[Circle] [CODE] Skill Assigns

From: Brian Christopher Guilbault (guil9964@nova.gmi.edu)
Date: 08/24/96

Got one for you guys :-)

I am creating a new level in my mud that is a mesh between mortals an 
immortals. It is basically an in-between step. It consists of a mortal 
player with a very few number of immortal abilities such as 
nohunger/thirst/drunk, and a few other things.

What I would like to do is set it up so that a warrior orinted class 
receives all SKILLS when the achieve this level and a spellcasting class 
receives all SPELLS. Now, I realize that I can do this the conventional 
way which would involve a lot of ASSIGN lines in class.c, but is there an 
easier way to do it? Maybe there isn't an easier way, but I just figured 
that I would check before I did a lot of unnecessary grunt work.



Brian Guilbault - GMI Engineering Institute
E-mail: guil9964@gmi.edu, dante@i-55.com
WWW: http://apollo.gmi.edu/~guil9964
QuarantineMUD: Telnet to exit1.i-55.com 4000

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