Re: PROPOSAL: Dynamic Object and Mob support

From: Hades (
Date: 06/10/96

> This is one of the major gripes I have with Circle. The inablility to change char strings
> in objects and mobs.  I realize that the mud is designed to conserve memory, but maybe
> a different type of object and mob should be made available, what I term "REAL" objects
> and mobs. This would open the door to many, many new spells and options. I'll probably 
> implement something like this myself before any code is written into Circle, basically
> copying the corpse tracking routines. What I'm writing this for is to find out if anyone else
> has imp'ed a sure file solution and how they coded it.

You can change the strings as the mud is running...
Just move the string pointer on the ac tual object away from the prototype
and reassign it...

and what do you mean by REAL objsects and mobs?


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