On Wed, 5 Jun 1996, Brian Menges wrote: > My question is what is the first save_char() for when the player is > created and is there any way I can set the start location there for new > players? Or, is there any special flag that is set when a player is > first created that I can key on? In the future I would like to create > multiple start towns and I can see that being a slight problem with the > way the characters are loaded into the game. Has anyone encountered > this before? And, if so how was it solved? You can just set their loadroom. Look at the 'set' code for this. It should work just fine. > Also, does save_char() expect the vnum or rnum of the room? CircleMUD mostly uses real numbers internally because virtual numbers are non-sequential. Real numbers are a point in the world table. So, to answer your question, save_char() expects the real number.
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