#12
-God Simplex~
-1200 1299 10 2
-*
-* Edited and added to by Taz of Tazmania
-* 
-* Mobiles
-M 0 1201 1 1205     Immortal Postman
-M 0 1200 1 1201     Immortal Innkeeper
-M 0 1202 2 1201     Wandering Spirit
-M 0 1202 2 1200     Wandering Spirit
-* Boards
-R 0 1206 3096
-O 0 3096 5 1206     Social Bulletin Board
-O 0 3097 1 1202     Frozen Bulletin Board
-O 0 3098 1 1204     Immort Bulletin Board
-R 0 1203 3099
-O 0 3099 2 1203     Mortal Bulletin Board
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/120.zon ./circle-3.1/lib/world/zon/120.zon
--- ./circle-3.1-old/lib/world/zon/120.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/120.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,279 +0,0 @@
-#120
-Rome~
-12000 12099 45 2
-*
-* Created by Onivel of Jedi
-*
-* Mobiles
-M 0 12000 3 12001       Adjudicator
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-M 0 12000 3 12001       Adjudicator
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-M 0 12000 3 12001       Adjudicator
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-M 0 12001 1 12001       Scorekeeper
-E 1 3021 100 16                 Small Sword
-E 1 3042 100 11                 Shield
-M 0 12003 10 12003      Spectator
-M 0 12003 10 12004      Spectator
-M 0 12003 10 12008      Spectator
-M 0 12003 10 12022      Spectator
-M 0 12003 10 12023      Spectator
-M 0 12003 10 12003      Spectator
-M 0 12003 10 12004      Spectator
-M 0 12003 10 12008      Spectator
-M 0 12003 10 12022      Spectator
-M 0 12003 10 12023      Spectator
-M 0 12004 3 12002       Nobleman
-E 1 3042 100 11                 Shield
-E 1 3022 100 16                 Long Sword
-G 1 12033 1                     Key To Judge's Booth
-M 0 12004 3 12028       Nobleman
-E 1 3022 100 16                 Long Sword
-E 1 12001 3 13                  Bronze Belt
-M 0 12004 3 12043       Nobleman
-E 1 3022 100 16                 Long Sword
-E 1 12000 5 1                   Pewter Ring
-M 0 12005 5 12021       Slave
-E 1 3023 100 16                 Club
-M 0 12005 5 12021       Slave
-E 1 3023 100 16                 Club  
-M 0 12005 5 12021       Slave
-E 1 3023 100 16                 Club
-M 0 12005 5 12006       Slave
-E 1 3023 100 16                 Club
-M 0 12005 5 12049       Slave
-E 1 3023 100 16                 Club
-M 0 12006 5 12010       Gladiator
-E 1 3022 100 16                 Long Sword
-M 0 12006 5 12010       Gladiator
-E 1 3022 100 16                 Long Sword
-M 0 12006 5 12010       Gladiator
-E 1 3022 100 16                 Long Sword
-M 0 12006 5 12009       Gladiator
-E 1 3022 100 16                 Long Sword
-M 0 12006 5 12009       Gladiator
-E 1 3022 100 16                 Long Sword
-E 1 12002 2 6                   Roman Helmet
-M 0 12007 4 12016       Chariot Driver
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-M 0 12007 4 12009       Chariot Driver
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-M 0 12007 4 12016       Chariot Driver
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-M 0 12007 4 12016       Chariot Driver
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-M 0 12008 1 12009       Coach
-E 1 3021 100 16                 Small Sword
-E 1 3043 100 5                  Leather Jacket
-G 1 12003 100                   Coach's Whistle
-M 0 12009 1 12011       Roman Doctor
-E 1 3022 100 16                 Long Sword
-E 1 3043 100 5                  Leather Jacket
-E 1 3042 100 11                 Shield
-E 1 12004 6 3                   Stethoscope
-G 1 12028 3                     Staff Of Kodarta
-M 0 12010 1 12011       Nurse
-E 1 3021 100 16                 Small Sword
-E 1 3043 100 5                  Leather Jacket
-E 1 12005 3 6                   Hairpin
-G 1 12027 5                     Staff Of Latumfus
-M 0 12011 1 12006       Titus' Shopkeeper
-G 1 3020 100                    Dagger
-G 1 3021 100                    Small Sword
-G 1 3022 100                    Long Sword
-G 1 3023 100                    Wooden Club
-G 1 3024 100                    Warhammer
-G 1 3025 100                    Flail
-G 1 12008 100                   Leather Sandals
-E 1 3022 100 16                 Long Sword
-E 1 12008 100 8                 Leather Sandals
-G 1 12034 1                     Key To The Back Room
-M 0 12012 1 12032       Peddler
-E 1 12008 100 8                 Leather Sandals
-G 1 12006 100                   Apple
-G 1 12007 100                   Orange
-M 0 12013 2 12043       Page
-E 1 3020 100 16                 Dagger
-E 1 12008 100 8                 Leather Sandals
-M 0 12013 2 12037       Page
-E 1 3020 100 16                 Dagger
-E 1 12008 100 8                 Leather Sandals
-M 0 12014 1 12050       Plaintiff
-E 1 3022 100 16                 Long Sword
-E 1 12011 2 15                  Silver And Gold Bracelet
-M 0 12015 3 12025       Ticket Master
-E 1 3022 100 16                 Long Sword
-M 0 12015 3 12025       Ticket Master
-E 1 3022 100 16                 Long Sword
-M 0 12015 3 12025       Ticket Master
-E 1 12015 1 16                  Tempered Sword
-M 0 12016 3 12004       Stadium Vendor
-G 1 12010 25                    Hotdog
-M 0 12016 3 12008       Stadium Vendor
-G 1 12010 25                    Hotdog
-M 0 12016 3 12023       Stadium Vendor
-G 1 12010 25                    Hotdog
-M 0 12017 15 12012      Common Citizen
-M 0 12017 15 12032      Common Citizen
-M 0 12017 15 12021      Common Citizen
-M 0 12017 15 12031      Common Citizen
-M 0 12017 15 12018      Common Citizen
-M 0 12017 15 12032      Common Citizen
-M 0 12017 15 12045      Common Citizen
-M 0 12017 15 12034      Common Citizen
-M 0 12017 15 12039      Common Citizen
-M 0 12017 15 12040      Common Citizen
-M 0 12017 15 12046      Common Citizen
-M 0 12017 15 12033      Common Citizen
-M 0 12017 15 12019      Common Citizen
-M 0 12017 15 12024      Common Citizen
-M 0 12017 15 12013      Common Citizen
-M 0 12018 5 12051       Gate Guard
-E 1 3022 100 16                 Long Sword
-M 0 12018 5 12029       Gate Guard
-E 1 3022 100 16                 Long Sword
-M 0 12018 5 12035       Gate Guard
-E 1 3022 100 16                 Long Sword
-M 0 12018 5 12051       Gate Guard
-E 1 3022 100 16                 Long Sword
-M 0 12018 5 12005       Gate Guard
-E 1 3022 100 16                 Long Sword
-M 0 12019 3 12006       Soldier
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-M 0 12019 3 12042       Soldier
-E 1 3021 100 16                 Small Sword
-E 1 12019 2 8                   Combat Boots
-M 0 12019 3 12045       Soldier
-E 1 3021 100 16                 Small Sword
-E 1 12008 100 8                 Leather Sandals
-E 1 12018 2 5                   Combat Plate
-M 0 12020 1 12036       Julius Caesar
-E 1 3022 100 16                 Long Sword
-E 1 12017 1 10                  Moorish Bracers
-G 1 12024 7                     Musty Scroll
-M 0 12021 2 12036       Royal Bodyguard
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-E 1 3046 100 5                  Breast Plate
-M 0 12021 2 12036       Royal Bodyguard
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-E 1 3046 100 5                  Breast Plate
-M 0 12022 1 12055       Judge
-E 1 3022 100 16                 Long Sword
-E 1 12012 1 2                   Sapphire Ring
-M 0 12023 1 12043       Master Scheduler
-E 1 3022 100 16                 Long Sword
-E 1 12008 100 8                 Leather Sandals
-E 1 12013 1 4                   Jade Necklace
-G 1 12035 1                     Key To Caesar's Office
-G 1 12036 1                     Key To The Senate Chambers
-M 0 12024 6 12041       Slimeball
-M 0 12024 6 12048       Slimeball
-M 0 12024 6 12054       Slimeball
-M 0 12024 6 12057       Slimeball
-M 0 12024 6 12054       Slimeball
-M 0 12024 6 12057       Slimeball
-G 1 12030 500                   Blaze Orange Potion
-M 0 12025 1 12049       Froboz
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-E 1 12014 10 12                 Froboz' Cloak
-G 1 12025 10                    Ornate Scroll
-G 1 12026 10                    Plain Scroll
-G 1 12029 10                    Prototype Wand
-M 0 12026 1 12007       Titus Andronicus
-E 1 12016 3 17                  Quenched Sword
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-E 1 3046 100 5                  Breast Plate
-E 1 12008 100 8                 Leather Sandals
-M 0 12027 2 12037       Senator
-E 1 3021 100 16                 Small Sword
-E 1 3044 100 5                  Studded Leather Jacket
-G 1 12037 1                     Key To The Common Room
-M 0 12027 2 12037       Senator           
-E 1 3021 100 16                 Small Sword   
-E 1 3044 100 5                  Studded Leather Jacket
-G 1 3050 500                    Scroll Of Identify
-M 0 12028 1 12050       Bailiff
-E 1 3022 100 16                 Long Sword
-E 1 3042 100 11                 Shield
-G 1 12039 1                     Key To The Judge's Chambers
-M 0 12029 1 12050       Defendant 
-E 1 3024 100 16                 Warhammer
-E 1 3043 100 5                  Leather Jacket
-* Gods
-M 0 12030 1 12047       Jupiter
-E 1 12020 1 16                  Thunderbolt
-M 0 12031 1 12052       Venus
-E 1 12022 1 3                   Crystal Necklace
-M 0 12032 1 12056       Mars
-E 1 12016 3 17                  Quenched Sword
-E 1 12021 1 13                  Loincloth
-M 0 12033 1 12059       Mercury
-E 1 12023 1 8                   Winged Sandals
-M 0 12034 1 12042       Froboz' Shopkeeper
-G 1 3050 500                    Scroll Of Identify
-G 1 3051 500                    Yellow Potion
-G 1 3052 500                    Scroll Of Recall
-G 1 3053 500                    Grey Wand
-G 1 3054 500                    Gnarled Staff
-G 1 12030 10                    Blaze Orange Potion
-E 1 3022 100 16                 Long Sword
-E 1 12008 100 8                 Leather Sandals
-G 1 12038 1                     Key To Froboz' Workshop
-M 0 12035 1 12061       Executioner
-G 1 12031 10                    Executioner's Mace
-M 0 12036 1 12062       Baker
-G 1 3000 100                    Beer Barrel
-G 1 3001 100                    Beer Bottle
-G 1 3009 100                    Waybread
-G 1 3010 100                    Bread Loaf
-G 1 3011 100                    Danish Pastry
-G 1 12006 100                   Apple
-G 1 12007 100                   Apple
-E 1 3022 100 16                 Long Sword
-M 0 12037 1 12063       Grocer
-G 1 3030 100                    Torch
-G 1 3031 100                    Lantern
-G 1 3032 100                    Bag
-G 1 3033 100                    Box
-G 1 3036 100                    Cashcard
-G 1 12003 100                   Coach's Whistle
-E 1 3022 100 16                 Long Sword
-* Gates
-D 0 12005 3 2           West Gate Of City
-D 0 12029 0 2           North Gate Of City
-D 0 12035 2 2           South Gate Of City
-D 0 12051 1 1           East Gate Of City
-D 0 12064 3 1           Outside Of East Gate
-* Doors
-D 0 12001 5 2           Caesar's Private Box
-D 0 12002 4 2
-D 0 12006 2 2           Back Room Of Titus Andronicus' Store
-D 0 12007 0 2
-D 0 12037 0 2           Emperor's Private Office
-D 0 12036 2 2           
-D 0 12037 2 2           House Of Commons
-D 0 12038 0 2
-D 0 12042 1 2           Froboz' Workshop
-D 0 12049 3 2
-D 0 12043 3 2           Emperor's Private Office
-D 0 12036 1 2
-D 0 12044 3 2           Senate Chambers
-D 0 12037 1 2           
-D 0 12050 1 2           Judge's Chambers
-D 0 12055 3 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/15.zon ./circle-3.1/lib/world/zon/15.zon
--- ./circle-3.1-old/lib/world/zon/15.zon	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/zon/15.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,54 +0,0 @@
-#15
-The Straight Path~
-1500 1599 10 2
-*
-* By Steppin, Originally For ChicagoMUD 4-94
-*             Hopefully Final Version For JediMUD 12-95
-* Conversion to CircleMUD by Furry
-*
-M 0 1500 1 1540         Allah
-M 0 1501 1 1533         Michael
-E 1 1500 2 17                   Scales Of Justice
-M 0 1502 1 1531         Gabriel
-E 1 1501 3 17                   Scroll Of The Messenger
-M 0 1503 1 1530         Raphael
-E 1 1503 2 11                   Protector Of The Faithful
-M 0 1504 1 1528         Uriel
-E 1 1502 1 16                   Blazing Sword
-M 0 1505 1 1501         Cherubin
-E 1 1508 5 17                   Key To The Gates
-M 0 1506 1 1505         Jester
-E 1 1509 5 17                   Burnt History
-M 0 1507 5 1509         Jinn
-M 0 1507 5 1516         Jinn
-M 0 1507 5 1521         Jinn
-M 0 1507 5 1524         Jinn
-M 0 1507 5 1539         Jinn
-M 0 1508 1 1512         Old Man
-E 1 1504 1 10                   Faded Armband
-M 0 1509 1 1511         Al-Hakim
-M 0 1510 1 1510         Judas
-M 0 1511 1 1509         Pharoah
-E 1 1512 3 3                    Ankh
-M 0 1512 1 1519         Abu Bakr
-E 1 1505 4 16                   Jeweled Scimiatr
-M 0 1513 1 1520         Umar
-M 0 1514 1 1521         Uthman
-E 1 1510 3 0                    A Surah Of The book
-M 0 1515 1 1522         Ali
-E 1 1511 1 9                    Forge Of Unity
-M 0 1516 1 1514         Angel
-M 0 1517 1 1515         The Voice
-E 1 1514 1 0                    Graven Image
-M 0 1518 1 1516         Dragon
-E 1 1513 1 3                    Amulet Of Ra
-M 0 1519 1 1517         Demon
-G 1 1506 1                      Charred Ember
-M 0 1520 1 1524         Baby
-M 0 1521 1 1525         Teenager
-M 0 1522 1 1526         Man
-M 0 1523 1 1527         Soul
-G 1 1507 1                      Ethereal Flame
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/150.zon ./circle-3.1/lib/world/zon/150.zon
--- ./circle-3.1-old/lib/world/zon/150.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/150.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,154 +0,0 @@
-#150
-King Welmar's Castle~
-15000 15099 120 2
-*
-* Created by Pjotr and Sapowox of CircleMUD
-*
-* Heavily modifed, edited, and added to for CircleMUD by Furry
-*
-* Mobiles
-M 0 15001 1 15017       King Welmar
-E 1 15002 1 17                  Golden Sceptre
-E 1 15003 1 6                   Golden Crown
-E 1 15004 1 0                   Golden Apple
-G 1 15014 1                     Key To King's Quarters
-M 0 15003 1 15042       Jim The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15004 1 15023       Brian The Royal Guard
-E 1 15006 100 16                Training Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15005 1 15023       Mick The Royal Guard
-E 1 15006 100 16                Training Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15006 1 15035       Matt The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15007 1 15028       Jochem The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15008 1 15023       Anne The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15009 1 15008       Andrew The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15010 1 15032       Bertram The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15011 1 15019       Jeanette The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15012 1 15023       Peter
-E 1 15015 50 5                  Chain Mail Hauberk
-E 1 15016 10 16                 Broadsword
-M 0 15013 1 15023       Training Master
-E 1 3022 100 16                 Long Sword
-M 0 15014 1 15017       Herald
-M 0 15016 1 15027       Butler
-G 1 15009 1                     Key To The Butler's Quarters
-M 0 15017 5 15010       Cleaning Woman
-M 0 15017 5 15010       Cleaning Woman
-M 0 15017 5 15041       Cleaning Woman
-M 0 15017 5 15041       Cleaning Woman
-M 0 15017 5 15038       Cleaning Woman
-M 0 15019 1 15052       Astrologer
-G 1 3052 100                    Scroll Of Recall 
-G 1 3050 100                    Scroll Of Identify 
-G 1 15012 10                    Brown Potion
-M 0 15020 1 15017       Tim The King's Lifeguard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15021 1 15017       Tom The King's Lifeguard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15022 1 15005       Chef
-G 1 15019 50                    Lobster
-G 1 15020 50                    Some Russian Caviar
-M 0 15023 2 15005       Cook
-G 1 15010 1                     Key To The Chest
-M 0 15023 2 15005       Cook
-M 0 15024 1 15036       David The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-G 1 15007 1                     Key To The Treasury
-M 1 15025 1 15036       Dick The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15026 1 15008       Jerry The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15027 1 15008       Michael The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15028 1 15047       Hans The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-M 0 15029 1 15009       Boris The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-* Objects
-R 0 15023 3020
-O 0 3020 100 15023      Dagger
-R 0 15023 3021
-O 0 3021 100 15023      Small Sword
-R 0 15023 3022
-O 0 3022 100 15023      Long Sword
-O 1 15001 1 15037       Treasure
-O 0 15005 1 15052       Telescope
-O 0 15011 1 15026       Chest
-* Doors
-D 0 15004 0 1           Front Gate
-D 0 15007 2 1
-D 0 15007 3 1           Small Passage
-D 0 15006 1 1           
-D 0 15020 1 1           Servants' Corridor
-D 0 15021 3 1
-D 0 15021 0 1           Servants' Quarters
-D 0 15026 2 1
-D 0 15022 0 2           Butler's Quarters
-D 0 15027 2 2           
-D 0 15023 0 1           Guard Barracks
-D 0 15028 2 1
-D 0 15036 1 2           Treasure Room
-D 0 15037 3 2
-D 0 15038 0 1           Guest Room
-D 0 15043 2 1
-D 0 15038 1 1           Guest Suite
-D 0 15039 3 1
-D 0 15049 1 2           King Welmar's Quarters
-D 0 15050 3 2
-*
-* Additions to King Welmar's Castle by Furry
-* Mobiles
-M 0 15000 1 15056       Gwydion The Royal Guard
-E 1 3022 100 16                 Long Sword
-E 1 15015 50 5                  Chain Mail Hauberk
-G 1 15017 1                     Cell Key
-M 0 15002 1 15069       Horrible Ghost
-M 0 15015 1 15059       Ergan The Murderer
-M 0 15018 2 15058       Cockroach
-M 0 15018 2 15058       Cockroach
-M 0 15030 2 15067       Villager Zombie
-M 0 15030 2 15067       Villager Zombie
-M 0 15031 2 15067       Villager Skeleton
-M 0 15031 2 15067       Villager Skeleton
-M 0 15032 1 15074       Pit Fiend
-E 1 15008 3 16                  Verminator
-* Objects
-O 0 15013 1 15054       Royal Banner
-O 0 15018 1 15070       Corpse
-O 0 15021 1 15073       Glow
-O 0 15022 1 15065       Sound
-* Doors
-D 0 15056 2 2           Prison Entrance
-D 0 15057 0 2
-D 0 15057 1 2           Cell Door
-D 0 15060 3 2
-D 0 15057 2 2           Ergan's Cell
-D 0 15059 0 2
-D 0 15057 3 2           Cell Door
-D 0 15058 1 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/186.zon ./circle-3.1/lib/world/zon/186.zon
--- ./circle-3.1-old/lib/world/zon/186.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/186.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,65 +0,0 @@
-#186
-Newbie Zone~
-18600 18699 10 2
-*
-* Created by Maynard of StrangeMUD
-*
-* Mobiles
-M 0 18601 1 18605       Pit Beast
-E 1 18604 50 12                 Cloak
-M 0 18602 3 18600       Newbie Monster
-E 1 18602 99 5                  Vest
-M 0 18602 3 18607       Newbie Monster
-E 1 18606 99 16                 Dagger
-M 0 18611 1 18646       Annoying Newbie
-E 1 18606 99 16                 Dagger
-M 0 18612 1 18642       Clueless Newbie
-M 0 18613 1 18640       Friendly Newbie
-E 1 18602 99 5                  Vest
-M 0 18614 1 18604       Lost Newbie
-M 0 18615 1 18645       Smart Newbie
-E 1 18613 99 10                 Sleeves
-E 1 18612 99 7                  Leggings
-E 1 18602 99 5                  Vest
-E 1 18614 30 16                 Mace
-M 0 18603 1 18602       Dragon
-E 1 18607 99 3                  Collar
-M 0 18604 1 18606       Newbie Guard
-E 1 18605 60 1                  Ring
-G 1 18608 5                     Key
-E 1 18603 30 6                  Helm
-M 0 18605 1 18612       Alchemist
-G 1 18609 50                    Light
-M 0 18606 4 18602       Crawler
-M 0 18606 4 18606       Crawler
-M 0 18606 4 18609       Crawler
-M 0 18607 5 18620       Zombie
-M 0 18607 5 18624       Zombie
-M 0 18607 5 18637       Zombie
-M 0 18607 5 18633       Zombie
-M 0 18608 5 18627       Quasit
-M 0 18608 5 18636       Quasit
-M 0 18608 5 18638       Quasit
-M 0 18608 5 18621       Quasit
-M 0 18609 1 18629       Minotaur
-E 1 18610 50 6                  Horns
-E 1 18611 50 5                  Hide
-M 0 18610 1 18639       Spectre
-* Doors
-D 0 18602 2 1           A Small Room
-D 0 18606 0 1
-D 0 18603 0 1           Bright Hallway
-D 0 18644 2 1
-D 0 18603 1 1           Bright Hallway
-D 0 18646 3 1
-D 0 18604 2 1           Alchemist's Chamber
-D 0 18612 0 1
-D 0 18606 5 2           Dark Pit
-D 0 18605 4 2
-D 0 18607 3 1           A Small Room
-D 0 18606 1 1
-D 0 18611 1 1           Alchemist's Chamber
-D 0 18612 3 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/25.zon ./circle-3.1/lib/world/zon/25.zon
--- ./circle-3.1-old/lib/world/zon/25.zon	2001-10-21 20:15:04.000000000 -0700
+++ ./circle-3.1/lib/world/zon/25.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,345 +0,0 @@
-#25
-The High Tower Of Magic~
-2500 2699 20 2
-*
-* Created for SillyMUD by Skylar 
-*
-* Edited and modified for CircleMUD by Furry
-*
-* Mobiles
-M 0 2500 6 2502         Shadow Guardian
-M 0 2500 6 2504         Shadow Guardian
-M 0 2500 6 2506         Shadow Guardian
-M 0 2500 6 2508         Shadow Guardian
-M 0 2500 6 2511         Shadow Guardian
-M 0 2501 1 2511         Adventurer
-M 0 2502 1 2507         Edgar
-M 0 2503 1 2512         Diamond Golem
-E 1 2500 1 17                   Diamond Key
-M 0 2504 7 2513         Wandering Mage
-M 0 2504 7 2514         Wandering Mage
-M 0 2504 7 2514         Wandering Mage
-M 0 2504 7 2515         Wandering Mage
-M 0 2504 7 2516         Wandering Mage
-M 0 2504 7 2518         Wandering Mage
-M 0 2504 7 2519         Wandering Mage
-M 0 2505 1 2518         Strick The Bartender
-G 1 2504 100                    Silce Of Traveller's Bread
-G 1 2545 100                    Herbal Brew
-G 1 2546 100                    Waybread
-G 1 3010 100                    Loaf Of Bread
-G 1 3100 100                    Tea Cup
-G 1 3101 100                    Coffee Cup
-M 0 2506 1 2519         Tatorious The Wizard
-G 1 3050 100                    Scroll Of Identify
-G 1 3051 100                    Yellow Potion
-G 1 3053 100                    Grey Wand Of Invisibility
-M 0 2507 1 2520         The Cook
-E 1 2547 2 16                   Meat Cleaver
-M 0 2508 1 2520         Assistant Cook
-M 0 2509 1 2527         Prisoner
-E 1 2548 1 13                   Chain Shackles
-M 0 2510 1 2528         Jailor
-E 1 2522 1 17                   Old Key
-M 0 2511 2 2533         Broom
-M 0 2511 2 2533         Broom
-M 0 2512 10 2535        Lesser Guardian
-M 0 2512 10 2540        Lesser Guardian
-M 0 2512 10 2630        Lesser Guardian
-M 0 2512 10 2535        Lesser Guardian
-M 0 2512 10 2535        Lesser Guardian
-M 0 2512 10 2535        Lesser Guardian
-M 0 2513 5 2535         Greater Guardian
-M 0 2513 5 2575         Greater Guardian
-M 0 2513 5 2600         Greater Guardian
-M 0 2513 5 2633         Greater Guardian
-M 0 2513 5 2649         Greater Guardian
-M 0 2514 1 2537         Visiting Mage
