Re: Stumped
Date: 04/10/96


This is for bpl9 and bpl10. Brian - I'm emailing you directly about fixing
this in bpl8.,

If you want players to save their localtion when they quit, you need to
change the 4
save_char(ch, NOWHERE) calls in nanny() (Interpreter.c) to...

save_char(ch, real_room(GET_LOADROOM(ch)));

then in do_quit (act.other.c) you need to add the line 
save_char(ch, save_room);
Right after extract_char is called (Yes, it does say the character is saved
in extract_char there... and it is, except it's saved in location NOWHERE)

This will work for bpl9 and bpl10. 

- Brian

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