[Circle] Room Affects

From: Amy & Ryan Biggs (nauvie@netcom.ca)
Date: 08/05/96


The idea of Room Affects was mentioned here by The Arrow, and I am hoping
that a few veteran circle programmers who know a lot more about C than I
can help me write up a system.  I would like room affects to be similar to
player affects in that they have time limits.  In a way, I want spell
affects to also be able to affect rooms.  For example: The spell darkness.
Casting it on a room will make the room gain RAFF_DARK for say 1 tick/level
of caster.  Then all I have to do is patch up the CAN_SEE to check if the
room is dark or not.  Another example is the Wall of Fog spell that was
tossed in to give the Room Affect idea.  I haven't the foggiest (excuse the
pun) idea how to even start to code this, and would appreciate any help I
can get.  This could even be something to add into the next version of
Circle 3.0  :)

The Husband and Wife team from heck!
E-mail: nauvie@netcom.ca
Amy Biggs:  http://www.geocities.com/SiliconValley/3461
Ryan Biggs: http://www.geocities.com/SiliconValley/3460


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