quit/rent/camp/so on

From: Leeman Strout (stroutl@polaris.ncs.nova.edu)
Date: 06/30/95

Well.. new idea thought I'd like to toss around a bit. ---

I would like to set my mud up so that if you quit it drops all your stuff 
just like normal  *grin*  ...

Then I'd like to set up a command called "camp"  so that in selected 
areas (ie: !ROAD, !INDOORS, !CITY, so on) the player could try and set up 
camp... (this could also be a skill that improves)  So that there is an 
option for free rent of sorts... *but* depending on how good you are at 
camping... you just *might* wake up with less than you went to sleep 
with... ie: a bandit stopped by and took yer stuff.  Also a neat use for 
the chaotic flag (if you still have it) and if you're an evil bast like 
me... camping in a chaotic area gives a small chance to get killed in 
your sleep.

And then my next idea... change over from the current rent system, to a 
more D&D inn type system... where, no matter what it's gonna cost ya a 
little to get a room.. but then (and not *listing* how much each item is 
ghonna run you) the inn-keeper gives you a cost per day based on how 
valuable your stuff is... Sorta like the inn-keeper charging you more for 
being a bigger risk of attracting thieves and bandiuts, and since he's 
providing you with security he gets to charge more (still beter than 
camping  *grin*)

Of course.. all these incorporate saving the room in which you 
camp/rent/quit so to make it more realistic.


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