Re: Circle for Amiga

From: Robert (rovegas@cs.nmsu.edu)
Date: 09/14/94


On Wed, 14 Sep 1994, Jonathan Wood wrote:

> 
> 	I'll try to give ya what I know....
> 
> It is written in C (as is the original Circle code)
> 
> Runs from the AmigaDOS shell and does not need unix
> 
> I have found the following things to be the minimums for running the mud:
> 	OS 2.04, about 5 Meg of HD space if you want to develop, minimum
> 	of 3M RAM for running with the complete supplied world (about 1M
> 	for the minimized mode), if you want to develop you will also
> 	need a C compiler (I recommend SAS/C)
> 
> This port is VERY stable and comes with a telnet client (also a straight
> Amiga executable) to access the mud. I cannot say for sure as I have not 
> mailed the port author in quite awhile, but I would guess that a port of 
> 3.0 will be done. He is probably lurking somewhere on this list and will
> be able to give you a better overview of it and maybe answer the 3.0
> question.
> 
> jon
> 
Hmmm... I guess you would also need to be running something like AmiTCP 
eh? Are you running a mud off of an amiga now or do you know anybody who 
is? I'd like to call one... How much of the CPU is taken though? It seems 
like you wouldn't really be able to do anything else with the mud 
running, depending on the amount of people playing of course.



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