-M 0 2515 3 2542         Apprentice
-M 0 2515 3 2544         Apprentice
-M 0 2516 3 2544         Apprentice
-M 0 2516 3 2542         Apprentice
-M 0 2517 3 2542         Apprentice
-M 0 2517 3 2544         Apprentice
-M 0 2518 3 2545         Apprentice
-M 0 2518 3 2545         Apprentice
-M 0 2518 3 2545         Apprentice
-M 0 2519 1 2545         Kitten
-M 0 2520 4 2549         Student
-M 0 2520 4 2549         Student
-M 0 2520 4 2549         Student
-M 0 2520 4 2549         Student
-M 0 2521 1 2549         Teacher
-M 0 2522 4 2554         Student
-M 0 2522 4 2554         Student
-M 0 2522 4 2554         Student
-M 0 2522 4 2554         Student
-M 0 2523 1 2554         Teacher
-M 0 2524 3 2557         Listener
-M 0 2524 3 2557         Listener
-M 0 2524 3 2557         Listener
-M 0 2525 1 2557         Speaker
-M 0 2526 3 2559         Student
-E 1 2549 6 16                   Silvery Dagger
-M 0 2526 3 2559         Student
-E 1 2549 6 16                   Silvery Dagger
-M 0 2526 3 2559         Student
-E 1 2549 6 16                   Silvery Dagger
-M 0 2527 1 2559         Battle Master
-E 1 2549 6 17                   Silvery Dagger
-M 0 2528 2 2564         Teacher
-M 0 2529 1 2565         Sleeping Mage
-M 0 2530 1 2567         Scribe
-M 0 2512 10 2568        Lesser Guardian
-M 0 2531 2 2571         Scribe
-M 0 2531 2 2571         Scribe
-M 0 2532 1 2573         Master Scribe
-G 1 2552 1                      Cylindrical Tube
-P 1 2550 2 2552                         Scroll
-P 1 2551 2 2552                         Bound Scroll
-M 0 2533 1 2573         Assistant Scribe
-G 1 2553 3                      Old Scroll
-M 0 2534 1 2582         Enchanter
-E 1 2515 1 17                   Small Key
-G 1 2554 1                      Scroll Of Enchantment
-M 0 2535 1 2582         Dancing Sword
-M 0 2536 1 2588         The Mad Alchemist
-E 1 2555 5 17                   Leather Pouch
-P 1 2556 2 2555                         Silver Spoon
-P 1 2558 2 2555                         Red Potion
-P 1 2559 2 2555                         Green Potion
-P 1 2560 2 2555                         Effervescent Potion
-P 1 2561 2 2555                         Milky White Potion
-M 0 2537 1 2590         The Summoner
-E 1 2562 2 17                   Teleport Staff
-M 0 2538 1 2595         Master Of Charm
-E 1 2563 1 17                   Golden Flute
-G 1 2564 1                      Figurine
-M 0 2539 5 2568         Golem Sentry
-M 0 2539 5 2598         Golem Sentry
-M 0 2539 5 2598         Golem Sentry
-M 0 2539 5 2628         Golem Sentry
-M 0 2539 5 2628         Golem Sentry
-M 0 2540 1 2602         SpellBinder
-E 1 2524 1 17                   Silvery Key
-G 1 2523 1                      Silvery Key
-E 1 2565 2 13                   Holstered Belt
-P 1 2566 2 2565                         Blackened Wand
-M 0 2541 1 2609         Golem Maker
-E 1 2567 2 17                   Runed Chisel
-M 0 2542 1 2609         Granite Golem
-M 0 2543 1 2611         Bronze Golem
-M 0 2544 1 2611         Flesh Golem
-M 0 2545 1 2609         Cloth Golem
-M 0 2546 1 2611         Adamantite Golem
-M 0 2547 1 2611         Clay Golem
-M 0 2548 1 2617         Master Of Illusion
-E 1 2568 3 13                   Beltpouch
-P 1 2569 3 2568                         Sparkling Dust
-M 0 2549 1 2625         The Necromancer
-E 1 2570 2 3                    Dark Cowl
-E 1 2571 2 17                   Ashen Wand
-M 0 2550 4 2625         Skeleton
-M 0 2550 4 2625         Skeleton
-M 0 2551 1 2625         Undead Giant
-E 1 2572 1 16                   Spiked Club
-M 0 2552 3 2635         Witch
-M 0 2552 3 2635         Witch
-M 0 2552 3 2635         Witch
-M 0 2553 1 2637         Librarian
-M 0 2554 1 2653         Neutral Apprentice
-E 1 2573 1 12                   Grey Robe
-E 1 2574 1 14                   Silver Bracelet
-M 0 2555 1 2654         Grey Familiar
-M 0 2556 1 2654         Neutral Guildmaster
-G 1 2593 1                      Grey Key
-E 1 2575 1 3                    Grey Cloak
-E 1 2576 1 16                   Iron Shod Staff
-E 1 2577 3 17                   Ward Minor
-M 0 2557 1 2661         Evil Apprentice
-E 1 2578 1 12                   Black Robe
-E 1 2579 1 14                   Onyx Bracelet
-M 0 2558 1 2664         Black Familiar
-M 0 2559 1 2664         Evil Guildmaster
-G 1 2594 1                      Black Key
-E 1 2580 1 3                    Dark Black Cloak
-E 1 2581 1 16                   Shard Of Obsidian
-E 1 2577 3 17                   Ward Minor
-M 0 2560 1 2667         Good Apprentice
-E 1 2582 1 12                   White Robe
-E 1 2583 1 14                   White Gold Bracelet
-M 0 2561 1 2669         White Familiar
-M 0 2562 1 2669         Good Guildmaster
-G 1 2595 1                      White Key
-E 1 2584 1 3                    White Cloak
-E 1 2585 1 16                   Ivory Hilted Dagger
-E 1 2577 3 17                   Ward Minor
-M 0 2563 1 2677         Calico Cat
-E 1 2586 1 3                    Spiked Collar
-M 0 2564 1 2677         Grand Master Of Magic
-G 1 2538 1                      Intricate Key
-E 1 2587 1 3                    Shimmering Cloak
-E 1 2592 2 5                    Green Dragon Scale Shirt
-E 1 2588 1 1                    Emerald Ring
-E 1 2589 1 14                   Emerald Bracelet
-E 1 2590 1 17                   Ward Major
-E 1 2591 1 16                   Ebony Kris
-* Objects
-O 0 2501 1 2520         Oven
-P 1 2504 200 2501               Traveller's Bread
-O 0 2502 1 2520         Meat Locker
-P 1 2505 1 2502                 Chunk Of Meat
-P 1 2506 1 2502                 Finger Sandwich
-R 0 2520 2503
-O 0 2503 3 2520         Spice Rack
-O 0 2507 2 2533         Broom
-O 0 2507 2 2533         Broom
-O 0 2508 1 2579         Cabinet
-P 1 3020 100 2508               Dagger
-P 1 3021 100 2508               Small Sword
-P 1 3022 100 2508               Long Sword
-O 0 2509 1 2579         Bar Of Silver
-O 0 2510 1 2579         Bar Of Gold
-O 0 2511 1 2579         Bar Of Mithral
-O 0 2512 1 2579         Bar Of Adamantite
-O 0 2513 1 2581         Mithral Hammer
-O 0 2514 1 2582         Chest
-P 1 2516 1 2514                 Long Sword
-P 1 2517 1 2514                 Silver Dagger
-P 1 2518 1 2514                 Scimitar
-O 0 2519 1 2601         Staff
-O 0 2520 1 2603         Cabinet
-P 1 2525 1 2520                 Red And White Staff
-P 1 2526 1 2520                 Burnt Staff
-O 0 2521 1 2603         Cabinet
-P 1 2527 1 2521                 Black Rod
-P 1 2528 1 2521                 Wooden Stick
-P 1 2529 1 2521                 Metal Wand
-O 0 2530 1 2635         Cauldron
-P 1 2531 1 2530                 Bat Wings
-P 1 2532 1 2530                 Eyeball
-O 0 2533 1 2645         The Book Of Magic
-P 1 2534 1 2533                 Spectacles Of True Seeing
-O 0 2535 1 2680         Golden Altar
-P 1 2536 1 2535                 Heart Shaped Medallion
-O 0 2537 1 2681         Chest
-P 1 2539 1 2537                 Coins
-O 0 2540 1 2682         Brown Cloak
-O 0 2541 1 2682         Chameleon Poncho
-O 0 2542 1 2682         Old Boots
-O 0 2544 1 2682         Leather Backpack
-P 1 2543 1 2544                 Seashell Ring
-* Doors
-D 0 2512 0 2            Tower Entrance
-D 0 2513 2 2
-D 0 2516 3 1            Kitchen
-D 0 2520 1 1
-D 0 2517 5 1            Trapdoor
-D 0 2521 4 1
-D 0 2523 0 2            Dark Cell
-D 0 2527 2 2
-D 0 2524 1 1            Jailor's Office
-D 0 2528 3 1
-D 0 2530 0 1            Store Room
-D 0 2532 2 1
-D 0 2530 2 1            Broom Closet
-D 0 2533 0 1
-D 0 2531 0 1            A Hallway
-D 0 2534 2 1
-D 0 2531 1 1            Guest Bedroom 
-D 0 2536 3 1
-D 0 2531 2 1            Guardian's Chamber
-D 0 2535 0 1
-D 0 2534 1 1            Guest Bedroom
-D 0 2537 3 1
-D 0 2538 1 1            Burnt Room
-D 0 2539 3 1
-D 0 2540 0 1            Apprentices' Barracks
-D 0 2542 2 1
-D 0 2543 0 1            Apprentices' Barracks
-D 0 2544 2 1
-D 0 2545 0 1            Apprentices' Workshop
-D 0 2546 2 1
-D 0 2548 3 1            Classroom
-D 0 2549 1 1
-D 0 2550 3 1            Empty Classroom
-D 0 2552 1 1
-D 0 2551 3 1            Empty Classroom
-D 0 2554 1 1
-D 0 2555 2 1            Amphitheater
-D 0 2557 0 1
-D 0 2556 2 1            Training Room
-D 0 2559 0 1
-D 0 2558 2 1            Dueling Room
-D 0 2561 0 1
-D 0 2562 1 1            Spellmasters' Lounge
-D 0 2564 3 1
-D 0 2563 1 1            Bedroom
-D 0 2565 3 1
-D 0 2566 1 1            Study
-D 0 2567 3 1
-D 0 2570 0 1            Small Office
-D 0 2571 2 1
-D 0 2571 3 1            Master Scribe's Workshop
-D 0 2573 1 1
-D 0 2574 0 1            Store Room
-D 0 2575 2 1
-D 0 2577 3 1            Store Room
-D 0 2579 1 1
-D 0 2578 3 1            Very Hot Room
-D 0 2581 1 1
-D 0 2581 2 1            Master Enchanter's Chamber
-D 0 2582 0 1
-D 0 2581 4 1            Dark Room
-D 0 2612 5 1
-D 0 2584 2 1            Laboratory
-D 0 2586 0 1
-D 0 2587 2 1            Pentagram Chamber
-D 0 2590 0 1
-D 0 2591 1 1            Empty Room
-D 0 2594 3 1
-D 0 2593 1 1            Charm Master's Chamber
-D 0 2595 3 1
-D 0 2595 0 1            Animal Pens
-D 0 2597 2 1
-D 0 2600 0 1            Store Room
-D 0 2601 2 1
-D 0 2601 3 1            Master Spellbinder's Chamber
-D 0 2602 1 1
-D 0 2602 3 1            Master Spellbinder's Cache
-D 0 2603 1 1
-D 0 2605 0 1            Master Spellbinder's Cache
-D 0 2603 2 1
-D 0 2608 3 1            Golem Master's Workshop
-D 0 2609 1 1
-D 0 2609 5 1            Dark Room
-D 0 2612 4 1
-D 0 2616 2 1            Illusion Master's Chamber
-D 0 2617 0 1
-D 0 2619 2 1            Meditation Chamber
-D 0 2620 0 1
-D 0 2622 1 1            Necromancer's Room
-D 0 2623 3 1
-D 0 2634 1 1            Scrying Chamber
-D 0 2635 3 1
-D 0 2536 3 1            Library
-D 0 2637 1 1
-D 0 2652 2 1            Grey Antechamber
-D 0 2653 0 1
-D 0 2660 1 1            Black Antechamber
-D 0 2661 3 1
-D 0 2666 3 1            White Antechamber
-D 0 2667 1 1
-D 0 2673 0 2            Grey Door
-D 0 2674 2 2
-D 0 2674 0 2            Black Door
-D 0 2675 2 2
-D 0 2675 0 2            White Door
-D 0 2676 2 2
-D 0 2680 1 1            Treasury
-D 0 2681 3 1
-D 0 2680 3 1            Secret Excape Passage
-D 0 2682 1 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/30.zon ./circle-3.1/lib/world/zon/30.zon
--- ./circle-3.1-old/lib/world/zon/30.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/30.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,175 +0,0 @@
-#30
-Northern Midgaard Main City~
-3000 3099 15 2
-*
-* Mobiles
-M 0 3000 1 3033         Wizard Shop Keeper
-G 1 3050 500                    Scroll Of Identify
-G 1 3051 500                    Yellow Potion
-G 1 3052 500                    Scroll Of Recall
-G 1 3053 500                    Grey Wand
-G 1 3054 500                    Gnarled Staff
-M 0 3001 1 3009         Baker
-G 1 3009 100                    Waybread
-G 1 3010 100                    Loaf Of Bread
-G 1 3011 100                    Danish Pastry
-E 1 3022 100 16                 Long Sword
-M 0 3002 1 3010         Grocer
-G 1 3030 100                    Torch
-G 1 3031 100                    Lantern
-G 1 3032 100                    Bag
-G 1 3033 100                    Box
-G 1 3036 100                    Cashcard
-E 1 3022 100 16                 Long Sword
-M 0 3003 1 3011         Weaponsmith
-G 1 3020 100                    Dagger
-G 1 3021 100                    Small Sword
-G 1 3022 100                    Long Sword
-G 1 3023 100                    Wooden Club
-G 1 3024 100                    Warhammer
-G 1 3025 100                    Flail
-E 1 3022 100 16                 Long Sword
-M 0 3004 1 3020         Armourer
-G 1 3040 100                    Breast Plate
-G 1 3041 100                    Chain Mail Shirt
-G 1 3042 100                    Wooden Shield
-G 1 3043 100                    Leather Jacket
-G 1 3044 100                    Studded Leather Jacket
-G 1 3045 100                    Scale Mail Jacket
-G 1 3046 100                    Bronze Breast Plate
-G 1 3070 100                    Bronze Gauntlets
-G 1 3071 100                    Leather Gloves
-G 1 3075 100                    Bronze Helmet
-G 1 3076 100                    Leather Cap
-G 1 3080 100                    Bronze Leggings
-G 1 3081 100                    Leather Pants
-G 1 3085 100                    Bronze Sleeves
-G 1 3086 100                    Leather Sleeves
-E 1 3022 100 16                 Long Sword
-M 0 3005 1 3008         Receptionist
-E 1 3022 100 16                 Long Sword
-M 0 3006 1 3049         Captain
-G 1 3060 20                     Raft
-G 1 3061 10                     Canoe
-M 0 3007 1 3050         Sailor
-M 0 3009 1 3058         Wally The Watermaster
-G 1 3102 100                    Water Cup
-G 1 3103 100                    Water Bottle
-G 1 3104 100                    Water Canteen
-G 1 6013 100                    Water Barrel
-M 0 3010 1 3062         Postmaster
-M 0 3020 1 3019         Magic Users' Guildmaster
-M 0 3021 1 3002         Clerics' Guildmaster
-M 0 3022 1 3029         Thieves' Guildmaster
-M 0 3023 1 3023         Warriors' Guildmaster
-M 0 3024 1 3017         Mage Guard
-E 1 3022 100 16                 Long Sword
-M 0 3025 1 3004         Priest Templar Guard
-E 1 3022 100 16                 Long Sword
-M 0 3026 1 3027         Thief Guard
-E 1 3022 100 16                 Long Sword
-M 0 3027 1 3021         Warrior Guard
-E 1 3022 100 16                 Long Sword
-M 0 3040 1 3007         Bartender
-G 1 3000 100                    Beer Barrel
-G 1 3001 100                    Beer Bottle
-G 1 3002 100                    Dark Ale Bottle
-G 1 3003 100                    Firebreather
-G 1 3004 100                    Local Bottle
-E 1 3022 100 16                 Long Sword
-M 0 3042 1 3018         Magic Users' Waiter
-G 1 3002 100                    Dark Ale Bottle
-G 1 3003 100                    Firebreather
-E 1 3020 100 16                 Dagger
-M 0 3043 1 3003         Clerics' Waiter
-G 1 3002 100                    Dark Ale Bottle
-G 1 3004 100                    Local Bottle
-E 1 3024 100 16                 Warhammer
-M 0 3044 1 3028         Thieves' Waiter
-G 1 3003 100                    Firebreather
-G 1 3004 100                    Local Bottle
-E 1 3021 100 16                 Small Sword
-M 0 3045 1 3022         Fighters' Waiter
-G 1 3002 100                    Dark Ale Bottle
-G 1 3003 100                    Firebreather
-G 1 3004 100                    Local Bottle
-E 1 3022 100 16                 Long Sword
-M 0 3046 1 3048         Filthy
-G 1 3003 100                    Firebreather
-G 1 3004 100                    Local Bottle
-E 1 3022 100 16                 Long Sword
-M 0 3059 5 3004         Peacekeeper
-M 0 3059 5 3014         Peacekeeper
-M 0 3059 5 3017         Peacekeeper
-M 0 3059 5 3021         Peacekeeper
-M 0 3059 5 3027         Peacekeeper
-M 0 3060 10 3004        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 10 3014        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 10 3017        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 10 3021        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 10 3027        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3061 5 3006         Janitor
-M 0 3062 15 3024        Fido
-G 1 3015 30                     Mystery Meat
-M 0 3062 15 3025        Fido
-G 1 3015 30                     Mystery Meat
-M 0 3062 15 3016        Fido
-G 1 3015 30                     Mystery Meat
-M 0 3062 15 3012        Fido
-G 1 3015 30                     Mystery Meat
-M 0 3063 5 3026         Mercenary
-E 1 3021 100 16                 Small Sword
-M 0 3064 3 3007         Happy Drunk
-M 0 3065 2 3044         Beggar
-G 1 3005 1                      Sewer Key
-M 0 3065 2 3048         Beggar
-M 0 3066 1 3026         Odif
-G 1 3015 30                     Mystery Meat
-M 0 3067 10 3041        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3067 10 3040        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3068 4 3008         Green Blob
-M 0 3068 4 3014         Green Blob
-M 0 3089 1 3031         Pet Shop Boy
-M 0 3090 1 3032         Kitten
-M 0 3091 1 3032         Puppy
-M 0 3092 1 3032         Beagle
-M 0 3093 1 3032         Rottweiler
-M 0 3094 1 3032         Wolf
-M 0 3095 1 3064         Cryogenicist
-E 1 3022 100 16                 Long Sword
-* Important Objects
-R 0 3005 3035
-O 0 3035 1 3005         Fountain
-R 0 3001 3034
-O 0 3034 10 3001        ATM
-R 0 3008 3034
-O 1 3034 10 3008        ATM
-R 0 3004 3034
-O 1 3034 10 3004        ATM
-R 0 3017 3034
-O 1 3034 10 3017        ATM
-R 0 3021 3034
-O 1 3034 10 3021        ATM
-R 0 3027 3034
-O 1 3034 10 3027        ATM
-* Boards
-R 0 3000 3099
-O 0 3099 2 3000         Mortal Bulletin Board
-R 0 3003 3096
-O 1 3096 5 3003         Social Bulletin Board
-R 0 3018 3096
-O 1 3096 5 3018         Social Bulletin Board
-R 0 3022 3096
-O 1 3096 5 3022         Social Bulletin Board
-R 0 3028 3096
-O 1 3096 5 3028         Social Bulletin Board
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/31.zon ./circle-3.1/lib/world/zon/31.zon
--- ./circle-3.1-old/lib/world/zon/31.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/31.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,63 +0,0 @@
-#31
-Southern part of Midgaard~
-3100 3299 40 2
-*
-* Cityguards from zone 30
-M 0 3060 20 3111        Cityguard
-E 1 3022 100 16                 Long Sword
-G 1 3105 2                      Key To HQ
-M 0 3060 20 3111        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 20 3111        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3060 20 3111        Cityguard
-E 1 3022 100 16                 Long Sword
-M 0 3068 4 3106         Green Blob
-* Mobiles
-M 0 3100 1 3106         Maid
-G 1 3100 500                    Cup Of Tea
-G 1 3101 500                    Cup Of Coffee
-G 1 3102 500                    Cup Of Water
-M 0 3101 1 3106         Sexton
-G 1 3106 2                      Key To Graveyard
-M 0 3102 1 3110         Chief Guard
-G 1 3107 2                      Key To The Desk
-M 0 3103 4 3110         Mad Guard 
-M 1 3103 4 3110         Mad Guard 
-M 1 3103 4 3110         Mad Guard 
-M 1 3103 4 3110         Mad Guard 
-M 0 3104 1 3137         Secretary
-M 0 3105 1 3138         Mayor
-E 1 3112 1 17                   City Key
-M 0 3106 1 3120         Town Crier
-M 0 3120 1 3114         Swan
-M 0 3121 1 3114         Duckling
-M 0 3122 1 3109         Sparrow
-M 0 3123 2 3113         Duck
-M 0 3123 2 3115         Duck
-* Objects
-O 0 3109 1 3110         Desk
-P 1 3108 1 3109                 Key To Safe
-O 0 3110 1 3110         Safe
-P 1 3115 1 3110                 Money
-R 0 3101 3111
-O 0 3111 3 3101         Bench
-R 0 3102 3111
-O 0 3111 3 3102         Bench
-R 0 3103 3111
-O 0 3111 3 3103         Bench
-R 0 3141 3113
-O 0 3113 1 3141         Fountain
-O 0 3114 1 3141         20 Coins
-O 0 3116 1 3155         Candlestick
-O 0 3117 1 3124         Elm Tree
-* Doors
-D 0 3111 3 2            Cityguard HQ
-D 0 3110 1 2
-D 0 3129 2 2            Graveyard
-D 0 3150 0 2
-D 0 3154 2 1            Chapel
-D 0 3155 0 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/33.zon ./circle-3.1/lib/world/zon/33.zon
--- ./circle-3.1-old/lib/world/zon/33.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/33.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,108 +0,0 @@
-#33
-The Three Of Swords~
-3300 3399 30 2
-*
-* Created by Amanda Eterniale & Builder_5 of C.A.W.
-* Official C.A.W. site:  http://qsilver.queensu.ca/~fletchra/Caw/
-* Mail Address: fletchra@qsilver.queensu.ca
-*
-* Mobiles
-M 0 3300 2 3346         Farmer
-M 0 3300 2 3353         Farmer
-M 0 3301 1 3345         Storekeeper
-G 1 3032 1000                   Bag
-G 1 3037 1000                   Candle
-G 1 3038 1000                   Nail
-G 1 3039 1000                   Pot
-M 0 3302 1 3347         Cowgirl
-M 0 3303 4 3347         Horse
-M 0 3303 4 3347         Horse
-M 0 3303 4 3347         Horse
-M 0 3303 4 3347         Horse
-M 0 3304 1 3350         Farmer's Wife
-G 1 3300 1000                   Orange
-G 1 3301 1000                   Bale Of Wheat
-G 1 3308 1000                   Apple
-G 1 3309 1000                   Loaf Of Bread
-G 1 3310 1000                   Melon
-M 0 3305 1 3375         Aglandiir
-G 1 3313 5                      Short Sword
-O 1 3302 5 3375         Zither
-O 1 3303 5 3375         Barrel Of Perfume
-O 1 3304 5 3375         Statue
-O 1 3305 25 3375        Halberd
-O 1 3306 25 3375        Potion Of Protection
-O 1 3307 1 3375         Dragon's Crown
-M 0 3306 3 3368         Cyclops
-M 0 3306 3 3368         Cyclops
-M 0 3306 3 3368         Cyclops
-M 0 3307 1 3357         Salle
-E 1 3318 25 5                   Leather Vest
-E 1 3312 20 16                  Long Sword
-M 0 3308 1 3330         Duwick
-E 1 3311 10 16                  Knife
-M 0 3309 1 3358         Receptionist
-M 0 3310 1 3356         Innkeeper
-M 0 3311 2 3349         Hunter
-E 1 3317 1000 16                Hunting Bow
-M 0 3311 2 3355         Hunter
-E 1 3317 1000 16                Hunting Bow
-M 0 3312 1 3357         Waiter
-M 0 3313 1 3357         Waitress
-M 0 3314 1 3357         Bartender
-G 1 3319 1000                   Glass Of Beer
-G 1 3320 1000                   Glass Of Mead
-G 1 3321 1000                   Shot Of Whiskey
-M 0 3315 9 3319         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3323         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3325         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3327         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3332         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3336         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3339         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3321         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3315 9 3327         Bandit
-E 1 3315 1000 16                Scimitar
-M 0 3316 5 3329         Bandit Guard
-E 1 3315 1000 16                Scimitar
-M 0 3316 5 3329         Bandit Guard
-E 1 3315 1000 16                Scimitar
-M 0 3316 5 3340         Bandit Guard
-E 1 3315 1000 16                Scimitar
-M 0 3316 5 3340         Bandit Guard
-E 1 3315 1000 16                Scimitar
-M 0 3316 5 3317         Bandit Guard
-E 1 3315 1000 16                Scimitar
-M 0 3317 2 3340         Slave
-M 0 3317 2 3340         Slave
-M 0 3318 2 3357         Farmer
-M 0 3318 2 3357         Farmer
-M 0 3319 1 3357         Hunter
-E 1 3317 1000 16                Hunting Bow
-* Objects
-O 0 3314 1 3304         Corpse
-O 0 3315 2 3323         Scimitar
-O 0 3315 2 3323         Scimitar
-O 0 3316 3 3330         Crate
-O 0 3316 3 3330         Crate
-O 0 3316 3 3330         Crate
-* Doors
-D 0 3329 0 1
-D 0 3330 2 1
-D 0 3351 1 1
-D 0 3352 3 1
-D 0 3353 2 1
-D 0 3354 0 1
-D 0 3355 0 1
-D 0 3356 2 1
-S
-$
-
diff -uNpr ./circle-3.1-old/lib/world/zon/35.zon ./circle-3.1/lib/world/zon/35.zon
--- ./circle-3.1-old/lib/world/zon/35.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/35.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,57 +0,0 @@
-#35
-Miden'Nir~
-3500 3599 60 2
-*
-* Created by Copper II DikuMUD
-*
-* Rewritten for MercMUD by VampLestat
-*
-* Modified and edited for CircleMUD by Furry
