> What about changing the data structures to say trees? or lists or > whatever? What do you folk think about it? Good idea. Diku was designed to be a static database. Now that circle is becoming more dynamic, it makes sense to reflect that in it's storage structures. My mud has no problems inserting new objects online at the moment, but then it has no players poking at the seams, or psychotic builders trying to out do one another's +10 mud slayers. I'm sure as soon as it does, it'll start creaking worryingly. Cheers, Rv.
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