Re: NEWBIE: messing with the CON_xxxx states in interpreter.c

From: Wout Mertens (
Date: 05/20/96

On Mon, 20 May 1996 wrote:

> Ive added some code to my nanny function and I cant figure out why there 
> is a problem. Originally i added this, basically a copy of the stock 
> CON_QCLASS and parse_race is also a copy of parse_class with changes 
> returns and letters. the following code works fine:

> etc untill the character says yes. I tried to add the below code using 
> the below race_help_menu but as soon as the character tries to choose a 
> race the entire mud freezes up.
>   case CON_QRACE:
>     load_result = parse_race(*arg);
>     if (load_result == RACE_UNDEFINED) {
>     } else
>       SEND_TO_Q("\r\nAre you sure you want to choose this race? (yes/no) 
> [yes]  ", d);
>       gets(ans);

There you are. The player is not sitting at the console, but on a socket. 
You have to make another CON_ state that reads the players input as a 
result of the race question. Check out the rest of the code, like the menu.

Gekke Eekhoorn of BUG.

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