-*
-* Mobiles
-M 0 3500 3 3521         Wyvern
-M 0 3500 3 3521         Wyvern
-M 0 3500 3 3521         Wyvern
-M 0 3501 10 3508        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3509        Goblin 
-E 1 3502 10 16                  Club
-M 0 3501 10 3509        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3512        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3512        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3512        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3514        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3516        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3518        Goblin
-E 1 3502 10 16                  Club
-M 0 3501 10 3556        Goblin
-E 1 3502 10 16                  Club
-M 0 3502 4 3551         Lieutenant
-E 1 3500 10 16                  Small Sword
-M 0 3502 4 3556         Lieutenant
-E 1 3500 10 16                  Small Sword
-M 0 3503 1 3556         Leader
-E 1 3504 10 16                  Small Spear
-M 0 3504 1 3575         Small Boy
-E 1 3508 25 17                  Gyroscope
-M 0 3505 1 3576         Innkeeper
-M 0 3506 1 3577         Bard
-E 1 3502 2 16                   Fine Long Sword
-M 0 3507 4 3584         Horseman
-E 1 3503 8 5                    Leather Jacket
-M 0 3507 4 3584         Horseman
-E 1 3503 8 5                    Leather Jacket
-* Objects
-O 0 3505 2 3521         Mutilated Corpse
-O 0 3506 1 3521         Mutilated Corpse
-P 1 3507 1 3506                 Ornate Dagger
-O 0 3505 2 3521         Mutilated Corpse
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/36.zon ./circle-3.1/lib/world/zon/36.zon
--- ./circle-3.1-old/lib/world/zon/36.zon	2001-10-21 20:15:04.000000000 -0700
+++ ./circle-3.1/lib/world/zon/36.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,100 +0,0 @@
-#36
-The Chessboard of Midgaard~
-3600 3699 10 1
-*
-* Created for SillyMud by Exxon
-*
-* Mobiles
-M 0 3600 8 3609         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3610         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3611         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3612         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3613         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3614         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3615         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3600 8 3616         Black Pawn
-E 1 3600 8 5                    Black Pawn Armour
-E 1 3602 8 16                   Black Pawn Sword
-M 0 3601 8 3649         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3650         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3651         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3652         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3653         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3654         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3655         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3601 8 3656         White Pawn
-E 1 3601 8 5                    White Pawn Armour
-E 1 3603 8 16                   White Pawn Sword
-M 0 3602 2 3601         Black Rook
-E 1 3604 2 5                    Black Rook Armour
-M 0 3602 2 3608         Black Rook
-E 1 3604 2 5                    Black Rook Armour
-M 0 3603 2 3657         White Rook
-E 1 3605 2 5                    White Rook Armour
-M 0 3603 2 3664         White Rook
-E 1 3605 2 5                    White Rook Armour
-M 0 3604 2 3602         Black Knight
-E 1 3606 2 16                   Black Knight Lance
-M 0 3604 2 3607         Black Knight
-E 1 3606 2 16                   Black Knight Lance
-M 0 3605 2 3658         White Knight
-E 1 3607 2 16                   White Knight Lance
-M 0 3605 2 3663         White Knight
-E 1 3607 2 16                   White Knight Lance
-M 0 3606 2 3603         Black Bishop
-E 1 3608 2 17                   Black Bishop Staff
-M 0 3606 2 3606         Black Bishop
-E 1 3608 2 17                   Black Bishop Staff
-M 0 3607 2 3659         White Bishop
-E 1 3609 2 17                   White Bishop Staff
-M 0 3607 2 3662         White Bishop
-E 1 3609 2 17                   White Bishop Staff
-M 0 3608 1 3604         Black Queen
-E 1 3610 1 6                    Black Queen Crown
-M 0 3609 1 3660         White Queen
-E 1 3611 1 6                    White Queen Crown
-M 0 3610 1 3605         Black King
-E 1 3612 1 17                   Black King Sceptre
-G 1 3614 1                      Black Treasury Key
-M 0 3611 1 3661         White King
-E 1 3613 1 17                   White King Sceptre
-G 1 3615 1                      White Treasury Key
-* Objects
-O 0 3616 1 3665         Black Treasury Gold
-O 0 3617 1 3666         White Treasury Gold
-* Doors
-D 0 3604 5 2            Black Treasury Door
-D 0 3665 4 2
-D 0 3660 5 2            White Treasury Door
-D 0 3666 4 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/40.zon ./circle-3.1/lib/world/zon/40.zon
--- ./circle-3.1-old/lib/world/zon/40.zon	2001-10-31 23:11:00.000000000 -0800
+++ ./circle-3.1/lib/world/zon/40.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,93 +0,0 @@
-#40
-Mines of Moria~
-4000 4198 20 2
-*
-*  Created for DikuMud
-*  Heavily rewritten descriptions for CircleMud by Furry
-*
-* Level 1
-*
-* Mobiles
-M 0 4000 1 4030         Large Snake
-G 1 4001 1                      Goblin Corpse
-P 1 4002 1 4001                         500 Coins
-M 0 4001 2 4025         Green Snake
-M 0 4001 2 4015         Green Snake
-M 0 4002 3 4023         Centipede
-M 0 4002 3 4017         Centipede
-M 0 4002 3 4020         Centipede
-M 0 4003 6 4021         Kobold
-M 0 4003 6 4021         Kobold
-M 0 4003 6 4013         Kobold
-M 0 4003 6 4013         Kobold
-M 0 4003 6 4027         Kobold
-M 0 4003 6 4027         Kobold
-M 0 4004 3 4015         Orc
-M 0 4004 3 4028         Orc
-M 0 4004 3 4028         Orc
-M 0 4005 1 4022         Large Orc
-E 1 4000 5 1                    Yellow Green Ring
-*
-* Level 2
-*
-M 0 4050 1 4062         Warrior
-G 1 4051 3                      Helmet
-M 0 4051 4 4070         Warrior
-M 0 4051 4 4050         Warrior
-M 0 4051 4 4073         Warrior
-M 0 4051 4 4055         Warrior
-M 0 4052 3 4056         Hobgoblin
-M 0 4052 3 4065         Hobgoblin
-M 0 4052 3 4059         Hobgoblin
-M 0 4053 2 4058         Snake
-M 0 4053 2 4068         Snake
-M 0 4054 3 4060         Centipede
-M 0 4054 3 4053         Centipede
-M 0 4054 3 4052         Centipede
-M 0 4055 2 4064         Hobgoblin
-G 1 4050 20                     Purple Potion
-M 0 4055 2 4071         Hobgoblin
-G 1 4050 20                     Purple Potion
-M 0 4056 2 4067         Orc
-M 0 4056 2 4057         Orc
-* Objects
-R 0 4068 4052
-O 0 4052 8 4068         Mushroom
-R 0 4069 4052
-O 0 4052 8 4069         Mushroom
-R 0 4070 4052
-O 0 4052 8 4070         Mushroom
-R 0 4071 4052
-O 0 4052 8 4071         Mushroom
-*
-* Level 3
-*
-* Mobiles
-M 0 4100 1 4114         Mage
-G 1 4102 2                      Scroll Of Identify
-M 0 4101 1 4122         Troll
-G 1 4100 2                      Demon Blade
-M 0 4102 3 4111         Snake
-G 1 4103 10                     Slime
-M 0 4102 3 4111         Snake
-G 1 4104 3                      Poisoned slime
-M 0 4103 6 4103         Thief
-M 0 4103 2 4124         Thief
-E 1 4053 3 16                   Dirk
-M 0 4105 3 4108         Centipede
-M 0 4106 2 4113         Warrior
-G 1 4101 1                      Swordsman's Gloves
-M 0 4107 1 4119         Kobold
-G 1 4104 10                     Slime
-* Doors
-D 0 4119 3 1            Secret Passage
-D 0 4121 1 1
-*
-* North Of Mountain -- Wilderness
-*
-M 0 4057 2 4038         Lion
-M 0 4057 2 4041         Lion
-M 0 4058 1 4044         Hill Giant
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/50.zon ./circle-3.1/lib/world/zon/50.zon
--- ./circle-3.1-old/lib/world/zon/50.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/50.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,72 +0,0 @@
-#50
-The Great Eastern Desert~
-5000 5099 30 2
-*
-* Created by Rorschach of Alfa
-*
-* Mobiles
-M 0 5015 3 5039         Dustdigger
-M 0 5015 3 5033         Dustdigger
-M 0 5015 3 5049         Dustdigger
-M 0 5017 1 5058         Rabid Camel
-M 0 5000 5 5047         Dervish
-E 1 7211 25 16                  Short Sword
-M 0 5000 5 5033         Dervish
-E 1 7211 25 16                  Short Sword
-M 0 5001 8 5040         Large Dervish
-E 1 3022 25 16                  Long Sword
-M 0 5002 5 5031         Coral Snake
-M 0 5003 5 5050         Small Scorpion
-M 0 5004 1 5036         Purple Worm 
-G 1 5019 10                     Pink Potion 
-G 1 5020 5                      Platinum Wand
-G 1 5021 1                      Energy Bow
-M 0 5005 1 5065         Brass Dragon 
-G 1 5024 1                      Golden Key
-G 1 5022 10                     Encrypted Scroll
-M 0 5006 1 5061         Nomad Leader
-E 1 5016 10 16                  Sabre
-M 0 5007 1 5060         Nomad Commander
-E 1 5017 15 16                  Scimitar
-M 0 5008 5 5059         Nomad Warrior 
-E 1 5018 25 16                  Cutlass
-M 0 5009 10 5057        Slave
-M 0 5010 1 5011         Dracolich 
-E 1 5001 1 5                    Banded Mail
-E 1 5002 1 16                   Halberd
-M 0 5011 3 5009         Drider
-E 1 3022 50 16                  Long Sword
-M 0 5012 3 5014         Duergar
-E 1 5000 15 16                  Mining Pick
-M 0 5013 4 5021         Myconoid
-M 0 5014 1 5021         Myconoid Shaman
-E 1 5003 1 3                    Mushroom Amulet
-* Objects
-O 0 5005 1 5011         Bone
-R 0 5049 5006
-O 0 5006 6 5049         Cactus Cup
-R 0 5031 5006
-O 0 5006 6 5031         Cactus Cup
-R 0 5044 5006
-O 0 5006 6 5044         Cactus Cup
-O 0 5007 1 5060         Basket
-P 0 5012 1 5007                 Stakes
-P 0 5011 1 5007                 Coil Of Rope
-O 0 5008 1 5061         Basket
-P 1 5014 5 5008                 Turban
-O 0 5009 1 5061         Basket
-O 0 5010 1 5061         Basket
-P 1 5013 50 5010                Tattered Map
-O 0 5023 1 5070         Iron Chest
-P 1 5025 3 5023                 Bracelet
-P 1 5026 3 5023                 Ruby
-P 1 5027 3 5023                 Diamond
-P 1 5028 3 5023                 Sapphire
-P 1 5029 3 5023                 Lapis
-P 1 5030 1 5023                 Tiger Jewel
-P 1 5031 1 5023                 Red-Eyed Jewel
-P 1 5032 3 5023                 Emerald
-P 1 5015 1 5023                 Gold
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/51.zon ./circle-3.1/lib/world/zon/51.zon
--- ./circle-3.1-old/lib/world/zon/51.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/51.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,114 +0,0 @@
-#51
-Drow City~
-5100 5199 30 1
-*
-* Created by Rorschach of Alfa
-*
-* Mobiles
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5100 15 5122        Goblin Slave         
-M 0 5101 10 5118        Drow Commoner
-E 1 5100 50 16                  Commoner's Longsword
-M 0 5101 10 5133        Drow Commoner   
-E 1 5100 50 16                  Commoner's Longsword
-M 0 5102 4 5104         Drow Warrior
-E 1 5101 12 16                  Noble's Longsword
-M 0 5102 4 5124         Drow Warrior
-E 1 5101 12 16                  Noble's Longsword
-M 0 5102 4 5108         Drow Warrior
-E 1 5101 12 16                  Noble's Longsword
-M 0 5102 4 5111         Drow Warrior
-E 1 5101 12 16                  Noble's Longsword
-M 0 5103 4 5104         Drow Mage
-E 1 5102 12 16                  Two-Headed Snake Whip
-M 0 5103 4 5124         Drow Mage
-E 1 5102 12 16                  Two-Headed Snake Whip
-M 0 5103 4 5108         Drow Mage
-E 1 5102 12 16                  Two-Headed Snake Whip
-M 0 5103 4 5111         Drow Mage
-E 1 5102 12 16                  Two-Headed Snake Whip
-M 0 5104 4 5104         Drow Priestess
-E 1 5103 12 16                  Three-Headed Snake Whip
-M 0 5104 4 5124         Drow Priestess
-E 1 5103 12 16                  Three-Headed Snake Whip
-M 0 5104 4 5108         Drow Priestess
-E 1 5103 12 16                  Three-Headed Snake Whip
-M 0 5104 4 5111         Drow Priestess
-E 1 5103 12 16                  Three-Headed Snake Whip
-M 0 5105 3 5118         Drow Master
-E 1 5105 3 16                   Black Longsword
-E 1 5110 5 17                   Silvery Blue Wand
-M 0 5105 3 5120         Drow Master
-E 1 5104 2 16                   Four-Headed Snake Whip
-E 1 5110 5 17                   Silvery Blue Wand
-M 0 5105 3 5116         Drow Master
-E 1 5104 2 16                   Four-Headed Snake Whip
-E 1 5110 5 17                   Silvery Blue Wand
-M 0 5106 2 5150         Drow Weapons Master
-E 1 5105 2 16                   Black Longsword
-E 1 5109 1 9                    Gauntlets
-M 0 5106 2 5101         Drow Weapons Master
-E 1 5105 2 16                   Black Longsword
-M 0 5107 3 5125         4th Matron Mother
-E 1 5106 3 16                   Five-Headed Snake Whip
-G 1 5114 3                      Green Hat
-M 0 5107 3 5105         3rd Matron Mother
-E 1 5106 3 16                   Five-Headed Snake Whip
-E 1 5111 2 6                    Small Helmet
-M 0 5107 3 5109         2nd Matron Mother
-E 1 5106 3 16                   Five-Headed Snake Whip
-E 1 5108 2 10                   Iron Bracers
-M 0 5108 1 5113         1st Matron Mother
-E 1 5107 1 16                   Six-Headed Snake Whip
-E 1 5112 1 1                    Ruby Ring
-M 0 5109 6 5101         Drider
-M 0 5109 6 5106         Drider
-M 0 5109 6 5115         Drider
-M 0 5109 6 5121         Drider
-M 0 5110 2 5110         Drider
-M 0 5110 2 5110         Drider
-M 0 5111 1 5148         Yochlol
-E 1 5113 1 16                   Spider Dagger
-E 1 5115 1 17                   Adamantite Key
-* Objects
-O 1 5116 1 5149         Treasure
-* Doors
-D 0 5100 3 0            City Gates
-D 0 5101 1 0
-D 0 5104 2 1            3rd House Throne Room
-D 0 5105 0 1
-D 0 5108 3 1            2nd House Throne Room
-D 0 5109 1 1
-D 0 5110 3 1            1st House Main Gate
-D 0 5111 1 1
-D 0 5112 0 1            1st House Main Chamber
-D 0 5113 2 1
-D 0 5117 0 1            Temple Of Lloth
-D 0 5119 2 1
-D 0 5123 0 1            4th House Entrance
-D 0 5124 2 1
-D 0 5129 0 1            Weaponsmaster's Chamber
-D 0 5150 2 1
-D 0 5132 2 1            Warriors' Barracks
-D 0 5133 0 1
-D 0 5136 1 1            Mages' Barracks
-D 0 5137 3 1
-D 0 5138 3 1            Clerics' Barracks
-D 0 5139 1 1
-D 0 5140 0 1            Temple Main Chamber
-D 0 5141 2 1
-D 0 5142 1 1            Slave Cells
-D 0 5146 3 1
-D 0 5146 0 1            Slave Pen
-D 0 5147 2 1
-D 0 5148 3 2            Treasure Chamber
-D 0 5149 1 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/52.zon ./circle-3.1/lib/world/zon/52.zon
--- ./circle-3.1-old/lib/world/zon/52.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/52.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,105 +0,0 @@
-#52
-The City Of Thalos~
-5200 5299 15 2
-*
-* Created by Rorschach of Alfa
-*
-* Mobiles
-M 0 5200 1 5250         Beholder
-E 1 5217 3 17                   Silver Flute
-E 1 5208 3 11                   Iron Shield
-E 1 5223 1 3                    Green Cloak
-*
-* Lamia Note - #5201 Is AGGR_GOOD And Casts Spells, #5209 Is Just Plain AGGR
-*
-M 0 5201 25 5235        Lamia
-M 0 5201 25 5232        Lamia
-M 0 5201 25 5236        Lamia
-M 0 5201 25 5237        Lamia
-M 0 5201 25 5242        Lamia
-M 0 5201 25 5218        Lamia
-M 0 5201 25 5219        Lamia
-M 0 5201 25 5220        Lamia
-M 0 5201 25 5225        Lamia
-M 0 5201 25 5226        Lamia
-M 0 5201 25 5203        Lamia
-M 0 5201 25 5204        Lamia
-M 0 5201 25 5206        Lamia
-M 0 5201 25 5208        Lamia
-M 0 5209 25 5205        Lamia
-M 0 5209 25 5209        Lamia
-M 0 5209 25 5216        Lamia
-M 0 5209 25 5221        Lamia
-M 0 5209 25 5224        Lamia
-M 0 5209 25 5229        Lamia
-M 0 5209 25 5234        Lamia
-M 0 5209 25 5240        Lamia
-* Mobiles
-M 0 5202 1 5229         Mimic - Chest
-E 1 5214 4 17                   Ball Of Light
-M 0 5203 1 5226         Mimic - Boulder
-G 1 5215 4                      Tattered Scroll
-M 0 5204 1 5219         Mimic - Floor
-G 1 5218 4                      Talisman
-M 0 5205 1 5238         Mimic - Pottery
-E 1 5214 4 17                   Ball Of Light
-M 0 5206 1 5236         Mimic - Planks
-E 1 5222 4 12                   Black Robe
-M 0 5207 4 5232         Lizard
-M 0 5207 4 5217         Lizard
-M 0 5207 4 5227         Lizard
-M 0 5207 4 5244         Lizard
-M 0 5208 3 5247         Golem SW
-E 1 5224 1 17                   Ebony Seal
-E 1 5200 5 5                    Chainmail Vest
-M 0 5208 3 5246         Golem NW
-E 1 5226 1 17                   Ivory Seal
-M 0 5208 3 5248         Golem NE
-E 1 5221 5 16                   Two-Handed Sword
-* Objects
-O 0 5225 1 5231         Curved Desk
-P 1 5215 1 5225                 Scroll Of Enchantment
-P 1 5216 2 5225                 Scroll Of Detection
-O 0 5227 1 5233         Glass Cabinet
-P 1 5201 1 5227                 Iron Helm
-P 1 5202 1 5227                 Iron Gauntlets
-P 1 5203 1 5227                 Iron Sleeves
-P 1 5204 1 5227                 Iron Boots
-P 1 5205 1 5227                 Iron Leggings
-P 1 5206 1 5227                 Iron Girth
-R 0 5242 5228
-O 0 5228 10 5242        Rotten Arm
-R 0 5217 5219
-O 0 5219 5 5217         Venison
-R 0 5234 5220
-O 0 5220 1 5234         Cracked Fountain
-R 0 5229 5207
-O 0 5207 5 5229         Battered Armor
-R 0 5238 5210
-O 0 5210 2 5238         Black Potion
-R 0 5238 5211
-O 0 5211 2 5238         Orange Potion
-R 0 5238 5213
-O 0 5213 2 5238         Serpentine Staff
-R 0 5230 5250
-O 0 5250 2 5230         Mandolin
-R 0 5230 5251
-O 0 5251 2 5230         Harp
-O 0 5230 1 5202         Pale Blue Stone
-O 0 5231 1 5205         Scarlet And Blue Stone
-O 0 5232 1 5208         Incandescent Blue Stone
-O 0 5233 1 5211         Deep Red Stone
-O 0 5234 1 5214         Pink Stone
-O 0 5235 1 5217         White Stone
-O 0 5236 1 5220         Pale Lavander Stone
-O 0 5237 1 5224         Green And Lavander Stone
-O 0 5238 1 5227         Dusty Rose Stone
-O 0 5239 1 5230         Dull Grey Stone
-O 0 5240 1 5234         Vivbant Purple Stone
-O 0 5241 1 5238         Pink And Green Stone
-O 0 5242 1 5241         Pale Green Stone
-O 0 5243 1 5246         Clear Stone
-O 0 5244 1 5250         Iridescent Stone  
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/53.zon ./circle-3.1/lib/world/zon/53.zon
--- ./circle-3.1-old/lib/world/zon/53.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/53.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,127 +0,0 @@
-#53
-The Great Pyramid~
-5300 5399 20 2
-*
-* Created by Andersen of HexOynx.
-*
-* Modifed and edited for CircleMUD by Furry
-*
-* Mobiles
-M 0 5300 6 5302         Asp
-M 0 5300 6 5305         Asp
-M 0 5300 6 5313         Asp
-M 0 5300 6 5340         Asp
-M 0 5301 4 5303         Cobra
-M 0 5301 4 5341         Cobra
-M 0 5302 3 5306         Mongoose
-M 0 5302 3 5316         Mongoose
-M 0 5302 3 5326         Mongoose
-M 0 5303 6 5309         Pyramid Watcher
-E 1 5300 6 16                   Egyptian Mace
-M 0 5303 6 5309         Pyramid Watcher
-E 1 5301 10 12                  Sand-Coloured Robes
-M 0 5303 6 5337         Pyramid Watcher
-E 1 5300 6 16                   Egyptian Mace
-M 0 5303 6 5337         Pyramid Watcher
-E 1 5301 10 12                  Sand-Coloured Robes
-M 0 5303 6 5340         Pyramid Watcher
-E 1 5300 6 16                   Egyptian Mace
-M 0 5303 6 5340         Pyramid Watcher
-E 1 5301 10 12                  Sand-Coloured Robes
-M 0 5304 6 5325         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5304 6 5326         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5304 6 5333         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5304 6 5334         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5304 6 5335         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5304 6 5342         Tomb Thief
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5305 1 5343         Ali Baba
-E 1 5303 4 6                    Cloth Turban
-E 1 5302 7 16                   Obsidian Dagger
-M 0 5306 1 5323         Magic Carpet
-M 0 5307 4 5325         Mummy
-E 1 5304 5 5                    Cloth Wrappings
-G 1 5306 3                      Jar Of Formaldehyde
-M 0 5307 4 5325         Mummy
-E 1 5304 5 5                    Cloth Wrappings
-G 1 5305 2                      Bottle Of Embalming Fluid
-M 0 5307 4 5337         Mummy
-E 1 5304 5 5                    Cloth Wrappings
-M 0 5307 4 5341         Mummy
-E 1 5304 5 5                    Cloth Wrappings
-M 0 5308 4 5354         Sandman
-M 0 5308 4 5355         Sandman
-M 0 5308 4 5356         Sandman
-M 0 5308 4 5357         Sandman
-M 0 5309 1 5311         Efreet
-E 1 5307 4 17                    Ball Of Flame
-M 0 5310 2 5345         Caryatid
-E 1 5308 3 16                   Stone Scimitar
-M 0 5310 2 5345         Caryatid
-E 1 5308 3 16                   Stone Scimitar
-G 1 5309 1                      Stone Key
-*
-* Note: The Second One Was Given The Key To Require That BOTH Be Killed
-* At Some Time For The Key To Be Reloaded.  This Way If Players Only Kill
-* The Second One, The First One Will Be Loaded W/O Key On The Next Reset.
-* Of Course, This Won't Really FORCE The Previous Players To Kill Both,
-* But It Is More Balanced Than Always Fighting Only The First Caraytid.
-* And Also The Treasure Of The Pharoahs
-*
-M 0 5311 1 5323         Djinn
-E 1 5313 4 17                   Lamp
-M 0 5312 3 5348         Hieracosphinx
-M 0 5312 3 5349         Hieracosphinx
-M 0 5312 3 5351         Hieracosphinx
-M 0 5313 2 5350         Gynosphinx
-M 0 5313 2 5350         Gynosphinx
-G 1 5314 2                      Ankh
-M 0 5314 2 5352         Criosphinx
-M 0 5314 2 5352         Criosphinx
-G 1 5315 2                      Book Of Riddles
-M 0 5315 1 5347         Androsphinx
-G 1 5316 2                      Lion's Paw
-M 0 5316 1 5358         Great Sphinx
-E 1 5317 1 17                   Answer
-M 0 5317 1 5332         Lord Ramses
-G 1 5319 1                      Pile Of Sand
-G 1 5320 3                      Curse Of The Mummy
-G 1 5321 2                      Small Elixir
-G 1 5321 2                      Small Elixir
-E 1 5322 1 6                    Golden Mask
-* Objects
-O 1 5318 1 5359         The Treasure Of The Sphinx
-O 1 5324 1 5359         A Sun Wand
-O 1 5325 1 5359         A Sandy Ring
-O 1 5326 1 5359         A Small Golden Sphinx
-O 1 5327 1 5359         Sphinxian Leggings
-O 0 5323 1 5319         Key
-O 0 5310 1 5345         The Stone Sarcophagus
-P 1 5311 2 5310                 Dust
-P 1 5312 1 5310                 The Scarab
-* Doors
-D 0 5306 5 1     Stone Atop The Pyramid
-D 0 5308 4 1     
-D 0 5309 3 1     Fire Pool
-D 0 5310 1 1     
-D 0 5322 2 2     Entrance To The Vault Of The Lamp
-D 0 5323 0 2     
-D 0 5326 3 2     Coffin Lid
-D 0 5327 1 2       * Note That This Has No Key Number, Locking You In
-D 0 5329 2 1     Stone Into The Ancient Hall
-D 0 5330 0 1     
-D 0 5331 5 1     The Stone Into The Tomb Of Ramses
-D 0 5332 4 1     
-D 0 5343 5 1     Floor Into The Tomb
-D 0 5344 4 1     
