Hi. I beleave this question might be for the more experienced coders and gurus on this list, so don't bother to read the message if you're very new to this implementor thing (unless you're allso having 'trouble' with 'ticks not updated'). So much for the warning *grin* Anyway, I'm slightly satisfied that it seems, as if I got the most 'crash bugs' out of the mud I code on, unfortunately I'n receiving those damn "TICKS NOT UPDATED" automatic shutdown things now. It's my understanding that all causes to such a 'bug' should not exist in the straight circlemud code (the mud is based on bpl8). The mud has been pretty heavily modified though, and thus the most probable cause for this 'tick error' would be some part of the code that I've added. In the proccess of debugging the mud I used some of the GDB scrips that were strewn arround here lately, and made a few modifications to the interpreter.c, so that I get the LAST executed command, the room in which is was executed, the arguments, and the players name. All this functions nicely, but ermm.. It's helped me to debug the few real 'crashbugs' which were difficult to find in anything but constant play, but now I'm faced with the reality, that I can't figure out whats wrong.. *sulk* All I get is ticks not updated errors on the commands quit and kill. I might've found the cause of the kill stuff, as there was a level 0 mob on the mud, it's fixed now, but it's yet to be seen if it works :) On the quit command however, I'm totaly left out in the bare. It's not happening the first time someone quits, just 'sometime' when the mud feels like it.. This is what I get from GDB (combined output from gdb and the syslog). [ GDB START ] Sun Jul 7 10:47:30 :: Brightstar has quit the game. Sun Jul 7 10:47:31 :: Losing player: Brightstar. Sun Jul 7 10:51:49 :: SYSERR: CHECKPOINT shutdown: tics not updated Program received signal SIGABRT, Aborted. 0x40018875 in __kill () (gdb) #0 0x40018875 in __kill () #1 0x40043eb9 in gsignal () #2 0xbfffc62c in __ypbindlist () #3 0x6f6d6564 in __ypbindlist () Cannot access memory at address 0x20656854. (gdb) No symbol "c" in current context. (gdb) No symbol "ch" in current context. (gdb) No symbol "vict" in current context. (gdb) No symbol "victim" in current context. (gdb) $1 = "Brightstar\000\000\000\000\000\000\000\000\000\000" (gdb) $2 = "quit", '\000' <repeats 252 times> (gdb) $3 = '\000' <repeats 256 times> [ GDB END ] $1 is the name of the player, $2 is the command (QUIT! :P) and $3 the argument(s) if any. In this case the mud had an uptime of a few hours. Any help and/or sugestions how to track down such 'tick bugs' is appreciated. Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 18.104.22.168 5000 Student, B.Sc in Computer Science and Business Administration.
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