> > Okay Guys, > > I greatly appreciate all the responses to my room bitvector post and now > I have just one more question. We are having major problems on Quarantine > involving corpse looting. What I would like to do is log when a player > takes an object from another's corpse. Logging the get from a corpse is > easy, but how do I distinguish between PC and NPC corpses since all > corpses are in the *corpse list, and are not segregated by player or NPC > types? Logging every item taken from every corpse is ridiculous. Anyone > have any solutions? Hacks are appreciated too :-) > Easy enough... to the memory struct of an obj make a boolean var like this: bool is_npc_corpse; then in make_corpse if the corpse is fromn an NPC set that boolean variable to 1, otherwise leave it 0. You can now distinguish.
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