-D 0 5344 0 1     Tomb Of The Pharoahs
-D 0 5345 2 1     
-D 0 5358 2 2     Entrance To The Hole In The Sand
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/54.zon ./circle-3.1/lib/world/zon/54.zon
--- ./circle-3.1-old/lib/world/zon/54.zon	2001-10-21 20:15:04.000000000 -0700
+++ ./circle-3.1/lib/world/zon/54.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,414 +0,0 @@
-#54
-New Thalos~
-5400 5699 20 2
-*
-* Created by Duke and Conner of SillyMud
-*
-* Edited and modified for CircleMUD by Furry
-*
-* Mobiles
-M 0 5400 1 5548         Mage Guildmaster
-M 0 5401 1 5503         Cleric Guildmaster
-M 0 5402 1 5534         Warrior Guildmaster
-M 0 5403 1 5546         Thief Guildmaster
-M 0 5404 1 5401         Receptionist
-M 0 5405 1 5402         Old Withered Mage/Bartender - Shopkeeper
-G 1 5467 100                    Glass Of Blue Oasis
-G 1 5468 100                    Glass Of Wine
-G 1 5469 100                    Bottle Of Grog
-M 0 5406 1 5402         Brother John
-M 0 5407 1 5403         Panhandler
-M 0 5408 1 5404         Panhandler
-M 0 5409 20 5410        Beggar
-M 0 5410 1 5535         Baker - Shopkeeper
-G 1 5440 100                    Hunk Of Cheese
-G 1 5441 100                    Bread
-G 1 5442 100                    Some Dry Rations
-G 1 5443 100                    Some Iron Rations
-G 1 5445 100                    Some Nuts
-G 1 5491 100                    Sesame Seed
-M 0 5411 1 5528         Shopkeeper - Shopkeeper
-G 1 5434 100                    Sack
-G 1 5435 100                    Oil Lamp
-G 1 5436 100                    Backpack
-G 1 5437 100                    Basket
-G 1 5438 100                    Belt Pouch
-G 1 5439 100                    Candle
-M 0 5412 1 5521         Banker
-M 0 5413 1 5514         Ahkeem The Tailor - Shopkeeper
-G 1 5446 100                    Belt
-G 1 5447 100                    Hiking Boots
-G 1 5448 100                    Fur Cloak
-G 1 5449 100                    Girdle
-G 1 5450 100                    Pair Of Hose
-G 1 5451 100                    Common Robe
-G 1 5452 100                    Embroidered Robe
-G 1 5453 100                    Sandals
-G 1 5454 100                    Sash
-G 1 5455 100                    Silk Jacket
-E 1 5483 100 16                 Sewing Shears
-M 0 5414 1 5515         Vera The Veggie Lady - Shopkeeper
-G 1 5456 100                    Egg
-G 1 5457 100                    Carrot
-G 1 5458 100                    Tomatoe
-G 1 5459 100                    Fig
-G 1 5460 100                    Some Dates
-M 0 5415 1 5522         Butch The Meatcutter - Shopkeeper
-G 1 5461 100                    Leg Of Lamb
-G 1 5462 100                    Side Of Beef
-G 1 5463 100                    Whole Chicken
-E 1 5484 100 16                 Meat Cleaver
-M 0 5416 1 5529         Abdul The Armorer - Shopkeeper
-G 1 5415 100                    Suit Of Banded Mail
-G 1 5416 100                    Suit Of Brigandine
-G 1 5417 100                    Suit Of Field Plate
-G 1 5418 100                    Suit Of Ringmail
-G 1 5419 100                    Suit Of Splintmail
-G 1 5420 100                    Wooden Shield
-G 1 5421 100                    Splinted Shield
-M 0 5417 1 5536         Igor The Weaponsmith - Shopkeeper
-G 1 5403 100                    Morningstar
-G 1 5404 100                    Awl-Pike
-G 1 5405 100                    Bardiche
-G 1 5406 100                    Bec De Corbine
-G 1 5407 100                    Bill-Guisarme
-G 1 5408 100                    Fauchard
-G 1 5409 100                    Glaive
-G 1 5410 100                    Guisarme
-G 1 5411 100                    Sickle
-G 1 5412 100                    Two-Handed Bastard Sword
-G 1 5413 100                    Scimitar
-G 1 5414 100                    Rapier
-M 0 5418 1 5432         Cassandra - Shopkeeper
-G 1 5464 20                     Salted Herring
-G 1 5465 20                     Muscle
-M 0 5419 1 5425         Foreman
-E 1 5485 1 16                   Fountain Pen
-M 0 5420 2 5425         Construction Worker
-E 1 5486 2 16                   Sledge Hammer
-M 0 5420 2 5425         Construction Worker
-E 1 5486 2 16                   Sledge Hammer
-M 0 5421 1 5511         Statue Of Brahman
-M 0 5422 1 5511         Statue Of Siva
-M 0 5423 1 5511         Statue Of Indra
-M 0 5424 1 5511         Statue Of Yama
-M 0 5425 1 5516         Statue Of Surya
-M 0 5426 1 5516         Statue Of Kali
-M 0 5427 1 5516         Statue Of Brihaspati
-M 0 5428 1 5516         Statue Of Puchan
-M 0 5429 1 5466         Aziz
-M 0 5430 1 5466         Mustafah
-M 0 5431 1 5466         Fatima
-M 0 5432 1 5466         Kareem
-M 0 5433 12 5406        Nomad Merchant
-M 0 5433 12 5509        Nomad Merchant
-M 0 5433 12 5414        Nomad Merchant
-M 0 5433 12 5426        Nomad Merchant
-M 0 5433 12 5449        Nomad Merchant
-M 0 5433 12 5462        Nomad Merchant
-M 0 5434 4 5589         Sultan's Bodyguard
-M 0 5434 4 5589         Sultan's Bodyguard
-M 0 5434 4 5589         Sultan's Bodyguard
-M 0 5434 4 5589         Sultan's Bodyguard
-M 0 5435 3 5468         Skinny Kid
-M 0 5435 3 5468         Skinny Kid
-M 0 5435 3 5468         Skinny Kid
-M 0 5436 8 5433         Dockworker
-M 0 5436 8 5433         Dockworker
-M 0 5436 8 5433         Dockworker
-M 0 5436 8 5434         Dockworker
-M 0 5436 8 5434         Dockworker
-M 0 5436 8 5435         Dockworker
-M 0 5436 8 5443         Dockworker
-M 0 5436 8 5443         Dockworker
-M 0 5437 2 5406         Taxcollector
-G 1 5400 1                      The Palace Key Of New Thalos
-M 0 5438 1 5415         Gord 
-M 0 5439 1 5405         Chulainn
-E 1 5492 1 16                   Gae Bolg
-E 1 5415 60 5                   Banded Mail
-M 0 5440 1 5406         Daghdha
-M 0 5441 1 5415         Curley GreenLeaf
-M 0 5442 21 5410        Wandering Prophet
-M 0 5442 21 5424        Wandering Prophet
-M 0 5442 21 5508        Wandering Prophet
-M 0 5442 21 5509        Wandering Prophet
-M 0 5442 21 5513        Wandering Prophet
-M 0 5442 21 5513        Wandering Prophet
-M 0 5442 21 5514        Wandering Prophet
-M 0 5442 21 5631        Wandering Prophet
-M 0 5442 21 5631        Wandering Prophet
-M 0 5443 14 5465        Alley Cat
-M 0 5443 14 5467        Alley Cat
-M 0 5443 14 5469        Alley Cat
-M 0 5443 14 5473        Alley Cat
-M 0 5443 14 5514        Alley Cat
-M 0 5443 14 5569        Alley Cat
-M 0 5443 14 5617        Alley Cat
-M 0 5444 24 5429        Vulture
-M 0 5444 24 5430        Vulture
-M 0 5444 24 5453        Vulture
-M 0 5444 24 5463        Vulture
-M 0 5444 24 5507        Vulture
-M 0 5444 24 5522        Vulture
-M 0 5444 24 5523        Vulture
-M 0 5444 24 5524        Vulture
-M 0 5444 24 5532        Vulture
-M 0 5444 24 5549        Vulture
-M 0 5444 24 5555        Vulture
-M 0 5444 24 5567        Vulture
-M 0 5444 24 5568        Vulture
-M 0 5444 24 5692        Vulture
-M 0 5445 2 5455         Old Man
-E 1 5490 2 17                   Chessboard
-M 0 5445 2 5455         Old Man
-E 1 5490 2 17                   Chessboard
-M 0 5446 1 5551         Lugh The Librarian
-M 0 5447 1 5411         Dirt Devil
-M 0 5448 1 5411         Lamia
-M 0 5449 1 5411         Raggety Dervish
-M 0 5450 1 5589         Sultan
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5451 8 5587         Harem Girl
-M 0 5452 1 5591         Jailor
-G 1 5493 1                      Jail Key
-M 0 5453 4 5587         Eunich
-M 0 5453 4 5587         Eunich
-M 0 5453 4 5587         Eunich
-M 0 5453 4 5587         Eunich
-M 0 5454 1 5587         Nichole, The Sultan's Favorite
-M 0 5455 1 5566         Allah
-E 1 5496 2 16                   The Wrath Of Allah
-M 0 5456 1 5525         Mage Guildguard
-M 0 5457 1 5512         Cleric Guildguard
-M 0 5458 1 5526         Warrior Guildguard
-M 0 5459 1 5532         Thief Guildguard
-M 0 5460 2 5561         Servant Boy
-M 0 5460 2 5561         Servant Boy
-M 0 5461 20 5412        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 53 5                   Suit Of Field Plate
-E 1 5421 52 11                  Splinted Shield
-M 0 5461 20 5418        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5461 20 5419        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5461 20 5420        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5461 20 5444        Sultan's Guard
-M 0 5461 20 5445        Sultan's Guard
-M 0 5461 20 5446        Sultan's Guard
-M 0 5461 20 5447        Sultan's Guard
-M 0 5461 20 5572        Sultan's Guard
-M 0 5461 20 5581        Sultan's Guard
-M 0 5461 20 5582        Sultan's Guard
-M 0 5461 20 5588        Sultan's Guard
-M 0 5462 12 5413        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 53 5                   Suit Of Field Plate
-E 1 5421 72 11                  Splinted Shield
-M 0 5462 12 5413        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 53 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5422        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5422        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5423        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5423        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5431        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5462 12 5431        Sultan's Guard
-E 1 5413 100 16                 Scimitar
-E 1 5417 43 5                   Suit Of Field Plate
-E 1 5421 42 11                  Splinted Shield
-M 0 5463 1 5406         Chief Sultan's Guard
-M 0 5464 1 5531         Mercenary
-M 0 5465 1 5542         Shipwright - Shopkeeper
-G 1 3060 100                    Raft
-G 1 3061 100                    Canoe
-M 0 5466 1 5544         Blacksmith - Shopkeeper
-G 1 5487 100                    Horse Shoe
-G 1 5488 100                    Saddle
-G 1 5489 100                    Riding Crop
-M 0 5467 6 5545         Horse
-M 0 5467 6 5545         Horse
-M 0 5467 6 5545         Horse
-M 0 5467 6 5545         Horse
-M 0 5467 6 5545         Horse
-M 0 5467 6 5545         Horse
-M 0 5468 8 5427         Tourist
-M 0 5468 8 5428         Tourist
-M 0 5469 1 5699         Ixitxachitl
-M 0 5470 1 5600         Cryohydra
-M 0 5471 1 5604         Minotaur Lizard
-M 0 5472 5 5599         Death Dog
-M 0 5472 5 5599         Death Dog
-M 0 5472 5 5599         Death Dog
-M 0 5472 5 5599         Death Dog
-M 0 5472 5 5599         Death Dog
-M 0 5473 1 5603         Spotted Lion
-M 0 5474 1 5598         Behir
-M 0 5475 1 5597         Chimera
-M 0 5476 1 5602         Couatl
-M 0 5477 1 5601         Giant Hornet
-M 0 5478 1 5583         Pegasus
-M 0 5479 1 5523         Elvria - Shopkeeper
-G 1 5470 100                    Glowing Blue Vial
-G 1 5471 100                    Deep-Green Potion
-G 1 5472 100                    Crystal Clear Potion
-G 1 5473 100                    Off White Potion
-G 1 5474 100                    Dark Blue Potion
-M 0 5480 1 5524         Braheem - Shopkeeper
-G 1 5478 100                    Scroll Of Recall
-G 1 5479 100                    Grey-Silver Wand
-G 1 5480 100                    Wand Of Glinting Yellow
-G 1 5481 100                    Wand Of Oak
-G 1 5482 100                    Pink Wand
-M 0 5481 1 5504         High Priest
-M 0 5482 15 5407        Royal Guard
-M 0 5482 15 5408        Royal Guard
-M 0 5482 15 5414        Royal Guard
-M 0 5482 15 5416        Royal Guard
-M 0 5482 15 5444        Royal Guard
-M 0 5482 15 5445        Royal Guard
-M 0 5482 15 5450        Royal Guard
-M 0 5482 15 5452        Royal Guard
-M 0 5483 1 5538         Patch The Bartender - Shopkeeper
-G 1 5475 100                    Flaming Scorpion
-G 1 5476 100                    Barrel Of Beer
-G 1 5477 100                    Shot Of Whisky
-M 0 5484 1 5537         Stitch, The Leather Dude - Shopkeeper
-G 1 5422 100                    Buckler
-G 1 5423 100                    Leather Jacket
-G 1 5424 100                    Leather Sleeves
-G 1 5425 100                    Leather Cap
-G 1 5426 100                    Leather Pants
-G 1 5427 100                    Leather Gloves
-G 1 5428 100                    Padded Leather Boots
-G 1 5429 100                    Studded Leather Jacket
-G 1 5430 100                    Studded Leather Sleeves
-G 1 5431 100                    Studded Leather Pants
-G 1 5432 100                    Studded Leather Gloves
-G 1 5433 100                    Leather Shield
-M 0 5485 1 5578         Gardener
-M 0 5486 1 5583         Nightmare
-M 0 5487 1 5596         Wolverine
-E 1 5495 1 16                   Wolverine Claw
-M 0 5488 1 5580         Mimic
-M 0 5489 1 5554         Mayor
-G 1 5401 1                      Key To The City Of New Thalos
-M 0 5490 1 5561         Chef
-* Objects
-R 0 5521 3034
-O 0 3034 10 5521        ATM
-R 0 5406 5402
-O 0 5402 1 5406         Large Central Fountain
-* Doors
-D 0 5413 2 2            The South Gate
-D 0 5411 0 2
-D 0 5422 0 2            The North Gate
-D 0 5567 2 2
-D 0 5423 3 2            The West Gate
-D 0 5569 1 2
-D 0 5431 1 2            The East Gate
-D 0 5568 3 2
-D 0 5444 2 2            Jail
-D 0 5553 0 2
-D 0 5459 5 1            Underground
-D 0 5475 4 1
-D 0 5470 5 1            Underground
-D 0 5478 4 1
-D 0 5474 5 1            Underground
-D 0 5481 4 1
-D 0 5483 3 1            Grating On River Ishtar
-D 0 5484 1 1
-D 0 5487 3 1            Grating On River Ishtar
-D 0 5623 1 1
-D 0 5491 4 1            Outside The Wall
-D 0 5503 1 1            Alley
-D 0 5517 2 1            Braheem's Magic Shop
-D 0 5530 1 1            The Thieves' Guild
-D 0 5532 3 1
-D 0 5534 1 1            Alley
-D 0 5546 2 1            Alley
-D 0 5558 3 2            The Palace Gate
-D 0 5550 1 2
-D 0 5563 2 1            The Kitchen
-D 0 5561 0 1
-D 0 5565 0 1            The Shrine Of Allah
-D 0 5566 2 1
-D 0 5572 2 1            Dining Hall
-D 0 5571 0 1
-D 0 5574 0 1            Entrance To The Dungeon
-D 0 5575 2 1
-D 0 5575 5 1            Jailer's Room
-D 0 5591 4 1
-D 0 5577 2 1            Guest Room
-D 0 5576 0 1
-D 0 5579 0 1            Art Exhibit
-D 0 5580 2 1
-D 0 5582 2 1            Guest Room
-D 0 5581 0 1
-D 0 5582 3 2            Harem
-D 0 5587 1 2
-D 0 5584 0 1            Guard Room
-D 0 5585 2 1
-D 0 5584 3 1            Throne Room
-D 0 5589 1 1
-D 0 5588 0 1            Throne Room
-D 0 5589 2 1
-D 0 5588 2 1            Harem
-D 0 5587 0 1
-D 0 5589 0 2            Treasury
-D 0 5590 2 2
-D 0 5591 1 1            Tunnel In The Dungeon
-D 0 5592 3 1            
-D 0 5592 0 2            Cell
-D 0 5597 2 2            
-D 0 5592 2 2            Cell
-D 0 5601 0 2            
-D 0 5593 0 2            Cell
-D 0 5598 2 2            
-D 0 5593 2 2            Cell
-D 0 5602 0 2            
-D 0 5594 0 2            Cell
-D 0 5599 2 2            
-D 0 5594 2 2            Cell
-D 0 5603 0 2            
-D 0 5595 0 2            Cell
-D 0 5600 2 2            
-D 0 5595 1 2            Secret Cell
-D 0 5596 3 2
-D 0 5595 2 2            Cell
-D 0 5604 0 2            
-D 0 5653 1 1            Boulder To River
-D 0 5698 3 1            Lair Of The Ixitxachitl
-D 0 5699 1 1            
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/60.zon ./circle-3.1/lib/world/zon/60.zon
--- ./circle-3.1-old/lib/world/zon/60.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/60.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,132 +0,0 @@
-#60
-Haon-Dor, Light Forest~
-6000 6099 13 2
-*
-* Mobiles
-M 0 6000 1 6009         John The Lumberjack
-E 1 6000 2 16                   Lumber Axe
-E 1 6001 10 5                   Chequered Shirt
-E 1 6002 20 8                   Leather Boots
-M 0 6001 6 6012         Rabbit
-G 1 6023 10                     Meat
-M 0 6001 6 6015         Rabbit
-G 1 6023 10                     Meat
-M 0 6001 6 6017         Rabbit
-G 1 6023 10                     Meat
-M 0 6001 6 6019         Rabbit     
-G 1 6023 10                     Meat
-M 0 6002 1 6022         Brown Bear
-M 0 6004 1 6023         Fallow Deer
-G 1 6024 4                      Venison
-M 0 6005 4 6014         Brown Fox
-* Objects
-O 0 6003 1 6010         Fireplace
-P 1 6006 1 6003                 Key To Wooden Chest
-R 0 6010 6004
-O 0 6004 50 6010        Lantern
-O 0 6005 1 6010         Wooden Chest
-P 1 6007 1 6005                 Coins
-R 0 6010 6013
-O 0 6013 100 6010       Water Barrel
-O 0 6010 1 6023         Blackberries
-R 0 6006 6011
-O 0 6011 10 6006        Mushroom
-R 0 6013 6011
-O 0 6011 10 6013        Mushroom 
-R 0 6016 6011
-O 0 6011 10 6016        Mushroom         
-R 0 6019 6011
-O 0 6011 10 6019        Mushroom
-R 0 6065 6011
-O 0 6011 10 6065        Mushroom
-R 0 6062 6011
-O 0 6011 10 6062        Mushroom
-R 0 6069 6011
-O 0 6011 10 6069        Mushroom
-R 0 6078 6011
-O 0 6011 10 6078        Mushroom
-O 0 6012 1 6000         The News Sign
-*
-*  Haon-Dor Addition, By Derkhil
-*
-* Mobiles
-M 0 6006 1 6033         Bird With Broken Wing
-M 0 6007 1 6033         Bobcat
-M 0 6008 4 6005         Sparrow
-M 0 6008 4 6013         Sparrow
-M 0 6008 4 6062         Sparrow
-M 0 6009 3 6032         Robin
-M 0 6009 4 6066         Robin 
-M 0 6009 4 6013         Robin
-M 0 6009 4 6016         Robin
-M 0 6010 2 6030         Nested (Hidden) Squirrel
-M 0 6010 2 6030         Nested (Hidden) Squirrel
-M 0 6011 1 6067         (Hidden) Badger
-M 0 6012 7 6003         Grey Squirrel
-M 0 6012 7 6007         Grey Squirrel
-M 0 6012 7 6028         Grey Squirrel
-M 0 6012 7 6032         Grey Squirrel
-M 0 6012 7 6030         Grey Squirrel
-M 0 6012 7 6064         Grey Squirrel
-M 0 6012 7 6075         Grey Squirrel
-M 0 6013 4 6030         Chipmunk
-M 0 6013 4 6021         Chipmunk
-M 0 6013 4 6067         Chipmunk
-M 0 6013 4 6061         Chipmunk
-M 0 6014 4 6026         Crow
-M 0 6014 4 6026         Crow
-M 0 6014 4 6026         Crow
-M 0 6014 4 6027         Crow
-M 0 6015 1 6026         Vulture
-M 0 6016 1 6025         Small 5-Pt Buck
-G 1 6024 4                      Venison
-M 0 6017 3 6027         Fish
-M 0 6017 3 6027         Fish
-M 0 6017 3 6027         Fish
-M 0 6018 2 6027         Duckling
-M 0 6018 2 6027         Duckling
-M 0 6019 2 6027         Duck
-M 0 6019 2 6027         Duck    
-M 0 6001 11 6068        Rabbit
-G 1 6023 16                     Meat
-M 0 6001 11 6062        Rabbit
-G 1 6023 16                     Meat
-M 0 6001 11 6071        Rabbit
-G 1 6023 16                     Meat
-M 0 6001 11 6070        Rabbit
-G 1 6023 16                     Meat
-M 0 6001 11 6060        Rabbit
-G 1 6023 16                     Meat
-M 0 6005 8 6069         Brown Fox
-M 0 6005 8 6074         Brown Fox
-M 0 6005 8 6060         Brown Fox
-* Objects
-R 0 6006 6014
-R 0 6007 6014
-R 0 6008 6014
-R 0 6013 6014
-R 0 6014 6014
-O 0 6014 5 6006         Brook
-O 0 6014 5 6007         Brook
-O 0 6014 5 6008         Brook
-O 0 6014 5 6013         Brook
-O 0 6014 5 6014         Brook
-R 0 6025 6015
-O 0 6015 2 6025         Lake
-R 0 6025 6015
-O 0 6015 2 6027         Lake
-O 0 6016 1 6033         Oaken Cudgel
-O 0 6017 1 6026         Corpse Of The Boar
-P 1 6018 1 6017                 Meat
-P 1 6019 1 6017                 Tusks
-O 0 6020 1 6067         Invis Floating Log
-O 0 6021 1 6032         Invis Bird's Nest
-P 1 6022 3 6021                 Robin's Egg
-P 1 6022 3 6021                 Robin's Egg
-P 1 6022 3 6021                 Robin's Egg
-* Doors
-D 0 6009 0 1            Cabin
-D 0 6010 2 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/61.zon ./circle-3.1/lib/world/zon/61.zon
--- ./circle-3.1-old/lib/world/zon/61.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/61.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,62 +0,0 @@
-#61
-Haon-Dor, Dark Forest~
-6100 6199 30 2
-* Mobiles
-M 0 6100 2 6116         Vicious Warg
-M 0 6100 2 6116         Vicious Warg
-M 0 6101 2 6127         Ferocious Warg
-M 0 6101 2 6127         Ferocious Warg
-M 0 6102 4 6108         Grey Wolf
-M 0 6102 4 6108         Grey Wolf
-M 0 6102 4 6104         Grey Wolf
-M 0 6102 4 6104         Grey Wolf
-M 0 6103 4 6112         Black Wolf
-M 0 6103 4 6112         Black Wolf
-M 0 6103 4 6118         Black Wolf
-M 0 6103 4 6118         Black Wolf
-M 0 6110 4 6120         Tree
-M 0 6110 4 6123         Tree
-M 0 6111 4 6109         Tree
-M 0 6111 4 6105         Tree
-M 0 6112 1 6143         Green Dragon
-G 1 6108 10                     10,000 Gold
-G 1 6110 10                     Strength Potion
-G 1 6112 1                      Iron Crown
-O 1 6111 10 6143        Shield
-M 0 6113 3 6133         Poisonous Spider
-M 0 6113 3 6133         Poisonous Spider
-M 0 6113 3 6133         Poisonous Spider
-M 0 6114 1 6134         Queen Spider
-G 1 6108 10                     10,000 Gold
-G 1 6109 3                      Healing Potion
-G 1 6113 2                      Iron Sceptre
-M 0 6115 1 6100         Shargugh The Forest Brownie
-E 1 6114 1 1                    Iron Ring
-M 0 6116 1 6155         Druid
-E 1 6115 1 16                   Morning Star
-G 1 3055 3 17                   Metal Staff
-M 0 6117 1 6134         Isha The Dark Elf
-E 1 6116 1 5                    Dragon Scale Shirt
-E 1 6117 1 7                    Dragon Scale Skirt
-E 1 6118 1 12                   Black Cloak
-E 1 6119 1 13                   Silver Belt
-E 1 6120 1 16                   Long, Slender Sword
-* Objects
-O 0 6102 1 6103         Hollow Tree
-O 0 6103 1 6113         Branch, Light
-O 0 6104 1 6125         Branch, Weapon
-O 0 6105 1 6105         Branch, Unusable
-R 0 6104 6106
-O 0 6106 4 6104         Toadstool
-R 0 6111 6106
-O 0 6106 4 6111         Toadstool
-R 0 6122 6106
-O 0 6106 4 6122         Toadstool
-R 0 6119 6107
-O 0 6107 4 6119         Poisonous Toadstool
-* Doors
-D 1 6152 1 1            Tree
-D 1 6153 3 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/62.zon ./circle-3.1/lib/world/zon/62.zon
--- ./circle-3.1-old/lib/world/zon/62.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/62.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,78 +0,0 @@
-#62
-The Orc Enclave~
-6200 6299 20 2
-*
-* Created by Builder_5 & Serene of C.A.W.
-* Official C.A.W. site:  http://qsilver.queensu.ca/~fletchra/Caw/
-* Mail Address: fletchra@qsilver.queensu.ca
-*
-* Mobiles
-M 0 6200 3 6219         Deer
-M 0 6200 3 6224         Deer
-M 0 6200 3 6218         Deer
-M 0 6201 2 6219         Rabbit
-M 0 6201 2 6224         Rabbit
-M 0 6202 3 6227         Squirrel
-M 0 6202 3 6224         Squirrel
-M 0 6202 3 6238         Squirrel
-M 0 6203 10 6234        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6240        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6236        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6229        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6212        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6221        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6223        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6225        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6214        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6203 10 6230        Orc Hunter
-E 1 6204 1 16                   Club
-M 0 6204 1 6252         Orc Chief
-E 1 6204 1 16                   Club
-M 0 6205 3 6253         Orc Woman
-M 0 6205 3 6250         Orc Woman
-M 0 6205 3 6249         Orc Woman
-M 0 6206 2 6246         Orc Child
-M 0 6206 2 6251         Orc Child
