On Mon, 23 Sep 1996 17:53:20 +0200 Mikael Askernds said:
>Hi ..
>
>is not a problem but this is:
>
>-How do I make a check on the player to see if he knows a certain spell
> before he is allowed to prac a certain other one...
>
> (He cant practise the BIG fireball until he learned the SMALL
>fireball)
>
>
In the function SPECIAL(guild) in spec_procs.c you can add after the
first skill_num check you can add something like:
if (skill_num == SPELL_BIG_FIREBALL)
if (GET_SKILL(ch, SPELL_SMALL_FIREBALL) <= 0) {
send_to_char("You must learn the small fireball first.\r\n", ch);
return 1;
}
>-Also .. How do I set the maximum % of the "BIG fireball" to not exceed
>the
> maximum % of the "SMALL fireball"
>
Do you mean when practicing big fireball? or when casting it?
-- Curtiss
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