Okie, I've got an idea for special objects called "artifacts" i'd like to put on my mud...however, I'd like the loading of these to be limited to one at a time (not simply reboot-only) In otherwords, if one person has the item in their rent file at reboot, it will not load the item. This would require the mud to search through each player's rent file to make sure that item is not already "owned" an idea how i can do this? How about just storing a special file for artifact objects. Every artifact gets an entry which tells, among other things, whether there is one in existance, and who owns it. And change the routines that load/delete objects to check if its an artifact and update the artifact file accordingly.
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