Obj loading options

From: David Blocher (dblocher@prolog.net)
Date: 05/09/96


When zone's reset I would like to have more control whether a obj is loaded
or not. Well I would like to have more than just load obj if < MAX_EXIST_IN GAME
I figured that it would be nice to have 2 other options.
1) load obj if #_EXIST_IN_ZONE<= MAX_EXIST_IN_ZONE
2) load obj if #_MAX_EXIST_IN_GAME_PLUS_PLAYER_FILE <=
MAX_EXIST_IN_GAME_PLUS_PLAYER_FILE

My main problem is what is the most effecient way to calculate/count if an
object exist in the game or in somebodys rent file.

Has imped the options, and if so am I overlooking some major stumbling blocks.
Thanks, but if this is a newbie question just flame me not the list.
Vain



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