Re: Bountry Hunter Mob

From: Skylar (
Date: 06/09/96

On Fri, 7 Jun 1996, Brian Menges wrote:

> 	I want to set up a special procedure so that whenever a player gets
> flagged (either thief or killer) a mobile called a bounty hunter will be
> created and will hunt the fugitive down.  I'm not sure exactly how to go about
> doing this.  I noticed there is a function in graph.c called hunt_victim() but
> it doesn't seem to be used anywhere.  There is also a variable under
> char_special_data for setting who is hunting the player.
> 	These two pieces of code seem to be a good launching point for creating
> a bounty hunter special procedure.  My plan is to do the following:  Use the
> variable under char_special_data to remember the player who the mob should be
> hunting and then call hunt_victim() to track the player.  My question is how do
> I make it so that mob will move every PULSE?  How often are the special
> procedures called for a mobile?  If I just place hunt_victim(hunting) under the
> special procdure for my bounty hunter mobile will this work?  Is there anything
> else I am missing that I should know of?

You dont even need a special for this.  First, ya just need to set who the
mob is hunting... something like: HUNTING(ch) = victim;  then, in mobact.c
where it says something like, "Add new mobile actions here" just add a line
like this:

 if (HUNTING(ch) && GET_POS(ch) == POS_STANDING) 

And yer set.

mobacts are called just as often as specials, which are called from the
top of mobile_activity() anyways, and having it in mobact lets all mobs
hunt, so if say some angry mort pisses ya off, you can just have a command
to set any mob you load up to hunting the poor guy.


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