Re: Sortof a bug

From: Jeremy Elson (jelson@blaze.cs.jhu.edu)
Date: 07/12/95


> 
> Here's a little something that needs correcting.  If a player is logged 
> in, (circle bpl8) and another player logs in, enters the first player's 
> name, and then just hits return for the password, both get knocked off.  
> It is because close_socket gets called to close the second player, but in 
> close_socket there is a check to prevent eq duping which makes sure there 
> are no other instances of that player.  Since there is, both players are 
> knocked off.  While this may seem relatively harmless, imagine some idiot 
> doing that repeatedly (tintin or something) to an imm/god/imp or some 
> player they didn't like.  There needs to be a call to close the socket at 
> the password, but one which does not check for other instances.  Have 
> fun, though this is one that does need to be fixed before the final 
> release of circle (=  Oh, please ignore this if someone has already 
> reported this one.
> 
> 					CJD
> 
> 

This is fixed in pl9. :)



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