File db.c

* declarations of most of the 'global' variables *


Included Files


Preprocessor definitions

#define __DB_C__

#define READ_SIZE 256

#define ZCMD

#define CASE( test )

#define RANGE( low, high )

#define Z

#define ZO_DEAD 999

#define ZONE_ERROR( message )


Global Variable weather_info

struct weather_data weather_info
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: Crash_report_rent()objsave.c
  Crash_report_unrentables()objsave.c
  act()comm.c
  add_follower()utils.c
  another_hour()weather.c
  cityguard()spec_procs.c
  diag_char_to_char()act.informative.c
  do_assist()act.offensive.c
  do_dc()act.wizard.c
  do_equipment()act.informative.c
  do_exits()act.informative.c
  do_get()act.item.c
  do_give()act.item.c
  do_look()act.informative.c
  do_put()act.item.c
  do_remove()act.item.c
  do_score()act.informative.c
  do_show()act.wizard.c
  do_stat_character()act.wizard.c
  do_stat_room()act.wizard.c
  do_steal()act.other.c
  do_users()act.informative.c
  do_wear()act.item.c
  do_weather()act.informative.c
  do_who()act.informative.c
  do_wiznet()act.wizard.c
  do_write()act.comm.c
  gen_receptionist()objsave.c
  get_char_room_vis()handler.c
  get_char_world_vis()handler.c
  get_from_container()act.item.c
  get_from_room()act.item.c
  get_hash_obj_vis()shop.c
  get_obj_in_list_vis()handler.c
  get_obj_vis()handler.c
  get_object_in_equip_vis()handler.c
  get_player_vis()handler.c
  get_slide_obj_vis()shop.c
  is_ok_char()shop.c
  list_char_to_char()act.informative.c
  list_obj_to_char()act.informative.c
  list_one_char()act.informative.c
  look_at_char()act.informative.c
  look_at_room()act.informative.c
  look_at_target()act.informative.c
  mobile_activity()mobact.c
  npc_steal()spec_procs.c
  perform_act()comm.c
  perform_group()act.other.c
  perform_immort_where()act.informative.c
  perform_mortal_where()act.informative.c
  print_object_location()act.informative.c
  reset_time()db.c
  shopping_list()shop.c
  spell_locate_object()spells.c
  weather_change()weather.c

