I have been saving up my stupid questions, so here goes: I want to have my MOBs attack and kill each other, as well as PCs. For example, the aggressive_evil citygaurds would keep out evil NPCs as well as evil PCs. Nice theory, huh? So, I go into mobact.c and take the IS_NPC(ch) check from the aggressive checks. Now my MUD will crash at random, and I cannot tell why. But this is the only code change I have made to stable code. a) Is there a better way of having fighting MOBs? b) Is there a way I can tell more about how/what more specifically is going wrong that is causing it to crash? I am getting nothing in the syslog or anything. Just bang, dead.
This archive was generated by hypermail 2b30 : 12/07/00 PST