hmm... not even close to distribution.. the release said it was buggy.
don't mean to be harsh, but mobprogs are just silly, they eat more CPU and
mem the SPEC's. the only thing they are good for is tempory solutions for
your builders until the coders can write the SPEC().... I think the SPEC
handling should be rewritten to take into account the different types of
proc's.
1) action done all the time (what we have now)
2) action during combat only
3) action upon entry of the room
4) action upon a command
if you can have these SPEC()'s fire only when their trigger happens you
could speed up your mud and allow it to have more SPEC()'s
1) leave this one how it is.
2) have this be checked during the perform_violence (i think)
3) char_to_room() and obj_to_room()
4) snoop the interpreter
have the interpreter check the room for mobs with this..
as rooms on average don't have more then 3-5 people, this is a
quick check
-------------------------------------------------------------------------------
"The theory of taxations," said the Tennesee Shad, "is to soak the taxed
all they'll stand for, but leave them just enough so they'll come again."
-The Varmit by Owen Johnson
DoDGeR@wpi.wpi.edu
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