On Sat, 1 Jun 1996, Per Widerlund wrote: > I've tried the autoequip patch and it seems to work just fine. > The problem is that when the players are equipped they still are in > room NOWHERE and this results in an error message from equip_char(). > > What's the best thing to do in this case? > Just change equip_char() so that it allows players to equip with no > regard to ch->in_room? Would that lead to strange side effects? > Any other (better) ideas? As far as I know -- it makes no difference. So if you want to cut out that from equip_char it shouldn't make a difference. Or you could set their in_room to 'r_mortal_start_room' -- it'll be changed to the appropriate value (which probably is r_mortal_start_room, anyway) when they press '1', so just doing: d->character->in_room = r_mortal_start_room; Before the code to autoequip will work fine.
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