Re: Special Processes...

From: Melen (
Date: 06/10/96

Well... I wrote something that did this. The PROBLEM was the way the MUD 
initializes at startup. I did exactly as you mentioned, I made a new 
espec. But basically it was trying to assign the process to the mob 
BEFORE it initialized the mobs themselves! Any ideas?


On Tue, 11 Jun 1996, Skylar wrote:

> On Mon, 10 Jun 1996, Melen wrote:
> > I was wondering if anyone has ever coded something where in obuild (or 
> > any olc for that matter) you can tag a mob 'on the fly' to use a special 
> Is it the setting or the saving you want to do on the fly?  For setting,
> you'll need to find some way to sperate the specials by name... an array
> of structures which contain both the call-name you want, and a pointer to 
> the special will work.  Just cycle through the array and match the 
> call-names against whatever argument you recieved, then use the function
> ASSIGNMOB() which can be found in spec_assign.c to set the special on the
> mob.
> I guess this same way could be used in the mobfile, probably using the new
> espec stuff would be the easiest way, using a keyword just like above...
> MobSpec: janitor
> etc...
> -Sky

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