At 03:04 PM 4/29/96 -0700, you wrote:
>x Make parts of languages ranging from easy-to-comprehend to difficult
> and the higher learning in the language the more difficult things to
> comprehend come around. You'd have to scramble the text or whatnot
> for this as well.
>
>x Roll to see if it should show the message or just, "Argyle says some
> gibberish, possibly in a different tongue."; eg:
>
> for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room)
> if (number(1, 101) >= GET_SKILL(tch, SKILL_SPANISH))
> act("$n says something in another tongue.", FALSE, ch, 0, tch, TO_VICT);
> else
> act(buf, FALSE, ch, 0, tch, TO_VICT);
>
> That's simple code; slightly more realistic than a boolean way, less
> realistic than language-segments of varying levels of comprehension.
> In any case, randomly scrambing/unscrambling words to make it seem like
> a different language is less realistic, because why should I know the
> word, "is" once and then not know it the next time someone says "is" in
> the same language?!
>
>
> Anyway, good luck. Take whatever means suits you. Personally,
>striving for a realistic language system can be fun and then it can reach
>overkill. Make sure you test the water before leaping in and possably
>scalding yourself.
>
>
Yeah, the read/write skill is a bit harder than the spoken one. With a spoken
one, if you scramble it it still makes sense. I am in Japan now, and I do not
remember stuff the first time I see it. But for characters, I have a good
chance
of remembering how to read them. Anyway, the main point here is how
realistic to
go, and not be overkill(like you said). I think I am going to go for the
basically
what your suggestion was, since I really don't like the other options
anyway. I have
been thinking of this for a while. Another thing I could do is the scramble
option,
with a set of 'words' that are automatically translated at a certain skill
%. This
would involve a lot of typing, but perhaps makes the randomness seem a
little better.
Perhaps at 20% you always know 'is' 'the' 'I', etc. I dont' know, just my
rambling
thoughts.
Also, thanks for the help, it has made me think a little harder on it before
I jump
on in. Should not take too long to code now, but I still need to iron out
exactly
WHAT I plan to do :)
Chris
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