Global Variable buf

char buf[8192]
Included from db.h
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: Crash_load()objsave.c
  Crash_rent_deadline()objsave.c
  bank()spec_procs.c
  check_idling()limits.c
  check_object()db.c
  diag_char_to_char()act.informative.c
  do_action()act.social.c
  do_advance()act.wizard.c
  do_alias()interpreter.c
  do_at()act.wizard.c
  do_auto_exits()act.informative.c
  do_backstab()act.offensive.c
  do_ban()ban.c
  do_cast()spell_parser.c
  do_color()act.informative.c
  do_commands()act.informative.c
  do_consider()act.informative.c
  do_date()act.wizard.c
  do_dc()act.wizard.c
  do_diagnose()act.informative.c
  do_doorcmd()act.movement.c
  do_drink()act.item.c
  do_drop()act.item.c
  do_eat()act.item.c
  do_echo()act.wizard.c
  do_enter()act.movement.c
  do_exits()act.informative.c
  do_follow()act.movement.c
  do_force()act.wizard.c
  do_gecho()act.wizard.c
  do_gen_comm()act.comm.c
  do_gen_door()act.movement.c
  do_gen_ps()act.informative.c
  do_get()act.item.c
  do_give()act.item.c
  do_gold()act.informative.c
  do_goto()act.wizard.c
  do_grab()act.item.c
  do_group()act.other.c
  do_gsay()act.comm.c
  do_insult()act.social.c
  do_last()act.wizard.c
  do_levels()act.informative.c
  do_load()act.wizard.c
  do_olc()olc.c
  do_order()act.offensive.c
  do_page()act.comm.c
  do_pour()act.item.c
  do_purge()act.wizard.c
  do_put()act.item.c
  do_qcomm()act.comm.c
  do_quit()act.other.c
  do_remove()act.item.c
  do_report()act.other.c
  do_restore()act.wizard.c
  do_save()act.other.c
  do_say()act.comm.c
  do_score()act.informative.c
  do_send()act.wizard.c
  do_set()act.wizard.c
  do_show()act.wizard.c
  do_spec_comm()act.comm.c
  do_split()act.other.c
  do_start()class.c
  do_stat_character()act.wizard.c
  do_stat_object()act.wizard.c
  do_stat_room()act.wizard.c
  do_steal()act.other.c
  do_syslog()act.wizard.c
  do_teleport()act.wizard.c
  do_tell()act.comm.c
  do_time()act.informative.c
  do_title()act.other.c
  do_toggle()act.informative.c
  do_track()graph.c
  do_trans()act.wizard.c
  do_unban()ban.c
  do_ungroup()act.other.c
  do_use()act.other.c
  do_users()act.informative.c
  do_vnum()act.wizard.c
  do_vstat()act.wizard.c
  do_wear()act.item.c
  do_weather()act.informative.c
  do_who()act.informative.c
  do_wield()act.item.c
  do_wimpy()act.other.c
  do_wizlock()act.wizard.c
  do_wizutil()act.wizard.c
  do_write()act.comm.c
  do_zreset()act.wizard.c
  find_eq_pos()act.item.c
  gain_exp_regardless()limits.c
  gen_receptionist()objsave.c
  get_check_money()act.item.c
  get_from_container()act.item.c
  get_from_room()act.item.c
  guild()spec_procs.c
  hcontrol_build_house()house.c
  hcontrol_list_houses()house.c
  hcontrol_pay_house()house.c
  hunt_victim()graph.c
  list_all_shops()shop.c
  list_detailed_shop()shop.c
  list_one_char()act.informative.c
  list_skills()spec_procs.c
  look_at_room()act.informative.c
  look_in_direction()act.informative.c
  look_in_obj()act.informative.c
  main()comm.c
  olc_bitvector()olc.c
  olc_interpreter()olc.c
  olc_string()olc.c
  parse_room()db.c
  perform_complex_alias()interpreter.c
  perform_drop()act.item.c
  perform_drop_gold()act.item.c
  perform_dupe_check()interpreter.c
  perform_give_gold()act.item.c
  perform_immort_invis()act.wizard.c
  perform_immort_where()act.informative.c
  perform_mortal_where()act.informative.c
  perform_tell()act.comm.c
  print_group()act.other.c
  print_object_location()act.informative.c
  read_line()shop.c
  read_type_list()shop.c
  sanity_check()comm.c
  say_spell()spell_parser.c
  show_obj_to_char()act.informative.c
  show_string()modify.c
  spell_identify()spells.c
  spell_locate_object()spells.c
  spell_summon()spells.c
  transaction_amt()shop.c
  vnum_mobile()db.c
  vnum_object()db.c

Global Variable buf1

char buf1[8192]
Included from db.h
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: do_force()act.wizard.c
  do_gen_comm()act.comm.c
  do_give()act.item.c
  do_stat()act.wizard.c
  do_stat_character()act.wizard.c
  do_stat_object()act.wizard.c
  do_stat_room()act.wizard.c
  do_users()act.informative.c
  do_who()act.informative.c
  do_wiznet()act.wizard.c
  do_write()act.comm.c
  index_boot()db.c
  list_all_shops()shop.c
  list_detailed_shop()shop.c
  main()comm.c
  sanity_check()comm.c
  say_spell()spell_parser.c

