Re: CODE: Problem making fighting more complex.

From: Crimson (ee149@city.ac.uk)
Date: 05/15/96


On Wed, 15 May 1996, Pandion-Knight wrote:

> Its never easy without code but one thing I found when I did it is that 
> oyu have to constaly check if fighting(ch) exists after each attack - 
> because if the opponent dies in the middle of a sequence it will crash 
> with a seg fault...
> 

Yep this helps, that was the problem :) now i feel really silly.
Thanx for helping me out, next time i will stick the relevant code in the 
email :)

> hope this helps
> 
> Christopher Voutsis
> Email: s337239@student.uq.edu.au
> 

*wave*

Thats all,
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