Re: Spells..

From: Hades (
Date: 06/24/96

> > > you type "cast 'spell'" <like word of recall, say it needs no target>.. 
> > > and it goes Casting: #######, then a few seconds, then Casting: #####
> > > etc etc.. like WAIT(ch, PULSE_VIOLENCE); send_to_char ("Casting", nums, 
> > > ch); or something.. ? and each spell have different num of nums? i.e. 
> > > num++ fer every pulse violence, each pulse violence, the nums goes down 
> > > one, and once nums = 0, the spell is cast? thank ye fer any help
> > 
> > Try again, that made no sense.  Especially the last part of that.  From 
> > the way I'm reading it, it looks like you want to increase num and have 
> > it decrease at the same time?!  WTF are you talking about?
>   Well, I think I understand what he's saying, though it is a little 
> messy...instead of just having it cast 'blah' <target> and it then say 
> Okay, and have the wait after it's cast, have it wait before it's cast 
> and for each wait 'tick' send_to_char "Casting: <spellname>" and after 
> the wait state cast the spell...
>  -josh

I have this spell system implemented on Ebon Mists at 8888 / 8888 if you wanna stop by, see how it looks, and
get an answer or 2 if you'd like as to how I did it. I'm on after 6pm EST (I
work :)


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