Global Variable buf2

char buf2[8192]
Included from db.h
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: damage()fight.c
  do_advance()act.wizard.c
  do_auto_exits()act.informative.c
  do_enter()act.movement.c
  do_exits()act.informative.c
  do_load()act.wizard.c
  do_page()act.comm.c
  do_send()act.wizard.c
  do_simple_move()act.movement.c
  do_spec_comm()act.comm.c
  do_stat()act.wizard.c
  do_stat_character()act.wizard.c
  do_stat_object()act.wizard.c
  do_stat_room()act.wizard.c
  do_teleport()act.wizard.c
  do_tell()act.comm.c
  do_toggle()act.informative.c
  do_ungroup()act.other.c
  do_use()act.other.c
  do_vnum()act.wizard.c
  do_vstat()act.wizard.c
  do_wiznet()act.wizard.c
  do_write()act.comm.c
  find_door()act.movement.c
  flush_queues()comm.c
  index_boot()db.c
  list_all_shops()shop.c
  list_skills()spec_procs.c
  load_zones()db.c
  look_at_room()act.informative.c
  look_in_obj()act.informative.c
  main()comm.c
  make_corpse()fight.c
  new_descriptor()comm.c
  olc_bitvector()olc.c
  parse_mobile()db.c
  parse_object()db.c
  parse_room()db.c
  perform_complex_alias()interpreter.c
  perform_group_gain()fight.c
  perform_move()act.movement.c
  sanity_check()comm.c
  say_spell()spell_parser.c
  setup_dir()db.c
  solo_gain()fight.c
  spell_identify()spells.c

Global Variable arg

char arg[8192]
Included from db.h
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: DicknDavid()castle.c
  command_interpreter()interpreter.c
  do_advance()act.wizard.c
  do_alias()interpreter.c
  do_assist()act.offensive.c
  do_bash()act.offensive.c
  do_cast()spell_parser.c
  do_color()act.informative.c
  do_commands()act.informative.c
  do_dc()act.wizard.c
  do_drink()act.item.c
  do_drop()act.item.c
  do_eat()act.item.c
  do_examine()act.informative.c
  do_force()act.wizard.c
  do_give()act.item.c
  do_grab()act.item.c
  do_hit()act.offensive.c
  do_house()house.c
  do_insult()act.social.c
  do_invis()act.wizard.c
  do_kick()act.offensive.c
  do_kill()act.offensive.c
  do_last()act.wizard.c
  do_look()act.informative.c
  do_olc()olc.c
  do_page()act.comm.c
  do_practice()act.other.c
  do_reboot()db.c
  do_remove()act.item.c
  do_rescue()act.offensive.c
  do_send()act.wizard.c
  do_show()act.wizard.c
  do_shutdown()act.wizard.c
  do_snoop()act.wizard.c
  do_switch()act.wizard.c
  do_syslog()act.wizard.c
  do_track()graph.c
  do_use()act.other.c
  do_users()act.informative.c
  do_wake()act.movement.c
  do_where()act.informative.c
  do_who()act.informative.c
  do_wield()act.item.c
  do_wimpy()act.other.c
  do_wizlock()act.wizard.c
  do_wizutil()act.wizard.c
  do_zreset()act.wizard.c
  get_id_by_name()db.c
  get_ptable_by_name()db.c
  mag_objectmagic()spell_parser.c
  main()comm.c
  sanity_check()comm.c
  shop_keeper()shop.c
  tim()castle.c
  tom()castle.c