-M 0 6207 1 6253         Pregnant Orc Woman
-M 0 6208 2 6254         Mutant Orc
-M 0 6208 2 6254         Mutant Orc
-M 0 6209 3 6251         Mutant Orc
-E 1 6204 1 16                   Club
-M 0 6209 3 6250         Mutant Orc
-E 1 6204 1 16                   Club
-M 0 6209 3 6244         Mutant Orc
-E 1 6204 1 16                   Club
-M 0 6210 1 6259         Elstar
-E 1 6205 1 16                   Starkblade
-E 1 6203 1 17                   Runestone
-M 0 6211 1 6216         Elven Child
-G 1 6200 1                      Key
-M 0 6212 4 6267         Mutant Thing
-M 0 6212 4 6264         Mutant Thing
-M 0 6212 4 6261         Mutant Thing
-M 0 6213 1 6265         Mutant Thing
-E 1 6201 1 9                    Manacles
-E 1 6202 1 8                    Shackles
-* Doors
-D 0 6255 3 2
-D 0 6256 1 2
-D 0 6256 3 1
-D 0 6257 1 1
-D 0 6266 1 1
-D 0 6267 3 1
-D 0 6263 1 1
-D 0 6264 3 1
-D 0 6260 1 1
-D 0 6261 3 1
-S
-$
-
diff -uNpr ./circle-3.1-old/lib/world/zon/63.zon ./circle-3.1/lib/world/zon/63.zon
--- ./circle-3.1-old/lib/world/zon/63.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/63.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,54 +0,0 @@
-#63
-Arachnos~
-6300 6399 34 2
-*
-* Created by Mahatma of HexOynx
-*
-* Mobiles
-M 0 6301 10 6301        Young Spider
-M 0 6301 10 6306        Young Spider
-M 0 6301 10 6306        Young Spider
-M 0 6301 10 6304        Young Spider
-M 0 6305 1 6303         Wasp
-M 0 6310 1 6342         Bird Spider
-M 0 6303 1 6313         Wolf Spider
-M 0 6308 5 6308         Slave
-M 0 6308 5 6308         Slave
-M 0 6308 5 6308         Slave
-M 0 6308 5 6308         Slave
-M 0 6308 5 6308         Slave
-M 0 6309 2 6327         Quasit
-M 0 6307 5 6335         Ethereal Spider
-M 0 6307 5 6333         Ethereal Spider
-M 0 6304 1 6332         Stuck Orc
-G 1 6300 1                      Key To Arachnos' Chambers
-M 0 6306 3 6321         Drone Spider
-G 1 6305 10                     Black Potion
-M 0 6306 3 6331         Drone Spider
-G 1 6305 10                     Black Potion
-M 0 6311 1 6373         Hermit
-G 1 6302 2                      Wizard's Hat
-M 0 6315 1 6350         Ki-Rin
-G 1 6109 10                     Blue Potion
-G 1 6109 10                     Blue Potion
-M 0 6314 1 6399         Arachnos
-G 1 6301 5                      Thief's Knife
-G 1 6302 2                      Wizard's Hat
-G 1 6303 2                      Pontiff's Headdress
-G 1 6304 2                      Black Knight's Visor
-M 0 6312 1 6370         Donjonkeeper
-G 1 6301 5                      Thief's Knife
-G 1 6109 10                     Blue Potion
-M 0 6313 1 6367         Guardian
-M 0 6306 3 6330         Drone Spider
-M 0 6302 1 6360         Yevaud
-G 1 6304 2                      Black Knight's Visor
-G 1 7203 1                      Purple Cloak
-M 0 6316 1 6330         Baby Dragon
-M 0 6317 1 6340         Elder Wormkin
-* Doors
-D 0 6392 0 2                    Arachnos' Lair
-D 0 6399 2 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/64.zon ./circle-3.1/lib/world/zon/64.zon
--- ./circle-3.1-old/lib/world/zon/64.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/64.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,82 +0,0 @@
-#64
-Rand's Tower~
-6400 6499 20 1
-*
-* Created by Amanda Eterniale of C.A.W.
-* Official C.A.W. site: http://qsilver.queensu.ca/~fletchra/Caw/
-* Mail Address: fletchra@qsilver.queensu.ca
-*
-* Mobiles
-M 0 6400 3 6400         Goats
-M 0 6400 3 6402         Goats
-M 0 6400 3 6404         Goats
-M 0 6401 2 6407         Demons
-M 0 6401 2 6407         Demons
-M 0 6402 1 6412         Book Monster
-G 1 6410 20                     Chaos Book
-G 1 6411 20                     Elder Book
-M 0 6403 1 6411         Bad Feeling
-M 0 6405 1 6437         Door Guardian
-O 0 6416 1 6416         Chest
-M 0 6404 3 6416         Worst Nightmare
-P 1 6401 50 6416                Glowing Platemail
-O 0 6417 1 6416         Chest
-M 0 6404 3 6416         Worst Nightmare
-P 1 6405 100 6417               Dragon's Blood
-P 1 6407 50 6417                Tent Pole
-O 0 6418 1 6416         Chest
-M 0 6404 1 6416         Worst Nightmare
-P 1 6406 100 6418               Amulet
-P 1 6408 1 6418                 Powder Of Wealth
-P 1 6412 10 6418                Occluded Lens
-* Objects
-R 0 6411 6404
-O 0 6404 5 6411         Sculpture
-O 0 6409 1 6411         Desk
-P 0 6402 50 6409                Agate
-P 0 6403 50 6409                Jade
-P 0 6400 50 6409                Glowing Dagger
-R 0 6441 6413
-O 0 6413 100 6441       Mevais
-R 0 6441 6414
-O 0 6414 100 6441       Peska
-R 0 6436 6415
-O 0 6415 10 6436        Rand's Staff
-R 0 6410 6419
-O 0 6419 1 6410         Water Basin
-R 0 6424 6420
-O 0 6420 10 6424        Food
-R 0 6424 6420
-O 0 6420 10 6424        Food
-* Doors
-D 0 6406 5 1
-D 0 6407 4 1
-D 0 6407 2 1
-D 0 6408 0 1
-D 0 6409 0 1
-D 0 6409 2 1
-D 0 6410 0 1
-D 0 6411 2 1
-D 0 6412 1 1
-D 0 6412 3 1
-D 0 6413 3 1
-D 0 6414 1 1
-D 0 6414 5 1
-D 0 6415 3 1
-D 0 6416 4 1
-D 0 6417 0 1
-D 0 6417 1 1
-D 0 6417 2 1
-D 0 6418 0 1
-D 0 6419 2 1
-D 0 6420 0 1
-D 0 6421 2 1
-D 0 6423 0 1
-D 0 6424 2 1
-D 0 6435 3 2
-D 0 6436 1 2
-D 0 6437 3 1
-D 0 6438 1 1
-S
-$
-
diff -uNpr ./circle-3.1-old/lib/world/zon/65.zon ./circle-3.1/lib/world/zon/65.zon
--- ./circle-3.1-old/lib/world/zon/65.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/65.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,132 +0,0 @@
-#65
-The Dwarven Kingdom~
-6500 6599 40 2
-*
-* Mobiles
-M 0 6500 11 6505        Dwarf Guard
-E 1 6504 100 16                 Dwarven Hammer
-E 1 6505 100 5                  Dwarven Plate
-E 1 6515 3 17                   Key To Entrance Of Mountain
-M 0 6500 11 6540        Dwarf Guard
-E 1 6504 100 16                 Dwarven Hammer
-E 1 6505 100 5                  Dwarven Plate
-E 1 6502 100 17                 Key To The Mines
-M 0 6500 11 6505        Dwarf Guard
-E 1 6504 100 16                 Dwarven Hammer
-E 1 6505 100 5                  Dwarven Plate
-M 0 6500 11 6540        Dwarf Guard
-E 1 6504 100 16                 Dwarven Hammer
-E 1 6505 100 5                  Dwarven Plate
-M 0 6500 11 6509        Dwarf Guard
-E 1 6512 100 9                  Dwarven Gloves
-E 1 6509 100 16                 Two-Handed Dwarven Axe
-M 0 6500 11 6521        Dwarf Guard
-M 1 6500 11 6521        Dwarf Guard
-M 1 6500 11 6521        Dwarf Guard
-M 0 6500 11 6512        Dwarf Guard
-E 1 6508 100 16                 Dwarven Club
-M 0 6500 11 6512        Dwarf Guard
-E 1 6508 100 16                 Dwarven Club
-M 0 6500 11 6509        Dwarf Guard
-E 1 6509 100 16                 Two-Handed Dwarven Axe
-E 1 6510 100 6                  Dwarven Helmet
-E 1 6511 100 1                  Golden Dwarf Ring
-M 0 6501 9 6503         Dwarven Worker
-M 0 6501 9 6502         Dwarven Worker
-M 0 6501 9 6501         Dwarven Worker
-M 0 6502 1 6527         Wraith
-E 1 6503 100 17                 Key To The Castle
-* Shopkeepers
-M 0 6503 1 6516         Hide & Tooth Storekeeper
-G 1 3022 100                    Long Sword
-G 1 6504 100                    Dwarven Hammer
-G 1 6505 100                    Dwarven Plate
-G 1 6510 100                    Dwarven Helmet
-G 1 6512 100                    Dwarven Gloves
-E 1 6504 100 16                 Dwarven Hammer
-M 0 6504 1 6535         Granite Head The Baker
-G 1 3000 100                    Beer Barrel
-G 1 3003 100                    Firebreather
-G 1 3010 100                    Loaf Of Bread
-G 1 3011 100                    Danish Pastry
-G 1 3031 100                    Lantern
-G 1 6013 100                    Water Barrel
-E 1 6504 100 16                 Dwarven Hammer
-* Mobiles
-M 0 6505 2 6515         Lizard
-M 0 6505 2 6520         Lizard
-M 0 6506 2 6508         Giant
-E 1 6505 100 5                  Dwarven Plate
-M 0 6507 4 6543         Dwarven Mineworker
-E 1 6508 100 16                 Dwarven Club
-M 0 6507 4 6543         Dwarven Mineworker
-E 1 6508 100 16                 Dwarven Club
-M 0 6507 4 6542         Dwarven Mineworker
-E 1 6508 100 16                 Dwarven Club
-M 0 6507 4 6542         Dwarven Mineworker
-E 1 6508 100 16                 Dwarven Club
-M 0 6508 1 6543         Dwarven Mineleader
-E 1 6512 100 9                  Dwarven Gloves
-E 1 6508 100 16                 Dwarven Club
-M 0 6509 1 6534         Dwarf Doctor
-E 1 6506 100 17                 Long Black Heal Stick
-M 0 6510 4 6534         Dwarf Peon
-E 1 7211 100 16                 Short Sword
-M 0 6510 4 6534         Dwarf Peon
-E 1 7211 100 16                 Short Sword
-M 0 6511 8 6523         Barrack Dwarf
-E 1 7211 100 16                 Short Sword
-M 0 6511 8 6523         Barrack Dwarf
-E 1 7211 100 16                 Short Sword
-M 0 6511 8 6523         Barrack Dwarf
-E 1 7211 100 16                 Short Sword
-M 0 6511 8 6524         Barrack Dwarf
-E 1 6504 100 16                 Dwarven Hammer
-M 0 6511 8 6524         Barrack Dwarf
-E 1 7211 100 16                 Short Sword
-M 0 6511 8 6524         Barrack Dwarf
-E 1 7211 100 16                 Short Sword
-M 0 6514 4 6521         Barrack Guard
-E 1 6509 100 16                 Two-Handed Dwarven Axe
-M 0 6514 4 6521         Barrack Guard
-E 1 6509 100 16                 Two-Handed Dwarven Axe
-M 0 6516 1 6553         Mazekeeper
-E 1 6500 1 17                   Key To The Treasury
-O 1 6501 1 6554         Treasure
-M 0 6517 2 6548         Giant Snake
-M 0 6517 2 6549         Giant Snake
-* Objects
-R 0 6513 6507
-O 0 6507 4 6513         Long Black Light Stick
-R 0 6505 6507
-O 0 6507 4 6505         Long Black Light Stick
-R 0 6503 6507
-O 0 6507 4 6503         Long Black Light Stick
-R 0 6540 6507
-O 0 6507 4 6540         Long Black Light Stick
-O 0 6513 6 6545         Chunk Of Coal
-R 0 6551 6514
-O 0 6514 3 6551         Mining Pick
-O 0 6516 1 6532         Key To The Mine Maze
-* Doors
-D 0 6505 3 2            Mountain Entrance
-D 0 6513 1 2
-D 0 6509 0 2            Kingdom Door
-D 0 6510 2 2
-D 0 6512 1 2            Castle Door
-D 0 6525 3 2
-D 0 6521 2 1            Barracks Entrance
-D 0 6523 0 1
-D 0 6526 5 1            Wine Cellar
-D 0 6527 4 1
-D 0 6531 0 1            Queen's Bedroom
-D 0 6532 2 1
-D 0 6532 3 2            Treasury Door
-D 0 6554 1 2
-D 0 6540 1 2            Mine Entrance
-D 0 6541 3 2
-D 0 6544 0 2            Maze Entrance
-D 0 6546 2 2
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/70.zon ./circle-3.1/lib/world/zon/70.zon
--- ./circle-3.1-old/lib/world/zon/70.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/70.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,23 +0,0 @@
-#70
-The Sewer, First Level~
-7000 7099 15 2
-*
-* Mobiles
-M 0 7001 9 7041         The Mean Bat
-M 0 7001 9 7025         The Mean Bat
-M 0 7001 9 7004         The Mean Bat
-M 0 7001 9 7004         The Mean Bat
-M 0 7002 3 7049         The Sewer Rat
-M 0 7002 3 7031         The Sewer Rat
-M 0 7003 8 7039         The Small Hairy Spider
-M 0 7003 8 7039         The Small Hairy Spider
-M 0 7003 8 7039         The Small Hairy Spider
-M 0 7003 8 7037         The Small Hairy Spider
-M 0 7003 8 7037         The Small Hairy Spider
-M 0 7003 8 7050         The Small Hairy Spider
-* Doors
-D 0 7047 1 1            South End Of The Grand Sewer
-D 0 7053 3 1
-* 
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/71.zon ./circle-3.1/lib/world/zon/71.zon
--- ./circle-3.1-old/lib/world/zon/71.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/71.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,25 +0,0 @@
-#71
-The Second Sewer~
-7100 7199 20 2
-*
-* Mobiles
-M 0 7004 3 7102         The Earth Beetle
-M 0 7005 7 7112         The Giant Maggot
-M 0 7005 7 7112         The Giant Maggot
-M 0 7005 7 7122         The Giant Maggot
-M 0 7002 7 7104         The Sewer Rat
-M 0 7000 3 7103         The Horrifying Mudmonster
-M 0 7000 3 7103         The Horrifying Mudmonster
-M 0 7006 7 7113         The Slithering Snake
-M 0 7006 7 7122         The Slithering Snake
-M 0 7006 7 7122         The Slithering Snake
-* Doors
-D 0 7106 5 1            The Abyss
-D 0 7111 5 1            The Abyss
-D 0 7121 5 1            The Abyss
-D 0 7279 4 1
-D 0 7116 5 1            Secret Way Down
-D 0 7280 4 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/72.zon ./circle-3.1/lib/world/zon/72.zon
--- ./circle-3.1-old/lib/world/zon/72.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/72.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,62 +0,0 @@
-#72
-The Sewer Maze~
-7200 7299 25 2
-*
-* Mobiles
-M 0 7200 1 7201         Master Mindflayer
-E 1 7200 1 16                   Devil Rod
-E 1 7203 1 3                    Cloak 
-G 1 7205 1                      Key
-O 1 7204 6 7200         Neon Blue Potion
-O 1 7210 1 7200         Treasure
-M 0 7201 1 7203         Senior Mindflayer
-E 1 7201 4 16                   Large Mace
-M 0 7202 2 7205         Junior Mindflayer
-E 1 7202 8 16                   Small Mace
-M 0 7202 2 7207         Junior Mindflayer
-E 1 7202 8 16                   Small Mace
-M 0 7203 10 7214        Wererat
-E 1 7211 16 16                  Short Sword
-M 0 7203 10 7213        Wererat
-E 1 7211 16 16                  Short Sword
-M 0 7203 10 7215        Wererat
-E 1 7211 16 16                  Short Sword
-M 0 7203 10 7217        Wererat
-E 1 7211 16 16                  Short Sword
-M 0 7203 10 7219        Wererat
-M 0 7203 10 7221        Wererat
-M 0 7203 10 7223        Wererat
-M 0 7203 10 7225        Wererat
-M 0 7203 10 7233        Wererat
-M 0 7203 10 7233        Wererat
-M 0 7204 1 7234         Gigantic Rat
-M 0 7002 5 7285         The Sewer Rat
-M 0 7002 5 7285         The Sewer Rat
-E 1 7190 2 2                    Silver Ring
-E 1 7209 4 8                    Muddy Boots
-G 1 7208 20                     Light Stick
-M 0 7002 5 7285         The Sewer Rat
-M 0 7000 8 7286         The Horrifying Mudmonster
-M 0 7000 8 7286         The Horrifying Mudmonster
-M 0 7000 8 7281         The Horrifying Mudmonster
-M 0 7000 8 7281         The Horrifying Mudmonster
-M 0 7000 8 7280         The Horrifying Mudmonster
-* Objects
-R 0 7206 7206
-O 0 7206 4 7206         Skull
-R 0 7211 7208
-O 0 7208 20 7211        Light Stick
-* Doors
-D 0 7201 3 2            Treasury Door
-D 0 7200 1 2
-D 0 7202 0 1            Inner Lair Door
-D 0 7201 2 1            
-D 0 7208 0 1            Lair Door
-D 0 7204 2 1
-D 0 7281 2 1            Entrance Door
-D 0 7280 0 1            
-D 0 7286 0 1            Torture Room Door
-D 0 7285 2 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/73.zon ./circle-3.1/lib/world/zon/73.zon
--- ./circle-3.1-old/lib/world/zon/73.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/73.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,30 +0,0 @@
-#73
-The Tunnels In The Sewer~
-7300 7399 25 2
-*
-* Mobiles
-M 0 7040 1 7328         The Red Dragon
-M 0 7041 2 7344         The Sea Hag
-M 0 7042 2 7335         The Good Guardian Naga
-M 0 7043 3 7339         The Basilisk
-M 0 7044 6 7306         The Lemure Blob
-M 0 7045 1 7319         Jones The Ettin
-M 0 7046 1 7324         Herald The Ettin
-M 0 7010 2 7329         Chr-eff'n
-* Doors
-D 0 7304 2 1            The Secret Room Door
-D 0 7305 0 1
-D 0 7305 2 1            The Mudhole Entrance
-D 0 7306 0 1
-D 0 7315 0 1            The Treasure Room Door
-D 0 7316 2 1
-D 0 7321 3 1            The Square Lair
-D 0 7318 1 1
-D 0 7324 0 2            False Door
-D 0 7324 2 2            False Door
-D 0 7324 1 1            Secret Tunnel Entrance
-D 0 7325 3 1
-D 0 7333 3 1            Stair-Room Entrance
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/79.zon ./circle-3.1/lib/world/zon/79.zon
--- ./circle-3.1-old/lib/world/zon/79.zon	2001-10-21 20:15:04.000000000 -0700
+++ ./circle-3.1/lib/world/zon/79.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,63 +0,0 @@
-#79
-Redferne's Residence~
-7900 7999 50 2
-*
-* Created for DikuMud
-*
-* Modified by Cyron of VieMud
-*
-* Mobiles
-M 0 7900 1 7900         Grand Knight of Paladins
-E 1 7901 4 17                   Copper Key
-E 1 7910 2 16                   Bastard Sword 
-E 1 7914 2 5                    Silvery Breast-Plate
-E 1 7915 2 7                    Silvery Leg Plates
-E 1 7916 2 9                    Silvery Gloves
-E 1 7917 2 6                    Silvery Helmet
-E 1 7918 2 11                   Shield of the Rose
-E 1 7919 2 8                    Heavy Boots
-E 1 7920 2 10                   Silvery Arm Plates
-M 0 7901 2 7907         Rat
-G 1 7900 1                      Brass Key
-M 0 7901 2 7907         Rat
-M 0 7902 1 7913         The Cleaver
-E 1 7907 6 14                   Spiked Bracelet
-E 1 7907 6 15                   Spiked Bracelet
-E 1 7911 2 6                    Large Helmet
-G 1 7902 1                      Steel Key
-* Objects
-R 0 7907 7908
-O 0 7908 40 7907        Waybread
-R 0 7908 7921
-O 0 7921 10 7908        Water Barrel
-R 0 7903 7904
-O 0 7904 1 7903         Chest
-P 1 7903 1 7904                 Money
-P 1 7909 4 7904                 Golden Ring
-R 0 7913 7905
-O 1 7905 1 7913         Chest
-P 1 7906 5 7905
-P 1 7912 3 7905                 Chaos Helmet
-P 1 7913 2 7905                 Two-Handed Sword
-* Doors
-D 0 7900 0 2            Residence Door
-D 0 7901 2 2
-D 0 7901 1 1            Treasure Room Door
-D 0 7910 3 1
-D 0 7901 3 1            Library Door
-D 0 7902 1 1            
-D 0 7910 1 2            Safe Entrance
-D 0 7903 3 2
-D 0 7904 1 1            Monster Pen Door
-D 0 7913 3 1
-D 0 7904 3 1            Sitting Room Door
-D 0 7905 1 1
-D 0 7906 0 1            Larder Door
-D 0 7907 2 1
-D 0 7906 1 1            Fridge Door
-D 0 7908 3 1
-D 0 7911 2 1            Balcony Doors
-D 0 7912 0 1
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/9.zon ./circle-3.1/lib/world/zon/9.zon
--- ./circle-3.1-old/lib/world/zon/9.zon	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/9.zon	1969-12-31 16:00:00.000000000 -0800
@@ -1,50 +0,0 @@
-#9
-River Island Of Minos~
-900 999 39 1
-*
-* Created by Mahatma of HexOynx
-*
-* Mobiles
-* First Test
-M 0 900 3 915           Homba
-M 0 900 3 915           Homba
-M 0 900 3 915           Homba
-* Second Test
-M 0 901 2 916           Swordsman
-E 1 901 15 17                   Speckled Potion
-M 0 901 2 916           Swordsman
-* Third Test
-M 0 902 1 917           Mummy
-* Fourth Test
-M 0 903 1 918           Giant Lizard
-* Fifth Test
-M 0 904 1 919           General Woundwart
-E 1 903 10 9                    Troll Gauntlets
-E 1 902 25 17                   Speckled Potion
-* Sixth Test
-M 0 905 1 920           Franz
-E 1 905 10 16                   Flail
-M 0 906 1 920           Hanz
-E 1 907 5 16                    Heavy Spear
-* Final Test And Treasure
-M 0 907 1 921           Minos
-E 1 901 8 11                    Minotaur Shield
-E 1 900 1 17                    Golden Key
-O 1 904 10 922          Platinum Ring
-O 1 906 1 922           Gold
-M 0 909 2 908           Sea Hag
-M 0 909 2 908           Sea Hag
-M 0 910 2 909           Merman
-E 1 908 30 16                   Trident
-M 0 910 2 909           Merman
-E 1 908 30 16                   Trident
-M 0 911 3 910           Crab
-M 0 911 3 910           Crab
-* Objects
-R 0 910 909
-O 0 909 12 910          Boots Of Water Walking
-* Doors
-D 0 921 1 2             Treasure Room Door
-*
-S
-$
diff -uNpr ./circle-3.1-old/lib/world/zon/index ./circle-3.1/lib/world/zon/index
--- ./circle-3.1-old/lib/world/zon/index	2001-05-18 12:12:58.000000000 -0700
+++ ./circle-3.1/lib/world/zon/index	2003-01-02 15:33:26.000000000 -0800
@@ -1,32 +1,2 @@
-0.zon
-9.zon
-12.zon
-15.zon
-25.zon
-30.zon
-31.zon
-33.zon
-35.zon
-36.zon
-40.zon
-50.zon
-51.zon
-52.zon
-53.zon
-54.zon
-60.zon
-61.zon
-62.zon
-63.zon
-64.zon
-65.zon
-70.zon
-71.zon
-72.zon
-73.zon
-79.zon
-120.zon
-150.zon
-186.zon
-$
-
+0.zon
+$
diff -uNpr ./circle-3.1-old/lib/world/zon/index.mini ./circle-3.1/lib/world/zon/index.mini
--- ./circle-3.1-old/lib/world/zon/index.mini	1996-04-13 18:07:32.000000000 -0700
+++ ./circle-3.1/lib/world/zon/index.mini	2003-01-02 15:33:26.000000000 -0800
@@ -1,4 +1,2 @@
-0.zon
-12.zon
-30.zon
-$
+0.zon
+$
diff -uNpr ./circle-3.1-old/src/castle.c ./circle-3.1/src/castle.c
--- ./circle-3.1-old/src/castle.c	2002-11-17 18:30:48.000000000 -0800
+++ ./circle-3.1/src/castle.c	1969-12-31 16:00:00.000000000 -0800
@@ -1,925 +0,0 @@
-/* ************************************************************************
-*   File: castle.c                                      Part of CircleMUD *
-*  Usage: Special procedures for King's Castle area                       *
-*                                                                         *
-*  All rights reserved.  See license.doc for complete information.        *
-*                                                                         *
-*  Special procedures for Kings Castle by Pjotr (d90-pem@nada.kth.se)     *
-*  Coded by Sapowox (d90-jkr@nada.kth.se)                                 *
-*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
-************************************************************************ */
-
-#include "conf.h"
-#include "sysdep.h"
-
-
-#include "structs.h"
-#include "utils.h"
-#include "comm.h"
-#include "interpreter.h"
-#include "handler.h"
-#include "db.h"
-#include "spells.h"
-
-
-/* IMPORTANT!
-   The below defined number is the zone number of the Kings Castle.
-   Change it to apply to your chosen zone number. The default zone
-   number (On Alex and Alfa) is 80 (That is rooms and mobs have numbers
-   in the 8000 series... */
-
-#define Z_KINGS_C 150
-
-
-/* external variables */
-extern struct time_info_data time_info;
-extern int mini_mud;
-
-/* local functions */
-mob_vnum castle_virtual(mob_vnum offset);
-room_rnum castle_real_room(room_vnum roomoffset);
-struct char_data *find_npc_by_name(struct char_data *chAtChar, const char *pszName, int iLen);
-int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
-void assign_kings_castle(void);
-int member_of_staff(struct char_data *chChar);
-int member_of_royal_guard(struct char_data *chChar);
-struct char_data *find_guard(struct char_data *chAtChar);
-struct char_data *get_victim(struct char_data *chAtChar);
-int banzaii(struct char_data *ch);
-int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim);
-int is_trash(struct obj_data *i);
-void fry_victim(struct char_data *ch);
-int castle_cleaner(struct char_data *ch, int cmd, int gripe);
-int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
-void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
-
-
-/**********************************************************************\
-|* Special procedures for Kings Castle by Pjotr (d90-pem@nada.kth.se) *|
-|* Coded by Sapowox (d90-jkr@nada.kth.se)                             *|
-\**********************************************************************/
-
-SPECIAL(CastleGuard);
-SPECIAL(James);
-SPECIAL(cleaning);
-SPECIAL(DicknDavid);
-SPECIAL(tim);
-SPECIAL(tom);
-SPECIAL(king_welmar);
-SPECIAL(training_master);
-SPECIAL(peter);
-SPECIAL(jerry);
-SPECIAL(guild);
-ACMD(do_gen_door);
-ACMD(do_follow);
-
-/*
- * Assign castle special procedures.
- *
- * NOTE: The mobile number isn't fully specified. It's only an offset
- *	from the zone's base.
- */
