On Wed, 17 Apr 1996, Pedro Saputo wrote: > 1.- I've tried to add new levels to my mud just putting the title and > xpoints needed and whe compile it tells me that there is a array > problem but just a warning when come in to the mud he still consider > the 34 levels normal but when you check the levels it gets too the > ones ive put on so ive got a terrible fuss can somebody tell me where > the array wich has the levels defined on it is??? You cannot just add things to a sized array and not change hte size of it. You must change the size of the array, (LVL_IMPL+1). You must, then, change LVL_IMPL to the number of levels, and all the other LVL_xxxx defines to the proper order so you keep the immortal levels fluent; If you change LVL_IMPL to 200, then the table of titles and exp-per-level will be expected to be 200 enteries per the 4 classes. > 2.- I've downloaded the alias.c newalias.c and alias.txt from cambot and > instaled it in the mud following exactly the instructions the mud > compiles well but the function doesn't work does anyboby know what > could happen? First, did you create the lib/plralias directory and the subdirectories like lib/plrobjs has? Normally I just do: % cd lib % cp -r plrobjs plralias % rm -r plralias/*/*.objs % rm plralias/* Which I deem easier than a bunch of "mkdir" commands; but maybe that's just the way I think? BTW: you might consider pressing [ENTER] or [RETURN] every-so-often in your messages, otherwise, I get one really long line that I generally don't like reformatting to respond to.
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