Global Variable world

struct room_data* world
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   boards.c
   castle.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
Used in: ASSIGNROOM()spec_assign.c
  Board_display_msg()boards.c
  Board_remove_msg()boards.c
  Crash_report_rent()objsave.c
  Crash_report_unrentables()objsave.c
  House_boot()house.c
  House_crashsave()house.c
  House_save_all()house.c
  VALID_EDGE()graph.c
  act()comm.c
  add_follower()utils.c
  assign_rooms()spec_assign.c
  call_magic()spell_parser.c
  castle_cleaner()castle.c
  char_from_room()handler.c
  char_to_room()handler.c
  check_killer()fight.c
  cityguard()spec_procs.c
  damage()fight.c
  death_cry()fight.c
  diag_char_to_char()act.informative.c
  do_assist()act.offensive.c
  do_auto_exits()act.informative.c
  do_bash()act.offensive.c
  do_cast()spell_parser.c
  do_dc()act.wizard.c
  do_doorcmd()act.movement.c
  do_drink()act.item.c
  do_enter()act.movement.c
  do_equipment()act.informative.c
  do_exits()act.informative.c
  do_flee()act.offensive.c
  do_force()act.wizard.c
  do_gen_comm()act.comm.c
  do_gen_door()act.movement.c
  do_gen_write()act.other.c
  do_get()act.item.c
  do_give()act.item.c
  do_house()house.c
  do_leave()act.movement.c
  do_look()act.informative.c
  do_npc_rescue()castle.c
  do_olc()olc.c
  do_pour()act.item.c
  do_purge()act.wizard.c
  do_put()act.item.c
  do_quit()act.other.c
  do_remove()act.item.c
  do_rescue()act.offensive.c
  do_save()act.other.c
  do_score()act.informative.c
  do_show()act.wizard.c
  do_simple_move()act.movement.c
  do_stat()act.wizard.c
  do_stat_character()act.wizard.c
  do_stat_object()act.wizard.c
  do_stat_room()act.wizard.c
  do_steal()act.other.c
  do_switch()act.wizard.c
  do_track()graph.c
  do_users()act.informative.c
  do_wear()act.item.c
  do_weather()act.informative.c
  do_who()act.informative.c
  do_wiznet()act.wizard.c
  do_write()act.comm.c
  do_zreset()act.wizard.c
  dump()spec_procs.c
  equip_char()handler.c
  fido()spec_procs.c
  find_board()boards.c
  find_door()act.movement.c
  find_first_step()graph.c
  find_guard()castle.c
  find_npc_by_name()castle.c
  find_target_room()act.wizard.c
  gen_receptionist()objsave.c
  generic_find()handler.c
  get_char_room()handler.c
  get_char_room_vis()handler.c
  get_char_world_vis()handler.c
  get_from_container()act.item.c
  get_from_room()act.item.c
  get_hash_obj_vis()shop.c
  get_obj_in_list_vis()handler.c
  get_obj_vis()handler.c
  get_object_in_equip_vis()handler.c
  get_player_vis()handler.c
  get_slide_obj_vis()shop.c
  get_victim()castle.c
  guild_guard()spec_procs.c
  hcontrol_build_house()house.c
  hcontrol_destroy_house()house.c
  index_boot()db.c
  is_empty()db.c
  is_ok_char()shop.c
  is_tell_ok()act.comm.c
  janitor()spec_procs.c
  list_char_to_char()act.informative.c
  list_detailed_shop()shop.c
  list_obj_to_char()act.informative.c
  list_one_char()act.informative.c
  log_death_trap()utils.c
  look_at_char()act.informative.c
  look_at_room()act.informative.c
  look_at_target()act.informative.c
  look_in_direction()act.informative.c
  mag_areas()magic.c
  mag_masses()magic.c
  mag_objectmagic()spell_parser.c
  magic_user()spec_procs.c
  mobile_activity()mobact.c
  npc_steal()spec_procs.c
  obj_from_room()handler.c
  obj_to_room()handler.c
  parse_room()db.c
  perform_act()comm.c
  perform_group()act.other.c
  perform_immort_invis()act.wizard.c
  perform_immort_where()act.informative.c
  perform_mortal_where()act.informative.c
  perform_move()act.movement.c
  pet_shops()spec_procs.c
  point_update()limits.c
  print_object_location()act.informative.c
  real_room()db.c
  renum_world()db.c
  reset_zone()db.c
  save_char()db.c
  say_spell()spell_parser.c
  send_to_outdoor()comm.c
  send_to_room()comm.c
  setup_dir()db.c
  shop_keeper()shop.c
  shopping_list()shop.c
  show_shops()shop.c
  special()interpreter.c
  spell_locate_object()spells.c
  spell_summon()spells.c
  spell_teleport()spells.c
  thief()spec_procs.c
  unequip_char()handler.c
  update_char_objects()handler.c