-void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc))
-{
-  mob_vnum vmv = castle_virtual(mobnum);
-  mob_rnum rmr = NOBODY;
-
-  if (vmv != NOBODY)
-    rmr = real_mobile(vmv);
-
-  if (rmr == NOBODY) {
-    if (!mini_mud)
-      log("SYSERR: assign_kings_castle(): can't find mob #%d.", vmv);
-  } else
-    mob_index[rmr].func = specproc;
-}
-
-
-mob_vnum castle_virtual(mob_vnum offset)
-{
-  zone_rnum zon;
-
-  if ((zon = real_zone(Z_KINGS_C)) == NOWHERE)
-    return NOBODY;
-
-  return zone_table[zon].bot + offset;
-}
-
-
-room_rnum castle_real_room(room_vnum roomoffset)
-{
-  zone_rnum zon;
-
-  if ((zon = real_zone(Z_KINGS_C)) == NOWHERE)
-    return NOWHERE;
-
-  return real_room(zone_table[zon].bot + roomoffset);
-}
-
-
-/*
- * Routine: assign_kings_castle
- *
- * Used to assign function pointers to all mobiles in the Kings Castle.
- * Called from spec_assign.c.
- */
-void assign_kings_castle(void)
-{
-  castle_mob_spec(0, CastleGuard);	/* Gwydion */
-  /* Added the previous line -- Furry */
-  castle_mob_spec(1, king_welmar);	/* Our dear friend, the King */
-  castle_mob_spec(3, CastleGuard);	/* Jim */
-  castle_mob_spec(4, CastleGuard);	/* Brian */
-  castle_mob_spec(5, CastleGuard);	/* Mick */
-  castle_mob_spec(6, CastleGuard);	/* Matt */
-  castle_mob_spec(7, CastleGuard);	/* Jochem */
-  castle_mob_spec(8, CastleGuard);	/* Anne */
-  castle_mob_spec(9, CastleGuard);	/* Andrew */
-  castle_mob_spec(10, CastleGuard);	/* Bertram */
-  castle_mob_spec(11, CastleGuard);	/* Jeanette */
-  castle_mob_spec(12, peter);		/* Peter */
-  castle_mob_spec(13, training_master);	/* The training master */
-  castle_mob_spec(16, James);		/* James the Butler */
-  castle_mob_spec(17, cleaning);	/* Ze Cleaning Fomen */
-  castle_mob_spec(20, tim);		/* Tim, Tom's twin */
-  castle_mob_spec(21, tom);		/* Tom, Tim's twin */
-  castle_mob_spec(24, DicknDavid);	/* Dick, guard of the
-					 * Treasury */
-  castle_mob_spec(25, DicknDavid);	/* David, Dicks brother */
-  castle_mob_spec(26, jerry);		/* Jerry, the Gambler */
-  castle_mob_spec(27, CastleGuard);	/* Michael */
-  castle_mob_spec(28, CastleGuard);	/* Hans */
-  castle_mob_spec(29, CastleGuard);	/* Boris */
-}
-
-
-/*
- * Routine: member_of_staff
- *
- * Used to see if a character is a member of the castle staff.
- * Used mainly by BANZAI:ng NPC:s.
- */
-int member_of_staff(struct char_data *chChar)
-{
-  int ch_num;
-
-  if (!IS_NPC(chChar))
-    return (FALSE);
-
-  ch_num = GET_MOB_VNUM(chChar);
-
-  if (ch_num == castle_virtual(1))
-    return (TRUE);
-
-  if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
-    return (TRUE);
-
-  if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
-    return (TRUE);
-
-  if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
-    return (TRUE);
-
-  return (FALSE);
-}
-
-
-/*
- * Function: member_of_royal_guard
- *
- * Returns TRUE if the character is a guard on duty, otherwise FALSE.
- * Used by Peter the captain of the royal guard.
- */
-int member_of_royal_guard(struct char_data *chChar)
-{
-  int ch_num;
-
-  if (!chChar || !IS_NPC(chChar))
-    return (FALSE);
-
-  ch_num = GET_MOB_VNUM(chChar);
-
-  if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
-    return (TRUE);
-
-  if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
-    return (TRUE);
-
-  if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
-    return (TRUE);
-
-  return (FALSE);
-}
-
-
-/*
- * Function: find_npc_by_name
- *
- * Returns a pointer to an npc by the given name.
- * Used by Tim and Tom
- */
-struct char_data *find_npc_by_name(struct char_data *chAtChar,
-		const char *pszName, int iLen)
-{
-  struct char_data *ch;
-
-  for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
-    if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
-      return (ch);
-
-  return (NULL);
-}
-
-
-/*
- * Function: find_guard
- *
- * Returns the pointer to a guard on duty.
- * Used by Peter the Captain of the Royal Guard
- */
-struct char_data *find_guard(struct char_data *chAtChar)
-{
-  struct char_data *ch;
-
-  for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
-    if (!FIGHTING(ch) && member_of_royal_guard(ch))
-      return (ch);
-
-  return (NULL);
-}
-
-
-/*
- * Function: get_victim
- *
- * Returns a pointer to a randomly chosen character in the same room,
- * fighting someone in the castle staff...
- * Used by BANZAII-ing characters and King Welmar...
- */
-struct char_data *get_victim(struct char_data *chAtChar)
-{
-  struct char_data *ch;
-  int iNum_bad_guys = 0, iVictim;
-
-  for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
-    if (FIGHTING(ch) && member_of_staff(FIGHTING(ch)))
-      iNum_bad_guys++;
-
-  if (!iNum_bad_guys)
-    return (NULL);
-
-  iVictim = rand_number(0, iNum_bad_guys);	/* How nice, we give them a chance */
-  if (!iVictim)
-    return (NULL);
-
-  iNum_bad_guys = 0;
-
-  for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room) {
-    if (FIGHTING(ch) == NULL)
-      continue;
-
-    if (!member_of_staff(FIGHTING(ch)))
-      continue;
-
-    if (++iNum_bad_guys != iVictim)
-      continue;
-
-    return (ch);
-  }
-
-  return (NULL);
-}
-
-
-/*
- * Function: banzaii
- *
- * Makes a character banzaii on attackers of the castle staff.
- * Used by Guards, Tim, Tom, Dick, David, Peter, Master, King and Guards.
- */
-int banzaii(struct char_data *ch)
-{
-  struct char_data *chOpponent;
-
-  if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || !(chOpponent = get_victim(ch)))
-    return (FALSE);
-
-  act("$n roars: 'Protect the Kingdom of Great King Welmar!  BANZAIIII!!!'",
-	FALSE, ch, 0, 0, TO_ROOM);
-  hit(ch, chOpponent, TYPE_UNDEFINED);
-  return (TRUE);
-}
-
-
-/*
- * Function: do_npc_rescue
- *
- * Makes ch_hero rescue ch_victim.
- * Used by Tim and Tom
- */
-int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
-{
-  struct char_data *ch_bad_guy;
-
-  for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
-       ch_bad_guy && (FIGHTING(ch_bad_guy) != ch_victim);
-       ch_bad_guy = ch_bad_guy->next_in_room);
-
-  /* NO WAY I'll rescue the one I'm fighting! */
-  if (!ch_bad_guy || ch_bad_guy == ch_hero)
-    return (FALSE);
-
-  act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
-  act("You are rescued by $N, your loyal friend!\r\n",
-	FALSE, ch_victim, 0, ch_hero, TO_CHAR);
-  act("$n heroically rescues $N.", FALSE, ch_hero, 0, ch_victim, TO_NOTVICT);
-
-  if (FIGHTING(ch_bad_guy))
-    stop_fighting(ch_bad_guy);
-  if (FIGHTING(ch_hero))
-    stop_fighting(ch_hero);
-
-  set_fighting(ch_hero, ch_bad_guy);
-  set_fighting(ch_bad_guy, ch_hero);
-  return (TRUE);
-}
-
-
-/*
- * Procedure to block a person trying to enter a room.
- * Used by Tim/Tom at Kings bedroom and Dick/David at treasury.
- */
-int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room,
-	          int iProhibited_direction)
-{
-  if (cmd != ++iProhibited_direction)
-    return (FALSE);
-
-  if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
-    return (FALSE);
-
-  if (IN_ROOM(ch) != real_room(iIn_room))
-    return (FALSE);
-
-  if (!member_of_staff(ch))
-    act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
-
-  send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
-  return (TRUE);
-}
-
-
-/*
- * Routine to check if an object is trash...
- * Used by James the Butler and the Cleaning Lady.
- */
-int is_trash(struct obj_data *i)
-{
-  if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
-    return (FALSE);
-
-  if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
-    return (TRUE);
-
-  return (FALSE);
-}
-
-
-/*
- * Function: fry_victim
- *
- * Finds a suitabe victim, and cast some _NASTY_ spell on him.
- * Used by King Welmar
- */
-void fry_victim(struct char_data *ch)
-{
-  struct char_data *tch;
-
-  if (ch->points.mana < 10)
-    return;
-
-  /* Find someone suitable to fry ! */
-  if (!(tch = get_victim(ch)))
-    return;
-
-  switch (rand_number(0, 8)) {
-  case 1:
-  case 2:
-  case 3:
-    send_to_char(ch, "You raise your hand in a dramatical gesture.\r\n");
-    act("$n raises $s hand in a dramatical gesture.", 1, ch, 0, 0, TO_ROOM);
-    cast_spell(ch, tch, 0, SPELL_COLOR_SPRAY);
-    break;
-  case 4:
-  case 5:
-    send_to_char(ch, "You concentrate and mumble to yourself.\r\n");
-    act("$n concentrates, and mumbles to $mself.", 1, ch, 0, 0, TO_ROOM);
-    cast_spell(ch, tch, 0, SPELL_HARM);
-    break;
-  case 6:
-  case 7:
-    act("You look deeply into the eyes of $N.", 1, ch, 0, tch, TO_CHAR);
-    act("$n looks deeply into the eyes of $N.", 1, ch, 0, tch, TO_NOTVICT);
-    act("You see an ill-boding flame in the eye of $n.", 1, ch, 0, tch, TO_VICT);
-    cast_spell(ch, tch, 0, SPELL_FIREBALL);
-    break;
-  default:
-    if (!rand_number(0, 1))
-      cast_spell(ch, ch, 0, SPELL_HEAL);
-    break;
-  }
-
-  ch->points.mana -= 10;
-
-  return;
-}
-
-
-/*
- * Function: king_welmar
- *
- * Control the actions and movements of the King.
- * Used by King Welmar.
- */
-SPECIAL(king_welmar)
-{
-  char actbuf[MAX_INPUT_LENGTH];
-
-  const char *monolog[] = {
-    "$n proclaims 'Primus in regnis Geticis coronam'.",
-    "$n proclaims 'regiam gessi, subiique regis'.",
-    "$n proclaims 'munus et mores colui sereno'.",
-    "$n proclaims 'principe dignos'."
-  };
-
-  const char bedroom_path[] = "s33004o1c1S.";
-  const char throne_path[] = "W3o3cG52211rg.";
-  const char monolog_path[] = "ABCDPPPP.";
-
-  static const char *path;
-  static int path_index;
-  static bool move = FALSE;
-
-  if (!move) {
-    if (time_info.hours == 8 && IN_ROOM(ch) == castle_real_room(51)) {
-      move = TRUE;
-      path = throne_path;
-      path_index = 0;
-    } else if (time_info.hours == 21 && IN_ROOM(ch) == castle_real_room(17)) {
-      move = TRUE;
-      path = bedroom_path;
-      path_index = 0;
-    } else if (time_info.hours == 12 && IN_ROOM(ch) == castle_real_room(17)) {
-      move = TRUE;
-      path = monolog_path;
-      path_index = 0;
-    }
-  }
-  if (cmd || (GET_POS(ch) < POS_SLEEPING) ||
-      (GET_POS(ch) == POS_SLEEPING && !move))
-    return (FALSE);
-
-  if (GET_POS(ch) == POS_FIGHTING) {
-    fry_victim(ch);
-    return (FALSE);
-  } else if (banzaii(ch))
-    return (FALSE);
-
-  if (!move)
-    return (FALSE);
-
-  switch (path[path_index]) {
-  case '0':
-  case '1':
-  case '2':
-  case '3':
-  case '4':
-  case '5':
-    perform_move(ch, path[path_index] - '0', 1);
-    break;
-
-  case 'A':
-  case 'B':
-  case 'C':
-  case 'D':
-    act(monolog[path[path_index] - 'A'], FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'P':
-    break;
-
-  case 'W':
-    GET_POS(ch) = POS_STANDING;
-    act("$n awakens and stands up.", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'S':
-    GET_POS(ch) = POS_SLEEPING;
-    act("$n lies down on $s beautiful bed and instantly falls asleep.", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'r':
-    GET_POS(ch) = POS_SITTING;
-    act("$n sits down on $s great throne.", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 's':
-    GET_POS(ch) = POS_STANDING;
-    act("$n stands up.", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'G':
-    act("$n says 'Good morning, trusted friends.'", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'g':
-    act("$n says 'Good morning, dear subjects.'", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-
-  case 'o':
-    do_gen_door(ch, strcpy(actbuf, "door"), 0, SCMD_UNLOCK);	/* strcpy: OK */
-    do_gen_door(ch, strcpy(actbuf, "door"), 0, SCMD_OPEN);	/* strcpy: OK */
-    break;
-
-  case 'c':
-    do_gen_door(ch, strcpy(actbuf, "door"), 0, SCMD_CLOSE);	/* strcpy: OK */
-    do_gen_door(ch, strcpy(actbuf, "door"), 0, SCMD_LOCK);	/* strcpy: OK */
-    break;
-
-  case '.':
-    move = FALSE;
-    break;
-  }
-
-  path_index++;
-  return (FALSE);
-}
-
-
-/*
- * Function: training_master
- *
- * Acts actions to the training room, if his students are present.
- * Also allowes warrior-class to practice.
- * Used by the Training Master.
- */
-SPECIAL(training_master)
-{
-  struct char_data *pupil1, *pupil2 = NULL, *tch;
-
-  if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
-    return (FALSE);
-
-  if (cmd)
-    return (FALSE);
-
-  if (banzaii(ch) || rand_number(0, 2))
-    return (FALSE);
-
-  if (!(pupil1 = find_npc_by_name(ch, "Brian", 5)))
-    return (FALSE);
-
-  if (!(pupil2 = find_npc_by_name(ch, "Mick", 4)))
-    return (FALSE);
-
-  if (FIGHTING(pupil1) || FIGHTING(pupil2))
-    return (FALSE);
-
-  if (rand_number(0, 1)) {
-    tch = pupil1;
-    pupil1 = pupil2;
-    pupil2 = tch;
-  }
-
-  switch (rand_number(0, 7)) {
-  case 0:
-    act("$n hits $N on $s head with a powerful blow.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("You hit $N on $s head with a powerful blow.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("$n hits you on your head with a powerful blow.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  case 1:
-    act("$n hits $N in $s chest with a thrust.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("You manage to thrust $N in the chest.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("$n manages to thrust you in your chest.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  case 2:
-    send_to_char(ch, "You command your pupils to bow.\r\n");
-    act("$n commands $s pupils to bow.", FALSE, ch, 0, 0, TO_ROOM);
-    act("$n bows before $N.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("$N bows before $n.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("You bow before $N, who returns your gesture.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("You bow before $n, who returns your gesture.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  case 3:
-    act("$N yells at $n, as he fumbles and drops $s sword.", FALSE, pupil1, 0, ch, TO_NOTVICT);
-    act("$n quickly picks up $s weapon.", FALSE, pupil1, 0, 0, TO_ROOM);
-    act("$N yells at you, as you fumble, losing your weapon.", FALSE, pupil1, 0, ch, TO_CHAR);
-    send_to_char(pupil1, "You quickly pick up your weapon again.\r\n");
-    act("You yell at $n, as he fumbles, losing $s weapon.", FALSE, pupil1, 0, ch, TO_VICT);
-    break;
-
-  case 4:
-    act("$N tricks $n, and slashes him across the back.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("$N tricks you, and slashes you across your back.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("You trick $n, and quickly slash him across $s back.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  case 5:
-    act("$n lunges a blow at $N but $N parries skillfully.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("You lunge a blow at $N but $E parries skillfully.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("$n lunges a blow at you, but you skillfully parry it.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  case 6:
-    act("$n clumsily tries to kick $N, but misses.", FALSE, pupil1, 0, pupil2, TO_NOTVICT);
-    act("You clumsily miss $N with your poor excuse for a kick.", FALSE, pupil1, 0, pupil2, TO_CHAR);
-    act("$n fails an unusually clumsy attempt at kicking you.", FALSE, pupil1, 0, pupil2, TO_VICT);
-    break;
-
-  default:
-    send_to_char(ch, "You show your pupils an advanced technique.\r\n");
-    act("$n shows $s pupils an advanced technique.", FALSE, ch, 0, 0, TO_ROOM);
-    break;
-  }
-
-  return (FALSE);
-}
-
-
-SPECIAL(tom)
-{
-  return castle_twin_proc(ch, cmd, argument, 48, "Tim");
-}
-
-SPECIAL(tim)
-{
-  return castle_twin_proc(ch, cmd, argument, 49, "Tom");
-}
-
-/*
- * Common routine for the Castle Twins.
- */
-int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
-{
-  struct char_data *king, *twin;
-
-  if (!AWAKE(ch))
-    return (FALSE);
-
-  if (cmd)
-    return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
-
-  if ((king = find_npc_by_name(ch, "King Welmar", 11)) != NULL) {
-    char actbuf[MAX_INPUT_LENGTH];
-
-    if (!ch->master)
-      do_follow(ch, strcpy(actbuf, "King Welmar"), 0, 0);	/* strcpy: OK */
-    if (FIGHTING(king))
-      do_npc_rescue(ch, king);
-  }
-
-  if ((twin = find_npc_by_name(ch, twinname, strlen(twinname))) != NULL)
-    if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
-      do_npc_rescue(ch, twin);
-
-  if (GET_POS(ch) != POS_FIGHTING)
-    banzaii(ch);
-
-  return (FALSE);
-}
-
-
-/*
- * Routine for James the Butler.
- * Complains if he finds any trash...
- *
- * This doesn't make sure he _can_ carry it...
- */
-SPECIAL(James)
-{
-  return castle_cleaner(ch, cmd, TRUE);
-}
-
-/*
- * Common code for James and the Cleaning Woman.
- */
-int castle_cleaner(struct char_data *ch, int cmd, int gripe)
-{
-  struct obj_data *i;
-
-  if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
-    return (FALSE);
-
-  for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
-    if (!is_trash(i))
-      continue;
-
-    if (gripe) {
-      act("$n says: 'My oh my!  I ought to fire that lazy cleaning woman!'",
-          FALSE, ch, 0, 0, TO_ROOM);
-      act("$n picks up a piece of trash.", FALSE, ch, 0, 0, TO_ROOM);
-    }
-    obj_from_room(i);
-    obj_to_char(i, ch);
-    return (TRUE);
-  }
-
-  return (FALSE);
-}
-
-
-/*
- * Routine for the Cleaning Woman.
- * Picks up any trash she finds...
- */
-SPECIAL(cleaning)
-{
-  return castle_cleaner(ch, cmd, FALSE);
-}
-
-
-/*
- * Routine: CastleGuard
- *
- * Standard routine for ordinary castle guards.
- */
-SPECIAL(CastleGuard)
-{
-  if (cmd || !AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
-    return (FALSE);
-
-  return (banzaii(ch));
-}
-
-
-/*
- * Routine: DicknDave
- *
- * Routine for the guards Dick and David.
- */
-SPECIAL(DicknDavid)
-{
-  if (!AWAKE(ch))
-    return (FALSE);
-
-  if (!cmd && GET_POS(ch) != POS_FIGHTING)
-    banzaii(ch);
-
-  return (block_way(ch, cmd, argument, castle_virtual(36), 1));
-}
-
-
-/*
- * Routine: peter
- * Routine for Captain of the Guards.
- */
-SPECIAL(peter)
-{
-  struct char_data *ch_guard = NULL;
-
-  if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
-    return (FALSE);
-
-  if (banzaii(ch))
-    return (FALSE);
-
-  if (!(rand_number(0, 3)) && (ch_guard = find_guard(ch)))
-    switch (rand_number(0, 5)) {
-    case 0:
-      act("$N comes sharply into attention as $n inspects $M.",
-	  FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("$N comes sharply into attention as you inspect $M.",
-	  FALSE, ch, 0, ch_guard, TO_CHAR);
-      act("You go sharply into attention as $n inspects you.",
-	  FALSE, ch, 0, ch_guard, TO_VICT);
-      break;
-    case 1:
-      act("$N looks very small, as $n roars at $M.",
-	  FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("$N looks very small as you roar at $M.",
-	  FALSE, ch, 0, ch_guard, TO_CHAR);
-      act("You feel very small as $N roars at you.",
-	  FALSE, ch, 0, ch_guard, TO_VICT);
-      break;
-    case 2:
-      act("$n gives $N some Royal directions.",
-	  FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("You give $N some Royal directions.",
-	  FALSE, ch, 0, ch_guard, TO_CHAR);
-      act("$n gives you some Royal directions.",
-	  FALSE, ch, 0, ch_guard, TO_VICT);
-      break;
-    case 3:
-      act("$n looks at you.", FALSE, ch, 0, ch_guard, TO_VICT);
-      act("$n looks at $N.", FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("$n growls: 'Those boots need polishing!'",
-	  FALSE, ch, 0, ch_guard, TO_ROOM);
-      act("You growl at $N.", FALSE, ch, 0, ch_guard, TO_CHAR);
-      break;
-    case 4:
-      act("$n looks at you.", FALSE, ch, 0, ch_guard, TO_VICT);
-      act("$n looks at $N.", FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("$n growls: 'Straighten that collar!'",
-	  FALSE, ch, 0, ch_guard, TO_ROOM);
-      act("You growl at $N.", FALSE, ch, 0, ch_guard, TO_CHAR);
-      break;
-    default:
-      act("$n looks at you.", FALSE, ch, 0, ch_guard, TO_VICT);
-      act("$n looks at $N.", FALSE, ch, 0, ch_guard, TO_NOTVICT);
-      act("$n growls: 'That chain mail looks rusty!  CLEAN IT !!!'",
-	  FALSE, ch, 0, ch_guard, TO_ROOM);
-      act("You growl at $N.", FALSE, ch, 0, ch_guard, TO_CHAR);
-      break;
-    }
-
-  return (FALSE);
-}
-
-
-/*
- * Procedure for Jerry and Michael in x08 of King's Castle.
- * Code by Sapowox modified by Pjotr.(Original code from Master)
- */
-SPECIAL(jerry)
-{
-  struct char_data *gambler1, *gambler2 = NULL, *tch;
-
-  if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
-    return (FALSE);
-
-  if (cmd)
-    return (FALSE);
-
-  if (banzaii(ch) || rand_number(0, 2))
-    return (FALSE);
-
-  if (!(gambler1 = ch))
-    return (FALSE);
-
-  if (!(gambler2 = find_npc_by_name(ch, "Michael", 7)))
-    return (FALSE);
-
-  if (FIGHTING(gambler1) || FIGHTING(gambler2))
-    return (FALSE);
-
-  if (rand_number(0, 1)) {
-    tch = gambler1;
-    gambler1 = gambler2;
-    gambler2 = tch;
-  }
-
-  switch (rand_number(0, 5)) {
-  case 0:
-    act("$n rolls the dice and cheers loudly at the result.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You roll the dice and cheer. GREAT!",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n cheers loudly as $e rolls the dice.",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  case 1:
-    act("$n curses the Goddess of Luck roundly as he sees $N's roll.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You curse the Goddess of Luck as $N rolls.",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n swears angrily. You are in luck!",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  case 2:
-    act("$n sighs loudly and gives $N some gold.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You sigh loudly at the pain of having to give $N some gold.",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n sighs loudly as $e gives you your rightful win.",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  case 3:
-    act("$n smiles remorsefully as $N's roll tops $s.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You smile sadly as you see that $N beats you. Again.",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n smiles remorsefully as your roll tops $s.",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  case 4:
-    act("$n excitedly follows the dice with $s eyes.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You excitedly follow the dice with your eyes.",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n excitedly follows the dice with $s eyes.",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  default:
-    act("$n says 'Well, my luck has to change soon', as he shakes the dice.",
-	    FALSE, gambler1, 0, gambler2, TO_NOTVICT);
-    act("You say 'Well, my luck has to change soon' and shake the dice.",
-	    FALSE, gambler1, 0, gambler2, TO_CHAR);
-    act("$n says 'Well, my luck has to change soon', as he shakes the dice.",
-	    FALSE, gambler1, 0, gambler2, TO_VICT);
-    break;
-  }
-  return (FALSE);
-}
diff -uNpr ./circle-3.1-old/src/config.c ./circle-3.1/src/config.c
--- ./circle-3.1-old/src/config.c	2001-12-11 11:30:08.000000000 -0800
+++ ./circle-3.1/src/config.c	2003-01-02 15:37:18.000000000 -0800
@@ -168,20 +168,20 @@ int rent_file_timeout = 30;
 /* ROOM NUMBERS */
 
