On Fri, 21 Jun 1996, Ground Zero Enterprises wrote: > I have coded a new spell called gate that creates two portals, one where > the caster is and one where the target is and I wrote a special that > should let people enter the gate to go to the other room. The problem is > I can't figure out how to assign the special as I create the object. The > creation is just a mimick of the code to create a corpse except I have > added a special item type for portals. Here is my code for the gate spell: [THE REST SMIPPED AWAY!] Btw. To everyone wondering why I'm not writing in 100% correct Oxford english, there is a reason.... *grin* I'm a dane, and danes do NOT have english or ammerican as their native language, they have to study hard to even be able to understand it, and even harder to be able to write a message thats as understandable as this :) Ok, nuff said, and nuff' people flamed *lol* Anyway, I did allso make such a gate spell, I only made ONE gate object on the casters side, so it's not too easy to get back and stuff, but who really cares about that part. What I did was to modify the do_move routines (perhaps it was do_enter), but I did some checking there and added some information to the obj type beeing what room the portal was 'pointing' to, and then make the person enter that room by typing : "enter portal". I think this might be easier to implement, than fiddeling arround with spec_procs, but ofcourse thats just my oppinion on the matter. Hope I added some inspiration to your implementation proccess. Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 18.104.22.168 5000 Student, B.Sc in Computer Science and Business Administration.
This archive was generated by hypermail 2b30 : 12/18/00 PST