Global Variable top_of_world

room_rnum top_of_world
Visible in:  act.comm.c
   act.informative.c
   act.item.c
   act.movement.c
   act.offensive.c
   act.other.c
   act.social.c
   act.wizard.c
   alias.c
   ban.c
   boards.c
   castle.c
   class.c
   comm.c
   db.c
   fight.c
   graph.c
   handler.c
   house.c
   interpreter.c
   limits.c
   magic.c
   mail.c
   mobact.c
   modify.c
   objsave.c
   olc.c
   shop.c
   spec_assign.c
   spec_procs.c
   spell_parser.c
   spells.c
   utils.c
   weather.c
Used in: Board_display_msg()boards.c
  Board_remove_msg()boards.c
  assign_rooms()spec_assign.c
  char_to_room()handler.c
  damage()fight.c
  do_exits()act.informative.c
  do_force()act.wizard.c
  do_gen_write()act.other.c
  do_house()house.c
  do_olc()olc.c
  do_save()act.other.c
  do_show()act.wizard.c
  do_simple_move()act.movement.c
  do_stat_character()act.wizard.c
  do_stat_object()act.wizard.c
  do_stat_room()act.wizard.c
  do_switch()act.wizard.c
  find_first_step()graph.c
  find_target_room()act.wizard.c
  guild_guard()spec_procs.c
  hcontrol_build_house()house.c
  list_detailed_shop()shop.c
  log_death_trap()utils.c
  look_at_room()act.informative.c
  obj_to_room()handler.c
  parse_room()db.c
  perform_immort_where()act.informative.c
  print_object_location()act.informative.c
  real_room()db.c
  renum_world()db.c
  save_char()db.c
  setup_dir()db.c
  shop_keeper()shop.c
  show_shops()shop.c
  special()interpreter.c
  spell_teleport()spells.c

Global Variable character_list

struct char_data* character_list
Visible in:  act.comm.c
   act.informative.c
   act.movement.c
   act.wizard.c
   castle.c
   db.c
   graph.c
   handler.c
   interpreter.c
   limits.c
   magic.c
   mobact.c
   spec_procs.c
   spells.c
Used in: affect_update()magic.c
  create_char()db.c
  do_reply()act.comm.c
  do_show()act.wizard.c
  extract_char_final()handler.c
  extract_pending_chars()handler.c
  get_char_num()handler.c
  get_char_world_vis()handler.c
  get_player_vis()handler.c
  hunt_victim()graph.c
  mobile_activity()mobact.c
  nanny()interpreter.c
  perform_dupe_check()interpreter.c
  perform_immort_where()act.informative.c
  perform_mortal_where()act.informative.c
  point_update()limits.c
  read_mobile()db.c

Global Variable mob_index

struct index_data* mob_index
Visible in:  act.other.c
   act.wizard.c
   castle.c
   db.c
   fight.c
   handler.c
   interpreter.c
   mail.c
   mobact.c
   objsave.c
   shop.c
   spec_assign.c
   spec_procs.c
Used in: ASSIGNMOB()spec_assign.c
  assign_kings_castle()castle.c
  assign_the_shopkeepers()shop.c
  do_stat_character()act.wizard.c
  do_steal()act.other.c
  extract_char_final()handler.c
  free_char()db.c
  index_boot()db.c
  list_all_shops()shop.c
  list_detailed_shop()shop.c
  member_of_royal_guard()castle.c
  member_of_staff()castle.c
  mobile_activity()mobact.c
  ok_damage_shopkeeper()shop.c
  parse_mobile()db.c
  perform_violence()fight.c
  read_mobile()db.c
  real_mobile()db.c
  reset_zone()db.c
  special()interpreter.c
  vnum_mobile()db.c

Global Variable mob_proto

struct char_data* mob_proto
Visible in:  db.c
   olc.c
   shop.c
Used in: do_olc()olc.c
  free_char()db.c
  index_boot()db.c
  interpret_espec()db.c
  list_detailed_shop()shop.c
  parse_mobile()db.c
  parse_simple_mob()db.c
  read_mobile()db.c
  vnum_mobile()db.c

