Re: Multiple Start Rooms

From: ShadowLord (dkoepke@california.com)
Date: 06/05/96


On Wed, 5 Jun 1996, Brian Menges wrote:

> My question is what is the first save_char() for when the player is
> created and is there any way I can set the start location there for new
> players?  Or, is there any special flag that is set when a player is
> first created that I can key on?  In the future I would like to create
> multiple start towns and I can see that being a slight problem with the
> way the characters are loaded into the game.  Has anyone encountered
> this before?  And, if so how was it solved?

You can just set their loadroom.  Look at the 'set' code for this.  It
should work just fine.

> Also, does save_char() expect the vnum or rnum of the room?

CircleMUD mostly uses real numbers internally because virtual numbers are
non-sequential.  Real numbers are a point in the world table.  So, to
answer your question, save_char() expects the real number.



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