On Tue, 30 May 1995, Leeman Strout wrote: > On Tue, 30 May 1995, Ryan wrote: > > > If this is what is actually happening, could someone point out where in > > the code I could modify so when I alter one mob's name, all of them > > will not. > > I'd suggest waiting unil J. Elson finishes OLC... you'd have o copy the > mob into a new one and change it's name... only way it'd work, as far as > I been able to tell. > > Leeman Strout > email@example.com > I see, just as I thought.. It would seem that the whole struct char_data * mob is a pointer pointing to mob_proto[x]. If this is so, then why when you change the integers, all of the mobs don't change if mob is a pointer itself?. I could easily create a new mob proto and add it to the list each time I created a new online mob, however thats the easy and sloppy way out. If I'm not mistaken, Original Diku code does not use prototypes and point to them, they have a totally new struct for each mob (don't mark me correct on this though). Hey JE, any suggestions?
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