Global Variable top_of_mobt

mob_rnum top_of_mobt
Visible in:  act.wizard.c
   db.c
Used in: do_show()act.wizard.c
  parse_mobile()db.c
  real_mobile()db.c
  vnum_mobile()db.c

Global Variable object_list

struct obj_data* object_list
Visible in:  act.informative.c
   act.wizard.c
   db.c
   fight.c
   handler.c
   limits.c
   magic.c
   spells.c
Used in: create_obj()db.c
  do_show()act.wizard.c
  extract_obj()handler.c
  get_obj_num()handler.c
  get_obj_vis()handler.c
  perform_immort_where()act.informative.c
  point_update()limits.c
  read_object()db.c
  spell_locate_object()spells.c

Global Variable obj_index

struct index_data* obj_index
Visible in:  act.movement.c
   act.wizard.c
   castle.c
   db.c
   handler.c
   house.c
   interpreter.c
   magic.c
   objsave.c
   shop.c
   spec_assign.c
   spec_procs.c
   spells.c
Used in: ASSIGNOBJ()spec_assign.c
  House_listrent()house.c
  Obj_to_store()objsave.c
  check_object()db.c
  check_object_level()db.c
  check_object_spell_number()db.c
  do_stat_object()act.wizard.c
  extract_obj()handler.c
  has_key()act.movement.c
  index_boot()db.c
  list_detailed_shop()shop.c
  mag_materials()magic.c
  parse_object()db.c
  read_object()db.c
  real_object()db.c
  reset_zone()db.c
  special()interpreter.c
  vnum_object()db.c

Global Variable obj_proto

struct obj_data* obj_proto
Visible in:  act.item.c
   db.c
   olc.c
   shop.c
Used in: do_olc()olc.c
  free_obj()db.c
  index_boot()db.c
  list_detailed_shop()shop.c
  name_from_drinkcon()act.item.c
  name_to_drinkcon()act.item.c
  parse_object()db.c
  read_object()db.c
  shop_producing()shop.c
  slide_obj()shop.c
  vnum_object()db.c

Global Variable top_of_objt

obj_rnum top_of_objt
Visible in:  act.wizard.c
   db.c
Used in: do_show()act.wizard.c
  parse_object()db.c
  real_object()db.c
  vnum_object()db.c

Global Variable zone_table

struct zone_data* zone_table
Visible in:  act.wizard.c
   db.c
   magic.c
   spells.c
Used in: boot_db()db.c
  do_show()act.wizard.c
  do_stat_room()act.wizard.c
  do_zreset()act.wizard.c
  index_boot()db.c
  load_zones()db.c
  log_zone_error()db.c
  parse_room()db.c
  print_zone_to_buf()act.wizard.c
  renum_zone_table()db.c
  reset_zone()db.c
  zone_update()db.c

Global Variable top_of_zone_table

zone_rnum top_of_zone_table
Visible in:  act.wizard.c
   db.c
Used in: boot_db()db.c
  do_show()act.wizard.c
  do_zreset()act.wizard.c
  load_zones()db.c
  parse_room()db.c
  renum_zone_table()db.c
  zone_update()db.c

Global Variable fight_messages

struct message_list fight_messages[60]
Visible in:  db.c
   fight.c
Used in: load_messages()fight.c
  skill_message()fight.c

Global Variable player_table

struct player_index_element* player_table
Visible in:  db.c
   interpreter.c
   objsave.c
Used in: build_player_index()db.c
  create_entry()db.c
  find_name()interpreter.c
  get_id_by_name()db.c
  get_name_by_id()db.c
  get_ptable_by_name()db.c
  init_char()db.c
  update_obj_file()objsave.c

