Re: reworked

From: Jeff (
Date: 01/29/94

> I reworked my code ny starting over again from circle.
> all i have changed is as follows:
> 1.  Put in the door lock/unlock things for immortals.
> 2.  Altered the Syslog so a lower immort cant see a higher immort come in.
> 3.  Made 36 the Highest Level.
> 4.  If an area is chaotic, no pkill flag is given.
> By making it a 36 i changed the LEVEL_{whatever}
> in structs.h
> and fixed titles, and xp in constants.c
> i get these problems.
> 1.  If i try to advance a person to 35 or 36 I get a segmentation fault error.

Check saving throw arrays, thief skill arrays, and anything else based on
skill.  You may also find that doing a:

dbx bin/circle lib/core

and then typing "where" will give you a very good idea as to the
actual line of the crash.


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