Re: zones that cause seg faults

From: CACUS (
Date: 06/01/96

I was just wondering . I have hopefully looked over this area I have. it
is caled
minotaur village . I have rewrote the zone file , mob file, object file
and world file but it is still giving me a error like Fdread_format errot
or something close to it. Does the circle 2.2 code , can you only have
like 64 zones at your max or can you have up to 300. What do you thing is
causing the crash or where I shou;d be looking to resolve this problem. oh
yes forgot to say also that it said at or near zone #99999 in the syslog
log file. 
Thanks to whom can ever help me out here. 
Hades IMP of Excalibur Mud.

On Tue, 28 May 1996, Jeremy Elson wrote:

> Hi,
> Does anyone know of any zones or area files which can cause the latest 
> patchlevel of Circle to seg fault?
> Hopefully, all format errors should be caught and reported and none should
> ever cause a segfault, but I've been getting reports that some do anyway.
> If anyone knows of any type of area file that can cause Circle to crash,
> please send me a copy or tell me where it can be downloaded.
> Thanks,
> Jeremy

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