Global Variable player_fl

FILE* player_fl
Visible in:  act.wizard.c
   comm.c
   db.c
   utils.c
Used in: build_player_index()db.c
  do_set()act.wizard.c
  heartbeat()comm.c
  init_game()comm.c
  load_char()db.c
  save_char()db.c

Global Variable top_of_p_table

int top_of_p_table
Visible in:  act.wizard.c
   db.c
   interpreter.c
   objsave.c
Used in: build_player_index()db.c
  create_entry()db.c
  do_show()act.wizard.c
  find_name()interpreter.c
  get_id_by_name()db.c
  get_name_by_id()db.c
  get_ptable_by_name()db.c
  init_char()db.c
  update_obj_file()objsave.c

Global Variable top_of_p_file

int top_of_p_file
Visible in:  db.c
Used in: build_player_index()db.c

Global Variable top_idnum

long top_idnum
Visible in:  db.c
Used in: build_player_index()db.c
  init_char()db.c

Global Variable no_mail

int no_mail
Visible in:  db.c
   mail.c
Used in: boot_db()db.c
  postmaster()mail.c
  read_delete()mail.c
  read_from_file()mail.c
  write_to_file()mail.c

Global Variable mini_mud

int mini_mud
Visible in:  castle.c
   comm.c
   db.c
   magic.c
   spec_assign.c
   spells.c
Used in: ASSIGNMOB()spec_assign.c
  ASSIGNOBJ()spec_assign.c
  ASSIGNROOM()spec_assign.c
  assign_kings_castle()castle.c
  boot_db()db.c
  check_start_rooms()db.c
  index_boot()db.c
  main()comm.c
  renum_zone_table()db.c

Global Variable no_rent_check

int no_rent_check
Visible in:  comm.c
   db.c
Used in: boot_db()db.c
  main()comm.c

Global Variable boot_time

time_t boot_time
Visible in:  act.wizard.c
   db.c
Used in: boot_db()db.c
  do_date()act.wizard.c

Global Variable circle_restrict

int circle_restrict
Visible in:  act.wizard.c
   comm.c
   db.c
   interpreter.c
Used in: do_wizlock()act.wizard.c
  main()comm.c
  nanny()interpreter.c
  unrestrict_game()comm.c

Global Variable r_mortal_start_room

room_rnum r_mortal_start_room
Visible in:  db.c
   interpreter.c
   spells.c
Used in: check_start_rooms()db.c
  nanny()interpreter.c
  spell_recall()spells.c

Global Variable r_immort_start_room

room_rnum r_immort_start_room
Visible in:  db.c
   interpreter.c
Used in: check_start_rooms()db.c
  nanny()interpreter.c

Global Variable r_frozen_start_room

room_rnum r_frozen_start_room
Visible in:  db.c
   interpreter.c
Used in: check_start_rooms()db.c
  nanny()interpreter.c

Global Variable credits

char* credits
Visible in:  act.informative.c
   db.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c

Global Variable news

char* news
Visible in:  act.informative.c
   db.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c

Global Variable motd

char* motd
Visible in:  act.informative.c
   db.c
   interpreter.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c
  nanny()interpreter.c

Global Variable imotd

char* imotd
Visible in:  act.informative.c
   db.c
   interpreter.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c
  nanny()interpreter.c

Global Variable GREETINGS

char* GREETINGS
Visible in:  comm.c
   db.c
Used in: boot_db()db.c
  do_reboot()db.c
  new_descriptor()comm.c

Global Variable help

char* help
Visible in:  act.informative.c
   comm.c
   db.c
Used in: boot_db()db.c
  do_help()act.informative.c
  do_reboot()db.c

Global Variable info

char* info
Visible in:  act.informative.c
   db.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c

Global Variable wizlist

char* wizlist
Visible in:  act.informative.c
   db.c
Used in: boot_db()db.c
  do_gen_ps()act.informative.c
  do_reboot()db.c
  reboot_wizlists()db.c

Global Variable immlist

char* immlist
Visible in:  act.informative.c
   db.c
Used in: boot_db()db.c
  do_gen_ps()ac