RE: Adding levels by just changing the LVL_'s

From: Daniel W. Burke (
Date: 04/24/96

At 03:41 PM 4/24/96 +0200, you wrote:
>On Tue, 23 Apr 1996, Jeremy Elson wrote:
>> If you want to remove that, make sure the mob's class is some sane value,
>> otherwise the MUD will crash when it tries to access that titles[] array.
>> Although, this will not be a problem any more in patchlevel 12, because
>> I'm planning on changing the titles[] array to a function call (making
>> exp formula-based rather than table-based.)  I'm doing this because people
>> seem to always forget to extend that array when adding new levels to the
>> MUD.  (Note, after I make that change, the *only* thing you'll have to do
>> to give your MUD more levels is change the LVL_xxx constants in structs.h!
>> Cool, eh?)

What about thac0 and saving throws?

Brazil - IMP of AddictMUD 4000  or
                    4000  or

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