On Sat, 30 Mar 1996, Ben Leibig wrote: > Ok heres what i want. I want to define within each guild master weather > they teach a certen skill and if so how high they teach it. This requires > players to move around the mud in order to get skills high. BUt yet you > can give em a sample in the main town. What i fgured would be needed > would be a file, much like shop files that reads like: > > #<masternumber> > Name of guildmaster~ > <Class of whoms skill he teaches> > <skill#> <%> > <skill#> <%> > -1 to end list of skills > anyone imped anything like that? I haven't even looked into file stuff so > also anyone have any advice? > > I have a system like this imped on my mud, but instead of making a whole new file for just the teachers, I added a T flag to the Simple/Enhanced flag for mobs, and then just add Spells like affections... Example: b 0 0 T 1 0 0 1d1+1 1d1+1 0 0 8 8 0 S 26 50 S 30 25 T That would mean this mob teaches fireball to a max of 50% and soem other spell/skill to 25% If you want me to post how I did this just ask. firstname.lastname@example.org CrimsonMUD - east.isx.com 3456 (Temporary Evenings Site) CrimsonMUD - The Siteless CircleMUD.
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