Re: [Circle] New way of dying...

From: Steve (
Date: 08/05/96

On Mon, 5 Aug 1996, Alex wrote:

> you.  SO, I was thinking of something else....when a character 'dies' in a
> pkill or assassination, they are forced to change their name, and their old
> name is added to the banned character name list (So they can't just come
> back and use the same name)  I am not entirely sure how to do this.  I am
> guessing that it would be a function based on the original name entering
> code, but I have no idea how to add the name to the banned name list.

That would be horrible to players. Could you imagine how many names you'd 
have after a few months of play? And what about accidental PKs? What I've 
implemented, is for every PK (depending on your level) you will have a 
chance of losing 1 pt of CON. When your con reaches 0 you're deleted. But 
you can then create a new character again.

As a player I find it annoying when I connect to a new mud, which I see 
as a possible "good mud" to mud on, and find out my name is taken. I do 
have alternates, but if they're all taken I just blow the mud off. And 
even with anti-PK rules, you're gonna end up with a high number of names 
in the banned list.


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