Re: CODE: Problem making fighting more complex.

From: Thomas Pedersen (
Date: 05/14/96

On Wed, 15 May 1996, Crimson wrote:

> Ok, i know there is probably a simple solution to this one ...
> I have been trying to increase the complexity of the fighting routines 
> within fight.c, namely perform_voilence and hit.
> But whenever i make a change to the routines and run the mud, i get a 
> segmentation fault at somepoint during the combat.
> I am using circle 3 patch 11, on a Sun SparcClassic running Solaris.
> I was just wondering if anyone else has experienced a similar problem and 
> if so what they did to solve it.

How about some code?  How on earth could anyone possibly know what is
crashing -your- mud w/o even a snip of code?  

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