 /* virtual number of room that mortals should enter at */
-room_vnum mortal_start_room = 3001;
+room_vnum mortal_start_room = 0;
 
 /* virtual number of room that immorts should enter at by default */
-room_vnum immort_start_room = 1204;
+room_vnum immort_start_room = 0;
 
 /* virtual number of room that frozen players should enter at */
-room_vnum frozen_start_room = 1202;
+room_vnum frozen_start_room = 0;
 
 /*
  * virtual numbers of donation rooms.  note: you must change code in
  * do_drop of act.item.c if you change the number of non-NOWHERE
  * donation rooms.
  */
-room_vnum donation_room_1 = 3063;
+room_vnum donation_room_1 = 0;
 room_vnum donation_room_2 = NOWHERE;	/* unused - room for expansion */
 room_vnum donation_room_3 = NOWHERE;	/* unused - room for expansion */
 
diff -uNpr ./circle-3.1-old/src/spec_assign.c ./circle-3.1/src/spec_assign.c
--- ./circle-3.1-old/src/spec_assign.c	2001-12-04 04:22:54.000000000 -0800
+++ ./circle-3.1/src/spec_assign.c	2003-01-02 15:40:57.000000000 -0800
@@ -39,7 +39,6 @@ SPECIAL(thief);
 SPECIAL(magic_user);
 SPECIAL(bank);
 SPECIAL(gen_board);
-void assign_kings_castle(void);
 
