Re: added levels and imps.

From: Eric T. Benoit (
Date: 04/02/95

On Tue, 21 Mar 1995, John T. Cox wrote:

> > Hi,
> > 
> > On Tue, 21 Mar 1995, jared stein wrote:
> > > lets suppose i have 35 levels on my mud, i edit the files and add in 65 
> > > more levels for a total of 100, i was level 35, how do i promote myself 
> > > without damaging the actual player file.
> > You would want to build a back door in act.wizard.c so you can set yourself
> > above your own level, then do that (to level 100) and then install the 
> > new code. that way the mud will transform around you.
> > Make sure you are imp on the new level scale before installling the new code.
> > 
> Usually when you make changes like this, the player file is wiped, thus when
> you boot the mud again the 1st player on is made IMP, now if you don't want to
> trash your player files...this backdoor sounds great but it can create its own
> problems. I haven't hacked around much in the player structs, but you might
> want to give it a good looking at to see how a player is made IMP.
> We've made major changes to our player files in the past and had to write up
> a program to convert the player files. I wasn't personally involved with this,
> but my understanding was it wasn't fun....
Okie the best way to do this IMHO, and this is the way I did it when I 
added new levels was to set it now so you could SET your level but so you 
could AVDANCE yourself while the new code was running after you are imped 
get rid of the back door and recompile and reboot the MUD it is probably 
best to do this at low traffic times....Have fun with it.
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