WAIT_STATE

From: Matt Read (mjr@doc.ic.ac.uk)
Date: 05/01/94


Someone on my mud is using a backstab - flee routine along with tintin to kill
high exp mobs: ie.
	#50 {backstab mob;flee;n}
Most of the time the mob doesn't even have time to get a hit in. To stop this
I put a WAIT_STATE(ch, PULSE_VIOLENCE) in the backstab command...which didn't
seem to help at all. The player was still able to use the same method, any
ideas why?
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