> > Here is what I think would be a cool addition to CircleMUD, that I don't > think is on any other MUD. > > Instead of every weapon just doing it's damage, make the kind of weapon take > longer to heal in relation to the type. > > Examples: > The basis would be a a slashing weapon. It would take the normal time to > recover lets say 100 hp > Then all others would be different a crushing weapon would take the longest > because it's a riping wound and they take along time to heal, You can fit the > others in. So instead of it doing more damage to kill you, it would take a > crushing weapon 2 times as long for the 100 hp to be healed as compared to > the slashing (a shalow minor wound). I think it would really add an extra > edge to the weapon part of the game. I am still thinking of how the Cure and > Heal spells would be affected but just want to know if this would work. > What would be the difference ?
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