 /* local functions */
 void assign_mobiles(void);
@@ -89,17 +88,16 @@ void ASSIGNROOM(room_vnum room, SPECIAL(
 /* assign special procedures to mobiles */
 void assign_mobiles(void)
 {
-  assign_kings_castle();
 
   ASSIGNMOB(1, puff);
 
   /* Immortal Zone */
-  ASSIGNMOB(1200, receptionist);
+/*  ASSIGNMOB(1200, receptionist);
   ASSIGNMOB(1201, postmaster);
-  ASSIGNMOB(1202, janitor);
+  ASSIGNMOB(1202, janitor);*/
 
   /* Midgaard */
-  ASSIGNMOB(3005, receptionist);
+/*  ASSIGNMOB(3005, receptionist);
   ASSIGNMOB(3010, postmaster);
   ASSIGNMOB(3020, guild);
   ASSIGNMOB(3021, guild);
@@ -117,34 +115,34 @@ void assign_mobiles(void)
   ASSIGNMOB(3067, cityguard);
   ASSIGNMOB(3068, janitor);
   ASSIGNMOB(3095, cryogenicist);
-  ASSIGNMOB(3105, mayor);
+  ASSIGNMOB(3105, mayor);*/
 
   /* MORIA */
-  ASSIGNMOB(4000, snake);
+/*  ASSIGNMOB(4000, snake);
   ASSIGNMOB(4001, snake);
   ASSIGNMOB(4053, snake);
   ASSIGNMOB(4100, magic_user);
   ASSIGNMOB(4102, snake);
-  ASSIGNMOB(4103, thief);
+  ASSIGNMOB(4103, thief);*/
 
   /* Redferne's */
-  ASSIGNMOB(7900, cityguard);
+/*  ASSIGNMOB(7900, cityguard);*/
 
   /* PYRAMID */
-  ASSIGNMOB(5300, snake);
-  ASSIGNMOB(5301, snake);
-  ASSIGNMOB(5304, thief);
-  ASSIGNMOB(5305, thief);
-  ASSIGNMOB(5309, magic_user); /* should breath fire */
-  ASSIGNMOB(5311, magic_user);
-  ASSIGNMOB(5313, magic_user); /* should be a cleric */
-  ASSIGNMOB(5314, magic_user); /* should be a cleric */
-  ASSIGNMOB(5315, magic_user); /* should be a cleric */
-  ASSIGNMOB(5316, magic_user); /* should be a cleric */
-  ASSIGNMOB(5317, magic_user);
+/*  ASSIGNMOB(5300, snake);*/
+/*  ASSIGNMOB(5301, snake);*/
+/*  ASSIGNMOB(5304, thief);*/
+/*  ASSIGNMOB(5305, thief);*/
+/*  ASSIGNMOB(5309, magic_user); /* should breath fire */
+/*  ASSIGNMOB(5311, magic_user);
+/*  ASSIGNMOB(5313, magic_user); /* should be a cleric */
+/*  ASSIGNMOB(5314, magic_user); /* should be a cleric */
+/*  ASSIGNMOB(5315, magic_user); /* should be a cleric */
+/*  ASSIGNMOB(5316, magic_user); /* should be a cleric */
+/*  ASSIGNMOB(5317, magic_user); */
 
   /* High Tower Of Sorcery */
-  ASSIGNMOB(2501, magic_user); /* should likely be cleric */
+/*  ASSIGNMOB(2501, magic_user);
   ASSIGNMOB(2504, magic_user);
   ASSIGNMOB(2507, magic_user);
   ASSIGNMOB(2508, magic_user);
@@ -185,50 +183,50 @@ void assign_mobiles(void)
   ASSIGNMOB(2559, magic_user);
   ASSIGNMOB(2560, magic_user);
   ASSIGNMOB(2562, magic_user);
-  ASSIGNMOB(2564, magic_user);
+  ASSIGNMOB(2564, magic_user);*/
 
   /* SEWERS */
-  ASSIGNMOB(7006, snake);
+/*  ASSIGNMOB(7006, snake);
   ASSIGNMOB(7009, magic_user);
   ASSIGNMOB(7200, magic_user);
   ASSIGNMOB(7201, magic_user);
-  ASSIGNMOB(7202, magic_user);
+  ASSIGNMOB(7202, magic_user);*/
 
   /* FOREST */
-  ASSIGNMOB(6112, magic_user);
+/*  ASSIGNMOB(6112, magic_user);
   ASSIGNMOB(6113, snake);
   ASSIGNMOB(6114, magic_user);
   ASSIGNMOB(6115, magic_user);
-  ASSIGNMOB(6116, magic_user); /* should be a cleric */
-  ASSIGNMOB(6117, magic_user);
+  ASSIGNMOB(6116, magic_user);
+  ASSIGNMOB(6117, magic_user);*/
 
   /* ARACHNOS */
-  ASSIGNMOB(6302, magic_user);
+/*  ASSIGNMOB(6302, magic_user);
   ASSIGNMOB(6309, magic_user);
   ASSIGNMOB(6312, magic_user);
   ASSIGNMOB(6314, magic_user);
-  ASSIGNMOB(6315, magic_user);
+  ASSIGNMOB(6315, magic_user);*/
 
   /* Desert */
-  ASSIGNMOB(5004, magic_user);
-  ASSIGNMOB(5005, guild_guard); /* brass dragon */
+/*  ASSIGNMOB(5004, magic_user);
+  ASSIGNMOB(5005, guild_guard);
   ASSIGNMOB(5010, magic_user);
-  ASSIGNMOB(5014, magic_user);
+  ASSIGNMOB(5014, magic_user);*/
 
   /* Drow City */
-  ASSIGNMOB(5103, magic_user);
+/*  ASSIGNMOB(5103, magic_user);
   ASSIGNMOB(5104, magic_user);
   ASSIGNMOB(5107, magic_user);
-  ASSIGNMOB(5108, magic_user);
+  ASSIGNMOB(5108, magic_user);*/
 
   /* Old Thalos */
-  ASSIGNMOB(5200, magic_user);
+/*  ASSIGNMOB(5200, magic_user);
   ASSIGNMOB(5201, magic_user);
-  ASSIGNMOB(5209, magic_user);
+  ASSIGNMOB(5209, magic_user);*/
 
   /* New Thalos */
 /* 5481 - Cleric (or Mage... but he IS a high priest... *shrug*) */
-  ASSIGNMOB(5404, receptionist);
+/*  ASSIGNMOB(5404, receptionist);
   ASSIGNMOB(5421, magic_user);
   ASSIGNMOB(5422, magic_user);
   ASSIGNMOB(5423, magic_user);
@@ -243,7 +241,7 @@ void assign_mobiles(void)
   ASSIGNMOB(5461, cityguard);
   ASSIGNMOB(5462, cityguard);
   ASSIGNMOB(5463, cityguard);
-  ASSIGNMOB(5482, cityguard);
+  ASSIGNMOB(5482, cityguard);*/
 /*
 5400 - Guildmaster (Mage)
 5401 - Guildmaster (Cleric)
@@ -256,24 +254,21 @@ void assign_mobiles(void)
 */
 
   /* ROME */
-  ASSIGNMOB(12009, magic_user);
+/*  ASSIGNMOB(12009, magic_user);
   ASSIGNMOB(12018, cityguard);
   ASSIGNMOB(12020, magic_user);
   ASSIGNMOB(12021, cityguard);
   ASSIGNMOB(12025, magic_user);
   ASSIGNMOB(12030, magic_user);
   ASSIGNMOB(12031, magic_user);
-  ASSIGNMOB(12032, magic_user);
+  ASSIGNMOB(12032, magic_user);*/
 
-  /* King Welmar's Castle (not covered in castle.c) */
-  ASSIGNMOB(15015, thief);      /* Ergan... have a better idea? */
-  ASSIGNMOB(15032, magic_user); /* Pit Fiend, have something better?  Use it */
 
   /* DWARVEN KINGDOM */
-  ASSIGNMOB(6500, cityguard);
+/*  ASSIGNMOB(6500, cityguard);
   ASSIGNMOB(6502, magic_user);
   ASSIGNMOB(6509, magic_user);
-  ASSIGNMOB(6516, magic_user);
+  ASSIGNMOB(6516, magic_user);*/
 }
 
 
@@ -281,13 +276,13 @@ void assign_mobiles(void)
 /* assign special procedures to objects */
 void assign_objects(void)
 {
-  ASSIGNOBJ(3096, gen_board);	/* social board */
-  ASSIGNOBJ(3097, gen_board);	/* freeze board */
-  ASSIGNOBJ(3098, gen_board);	/* immortal board */
-  ASSIGNOBJ(3099, gen_board);	/* mortal board */
-
-  ASSIGNOBJ(3034, bank);	/* atm */
-  ASSIGNOBJ(3036, bank);	/* cashcard */
+/*  ASSIGNOBJ(3096, gen_board);	/* social board */
+/*  ASSIGNOBJ(3097, gen_board);	/* freeze board */
+/*  ASSIGNOBJ(3098, gen_board);	/* immortal board */
+/*  ASSIGNOBJ(3099, gen_board);	/* mortal board */
+/*
+/*  ASSIGNOBJ(3034, bank);	/* atm */
+/*  ASSIGNOBJ(3036, bank);	/* cashcard */
 }
 
 
@@ -295,7 +290,7 @@ void assign_objects(void)
 /* assign special procedures to rooms */
 void assign_rooms(void)
 {
-  room_rnum i;
+/*  room_rnum i;
 
   ASSIGNROOM(3030, dump);
   ASSIGNROOM(3031, pet_shops);
@@ -304,4 +299,5 @@ void assign_rooms(void)
     for (i = 0; i <= top_of_world; i++)
       if (ROOM_FLAGGED(i, ROOM_DEATH))
 	world[i].func = dump;
-}
+*/
+  }
