> Last night I asked how I could set up various start rooms for my > different classes. Well, I spent about four hours today on working > on implementing it based on many of your suggestions, however a few > problems have come up for me. > > In Interpreter.c (line 1540 about): load_room is assigned to r_immortal_start _ > room, r_mort_start_room depending on the level of the player. > > Then a few lines later, when it actually runs the routine to put the > ccharacter into that room, I have problems if I changed it from the above. > > Why can't I assign load_room = (room #) (i.e. load_room = 4106)? Because, at that point, r_mort_start_room and r_immort_start_room are RNUMs and 4106 is almost certainly a VNUM unless you have 4200 rooms in your MUD. char_to_room takes an rnum.
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