you should probably add something to hit(), such as
if (your_condition_here) {
stop_fighting(everybody_concerned);
send_to_chars(knock_it_off_message);
return;
}
you may also want to look at the spell casting routines for the
offensive, damage causeing spells to prevent their casting.
dunno, just a sug. as im not looking at the code.
F. Ball
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