> I noticed that spell affects accumilate, such as strength, I had several
> strength's spells cast on a guy and his stat read +15 to str.
>
> How can I make it so that spell affects (potions/scrolls/etc included) do
> not accumilate?
>
> Thanks in advance,
> chuck
>
Well, I imagine it will be just as easy as put a psuedo code:
if character has AFF_SPELL
if spell_being_cast_on_char == AFF_SPELL
send_to_char("It seems to have no affect.\r\n", caster);
return;
-josh
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